Soft Moonlight Journal en
Soft Moonlight Journal en
Soft Moonlight Journal en
Journal
1
Once an age, a mystical wind lifts the veil that separates
the spiritual realm from our physical world. Whimsical seraphs,
drawn to the vigor of an ancient forest, descend through the clouds,
once again, to play their centennial game. This time, however,
the moonlight beams reflecting on the foliage will draw the seraphs
deep inside the forest, to get a glimpse of the unseen.
An enchanted world brightened by a gleam of moonlight
hiding the most ancient spirits in the dense forest
waits to be discovered.
Components
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Cooperative Mode - Game Overview 1-2 players
In Spirits of the Forest: Moonlight, players will cooperatively compete
against an imaginary opponent to obtain the majority of Spirits and Power
Sources. It is recommended to play these scenarios in order.
The rules next to the symbol refer exclusively to the Competitive mode.
Face down
Face up tile Moonlight bit
Favour token
All of the tiles under the topmost forest tiles are considered underwood
tiles and therefore placed face down. Underwood tiles should be stacked
in a pile aligned with the topmost tile like in the image.
Depending on the scenario, Favour tokens could be placed
face up or face down, inside or outside the Forest.
By following the Key above, use the list below to set up the game according
to the setup image of each scenario:
1. Shuffle the 48 base Spirit tiles and place them, according to the image,
to create the Forest.
2. Place the Nocturnal Creatures in the Forest according to the image.
3. Place the Moonlight bits according to the image.
4. Shuffle and draw one Moonlight card and place it face up next to the Forest.
5. Assign gems to each player according to the chart shown on the next page.
6. Place the Power Source Favour tokens back into the box and shuffle
the remaining Favour tokens to place them according to the image.
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Mode Regular Difficult Extreme
Co-op 3 gems per player 2 gems per player 1 gem per player
Solo 4 gems 3 gems 2 gems
The player that most recently visited a forest is the first player.
The second player moves the Light Nocturnal Creature onto one of their
starting tiles marked with a according to the image, and subsequently
the first player moves the Shadow Nocturnal Creature onto one
of its starting tiles marked with a according to the image.
After both Nocturnal Creatures have been placed, the first player starts their turn.
Gameplay
1. Collecting phase
On their turn, players pick 2 tiles. Choosing 1 from the
available tiles surrounding the Light Nocturnal Creature and
1 from the available tiles surrounding the Shadow Nocturnal
Creature. The tiles where the Nocturnal Creatures are standing
cannot be picked. The tiles are considered available if at least
one of the spaces adjacent to its longer sides is unoccupied.
In the example, the available tiles are shown in black.
To determine if the sides of a tile are unoccupied,
consider exclusively the layer where the tile is.
2. Assigning phase
After collecting both tiles, the player assigns one tile to their team and one to
the opponent regardless of which Nocturnal Creature the tiles were adjacent to.
3. Reveal phase
Eventually, assign the obtained Favour tokens based on the scenario rules.
Then, reveal all face down tiles with at least one unnocupied space adjacent to
their longer sides.
4. Movement phase
Subsequently, the player must move one of
the Nocturnal Creatures of their choice
to any surrounding tile, like shown in the image.
The Nocturnal Creatures cannot move to an
empty space. A Nocturnal Creature cannot
finish its movement phase landing on a tile already
occupied by the other Nocturnal Creature.
4
Gems and communication
In the cooperative mode of Spirits of the Forest:
Moonlight, communication between players
is only allowed before starting the game.
Instead of using the gems to reserve tiles, players can
use a gem at any time during their turn (multiple times)
to perform a free action from the following:
1. Move any Nocturnal Creature to a surrounding tile.
2. Freely communicate during the current turn. Communication
should end after the Movement Phase.
If you would prefer to communicate freely during the game, create
a common gem supply, following the quantities of the solo mode,
each gem can be used once per turn to move a Nocturnal Creature to
a surrounding tile.
Collecting Moonlight bits
If a player moves the Light Nocturnal
Creature to a tile where a Moonlight
bit is placed, the player assigns
the Moonlight bit to their team.
Game End
The Game ends when players are not able to collect a tile surrounding either
of the two Nocturnal Creatures. Assign the tile where the Light Nocturnal
Creature is placed to your team. Assign all of the remaining tiles,
Moonlight bits and Favour tokens to the opponent.
If your team does not have at least one tile of each Spirit type (considering
also the Air Spirit in the scenarios that include it), you lose the game.
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Scoring
The opponent will score by following the base game rules, assigning
points when holding the majority of Spirits or Power Sources.
In case of a tie, neither your team nor the opponent will score points.
Your team will consider Favour tokens and Power Sources by following the
base game rules.
Count all your collected Moonlight bits and subtract the amount
of Moonlight bits collected by the opponent. The result will determine
how many types of Spirits can be scored. Only Spirits of which your
team holds the majority of Spirit Symbols can be scored.
In the example, your team collected 5
Moonlight bits and the opponent 3.
Your team will be able to score 2 different
Spirits of which your team holds the majority
(for clarity, place the remaining Moonlight bits
5-3=2 on top of the Spirit type you want to score).
Only your team will score the Moonlight card by subtracting 6 nature
points for each Spirit type shown on the card of which you don’t have
the majority of spirit symbols (ties aren’t considered as a majority,
in case of a tie your team will still lose 6 nature points).
In the cooperative version the opponent won’t lose 3 points
by not having a Spirit type collected.
Game End
The game ends when there are only two tiles left in the Forest. These tiles won’t
be assigned. If by the end of the game one or more Favour tokens haven’t been
collected, they won’t be assigned to anyone.
Scoring
Score points for each Nocturnal Creature by following the Spirits of the Forest
base game rules (ignoring the Moonlight expansion rules). Players will score
points for the Nocturnal Creature assigned to them by their Objective card,
adding 6 points for each accomplished mission of the Objective card (up to
24 additional points), and adding the corresponding points for their collected
Moonlight bits.
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Base Game Competitive Multiplayer Module 2-4 players
Shuffle and Place the 12
Moonlight tiles face down
(14 if you are playing with
the Air Spirit)
by following the image.
Every Moonlight tile is
surrounded by 4 Spirit tiles.
If a player takes the last tile
adjacent to the Moonlight
Tile, they will reveal it and
choose whether to keep the
Moonlight tile face down
or face up.
At the end of the game, if there are two
face up Moonlight tiles of the same Spirit type,
they will score twice the points for the person
who holds the majority of that specific Spirit.
Enchanted Cards:
Enchanted cards represent objectives. One tile with any
Each card displays three different requests: Spirit symbol.
One tile with the same One tile with any
Spirit symbols. Power Source icon.
One tile with any Spirit symbol One tile with a specific
and a specific Power Source icon. Spirit symbol.
Final Scoring
At the end of the game score as you would for
the base game applying the following changes:
• At the end of the game you need at least one
claimed Enchanted card and at least one Spirit
type majority to be able to score any points.
• Players won’t lose 3 points by not having
a Spirit type collected.
• Add together the points scored with
the claimed Enchanted cards.
The winner is the player with the most points.
In case of a tie, the player who has claimed
the most Enchanted cards is the winner.
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1. FirstSteps Under the Moonlight
• Shuffle the Air Spirit tiles along with the base game tiles before creating the Forest.
• Follow the rules of scenario #1 with the following changes:
1 During the Reveal phase, none of the face down tiles will be revealed.
2 Nocturnal Creatures can also collect face down tiles that
will be revealed before proceeding to the assignment.
3 When an Air Spirit with two Spirit Symbols is assigned
to the Nocturnal Creature, assign a Firefly to that Spirit tile.
• At the end of the game, whoever among the Light and Shadow
Nocturnal Creatures obtained the most Firefly tokens will have to
discard all of their Air Spirit tiles that have Fireflies tokens on them.
Favour tokens and Moonlight bits won’t be used in this scenario.
4. The Underwood
• When a tile with two Favour tokens is collected:
1 If both Nocturnal Creatures are adjacent
(also diagonally) to the collected tile,
assign one Favour token to your team
and one to the opponent.
2 If only one Nocturnal Creature is adjacent
(also diagonally) to the tile collected,
assign both Favour tokens to the opponent.
When a tile with two Favour tokens is picked,
the player who picked the tile decides which
token is given to the Light Nocturnal Creature
and which to the Shadow Nocturnal Creature.
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5. Hide and Seek by Luca Bellini & Luca Borsa
• During setup place 7 Moonlight
bits beside the Forest.
• During setup place a face down Favour
token on top of any visible Spirit tiles
with a single Spirit symbol.
• Some underwood Spirit tiles will be
face up in this scenario. Follow the
blueprint above by considering that
face up Spirit tiles are marked in blue.
• A Spirit tile will become available
if any of its sides is unoccupied.
• When a face down underwood tile
is revealed, immediately place a
Moonlight bit on top of it.
6. Fireflies’ Dance
• During setup shuffle the Air Spirit
tiles along with the base game tiles
before creating the Forest.
• During setup assign the Firefly
outside the Forest to one of the 9
Favour tokens by placing the Firefly
on top of it.
• When the Light Nocturnal Creature
collects a Spirit tile with a Firefly on it,
immediately assign the Firefly to one
of the available Favour tokens without
a Firefly on it.
• When the Shadow Nocturnal Creature
collects a Spirit tile with a Firefly on it,
immediately remove the Firefly from
the game.
• At the end of the game assign all tokens
with a Firefly to the team, and all tokens
without a Firefly to the opponent.
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7. The Pyramid by Alessandro Cuneo
Follow the rules of scenario
* #4 with the following changes:
• When performing a movement, the Nocturnal
Creatures can only move up and down the steps
of the Pyramid by moving through the longer
sides of the Spirit tiles. The Nocturnal Creatures
can, however, move without restrictions if the
Spirit tile of destination is on the same level.
• When a tile with a Moonlight bit is collected,
the bit will be moved to the most external
underwood tile that was uncovered.
Note: When a Nocturnal Creature is on a partially
covered tile, for adjacency, only consider tiles adjacent
to the uncovered part of that tile.
*Side view of the tabletop, to understand the placement of
overlapping tiles.
• When the last tile of a column, where Favour tokens are placed,
is collected, reveal the Favour tokens and assign one to
your team and one to the opponent.
• If, by the end of the game, the tokens haven’t been
assigned to anyone, assign the Favour tokens to the opponent.
When the last tile of a column, where Favour tokens are placed,
is collected, the player who picked the last tile decides which
token is assigned to the Light Nocturnal Creature and which
to the Shadow Nocturnal Creature.
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9. Moonlight Gathering
• When only one of the two collected tiles is adjacent to the longer side
of a tile with a Favour token, reveal both the face down tile and the Favour
token during the reveal phase and assign the Favour token to the opponent.
• When the two collected tiles are adjacent to the longer side of a tile with
a Favour token (not necessarily the same tile), reveal both the face down
tiles and the Favour tokens during the Reveal phase and assign one Favour
token to your team and one to the opponent.
When one of the two collected tiles is adjacent to the longer side of a tile
with a Favour token, the player who collected the tile will reveal both
the face down tile and the Favour token during the reveal phase and
assign the Favour token to one of the Nocturnal Creatures of their choice.
• Don’t use the Moonlight card and Moonlight bits in this scenario.
• The scenario is divided into 6 different sections called islands that consist
of 8 Spirit tiles and two Favour tokens (one face up and the other face down).
• While moving, Nocturnal Creatures can jump to other Islands
by considering the following conditions:
1 The Nocturnal Creature must be on the edge of the Island,
in front of the Island of destination.
2 Only straight line jumps are allowed (tile in front
of the Nocturnal Creature)
• When an island has only one tile left, the Nocturnal Creatures
are forced to jump. If the Light Nocturnal Creature jumps,
give the remaining tile to the team; while if the Shadow Nocturnal
Creature jumps, give the remaining tile to the opponent. Once there
are no more tiles left in the island it is considered sunk and the Favour
tokens must be assigned by following one of these two choices:
1 Assign the face up Favour token to your team
and the face down Favour token to the opponent.
2 Assign the face down Favour token to your team
and the face up Favour token to the opponent.
• Face down Favour tokens are only revealed after assigning them.
• The game ends when there is only 1 island left. Assign the tiles below each
Nocturnal Creature to the corresponding team and proceed to the scoring.
• The opponent will score by following the basic rules. Your team will
exclusively score the Spirit types that are left in the remaining island.
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20. The Enchanted Three by Ignazio Panades
• Shuffle the Air Spirit tiles along with the base game
tiles before creating the Forest.
• When the Light Nocturnal Creature collects a tile with a Favour
token, assign it to the team. If instead, the Shadow Nocturnal
Creature collects it, assign it to the opponent.
• During the Reveal phase, none of the face down tiles will be revealed.
• Nocturnal Creatures can also collect face down tiles that will be revealed
before proceeding to the Assigning phase.
• When an Air Spirit with two Spirit Symbols is assigned
to the Nocturnal Creature, assign a Firefly to that Spirit tile.
• When the last tile adjacent to a Moonlight tile is collected,
take the Moonlight tile along with it. Assign the tile and subsequently
the Moonlight tile to the same team. When the last two tiles adjacent
to a Moonlight tile are collected at the same time, the Moonlight
tile remains in the Forest.
• Two tiles divided by a Moonlight tile are considered adjacent.
When moving or collecting a tile ignore the Moonlight tile.
• At the end of the game, whoever among the Light and
Shadow Nocturnal Creatures obtained the most Firefly
tokens will have to discard all of their Air Spirit tiles
that have Firefly tokens on them.
Note: Count the Spirit symbol in the Moonlight tiles as a Spirit symbol on
a regular tile.
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23. Whimsical Bridges by Rocco Dereviziis
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27. The Whirl by Simone Luciani
• This scenario can only be played
in Regular difficulty level.
• Don’t use the Moonlight card
and Moonlight bits in this scenario.
• Use Favour tokens with Spirit
symbols exclusively, discard the
rest from the game.
• Before setting up the Forest,
separate and shuffle all of the
Spirit tiles with two Spirit
symbols. To these tiles,
randomly add seven tiles
from the remaining.
With these tiles, create
the rectangle in the center
composed of 24 Spirit
tiles with an empty
space in the middle.
• With the remaining tiles,
create the rest of the Forest.
• Nocturnal Creatures cannot move
on top of a face down Spirit tile.
• If at any time your team has the
absolute majority of any of the Spirit
types depicted on the Favour Tokens,
perform the following:
1 Immediately reveal the face down Spirit
tile below the Favour token of the recently
acquired majority and subsequently the
orthogonally adjacent face down Spirit tile.
2 Assign the Favour tokens that are on top
of recently revealed face down tiles.
One to your team and one to the opponent.
3 Assign a previously used gem to any player on your team.
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28. Moon Eclipse
• When the last tile of a column, where Favour tokens are placed,
is collected, reveal the Favour tokens and assign one to your team and
one to the opponent.
• Randomly place one face down Eclipse token on the side of each row
of the forest and then reveal them. They will restrict the number of
Spirit tiles that can be taken from the row. The number indicates
how many Spirit tiles must remain in the row at the end of the game.
• At the end of the game, choose which tiles will be assigned to the opponent,
and leave unassigned an equal number of tiles to the one specified by the
eclipse token per row. All of the components on top of the unassigned tiles
remain unassigned as well.
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Credits
Game Design:
Michael Schacht and Pierpaolo Paoletti
Illustrations: Natalie Dombois
Rulebook Cover: Paolo Voto
Publisher: ThunderGryph Games
PM and Art Direction: Gonzalo Aguirre Bisi
Game Editor: Pierpaolo Paoletti
Copy Editing: Board Game Circus
Rules Proofing: Cristina Aguirre Bisi
Graphic Design: Daniel Tosco
Mockups: Erick Tosco
Playtesters: Rocco Dereviziis, Nicola Muradore,
Alessia Piani and Francesco Ubbiali
Thanks to the Support of:
Cristina Bisi and Luis González
Languages
Digital rulebook available at
thundergryph.com/rulebooks
Extras
For additional rules, new scenarios and FAQ, please visit:
thundergryph.com/moonlightextras
www.thundergryph.com
Thundergryph SLU, Avda. República Argentina, 24 - 2º, 41011 Sevilla, España - support@thundergryph.com
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