BB-Nephews in Peril
BB-Nephews in Peril
BB-Nephews in Peril
Introduction 4
Revised Rules 5
Mysteries 7
Dead Man’s Hand 7
Lies and Dolls, or A Very Brief Tenure 12
Deadly Silent Auction 17
Homecoming at Bonfire Cliff 23
Carnival Carnage 29
Fudge, Jury, and Executioner 36
About the Authors 45
Introduction
Enjoy!
— Jason Cordova
4
Revised Rules
Revised Rules
by Jason Cordova
I’ve run approximately fifty sessions of Brindlewood Bay over the past year,
with dozens of different players. Because of that, I’ve been able to reflect
on the original rules and revise my thinking about how certain parts of the
game should work. The core rules will eventually have these revisions put
in, but in the meantime, I thought I’d share them with you here. I’ll note
that if you’ve been having great success with the original rules as written,
then you should keep playing the game that way. With that said, I’ve been
getting great results with these changes and so you may want to consider
them for your next campaign.
Theorize
This is the most consequential adjustment I’ve made to the original rules.
Here is the new text of Theorize:
On a 10+, it’s the correct solution. The Keeper will present an opportunity
to take down the culprit or otherwise save the day.
On a 7–9, it’s the correct solution, but the Keeper will either add an un-
welcome complication to the solution itself, or present a complicated or
dangerous opportunity to take down the culprit or save the day.
The key difference is that, for a Clue to count against the complexity, it has
to be accounted for in the theory, either by connecting it directly or actively
explaining it away. This has a profound impact on the Theorize conversa-
tion at the table—the players have to think a little harder and they have to
be a little more engaged. And the result is terrific: the sense that the group
is actually solving a mystery is greatly enhanced.
5
Revised Rules
Cozy Move
I have greatly simplified the Cozy Move. It now reads:
When you have an intimate moment with another Maven while one of
you is engaged in your cozy activity, you may each clear an appropriate
condition. If it’s your cozy activity, you can also stumble on a Clue relevant
to an active mystery. Tell the Keeper what it is. The Clue cannot conclusive-
ly solve the mystery by itself.
I found that, in practice, the extra options in the original Cozy Move were
rarely chosen. This new version limits the amount of conditions that can
be cleared to one per Maven (rather than the potential two before) and
guarantees a Clue can be found whenever the move is engaged. In addition
to being a much simpler, more accessible move, it achieves two import-
ant things: 1) it keeps conditions a little more dangerous and 2) it slightly
speeds up the collection of Clues. This leads to an overall more punchy
play experience.
6
Mysteries: Dead Man’s Hand
Paint the Scene: The atmosphere in the old town hall is one of bustling
excitement as everyone who’s anyone in Brindlewood Bay gathers for the
tournament. What unusual objects have the organising committee used to
decorate the town hall for the event?
During the preliminary rounds of the tournament, the Mavens should have
the opportunity to meet with the Suspects. As this is a major social event,
suitable characters from earlier mysteries might also be present. Several
people will comment on the fact that Charles “Ace” Rogers, a professional
poker player from Vegas, has been recruited to compete on behalf of The
Society of the Kindly Ones. However, no one has ever heard of this organ-
isation.
Mavens can make the Brindlewood County Charity Poker Tournament
move to see how well they fare. Those whose cozy activity is poker or an-
other game of skill (e.g. bridge, Mahjong) roll with Advantage. The Keeper
may wish to determine who is at each Maven’s table before the roll. It may
be simplest to not have Rogers competing against any of the Mavens in the
initial rounds to ensure that he makes it to the final round (although this
is not essential).
7
Mysteries: Dead Man’s Hand
On a 12+, you also make it through to the final round.
The competitors in the final round will be Ace Rogers, any of the Mavens
who got a 12+ on the custom roll, plus enough additional Suspects to bring
the total number of finalists to at least four.
The finalists are announced and take their place at the front of the
hall for the final round. Just as the round is about to start, the lights go out.
Amidst the confusion, two shots ring out. Eventually, the lights come back
on to reveal that Ace Rogers has been shot dead.
Suspects
Jeff Simons, the mayor
Smarmy grin. Expensive suit. Bone-crushing handshake. Promises a lot,
but never delivers. Mayor Simons is the official emcee for the tournament.
His primary goal is to ensure that nothing damages his future re-election
chances; he tends to be evasive about any potentially controversial subject.
Quote: “Lovely to see you this evening, ladies. I can see that the charities
of Brindlewood Bay are in good hands tonight. If you could just smile for
the camera please...”
8
Mysteries: Dead Man’s Hand
Mariah Prescott, old money
Twinset and pearls. Condescending gaze. Copious perfume. Mariah is the
matriarch of one of Brindlewood Bay’s oldest families and she believes
this entitles her to have a say in how everything should be run. She is
competing in the tournament in support of the Brindlewood Bay Historical
Society.
Quote: “I can’t believe the organising committee agreed to allow an outsid-
er to compete in the tournament. No good will come of it, mark my words.”
9
Mysteries: Dead Man’s Hand
The basement
The basement is damp and gloomy. What hazard has developed here
through neglect? For Mavens with the Pomegranate Kernel marked:
Why do you find this space so comforting?
Clues
c A deck of marked cards with all the Jacks missing.
c A briefcase full of cash.
c A hidden camera.
c A secret passage.
c A stolen gun.
c A gambling addiction.
c Evidence of financial improprieties that reach all the way to the top.
c A false identity.
c A compromising photo.
10
Mysteries: Dead Man’s Hand
Void Clues
c A mummified hand covered in runes.
c A Tarot deck with the faces of the contestants.
c An old acquaintance who hasn’t aged a day since high school.
11
Mysteries: Lies and Dolls, or A Very Brief Tenure
12
Mysteries: Lies and Dolls, or A Very Brief Tenure
Establishing Question: What weird rumour, folk tale, or ghost-story have
you heard about the Museum of Brindle-Dolls, or its curator?
Suspects
Lilian Atherton, a local history buff
Loud. Very proper. Old fashioned or “grandmotherly” look, in a floral dress
and shawl. Loves the museum and anything to do with local history and
folklore. Respects Dr. Brown, the curator, but is worried that the two in-
coming scholars (Subramanyam and Edwards) mean to sully the town’s
history. Wants to make sure the students learn a proper history of the town.
Quote: “Of course, I respect men of learning, but their books are quite,
quite scandalous. We don’t need that kind of thinking in this town, espe-
cially not in this museum!”
13
Mysteries: Lies and Dolls, or A Very Brief Tenure
Dr. Manmohan Subramanyam, visiting scholar of history
Imperious. Posh accent. Handsome, in a neat, cream suit. Famous for (and
defensive about) his book, A Rural History of America. Academic rival-
ry with Professor Edwards (they have very different pictures of Historical
America). Few people know that while they were undergraduates at the
University of Singapore, Subramanyam and Edwards had a brief but pas-
sionate love affair. He’s currently doing a research project connected to the
museum’s collection.
Quote: “I’m a man of reason and learning. I deal with dead bodies and
mysteries in a purely theoretical sense. I assure you, all this nonsense has
nothing to do with me.”
14
Mysteries: Lies and Dolls, or A Very Brief Tenure
The museum gift shop
The museum gift-shop, by contrast, is warm and cozy, filled with all sorts of
tchotchkes and the smell of vanilla. It’s a separate building from the main
gallery. How can you tell this is also Dr. Brown’s office?
Clues
c An erotic, handwritten love-poem, written on old paper.
c An opinion piece in the newspaper decrying the modernization of the
Museum of Brindle-Dolls.
c A roll of sturdy wire for doll-making in an unusual place.
15
Mysteries: Lies and Dolls, or A Very Brief Tenure
Void Clues
c A painting of woodland critters frolicking in a forest clearing, though
every time you look at it, another creature in it lies dead.
c A dictionary that includes a single page covered in illegible symbols that
c A bunch of pretty, artificial flowers that smell of rotting meat, but only to
you.
c A limited-edition, small-batch tea whose flavor you can only describe as
“despair.”
c A ticket in the style of one from the Museum of Brindle-Dolls, but the
almost be letters.
c A piece of clear hard candy in a colorful, unlabelled wrapper with a
16
Mysteries: Deadly Silent Auction
Paint the Scene: Aside from a shared love for extravagant clothing, the
twins are like day and night. How so? And which sibling do you like better?
Continue with Pierre and Pauline welcoming the Mavens and then hand-
ing them a brochure detailing all auction items. Afterward, the Mavens are
offered drinks and hors d ‘oeuvres and may walk around the showroom. In-
troduce a few Suspects while everyone is waiting for the auction to begin.
Add a few short scenes during the silent auction, as one item after an-
other is put on display for the bidders. Introduce the remaining Suspects.
Have one of them inquire which objects the Mavens are going to bid on.
Establishing Question: Which auction item calls to you even though you
have no need for it?
Eventually, Pierre announces that his sister is going to bring out the last
item: the Elderwing. It is a framed moth that looks rather ordinary in the
brochure but is, for some obscure reason, extremely valuable. When Pau-
line does not return to the showroom, people begin looking for her. Leigh,
the assistant, finds Pauline dead in the alleyway behind the antique store,
sprawled out next to a dumpster. Her body shows signs of strangulation as
well as defensive wounds.
A call to the sheriff’s office is placed, and the Mavens will have about
half an hour before they won’t be the only ones investigating.
17
Mysteries: Deadly Silent Auction
Suspects
Pierre Aubertin, the brother
Graceful. The kindest eyes. Silken dressing gown. Pierre loves nothing
more than to listen to the stories attached to each piece his customers
bring to him. He will freely admit, however, that he understands very little
of the business side of things. Outside the store, he has never been seen
without Pauline by his side.
Quote: “How should I go on without her? I can’t. It doesn’t...make sense.”
19
Mysteries: Deadly Silent Auction
Nigel Potter, the caterer
Stoic. Monotone voice. T-shirt with the logo for his catering business. Nigel
has a grand idea for a new start-up every few months and very little enthu-
siasm to actually see it through. Right now, he is trying to make a living
with overpriced party food.
Quote: “Well, that’s a tragedy. I’ll still be paid, though, right?”
Pierre’s room
What here tells you that this man lives in the past?
The alleyway
You find something in the dumpster that doesn’t belong there. What is it?
20
Mysteries: Deadly Silent Auction
Clues
c The Elderwing moth removed from the wooden frame.
c The wooden frame in a suspicious place.
c A photo onto which someone collaged their own face.
c Silent tears.
c A hypodermic needle.
c Two Suspects are having an intimate conversation and then get very
number.
c A bid sheet that was tampered with.
cigarette burn.
Void Clues
c An auction item the Mavens bid on shows a dark childhood memory
when touched. Have the player describe the memory if their Maven
touches it.
c The pattern on the moth’s wings turn into oily, black eyes.
c The drinks smell and taste of fish, though no one else seems to notice.
c Someone opens their mouth to speak, but all that comes out is the
c Touching the moth’s frame triggers a vision of the Deep Reaver and its
crew. Even if this vision is frightening, the person holding the frame is
overcome by a sense of heroic calm. They will dream of the ship the fol-
lowing night, coming to realize that the frame is made from the whaling
21
Mysteries: Deadly Silent Auction
ship’s planks. If the Mavens manage to obtain the frame at any point
during the campaign, one of them can use the following move once
during the Void Mystery:
I Will Go Down With This Ship
When you channel the ghost of Rudyard Bigham, captain of the
Deep Reaver, in order to save your friends from mortal or spiritual
danger, give a speech about how you will go down with this ship. Your
friends’ lives are miraculously spared—but you begin to lose your mind
to the Void. Take -2 to all rolls for the remainder of the session, then
retire.
22
Mysteries: Homecoming at Bonfire Cliff
23
Mysteries: Homecoming at Bonfire Cliff
Establishing Question: An old ritual in Brindlewood Bay entails teenag-
ers making wishes about their futures and throwing a stone into the quarry
every year on the anniversary of the wish until it comes true. You made a
wish one homecoming night many years ago. What did she wish for, and
what chance does it still have of coming true?
Suspects
Thomas Hapsbury, class of 1995
Fit and handsome. Button-up shirt and trendy joggers. Most likely to be
your boss. Ashley’s husband and Madison’s brother. Even though Thomas
is a successful businessman in town with a life many envy, he falls easily
into boasting of his glory days in high school as though he’s accomplished
nothing since. His focus is always on himself, and he rarely picks up on
subtlety.
Quote: “Tonight’s the anniversary of my big game in ‘95, and I’ll spend it
up here on the Cliff like I do every year... How much you wanna bet I could
throw a football over those mountains?”
24
Mysteries: Homecoming at Bonfire Cliff
Hannah Turley, class of 2003
The hip teacher. Loose cardigan over tight turtleneck. Best personal-
ity. Madison’s wife. Hannah was an exchange student from Ireland who
spent her senior year in Brindlewood Bay. After ten years of friend-
ship-turned-courtship with Madison as pen pals, she moved back to town.
Hannah is quick with a comeback or zinger—often laden with Irish slang—
but naturally warm and welcoming. She works at the school as a science
teacher and buddied up with Mark Harrison at the high school.
Quote: “I just had lunch with him yesterday. This is... I can’t believe... It’s
terrible. The right bastard. How could he?”
25
Mysteries: Homecoming at Bonfire Cliff
Quote: “This place is a stain, a scar. Do you see how the machines of man
have defiled this natural hill? I’ve been saying it for years. Mr. Harrison
helped me with my senior project, but he sure didn’t see the light even
when it was right in front of him. I spelled it all out, but he just couldn’t see
the connections.”
Bonfire Cliff
A large clearing among the firs and maples at the top of the quarry cliff,
where the body of Mark Harrison was found. What evidence of prior class-
es meeting and partying here can you see on the site itself? How does it
make you feel nostalgic about your own high school days?
26
Mysteries: Homecoming at Bonfire Cliff
Old quarry machinery
Remnants of the abandoned Bay Quarry Co. from the 1950s: a couple der-
elict office trailers, moldy pallets, oxidized barrels, a 50' crane rusted in
place whose hook-arm hangs high over the pond. What out-of-place objects
are present that let you know the quarry has been used as a dump site by
other local enterprises over the years?
27
Mysteries: Homecoming at Bonfire Cliff
Clues
c Pages of senior portraits torn from a yearbook.
c Clothes covered in ashes from a fire, still smelling of smoke.
c A stash of fireworks that have been tampered with.
c A water quality testing kit with several colored chemical reagents and a
c One part of a broken school trophy, the plaque snapped off and missing.
mascot.
c A dirty cigar box containing two Brindlewood High class rings.
Void Clues
c A maple tree growing inside of a small clearing with blood oozing from
several holes in its trunk, spaced like the holes along a flute.
c Several pockets of white ash with orange embers that won’t stop glow-
28
Mysteries: Carnival Carnage
Carnival Carnage
by Alicia Furness
Complexity: 8
Note: The carnival is an absurd place, steeped in mystery and the super-
natural. Only play this mystery if Layer 2 of the Dark Conspiracy has been
unlocked.
Paint the Scene: As you enter the carnival, what retro throwback reminds
you of the summer carnivals you attended as a young girl? What stands out
as anachronistic with the retro theme? For Mavens who have marked A
Shadow in The Garden: What shape do the moving shadows between the
booths take on the periphery of your vision?
The first scene depicts the Mavens enjoying the day at the carnival. Go
around the table and ask each player to describe what their Maven’s fa-
vourite carnival booth is. Then, ask the player to their left what the best
prize the Maven has won at her favourite booth is. Each player can note
the prize in the Cozy Little Place section of their character sheet. Then, the
other players and the Keeper each describe one detail about the booth that
is different this year. For the Keeper, this is a good time to emphasize the
mysterious and supernatural elements of the carnival. During this scene,
introduce the Suspects as the Mavens move through the carnival grounds.
While the Mavens are enjoying the day, a flurry of activity draws their
attention. Sheriff Wyman Dalrymple (or another official, if you have played
Dad Overboard and the Sheriff was implicated in the murder) is making
his way through the crowd, towards the Funhouse. He gestures for the
Murder Mavens to follow him, and asks if they have seen anything sus-
picious. He reveals that Samson Anderson, the carnival barker, has been
found dead in the Funhouse. The Sheriff suspects foul play, but can’t get
the carnival employees to open up. Knowing that the Muder Mavens are
29
Mysteries: Carnival Carnage
regulars at the summer carnival, he asks them to keep their eyes and ears
open.
Establishing Question: You see that Very Good Carnival Co. has hired
some local teens to work the ticket gate and a few of the concession
stands. You have a special connection with one of the teenagers. Who is
it, and why?
Suspects
Hans Anderson, carnival owner
Boisterous. Drunk. Prone to telling tall tales. Hans is the owner of Very
Good Carnival Co, and stepfather of Samson. He promoted Samson to car-
nival barker when his company took over and rebranded Carnivale Noctis.
Quote: “I am an expert at this weird shit. My great, great, great, great, great,
great grandfather was Hans Christian Anderson you know. That’s where I
got my name. Spooky faeries and shit? It’s in my blood.”
If the Murder Mavens seek Angelica’s assistance, and indicate that they
believe in her talents, she gifts them with a tarot deck and a piece of her
divine sight. The Murder Mavens gain access to the following move, once
per mystery, so long as they have the tarot deck in their possession:
30
Mysteries: Carnival Carnage
On a 10+, you learn the information you seek. You gain 1 Clue and 1
Void Clue. The Keeper reveals these clues through the description of the
vision. You also add 1 to the next Theorize roll.
On a 7–9, you receive a vision, but the Midwives peer into your soul. You
gain 1 Void Clue and must mark The Crown of the Void.
On a miss, the information you learn is a lie. Erase 1 Clue or 1 Void Clue
(Keeper’s choice) and you must also mark The Crown of the Void.
31
Mysteries: Carnival Carnage
Jake Karns, the head ride operator
Energetic. Vivacious. Always smiling. Jake Karns is the life of the party, and
it’s always a party where Jake is. Jake takes the safety of the rides seriously,
but not much else. He had an unrequited crush on Samson.
Quote: “Samson was the best of us. The very best. Too good for Monqiue.
She didn’t appreciate him.”
Tent of Oddities
Very Good Carnival Co. wants to avoid negative associations with the odd-
ities tents of old. What is the first oddity that draws your eye? What detail
stands out that reassures you all the items in this tent are fake? For Ma-
vens who have marked The Chariot: What item calls to you? When you
touch it, what does the voice that whispers to you sound like?
33
Mysteries: Carnival Carnage
Admin office
This office is shared by both Hans and Birk. How can you tell which desk
belongs to whom?
Clues
c A hastily written love letter.
c A threatening note with letters cut out of a magazine.
c A file full of documents listing the health and safety violations at the
rides.
c A video exposing unsafe working conditions for carnival employees in a
34
Mysteries: Carnival Carnage
Void Clues
c A carousel horse opens its gaping maw and releases a swarm of bats.
c A clown mask that contorts from a broad smile to a twisted grin.
c Whispers emanating from the preserved tentacle of a sea creature in
tents.
c Melted ice cream, turned to swirling black and purple ooze.
c A child dressed all in black, who gestures to you to follow, then disap-
35
Mysteries: Fudge, Jury, and Executioner
Paint the Scene: As the camera follows the Mavens down the high street
in Faversham, what do we see that shows how excited this community is
for the annual Favourite Fudge competition? What small hints are there
that all is not right in Faversham? For Mavens who have marked A Shad-
ow in The Garden: What symbol do you keep seeing in the windows of the
shops on the high street that disappears when you try to look at it directly?
The first scene depicts the Mavens wandering between the stalls at the
market. They can visit anyone and try anything—sampling jam, taking tast-
ers of cheese, stopping to look at handmade ornaments and small idols—
but their main focus is on trying all the different fudges on offer and mak-
ing their decisions for the competition. Go around the table and ask each
player to describe their Maven’s favourite fudge. Then, ask the player to
their left to describe that fudge with three adjectives. Once each Maven
has described their favourite fudge and the others have offered further ad-
jectives, the players should begin ranking the fudges they have tried and
start to determine which fudges will take third, second, and first place in
the competition. During this process, the entire cast of Suspects should be
introduced as the Mavens move through the market, as well as the organ-
iser of the competition, Nell Quince.
36
Mysteries: Fudge, Jury, and Executioner
As the day begins to draw to a close and the Mavens are gathering to
discuss their judgment of the fudges, one of the Suspects (your choice)
finds Nell Quince dead behind the stage that has been erected at the top
end of the high street. She has been tied to one of the stage supports with
bakers twine and asphyxiated with a sheet of heavy plastic, the inside of
which bears traces of sticky sugar. A local police officer informs the Ma-
vens that they are on the list of official Persons of Interest, and that they
are not to leave Faversham until the investigation is concluded. Rooms
have been found for them at the Quiet Crow Bed & Breakfast, and they
should expect to make themselves available to police for questioning at a
moment’s notice. She has spoken to Sheriff Wyman Dalrymple (or another
police officer from Brindlewood Bay, if you have played Dad Overboard and
the Sheriff was implicated in the murder) and knows that the Mavens are
useful in these kinds of situations, and while she cannot make an official
request for help with an investigation that the Mavens are potentially sus-
pects in, she makes it clear that she would be grateful for their help—and
that this is a chance for them to clear their name, since the Mavens are the
outsiders in town.
Suspects
Lorraine Billingsley, a librarian and contestant
Fluttering. Inattentive. Has an unusually long neck. Capable of pinning you
in place with her eyes, if she pays attention long enough to notice you. Ms.
Billingsley runs the children’s library in Faversham and is a keen home
baker. She has entered the competition every year for the past five years,
but has never won a prize.
Quote: “That Quince woman? Ran a book club I think—genre fiction, ap-
parently. Romances and all that nonsense. Never seen her up the library
myself, but we don’t keep much of that sort of thing on hand.”
37
Mysteries: Fudge, Jury, and Executioner
He took up baking as a way to keep the memory of his late wife alive, and
discovered he actually quite enjoys it—even when the lads at the pub give
him a hard time about it.
Quote: “I’m just happy people are enjoying what I’m making, honestly.
There’s not a day goes by I don’t miss my Ellie, but she loved cooking and
stuff like that and I know she’d be proper happy I’ve taken to it now. I reck-
on she’d be proud, and that’s all I ever wanted.”
38
Mysteries: Fudge, Jury, and Executioner
Quote: “Thornton? You won’t catch me eating any of that muck. Full of veg-
etable oil and other rubbish—not quality sweets like mine. He’s just good
at branding, but the proof is in the pudding—and his pudding is rancid.”
39
Mysteries: Fudge, Jury, and Executioner
fudges and sweets that he’s made around, but I don’t eat them. They’re a bit
shit, and he doesn’t react well to criticism.”
40
Mysteries: Fudge, Jury, and Executioner
should have known that something bad would happen. Not blaming you of
course, loves, but trouble does seem to follow where you go.”
If she feels it is safe and the Mavens earn her trust, Bella may reveal that
there has also been a series of strange events occurring in Faversham
which the Ladies of Liberty have been investigating. She is aware of the
Midwives of the Fragrant Void, though knows no more about them than the
Mavens do. (If the Mavens have not yet learned the name of the Midwives
and roll 12+ on the Meddling Move, Bella could serve as your opportunity
to introduce the Midwives to your game).
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Mysteries: Fudge, Jury, and Executioner
The Express
The old train carriages that make up The Express seem a little sad and
reduced somehow now that they have been converted into a cafe. For Ma-
vens who have marked A Shadow In The Garden: What glimpse of the
train’s past do you see passing outside a window for a moment? What does
it tell you about the darker history of Faversham? For everyone else: How
long do you think it has been since this train rolled freely along tracks, and
what tells you that?
Clues
c A flyer advertising the Faversham’s Favourite Fudge competition, torn
down from where it was posted and stained with a sweet, sticky sub-
stance.
c Five O’Clock Stranger, a romance novel by Vivian le Fay, containing a
handwritten note.
c A library card holding one bloody fingerprint.
c A dog pulling at its lead, barking into the mouth of an alley near the
stage.
c Sheets of heavy plastic in a cardboard box, addressed to a local busi-
shouldn’t be.
c A letter declining an offer to be a judge in Faversham’s Favourite Fudge.
one solved by the Murder Mavens, the other by the Ladies of Liberty.
c A letter professing love, with an invitation to meet at a specific time and
place.
c A phone book with Nell Quince’s name and number circled in red ink.
c An old brass key with a wooden tag embossed with a bird in flight.
c The recipe for last year’s winning fudge, torn out of a book and hidden
somewhere.
c An envelope containing a pair of train tickets to somewhere far away,
dated tomorrow.
43
Mysteries: Fudge, Jury, and Executioner
Void Clues
c A piece of fudge is riddled with maggots, which spill out when it is
bitten into.
c A vendor at the market sells drinks of thick black liquid in glass flasks
that spew smoke. She is seen once, then her stall vanishes.
c The clock on the town hall strikes thirteen.
44
About the Authors
Sharang Biswas
Sharang Biswas has won IndieCade and IGDN awards for roleplaying
games, and has showcased interactive works at institutions such as The
Institute of Contemporary Art in Philadelphia, Pioneer Works in Brook-
lyn, and The Museum of the Moving Image in Queens. He has written for
games such as Spire, Jiangshi: Blood in the Banquet Hall, Into the Moth-
erlands, and Dungeons & Dragons Live. He is the co-editor of Honey &
Hot Wax: An Anthology of Erotic Art Games (Pelgrane Press), and Strange
Lusts / Strange Loves: An Anthology of Erotic Interactive Fiction (Strange
Horizons).
Jason Cordova
Jason Cordova is the author of Brindlewood Bay and founder of The Gauntlet
Gaming Community. He is co-host of the ENnie-winning podcast, Fear of
a Black Dragon, is the Editor in Chief of the Codex gaming magazine, has
numerous developmental editing credits, and is the publisher of several
games, including Trophy.
Alicia Furness
Alicia Furness is a queer working-class game designer from rural Canada.
Apparently the common theme in their games is “who’s the REAL monster?”
She is known for her work on eating the rich, empowering young people,
and making everything really gay. They currently live in Ottawa with their
partner and two cats. Find her shouting on twitter at aliciafurness.
Donna Giltrap
Donna Giltrap is a New Zealand based Maven-in-training. Her cozy activi-
ties include tabletop and live-action rpgs along with being a faithful minion
to her cat.
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About the Authors
Calvin Johns
Calvin Johns makes and writes about games from a sage-colored apart-
ment in Austin, Texas. His tabletop designs are often influenced by aca-
demic research in alternate reality games and other large-scale forms of
play. Deep down inside, he wishes jrpgs didn’t give him fomo. Calvin lights
up a mean freestyle Frisbee.
Petra Volkhausen
Petra Volkhausen is a language teacher, writer, and game designer from
Germany. Her go-to genre is supernatural horror. All of her games are nar-
rative-centered and explore topics such as emotional intimacy and finding
closure through the lens of the dark unknown. Petra’s most recent title is
Stille Nacht, a one-shot role-playing game set in 1720 Germany, in which a
ghost wants to find out who murdered them and why. Find her games at
petrav.itch.io.
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