Anime - Wikipedia PDF
Anime - Wikipedia PDF
Anime - Wikipedia PDF
Etymology
As a type of animation, anime is an art
form that comprises many genres found in
other mediums; it is sometimes
mistakenly classified as a genre itself.[6] In
Japanese, the term anime is used to refer
to all animated works, regardless of style
or origin.[7] English-language dictionaries
typically define anime (/ˈænɪmeɪ/)[8] as "a
style of Japanese animation"[9] or as "a
style of animation originating in Japan".[10]
Other definitions are based on origin,
making production in Japan a requisite for
a work to be considered "anime".[11]
The etymology of the term anime is
disputed. The English word "animation" is
アニメー
written in Japanese katakana as
ション (animēshon) and as アニメ (anime,
pronounced [a.ɲi.me] ( listen)) in its
shortened form.[11] Some sources claim
that the term is derived from the French
term for animation dessin animé
("cartoon", literally 'animated drawing'),[12]
but others believe this to be a myth
derived from the popularity of anime in
France in the late 1970s and 1980s.[11]
History
Precursors
A frame from Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemas
Modern era
Frame from the opening sequence of Tezuka's 1963 TV series Astro Boy
In the 1960s, manga artist and animator
Osamu Tezuka adapted and simplified
Disney animation techniques to reduce
costs and limit frame counts in his
productions.[29] Originally intended as
temporary measures to allow him to
produce material on a tight schedule with
an inexperienced staff, many of his limited
animation practices came to define the
medium's style.[30] Three Tales (1960) was
the first anime film broadcast on
television;[31] the first anime television
series was Instant History (1961–64).[32]
An early and influential success was Astro
Boy (1963–66), a television series directed
by Tezuka based on his manga of the
same name. Many animators at Tezuka's
Mushi Production later established major
anime studios (including Madhouse,
Sunrise, and Pierrot).
The 1970s saw growth in the popularity of
manga, many of which were later
animated. Tezuka's work—and that of
other pioneers in the field—inspired
characteristics and genres that remain
fundamental elements of anime today. The
giant robot genre (also known as "mecha"),
for instance, took shape under Tezuka,
developed into the super robot genre
under Go Nagai and others, and was
revolutionized at the end of the decade by
Yoshiyuki Tomino, who developed the real
robot genre.[33] Robot anime series such
as Gundam and Super Dimension Fortress
Macross became instant classics in the
1980s, and the genre remained one of the
most popular in the following decades.[34]
The bubble economy of the 1980s spurred
a new era of high-budget and experimental
anime films, including Nausicaä of the
Valley of the Wind (1984), Royal Space
Force: The Wings of Honnêamise (1987),
and Akira (1988).[35]
Technique
Characters
Anime character design is diverse, but often incorporates common elements depending on the target demographic and
era. These are representative samples.
Clockwise from the top left: Ashita no Joe (1970), Macross: Do You Remember Love? (1984), Ghost in the Shell (1995), K-
On! (2009), Your Name (2016), The Hidden Dungeon Only I Can Enter (2021), Fruits Basket (2001), and Rurouni Kenshin
(1996).
Anime and manga artists often draw from a shared iconography to represent particular emotions.
Music
Genres
Formats
Industry
Akihabara district of Tokyo is popular with anime and manga fans as well as otaku subculture in Japan.
Markets
Awards
Working conditions
Anime Expo – one of the largest fan conventions in the Western world[119]
Fan response
Cosplay of Madoka Kaname and Kyubey from Puella Magi Madoka Magica during Tracon 2013 event at the Tampere Hall
in Tampere, Finland
Anime style
See also
Anime
and
manga
portal
Animation
portal
Japan
portal
Animation director
Chinese animation
Aeni
Cinema of Japan
Cool Japan
Culture of Japan
History of anime
Japanophilia
Japanese language
Japanese popular culture
Lists of anime
Manga
Mechademia
Otaku
Vtuber
Voice acting in Japan
Notes
a. Japanese: 新日本漫画家協会, lit. "New
References
1. Ashcraft, Brian (May 18, 2021). "What
"Anime" Means" (https://kotaku.com/what-
anime-means-1689582070) . Kotaku.
Retrieved March 2, 2022.
2. Craig 2000, pp. 139–140.
3. Ashcraft, Brian (September 21, 2016). "A
Serious Look at Big Anime Eyes" (https://ko
taku.com/a-serious-look-at-big-anime-eyes-
1737751337) . Kotaku. Retrieved
January 4, 2020.
165. https://www.academia.edu/12388417/Atta
ck_on_Fandom_How_Attack_on_Titan_Fans
_Use_Tumblr
171. https://iafor.org/archives/journals/iafor-
journal-of-asian-
studies/10.22492.ijas.1.1.04.pdf
186. "海外3DCGアニメ『RWBY』吹き替え版
BD・DVD販売決定! コミケで発表" (htt
p://kai-you.net/article/7931) . KAI-YOU.
August 16, 2014. Archived (https://web.arc
hive.org/web/20140819232942/http://kai-y
ou.net/article/7931) from the original on
August 19, 2014. Retrieved August 19,
2014.
Sources
External links
Anime
at Wikipedia's sister projects
Definitions
from
Wiktionary
Media from
Commons
News from
Wikinews
Anime (https://curlie.org/Arts/Animatio
n/Anime) at Curlie
Anime and manga in Japan travel
guide from Wikivoyage
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