Maces and Talons Rulebook PDF
Maces and Talons Rulebook PDF
Maces and Talons Rulebook PDF
• 16 Hunters
• 2 King
• 2 Longship (Covering 2 Squares)
• 2 Kingships (Covering 1 Square)
• 2 Maces
• 1 Traitor
• 1 Accomplice
• 1 Dragon
Goal Of the game:
The player's goal is to hit the opponent's king's head with a mace.
Mechanics
Hunters:
-All Hunters only move along a row or a column like the rook in chess. So, an indefinite number of
free non water squares can be crossed
-Zugzwang reigns, that means you are forced to carry out a move on each turn
The King
Ships
-At the Beginning of the game, first the viking then the marauder, place their ships on choosen
squares.
-A player may take a turn to move one of his ships to another location.
Capuring
-Opposing Hunters can be caputed by trapping or sandwiching one of the hunters with two own
pieces.
-If a hunter moves inbetween two oppsing hunters this does not count as a caputer
Special Pieces
-A special Piece is optained by trapping it with the King and a Hunter. After The Trap The Hunter
leaves the Board.
- The Dragon:
o ??
- The Traitor:
o The Traitor Moves like a Hunter
o When the Opponent tries to move on of their hunters, the player owining the Traitor
AND accomplice can reveal both. By replacing that Hunter with the Traitor Piece. And
a choosen other Hunter with the accomplice.
- The accomplice:
o Works just like a Hunter
o Can be revealed together with the Traitor
The Mace:
-Is a hunter with a Mace captuerd the mace stays on this field and can be picked up by both sides.