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Rauha RULES 240x240 EN

This document provides the game rules for a board game where players take on the role of shamans shaping new worlds. Over two ages, players will place biome cards on their individual boards to grow vegetation, wildlife, and eventually civilizations. Players score victory points represented as life energy by activating biomes and divine entities according to the position of their avatar and completed lines/columns on their board. The player with the most life energy points at the end of the game is the winner.

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0% found this document useful (0 votes)
118 views3 pages

Rauha RULES 240x240 EN

This document provides the game rules for a board game where players take on the role of shamans shaping new worlds. Over two ages, players will place biome cards on their individual boards to grow vegetation, wildlife, and eventually civilizations. Players score victory points represented as life energy by activating biomes and divine entities according to the position of their avatar and completed lines/columns on their board. The player with the most life energy points at the end of the game is the winner.

Uploaded by

ErdeiEszter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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∙ GAME RULES ∙

After millennia of aridity, life springs again on Rauha.


As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape
the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come.

Find the description

Goal and presentation of the game


of the boards
and the Biomes
A in the annex sheet.
You have to obtain the most victory points, thematically
represented as Life Energy , to win the game. L
M L
You will have 2 Ages to turn your world into the energetic
core of Rauha. I
Through Age 1, the vegetation, terrain and wildlife will K
appear. J
Through Age 2, civilisations will thrive. N
H

Game components A
I
A

5 individual boards (A) G G


1 Central scoring board and game aid (B)
2 side modules (C)
45 Spore tokens (D)
40 Age 1 Biome cards (E) C C I
40 Age 2 Biome cards (F) B
7 Divine Entity tiles (G) D
5 Energy tokens (H)
E F
5 avatars (I) I
37 crystals of value 1 (J)
15 crystals of value 4 (K)
L
5 Satellite boards (L) L
1 Black Hole board (M) A
6 +100 tokens (N)
Setup for 4 players

Game setup 6. Take:


- 1 individual board.
1. Place the central board at the centre of the table, then the side modules Notes : the boards have a side A and a side B, be sure that everyone uses the same
in which you fit the Divine Entity tiles. side.
For a first game, we advise you to use the side A.
2. Make a supply of crystals on the table reachable by everyone. - 1 avatar of the colour of your choice, to be placed in the top left notch as
shown on the illustration above.
3. Shuffle the Age 1 and 2 Biome cards separately and place them next to - 1 Energy token of the same colour as your avatar, to be placed on the
the central board. 0 space of the central board.
Note : Pile up the Energy tokens of all players, one above the other randomly.
4. Put the +100 tokens aside. They will be used if you go further than 99
points of Life Energy. 7. Place the Black Hole board away from the Satellite boards.
Note: it is the board on which you will discard your Biome cards.
5. Place a satellite board between each person in order to have a
symbol on your left and a symbol on your right. 8. Receive 4 crystals from the supply.
1
Turn sequence
Precisions:
- You get the Divine Entity no matter where it is: from the side modules of the central board or in front of another player.
- You may welcome several Divine Entities in the same turn.
The game goes through 4 rounds each divided into 3 turns followed by a scoring phase.
- If you have completed a line or a column but you already have the matching Divine Entity, nothing happens.
- You keep your Divine Entities until another person takes one of them from you by completing a line or column of the matching symbols on their board.
At the beginning of a round, deal 4 Biome cards of the current age, Age 1 for the rounds 1 and 2
face down, on each Satellite. and Age 2 for the rounds 3 and 4.
Step 4: Activate your avatar and your Divine Entities At the 2nd turn of the 1st round:
A turn is divided into 5 steps: Activate, in the order of your choice:
- your Biomes from the line or column matching the location of your avatar, 1
Step 1: Choose a Biome card - : the Divine Entities you have welcomed during the step 3 of this turn.
1 +
SIMULTANEOUSLY, take the cards from the satellite with the symbol directed towards you that matches the one on the location of your avatar on
your board. 1 /
For the first turn, your avatar is in front of
the symbol , therefore take the cards Energy point and crystal earned with the Energy point earned by the activation of the
from the satellite which has directed activation of the column by the avatar. Divine Entity welcomed this turn .
towards you.
Precisions:
- You may activate the Biome’s effects from the line or column facing your avatar’s location in the order of your choice.
Look at them, keep one and put the remaining cards face down back on the satellite you took them from. - You may alternate between the activation of the Biome’s effects in the matching line or column and of the Divine Entities you have welcomed this turn.
Once everyone has chosen a card, go to the next step. - If you do not wish or cannot apply the effect of a Biome or a Divine Entity, do not do it.
- Do not activate the Divine Entities you have welcomed in the previous turns.
Precision: During the last turn of a round, you will be choosing amongst two cards. Pick one and discard the other face down onto the Black Hole board.

Step 5: Move your avatar


Starting with the person who has SIMULTANEOUSLY, move your avatar one notch clockwise on your board.
ONE AT A TIME, clockwise, proceed to the steps 2, 3 and 4 below. the most advanced Energy token If the avatar reaches a scoring corner in one angle of the board, proceed, all together, to
Carry out the 3 steps in a row then pass onto the next person. on the Life Energy track, or at the a scoring phase (cf. here after). Otherwise, start a new turn with step 1.
When all players have taken these 3 steps, proceed to step 5. + top of the most advanced pile
Note: Your avatars move at the same pace. Therefore, they all must be on the same place of your boards.
in case of a tie.

Step 2: Place or discard the chosen Biome card


Scoring :
Place your card on any square of your board
by paying its cost if necessary. OR Discard the chosen card
on the Black Hole board, to: ONE AT A TIME, clockwise: +

Costs examples:
- Activate all your biomes with a Spore and all your Divine Entities in
the order of your choice. You may alternate between the effects of your
Crystals :
this Biome
Free with constraints
to be played:
Free without any
constraints:
Take 4 from the supply. Biomes and Divine Entities.
+

2 +
5
3 Example : Jack activates two Biomes who have spores on them as well as KITEET and
costs 3 Crystals this Biome does not this Biome may be placed

OR
earns 2 crystals and 5 Life Energy points.
to be played. cost any Crystals but wherever you want on
must be played in your board.
one of the 4 corners
of your board.
Take 1 Spore from - Compare the number of Water Sources with the person who has the
Precisions: the supply and place least and, eventually, score Life Energy points. 0 0 1 1 2 3
- You do not have to play the card in the column or line matching the location of your avatar. it on one of your Example: Esther has 5 Water Sources on his board and Theo has only 3, he has the
Biomes that does not
x –
- You may cover another Biome (previously played or printed on the board).
2 1
already have one on it.
least among the other players. So, there is a difference of 2 Water Sources between
Esther and Theo. She scores 3 Life Energy points. 3 6 4 10 5+ 15

Move your avatar one notch clockwise and proceed to the next round if this was not the final scoring at the end of the 4th round.
Step 3: Welcome Divine Entity
If the Biome card you have just played completes a line and/or column of End of the game
Animals and/or Biome symbols of the same type, take the matching Divine
Entity and place it next to your board. At the end of the scoring of the 4th round, the person who has the most Life Energy points wins the game!
In case of a tie, victory is shared.
Example 1 Example 2
2 3
The Spores
Spores are obtained thanks to the powers of some Biomes or when you decide to discard a Biome card rather than putting one into play (cf. Step 2,
p.2). Place this Spore on the Cost spot of the Biome of your choice.

Example: Esther activates the column matching the location


of her avatar. She earns 1 Life Energy point for her Forest
Biome and chooses to pay 3 crystals to place a Spore on the
Desert Biome.

Important:
- There can be only one Spore per Biome.
- If you cover a Biome with a Spore, place the Spore on the newly played Biome.

Note: To put a Spore on a Biome with no effect may be useful in some Spore strategies in which you earn Life Energy points
according to the number of Spores you have on your board.

Spores and Divine Entity Scoring aid


The Spores have a side that is different from the other side. The Divine Entities have a coloured side and a dark side.

When you add a Spore on a Biome on your board, we advise you to put it on During scoring, you may place them on their dark side to indicate that you
the same side as the other Spores. Therefore, during the scoring phases, you have already activated them during this scoring.
may flip the spores onto their opposite side to recall the ones you already
activated during this scoring.

· Credits ·
Designers Johannes Goupy et Théo Rivière
Illustrator O’lee Graphiste Designers’ acknowledgments
Graphic Design Valériane Holley The designers would like to thank Christophe, Elodie, James,
Rules Writing GRRRE Games Laetitia, Mat, Pierre & Anne, Seb, La Cafetière and all the

GG012 EN01
English translation Camille Bonnard GRRRE Games team.
Fonts BERNARD MT CONDENSED,
by Microsoft Corporation
4 Changa, by Eduardo Tunni

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