Creature Cards PDF

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The key takeaways are that blank creature cards can be printed and used to easily reference creature statistics during roleplaying games without having to memorize details. They can be used for summons, familiars, animal companions, etc. or by the GM for recurring monsters.

Blank creature cards are printable cards that can be filled out with creature statistics and other information. They are meant to be used by spellcasters summoning creatures or GMs using recurring monsters to avoid having to memorize creature details. The cards provide space to write hit points, abilities, attacks, etc.

The creature cards have spaces to write the creature's name, type, hit dice, hit points, abilities, attacks, and other information like special qualities. Not all details need to be filled in. The front and back both have a name field.

Blank Creature Cards V1.

U
sing creatures in a roleplaying game is usually fun,
for both the Game Master (GM) and the players, as
enemies and as friends. The fun may stop if the GM
or the players don’t remember all the details of a creature
(“What’s its flat-footed AC?”, “How did this special attack
work?”), or if they are using some more or less obscure tem-
plate (“I’ll summon a celestial dire badger... no, I don’t know
its statistics.”). Enter the Blank Creature Cards. http://www.theothergamecompany.com

How to use these Creature Cards

Blank Creature Cards


Some Notes from the Designer
On page 2 and 3 of this document are nine blank Creature
Cards. Print out as many as you like, on as heavy a paper as I hope you like the cards - I had to compromise somehow be-
you can fit into your printer, with page 3 being the back of tween the space available and the room you´ll likely need.
page 2. The back is provided with no borders, so your avera- One goal was to make the cards as small as possible, so that
ge printing gap shouldn´t be any problem - the back still fits you´d need to print fewer pages. Furthermore, we wanted
the front. Then cut them out along the lines. these cards to match the size of the Complete Spell Cards /
If you don´t want to cut the cards yourself, you could Blank Spell Cards, so you can store the Creature Cards the
print out page 2 and 3, go to your local copy shop, photoco- same way as the spell cards - in TOGC’s own Card Box
py both sides on one piece of paper and as often as you like. (which, by the way, will soon be available in a “creature ver-
Then ask the staff if they can cut the cards for you (normally sion” as a free download - or might already be available...).
they should be able to do that). The dotted marks on page 2 This document (CreatureCards.pdf) was made available
are just for that occasion. The size of each card is 59 by 83 by TOGC and Stefan Pietraszak through TOGCs own sites
cm (or in inches: 2,323 by 3,268, rounded to 2,3 by 3,3), if (http://www.theothergamecompany.com). For any comments
printed by 100 %, but usually the marks will suffice. send an eMail to stefan@theothergamecompany.com. All of
All you have to do is fill in the information of the crea- this document apart from any names and layout is considered
ture. There should be room on the card for any information, Open Game Content. It´s not like the idea of creature cards
down to any special attacks and qualities. Most of the boxes is that original - someone just had to do the work...
are pretty straight forward: write the hit dice (and the hit
points total) into the box labeled Hit Dice and so on. A little
advice may be needed for some of these boxes: the first box About TOGC
on the front is for the name of the creature, and the unlabeled
box beneath that is for its type. The first box on the back is The Other Game Company (TOGC) was founded in Aachen,
for the creature’s name too. If you don’t want to fill in all the Germany, by Stefan Pietraszak. Being a somewhat innova-
information (the basic abilities, for instance), then fine, don’t tive guy, Stefan uses TOGC to publish anything he comes up
do it. The less work for you the better. with: board and tabletop games, RPG stuff and Comics, but
Now you can start collecting your creatures. Keep some for the meantime D20 is everything.
blank cards handy if you need them - and sooner or later, you
will. Basically, there are two uses for these cards: First, if you
play a spellcaster with access to summoning spells, or a class Coming soon...
with a familiar or animal companion or steed, you could use
these cards for those. Second, the GM may use them for The Complete Creature Cards by TOGC. Featuring all
reoccuring monsters, or for those monsters she just can’t monsters, animals and vermin from the System Reference
memorize. That way, she won’t be caught off guard once the Document (SRD), as well as familiars, animal companions,
action starts rolling. paladin steeds and summoned monsters / nature’s allies.

©2003 The Other Game Company and Stefan Pietraszak. All rights reserved unless otherwise noted. Requires the use of the Dungeons & Dragons® Player´s
Handbook, Third Edition, published by Wizards of the Coast®. ´D20 System´ and the ´D20 System´ logo are Trademarks owned by Wizards of the Coast, a
subsidiary of Hasbro®, Inc., and are used according to the terms of the D20 System License version 5.0.
The Other Game Company, TOGC, the TOGC logo, and Complete Monster Cards are trademarks of The Other Game Company. All rights reserved.
Monster Card

Monster Card

Monster Card
CR: CR: CR:

Hit Dice: Initiative: Hit Dice: Initiative: Hit Dice: Initiative:

Speed: Hit Points/Notes Speed: Hit Points/Notes Speed: Hit Points/Notes

Armor Class: Armor Class: Armor Class:


TOGC

TOGC

TOGC
Base Attack/Grappel: Base Attack/Grappel: Base Attack/Grappel:

Attack: Attack: Attack:

Full Attack: Full Attack: Full Attack:

Space/Reach: Saves: Fort , Ref , Will Space/Reach: Saves: Fort , Ref , Will Space/Reach: Saves: Fort , Ref , Will

Special Attacks: Special Attacks: Special Attacks:

Special Qualities: Special Qualities: Special Qualities:

Abilities: Str , Dex , Con , Int , Wis , Cha Abilities: Str , Dex , Con , Int , Wis , Cha Abilities: Str , Dex , Con , Int , Wis , Cha

Skills/Feats: Skills/Feats: Skills/Feats:


Monster Card

Monster Card

Monster Card
CR: CR: CR:
©2003 The Other Game Company and Stefan Pietraszak. All rights reserved unless otherwise noted.

Hit Dice: Initiative: Hit Dice: Initiative: Hit Dice: Initiative:

Speed: Hit Points/Notes Speed: Hit Points/Notes Speed: Hit Points/Notes

Armor Class: Armor Class: Armor Class:


TOGC

TOGC

TOGC
Base Attack/Grappel: Base Attack/Grappel: Base Attack/Grappel:

Attack: Attack: Attack:

Full Attack: Full Attack: Full Attack:

Space/Reach: Saves: Fort , Ref , Will Space/Reach: Saves: Fort , Ref , Will Space/Reach: Saves: Fort , Ref , Will

Special Attacks: Special Attacks: Special Attacks:

Special Qualities: Special Qualities: Special Qualities:

Abilities: Str , Dex , Con , Int , Wis , Cha Abilities: Str , Dex , Con , Int , Wis , Cha Abilities: Str , Dex , Con , Int , Wis , Cha

Skills/Feats: Skills/Feats: Skills/Feats:


Monster Card

Monster Card

Monster Card

CR: CR: CR:

Hit Dice: Initiative: Hit Dice: Initiative: Hit Dice: Initiative:

Speed: Hit Points/Notes Speed: Hit Points/Notes Speed: Hit Points/Notes

Armor Class: Armor Class: Armor Class:


TOGC

TOGC

TOGC

Base Attack/Grappel: Base Attack/Grappel: Base Attack/Grappel:

Attack: Attack: Attack:

Full Attack: Full Attack: Full Attack:

Space/Reach: Saves: Fort , Ref , Will Space/Reach: Saves: Fort , Ref , Will Space/Reach: Saves: Fort , Ref , Will

Special Attacks: Special Attacks: Special Attacks:

Special Qualities: Special Qualities: Special Qualities:

Abilities: Str , Dex , Con , Int , Wis , Cha Abilities: Str , Dex , Con , Int , Wis , Cha Abilities: Str , Dex , Con , Int , Wis , Cha

Skills/Feats: Skills/Feats: Skills/Feats:

2
Environment: Treasure: Environment: Treasure: Environment: Treasure:
Organization: Alignment: Organization: Alignment: Organization: Alignment:

Combat Combat Combat

© 2003 The Other Game Company. All rights reserved. © 2003 The Other Game Company. All rights reserved. © 2003 The Other Game Company. All rights reserved.

Environment: Treasure: Environment: Treasure: Environment: Treasure:


Organization: Alignment: Organization: Alignment: Organization: Alignment:

Combat Combat Combat

© 2003 The Other Game Company. All rights reserved. © 2003 The Other Game Company. All rights reserved. © 2003 The Other Game Company. All rights reserved.

Environment: Treasure: Environment: Treasure: Environment: Treasure:


Organization: Alignment: Organization: Alignment: Organization: Alignment:

Combat Combat Combat

© 2003 The Other Game Company. All rights reserved. © 2003 The Other Game Company. All rights reserved. © 2003 The Other Game Company. All rights reserved.

3
4 Open Game License Blank Monster Cards

OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means
copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition,
extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute"
means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechan-
ic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over
the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including
translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line
names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, lang-
uage, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations;
names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clear-
ly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the
logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open
Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative
Open Game License

Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and
in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License
except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusi-
ve license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE
of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to
the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark
or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with
the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the owners-
hip of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License
to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written per-
mission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due
to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of beco-
ming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enfor-
ceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on
original material by E. Gary Gygax and Dave Arneson.
Blank Monster Cards Copyright 2003, The Other Game Company (TOGC); Author: Stefan Pietraszak.

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