Mission 01 Briefing Slides
Mission 01 Briefing Slides
Mission 01 Briefing Slides
Mission 1
Overview
This begins the first phase of the air campaign against Redland. The intent is to degrade
the Redland integrated air defense system (IADS) and attrite Redland airpower in order to
facilitate freedom of action for subsequent phases.
You are part of a strike package tasked with gaining and maintaining local air superiority
while degrading or destroying the Redland IADS. Your target is an Early Warning radar
site.
Use this briefing package along with the Standard Operating Procedures document to
plan and execute your mission.
See the in-game Mission Planner for detailed navigation and attack planning.
Roll Call
FORD 1 USAF 4x F-15C CAP
Visibility - 10 SM
Precipitation - None
Temp - 55º F
Dewpoint - 50º F
115-00
39,000 MSL
35,000 MSL
34,000 MSL
30,000 MSL
29,000 MSL
25,000 MSL
24,000 MSL
12,000 MSL
11,000 MSL
* Actual METAR observation from this date/time in 2020. Cloud conditions in-game may differ slightly.
Red
Regeneration
(HIWAY)
Red CAP
Regeneration
(DIRT)
Bullseye
CAP
Red
Regeneration
(RANCH)
• FLANKERs fitted with a combination of Active, Semi Active and IR guided missiles
• The Air threat is based at Hiway, Dirt and Ranch Airfields (Red Regen areas)
• Expect RED AIR to enter AO from those directions
East HQ-7
West HQ-7 BE 165/8
BE 248/27
South SA-2
BE 218/30
• IADS feeds a combined air picture which is used both for Missile engagement and Aircraft
GCI control
• SAM threat consists of double-digit SAMs or equivalent (SA-10/15, HQ-7), less capable SA-
2 sites, plus SA-18 MANPADS. Systems active in the AO are as noted on map above.
• Mobile SAM and AAA sites are not active for this mission (i.e. no pop-up threats)
DEPARTURE FLOW
see next page for overview
DEPARTURE PLAN
TANKER PLAN
MARSHAL PLAN
VIRGINIA Alt (ft) NEW YORK Alt (ft) MAINE Alt (ft) ALASKA
36-39 36-39 36-39
10 nm
7 270º • OCA PUSH 2130Z
MARSHAL ORBIT • SEAD PUSH 2135Z
10 nm • STRIKE PUSH 2140Z-2145Z
90º
M
A
2 CAP
1 R
CAP S
H
Bullseye
A
1
2 CAP L
CAP
Flight Color Code
Green = CAP/Escort
Orange = SEAD
Blue = Strike
OCA Gameplan
Ford F-15C flights engage Red CALLSIGN TOT/VUL ALT EGRESS MSN
1
Air outside SAM range
FORD 1 2130Z+40 30-32 As Req’d CAP
Ford F-15C flights withdraw to FORD 2 2130Z+40 32-34 As Req’d CAP
2
cover package ingress/egress;
remain on station for 40 minutes SPRFD 1 2135Z+40 30-32 As Req’d SEAD
SPRFD 2 2135Z+40 32-34 As Req’d SEAD
PONT 1 2151Z 20-22 SOUTH STRIKE
COLT 1 2152Z 16-18 SOUTH STRIKE
DODGE 1 2153Z 12-14 NORTH STRIKE
TUSK 1 2154Z SRF-12 SOUTH STRIKE
3 SEAD
M
A
CAP
R
2
S
3 SEAD
H
Bullseye
A
CAP L
East HQ-7
West HQ-7 BE 165/8
BE 248/27
Flight Color Code
1 Green = CAP/Escort
Orange = SEAD
Blue = Strike
South SA-2
BE 218/30
SEAD Gameplan
Springfield 2 F/A-18C flight CALLSIGN TOT/VUL ALT EGRESS MSN
1
engages south SA-2 with AGM-
154 to provoke active radar FORD 1 2130Z+40 30-32 As Req’d CAP
response FORD 2 2130Z+40 32-34 As Req’d CAP
Strike Gameplan
Pontiac 1 B-1B attacks west HQ- CALLSIGN TOT/VUL ALT EGRESS MSN
1
7 SAM site with AGM-154 JSOW
FORD 1 2130Z+40 30-32 As Req’d CAP
Colt 1 F-16C flight (player) FORD 2 2130Z+40 32-34 As Req’d CAP
2
attacks EW Radar site with
GBU-12 SPRFD 1 2135Z+40 30-32 As Req’d SEAD
SPRFD 2 2135Z+40 32-34 As Req’d SEAD
Dodge 1 F-15E flight attacks C3
3 PONT 1 2151Z 20-22 SOUTH STRIKE
node with GBU-31v3 JDAM
COLT 1 2152Z 16-18 SOUTH STRIKE
Tusk 1 A-10C flight attacks ZSU-
4
23 AAA sites with AGM-65 DODGE 1 2153Z 12-14 NORTH STRIKE
TUSK 1 2154Z SRF-12 SOUTH STRIKE
Target Summary
GBU-12
FUZING NSTL
ARM DEL 6 SEC
SGL/PR SGL
Acquire
SPACING 75’ Target
PULSES 2
Release
Weapons
DPI 1, 2, 3 & 4:
Flat Face EW Lase
Radar Site Target /
Weapon
Impact
ZSU-23-4
AAA Egress
DPI 3
DPI 2
DPI 4
DPI 1
DPI 4
DPI 1
N
DPI 2
DPI 3
• Set VHF (COMM 2) radio to CH 1 (127.0) for communications with your flight
• Set UHF (COMM 1) radio to the proper frequency for different mission phases
DEPARTURE
NELLIS ATC
CH 4 : 327.0
SHELL
CH 14 : 241.0
DARKSTAR ARCO
CH 16 : 305.0 CH 15 : 245.0
RECOVERY
NELLIS ATC
CH 4 : 327.0