Soft Moonlight Journal en

Download as pdf or txt
Download as pdf or txt
You are on page 1of 26

Moonlight

Journal

1
Once an age, a mystical wind lifts the veil that separates
the spiritual realm from our physical world. Whimsical seraphs,
drawn to the vigor of an ancient forest, descend through the clouds,
once again, to play their centennial game. This time, however,
the moonlight beams reflecting on the foliage will draw the seraphs
deep inside the forest, to get a glimpse of the unseen.
An enchanted world brightened by a gleam of moonlight
hiding the most ancient spirits in the dense forest
waits to be discovered.

Spirits of the Forest: Moonlight is an expansion for the base game


that adds a scenario based co-op mode that can also be played solitaire,
and alternative multiplayer variants that can be played up to four players.

Components

2 Nocturnal Creatures 14 Moonlight tiles 4 Eclipse tokens


8 Moonlight bits (1 Shadow and 1 Light) (7 different types x 2)

1 Moonlight 15 Enchantment 1 Competitive 8 Moonlight 8 Objective


scorepad cards player aid card cards cards

2
Cooperative Mode - Game Overview 1-2 players
In Spirits of the Forest: Moonlight, players will cooperatively compete
against an imaginary opponent to obtain the majority of Spirits and Power
Sources. It is recommended to play these scenarios in order.
The rules next to the symbol refer exclusively to the Competitive mode.

Face down
Face up tile Moonlight bit
Favour token

Face up tile Two stacked


with a face down face down Moonlight card
tile under it Favour tokens
Face up tile
Face up Air Spirit
with two face down
Favour token Firefly
tiles under it
Face up Favour token
with a face down Face up
Face down tile
Favour token under it Moonlight tile

Face down tile Starting point of


with a face down Eclipse token the Light Nocturnal
tile under it Creature
Face down tile Starting point of the
with two face down Gem Shadow Nocturnal
tiles under it Creature

All of the tiles under the topmost forest tiles are considered underwood
tiles and therefore placed face down. Underwood tiles should be stacked
in a pile aligned with the topmost tile like in the image.
Depending on the scenario, Favour tokens could be placed
face up or face down, inside or outside the Forest.
By following the Key above, use the list below to set up the game according
to the setup image of each scenario:
1. Shuffle the 48 base Spirit tiles and place them, according to the image,
to create the Forest.
2. Place the Nocturnal Creatures in the Forest according to the image.
3. Place the Moonlight bits according to the image.
4. Shuffle and draw one Moonlight card and place it face up next to the Forest.
5. Assign gems to each player according to the chart shown on the next page.
6. Place the Power Source Favour tokens back into the box and shuffle
the remaining Favour tokens to place them according to the image.
3
Mode Regular Difficult Extreme
Co-op 3 gems per player 2 gems per player 1 gem per player
Solo 4 gems 3 gems 2 gems
The player that most recently visited a forest is the first player.
The second player moves the Light Nocturnal Creature onto one of their
starting tiles marked with a according to the image, and subsequently
the first player moves the Shadow Nocturnal Creature onto one
of its starting tiles marked with a according to the image.
After both Nocturnal Creatures have been placed, the first player starts their turn.
Gameplay
1. Collecting phase
On their turn, players pick 2 tiles. Choosing 1 from the
available tiles surrounding the Light Nocturnal Creature and
1 from the available tiles surrounding the Shadow Nocturnal
Creature. The tiles where the Nocturnal Creatures are standing
cannot be picked. The tiles are considered available if at least
one of the spaces adjacent to its longer sides is unoccupied.
In the example, the available tiles are shown in black.
To determine if the sides of a tile are unoccupied,
consider exclusively the layer where the tile is.
2. Assigning phase
After collecting both tiles, the player assigns one tile to their team and one to
the opponent regardless of which Nocturnal Creature the tiles were adjacent to.
3. Reveal phase
Eventually, assign the obtained Favour tokens based on the scenario rules.
Then, reveal all face down tiles with at least one unnocupied space adjacent to
their longer sides.
4. Movement phase
Subsequently, the player must move one of
the Nocturnal Creatures of their choice
to any surrounding tile, like shown in the image.
The Nocturnal Creatures cannot move to an
empty space. A Nocturnal Creature cannot
finish its movement phase landing on a tile already
occupied by the other Nocturnal Creature.
4
Gems and communication
In the cooperative mode of Spirits of the Forest:
Moonlight, communication between players
is only allowed before starting the game.
Instead of using the gems to reserve tiles, players can
use a gem at any time during their turn (multiple times)
to perform a free action from the following:
1. Move any Nocturnal Creature to a surrounding tile.
2. Freely communicate during the current turn. Communication
should end after the Movement Phase.
If you would prefer to communicate freely during the game, create
a common gem supply, following the quantities of the solo mode,
each gem can be used once per turn to move a Nocturnal Creature to
a surrounding tile.
Collecting Moonlight bits
If a player moves the Light Nocturnal
Creature to a tile where a Moonlight
bit is placed, the player assigns
the Moonlight bit to their team.

If a player moves the Shadow Nocturnal


Creature to a tile where a Moonlight
bit is placed, the player assigns
the Moonlight bit to the opponent.

When collecting a tile from the Forest (topmost layer)


where a Moonlight bit is placed, the Moonlight
bit will be moved to the tile in the underwood.
If it lands on a tile, it will stay there. If it lands
on an empty space, assign it to the opponent.

Game End
The Game ends when players are not able to collect a tile surrounding either
of the two Nocturnal Creatures. Assign the tile where the Light Nocturnal
Creature is placed to your team. Assign all of the remaining tiles,
Moonlight bits and Favour tokens to the opponent.
If your team does not have at least one tile of each Spirit type (considering
also the Air Spirit in the scenarios that include it), you lose the game.
5
Scoring
The opponent will score by following the base game rules, assigning
points when holding the majority of Spirits or Power Sources.
In case of a tie, neither your team nor the opponent will score points.
Your team will consider Favour tokens and Power Sources by following the
base game rules.
Count all your collected Moonlight bits and subtract the amount
of Moonlight bits collected by the opponent. The result will determine
how many types of Spirits can be scored. Only Spirits of which your
team holds the majority of Spirit Symbols can be scored.
In the example, your team collected 5
Moonlight bits and the opponent 3.
Your team will be able to score 2 different
Spirits of which your team holds the majority
(for clarity, place the remaining Moonlight bits
5-3=2 on top of the Spirit type you want to score).
Only your team will score the Moonlight card by subtracting 6 nature
points for each Spirit type shown on the card of which you don’t have
the majority of spirit symbols (ties aren’t considered as a majority,
in case of a tie your team will still lose 6 nature points).
In the cooperative version the opponent won’t lose 3 points
by not having a Spirit type collected.

Competitive Multiplayer 2-4 players


By following the Key in the Game Overview of the Cooperative mode,
use the list below to set up the game according to the setup image
of each available scenario marked with the symbol.
Any change in the Competitive rules is specified next to the symbol.
1. Choose and setup one of the available scenarios on the Moonlight
Journal by following the scenario blueprint.
2. Shuffle the 8 Objective cards and give one to each player.
Put the remaining Objective cards back in the box. The objectives
should not be revealed to other players.
3. The player that most recently hiked in a forest is the first player.
4. Give one gem to each player, with exception of
the last player who will receive two gems. In the Competitive
Multiplayer mode,
5. The last player places the Nocturnal Creatures in
Moonlight cards
one of the available starting points of their choice.
won’t be used.
6
Gameplay
Follow the cooperative gameplay rules with the following additions:
1. Collecting phase: If during the Collecting phase, one or both Nocturnal
Creatures don’t have any surrounding available tiles, the player can relocate
each of the affected Nocturnal Creatures freely into a place where there
is at least one available tile to collect.
2. Gems and communication: In the competitive mode of Spirits of the Forest:
Moonlight, players are not required to communicate, therefore the gems
will only be used to move either Nocturnal Creature to a surrounding tile.
3. Collecting Moonlight bits: If a player moves either Nocturnal Creature
to a tile where a Moonlight bit is placed, the player will take the Moonlight bit.
When collecting a tile from the forest (topmost layer) where a Moonlight bit
is placed, the Moonlight bit will be moved to the tile in the underwood.
If it lands on a tile, it will stay there. If it lands on an empty space, remove
it from the game.
At the end of the game Moonlight bits will
be scored for each player according to this chart
(Competitive player aid card).
Objective cards
Objective cards will determine your scoring at the end of the game in two ways:
1. The Nocturnal Creature shown will determine if you
will score as Shadow or Light at the end of the game.
2. The Spirit symbol shown will determine how many Spirits will
need to be collected: Majority or a minimum amount .
The color of each objective will determine who among the Light Nocturnal
Creature (light circle) and the Shadow Nocturnal Creature (dark circle) will
need to accomplish each specific mission.

Game End
The game ends when there are only two tiles left in the Forest. These tiles won’t
be assigned. If by the end of the game one or more Favour tokens haven’t been
collected, they won’t be assigned to anyone.
Scoring
Score points for each Nocturnal Creature by following the Spirits of the Forest
base game rules (ignoring the Moonlight expansion rules). Players will score
points for the Nocturnal Creature assigned to them by their Objective card,
adding 6 points for each accomplished mission of the Objective card (up to
24 additional points), and adding the corresponding points for their collected
Moonlight bits.
7
Base Game Competitive Multiplayer Module 2-4 players
Shuffle and Place the 12
Moonlight tiles face down
(14 if you are playing with
the Air Spirit)
by following the image.
Every Moonlight tile is
surrounded by 4 Spirit tiles.
If a player takes the last tile
adjacent to the Moonlight
Tile, they will reveal it and
choose whether to keep the
Moonlight tile face down
or face up.
At the end of the game, if there are two
face up Moonlight tiles of the same Spirit type,
they will score twice the points for the person
who holds the majority of that specific Spirit.

Base Game Enchanted Mode by Francesco Testini 2-4 players


Apply the following rules while playing
a base game of Spirits of the Forest. Shuffle the
15 Enchanted cards and place them face down
next to the Forest forming the Enchanted deck,
then reveal 3 of them face up to form the display.

Enchanted Cards:
Enchanted cards represent objectives. One tile with any
Each card displays three different requests: Spirit symbol.
One tile with the same One tile with any
Spirit symbols. Power Source icon.
One tile with any Spirit symbol One tile with a specific
and a specific Power Source icon. Spirit symbol.

One tile with a specific Spirit One tile with a specific


symbol and any Power Source icon. Power Source icon.
8
Gameplay
• At the end of their turn players may claim one Enchanted card by discarding
the three tiles requested by the card. The tiles requested are discarded back
into the box and do not contribute to majorities at game end. Anytime an
Enchanted card is claimed, replace it with a new card from the Enchanted
deck.
• It’s possible to claim only 1 Enchanted card per turn.
• You can have as many Enchanted cards as you wish.
When players claim an Enchanted card they will obtain an immediate
bonus and a certain amount of nature points at the end of the game,
as indicated inside the black circle, to the side of the immediate bonus.

Bonus of the Enchanted cards


Gem: You may swap one of your gems with another player’s gem.
Both gems must be in the Forest.
Alternatively, you may change the position of
any of your gems in the Forest by moving them.

Play again: You will immediately play another turn.


Take two Favour tokens: Randomly take two
Favour tokens from the box. Choose 1 to keep and
discard the other (it will no longer be available).

Final Scoring
At the end of the game score as you would for
the base game applying the following changes:
• At the end of the game you need at least one
claimed Enchanted card and at least one Spirit
type majority to be able to score any points.
• Players won’t lose 3 points by not having
a Spirit type collected.
• Add together the points scored with
the claimed Enchanted cards.
The winner is the player with the most points.
In case of a tie, the player who has claimed
the most Enchanted cards is the winner.
9
1. FirstSteps Under the Moonlight

• During setup immediately assign 3 Moonlight bits to your team.


• During setup place 5 random face up Favour tokens in front of you.
Assign 2 to your team and 3 to the opponent.
Favour tokens and Moonlight bits won’t be used for this scenario.

2. Forest Mirage by Sergio-Enrico Godina


• This scenario can only be played • In this scenario the positions
in Regular difficulty level. of the Nocturnal Creatures can
• Choose only one of the letters for be swapped, by using the gems.
both Nocturnal Creatures and place The gems will only have this ability.
them on each of their respective
positions.
• When the Light Nocturnal
Creature collects a tile, assign it
to the team. If instead, the Shadow
Nocturnal Creature collects it,
assign it to the opponent.
Assigning any respective Favour
token along with the tile.
• Your team will collect and
move only by considering the
Light Nocturnal Creature,
as the Shadow Nocturnal
Creature will imitate the
choices and movements on its
corresponding forest.
10
3. Firefly Beam

• Shuffle the Air Spirit tiles along with the base game tiles before creating the Forest.
• Follow the rules of scenario #1 with the following changes:
1 During the Reveal phase, none of the face down tiles will be revealed.
2 Nocturnal Creatures can also collect face down tiles that
will be revealed before proceeding to the assignment.
3 When an Air Spirit with two Spirit Symbols is assigned
to the Nocturnal Creature, assign a Firefly to that Spirit tile.
• At the end of the game, whoever among the Light and Shadow
Nocturnal Creatures obtained the most Firefly tokens will have to
discard all of their Air Spirit tiles that have Fireflies tokens on them.
Favour tokens and Moonlight bits won’t be used in this scenario.

4. The Underwood
• When a tile with two Favour tokens is collected:
1 If both Nocturnal Creatures are adjacent
(also diagonally) to the collected tile,
assign one Favour token to your team
and one to the opponent.
2 If only one Nocturnal Creature is adjacent
(also diagonally) to the tile collected,
assign both Favour tokens to the opponent.
When a tile with two Favour tokens is picked,
the player who picked the tile decides which
token is given to the Light Nocturnal Creature
and which to the Shadow Nocturnal Creature.
11
5. Hide and Seek by Luca Bellini & Luca Borsa
• During setup place 7 Moonlight
bits beside the Forest.
• During setup place a face down Favour
token on top of any visible Spirit tiles
with a single Spirit symbol.
• Some underwood Spirit tiles will be
face up in this scenario. Follow the
blueprint above by considering that
face up Spirit tiles are marked in blue.
• A Spirit tile will become available
if any of its sides is unoccupied.
• When a face down underwood tile
is revealed, immediately place a
Moonlight bit on top of it.

6. Fireflies’ Dance
• During setup shuffle the Air Spirit
tiles along with the base game tiles
before creating the Forest.
• During setup assign the Firefly
outside the Forest to one of the 9
Favour tokens by placing the Firefly
on top of it.
• When the Light Nocturnal Creature
collects a Spirit tile with a Firefly on it,
immediately assign the Firefly to one
of the available Favour tokens without
a Firefly on it.
• When the Shadow Nocturnal Creature
collects a Spirit tile with a Firefly on it,
immediately remove the Firefly from
the game.
• At the end of the game assign all tokens
with a Firefly to the team, and all tokens
without a Firefly to the opponent.
12
7. The Pyramid by Alessandro Cuneo
Follow the rules of scenario
* #4 with the following changes:
• When performing a movement, the Nocturnal
Creatures can only move up and down the steps
of the Pyramid by moving through the longer
sides of the Spirit tiles. The Nocturnal Creatures
can, however, move without restrictions if the
Spirit tile of destination is on the same level.
• When a tile with a Moonlight bit is collected,
the bit will be moved to the most external
underwood tile that was uncovered.
Note: When a Nocturnal Creature is on a partially
covered tile, for adjacency, only consider tiles adjacent
to the uncovered part of that tile.
*Side view of the tabletop, to understand the placement of
overlapping tiles.

8. Hidden Inside the Forest

• When the last tile of a column, where Favour tokens are placed,
is collected, reveal the Favour tokens and assign one to
your team and one to the opponent.
• If, by the end of the game, the tokens haven’t been
assigned to anyone, assign the Favour tokens to the opponent.
When the last tile of a column, where Favour tokens are placed,
is collected, the player who picked the last tile decides which
token is assigned to the Light Nocturnal Creature and which
to the Shadow Nocturnal Creature.
13
9. Moonlight Gathering

• When only one of the two collected tiles is adjacent to the longer side
of a tile with a Favour token, reveal both the face down tile and the Favour
token during the reveal phase and assign the Favour token to the opponent.
• When the two collected tiles are adjacent to the longer side of a tile with
a Favour token (not necessarily the same tile), reveal both the face down
tiles and the Favour tokens during the Reveal phase and assign one Favour
token to your team and one to the opponent.
When one of the two collected tiles is adjacent to the longer side of a tile
with a Favour token, the player who collected the tile will reveal both
the face down tile and the Favour token during the reveal phase and
assign the Favour token to one of the Nocturnal Creatures of their choice.

10. The Unseen

Follow the rules of scenario #8


14
11. Fond Memories

Follow the rules of scenario


#8 with the following changes:
• Use this Moonlight card for this scenario.
Remove the Moonlight card.

12. The Tao by Francesco Ubbiali


• During setup shuffle the Air Spirit tiles along with
the base game tiles before creating the Forest.
• During the Reveal phase, all of the face
down tiles won’t be revealed.
• Nocturnal Creatures can also collect
face down tiles that will be
revealed before proceeding to
the assignment.
• When an Air Spirit with two
Spirit Symbols is assigned to
a Nocturnal Creature, assign
a firefly to that Spirit tile.
• When the Light Nocturnal
Creature collects a tile with
a Favour token, assign the Favour
token to the team. If instead, the
Shadow Nocturnal Creature collects it,
assign it to the opponent.
• At the end of the game, whoever among the
Light and Shadow Nocturnal Creatures
obtained the most Firefly tokens will have to discard
all of their Air Spirit tiles that have Fireflies tokens on
them. 15
13. The Rocky Trail
• Create 6 columns of two Favour tokens
(one face up, one face down).
• Place the colored gems, as in the picture,
keeping in mind that pink and blue will be
used by your team as usual, while yellow
and green will be placed in the Forest.
Yellow represents the Light Nocturnal
Creature and green represents the Shadow
Nocturnal Creature.
• When a Nocturnal Creature moves into
a tile with a gem on it, take the gem
and assign it to one of the 6 columns
of Favour tokens.
• When collecting a tile from the Forest
(topmost layer) where a gem is placed,
the gem will be moved to the tile in the
underwood. If it lands on a tile, it will
stay there. If it lands on an empty space,
remove it from the game.
• At game end, reveal all face down Favour
tokens and assign all pairs of tokens with
a yellow gem to the Light Nocturnal
Creature and all pairs of Favour tokens Gems are not assigned to the players
with a green gem to the Shadow during setup.Yellow and Green gems
Nocturnal Creature. will still be placed in the Forest.

14. Enclosed Forest by Andrea Sbragia


• During the revealing phase,
all of the face down tiles
won’t be revealed.
• Nocturnal Creatures can also
collect face down tiles that will
be revealed before proceeding
to the assignment.
• When a bit is collected,
consider the position of
the Nocturnal Creature that
collected the bit, and
(if possible) move another bit
of your choice in the forest
1 step away from that position.
16
15. Spirit Alchemy by Gaetano Cavallaro
• This scenario can only be played
in Regular difficulty level.
• When the Light Nocturnal Creature
collects a tile with a Favour token,
assign it to the team. If instead, the
Shadow Nocturnal Creature collects
it, assign it to the opponent.
• When using a gem from your
supply, remove the tile where
the gem was placed.
• After collecting both tiles from
the Forest, it is possible to use a
gem from your supply to collect
the tile where the gem was placed.
During the assignment phase
choose which tile is assigned to the
opponent, which tile is assigned to
the team and which tile to discard.

16. The Paradox

Follow the rules of scenario #4 with the following changes:


• For this scenario, the two Eclipse tokens will remain face down.
• When a Nocturnal Creature moves on top of a face down
Spirit tile, immediately move it on top of any tile with an Eclipse
token and subsequently move the Eclipse Token to any face down
Spirit tile of your preference. If there are no more face
down Spirit tiles, remove the Eclipse token from the game.
17
17. Unexpected Rain by Gonzalo Aguirre Bisi
• This scenario can only be played
in Regular difficulty level.
• During setup each
player will start with
a single gem.
• During setup place
4 gems (two of each
of the player’s color)
on top of each
Spirit symbol of
the Moonlight card.
• When a Nocturnal Creature
moves onto a tile with a Moonlight
bit and a Favour token choose
one of the following:
1 Assign the Favour Token to your team
and the Moonlight bit to the opponent.
2 Assign the Moonlight bit to your team and discard the Favour token.
The first four discarded Favour tokens will be placed on the Moonlight
card, by exchanging the Favour token with one of the gems on the
Moonlight card. The player will be able to gain the exchanged gem.
• At the end of the game follow the scoring of the Moonlight card by taking
into account the Spirit symbols of the Favour tokens placed on the card.

18. Time to Go Home

Follow the rules of scenario #9


18
19. Floating Islands by Francesco Testini

• Don’t use the Moonlight card and Moonlight bits in this scenario.
• The scenario is divided into 6 different sections called islands that consist
of 8 Spirit tiles and two Favour tokens (one face up and the other face down).
• While moving, Nocturnal Creatures can jump to other Islands
by considering the following conditions:
1 The Nocturnal Creature must be on the edge of the Island,
in front of the Island of destination.
2 Only straight line jumps are allowed (tile in front
of the Nocturnal Creature)
• When an island has only one tile left, the Nocturnal Creatures
are forced to jump. If the Light Nocturnal Creature jumps,
give the remaining tile to the team; while if the Shadow Nocturnal
Creature jumps, give the remaining tile to the opponent. Once there
are no more tiles left in the island it is considered sunk and the Favour
tokens must be assigned by following one of these two choices:
1 Assign the face up Favour token to your team
and the face down Favour token to the opponent.
2 Assign the face down Favour token to your team
and the face up Favour token to the opponent.
• Face down Favour tokens are only revealed after assigning them.
• The game ends when there is only 1 island left. Assign the tiles below each
Nocturnal Creature to the corresponding team and proceed to the scoring.
• The opponent will score by following the basic rules. Your team will
exclusively score the Spirit types that are left in the remaining island.
19
20. The Enchanted Three by Ignazio Panades

• Each time your team or the


opponent has at least three
tiles of the same Spirit type,
they get a random Favour token.
• When a face down tile is revealed,
assign the Moonlight bit to any
adjacent Nocturnal Creature.
• If a Nocturnal Creature lands
on a tile with a Moonlight bit,
the bit stays on the tile.

21. Unknown Fortune by Nestore Mangone

• The Eclipse tokens are placed face down.


• Shuffle the Air Spirits tiles and place them beside the forest (A).
• When a Nocturnal Creature takes any tile orthogonally surrounding
the Eclipse token, reveal it and take the amount of Air Spirit tiles shown
in the Eclipse token. If the tile was taken by the Light Nocturnal Creature,
assign the Air Spirit tiles to the team. If the tile was taken by the Shadow
Nocturnal Creature, assign the Air Spirit tiles to the opponent. If both
Nocturnal Creatures take the tiles at the same time, assign the collected
Air Spirit tiles to the opponent.
20
22. Underwood Surprise

• Shuffle the Air Spirit tiles along with the base game
tiles before creating the Forest.
• When the Light Nocturnal Creature collects a tile with a Favour
token, assign it to the team. If instead, the Shadow Nocturnal
Creature collects it, assign it to the opponent.
• During the Reveal phase, none of the face down tiles will be revealed.
• Nocturnal Creatures can also collect face down tiles that will be revealed
before proceeding to the Assigning phase.
• When an Air Spirit with two Spirit Symbols is assigned
to the Nocturnal Creature, assign a Firefly to that Spirit tile.
• When the last tile adjacent to a Moonlight tile is collected,
take the Moonlight tile along with it. Assign the tile and subsequently
the Moonlight tile to the same team. When the last two tiles adjacent
to a Moonlight tile are collected at the same time, the Moonlight
tile remains in the Forest.
• Two tiles divided by a Moonlight tile are considered adjacent.
When moving or collecting a tile ignore the Moonlight tile.
• At the end of the game, whoever among the Light and
Shadow Nocturnal Creatures obtained the most Firefly
tokens will have to discard all of their Air Spirit tiles
that have Firefly tokens on them.
Note: Count the Spirit symbol in the Moonlight tiles as a Spirit symbol on
a regular tile.

21
23. Whimsical Bridges by Rocco Dereviziis

Follow the rules of scenario #8 with the following changes:


• When a Nocturnal Creature moves onto a horizontally placed Spirit tile,
move it to the next orthogonally adjacent tile and immediately reveal and
assign the horizontal Spirit tile to that Nocturnal Creature.
• At the end of the game, do not assign any horizontal tiles
that haven’t been collected yet.

24. The Fog

Follow the rules of scenario #22 with the following changes:


• Remove the two Air Spirit Moonlight tiles, the Fireflies,
and the Air Spirit tiles before creating the Forest.
22
25. Natural Reflection by Nicola Muradore
• Assign the 8 Moonlight
bits to your team.
• When a face down tile is revealed
choose one of the following:
1 Assign to the Shadow Nocturnal
Creature the farthest Spirit tile of the
row, if possible.
2 Assign a Moonlight bit
to the opponent and leave
the tile as it is.
If the farthest tile is occupied by a
Nocturnal Creature do not assign any
tile or Moonlight bit to the opponent.

26. Ancient Rituals by Marco Rava & Simona Greco


Follow the rules of scenario
#9 with the following changes:
• Instead of following the
basic rule, Moonlight bits
are collected when one of
the tiles adjacent to any
sides of a tile containing
a Moonlight bit gets
collected. One of
these conditions will apply:
1 If the tile collected is
adjacent to the longer
side of the tile, assign the
Moonlight bit to the opponent.
2 If the tile collected is adjacent to the shorter side of the tile, assign the
Moonlight bit to the team only if the Light Nocturnal Creature collected
it. If instead, the Shadow Nocturnal Creature collected it, assign it
to the opponent.

23
27. The Whirl by Simone Luciani
• This scenario can only be played
in Regular difficulty level.
• Don’t use the Moonlight card
and Moonlight bits in this scenario.
• Use Favour tokens with Spirit
symbols exclusively, discard the
rest from the game.
• Before setting up the Forest,
separate and shuffle all of the
Spirit tiles with two Spirit
symbols. To these tiles,
randomly add seven tiles
from the remaining.
With these tiles, create
the rectangle in the center
composed of 24 Spirit
tiles with an empty
space in the middle.
• With the remaining tiles,
create the rest of the Forest.
• Nocturnal Creatures cannot move
on top of a face down Spirit tile.
• If at any time your team has the
absolute majority of any of the Spirit
types depicted on the Favour Tokens,
perform the following:
1 Immediately reveal the face down Spirit
tile below the Favour token of the recently
acquired majority and subsequently the
orthogonally adjacent face down Spirit tile.
2 Assign the Favour tokens that are on top
of recently revealed face down tiles.
One to your team and one to the opponent.
3 Assign a previously used gem to any player on your team.

24
28. Moon Eclipse

• When the last tile of a column, where Favour tokens are placed,
is collected, reveal the Favour tokens and assign one to your team and
one to the opponent.
• Randomly place one face down Eclipse token on the side of each row
of the forest and then reveal them. They will restrict the number of
Spirit tiles that can be taken from the row. The number indicates
how many Spirit tiles must remain in the row at the end of the game.
• At the end of the game, choose which tiles will be assigned to the opponent,
and leave unassigned an equal number of tiles to the one specified by the
eclipse token per row. All of the components on top of the unassigned tiles
remain unassigned as well.

25
Credits
Game Design:
Michael Schacht and Pierpaolo Paoletti
Illustrations: Natalie Dombois
Rulebook Cover: Paolo Voto
Publisher: ThunderGryph Games
PM and Art Direction: Gonzalo Aguirre Bisi
Game Editor: Pierpaolo Paoletti
Copy Editing: Board Game Circus
Rules Proofing: Cristina Aguirre Bisi
Graphic Design: Daniel Tosco
Mockups: Erick Tosco
Playtesters: Rocco Dereviziis, Nicola Muradore,
Alessia Piani and Francesco Ubbiali
Thanks to the Support of:
Cristina Bisi and Luis González

Languages
Digital rulebook available at
thundergryph.com/rulebooks

Extras
For additional rules, new scenarios and FAQ, please visit:
thundergryph.com/moonlightextras

www.thundergryph.com
Thundergryph SLU, Avda. República Argentina, 24 - 2º, 41011 Sevilla, España - support@thundergryph.com
© 2021 ThunderGryph Games, All rights reserved.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy