Pratheek Sudhakaran - Class VR
Pratheek Sudhakaran - Class VR
Pratheek Sudhakaran - Class VR
Assignment
If an implementation of virtual reality manages to get the combination of hardware, software and
sensory synchronicity just right it achieves something known as a sense of presence. Where the
subject really feels like they are present in that environment.
Features of virtual reality systems
There are many different types of virtual reality systems but they all share the same
characteristics such as the ability to allow the person to view three-dimensional images. These
images appear life-sized to the person.
The aim is for a seamless join between the person’s head and eye movements and the appropriate
response, e.g. change in perception. This ensures that the virtual environment is both realistic and
enjoyable.
The aim is for a natural, free-flowing form of interaction which will result in a memorable
experience.
Summary
Virtual reality is the creation of a virtual environment presented to our senses in such a way that
we experience it as if we were really there. It uses a host of technologies to achieve this goal and
is a technically complex feat that has to account for our perception and cognition. It has both
entertainment and serious uses. The technology is becoming cheaper and more widespread. We
can expect to see many more innovative uses for the technology in the future and perhaps a
fundamental way in which we communicate and work thanks to the possibilities of virtual
reality.
Augmented Reality
Augmented reality is the technology that expands our physical world, adding layers of
digital information onto it. Unlike Virtual Reality (VR), AR does not create the whole
artificial environments to replace real with a virtual one. AR appears in direct view of an
existing environment and adds sounds, videos, graphics to it.
markerless AR marker-based AR
projection-based AR superimposition-based AR
How does Augmented Reality work?
• Cameras and sensors. Collecting data about user’s interactions and sending it for
processing.
• Processing. AR devices eventually should act like little computers, something modern
smartphones already do.
• Projection. This refers to a miniature projector on AR headsets, which takes data from
sensors and projects digital content (result of processing) onto a surface to view.
• Reflection. Some AR devices have mirrors to assist human eyes to view virtual images.
Many modern devices already support Augmented reality. From smartphones and tablets to
gadgets like Google Glass or handheld devices, and these technologies continue to evolve. For
processing and projection, AR devices and hardware, first of all, have requirements such
as sensors, cameras, accelerometer, gyroscope, digital compass, GPS, CPU, displays, and
things we’ve already mentioned.
Devices suitable for Augmented reality fall into the following categories:
• AR glasses (or smart glasses) – Google Glasses, Meta 2 Glasses, Laster See-Thru
• Virtual retinal displays (VRD), creating images by projecting laser light into the human eye.
Augmented Virtuality
The visual sphere isn’t the only thing that can be manipulated with mixed reality devices. With
augmented virtuality (AV), other sensory systems can be stimulated as well such as coordination
or smell, usually by using real-world input to supplement the virtual experience. The smell of
salty water can be added to the room that can further convince your brain that a virtual reality
environment is authentic. If you’ve ever played a game on a Nintendo Wii or watched an IMAX
movie, then you have already experienced augmented virtuality.
Mixed Virtuality
MR brings together real world and digital elements. In mixed reality, you interact with and
manipulate both physical and virtual items and environments, using next-generation sensing and
imaging technologies. Mixed Reality allows you to see and immerse yourself in the world around
you even as you interact with a virtual environment using your own hands—all without ever
removing your headset. It provides the ability to have one foot (or hand) in the real world, and
the other in an imaginary place, breaking down basic concepts between real and imaginary,
offering an experience that can change the way you game and work today.
Presence/Immersion
▪ Immersion is the ability of the virtual reality system of actually tricking you in feeling
that you’re somewhere else. I’m talking about sensorial information that gives brain the
impression that you’re in another place: visual information’s, audio, haptic feedback and so
on. Immersion is something very technical: it regards how good are all the virtual reality
devices you’re employing. So, using an Oculus DK1 gives you less immersion that using an
Oculus CV1, due to worse resolution, FOV and so on. With perfect immersion, you have in
virtual reality exactly the same sensorial information’s of the real world: your brain can’t tell
the difference between virtual and real.
▪ Presence is how you’re really engaged and feel yourself inside the virtual world.
Presence does regard features of the virtual reality experience that the user is living: if
the story is compelling, he will be completely absorbed by it; if the world offers social
interactions and other avatars interact in a natural way with the user, it will seem more real;
if interaction with the virtual world is easy and natural, it’s great; and so on. Presence
indicates how much the user feels engaged with the virtual reality experience, how much he
feels that one as a true experience he’s living.
Teleportation
"Teleporter" redirects here. For machines with telescopic booms to move loads, see Telescopic
handler. For the album by Pseudo Echo, see Teleporter (album)
Teleportation is the hypothetical transfer of matter or energy from one point to another without
traversing the physical space between them. It is a common subject in science fiction literature,
film, video games, and television.
As of March 2020, teleportation has not yet been implemented in the real world. There is no
known physical mechanism that would allow this. Frequently appearing scientific papers and media
articles with the term teleportation typically report on so-called “quantum teleportation”, a scheme
for information transfer.
Foveated Rendering
Haptic Feedback