Advanced Dungeon Hero 1.0 Booklet

Download as pdf or txt
Download as pdf or txt
You are on page 1of 12

Name:

Resolve:

Stamina:

Treasure Points:

Traits:
d12 _____________________________________________
d10 _____________________________________________
d10 _____________________________________________
d8 _____________________________________________
d8 _____________________________________________
d6 _____________________________________________
d6 _____________________________________________
d6 _____________________________________________

Additional Traits:
d8 _____________________________________________
d8 _____________________________________________
d8 _____________________________________________
Advanced Dungeon

Hero:

An expansion for Dungeon Hero/Advanced

Quest (by LoneSpelunker). The core rules

are necessary in order to play.


Areynor - 2023
Random Tables:
1d6 - Biome
1 - Forest
2 - Plains
3 - Desert
4 - Ruins
5 - Mountain
6 - Exotic Biome Roll

1d6 - Exotic Biome


1 - Underwater
2 - Volcanic
3 - Tundra
4 - Sky
5 - Plane of Dreams
6 - Plane of Fey

1d6 - Settlements
1-3 - Village
4-5 - Town
6 - City

Monsters:
2d6 1-2 Easy | 3-4 Medium | 5-6 Hard
1-2 - d4 | d6 | d8
3-4 - d6 | d8 | d10
5-6 - d8 | d10| d12
Resting:

When you are at a settlement (or a safe room),

you can rest to regain Resolve and Stamina. After

you rest, some time has to pass before you can

rest again. If you are on a settlement, you can

spend Treasure points to rest again without

waiting.
Village: When resting in a village, you regain 10

Resolve and 5 stamina, you have to wait a

week before resting again at this village.


Town: When resting in a town, you regain 10

Resolve and 5 stamina, you have to wait five

days before resting again at this town. You can

spend 3 Treasure points to rest again without

waiting.
City: When resting in a city, you regain 15

Resolve and 7 stamina, you have to wait one

week before resting again at this city. You can

spend 5 Treasure points to rest again without

waiting.
Safe Room: When resting in a safe room, you

regain 1d10 Resolve and 1d6 stamina, and you

have to wait 24 hours before resting again

inside this dungeon.


Magic Items & Potions:


Magic items are divided in three categories:
Stat boosters: Stat boosters give you +1 to one

of your traits, they take the shape of armor or

other wearable equipment. You can only carry

one Stat booster at the same time.


Trait items: Trait items give you a permanent

d8 trait (f.ex. A pair of magic wings may grant

you the trait: d8 Flying). You can't have more

than two trait items at the same time.


Special items: Special items give you an

special ability that isn’t reflected by a trait

(f.ex. A necklace of health may extend your

Max resolve by 5). You can only have one

special item equipped at the same time.


Potions are divided into three categories:
Trait potions: Trait potions grant you a

temporary d8 trait (f.ex. A potion of flying may

grant you the trait: d8 Flying, and so on). You

can only have one trait potion active at the

same time, this trait lasts for 5 advance rolls.


Healing potions: Healing potions regain you

1d10 resolve, but don’t grant you any traits.


Stamina potions: Stamina potions regain you

1d6 stamina, but don’t grant you any traits.


Random Tables:
1d6 - Advanced Treasure
1 - 1d6 Treasure points
2 - Stat booster
3 - Trait Potion
4 - 1d10 Treasure points
5 - Healing/stamina Potion (chose one)
6 - Magic item

1d6 - Monster attitude


1-3 - Hostile
4-5 - Neutral
6 - Friendly

Monsters:
2d6 1-2 Weak | 3-4 Average | 5-6 Strong
1 - d6⚔️4 | d8⚔️5 | d10⚔️7
2 - d6⚔️8 | d8⚔️10 | d10⚔️10
3 - d6 ⚔️4⚔️4 | d8⚔️7⚔️4 | d10⚔️6⚔️6
4 - d8⚔️5 | d10⚔️7 | d12⚔️9
5 - d8⚔️10 | d10⚔️10 | d12⚔️13
6 - d8⚔️7⚔️4 | d10⚔️6⚔️6 | d12⚔️8⚔️6

1d4 - Boss Monsters


This list includes four example boss monsters, that you

can include in your solo campaign play or use them as an

example/template to create your own.


1 - d12+1 Owyn the fallen knight ⚔️26
2 - d12 Tarrasque, the world eater ⚔️30
3 - d12+2 Askeroth the lich ⚔️21
4 - d12+1 Barkel the goblin warlord ⚔️23
Random Tables:

The following list includes different tables that can be

used in order to generate content. Some of them are

meant to be used alongside pre-existing adventures, but

other ones are better suited for something more

freeform.

1d6 - Dungeon Events:


1 - Nothing happens
2 - You find a d8 trap
3 - A monster attacks (Monster Table)
4 - You find an exit
5 - You find a safe room
6 - You find some treasure (Treasure table)

1d8 - Wilderness Events


1 - Nothing happens
2 - You find treasure (Treasure table)
3 - You find a monster (Roll for attitude and strength)
4 - You find a dungeon
5 - You arrive to a new biome (Biome table)
6 - You find a settlement
8 - An obstacle blocks your way (Hazard Table).

1d6 - Treasure
1 - Nothing
2 - A weapon (Non-magical item)
3 - 1d4 Treasure points
4 - A piece of armor (Non-magical item)
5 - 1d6 Treasure points
6 - Advanced treasure roll
Buying and Selling Items:
When you are at a settlement you can spend

treasure points in exchange for items. On a village

you can only find Non-magical items, on a town

you can also find stat boosters and potions. And

finally, in a city you can find any item.


Non-magical items: Non-magical items can be

any kind of adventuring gear. They may

replace an equipment related trait (maximum

d6).

In general, items can be bought for the price listed

below or sold by half that price.


Non-magical items: 2 treasure points
Stat boosters: 4 treasure points
Trait items: 8 treasure points
Special items: 9 treasure points
Trait potions: 5 treasure points
Healing/Stamina potions: 4 treasure points
Generating Content:

The next section of this document has some

guidelines on how to use the tables included in

the Table Sheet to generate content for your

game. This tables can be used both alongside

published adventures and on they own.

Generating Content for Adventures


Dungeon Events: Roll once in the Dungeon

Event table for each 5 advance rolls that you

make inside of a dungeon. If you get more than

one safe room in the same dungeon, you can

reroll the next ones.


Wilderness Events: Wilderness Events work

just like Dungeon Events, with the only

difference being that they occur while

exploring the Wilderness. You should be

careful while using them, because they may

derail a prewritten adventure.


Generating Content:
Freeform Content Generation
This way of generating content is less reminiscent

of the core mechanics of the game than the one

used alongside adventures, but it offers more

flexibility when it comes to storytelling.

I personally recommend to use it to connect

various adventures together, rather than

creating a full independent campaign.

Credits:

Writing: Areynor

Original Game: https://lonespelunker.itch.io/

Art: All the Art used in this document is under

a Commercial Creative Commons license.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy