The document provides technical details about initializing and loading an interactive fiction game called Odyssey on an OPPO CPH1911 Android device. It outlines initialization times for various components like loading scripts, saving data, compiling code, and preparing screens. It also notes the device screen size, OpenGL renderer used, and total time of 25 seconds for the interface to become ready.
The document provides technical details about initializing and loading an interactive fiction game called Odyssey on an OPPO CPH1911 Android device. It outlines initialization times for various components like loading scripts, saving data, compiling code, and preparing screens. It also notes the device screen size, OpenGL renderer used, and total time of 25 seconds for the interface to become ready.
The document provides technical details about initializing and loading an interactive fiction game called Odyssey on an OPPO CPH1911 Android device. It outlines initialization times for various components like loading scripts, saving data, compiling code, and preparing screens. It also notes the device screen size, OpenGL renderer used, and total time of 25 seconds for the interface to become ready.
The document provides technical details about initializing and loading an interactive fiction game called Odyssey on an OPPO CPH1911 Android device. It outlines initialization times for various components like loading scripts, saving data, compiling code, and preparing screens. It also notes the device screen size, OpenGL renderer used, and total time of 25 seconds for the interface to become ready.
Download as TXT, PDF, TXT or read online from Scribd
Download as txt, pdf, or txt
You are on page 1/ 2
Sat Apr 8 01:08:26 2023
Unknown platform. Ren'Py 8.0.3.22090809
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s Manufacturer OPPO model CPH1911 Screen diagonal is 6.064232705021601 inches. Early init took 0.11s Early init took 0.11s Android search paths: /storage/emulated/0/Android/data/com.cryoxxx.oppaiodyssey/files/../../../../ Documents/RenPy_Saves/com.cryoxxx.oppaiodyssey/game /data/user/0/com.cryoxxx.oppaiodyssey/files/game Loader init took 0.07s Loader init took 0.07s Loading error handling took 1.02s Loading error handling took 1.02s Loading script took 8.48s Loading script took 8.48s Saving to /storage/emulated/0/Android/data/com.cryoxxx.oppaiodyssey/files/../../../../ Documents/RenPy_Saves/com.cryoxxx.oppaiodyssey Loading save slot metadata. took 0.97s Loading save slot metadata. took 0.97s Loading persistent took 0.02s Loading persistent took 0.02s Faled to initialize steam: OSError('dlopen failed: library "/data/user/0/com.cryoxxx.oppaiodyssey/files/libsteam_api.so" not found') Set script version to: (7, 3, 5) - Init at 00images.rpyc:52 took 0.27529 s. Running init code took 0.72s Running init code took 0.72s Loading analysis data took 1.13s Loading analysis data took 1.13s Analyze and compile ATL took 0.10s Analyze and compile ATL took 0.10s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 1.51s Initial gc. took 1.51s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 1.47s Init translation took 1.47s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 1.97s Load screen analysis took 1.97s Analyze screens took 0.05s Analyze screens took 0.05s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 4.81s Prepare screens took 4.81s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 2.26s Interface start took 2.26s
Initializing gles renderer:
primary display bounds: (0, 0, 2264, 998) swap interval: 1 frames Fullscreen mode. Vendor: "b'ARM'" Renderer: b'Mali-G72 MP3' Version: b'OpenGL ES 3.2 v1.r26p0-01eac0.cbce5be1727b5af0b86be8650f76a07f' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 8192 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(2264, 1080) drawable=(2264, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 25.226824045181274s Hid presplash. Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.02s Init translation took 0.02s Build styles took 0.02s Build styles took 0.02s Load screen analysis took 1.89s Load screen analysis took 1.89s Analyze screens took 0.00s Analyze screens took 0.00s Prepare screens took 0.00s Prepare screens took 0.00s Running _start took 0.04s Running _start took 0.04s