TOPIC 4 Notes
TOPIC 4 Notes
Consumers make many buying decisions every day, and the buying decisions is the focal
point of the marketer’s effort.
Consumer behavior is defined as the actions a person takes in purchasing and using products
and services, including the mental and social processes that come before and after these
actions.
This model captures the general structure and process of consumer behavior.
Culture is a complex whole that includes knowledge, belief, art, law, morals, customs, and
any other capabilities and habits acquired by humans as members of society.
Culture includes almost everything that influences an individual’s thought processes and
behaviours. Growing up in a society, a child learns basic values, perceptions, wants, and
behaviours from the family and other important institutions. Every group or society has a
culture, and cultural influences on buying behaviour vary greatly from country to country.
For example, Japanese customers place great emphasis on the way a product is packaged.
Packaging is regarded as an integral component of the product and an essential representation
of its quality in Japanese culture. In contrast, Chinese consumers typically consider
packaging as serving a protective role only. They view additional expenses and efforts in
packaging as unnecessary and wasteful.
Subculture is a group of people with shared value systems based on common life experiences
and situations.
Subculture members are also part of the larger culture in which they exist, and they generally
share most behaviours and beliefs with the core culture.
Many subcultures make up important market segments, and marketers often design products
and marketing programmes tailored to their needs.
Demographics describe a population in terms of its size, distribution, age, income, education,
and occupation.
A phrase commonly heard around students and young adults is, “Do you want to get some
coffee?” Today’s most devoted café patrons are 18- to 34-year-olds and those with mid to
high annual incomes. Most drink coffee away from home and head straight for café like
Starbucks. The younger folks are attracted to the coffee-bar atmosphere, music selections and
overall coffee experience.
Like it or not, all of us are largely defined, at least in the eyes of others, according to a
complex set of criteria—how much we earn, what we do for a living, who our parents are,
where and how long we attended school, how we speak, what we wear, where we live, and
how we react to the issues of the day.
There are three major social class categories: upper class, middle class and lower class.
To some degree persons within social classes exhibit common values, attitudes, beliefs,
lifestyles and buying behaviours.
While social class does not explain all consumption behaviours, it is certainly relevant for
some product categories.
It’s a group whose presumed perspectives or values are being used by an individual as the
basis for self-appraisal or as a source of personal standards.
It’s a group affects consumer purchases because it influences the information, attitudes and
aspirational level that helps set the consumer's standards. For example, one of the first
questions you may ask your friends before attending an important social function could be
"What are you going to wear?"
Consumers have many reference groups but three groups have clear marketing implications.
Membership group - A membership group is one to which a person actually belongs. For
example the alumni club of your secondary school.
Aspiration group - one that a person wishes to be a member of or identify with. For example,
your favourite sports team or athlete.
Dissociative group - one that a person wishes to maintain a distance from due to differences
in values or behaviour. For example, a die-hard fan of Manchester United will not want to be
associated with anything to do with Liverpool.
Reference groups have been found to influence a wide range of consumption behaviors such
as learning new products, services, brands and the latest promotions. There are two ways that
reference groups can exert influence over others:
Opinion Leaders
Word-of-Mouth
Family can exert a strong influence over consumer behaviour and this influence can result
from three sources:
1. Consumer Socialisation
Its the process by which people acquire the skills, knowledge and attitudes necessary to
function as consumers. Children learn how to purchase by interacting with adults in purchase
situations and engaging in their own purchase and usage experiences.
Eg, if a child comes from a family that is very frugal, he is likely to grow up to become a
frugal consumer as well.
Eg, if you are a swinging single and planning to purchase a Tesla, you will probably buy a
model S or 3. But if you are married with children you may consider a model X or Y so that
you can accommodate more people in the car!
Motivation is the energizing force that stimulates behaviour to satisfy a need. Once a need is
met, it is no longer a motivator, so a higher-level need becomes the motivator.
Maslow identified five levels of needs and they are arranged in a hierarchical order starting
from the most basic physiological needs at the bottom – these are the needs for food, water,
shelter, oxygen; all the way to self actualisation needs on top. His theory states that once a
need is met it is no longer a motivator and the next higher level need will become the
motivator.
Different products try to arouse different needs to stimulate problem recognition and to
motivate consumers into action.
Take a look at this career advertisement by Singapore Police Force (SPF). A number of
motives could cause one to join the SPF, money respect, learn self-defense etc. The ad also
attempts to appeal to self-actualization with the caption "they are our protectors".
Personality characteristics are often revealed in a person's self-concept which is the way
people see themselves and the way they believe others see them. People normally have an
actual and ideal self-concept.
Actual self-concept is how they see themselves, whereas ideal self-concept is how the want
others to see them. These self-concepts are reflected in the products and brands that we buy.
Sometimes consumers choose products that fit their personality. For example, a timid person
might forgo a flashy car because “it’s just not me.” Other times, consumers use products to
boost an area of their personality where they feel weak. Thus, a timid person who wants to
feel more assertive might drive a powerful, flashy sports car. Clearly, products and brands
help consumers express their personality.
Brand personality is a set of human characteristics that become associated with a brand. What
do you think of and feel when you hear or see these brand names? – APPLE, DISNEY
People assign personalities to brands whether marketers want them to or not. Therefore,
marketing managers increasingly try to manage the brand personalities of their products.
P/S: If you are keen to find out how marketers communicate Brand Personality, join our
Marketing specialisation to learn more about Brand Insights & Strategies!
Lifestyle is a mode of living that is identified by how people spend their time and resources,
what they consider important in their environment and what they think of themselves and the
world around them.
Individuals’ desired lifestyles influence their needs and desires and thus their purchase and
use behaviour. Desired lifestyle determines many of a person’s consumption decisions, which
in turn reinforce or alter that person’s lifestyle.
Marketers can use lifestyle to segment and target specific markets. For example a fashion
brand such as Zara can segment their target market into different shopping lifestyle such as
mimalist, trendy, traditional etc.
Consumers are seldom explicitly aware of the role lifestyle plays in their purchase decisions.
For example, you would not think, “I’ll have a Starbucks coffee at a Starbucks outlet to
maintain my lifestyle.” However, consumers pursuing an active, social lifestyle might
purchase Starbucks in part because of its convenience, its “in” status, and the presence of
others at Starbucks outlets. Thus, lifestyle frequently provides the basic motivation and
guidelines for purchases, although it generally does so in an indirect, subtle manner.
Consumers learn in various ways, which can be broadly classified into high- versus low-
involvement learning.
We learn from every purchase encounter and adjust our behaviour accordingly. For example,
your positive or negative experience with your current laptop brand will have some impact on
your future purchase. In addition we can also learn through thinking, reasoning and mental
problem solving without direct experience.
Situational Influences
Situational influence are all those factors particular to a time and place that do not follow
from a knowledge of the stable attributes of the consumer and the stimulus and that have an
effect on current behaviour.
Consumers often react and behave very differently depending on the situation. There are five
situational influences that can impact consumer behaviour.
1. Purchase Task
The reason for engaging in the purchasing decision, the reason for the buying activity.
2. Social Surroundings
Other individuals present with you when making a purchase decision.
4. Temporal Effects
Time of day or time available.
In general, the less time there is available, the less available information will be used.
Deciding on dinner 30 minutes before the movie starts vs a planned date
5. Antecedent States
The consumer’s mood or cash on hand.
Moods or conditions e.g., cheerful, peaceful, sad, tired, having extra money from bonus,
pay-out or being broke
When making a purchase, the buyer goes through a Consumer Decision Process
consisting of five stages:
For example, you really wanted the latest iPhone and you realised that your old phone is
faulty and this caused you to make a decision to purchase a new phone.
Internal search - scan own memory for previous experiences with the product or with
the brand, often sufficient for frequently purchased products.
External search
Step 3: Alternative Evaluation
Alternative evaluation is the stage of the buyer decision process in which the consumer
uses information to evaluate alternative brands in the choice set.
For example, when buying a phone, your evaluative criteria might be based on four
attributes - camera, phone memory, screen size and price. You then narrow your phone
choices to three brands, Apple, Samsung and OPPO. These 3 brands will form your
consideration set.
Once consumers arrive at the consideration set, marketers need to know how consumers
process information to choose among alternative brands.
Attitudes of others - for example if someone important to you think that you
should buy the cheapest phone, then the chance of you buying an expensive phone
is reduced.
Unexpected situational factors - for example unexpected events such as
retrenchment, economic crisis or flash sales from another brand.
The marketer’s job does not end when the product is bought. After purchasing the
product, the consumer will either be satisfied or dissatisfied and will engage in
postpurchase behaviour of interest to the marketer.
Postpurchase behaviour is the stage of the consumer decision process in which consumers
take further action after purchase, based on their satisfaction or dissatisfaction.
What determines whether the buyer is satisfied or dissatisfied with a purchase? The
answer lies in the relationship between the consumer’s expectations and the product’s
perceived performance.
If the product falls short of expectations, the customer will have doubt regarding their
purchase decision and they may be asking if they make the right decision. This feeling of
postpurchase psychological tension or anxiety is called cognitive dissonance.
The marketer’s job is to understand the buyer’s behaviour at each stage and the influences
that are operating.
Consumer Involvement and Problem-Solving
Consumer involvement is the significance (financial, social or personal) of the purchase to
the consumer.
Consumers sometimes minimise or skip steps in the purchase decision process if it is a low
consumer involvement decision. For example, when you want a bubble tea, you probably just
buy your preferred brand without much though. However, when changing a new phone, you
probably go through the entire consumer decision process before deciding your purchase.