CBR PNK Mindthegap v01 PDF
CBR PNK Mindthegap v01 PDF
CBR PNK Mindthegap v01 PDF
They notice the cityscape outside Whether you choose to be more up front about the
never changes (spot on a specific scenario’s true nature or not, don’t mind them figuring
building or landmark), like they are it out early. The Run is mostly about them dealing with
on loop or traveling in circles. the discovery. Besides, they can only take advantage of
the Simulacrum when the Reality progress bar is filled.
Whenever unconscious, PCs get
flashes of themselves laying down Once they realise they are in a Simulacrum, they might
with a strong light on their faces want to “hack reality”. Allow this by asking for a
and a familiar face looking at them. roll and/or a Stress cost just like on a Flashback.
The door to the next car leads to Skilled adversaries act whenever the fiction says so.
the opposite side door in the same If PCs choose to interfere, their rolls determine how
car (the Pac-man loop). effective those actions are.