Chess For Beginners 0241538432 9780241538432 PDF
Chess For Beginners 0241538432 9780241538432 PDF
Chess For Beginners 0241538432 9780241538432 PDF
Beginners
for
MICHAEL BASMAN
Project Editor Elinor Greewood
Senior Art Editor Marcus James
Managing Editor Mary Ling
Managing Art Editor Rachael Foster
Digital Artwork Robin Hunter
Photography Steve Gorton
DTP Designer Almudena Díaz
Picture Researcher Andrea Sadler
Jacket Designer Stephanie Cheng Hui Tan
Production N-J Maun
ISBN 978-0-2415-3843-2
www.dk.com
8
To all young chess players
9
Early history
10 26
The chess set Opening
12 28
The aim of the game The major pieces
13 30
Simple notation Essential techniques
14 32
Pawns Attack and defend
16 34
Bishops Tactics
17 36
Knights Endgame
18 38
Rooks It’s a draw!
19 40
The queen Taking it further
20 42
The king Glossary
22 43
King of the castle Answers
24 44
Further notation Index and useful addresses
I NTRODUCTION
I have been playing chess since I was 10 years old, and since then
I haven’t been away from a chess board for long! Each game I play
is still exciting and challenging. Since becoming an International
Master in 1981, I have devoted my time to teaching
chess to school-children. In 1996, I launched the UK
Chess Challenge. I have made many friends
through playing chess and enjoy the friendly
rivalry the game encourages.
MICHAEL BASMAN
”
8
EARLY HI ST ORY
Early history
C HESS HAS A LONG HISTORY. It is at least
1,500 years old. The oldest pieces that have been
dug up date from the 6th century ad. Before that,
chess might have been played, but no one can be
sure. Chess is certainly a descendant of the Indian
game Chaturanga, meaning “four sides” – because
Indian armies were made up of four parts: the
chariots, the cavalry, the elephants, and the
footsoldiers. The ultimate war-game, chess is based
on ancient battle scenarios which can still be applied
to the game played by people all over the world today.
Chinese chess
A close relation to chess is the Chinese
game of Hsiang Chi (meaning “elephant
game”), which is still very popular in China.
The date this game originated is not known.
9
T HE CHESS SET
Files are
A
other’s.
CHESS SET IS MADE up of 32 Here the
pieces and a board. The board acts as a edge file
is blue.
simple battlefield, where there are no trees,
rivers, hills, valleys, or buildings to hide A diagonal
behind. This means you can control the is marked
by the red
events of the battle far better than any squares.
army general. The pieces are the opposing
armies, and the numbers on both sides are
the same, so the game begins on an equal Ranks are
footing. It is how you move your pieces that rows across
the board.
determines eventual victory – or defeat. Here the
first rank
is green.
10
T HE CHESS SET
11
T HE CHESS SET
12
S IMPLE NOTATION
H
club is in square C1. If you can read a map,
OW MANY LANGUAGES do you know? English, you can read a chess board.
probably, maybe some French or German, or some A B C D E F
other language. Perhaps you know the language of
1
music, with its crochets, quavers, and staves. Chess has Chess Club
its own language too, but it’s much easier to learn. It’s a Orchard Lily Lake
2 Quarry Path
simple way to name the squares and to describe the Lane
Back Lakes
The pieces
Lake
Each piece is represented by a symbol in chess diagrams. These are not the
same for every book. Although they come in a variety of colours, shapes, and
The board
sizes, it’s usually easy to tell which symbol stands for what. In notation, each The board is made up of 64 squares, in eight
piece is given a letter to make it easy to tell which one you are writing about. rows of eight squares. If we place the numbers
You always use capital letters when referring to the pieces. 1 to 8 at the side of the board, and the letters
a to h along the bottom of the board, by joining
up the number and letter we can give every
This is the symbol for the square its own name. The letter comes first,
king. In notation a king is followed by the number. Have a look at the
written as just “K”. Note This is the symbol for diagram to see how it works.
the symbol is red, although the white queen. In
it stands for a white piece notation a queen is
and is called “white”. written as just “Q”.
8 h8
7 g7
6 f6
e5
Q
5
K 4 d4
3 c3
2 b2
1 a1
This is the white bishop. In A knight is written
notation a bishop is written as “N”. The king a b c d e f g h
as just “B”. took the “K” first!
It’s your move!
Look at the board. Can you write down
where the black rook is? How about the
black knight, black king, white queen,
white pawn, and white bishop? For
example, the white queen is on square c1.
B N 8
6
There are so many pawns that it
is simpler to note them by their 5
A rook is written as “R”. position on the board.
The pawn has no letter. 4
R 1
a b c d e f g h
13
T HE CHESS SET
Pawns Check it
out!
T
In Lewis Carroll’s
HE PIECES ARE RANKED from Alice through the
the highest to the lowest, and nothing Looking Glass,
many characters
is lower than a pawn. In fact its name are inspired by
seems to come from the Old French paon, meaning chess pieces.
“footsoldier”. Yet the pawn is a fascinating piece, Alice herself is a
white pawn who
and many players see it as the soul of chess. What a eventually makes
pawn lacks in strength, it makes up for in numbers. her way to the
top of the board
The pawns take the brunt of early fighting, they where she is
control territory, and are the king’s natural guardians. promoted to
a queen.
Advance! The black pawn has The pawns are lined The white
A player often moves a pawn before anything else, moved only one up like footsoldiers at pawn has
just as a general might send in the footsoldiers square forwards. the start of a battle. moved two
squares
before the cavalry
forwards,
on a battlefield. On
because it is
its first move each its first move.
pawn can move two
squares forwards, or
one square forwards.
After that it can
only move one
square forwards
at a time. Pawns
never move
backwards.
14
P AWNS
En passant
En passant means “in passing”
in French. In chess it is a rule
that prevents a pawn from
slipping past an enemy pawn,
by moving forwards two squares
on its first move. En passant
can happen anytime during a
game. A pawn moving up two
squares can be captured by an
enemy pawn standing next to
it. The enemy pawn, capturing
diagonally, takes the position 1
This white pawn, on its
first move, moves two 2 It settles alongside an
enemy pawn. The pawn 3 Next move, the black pawn
can capture the white pawn
of the captured pawn as though squares forwards. has missed out the square diagonally, as though it had only
it had only moved one square. the black pawn is diagonally moved one square.
A white pawn has attacking, marked in red.
reached the end of
Promotion the board and
become a queen.
Promoting a pawn
Pawns have a special feature, which To show your pawn has been
makes them individually precious, promoted, use an upside-down
and often sways the result of a rook, or a queen from another chess set.
game. A pawn starts the game
as the lowest piece, but if it
reaches the end of the board
– crossing six squares
without mishap or capture
– it can become a queen,
a rook, a bishop, or a
knight. The queen is
the most powerful
piece on the board, so
usually players would
choose to promote The queen is the most powerful
their pawn to a piece, but you can also promote
queen. In fact, your pawn to a rook, a bishop,
pawn promotion or a knight – it depends on what
is often referred is the most useful at the time.
to as “queening”.
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a b c d e f g h a b c d e f g h a b c d e f g h
15
T HE CHESS SET
B
ISHOPS ONCE HELD powerful positions as the were represented by elephants.
Elephants were common on
king’s chief advisors, and the king would ask for battlefields in the Middle
their blessing before every battle. In chess, the bishops and Far East
where chess
are a formidable pair. Like bishops of old, they are originated.
powerful pieces that often work together, one moving along the This piece
is from
white diagonals and the other moving along the black diagonals. an old
Between them they can cover all of the squares. Burmese
chess set.
Moving
Bishops only move along the diagonals. They can move The “white-square” bishop is
backwards and forwards and are especially effective if they so-called because it only moves
are positioned in the middle of the board. Bishops are along the white diagonals.
blocked if there is a The “black-
piece in the way as square” bishop
they cannot jump. only moves
along the black
Notice how the diagonals.
bishop in the
middle of the
board controls 13
squares, and the
bishop on the
edge controls
only seven.
Capturing 8
The bishops capture in the same way as they The bishop moves
7
move: diagonally. The white-square bishop only along the white
captures pieces on the white squares, while the diagonal to 6
black-square bishop only captures on the black capture the knight.
5
squares. Because of
their wide range, 4
bishops are useful 3
in guarding long
tracts of squares. The knight is 2
removed from 1
the board to sit a b c d e f g h
out the rest of
the game. The
bishop takes It’s your move!
its place. The white bishop can capture all
the black pieces in eight moves.
Black will kindly keep still for
White’s rampage. There are two
ways of doing this. Can you work
them out? (Answer on page 43.)
16
B ISHOPS AND KNIGHTS
MOST OF THE PIECES on the board move in medieval times, their riders
were brave soldiers, who were
a straightforward way; the rook, queen, bishop, given the special title of
king, and even the pawn are variations on the straight “knight” by
their king.
or diagonal move. The knights, however, are governed
by completely different rules. They can travel in an L-shape and
can also jump over obstacles, just like real horses.
Moving
A knight can jump from one square to another, without
touching the ground in between. This means it can jump The knight can jump in an L-shape in
over other pieces. Yet a knight jumps neither in a straight any direction. It can hit a maximum of
line nor diagonally. It is best described as an “L-shaped” eight squares from one position.
move. The knight
crosses two squares
in a straight line,
and then goes
either one square
to the right or
one square to
the left.
Like bishops,
knights have
more power
in the centre
than on
the edge.
Capturing 8
The knight captures in the same way that it moves.
7
It therefore has a maximum of eight squares that it This knight jumps in an
can attack at any one time. Because it can jump, the L-shape onto the square 6
knight never gets blocked in, and as a result can occupied by the black pawn.
5
really “float like a
butterfly and sting 4
like a bee”. 3
The pawn is 2
removed from 1
the board, and a b c d e f g h
the knight takes
its place.
It’s your move!
The white knight can capture
all the black pieces in six
moves. Again, they will kindly
stand still. Can you work out
the two ways to do it?
(Answer on page 43.)
17
T HE CHESS SET
T
HERE ARE TWO ROOKS in each army. At the
beginning of a game, they stand at the corners of
the board, like fortresses guarding the outskirts. Rooks are
often the last to enter the fray, but when they do, they make
very efficient weapons of attack, second only to the queen.
The rook is shaped like a castle
Moving tower. Up until the 15th century,
kings lived in castles, where their
The rook moves along the ranks and files of the chess board. It can access army could easily defend them.
every square of the board, and at any one time it can control a maximum The rook in the chess army defends
of 15 squares. A rook cannot jump over any other pieces, except when it the king very effectively, as well as
makes a special move called “castling” (see page 22). Once your rooks are being a powerful weapon of attack.
brought into play, they can cover the board very well.
Rooks rarely
come into play
at the beginning
of a game.
The rook is the
only piece that
has the same
range on the
edge and in
the middle
of the board –
14 squares.
Capturing 8
Like the other pieces, the rooks capture by occupying the The rook moves along 7
place of an enemy piece. There must be empty squares the rank to take the
bishop’s place. 6
between the rook and an enemy piece for it to capture as
rooks can’t jump. Because 5
the rook can cover every 4
square on the board, it is a
dangerous attacking piece. 3
2
The bishop is now
“dead wood” and 1
is removed a b c d e f g h
from the
board. It’s your move!
You have nine moves to capture
all the black pieces with the
white rook. All the white pieces
are stuck and cannot move.
Can you work out how to do it?
(Answer on page 43.)
18
R OOKS AND THE QUEEN
The queen
I
N THE 15TH CENTURY, the way the queen moved
was changed forever. Originally she was one of the
weakest pieces, advancing just one square at a time. Once
she was given the power to move diagonally and horizontally over all
the squares, the game came alive. While the queen stalks the board
no piece is safe, and kings tremble behind their stockade of pawns.
Moving
If you’ve absorbed the moves of the rook and The queen moves in every direction.
bishop, you will have no trouble understanding She can move as many squares as Queens are “colour conscious”
the queen as she combines their moves. Your she wants, unless she is blocked by at set up. They are placed on the
queen can hit a staggering 27 squares from one another piece. The queen cannot jump. square that matches their colour.
position, covering
both the ranks
and files, as well
as the diagonals.
19
T HE CHESS SET
Moving
At any one time your king can move to the eight squares
surrounding him, as long as he is not blocked by another The king can move one square in any
piece, nor lands on a square that puts him in check (see page direction. The squares surrounding
21). He can move in any direction but only one square at a him can act as escape routes.
time. He is not speedy and cannot make hasty escapes.
In a game, the
king usually stays
on the edge of the
battlefield, behind
a protective wall
of pawns.
20
T HE KING
1
a b c d e f g h
1
a b c d e f g h
21
T HE CHESS SET
There are spaces between the king There are three empty squares so the
and rook, so White is ready to castle. ... and then the rook king moves two spaces to the left... ... and then the
The king moves two squares right... jumps over. rook jumps over.
22
K ING OF THE CASTLE
also moves a 6
pawn up. 5
Both players
4
have made a
conventional 3
opening 2
move.
1
a b c d e f g h
Rook’s strength
Put a white rook and a black king on
the chess board. You could move the
rook to one of two squares, in this
diagram g6 and e2, and from both
positions the rook could call check.
1
a b c d e f g h
8
Black’s queen delivers
6 9
6
5 12
the powerless 5 8 4
white king. The 11
4 7
white king has
been deserted 3 2 1 3
by his pawns 2 10
and lost the
1
game in
a b c d e f g h
just two
moves.
Queen’s strength
Lastly put a white queen onto the
board. From any one position the
queen can move to give check from a
multitude of squares. In this diagram
there are 12 (although squares next to
the king are dangerous for her unless
she is supported).
23
F URTHER NOTATION
f6
This white queen moving to This white pawn moving The rooks
capture the black bishop is to capture the black knight can both
written as “Qxc2”. is written as “gxf3”. move to a4. a4
You write:
Notation checklist R6a4 if this
rook moves
because it is
Castling: 0-0 means castles on the king’s side on the sixth
0-0-0 means castles on the queen’s side rank.
Check: + at the end of a move
e.g., Bb5+ means “bishop moves to b5
and gives check” You write:
Checkmate: ++ at the end of a move
e.g., Qh5++ is “queen moves to h5 and
R2a4, if this
rook moves
Ambiguous moves
gives checkmate” because it is Sometimes two of the same pieces of the same colour
Promotion: e.g., e8=Q means a pawn moves to e8 and on the second can go to the same square. This usually happens with
is promoted to a queen. f8=N means a rank. rooks and knights. To identify which piece moves, you
pawn moves to f8 and becomes a knight specify where the moving piece came from, i.e. which
rank or file, as well as naming the square it moves to.
24
F URTHER NOTATION
Following a game 1. e4 e5
8
Practise your notation skills by following this game on your 2. Nf3 d6
chess board. Set up your board in the start position. Read 7
the notation and make the moves, three moves at a time. 3. c3 f5
Notice the way the games are written with each move 6
numbered, and separate columns for White’s moves White’s Black’s
5
and Black’s moves. This game is a famous game, called moves moves
“Boden’s mate”, played in London in 1853. 4
1 Remember that
pawns have no
letter, so they are
3
Make a record! 2
When you’re playing a game, practise indicated by the
notation by writing down your moves position they move to. 1
on a piece of paper as you go along. Also that “N” means
one of the knights. a b c d e f g h
5 5
4 4
4 Following so far? 5 5
5
Good. See how Black seemed
4 4
neatly the black foolish to lose the
king was tucked 3 queen. But Black had 3
away when Black a good plan... White
castled on the 2 2
is undone by Black’s
queen’s side. White bishops. Checkmate!
1 1
is looking a little
vulnerable. a b c d e f g h a b c d e f g h
7 7
exercises, and find out if end up with
1 e
you’re a natural code-breaker. 6 the checkmate 4 6
2 B e5
(Answers on page 43.) position shown c4
5 3 Q B c5
here. This h5
4 Qx Nf6
4 is called f 7++
5
“Scholar’s
1 Look at the four moves
made by White in this
diagram and write them
3
2
mate”. 6
8
7
3
25
O PENING
Opening
I F YOU HAVE FOLLOWED everything
so far, you are equipped with enough
knowledge to play a game. You can move
your pieces around the board, capture
enemy pieces, and maybe even get
checkmate. However, to play well you
will need to understand the second half Starting your game sets the scene for the battle ahead. If you play a good
of this book, starting with the first phase opening, you will have a good basis for attack later in the game.
of a chess game – called the “opening”.
There are more books written on the
opening than on any other part of the Light brigade
game, and over nine million possible In the first stage of the
opening, only the pawns,
positions after only three moves. Do bishops, and knights
you have to learn all these positions should be brought into
play. This “light brigade”
by heart? No. With just a few ideas is used for initial
you can play the opening very well. skirmishes and for
gaining a good central
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
26
O PENING
8 3
8
7 2
7
6 1 6
5 a b c d e f g h 5
4
4
3
3 4 Guard and capture
Be careful with the placing of your pieces. 2
2 If your opponent can capture, make sure 1
you can recapture so the armies stay level. a b c d e f g h
1 Here Black has made a mistake. Moving
a b c d e f g h
the knight to e4 means that White can
capture the queen! 1 Choose a move!
a. Pawn to e4
b. Pawn to h4
5 Castle your king c. Knight to h3
Make your king safe by castling early. Castling removes Look and learn
your king from the centre and puts him on the edge, behind If you take
a stockade of pawns. In this picture the game has continued opportunities to
as though Black hasn’t lost the queen. When you are playing, watch or study real chess 8
you should aim for an opening position like this. games, you will find it
7
easier to become a
The king and rook good player yourself. 6
have castled. 5
The pawns act as 4
the castled king’s
bodyguards, 3
forming a 2
protective
wall in front 1
of him. a b c d e f g h
2 Choose a move!
a. Bishop to b5
b. Knight to a3
c. Pawn to d3
1
a b c d e f g h
3 Choose a move!
a. Knight to f3
b. Pawn to e5
c. Knight to c3
27
O PENING
28
T HE MAJOR PIECES
An opening 8 8
Now we shall follow
the course of an 7 6. Nc3 g6 7
opening, and show
how the rooks and the 7. d4 6
6
queen are brought into
play, keeping in mind 5 5
“minimum exposure,
maximum power”. 4 4
This pawn is a
Make all the moves temptation to
on your chess board. 3 3
Black – the
2 capture would 2
e4 c5
1. be beneficial to
1 both players. 1
2. Nf3 d6
a b c d e f g h a b c d e f g h
3. Bb5+ Bd7
8 8
6 9. Be3 0-0
6
Interrupted
notation 5 5
“...” shows that
White has already 4 4
moved. For example, in
step 2, White’s seventh 3 3
move was d4 (see above).
Black’s following seventh 2 The white king 2
move is preceeded by is tucked away
“...” to show that White 1 in a corner. 1
has already moved. a b c d e f g h a b c d e f g h
8 8
5 5
29
M IDDLEGAME
Essential techniques
W Value
E CAN DREAM of being a pop
star, a famous actor, or a footballing
hero, but behind any success there are
There is a value system that you can use to guide you. Your pawns
are worth one point each, your knights and bishops are worth
three points each, your rooks are worth five points, and
months of preparation, practice, and your queen is worth a grand total of nine points. Your
setbacks. To be a champion chess player king, of course,
takes the same kind of dedication, and is priceless.
the foundations of your success will be
your ability to learn basic attacking and
defending techniques. We are now
moving into the important “middlegame”
phase of a chess game, and start by
introducing piece value.
Taking the black queen is Capturing the black bishop will give 1 3 3 5 9
an excellent capture for White a reasonable three points, but
White, worth nine points! capturing the queen is much better.
30
E SSENTIAL TECHNIQUES
Safe move
Moving your pieces around the chess board is like walking through
a minefield. However, there is one big difference. None of the
mines on the chess board are hidden. You can scan the board and
see just which squares are under attack. Therefore, before you
make a move, make sure you have checked that the square you
are about to land on is safe. In this picture (above) there are only
a few squares that White can move to that are entirely safe.
It’s your move! Look at each of these diagrams and work out the moves. (Answers on page 43.)
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a b c d e f g h a b c d e f g h a b c d e f g h
31
M IDDLEGAME
M
timed by a special clock with two faces. After
AKING PRECISE, ACCURATE ATTACKS on making a move, a player hits the nearest
enemy pieces is part of your technique. However, button on top of
half of the moves in a chess game are made by your the clock. The
other clock then
opponent, so knowing how to defend your pieces is also starts timing the
important. Chess is like a dance, except the idea is to other player.
tread on your opponent’s toes as often as possible, while
keeping your own feet out of danger.
Making threats
A simple threat is an attack on an undefended enemy
piece or a piece of higher value. Threats force your
opponent to waste moves in avoiding attack and help
you to establish a strong position. If your threats result
in captures, you will gain a stronger army, but any
threats you make must be safe or safe-enough moves.
An effective threat
On this board (right), White moves a bishop up to
threaten the black knight at d6. This is a safe-enough
move, because although the bishop can be captured by
Black’s queen, White could recapture with the knight
on d3 and Black would lose the queen. Black must
think of some other way to avoid the danger.
Bb4 is a safe-enough move, which makes an
effective threat against Black’s knight at d6.
8 8
7 7
6 6
5 5
4 4
Rooks working in pairs
The rook-to-e7 move makes a threat – against Black’s 3 3
32
A TTACK AND DEFEND
2. Capture 3. Support
the enemy 8
your piece 8
White’s rook can, of White can defend
course, capture the 7 the rook by moving 7
black rook – it will a bishop to e2.
be recaptured, but 6 If the black rook 6
it’s an equal carries out its
exchange. 5 threat, White 5
can recapture. 4
4
3 3
2 2
1 1
Rxf7 a b c d e f g h Be2 a b c d e f g h
Nf4 a b c d e f g h Rb1 a b c d e f g h
1 1
a b c d e f g h a b c d e f g h
33
M IDDLEGAME
Knight forks
have already learnt. However, you can often to c7 and put three 4
speed up the winning process if you gain a pieces under attack.
3
knowledge of tactics. Between strong and 2
equally matched players, tactical ability This knight, by moving to
c7, makes a devastating
will turn the game one way or another. fork, attacking the black
1
a b c d e f g h
The main tactical ideas are the fork, king at e8, the rook at a8,
and the queen at d5.
the pin, and the discovered attack.
The white pawn forks both black rooks. Though one rook
can escape in the next move, the other will be captured.
The fork
The fork is a tactical move
where one piece attacks two
or more pieces at the same
time. This effective tactic
makes it very difficult for
your opponent to
escape with all pieces
unscathed, and usually
results in a capture.
Every single piece on
the chess board can
fork – even the
humble pawn.
Discovered
attack Black’s pawn
captures
After torturing your White’s bishop.
opponent with forks and
pins, you can also drop in
a few discovered attacks.
On the chess board
nothing is hidden – all the
pieces and all the squares
are in full view. The only
thing you cannot know is
the future and the White’s rook
thoughts in your moves to capture
opponent’s head. The Black’s queen.
discovered attack is the
nearest thing you can
1 2
get to concealment since Both sides have been going hammer and tongs Now the true point of White’s plan is
you do one thing, but at each other, and now, during a lull in the revealed – the white rook at a1 captures
threaten another. Look action, White decides to bring out a knight to Black’s queen! White’s tactical play has paid
at this example taken d2. Thinking little of it, Black continues with his off and put his army at a massive advantage.
from a recent junior game. plan to capture the white bishop at b5 with a pawn.
34
T ACTICS
A pawn is guarding
the knight.
1 1
a b c d e f g h a b c d e f g h
A killer blow
A discovered attack can be
even more deadly if you can
get the piece that moves to
do some attacking work.
Look at this situation.
Black’s pawn moves White will have
forwards and Black to move to get
delivers check with a out of check.
discovered attack from
the bishop. White has
to escape check and
The black pawn
cannot react to the
will then capture
threat posed to White’s queen.
the queen by the
black pawn. Next
move White will
lose the queen.
35
E NDGAME
Endgame
W E HAVE SEEN HOW games can
end after only a few moves with a neat
checkmate. But many games do not finish like
that. In fact, though your opponent may be
several pieces behind, it is certainly possible to
avoid checkmate for a very long time. The term
used to describe the end of chess games, when
there are only a few pieces left, is “endgame”.
There are particular skills that you need to
play effectively in endgame situations.
Endgame strategy
Good endgame play is the mark of a true master. Working out how
to win without many pieces means that you will have to adopt a
whole new strategy. Use the three golden rules in the box below.
Black’s pawn at a7 has been “mopped up”.
1 Look at this endgame. White is way ahead on points but
is not going to be able to checkmate quickly, in particular
because both queens are off the board. White starts by
“swapping down”. White’s bishop takes the knight at c6, which
will be recaptured by Black’s pawn on b7. Follow the notation
below on your chess board to find out the rest of White’s plan.
1. Bxc6 bxc6
Golden rules
2. Re7+ Kf6
1. Mop up
3. Rxa7 d5 Use your extra pieces to clean
up remaining enemy pieces.
4. a4
2. Swap down
Exchange your pieces with
enemy pieces until your
opponent has virtually
2 White has “swapped
down”, “mopped up”, and
with the move to a4 is now
nothing left except king
and pawns, and you still
have fighting units.
well on the way to “queening
a pawn”. It won’t be long 3. Queen a pawn
before White delivers Get a pawn to the end of the
checkmate. board. A new queen will make
your checkmating task easy.
36
E NDGAME
8 8
Kc3 Rh7 Ke2 R g2 +
2. 7
4. 7
3. Kd3 R h3 + 5. Kf1
6 6
5
3 The king is at last at the edge
of the field and, by attacking
5
2
4 4
Black gradually pushes the black rook, threatens to
the white king towards 3 escape. But the slow-footed 3
the edge. He is now stuck 2
king is no match for the speedy 2
to the back three ranks of rooks, who simply transfer
the board and will have 1 themselves to the 1
to retreat further. a b c d e f g h other side of the field. a b c d e f g h
... Ra2
5.
6. Kg1 Rb3
7. Kf1 R b1 + +
Other 8
Queen mate
Here, White’s 8
Box mate
This is called
checkmates 7
king has played a
vital role in the
7
“Box mate”
because the
It may be that you 6 attack. Not only 6 king and the
have even fewer 5 has he helped 5 rook work even
pieces at your disposal. drive the black more closely
In fact with a king 4 king to the edge, 4 together than in
and a queen, or a king 3 but also guards 3 Queen mate, and
and a rook, you can the queen as she they gradually box
still checkmate 2 2
delivers the kiss in the enemy king.
provided you use 1 of death. 1
your king. a b c d e f g h a b c d e f g h
37
E NDGAME
Forcing a stalemate The white rook moves across the On the next move, White
Sometimes it is worth board and puts the black king can’t move any white pieces.
8
intentionally bringing into check. Black is forced to The white king cannot move
about a draw by capture the rook with the queen. into check. Stalemate! 7
stalemate, rather 6
than losing. Here 5
White, about to
be checkmated, 4
finds a cheeky 3
way to draw. 2
a b c d e f g h
38
I T’S A DRAW!
Draw by repetition
If a position repeats itself three times,
the game can be declared a draw. If one
player keeps checking the other with
no escape and no checkmate either,
this is known as perpetual check.
Look at this series of moves.
39
T AKING IT FURTHER
Taking it further
Y OU CAN ENJOY CHESS throughout your
life, and it is up to you how you choose to
play. Whether you prefer relaxing games with
your friends at home or playing hard battles in
tournaments, joining a chess club gets you off to
a good start. The more you play, whether at a chess
club, online chess, against a computer, or in
tournaments, the better you will be. So get out
your chess board and pieces and start playing!
Chess clubs
At chess clubs you can practise your skills and techniques against a
variety of opponents, as well as get advice from a teacher. Some clubs
may invite famous players to come and give talks and demonstrate their
skills. Joining a school chess club has been the start for many top chess
players, including me! If you get into a school team, you can go to other
schools to play matches. Any games, against as many different people as
possible, will help your ability.
Tournaments
Entering a chess tournament means playing in more formal surroundings.
At a tournament, you’re not allowed any help from other people and your
moves are timed.
Online chess
The internet is a great resource for chess players. There are many
websites to choose from, and you can find opponents to play against all
over the world.
Chess computers
Chess computers come in many shapes and sizes, from super computers
that take on grandmasters, to electronic chess sets. These are great for
analysis, practice, and for when a human opponent is not available.
40
T AKING IT FURTHER
41
G LOSSARY
Glossary P
Pawn The footsoldier of the chess
board. Each army has eight pawns.
During practice, or when watching a game, Perpetual check A series of
you may find it helpful to understand checks that leads to a draw.
some of the following words and phrases. Piece In general, a member
of the chess army. Sometimes
B used in the context of a piece
Bishop A piece that only moves in meaning a king, queen,
a diagonal direction. Each army bishop, knight, or rook,
contains two bishops. as opposed to a pawn.
Pin An attack on a piece which, if it
C should move, leaves a more valuable
Capture When one piece takes an enemy F piece open to capture.
piece. The capturing piece moves onto the File A straight row of squares going Promotion Where a pawn becomes
square of the enemy piece, which is vertically – i.e. from one player to the other. a queen, knight, rook, or bishop when
removed from the board. it reaches the end of the board.
Fool’s mate The shortest possible
Castling A special combined move where game ending in checkmate.
the king moves two squares towards a rook Q
and the rook jumps over to stand next Fork When one piece attacks more
than one enemy piece at the same time. Queen (noun) The most powerful piece
to the king. on the board. Each army has one queen
Check An attack on a king. and she can move in either a horizontal,
H vertical, or diagonal direction.
Checkmate A situation in which a king Half-open file A file with a pawn or
is in check and cannot escape – therefore pawns of only one colour on it. Queen (verb) To promote a pawn
the end of the game. to a queen.
Chess clock A double clock that measures Queen’s side The files that are nearest
the time taken by each player to make a I
Illegal move A move that breaks the
the queen – the a-, b-, and c-files, and
move so that the game doesn’t last too long. sometimes the d-file is also included.
rules of chess.
International Grandmaster A rank
above the International Master. One R
of the strongest players in the world. Rank A straight row of squares going
horizontally from one side of the board
International Master A title for a chess
to the other.
player, recognizing internationally a
player of great strength. Rook Each army has two rooks, which
resemble castle towers. They move in a
straight line along the ranks and files.
K
King The most important
piece in the game. The whole S
aim of the game is to capture Sacrifice To give up material in order to
the enemy king. fend off an attack or to gain advantage.
King’s side The files that are Scholar’s mate A four-move checkmate,
nearest the king – the f-, g-, and which can occur quite often
h-files, and sometimes the e-file is between beginners.
D
Development also included. Score The written record in notation
Moving the pieces off the back row into a Knight The only piece that does not move of the moves of a game, usually on a
more central position in order to attack. in a straight line; the two knights score sheet.
Diagonal The corner to far corner on each side jump in an L-shape. Stalemate A position
direction on the chess board. in which a king is not
M in check but the player
Diagram A picture of a chess board has no legal move.
with the chess pieces in place used Mate Abbreviation for checkmate.
Such a position is a
to demonstrate specific positions. Material All the pieces and pawns on draw.
Double attack See Fork. the board, apart from the king.
Strategy The planning
Draw A game that cannot be won Middlegame The phase of the game of long-term moves in
by either side. between the opening and the endgame. a game rather than
short-term tactics
E N and actions.
Endgame The final phase of the Notation The method of recording
game when only a few pieces are left. the moves of a game. T
En passant A move where a pawn that Tactics The art
has moved up two squares on its initial O of the double or
move in the game can be captured by an Open file A file on which there are no multiple threat.
enemy pawn standing alongside, as though pawns of either colour.
the pawn had only moved one square. Opening The first phase of the game;
Exchange A swap or trade of pieces. when the pieces are brought into position
before the start of any attack.
42
A NSWERS
Answers
Page 13: Simple notation 2a. Bishop to b5: bad move – you’ve already moved
White: Queen is on c1 the bishop once.
Bishop is on g2 b. Knight to a3: bad move. Again, you moved out
Pawn is on d4 a knight, but put it on the edge.
Black: King is on e8 c. Pawn to d3: good move. It puts a pawn in
Knight is on b6 the centre and releases the bishop at c1.
Rook is on h5 3a. Knight to f3: bad move. You get a knight near
the centre (Rule 2) but you lose your pawn at e4,
Page 14: Pawns which is threatened by the black bishop at b7.
White pawns can capture the knight on d4, Guard your pieces! (Rule 4). 2. The six threatening moves are:
the bishop on b4, and the pawn on e5. b. Pawn to e5: not good! Only move each Qf7 attacks the bishop at e7
piece once (Rule 3). Nf5 also attacks the bishop at e7
Page 16: Bishops c. Knight moves to c3: good choice! You get out Rd5 attacks the queen at c5
The bishop moves in either of the following orders: a new piece (Rule 2) and you also defend your c4 attacks the knight at b5
f6, d8, b6, a5, c3, e1, f2, g3 pawn at e4 (Rule 4). Ne4 attacks the queen at c5
or f6, d8, b6, f2, g3, e1, c3, a5 Qf3 attacks the rook at a8
Page 31: Essential techniques If you found them all, congratulations!
Page 17: Knights 1. White can make the following captures:
The knight jumps in either of the following orders: Kxe3 (1 point), Kxf3 (3 points), Kxg3 (3 points), Page 33: Attack and defend (continued)
d6, f5, g7, e6, d8, f7 bxa6 (3 points), Nxf6 (5 points), Bxg8 (9 points – 1. Support: Kg2, Kh2, Rc3
or d6, f7, d8, e6, g7, f5 the best capture) Counter-attack: Rc7 attacks the knight at b7, Rc8+
2. Qxf5 – not good as Black can recapture attacks the king at g8
Page 18: Rooks Move: Ng5 moves the knight to a safe-enough square
The rook moves in the following order: with a pawn, and White will lose the queen
f5, f3, g3, h3, h7, f7, d7, b7, b4 gxh4 – good move because Black can only 2. Move: Qe2, Qe1, Qb6
recapture a pawn, and White has won a bishop Block: f4
Page 21: King Rxc7 – an equal exchange as Black can recapture Counter-attack: also f4, attacks both the knight at e5
1. White’s rook moves to h8 to give checkmate your rook with the black rook on h7 and the bishop at g5; Bd5+ attacks the king at g8
Bxf8 – White wins Black’s queen. Black’s king
2. White’s bishop moves to d5 to give checkmate will recapture White’s bishop but the profit for Page 36: Endgame
3. White’s queen moves to c7 to give checkmate White is 6 points. This is therefore the best 1. The best move for White is Bd7, as next move
capture for White. the bishop can “mop up” the pawn at b5 and go
Page 25: Further notation 3. The nine safe moves for White are: on to “queen a pawn”, ensuring victory.
1. The four moves are written as follows: Qg1, Kg1, Rc3, Ra1, Na1, Qe1, Ke1, h4, Bb5 2. Yes, White should capture the rook and then
bxa3, Nxg1, g5, and Bd6+ be recaptured (“swap down”). White will then
4. Rd4 – safe
Bxc7 – not safe be able to “queen a pawn” on the h-file.
Page 27: Opening
1a. Pawn to e4: good move. Rd7 – safe-enough
Be5 – safe-enough Page 38: It’s a draw!
b. Pawn to h4: bad move because Rg3. Black’s next move has got to be to capture
it puts a pawn on the edge. the rook which has the
c. Knight to h3: not Page 32: Attack and defend
1. White can make the following threats: king in check. White
good – you move out can then not move
a knight (Rule 2) Bb6 attacking the rook at d8
Rc7 attacking the pawn on b7 the king –
but you put it on stalemate!
the edge. Rg1 attacking the queen on g7
Bh4 attacking the rook on d8
43
I NDEX
Index
A
aim of the game 12
ambiguous moves, notation
24
B
bishops 10, 16
capturing 16
moving 16
notation 13
opening moves 26 discovered attack 34–35 capturing 17 Queen mate 37
position at set-up 11 draw 38–39 fork moves 34 strength 23
strength 23 moving 17 value 30
value 30 E notation 13 queening, see promotion
board 10 elephant piece 16 opening moves 26 Queen mate 37
notation 13 en passant 15 position at set-up 11 queen’s-side castling 22
setting up the board 11 endgame 36–39 strength 23
“Boden’s mate” 25 value 30 R
Box mate 37 F ranks 10
files 10 L recapture 30
C “Fool’s Mate” 23 The “lawn mower” 37 repetition, draw by 39
capturing 12, 30 fork 34 resignation 21
bishops 16 M rooks 11, 18
king 20 H mate, see checkmate Box mate 37
knights 17 history 9 middlegame 30–35 capturing 18
pawns 14 Mind Sports Olympiad 40 castling 18, 22, 28
queen 19 the “lawn mower” 37
I
recapture 30 N moving 18
India 9
rooks 18 notation 13, 24–25 notation 13
internet 40
Carroll, Lewis 14 opening moves 28
castling 18, 22 position at set-up 11
K O
notation 24 strength 23
Kasparov, Gary 38, online chess 40
opening moves 27, 28 value 30
Kieran, Rosalind 8 open file 28
check 21
king 10, 20–23 opening 26–29
and castling 22 S
notation 24 Box mate 37
capturing 20 P safe-enough moves 31
checkmate 12, 20, 21 setting up the board 11
castling 22, 27 pawns 11, 14–15
endgame 36–37 Short, Nigel 38
check 21 capturing 14
notation 24 stalemate 38
checkmate 20, 21 en passant 15
chess clock 32 Staunton-pattern pieces 10
moving 20 and the king 23
chess clubs 40
notation 13 notation 13
chess computers 40 T
and pawns 23 opening moves 26
chess set 10–11 tactics 34–35
position at set up 11 pawn game 15
Chinese chess 9 discovered attack 34–35
Queen mate 37 position at set-up
resignation 21 11 fork 34
D promotion 15 pin 35
value 30
defensive moves 33 queening 36 threats 32–33
king’s-side castling 22
diagonals 10 value 30 timing games 32
knights 10, 17
Persia 9, 20 tournaments 40
pieces 10–11
notation 13 U
setting up 11 UK Chess Challenge 8
pin 35
promotion 11, 13, 15 W
endgame 36 World Championships 38
notation 24
Q
queen 10, 19
capturing 19
moving 19
notation 13
opening moves 28
position at set-up 11,
19
44
U SEFUL ADDRESSES
Useful addresses
The English Chess Federation NSW Chess Association UK Chess Challenge
The Watch Oak GPO Box 2418 Sinclair House,
Chain Lane Sydney NSW 2001 11 Station Road, Cheadle Hulme,
Battle Australia Cheshire SK8 5AF
East Sussex TN33 0YD Tel: 02 9498 2760 Tel: 0161 485 1729
Tel: 01424 775222 Website: www.nswca.org.au email: admin@ukchess.co.uk
email: office@englishchess.org.uk Website: delanceyukschoolschesschallenge.
Website: www.englishchess.org.uk FIDE (Fédération Internationale com/
des Échecs)
Australian Chess Federation Inc 54, Avenue de Rhodanie
22 Bruarong Crescent, 1007, Lausanne,
Frankston South, Switzerland
Victoria 3199 Tel: 0041 21 348 1104
Australia Website: www.fide.com
Tel: 0409 525 963
email: gwastell@netspace.net.au
Website: auschess.org.au
45