DeathSpank ToV Guide
DeathSpank ToV Guide
DeathSpank ToV Guide
1. https://www.youtube.com/watch?v=xoIhn45Te1w
2. https://www.youtube.com/watch?v=7mtmMwrBswc&list=PLwa8gSXkwfHGio-
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John Rumball Avatar Pet Defeat the ultimate cookie warrior in the Jungle.
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- TABLE OF CONTENTS -
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Note: Press Ctrl+F and enter in the code to skip to that section.
I. Controls.............................................................[DS01]
II. Walkthrough.........................................................[DS02]
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Controls
=====================================================================[DS01]===
As I mentioned before, the game is pretty much self-explanatory, and I'm sure
you can figure it out within minutes, but here's the control scheme:
_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.__________________________,'` `-|
,' __ `. ,' .,. `.
/ | | \ SONY / (/_\) \
! __ \/ __ | ! ,-. `-' ,-. |
| |__ > < __| !__SELECT START__| ([ ]) ( O ) !
! /\ ___`-. ,-' `-' ,-. `-' |
|\ |__| ,' `. \ / ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
And there you have it. Pretty much everything is self-explanatory, it's
exactley the same as the first game, so if you played that you'll be at home
here.
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Walkthrough
=====================================================================[DS02]===
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Prolouge: War is hell on my allergies
====================================================================[DS201]===
The game begins with a cutscene insuring us that this is still in fact a true
story. The cutscene brings us up to speed on Deathspank's activities since
his journy north into "Le battlefield". It is at this point we find that
Deathspank has been captured by orque soldiers and is forced to peel potatoes
but all these things and more are about to change. You'll also have a new main
quest. What, you don't want to peel potatoes, do you?
A quick note on co-op, the second player can drop in and out at will. This time
around, you'll have to choose between Sparkles the wizard from the first game
or Steve the ninja. Also, if you bought the game at release you can choose
the DLC character Tannako the warrior-spider. Each character has their own
unique moves and shares the health bar with Deathspank.
We're not going to tell you the location of every single chest, or when you
get better items, so be sure to explore a bit and check out any new weapons
that you pick up. Some weapons have elemental attributes as well, so keep that
in mind. The health meter and experience meter are self explainitory, but the
purple thing in the middle is your justice meter. You will get special weapons
that you can equip and use for special attacks when the justice meter is full
(these weapons have purple arrows behind them). You'll also get special
runestones that let you combine justice and melee attacks to do even better
special attacks.
Deathspank himself as one of the thongs, which allows him to resurrect at any
nearby outhouse, meaning you are immortal. You can also use the outhouses to
warp around. Quests are all kept tracked in your quest menu, and you can use
fortune cookies to get hints on the quests. Some quests will require you
traveling around the world, and some you will be holding on to for a LONG time,
so keep that in mind to. Ok, let's play.
Armed with a potato pealer and your pow gear you set out down the path towards
your orque captors. Stabbing the first guard to death with said pealing device
you will obtain a semi-auto pistol (thats right, it's time for a little bang
bang action). Make sure to open the nearby chest as it contains a fire axe for
your convenience. As you walk a bit further down the path you will find a
great number of orque guards stationed there, many of which have double axes.
The first one you kill should drop one of these and you can finally replace
your pealer. In this same area is a higher level orque with a "tesla rod".
Kill him and this will be your first WEAPON OF JUSTICE!!! Ahem, sorry. Now head
west through the gate that is now open and you'll recieve a quest.
First you'll talk to the American soldier as he's the first one you'll come
to. He'll inform you of the overall plan and suggest you obtain a uniform to
fool the bridge guard.
Next, you'll speak with the British chap north of the American. He'll tell the
orques deep dark secret and major weakness: they can't read. Which makes your
new task of forging documents much MUCH easier. What horrible guards.
Lastly, we'll talk to the French fellow to your east (Gee, it seems like the
whole world is in on this war and like it's not the first time either. Hmmmm.)
He likes to talk in codes and informs you that to cross the bridge you'll need
to firgure out the password somehow.
Now the gate to the east will open allowing you to progress.
Once the bridge is down head across and kill the orques. Then you'll see a
gate next to which is a first aid station that will dole out potions for you.
So stock up on potions and head through the gate . Now begins the revolution
er... um... well, it seems all your POW buddies have been killed with fire.
Well now it's up to you. Head north and kill all the regular orques but avoid
Ze Commandorque until they are all dead. Once they are begin a dialog with
commandorque. Now you'll change into the jungle murder set which resembles
Rambo. Nice. He will begin to attack you. He's level 4 so you should be careful
and the missles that he calls in with his monocle will kill you in one hit.
Hit and run tactics work well. You'll also need to kill the little
orques that come to help, but that should be pretty easy. Don't forget to
block if you need to and use your justice meter.
Remember that you can get a full justice meter by doing a perfect block, you
just need to time your block to right before he hits you. You can get in a lot
of back hits by using the telsa rod.
Once he's dead you'll collect his monocle which is a great weapon of justice
that turns your enemies against one another. Now follow the path west through
another gate to the north and you'll come to a cave
Once you exit the cave you'll walk up a path where once again you'll meet
Sandy the tall armored red head who lied to you in the first game and then
didn't save you from the POW camp. But I digress. A cutscene will reveal to
you the secret of the thongs.
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Part 1: Rambo and the Nun
====================================================================[DS202]===
After the cutscene you'll get several main quests and a package.
Keep going and you'll see a soldier up north a bit, who has a quest for you.
Ok, the battlefield is a fun place, but for god's sake don't hit the bombs, as
they'll kill you outright. You'll also find a odd looking chest nearby that
has a circle, zigzag, and a teardrop on it. Remember that for later, as you
can fashion your own keys for these types of chests.
You can go back to the cowardly soldier for another quest after scouting the
comm tower.
Again, you can head back to the cowardly soldier for yet another quest.
Col. Orque isn't too hard, use your new monocle to take away his troops and
lay the smack-down on him. You'll get your first runestone as a reward, which
is awesome.
Runestones let you combine weapons and use them both at the same time, when
your justice meter is full, for awesome attacks. Try it out when you can.
You'll also get a side quest.
Now head to the Navy dock (remember your map is L1) to talk the soldiers here
for two more quests.
Now head down the docks and kill the enemies around the huge bomb. Now use your
bazooka to blow the bomb to pieces. Fun. Be careful and don't run in to fast,
there's exploding barrels that sometimes don't explode all at once and can kill
you.
As soon as you destroy the bomb and cross the bridge, a plane will take the
bridge out. This gives you a side quest to use an outhouse to get back to the
outpost soldiers.
You can now do the side quest for the outpost soldier by buying him a helmet.
The shopkeeper will also have two packages for you to deliver.
Ok, Enter Le Beaux and talk to everyone, you should get several quests to do.
Also check out Fort Discharge nearby for some more. You'll get ALOT of quests
after checking out the city and the fort.
Well, so much for that. Well, remember the broken wodden bridge? Head there
and kill the orcs nearby to recover the orders. Than give it to the navy
captain. Head north to find that chest for the locksmith, this one has
a mushroom, diamond, and a teardrop. We can now come back if we need any oddly
shapped keys. You can get the one by the first outpost now if you want,
remember it had a circle, zigzag, and a teardrop on it.
Head north and take the path east to go to the Eisenbeing residence. Here you
can collect oil and kill robots while collecting vacuum tubes. Yea!
You'll get a new quest from the jounalist guy while having your oil delivery
delayed.
Head further north and you'll come to Rarmer Blizbane's farm. Here you can drop
off your package to him and get another side quest.
You can head north east to get to the robots. Killing them is easy, but try
not to smack the little purple beasts as they pack a punch. Also, check out
the bridge to the east on your way back. You'll get two more quests. Also
make sure to inspect the dead adventurer to the west of Farmer Blizbane's
place.
Head further north to reach the destroyed city. As you kill the orc's you'll
notice that you'll get photo op opportunities, so take some photo's if you
want. Just look for the street lamps for good photo spots. You can also find
ol' Ima and Strunken to the northwest of the destroyed city. After talking to
the two (who really shouldn't be married), you can than grab three lemons
from the tree. Don't leave, Strunken!!
Well, he didn't leave too far, you'll find him south from Ima again. Like
always, Strunken want's dung. Sigh...
Fight your way east and you'll meet an old friend, the greem exterminator.
Needless to say...
Head around to the peninsula while killing the orcs. Here you can lower the
drawbridge that you saw earlier as well as find another odd chest, this one
with a heart, a diamond, and a teardrop. You can get another side quest from
the radio host as well.
The radio towers are spread out, one is by farmer blizbane, and you'll find
four more past the drawbridge into blizbane's farmlands. You can also do the
skeleton quest here.
The farmlands also have commanders that you can't hurt yet, so leave them
alone for now. Keep fighting through the farmlands to the field outhouse and
you'll get two more quests. You can also get another quest from the radio host
after repairing all of the towers.
You can also do another side quest for Blizbane after killing the skeletons.
Anyway, head south of the field outhouse and you will find another radio
tower, as well as the navy captain. Give him his oil and you'll be given a
quest.
Oh, you'll also find our good buddy the thongolith researcher a bit down the
road as well. I should also mention that I gathered 50 scrap metals by now,
and you should be getting close as well.
Well, the thongolith is just down the path a bit, so if you do take it's
readings you can go back to the researcher for another quest.
Keep heading through the jungle and you can find Scoop, the reporter who's
papers you've been reading, down to the south. He'll give you a story to
deliver to the radio host. You can also find a mutinous pirate nearby, but
he's a bit too hard for us right now. Just remember that he is east of Scoop.
A bit north west of Scoop is the spelunker, again returning from deathspank.
Of course, he'll want you to go get crystals for him. You'll see him standing
near caves throughout the game. Every single time all you have to do is get
the crystal's from the cave's for him.
Now head south into the greem camp, take out the greems, and rescue the four
sailors scattered about from their cages. The navy captain will once again
take off and leave a note for you. Ok, If I rescue a crew, you should wait for
me! Right?!?!
You can find the captain by teleporting to the field outhouse and heading west,
where he will be anchored up. Returning his crew will net you another quest.
Oh, you can also do the greem queen quest now and get another greem queen
quest from the exterminator if you so choose.
You can do that fairly easily by visiting the embattlements, with three
explosions north of Farmer Blizbane (one directly north, and two further up by
the destroyed city, around on the penisula), and one east of Farmer Blizbane.
Ok, with all that questing out of the way, go to the Mountain Base outhouse
and keep going down the trail. You'll find some Pips who, like the last game,
pack a punch, so remember to block and use your justice meter. My advice?
Fire grenades, baby!
A bit further on you'll find an odd treasure chest with a heart, diamond, and
a star. You'll also meet the brave... er.. cowardly spelunker again.
New quest!
Keep heading down the very curvy path and you'll run into the home of Plaid
Pete, who, as you'll see, is drunk off his ass. Deathspank remarks that he'll
talk to him later, when it's plot significant. Haha, this game crack's me up.
Keep heading down the path and you'll reach the scurvy jungle. Sounds like a
nice place. You can also visit Scurvyville, which has quite a few quests for
you. ARR!
1. In Scurvyville Jungle
2. East of Scoop, in the Jungle
3. Past Hanna's house, by the UFO
4. By the Crazy Husband Spelunker Cave
5. On spider island
Quite a few quests, some of which we can't do right away. Some we can. Some
will take literally the whole game to do.
If you want, go ahead and do the plaid pete quest, it's a rather fun fight and
you can get a shiny new runestone, the Undeath Railroad. You'll also get a
wishing coin, which we'll need later. You can also complete the jungle donkey
dung quest for Strunken, which nets you another quest:
Well, for now head east through the cave (after killing the donkey's in the
nearby jungle). Keep going through the caves and you'll complete the detour
quest you got long ago. Nice.
Kill the commanader (again, bazooka) for some nice equipment and keep heading
north. Killing the purple pips here will give you their teeth as well. You'll
also find the spelunker again to the northwest of this area.
This cave also has a special runestone for us, the Nature Tesla Rod. Nice.
Go into the next cave. Squash the puny ants until you see the dragon further
in. Well, this is Big Poppa Dragon. Get in a few cheap bazooka shots and than
go to fight him. When he's about half way dead he'll use a big fire breathing
attack, during which you can get in some more bazooka shots or cheap shots at
his back.
When he dies you'll get ANOTHER runestone. This one is the Undeath Calvary.
Again, nice!
Okay, for those of you that bought the game when it first came out, you'll
notice that there's a cave to the east, called the mysterious cave.
This area is meant to come back to later, as the enemies in the narrow paths
are extremly hard for now, but keep this area in mind. I went through it by
myself at level 15 and Thnikaman and I went through it co-op at level 13. It's
a great place to level as well as get the best armor in the game from.
Keep heading down the path and you'll enter the Dark Forest. You'll also find
another journal page from Dr. Eisbein. You'll als see a Salmonella Ghoul
chicken thingy that you'll get a quest from.
Keep heading north and go right to the Dark Forest Lake. You'll find another
chest that has a circle, diamond, and a crescent on it. You'll also encounter
good old Rich Cabin nearby, which of course means more side quests. You'll
also find the Spelunker nearby as well.
NEW SIDE QUEST: Rub It In
From: Rich Cabin
Reward: War Hammer
How to accomplish: Give the magazine to Derek Oil, in his estate west of
Strumfuquel.
This cave also has a nice runestone for us, the Flaming Calvary.
Head back out and kill your way towards the Sanctuary. You can also explore
around for a few treasure chests. Here you can find some of the medical
supplies and listen to stories from the tourist monks (make sure to listen to
these stories, guys), but the monk on the stairs won't let you enter. He keeps
saying only those near death may enter.
Well, you know what needs to be done. Go forth and .... almost die! Yes, now
that your heart beat is on the screen, you can now go in. Now you'll see the
nun scolding some people for walking on the grass. Urgh.. don't you hate that
rule? What else is grass there for? Now talk to these two monks and convince
Darren to go skinny dipping, than you can run down to the lake and take their
monk gear.
Equip it and head back to the Sanctuary where you saw the nun enter. The monk
will enter the building, so follow him. You'll also find a library book on the
floor, as well as a new quest.
North past the Sanctuary is another Eisben journal. Nearby is Hanna's place.
She's the witch that Blizbane wanted the package deliverd to. Once you do
you'll be given several new quests (talk to the well too, for another quest).
Head up behind Hanna's house to meet your first alien!! Well, it's not too
special, it seems Deathspank already knows the creature.
Explore the area behind Hanna's house to find the red aliens, where you can
get the ship parts and goo. There's also a pirate deserter back here, but's
he's level 16 and has a ranged weapon, so leave him alone for now.
Once you get Hanna's quest done, you'll get a new quest.
Return to Farmer Blizbane and you'll get a new undead killer sword and a new
quest.
You can also find Dr. Eisbein up the road, who will give you another quest.
The robots are easy to kill and only up the road a little ways. After freeing
the good doctor, he'll want you to deliver plans to his daugher Lucy. Warp
back to Le Beaux. Since thats so easy to do, I'll give you the quest that Lucy
gives you after you deliver the plans as well.
He grows bigger every once in awhile and will push you back, but just keep at
him and he'll fall fast enough. Just swinging Fire Axe 2 was good enough for
me to kill him. Once he's dead he'll drop a runestone, Poison Railroad, as well
as a library book that you'll need to get into the Sanctuary. Since we have all
the forbidden books, lets head back there. Equip all your monk gear again,
especially if you are auto-equiping equipment. Don't forget to take your
auto-equip option off at this point.
Go into the temple of altars and place all the books onto the pedestals than
hit the switch. Now move onto the center of the star and head down into the
catacombs.
Down here the monks will welcome you since you are wearing your monk robes.
None of the catacomb inhabitants will harm you, in fact, so keep it that way
for now. You can also find gun parts scattered about. Head downwards and here
you'll come to the first real puzzle of the game.
1. Brown
2. Orange
3. Red
4. Brown
5. Red
6. Blue
7. Yellow
8. Green
9. Yellow
Now you can move onward to the store room, which holds plenty of barrels and
a TON of gun parts. You should be able to finish the gun part quest by
visiting here.
Now go through the dungeon and you'll eventually see the Nun surronded by five
different barriers. Go down each of the colored paths and talk to the silent
monk brute's, each of who will give you an item. Use that item on the device
nearby to take down the barrier.
You can now talk to the Nun, who will tell you that she controls the powers
of the five gods that you learned about from the tourist-monks. She'll than
turn into each of the gods, or rather make the statues come to life.
Now we have a choice, we can either fight the statues or talk our way out of
it. Talking our way out not only saves us a fight, but it makes the Nun
weaker in the end.
The first statue, Beatrice, will knock all your weapons out of your hands. I
recommend using the fire axe 2 to continually hit her, and when it happens
just run up and pick up the fire axe to continue hurting her. After she's dead
you will have all your weapons again.
To talk your way out of it, just answer: "Nine years of work couldn't capture
it's perfection."
The next statue, Lucy, will hit you taking away money. Ouchy ouch. Smack her
through your wallet pains as fast as you can.
To talk your way out of it, just answer: "I give all that I have to the
downtrodden."
The next statue, Susan, will slow you down and poison you. She's not too bad,
honestly, just block when you need to, use your justice, and smash her to bits.
To talk your way out of it, just answer: "That which makes flowers bloom and
birds sing."
Albert, the next statue, will make you run away from it... and sometimes will
shrink you. He is also resistant to fire and has a very weak projectile
attack, so use your ranged weapons.
To talk your way out of it, just answer: "The last thing you ever lifted."
The last statue, Walter, will randomly make all your items move to differnt
slots, but he hits like a girl and your items will go back to their original
slots after a little while, making Walter no challenge at all. Plus, I mean,
you can SEE where your items are so just look and hit whatever button your
weapons pop up on.
After going through all the gods, the Nun will start to fight, using her ruler
as a weapon. Hit her with your best weapons. She's not hard at all since you
talked your way through the gods, maybe requiring one potion throughout the
fight, and afterwards you'll recover the thong of compassion and be treated to
a cutscene. You'll also get the gate key to the west. Nice.
Notice, the Nun will be harder depending on how many gods you fought instead
of talked to, as she will inherit their special attacks, so best to talk your
way through.
Afterwards, you will again meet up with Sandy and get two new quests.
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Part 2: Something sinister is cooking
====================================================================[DS203]===
Once you pass through the gate to the west you'll see an elevator. Take it
up and suddenly you'll be in the wild west. Up ahead the road forks if you go
west you'll quickly find a man and woman standing next to a stage coach.
Talk to them to recieve your first quests. Walk a bit to the west and you'll
discover the road to Strumfuquel has been blockaded by the White Rock
Banditos.
Also, If you head east down the path you'll find the secret greem camp.
Here you can complete the queen of the high plains quest. Beware the robber
greems when they hit you you'll drop cash. You can pick it back up but it's
still a chore.
Now head south again to the stage coach and turn them in and you'll recieve
yet another quest from the stage coach driver.
While your up that way you should head west from the camp until you find some
giant ants kill them (Note: fire ants are immune to fire damage) and head
north where you'll find the spelunker again.
Now return to the stage coach driver with the pearl hand. Now since that
bussiness is complete the path to strumfuquel is now open. So continue west
until you find the town here a plethora of quests awaits you.
At the North end of the town is a flag post for the "Pour Le Roi Et Le Pays"
quest.
Go into Madame Primps Brothel and speak to her. Turns out she's a prostitute
and she's got a heart of gold. She also has a lot of costumes if you want the
trophy you have to pick every postition from the menu. Once she goes to change
check the chest for what shapes it needs. Once you get the key go back and get
her to change again. When she does open the chest and she will attack you kill
her and she will drop her heart of gold which will give you the chunk of gold
you need for the chunk of gold quest.
[Note: Here's a list of all the costumes that you can see, as given to me by
Robin Gwin. Thanks Robin!]
1 Totally Traditional.
2 Patty cake.
3 Make heroic whoopie.
4 The birds and the bees.
5 Double von prong.
6 Bishops scepter.
7 Gorillas wheelbarrow.
8 Rubber chicken with a pulley in the middle.
9 The saucey sasquatch.
10 The isoseeles inversion.
11 The one eyed pirate.
12 Chunky peanut butter.
13 Purple pagoda.
14 The twirling fantastic.
15 Spider monkey.
16 The skillful zombie.
17 The forbidden planet dance party.
18 You must be this high to ride.
19 The john gault railway.
20 The plaid bagpipe.
You'll find the sheriff near the center of the town so that you can deliver
the note from the stagecoach driver and sandy's package to him.
He'll also have some quests for you. Head further west from the sheriff and
you'll see the Haunted Crotch bar. Hurray, surely nothing could stand in the
way of piratedom now lookout rum here I.... oh. It seems Grimtub Hobblepotty
the bartender and owner of the bar has had his licour license stollen by this
worten woman we've heard so much about. Drat and double drat.
There are A LOT of quests you can get here. Again, some we can do and some will
wait for awhile.
Once you drop her off at the farm she'll ask you to find her missing husband.
Travel south following the tracks and you'll see a path leading north with a
sign that says Dereck oil over it. This path will lead you to the tar pits.
Here you will not only find Derrik Oil (In the northern most part of the tar
pits), whom you must take Rich Cabins magazine to, but also two spelunker
caves (one in the east and one in the west).
On the path towards the western cave before the dino graveyard you'll find
another flagpost.
Once you enter the dino graveyard you'll see the very large Tyrannoraptor from
which you must collect poop for Strunken.
Once you return to Rich Cabin he of course has another magazine. Prepare
yourself, the media war is on. I recommend using your portable outhouse for
this part.
Once you get done with that ordeal you may as well go turn in the dino poop
to Strunken. No point carrying that stuff around, and he'll want you to gather
more dung.
Once you've spoken with Strunken return to the Dino graveyard and gather the
oil derrik parts for Derik Oil. Once you return them to him he'll have some
more quests for you.
Once you return to Derik Oil he'll ask you yo kill the big mama oil boss to
ensure the oil monsters don't come back. You'll have to go to the oil cave in
the tar pits and kill her. He'll give you the scented oil you'll need to draw
her out.
Now that you've finished all of the Derik Oil quests head south and follow
the tracks further west. Here you'll run into the Damsel and Stage Coach
Driver again.
NEW SIDE QUEST: Fancy Jewelry
From: Damsel
Reward: Desperadic Helm
How to Accomplish: Head west along the tracks until you reach the blockade.
From here head south into the Red Renegade Bandito camp, the jewelry will be
scattered about the camp.
Also in this camp is the 37.8 Liter Hat you need for the sheriff. Just kill
the orque chief.
Once you've gathered everything you need from the camp return to the Damsel,
Stage Coach Driver and Sheriff.
Before you move on, head west of the stage coach into the sandy desert.
There are a good many quests to complete in this area. The first of which
you'll get from the worthless coward of a big game hunter. He's directly off
the beaten path near an outhouse. From there head west and you'll meet Lawrence
of the sandy desert. Follow the western edge of the desert south from Lawrence
and you'll eventually see a spelunker near a cave (you know what that means).
This cave also happens to be one of the caves you need to collect a sample
from for the prospector. Go southeast from the cave and you'll see an oasis
where there's not only a hermit with a quest but also another flag post for
that French lady.
While your there head to the center of the desert and kill the dragon there.
Beware though it's a doozie. The Mammoth Ice Tusk from the Snowy Mountain
cave helps a ton.
Once you return with the shell the hunter will have another creature for you
to kill.
Once you turn in the spinnerete the hunter has another quest that he would
like to take credit for doing.
Of course the big game hunter is the type of guy who's always got something
else to kill, que next quest...
Once again the hunter requests you kill yet another beast.
Finally, he has now had you kill all the things he's always wanted to kill.
You can now move on to Lawrences quest.
And since thats all you have to do for him we'll go ahead and knock out the
spelunker quest. Remember to use the blasting cap in the cave to collect the
sample. Just use it anywhere in the cave.
Well that was easy, let's see what this hermit wants. Oh, he has a mighty quest
for us. Well, not a quest persay, he basically tells us to go get killed and
leave him alone. Who knew a hermit could be such a jerk. Of course Deathspank,
being the do-gooder that he is, takes it as a quest...
It'll be a bit before we can kill this mighty beast. So let's head on down the
tracks. First person you see will be the engineer again, turns out these
blockage things are a constant threat to the railroad. Nearby, to the
northwest of the engineer, is the thongolith of Cuisine that you needed to run
tests on.
West of that is the Cactus Forest and another cave. Once again this is one of
the cave the prospector wants you to check out so use your blasting cap
inside.
Now that the blockage is cleared you can find out what all those people want.
In this camp you can also find the gunslinger gloves for the Strumfuquel
Sheriff and the trillion dollar bill for the Strumfuquel Banker. Both of which
are dropped by the orque chief there. Once you complete these you may as well
turn them in. In fact the banker will reward you with another quest.
PLACES TO FORECLOSE:
1. Eisenbiens Residence- North of Beaux Kuckelle
2. Ima and Strunken's Farm- North of Destroyed City
3. Hanna Haybenstance's House- South of the Monistery
4. Haunted Farm- East of Strumfuquel
5. Strumfuquel House- North end of Strumfuquel
6. Lawrences Hut- west of Big Game Hunter
7. Railway Shack- Near the Shack outhouse
8. Burnt Up House- Sierra Mountains south of Lewis Clark
9. House in Le Beaux- West of the General in Le Beaux
Not all of these are accesable now, but you can do several of them if you wish.
Now go back to the shack outhouse and follow the tracks further west.
Speak with the engineer you come across to get his quest.
Once you've help desolve the troublesome boulder you'll notice a sign to the
north which reads Worton's. Next to this sign is the deputy you need to talk
to. He needs you to enforce the law for him.
Once you've rained justice upon the monks pios heads and collected the
prospecting pans that drop you can turn those quests in respectively.
If you keep heading north past the factory you'll come across the spelunker
again.
On your way to the cave you'll have to fight the legendary hideous stinker.
Once you kill it you'll recieve not only it's head but also an Undeath Shovel
runestone.
This cave is one of the caves you need to get a sample from so drop your
blasting cap and look out. Also, inside the cave is one of the mutinous
pirates you need to kill. By now you should definitely be able to kill him
off.
Outside the cave is the Sad Widow's Crazy Husband. You know the one she wanted
you to find. Well, he's not to keen on returning to his wife.
Well I guess she took that well. While your out and about return to the hermit
with the stinker head he didn't ask you to get. Suprised you didn't die, the
hermit sends you off to get a well guarded idol from the Jungle.
Now he'll tell you once again to get lost. Which of course Deathspank takes
as a challenge quest to lose himself. WOW!!
With those quests complete there's nothing left to do but enter Worten's
factory. Of course the secretary will stop you as soon as you enter. Turns out
it's difficult to make an appointment to see Worten. Now if only I were an
employee.
While inside the factory be sure to get a scan of the mark-7 robots. When your
in Le Beaux Kuckelle to change your library card turn in the quest to
Lucy Eisennein.
NEW SIDE QUEST: Destroy the Tricore-7
From: Lucy Eisenbein
Reward: Free the enslaved robots
How to Accomplish: Go to the Tricore-7 in the Dark Forest. Place the
programmed crystal on the ground near the tricore-7. Then, kill mark 6 robots
in the area. The discharge from them will damage the Tricore-7. Make sure to
kill the healer bots as well.
Once you've got the uniform, the song and the drug test report head back to
the secretary. She'll give you a swipe card you need to access the restricted
area of the factory.
This area is full of traps to avoid such as pumping pistons, a burning floor
room, and a area where condiments drop on your head.
Once you pass these areas the door to wortens kitchen will be before you.
When you enter you'll see worten before you. After you talk to her you'll find
out what her secret ingrediant is. Once you are enightened (or disgusted)
the battle will begin.
First, before you fight you'll have to return to the Le Beaux library
and check out the book how to speak Japanese which will also give you a trophy.
Now, return to the arena and speak with the Japanese judge. He'll tell you his
favorite foods which you then tell to your adopted orphan daughter what
to get. she'll put them in the oven and out comes the dish. Give it to the
judge and he'll order his ninjas to attack Worten. After a brief fight she'll
fall. Sandy will show up with a package and a cutscene for you. You'll also
get the Ice Jackhammer Runestone and the liquor license.
Take the liquor license to the Haunted Crotch to get some rum, and you can
finally get that pirate ship you akways wanted.
(Bk's thoughts on the chef: Easy as hell, I was level 19 and using Shank's
mega chainsaw. Don't know if cooking matters, I didn't do the Japanese quest
before fighting Worten, but it's a good idea to. If you didn't, don't worry,
you can still learn japanese afterwards. I didn't really see her use any
special moves.)
==============================================================================
Part 3: The fall of Santa Claus
====================================================================[DS204]===
After the fight you'll get another cutscene, as well as the Ice Jackhammer
runestone. You'll also get a liquor liscense, meaning you can finally get rum!
You will also get a new side quest from Sandy. Use the nearby warp to exit.
Well, we might as well go to Strumfuquel to deliver the package and get our
rum. If you haven't gone west of Worten's yet, go ahead and check it out now.
You'll also discover Lewis Clark (witty) needs some help.
A bit south from Lewis you can find another foreclosure... well what's left of
it anyway. This should be your last forecloser house, if you're missing any,
check the list by the quest name (The quest name is Foreclosure). Make sure to
grab the TNT while your at it. You can find Lewis's supplies scattered around
this large area, so just explore and grab them all up. You'll also run into
the spelunker again (what is this, the dozenth time?) who will, of course,
have a quest for you.
Well, when you're ready, go talk to the engineer, and you'll get a cool
cutscene as well as the "well-educated" trophy. You'll also have made a path
through the mountain. Good job! There's also a french flag holder nearby, so
grab it. The area in the cave is a tribute to all the people at hothead games
who made Deathspank. And yes, you can kill them. But why would you want to do
that???
Ok, now lets go get our pirate ship. Yes! About time, right? Well, we can only
get on and off at docks, but now we can explore quite a bit. Oh, before I
forget, you can also visit the library to learn japanese and get another
trophey (and a cool cutscene).
NOTE: I also had over $2,000,000 dollars at this point, so I bought the last
two runestones from the weapon shop. They are:
We have some options on what to do, since the ocean is a fairly big place. You
can do several of the side quests now, such as the parrot parts, since chicken
island is a short ways north of Scurvyville. Skeleton Island, with the generic
pirate treasure, is also nearby to the west. Greem Island is also to the west,
it's the bigger one. You can kill the final queen greem there. There's also a
cliche island betwen chicken island and greem island, that has a dead man and
a treasure chest.
Sailing north east you'll notice shamrock island, which doesn't have anything
worth noting besides an outhouse, and than another island a bit further north
east which has the island cave and a quest from the spelunker.
And that's the last we'll see of the spelunker. The island north of here is
frost island, where we can do Strunken's frost giant poop quest. Now we may as
well go visit the island to the far west, which is spider island. There's
another outhouse here as well as a pirate to kill and a french flag to plant.
Also, sail south of spider island to find an island not on the map that's yet
another tribute to the hot head games staff. You can kill the orcs and get
another outhouse here. For turning in the map to Cpt. Taint you'll get a new
quest.
NEW SIDE QUEST: Taint's Treasure
From: Cpt. Taint
Reward: Petty cash
How to accomplish: Sail to X island and take out the mutinous pirate captain.
Well, after that you should be done with all your side quests, leaving us with
three main quest. Now let's map the north pole, just use the ship to sail
around it and hit all the buoy's, than report to the Army General. You'll now
have a new main quest, which you might as well do know since we have nothing
else to do (you have the option of talking to the general whenever you want to
storm the north pole).
Well, poor soldiers... they die so needlessly. Anyway, after the cutscene
you'll be at the north pole, where you can chop down the orcs and do the last
thongolith researcher quest. You might as well do the thongolith quest now, as
the reideer pens are blocked off for now. Head north to meet Santa Claus. After
that you'll be in a new location with a new quest.
Well, this place is fun. Full of Santa's letters and no way out. Well, ok, the
no way out is a lie, as all you have to do is hit levers 1 and 3 to make a
bridge to the cell with a door, leading to the reindeer fields. You can hit
other combinations to get potions if you wish.
Head north and take out Santa's sleigh team. Rudolph has some charging moves
and a nose-laser, but should be no challenge for you. Afterwards equip the
ear muffs and head over to Santa again.
You'll now have to face Santa's coal monster, which fight like a ice giant
from the ice dungeon, so just block and hit until you get it down to
half-health. When it's around half health it will sprout flames and send out
burning embers which act like bombs, so equip your best ice weapon and finish
it off.
Afterwards Deathspank will make Santa-ka-bob and Sandy will reclaim the thong,
telling you to go to her secret base to have all revealed to you.
Well, once you show the thongolith research the mini thongolith, he will give
you a teleporting outhouse that will take you to... the moon?!? Apparently the
secret base is on the moon. Huh... Here, take the path to the left to find an
armor set from the future as well as a Zero G fire extinguisher. You can use
it to put out the Zero G fire, of course, next to the thongolith of peace.
Keep heading north and fight your way past the space marines (take THAT, Halo!)
until you get to Sandy. This leads to one very big decision...
If you fight, you'll go up against Sandy. She will teleport around and smack
you. She can also call in space marines, turtles with bombs strapped to them,
and a UFO to rain fire down upon you. The space marines should be laughable to
you by now, especially if you have the Mammoth Ice Tusk. Kill the turtles with
your ray gun, and just run away from the UFO. Keep hitting Sandy with your best
weapons (preferably the Mammoth Ice Tusk) and she will fall.
You can restart the game to do the ending that you did not choose, as well as
get the tail of two endings trophy.
==============================================================================
(Optional Area) The Snowy Mountain Dungeon
====================================================================[DS205]===
The Snowy Mountain Duengeon came with the game if you bought it right away, as
it was bundled in with Tannako the Spider Warrior. It's located east of the
Snowy Mountain outhouse and is definitely meant for higher level players.
After playing through it twice, I definitely know my way around. The first time
I went in solo, and was around level 15. The second time I was playing with
Thnikaman and we were around level 13.
For doing in solo, level 15 is pretty good. You'll level up quickly and find
some of the best armor and weapons in the game, and you'll even be able to
equip them early with Eubrick's cards, which is good since there's a kick-ass
fire weapon that you can equip at level 18 (16 with Eubrick's help). I forget
the fire weapon's name, but it's the one with the arm holding the dagger!
Since most of the enemies in this dungeon are ice-based, having this weapon
and being able to use it is a must.
When going in at level 13, even with Tannako at my side, the going was ROUGH.
We died quite a few times, but leveled up fast and got those good weapons.
Besides the regular enemies, there's only two enemies of note. The first is
Neopolitin, who seems to guard a gate behind him. He tries to freeze you in
place and can summon small spiders to help him out. Keep moving when you can
and use your best fire-based attacks.
Once you defeat him, you'll have to face the Taking Tree.
With two players, one can take care of the enemies while the other wails on
the tree. True, both players will have to take care and watch out for the
tree's spells. But boy, it's nice to have Tannako webbing enemies up and
getting so much health back.
So, my advice is to go in at around level 14-15 and get those awesome fire
and ice weapons, as well as the artic explorer armor.
==============================================================================
Quest List
=====================================================================[DS03]===
**MAIN QUESTS**
**SIDE QUESTS**
1. In Scurvyville Jungle
2. East of Scoop, in the Jungle
3. Past Hanna's house, by the UFO
4. By the Crazy Husband Spelunker Cave
5. On spider island
PLACES TO FORECLOSE:
==============================================================================
Runestones
=====================================================================[DS04]===
Here's a list of all of the game's runestones and how to use them, as well as
where they can be found.
Flaming Cavalry
Found at: Found inside the Dark Forest cave, behind Rich Cabin's place.
Flaming Tomahawk
Ice Tomahawk
Undeath Shovel
Found at: Kill the Stinker northwest of Worten's (This quest comes from the
Hermit at the Oasis).
Undeath Railroad
Undeath Cavalry
Found at: Kill the Big Poppa Dragon in the Snowy Mountain Cave.
Poison Railroad
Found at: You get this runestone after defeating Mr. Frangtrangle.
Flaming Monocle
Found at: Complete the quest "Behind Enemy Lines" near the beginning of the
game.
==============================================================================
Trophies
=====================================================================[DS05]===
Who doesn't like trophies? Here's all the trophies you can get in the game
and our comments on the best way to do it!
(This is for the PS3, of course, although I imagine the 360 has the same
achievements).
You will get this one by just playing through the game.
Make sure to visit Madame Primp and see all 20 of her costumes for this
trophy. You gotta do this BEFORE you open her treasure chest.
Talk to the Conductor to the far west in the Sierra Mountains for a cool
cut-scene and this trophy.
You'll get this one once you get the boat. You'll do this automatically as
you play through the game's main missions.
After talking to the Japanese judge's at Worten's, the "Learn how to speak
Japanese" book will be available in the library in Le Beaux. Check it out
to get this trophy.
Well, I didn't get this one after playing through the whole game AND the DLC
dungeon, so you may have to wander around the world killing enemies until you
get this trophy.
The best place to level in the game has to be the DLC frozen dungeon east of
the Snowy Mountain outhouse. You can also find some high level enemies on the
various Islands around the North Pole.
You'll know when you have to make this choice. You can than restart the game
(hit continue from the main menu) and make the second choice to get the
trophey.
This is the end-boss of the DLC "Snowy Mountain" dungeon, just kill the
Taking Tree to get the trophey. See the Snowy Mountain dungeon section if you
need help/tips.
==============================================================================
FAQ
=====================================================================[DS06]===
Feel free to send any questions in to our email, just be civil and at least
try to use the walkthrough before you ask. Since we didn't list the contents
of every chest, I really can't help you find where to get such-and-such sword,
or what monster drops what items, so keep that in mind.
We'll post some FAQ's as soon as we get some. Hopefully you can find
everything you need in the guide.
==============================================================================
Credits and other ramblings
=====================================================================[DS07]===
o Guide Related:
DomZ for his Ascii Art at the top. Check out his site at:
- http://www.freewebs.com/domz_ninja/asciiart.htm
o Personal:
Bkstunt: My wife Lisa and daughter Sadie. Also to the makers of Deathspank,
you guys are hilarious. Can't wait to see what you make next!
Thnikman: My wife for putting up with my late nights, Bkstunt for his part in
the gig, and hothead for making such a glorious display of gamery.
1.
Hey everyone, BK here. I hope you enjoyed the guide or review you just read! I always try to make it
feel like we're playing together!
Feel free to come hang out with me at Facebook.com/Bkstunt and say hello!
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