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Full L4D2 Console Command List

The document contains a list of Left 4 Dead 2 console commands and their descriptions. Some key commands include: - _autosave and _autosavedangerous which automatically save the game with normal or dangerous settings. - _bugreporter_restart which restarts the bug reporter .dll file. - _record which records a demo of gameplay that can be played back incrementally. - Various commands that control camera movement and viewpoint like +camin and -camin. - Commands that control gameplay like buddha which makes survivors take damage but not die. - Commands related to debugging, testing, and development like ai_debug_los for debugging NPC line of sight.

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0% found this document useful (0 votes)
2K views

Full L4D2 Console Command List

The document contains a list of Left 4 Dead 2 console commands and their descriptions. Some key commands include: - _autosave and _autosavedangerous which automatically save the game with normal or dangerous settings. - _bugreporter_restart which restarts the bug reporter .dll file. - _record which records a demo of gameplay that can be played back incrementally. - Various commands that control camera movement and viewpoint like +camin and -camin. - Commands that control gameplay like buddha which makes survivors take damage but not die. - Commands related to debugging, testing, and development like ai_debug_los for debugging NPC line of sight.

Uploaded by

fantic86
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Left for dead 2 Console Commands: _autosave : cmd : : Autosav e _autosavedangerous : cmd : : AutoSav eDangerous _bugreporter_restart : cmd : : Restart

s bug reporter .dll _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdow n and restart the engine. achievement_debug : 0 : , "cheat", "rep", "cl" : T urn on achievement debug msgs. achievement_disable : 0 : , "cheat", "rep", "cl" : T urn off achievements. achievement_status : cmd : : Shows s tatus of all achievement addip : cmd : : Add an IP address to the ban list. adsp_debug : 0 : , "a" : ai_debug_los : 0 : , "sv", "cheat" : NPC Lin e-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlight ed with white bounding boxes. If 2, it'l ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. -alt1 : cmd : : +alt1 : cmd : : -alt2 : cmd : : +alt2 : cmd : : askconnect_accept : cmd : : Accept a redirect request by the server. async_resume : cmd : : async_suspend : cmd : : +attack : cmd : : -attack : cmd : : -attack2 : cmd : : +attack2 : cmd : : audit_save_in_memory : cmd : : Audit t he memory usage and files in the save-to-memory system autosave : cmd : : Autosav e autosavedangerous : cmd : : AutoSav eDangerous autosavedangerousissafe : cmd : : award_achievement : cmd : : Award a n achievement by ID -back : cmd : : +back : cmd : : banid : cmd : : Add a u ser ID to the ban list. banip : cmd : : Add an IP address to the ban list.

bench_end : cmd : : Ends ga thering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. BindToggle : cmd : : Perform s a bind <key> 'increment var <cvar> 0 1 1' blackbox_dump : cmd : : Dump th e contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How lon g an out-of-range Boomer will tolerate being visible before fleeing boomer_vomit_delay : 1 : , "sv", "cheat" : How lon g the Boomer waits before he vomits on his target on Normal difficulty bot_crouch : 0 : , "sv", "cheat" : bot_freeze : 0 : , "sv", "cheat" : bot_mimic : 0 : , "cheat", "rep", "cl" : bot_mimic_spec_buttons : 1 : , "cheat", "cl" : +attack , +jump etc are used for spectator control instead of being passed on to spectat ed bot bot_mimic_yaw_offset : 180 : , "sv", "cheat" : box : cmd : : Draw a debug box. -break : cmd : : +break : cmd : : buddha : 0 : , "sv", "cheat", "nf" : Su rvivors take damage but won't die budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how tra nslucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how tra nslucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width i n pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes

budget_show_averages : 0 : , "a" : enable/ disable averages in the budget panel budget_show_history : 1 : , "a" : turn hi story graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/ disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show th e bug reporting UI. bug_swap : cmd : : Automat ically swaps the current weapon for the bug bait and back again. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Usernam e to use for bugreporter buildcubemaps : cmd : : Rebuild cubemaps. c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : cache_print : cmd : : cache_p rint [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_p rint_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_p rint_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camer a from passing though walls. cam_command : cmd : : Tells c amera to change modes cam_idealdelta : 4 : , "a", "cl" : Control s the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : -camdistance : cmd : : +camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : :

camortho : cmd : : Switch to orthographic camera. -camout : cmd : : +camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests h ull collision detection cast_ray : cmd : : Tests c ollision detection cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searche s for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close c aption linger time. cc_predisplay_time : 0 : , "a", "cl" : Close c aption delay before showing caption. cc_random : cmd : : Emits a random caption cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing im paired players). centerview : cmd : : ch_createairboat : cmd : : Spawn a irboat in front of the player. ch_createjeep : cmd : : Spawn j eep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transit ion to the specified map in single player changelevel_inhibit : 0 : , "sv", "cheat" : changelevel_pause_interval : 8 : , "sv", "cheat" : chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info chooseteam : cmd : : Choose a new team cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_animationinfo : cmd : : Hud ele ment to examine. cl_autohelp : 1 : , "a", "user", "cl" : Auto -help

cl_bob : 0 : , "cheat", "cl" : cl_bobcycle : 0 : , "cheat", "cl" : cl_bobup : 0 : , "cheat", "cl" : cl_buy_favorite : cmd : : Purchas e a favorite weapon/equipment loadout cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_exec ute", "cl" : Skips the error prompt when saving an invalid buy favorite cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_exec ute", "cl" : Skips the prompt when saving a buy favorite in the buy menu cl_buy_favorite_reset : cmd : : Reset f avorite loadouts to the default cl_buy_favorite_set : cmd : : Saves t he current loadout as a favorite cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings cl_cinematiclight_b : 0 : , "cheat", "cl" : cl_cinematiclight_g : 0 : , "cheat", "cl" : cl_cinematiclight_r : 3 : , "cheat", "cl" : cl_cinematiclight_scale : 7 : , "cheat", "cl" : cl_cinematiclight_tonemap : 0 : , "cheat", "cl" : cl_clearhinthistory : cmd : : Clear m emory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/ disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets t he maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correcti on is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force c lock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show de bugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps it s clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps it s clock to the server's. cl_cmdrate : 30 : , "a", "user" : Max num ber of command packets sent to server per second cl_colorblind : 0 : , "a", "cl" : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness. cl_crash : cmd : : Causes a client crash for testing cl_create_server : cmd : : cl_crosshair_alpha : 255 : , "a", "cl" : Crossha ir alpha cl_crosshair_blue : 220 : , "a", "cl" : Crossha ir blue component cl_crosshair_dynamic : 1 : , "a", "cl" : Crossha ir scales based on accuracy cl_crosshair_green : 182 : , "a", "cl" : Crossha ir green component cl_crosshair_red : 138 : , "a", "cl" : Crossha

ir red component cl_crosshair_thickness : 2 : , "a", "cl" : Crossha ir thickness in pixels cl_demo_polish_print_time : cmd : : Show th e demo polish options dialog cl_detail_avoid_force : 0 : , "a", "cl" : force w ith which to avoid players ( in units, percentage of the width of the detail spr ite ) cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fas t to recover position after avoiding players cl_detail_max_sway : 5 : , "a", "cl" : Amplitu de of the detail prop sway cl_detail_multiplier : 1 : , "cheat", "cl" : extra d etails to create cl_disable_ragdolls : 0 : , "cheat", "cl" : cl_downloadfilter : 0 : , "a" : Determi nes which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump pa rticle profiling info to particle_profile.csv cl_dumpplayer : cmd : : Dumps i nfo about a player cl_dumpsplithacks : cmd : : Dump sp lit screen workarounds. cl_ent_absbox : cmd : : Display s the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Display s the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Display s the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For deb ugging, draw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/ disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_find_ent : cmd : : Find an d list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flushentitypacket : 0 : , "cheat" : For deb ugging. Force the engine to flush an entity packet. cl_force_3rd_strike : 0 : , "cheat", "cl" : cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_fullupdate : cmd : : Forces the server to send a full update packet cl_glow_ability_b : 0 : , "cl" : Color o f ability glow

cl_glow_ability_colorblind_b : 1 : , "cl" : Color o f ability glow cl_glow_ability_colorblind_g : 1 : , "cl" : Color o f ability glow cl_glow_ability_colorblind_r : 0 : , "cl" : Color o f ability glow cl_glow_ability_g : 0 : , "cl" : Color o f ability glow cl_glow_ability_r : 1 : , "cl" : Color o f ability glow cl_glow_blur_scale : 3 : , "cheat", "cl" : Control s the size of the halo shown around players and usable items cl_glow_brightness : 1 : , "cheat", "cl" : Brightn ess of player halos cl_glow_force : 255 : , "cheat", "cl" : Forces glows on cl_glow_ghost_infected_b : 1 : , "cl" : Color o f infected ghost glow cl_glow_ghost_infected_g : 0 : , "cl" : Color o f infected ghost glow cl_glow_ghost_infected_r : 0 : , "cl" : Color o f infected ghost glow cl_glow_infected_b : 1 : , "cl" : Color o f infected glow cl_glow_infected_g : 0 : , "cl" : Color o f infected glow cl_glow_infected_r : 0 : , "cl" : Color o f infected glow cl_glow_infected_vomit_b : 0 : , "cl" : Color t he PZs see the IT victim glow cl_glow_infected_vomit_g : 0 : , "cl" : Color t he PZs see the IT victim glow cl_glow_infected_vomit_r : 0 : , "cl" : Color t he PZs see the IT victim glow cl_glow_item_b : 1 : , "cl" : cl_glow_item_far_b : 1 : , "cl" : cl_glow_item_far_g : 0 : , "cl" : cl_glow_item_far_r : 0 : , "cl" : cl_glow_item_g : 0 : , "cl" : cl_glow_item_r : 0 : , "cl" : cl_glow_los_delay : 0 : , "cheat", "rep", "cl" : T ime out of sight before a survivor friend shows up through a wall to a survivor. cl_glow_los_fade_in_time : 0 : , "cheat", "rep", "cl" : T ime after cl_glow_los_delay before a survivor friend shows up fully through wall . cl_glow_los_fade_out_time : 0 : , "cheat", "rep", "cl" : T ime after cl_glow_los_delay before a survivor friend goes away cl_glow_noise : 1 : , "cheat", "cl" : Is Surv ivor glow seen by infected based on noise? cl_glow_survivor_b : 1 : , "cl" : Color o f survivor team mate glow cl_glow_survivor_g : 0 : , "cl" : Color o f survivor team mate glow cl_glow_survivor_health_high_b : 0 : , "cl" : Color t he Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_r : 0 : , "cl" : Color

the Infected see Survivors when their health is high cl_glow_survivor_health_high_g : 0 : , "cl" : Color t he Infected see Survivors when their health is high cl_glow_survivor_health_high_r : 0 : , "cl" : Color t he Infected see Survivors when their health is high cl_glow_survivor_health_low_b : 0 : , "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_b : 0 : , "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_g : 0 : , "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_r : 0 : , "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_g : 0 : , "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_r : 0 : , "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_med_b : 0 : , "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_b : 0 : , "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_g : 0 : , "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_r : 0 : , "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_g : 0 : , "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_r : 0 : , "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_hurt_b : 0 : , "cl" : Color o f survivor team mate glow when incapacitated cl_glow_survivor_hurt_g : 0 : , "cl" : Color o f survivor team mate glow when incapacitated cl_glow_survivor_hurt_r : 1 : , "cl" : Color o f survivor team mate glow when incapacitated cl_glow_survivor_r : 0 : , "cl" : Color o f survivor team mate glow cl_glow_survivor_vomit_b : 0 : , "cl" : Color t he Survivors see the IT victim glow cl_glow_survivor_vomit_g : 0 : , "cl" : Color t he Survivors see the IT victim glow cl_glow_survivor_vomit_r : 1 : , "cl" : Color t he Survivors see the IT victim glow cl_glow_thirdstrike_item_b : 0 : , "cl" : cl_glow_thirdstrike_item_colorblind_b : 1 : , "cl" : cl_glow_thirdstrike_item_colorblind_g : 1 : , "cl" : cl_glow_thirdstrike_item_colorblind_r : 0 : , "cl" : cl_glow_thirdstrike_item_g : 0 : , "cl" : cl_glow_thirdstrike_item_r : 1 : , "cl" : cl_hidemenu_spawnclass_boomer : 5 : , "a", "cl", "ss" : cl_hidemenu_spawnclass_boomer2 : 0 : , "a", "cl", "ss_added" : cl_hidemenu_spawnclass_hunter : 5 : , "a", "cl", "ss" : cl_hidemenu_spawnclass_hunter2 : 0 : , "a", "cl", "ss_added" : cl_hidemenu_spawnclass_smoker : 5 : , "a", "cl", "ss" : cl_hidemenu_spawnclass_smoker2 : 0 : , "a", "cl", "ss_added" : cl_hidemenu_spawnmode : 5 : , "a", "cl", "ss" : cl_hidemenu_spawnmode2 : 0 : , "a", "cl", "ss_added" : cl_ideal_spec_mode : 5 : , "user", "server_can_exec ute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) cl_idealpitchscale : 0 : , "a", "cl" :

cl_ignorepackets : 0 : , "cheat" : Force c lient to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets th e interpolation amount (bounded on low side by server interp ratio settings). cl_interp_ratio : 2 : , "user", "cl" : Sets th e interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Languag e (from HKCU\Software\Valve\Steam\Language) cl_leafsystemvis : 0 : , "cheat", "cl" : cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_logofile : 0 : , "a" : Spraypo int logo decal. cl_max_joinable_players : 2 : , "cheat" : Number of players this client is allowed to join to the game. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max dis tance from the camera at which things will be rendered cl_menuduration : 10 : , "a", "cl" : Client menus will hide after this many seconds (-1 disables) cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while conne cted to a server. cl_mouselook2 : 1 : , "a", "user", "cl", "ss_a dded" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows p anel animation variables: <panelname blank for all panels>. cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particles_dump_effects : cmd : : cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump en tity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump in fo about this entity to screen. cl_perf_wizard_enable : 1 : , "a", "cl" : Enables a performance-tuning wizard cl_phys_timescale : 1 : , "cheat", "cl" : Sets th e scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show pr ecache info (client). cl_pred_track : cmd : : <entind ex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "cheat", "user", "cl" :

Perform client side prediction. cl_predictioncopy_describe : cmd : : Describ e datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show wh ich entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets th e gravity client-side ragdolls cl_ragdoll_limit : 20 : , "a", "cl" : Maximum number of ragdolls to show (-1 disables limit) cl_reloadpostprocessparams : cmd : : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay i n seconds before the client will resend the 'connect' attempt cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_demo_polish_options_dlg : cmd : : Show th e demo polish options dialog cl_show_path : 1 : , "a", "cl" : cl_showanimstate : -1 : , "cheat", "cl" : Show th e (client) animation state for the specified entity (-1 for none). cl_showanimstate_activities : 1 : , "cheat", "cl" : Show ac tivities in the (client) animation state display. cl_showents : cmd : : Dump en tity list to console. cl_showevents : 0 : , "cheat" : Print e vent firing info in the console cl_showfps : 0 : , "cl" : Draw fp s meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS a nd Log to file ) cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help cl_showpluginmessages : 1 : , "a" : Allow p lugins to display messages to you cl_showpos : 0 : , "cl" : Draw cu rrent position at top of screen cl_showposeparams : 1 : , "cheat", "cl" : cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smoke_color_percent : 0 : , "cheat", "cl" : cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print s oundscapes cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print o rigin in script format cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_timeout : 30 : , "a" : After t his many seconds without receiving a packet from the server, the client will dis connect itself

cl_updaterate : 20 of packets per second of updates you are requesting cl_updatevisibility : cmd visibility bits. cl_upspeed : 320 cl_use_update_interval : 0 tween use target updates cl_view : cmd view entity index. cl_viewtarget_debug : 0 cl_viewtarget_offset : 0 cl_viewtarget_player : 0 d person spec looking into target's eyes cl_winddir : 0 effects wind direction angle cl_windspeed : 0 effects wind speed scalar cl_witch_light_brightness : 5 cl_witch_light_color_b : 0 cl_witch_light_color_g : 0 cl_witch_light_color_r : 255 cl_witch_light_cone : 45 cl_witch_light_debug : 0 cl_witch_light_enable : 1 cl_witch_light_offset_x : 10 cl_witch_light_offset_y : 0 cl_witch_light_offset_z : 35 cl_witch_light_offset_z_max : 30 cl_witch_light_radius : 60 cl_wpn_sway_scale : 1 claw_force : 240 orce with witch the claw shoves other zombies away claw_plays_hit_anims : 0 lay the new hit anims for debugging? claw_range : 52 ange of the Claw weapon claw_range_down : 70 ange of the Claw weapon when looking straight down, om your eyes. claw_swing_duration : 0 claw_swing_interval : 1 claw_swing_miss_interval : 0 clear : cmd ll console output. clear_attribute : cmd given attribute from all areas in the selected set. clear_debug_overlays : cmd debug overlays clientport : 27005 me client port closecaption : 1 close captioning. cmd : cmd command to server. cmd1 : cmd erinfo string for split screen player in slot 1 cmd2 : cmd erinfo string for split screen player in slot 2 cmd3 : cmd erinfo string for split screen player in slot 3

: , "a", "user" from the server :

: Number : Updates

: , "cheat", "cl" : : , "cheat", "cl" : Time be : : Set the

: , "cheat", "cl" : : , "cheat", "cl" : : , "cheat", "cl" : Lock 3r : , "cheat", "cl" : Weather : , "cheat", "cl" : Weather : : : : : : : : : : : : : : , , , , , , , , , , , , , , "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "rep", "cl" : F

: , "cheat", "rep", "cl" : P : , "cheat", "rep", "cl" : R : , "cheat", "rep", "cl" : R so it can reach your feet fr : , "cheat", "rep", "cl" : : , "cheat", "rep", "cl" : : , "cheat", "rep", "cl" : : : Clear a : : : : , "a", "user" : : : : : Remove : clears : Host ga : Enable : Forward : sets us : sets us : sets us

cmd4 : cmd : : sets us erinfo string for split screen player in slot 4 collision_test : cmd : : Tests c ollision system colorcorrectionui : cmd : : Show/hi de the color correction tools UI. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <op tional attached model name> commentary_testfirstrun : cmd : : con_enable : 1 : , "a" : Allows the console to be activated. condump : cmd : : dump th e text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. crash : cmd : : Cause t he engine to crash (Debug!!) create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error crosshair : 1 : , "a", "cl" : cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_Show StateTransitions <ent index or -1 for all>. Show player state transitions. current_flow_distance : cmd : : Reports the flow distance for the local player cvarlist : cmd : : Show th e list of convars/concommands. dbghist_addline : cmd : : Add a l ine to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump th e debug history to the console. Format: <category id> Categories: 0: En tity I/O 1: AI Decisions 2: Sc debug_visibility_monitor : 0 : , "sv", "cheat" : debug_zombie_panel : 0 : , "cheat", "cl" : -1 = To o Far 1 = Tank 2 = Someone else tank debugsystemui : cmd : : Show/hi de the debug system UI. default_fov : 90 : , "cheat", "cl" : demo_gototick : cmd : : Skips t o a tick in demo. demo_pause : cmd : : Pauses demo playback. demo_polish_auto_polish : 1 : , "cheat", "cl" : When en abled will cause a recorded demo to be polished automatically on end record. demo_polish_bone_test_index : -1 : , "cheat", "cl" : Test bo ne index. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets de mo replay speed.

demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print d emo sequence list. demos : cmd : : Demo de mo file sequence. demoui : cmd : : Show/hi de the demo player UI. +demoui2 : cmd : : Bring t he advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send th e advanced demo player UI (demoui2) to background. demoui2 : cmd : : Show/hi de the advanced demo player UI (demoui2). devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show al l convars which are not at their default values. director_ai_tanks : 0 : , "sv", "cheat" : director_build_up_min_interval : 15 : , "sv", "cheat" : director_convert_pills : 1 : , "sv", "cheat" : director_convert_pills_critical_health : 50 : , "sv", "cheat" : director_debug : 0 : , "sv", "cheat" : director_debug_scavenge_items : 0 : , "sv", "cheat" : director_debug_threat_placement : 0 : , "sv", "cheat" : director_finale_infinite : 0 : , "sv", "cheat" : Never b ring in a rescue vehicle. director_finale_item_cluster_count : 3 : , "sv", "cheat" : How man y clusters of items will be populated in the finale director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue. director_finale_mob_max_interval : 45 : , "sv", "cheat" : director_finale_mob_min_interval : 5 : , "sv", "cheat" : director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How lon g a 'relax' wave lasts during the finale director_finale_stage_delay : 5 : , "sv", "cheat" : director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur director_force_tank : 0 : , "sv", "cheat" : director_force_versus_start : cmd : : Force s tart the versus game, so PZs can spawn even if survivors are still in the safe r oom director_force_witch : 0 : , "sv", "cheat" : director_gas_can_density : 6 : , "sv", "cheat" : Items p er 100 yards square director_impossible_retry : 1 : , "sv", "cheat" : director_ingress_range : 3000 : , "sv", "cheat" : director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", " cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "ch eat" : All survivors must be below this intensity during RELAX for wandering zo

mbies to be spawned director_intensity_relax_threshold : 0 : , "sv", "cheat" : All sur vivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold : 0 : , "cheat", "rep", "cl" : director_item_cluster_range : 50 : , "sv", "cheat" : Scaveng e items of the same kind that are this close to each other are considered a sing le 'cluster' for population purposes director_molotov_density : 6 : , "sv", "cheat" : Items p er 100 yards square director_must_create_all_scavenge_items : 0 : , "sv", "cheat" : director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario director_no_human_zombies : 1 : , "rep", "cl" : Prevent s humans from joining the zombie team director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots director_oxygen_tank_density : 6 : , "sv", "cheat" : Items p er 100 yards square director_pain_pill_density : 6 : , "sv", "cheat" : Items p er 100 yards square director_panic_forever : 0 : , "sv", "cheat" : Panic e vents never end director_pipe_bomb_density : 6 : , "sv", "cheat" : Items p er 100 yards square director_pistol_density : 4 : , "sv", "cheat" : Items p er 100 yards square director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density : 6 : , "sv", "cheat" : Items p er 100 yards square director_ready_duration : 60 : , "sv", "cheat" : If nonz ero, survivor team has this amount of time to get ready before starting out director_ready_radius : 300 : , "sv", "cheat" : The dis tance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel : 3000 : , "sv", "cheat" : director_relax_max_interval : 45 : , "sv", "cheat" : director_relax_min_interval : 30 : , "sv", "cheat" : director_report : cmd : : Prints a snapshot of the director's state director_scavenge_item_override : 0 : , "sv", "cheat" : Overrid e map-specified item densities with cvar values for tuning director_short_finale : 0 : , "sv", "cheat" : Short f inale for testing escape vehicles director_show_intensity : 0 : , "cheat", "cl" : director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" : director_special_finale_offer_length : 10 : , "sv", "cheat" : How lon g is given to a player to accept the offer of a special zombie during the finale . director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" : director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" : director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" : director_special_original_offer_length : 30 : , "sv", "cheat" : How lon g is given to the first player to accept the offer of a special zombie.

director_special_respawn_interval : 45 : , "sv", "cheat" : director_spectate_specials : 0 : , "sv", "cheat" : Allow s pectating zombies director_start : cmd : : Restore s spawning of all wanderers, mobs, specials, and bosses director_stop : cmd : : Shuts o ff all wanderers, mobs, specials, and bosses director_sustain_peak_max_time : 5 : , "sv", "cheat" : director_sustain_peak_min_time : 3 : , "sv", "cheat" : director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" : director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min tim e after leaving a checkpoint that a tank can spawn director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery director_tank_max_interval : 500 : , "sv", "cheat" : director_tank_min_interval : 350 : , "sv", "cheat" : director_tank_offer_debug : 0 : , "sv", "cheat" : director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats director_threat_max_separation : 5000 : , "sv", "cheat" : director_threat_min_separation : 5000 : , "sv", "cheat" : director_threat_radius : 1000 : , "sv", "cheat" : director_transition_timeout : 60 : , "sv", "cheat" : Duratio n (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time : 20 : , "sv", "cheat" : Duratio n (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If nonzero when a map loads, dynamic props won't be loaded disable_static_prop_loading : 0 : , "cheat" : If nonzero when a map loads, static props won't be loaded disconnect : cmd : : Disconn ect game from server. display_elapsedtime : cmd : : Display s how much time has elapsed since the game started display_game_events : 0 : , "cheat" : dlight_debug : cmd : : Creates a dlight in front of the player drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws l ine between two 3D Points. Green if no collision Red is collides with somethin g Arguments: x1 y1 z1 x2 y2 z2 dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_exec ute" : dsp_reload : cmd : : dsp_slow_cpu : 0 : , "a", "demo" : dsp_volume : 0 : , "a", "demo" : dti_flush : cmd : : Write o ut the datatable instrumentation files (you must run with -dti for this to work) . +duck : cmd : : -duck : cmd : :

dump_entity_sizes : cmd : : Print s izeof(entclass) dump_globals : cmd : : Dump al l global entities/states dump_player_reports : cmd : : Dump al l player reports to the console for debugging. dump_pz_data : cmd : : Dump PZ data dumpentityfactories : cmd : : Lists a ll entity factory names. dumpeventqueue : cmd : : Dump th e contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump th e contents of the game string table to the console. dumpsavedir : cmd : : List th e contents of the save directory in memory dumpstringtables : cmd : : Print s tring tables to console. echo : cmd : : Echo te xt to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disable s the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmovie : cmd : : Stop re cording movie frames. endround : cmd : : End the current round. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Display s the total bounding box for the given entity(s) in green. Some entites will al so display entity specific overlays. Ar ent_attachments : cmd : : Display s the attachment points on an entity. Arguments: {entity_name} / {class_name } / no argument picks what player is loo ent_autoaim : cmd : : Display s the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Display s the movement bounding box for the given entity(ies) in orange. Some entites w ill also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expi re. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Fo rmat: ent_keyvalue <entity id> <key1>=<v

ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the ent ity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visuali zes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients targ et entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on proces sing of all message will stop. Any mess ent_pivot : cmd : : Display s the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red) . Arguments: {entity_name} / {class ent_rbox : cmd : : Display s the total bounding box for the given entity(s) in green. Some entites will al so display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument p icks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setang : cmd : : Set ent ity angles ent_setname : cmd : : Sets th e targetname of the given entity(s) Arguments: {new entity name} {entity_nam e} / {class_name} / no argument picks wh ent_setpos : cmd : : Move en tity to position ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Argu ments: {entity_name} / {class_name} / ent_step : cmd : : When 'e nt_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Telepor t the specified entity to where the player is looking. Format: ent_teleport <en tity name> ent_text : cmd : : Display s text debugging information about the given entity(ies) on top of the entity (S ee Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Display s the eye position for the given entity(ies) in red. Arguments: {entity_name } / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit th e engine. explode : cmd : : Kills t he player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> fade_crosshair : cmd : : Fades t

he prop being looked at fade_immediately : 0 : , "sv", "cheat" : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over th e given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the give n number of seconds. find : cmd : : Find co ncommands with the specified string in their name/help text. find_ent : cmd : : Find an d list all entities with classnames or targetnames that contain the specified su bstring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find co ncommands by flags. firetarget : cmd : : first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal first_aid_kit_max_heal : 100 : , "cheat", "rep", "cl" : first_aid_kit_range : 100 : , "cheat", "rep", "cl" : first_aid_kit_use_duration : 5 : , "cheat", "rep", "cl" : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show de bug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : T urns off interactive fish behavior. Fish become immobile and unresponsive. flush : cmd : : Flush u nlocked cache memory. flush_locked : cmd : : Flush u nlocked and locked cache memory. fly_add_keyframe : cmd : : fly_clear_all_keyframes : cmd : : fly_show_path : cmd : : fly_start : cmd : : fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrid es the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : force_centerview : cmd : : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward : cmd : : +forward : cmd : : foundry_engine_get_mouse_control : cmd : : Give th e engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give th

e control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Ha mmer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_desired : 90 : , "user", "cl", "ss" : Set s the base field-of-view. fov_desired2 : 90 : , "user", "cl", "ss_added" : Sets the base field-of-view. fs_printopenfiles : cmd : : Show al l files currently opened by the engine. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "rep", "cl" : g15_dumpplayer : cmd : : Spew pl ayer data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitec h G-15 Keyboard update interval. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_physcannon : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_reload_lessons : cmd : : Shuts d own all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to s how update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gamemenucommand : cmd : : Issue g ame menu command. gameui_activate : cmd : : Shows t he game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides t he game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an

arbitrary Dialog. gamma_dialog : cmd : : Opens t he gamma adjustment dialog getpos : cmd : : dump po sition and angles to the console getpos_exact : cmd : : dump or igin and angles to the console give : cmd : : Give it em to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear t he back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_ set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = O N, 2 = DEAD). go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over. god : 0 : , "sv", "cheat", "nf" : Su rvivors don't take damage -graph : cmd : : +graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list <index> hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affec ted by constraints). Also excludes entit heartbeat : cmd : : Force h eartbeat of master servers help : cmd : : Find he lp about a convar/concommand. hide_message_panel : cmd : : Hides t he message panel hideconsole : cmd : : Hide th e console. hidehud : 0 : , "cheat", "cl" : bitmask : 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssui t, 64=misc, 128=chat, 256=crosshair, 512 hidepanel : cmd : : Hides a viewport panel <name> host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_map : 0 : : Current map name. host_runofftime : cmd : : Run off some time without rendering/updating sounds host_sleep : 0 : , "cheat" : Force t he host to sleep a certain number of milliseconds each frame. host_timescale : 1 : , "cheat", "rep" : Prescal e the clock by this amount. host_writeconfig : cmd : : Store c urrent settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store c urrent settings to config.cfg (or specified .cfg file) with first param as split

screen index. hostfile : 0 : , "sv" : The HOS T file to load. hostip : -1062731456.000 : : Host game server ip hostname : 0 : : Hostnam e for server. hostport : 27015 : : Host ga me server port hud_classautokill : 1 : , "a", "cl" : Automat ically kill player after choosing a new playerclass. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_takesshots : 0 : , "a", "cl" : Auto-sa ve a scoreboard screenshot at the end of a map. hud_targetid_rangefinder : 0 : , "cheat", "cl" : shows r ange for different masks hunter_committed_attack_range : 75 : , "sv", "cheat" : hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" : hunter_pounce_air_speed : 700 : , "sv", "cheat" : hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range : 500 : , "sv", "cheat" : If vict im is this close, crouch and get ready hunter_pz_claw_dmg : 10 : , "cheat", "rep", "cl" : A mount of damage done by a PZ hunter's regular melee attack hurtme : cmd : : Hurts t he player. Arguments: <health to lose> impulse : cmd : : in_forceuser : 0 : , "cheat" : Force u ser input to this split screen player. incrementvar : cmd : : Increme nt specified convar value. inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : inferno_damage : 40 : , "sv", "cheat" : Damage per second inferno_debug : 0 : , "sv", "cheat" : inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For thi s long, FF is credited back to the thrower. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time be tween spawning flames for first fire inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point inferno_particles : 0 : , "cheat", "rep", "cl" : inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duratio n each new flame will attempt to spawn new flames

inferno_scorch_decals : 0 : , "sv", "cheat" : inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent inferno_surface_offset : 20 : , "sv", "cheat" : inferno_velocity_decay_factor : 0 : , "sv", "cheat" : inferno_velocity_factor : 0 : , "sv", "cheat" : inferno_velocity_normal_factor : 0 : , "sv", "cheat" : intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero intensity_enemy_death_far_range : 500 : , "sv", "cheat" : intensity_enemy_death_near_range : 150 : , "sv", "cheat" : intensity_factor : 0 : , "sv", "cheat" : How qui ckly intensity increases intensity_lock : -1 : , "sv", "cheat" : Lock pl ayers' intensities at this value +invaction : cmd : : -invaction : cmd : : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrid es IP for multihomed hosts jal_quick_entry : cmd : : Debug e ntry point +jlook : cmd : : -jlook : cmd : : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_advanced : 0 : , "a", "cl" : joy_advaxisr : 0 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 0 : , "a", "cl" : joy_advaxisy : 0 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The sti ck range where autoaim dampening is applied. 0 = off joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_circle_correct : 1 : , "a", "cl" : joy_diagonalpov : 0 : , "a", "cl" : POV man ipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl", "ss" : Whethe r to invert the Y axis of the joystick for looking. joy_inverty2 : 0 : , "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking. joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2 : 0 : , "a", "cl", "ss_added" : Which stick controls movement (0 is left stick) joy_name : 0 : , "a", "cl" : joy_pitchsensitivity : 1 : , "a", "cl", "ss" :

joy_pitchsensitivity2 : 1 : , "a", "cl", "ss_added" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Moveme nt' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4= power function(i.e., pow(x,1/sensitivity joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joy_yawsensitivity2 : -1 : , "a", "cl", "ss_added" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. -jump : cmd : : +jump : cmd : : kdtree_test : cmd : : Tests s patial partition for entities queries. key_findbinding : cmd : : Find ke y bound to specified command string. key_listboundkeys : cmd : : List bo und keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kick_transitioning : cmd : : Kick a transitioning player by userID kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills t he player with generic damage killserver : cmd : : Shutdow n the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> -klook : cmd : +klook : cmd : lastinv : cmd : -left : cmd : +left : cmd : left_4_dead_radio : 0 : , "sv", "cheat" light_crosshair : cmd : xture color at crosshair lightcache_maxmiss : 2 : , "cheat" lightprobe : cmd : the lighting environment. Creates a cubemap and a file indicating the hting in a subdirectory called 'material linefile : cmd : map leak data from .lin file : : : : : : : Show te : : Samples local lig : Parses

listdemo : cmd : : List de mo file contents. listid : cmd : : Lists b anned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List al l the issues that can be voted on. listmodels : cmd : : List lo aded models. listRecentNPCSpeech : cmd : : Display s a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loadcommentary : cmd : : loader_dump_table : cmd : : -lobby : cmd : : +lobby : cmd : : log : cmd : : Enables logging to file, console, and udp < on off >. logaddress_add : cmd : : Set add ress and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List al l addresses currently being used by logaddress. -lookdown : cmd : : +lookdown : cmd : : -lookspin : cmd : : +lookspin : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lower_body_debug : 0 : , "cheat", "cl" : m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch res cale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , "a", "cl" : Mouse m ove is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mou se move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_filter2 : 0 : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse f orward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.

m_pitch2 : 0 : , "a", "cl", "ss_added" : Mouse pitch factor. m_side : 0 : , "a", "cl" : Mouse s ide factor. m_yaw : 0 : , "a", "cl" : Mouse y aw factor. map : cmd : : Start p laying on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start p laying, with commentary, on a specified map. map_edit : cmd : : map_showspawnpoints : cmd : : Shows p layer spawn points (red=invalid) maps : cmd : : Display s list of maps. mark : cmd : : Set att ribute of selected area. mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" : mat_bloom_scalefactor_scalar : 0 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bumpbasis : 0 : , "cheat" : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_configcurrent : cmd : : show th e current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open th e material under the crosshair in the editor defined by mat_crosshair_edit_edito r mat_crosshair_explorer : cmd : : open th e material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print t he material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activat es debugging spew for a specific material. mat_debug_bloom : 0 : , "cheat", "cl" : mat_debugalttab : 0 : , "cheat" : mat_drawflat : 0 : , "cheat" : mat_drawwater : 1 : , "cheat", "cl" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_dynamiclightmaps : 0 : , "cheat" : mat_edit : cmd : : Bring u p the material under the crosshair in the editor mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastnobump : 0 : , "cheat" : mat_fillrate : 0 : , "cheat" : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_tonemap_scale : 0 : , "cheat" : mat_forcedynamic : 0 : , "cheat" : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force f rame syncing to lock a managed texture. mat_fullbright : 0 : , "cheat" :

mat_grain_scale_override : 0 : , "a" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open . mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows m aterial system info mat_leafvis : 0 : , "cheat" : Draw wi reframe of current leaf mat_loadtextures : 1 : , "cheat" : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_measurefillrate : 0 : , "cheat" : mat_monitorgamma_tv_enabled : 0 : , "a" : mat_morphstats : 0 : , "cheat" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The que ue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority : 1 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves c urrent video configuration to the registry mat_setvideomode : cmd : : sets th e width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Dis play the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showmaterials : cmd : : Show ma terials. mat_showmaterialsverbose : cmd : : Show ma terials (verbose version). mat_showtextures : cmd : : Show us ed textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_softwareskin : 0 : , "cheat" : mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print a ll vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing

mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to m aterial content files mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Ori ginal Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 1 : , "cheat", "cl" : mat_tonemap_percent_target : 45 : , "cheat", "cl" : mat_viewportscale : 1 : , "cheat", "cl" : Scale d own the main viewport (to reduce GPU impact on CPU profiling) mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : matchmakingport : 27025 : : Host Ma tchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump me mory stats to text file. mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_test : cmd : : mem_vcollide : cmd : : Dumps t he memory used by vcollides memory : cmd : : Print m emory stats. memory_diff : cmd : : show me mory stats relative to snapshot memory_list : cmd : : dump me mory list (linux only) memory_mark : cmd : : snapsho t current allocation status memory_status : cmd : : show me mory stats (linux only) +menuAccept : cmd : : -menuAccept : cmd : : +menuDown : cmd : : -menuDown : cmd : : menuselect : cmd : : menusel ect +menuUp : cmd : : -menuUp : cmd : : messagemode : cmd : : Talk to team messagemode2 : cmd : : Talk to everyone minisave : cmd : : Saves g

ame (for current level only!) mission_reload : cmd : : Reload the mission description. mission_save : cmd : : Save th e mission description. mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" : mix_dynamic_debug_CI : 0 : , "sv", "cheat" : mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" : mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" : mm_add_item : cmd : : Add a s tats item mm_add_player : cmd : : Add a p layer mm_joinreply_waittime : 3 : : mm_message : cmd : : Send a message to all remote clients mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump se ssion information mm_stats : cmd : : mm_use_datacenter_ping_min : 400 : , "cheat" : mm_use_local_dedicated_server : 1 : , "cheat" : motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect. motd_intros : 15 : , "a", "cl" : motdfile : 0 : , "sv" : The MOT D file to load. +mouse_menu : cmd : : Opens a menu while held -mouse_menu : cmd : : Execute s the highlighted button on the radial menu (if cl_fastradial is 1) +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup c orrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_disable_autokick : cmd : : Prevent s a userid from being auto-kicked mp_forcerespawnplayers : cmd : : Force a ll players to respawn. mp_forcewin : cmd : : Forces team to win mp_scrambleteams : cmd : : Scrambl e the teams and restart the game mp_switchteams : cmd : : Switch teams and restart the game ms_dedicated_search_timeout : 30 : , "cheat", "cl" : How lon g (seconds) to search for a dedicated server before falling back to listen serve r. ms_dump_netConnections : cmd : : Dump co nnection information ms_dumpref : cmd : : Prints a dump of the ref counts of various match objects ms_force_dedicated_server : 0 : , "cheat", "cl" : Forces

specified ip:port to be used for dedicated server. ms_force_search_fail_dedicated_server : 0 : , "cheat", "cl" fails, so host locally ms_friends_start_find : cmd : ind All Friends ms_friends_stop_find : cmd : nd All Friends ms_search_nobackground : 0 : , "cheat", "cl" ackground searches will occur ms_search_timeout : 180 : , "cheat", "cl" g (seconds) to search for a live game before auto canceling. ms_state : cmd : a dump of the current state of the local players multiplayerendgame : cmd : l of the connected clients and take them to the end game state. multvar : cmd : y specified convar value. music_calm_min_interval : 45 : , "sv", "cheat" time between DisturbingAtmosphere performances music_dynamic_action_decay : 10 : , "sv", "cheat" music_dynamic_ambient_decay : 7 : , "sv", "cheat" music_dynamic_ambient_in_max : 0 : , "sv", "cheat" music_dynamic_ambient_in_min : 0 : , "sv", "cheat" music_dynamic_ambient_out_max : 1 : , "sv", "cheat" music_dynamic_ambient_out_min : 0 : , "sv", "cheat" music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" music_dynamic_asg_speed : 1 : , "sv", "cheat" music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" music_dynamic_attack_CI_num : 30 : , "sv", "cheat" music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" music_dynamic_calm_decay : 15 : , "sv", "cheat" music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" music_dynamic_damage_decay : 10 : , "sv", "cheat" music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" music_dynamic_damage_duck_max : 0 : , "sv", "cheat" music_dynamic_damage_duck_min : 0 : , "sv", "cheat" music_dynamic_damage_increment : 0 : , "sv", "cheat" music_dynamic_debug : 0 : , "sv", "cheat" rameter meters music_dynamic_dodamage_decay : 4 : , "sv", "cheat" music_dynamic_dodamage_increment : 0 : , "sv", "cheat" music_dynamic_gunfire_decay : 1 : , "sv", "cheat" music_dynamic_gunfire_increment : 0 : , "sv", "cheat" music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" music_dynamic_melee_speed : 2 : , "sv", "cheat" music_dynamic_mgun_speed : 0 : , "sv", "cheat" music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" music_dynamic_mob_action_decay : 15 : , "sv", "cheat" music_dynamic_mob_action_increment : 0 : , "sv", "cheat"

: search : Start F : Stop Fi : 1: no b : How lon : Prints : Take al : Multipl : Minimum : : : : : : : : : : : : : : : : : : : : : : : : : : Draw pa : : : : : : : : : : : : : :

music_dynamic_mob_action_max : 1 : , music_dynamic_mob_action_min : 0 : , music_dynamic_mob_choir_BPM : 90 : , music_dynamic_mob_choir_interval_beats : 16 : , music_dynamic_mob_choir_interval_randmultmax : 3 music_dynamic_mob_damage_max : 1 : , music_dynamic_mob_damage_min : 0 : , music_dynamic_mob_decay : 15 : , music_dynamic_mob_increment : 0 : , music_dynamic_mob_large : 49 : , g a large mob music_dynamic_mob_max : 1 : , music_dynamic_mob_med : 29 : , g a med mob music_dynamic_mob_min : 0 : , music_dynamic_mob_size : 25 : , g a mob this large can play music music_dynamic_mob_small : 20 : , g a small mob music_dynamic_mobstop_size : 8 : , mob gets to this size we think about stopping the music music_dynamic_on : 1 : , music_dynamic_pistol_speed : 0 : , music_dynamic_play : cmd : music_dynamic_psg_speed : 2 : , music_dynamic_PZ_BPM : 80 : , music_dynamic_PZ_interval_randmultmax : 5 : , music_dynamic_rifle_speed : 0 : , music_dynamic_scanmobstop_size : 3 : , e less than this many of a mob, music stops music_dynamic_SI_close_distmax : 1200 : , music_dynamic_SI_far_distmin : 1800 : , music_dynamic_SI_inrange_distmax : 2400 : , music_dynamic_smg_speed : 0 : , music_dynamic_smoker_interval_beats : 5 : , music_dynamic_solosuccess_damagemin : 0 : , music_dynamic_solosuccess_decay : 4 : , music_dynamic_solosuccess_increment : 1 : , music_dynamic_stop_playing : cmd : music_dynamic_threat_decay : 6 : , music_dynamic_update_interval : 0 : , l between music status/action update music_dynamic_witch_alert_interval : 37 : , music_dynamic_witch_near_max : 1800 : , music_dynamic_witch_near_min : 360 : , music_intensity_override : -1 : , verrides the player's music intensity track for testing music_intensity_threshold : 0 : , music_large_area_reveal_repeat_threshold : 60 : , imum time in seconds between performances of this music music_large_area_reveal_threshold : 500000 : , h new area must be revealed to trigger the reveal music music_manager : 1 : , he new music manager system. music_master_debug : 0 : , music_master_tag_threshold : 0 : , music_min_pending_threat_time : 10 : , time until the next mob or boss. Used when deciding to music_min_safe_time : 3 : ,

"sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : : , "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : Spawnin "sv", "cheat" : "sv", "cheat" : Spawnin "sv", "cheat" : "sv", "cheat" : Spawnin "sv", "cheat" : Spawnin "sv", "cheat" : When a "sv", "cheat" : "sv", "cheat" : : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : When se "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", : : : : : : : : : "sv", "cheat" : "sv", "cheat" : interva "sv", "cheat" : "sv", "cheat" : "sv", "cheat" : "cheat", "rep", "cl" : O "cheat", "rep", "cl" : "sv", "cheat" : The min "sv", "cheat" : How muc "sv", "cheat" : Using t "cheat", "cl" : "cheat", "cl" : "sv", "cheat" : Minimum play MomentOfSilence "sv", "cheat" : Minimum "cheat" "cheat" "cheat" "cheat" "cheat" "cheat" "cheat" "cheat"

time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint music_print : cmd : : client muzzleflash_light : 1 : , "a", "cl" : name : 0 : , "a", "user", "print", "s erver_can_execute", "ss" : Current user name name2 : 0 : , "a", "user", "print", "s erver_can_execute", "ss_added" : Current user name nav_add_to_selected_set : cmd : : Add cur rent area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add spe cified area id to the selected set. nav_analyze : cmd : : Re-anal yze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA co lor to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max are a size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the oppo site corner to the desired location and nav_begin_selecting : cmd : : Start c ontinuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin s hifting the Selected Set. nav_build_ladder : cmd : : Attempt s to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans t he maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops a ll selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear t he selected set. nav_clear_walkable_marks : cmd : : Erase a ny previously placed walkable positions. nav_compress_id : cmd : : Re-orde rs area and ladder ID's so they are continuous. nav_connect : cmd : : To conn ect two Areas, mark the first Area, highlight the second Area, then invoke the c onnect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower t he selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places

the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise t he selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four cor ners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true , nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_debug_finale_area : 0 : , "sv", "cheat" : Show ex tents of finale area and selected finale center nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disc onnect two Areas, mark an Area, highlight a second Area, then invoke the disconn ect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit : 500 : , "sv", "cheat" : The max imum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_selecting : cmd : : Stop co ntinuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selecti on, use this command again. nav_fog_edit : 0 : , "sv", "cheat" : nav_fog_mark : cmd : : Sets fo g value for selected areas. nav_fog_pick : cmd : : Sets fo g value for selected areas. nav_fog_print_used : cmd : : Prints out the list of fog names used in the map. nav_fog_replace : cmd : : Replace s the first fog name with the second in the map. nav_fog_select_place : cmd : : Selects all areas with the given fog place. nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument i s given, the current Fog is set. nav_gen_cliffs_approx : cmd : : Mark cl iff areas, post-processing approximation nav_generate : cmd : : Generat e a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogen erate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert

obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generat e a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_gui : cmd : : Opens t he nav editing GUI nav_gui_rebuild : 0 : , "sv", "cheat" : Rebuild s the nav ui windows from scratch every time they're opened nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips t he selected ladder's direction. nav_load : cmd : : Loads t he Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops t he marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks t he Area or Ladder under the cursor for manipulation by subsequent editing comman ds. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Paint ing. nav_mark_walkable : cmd : : Mark th e current location as a walkable position. These positions are used as seed loca tions when sampling the map to generate nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merg e two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_obscure_range : 400 : , "sv", "cheat" : nav_place_floodfill : cmd : : Sets th e Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists a ll place names used in the map. nav_place_pick : cmd : : Sets th e current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replace s all instances of the first place with the second place. nav_place_set : cmd : : Sets th e Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_print_visibility_info : cmd : : Dumps s ome visibility-related data to the console. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collecti on and testing. nav_recall_selected_set : cmd : : Re-sele

cts the stored selected set. nav_recompute_flow : cmd : : Recompu tes flow distance nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves t he current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds al l blocked areas to the selected set nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area. nav_select_damaging_areas : cmd : : Adds al l damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds al l invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds al l obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area. nav_select_radius : cmd : : Adds al l areas in a radius to the selection set nav_select_stairs : cmd : : Adds al l stairway areas to the selected set nav_select_threat : cmd : : Selects all threat areas nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance. nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater. nav_selected_set_border_color : 100 : , "sv", "cheat" : Color u sed to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color u sed to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets th e editor into or out of Place mode. Place mode allows labelling of Area with Pla ce names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Ap proach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duratio n in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_danger : 0 : , "sv", "cheat" : Show cu rrent 'danger' levels. nav_show_ladder_bounds : cmd : : Draws t he bounding boxes of all func_ladders in the map. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" :

nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_area : 0 : , "sv", "cheat" : Draws t he last known area for the given entindex nav_show_player_counts : 0 : , "sv", "cheat" : Show cu rrent player counts in each area. nav_simplify_selected : cmd : : Chops a ll selected areas into their component 1x1 areas and re-merges them together int o larger areas nav_slope_limit : 0 : , "sv", "cheat" : The gro und unit normal's Z component must be greater than this for nav areas to be gene rated. nav_slope_tolerance : 0 : , "sv", "cheat" : The gro und unit normal's Z component must be this close to the nav area's Z component t o be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make pr ops solid to nav generation/editing nav_splice : cmd : : To spli ce, mark an area, highlight a second area, then invoke the splice command to cre ate a new, connected area between them. nav_split : cmd : : To spli t an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true , nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivi des all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test th e selected set for being on stairs nav_test_visibility : cmd : : Tests v isibility from the selected area to the one under the cursor. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it w ith the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start o r stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner : cmd : : Selects

areas that can break game mechanics nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population nav_trouble_test_area : 0 : , "sv", "cheat" : If nonz ero, tests will be run against this areaID only nav_trouble_test_debug_duration : 10 : , "sv", "cheat" : nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" : nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recompu tes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonz ero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps t he player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_acceleration : 500 : , "sv", "cheat" : nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_chase_lead_time : 2 : , "sv", "cheat" : nb_debug : cmd : : Debug N extBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION , HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug_filter : cmd : : Add ite ms to the NextBot debug filter. Items can be entindexes or part of the indentifi er of one or more bots. nb_debug_history : 1 : , "sv" : If true , each bot keeps a history of debug output in memory nb_delete_all : cmd : : Delete all non-player NextBot entities. nb_dump_debug_history : cmd : : Dumps d ebug history for the bot under the cursor to the blackbox nb_force_look_at : cmd : : Force s elected bot to look at the local player's position nb_friction_forward : 0 : , "sv", "cheat" : nb_friction_sideways : 3 : , "sv", "cheat" : nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_gravity : 1000 : , "sv", "cheat" : nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_lean_forward_accel : 100 : , "sv", "cheat" : nb_lean_max_angle : 30 : , "sv", "cheat" : nb_lean_rate : 3 : , "sv", "cheat" : nb_move_to_cursor : cmd : : Tell al l NextBots to move to the cursor position

nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force b ots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevent s bots from moving nb_player_stop : 0 : , "sv", "cheat" : Stop al l NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force b ots to walk nb_rush : cmd : : Causes all infected to rush the survivors. nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "cheat", "rep", "cl" : S top all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_vision_ignore_survivors : 0 : , "sv", "cheat" : nb_vision_notice_hidden_range : 50 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Telepor t the selected bot to your cursor position nb_yaw_rate : 250 : , "sv", "cheat" : net_blockmsg : 0 : , "cheat" : Discard s incoming message: <0 1 name> net_channels : cmd : : Shows n et channel info net_droppackets : 0 : , "cheat" : Drops n ext n packets on client net_dumpeventstats : cmd : : Dumps o ut a report of game event network usage net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulat e packet loss as a percentage (negative means drop 1/n packets) net_graph : 1 : , "a", "cl" : Draw th e network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The lat ency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determi nes whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw th e interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw th e ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw te xt fields net_maxroutable : 1200 : , "a", "user" : Request ed max packet size before packets are 'split'.

net_scale : 5 : , "a", "cl" : net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show in fo about packet splits net_showudp : 0 : : Dump UD P packets summary to console net_showudp_remoteonly : 0 : : Dump no n-loopback udp only net_showusermessages : 0 : , "cheat", "cl" : net_splitpacket_maxrate : 30000 : : net_splitrate : 3 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits m ultiplayer network sockets net_status : cmd : : Shows c urrent network status net_steamcnx_allowrelay : 1 : , "a" : Allow s team connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_enabled : 1 : : Use ste am connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print s tatus of steam connection sockets. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) next_weapon_timer : 1 : , "a", "cl" : nextdemo : cmd : : Play ne xt demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enabl e/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment openserverbrowser : cmd : : Opens s erver browser outtro_stats_done : cmd : : Fire an output when the outtro stats are finished overview_alpha : 1 : , "a", "clientcmd_can_exec ute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_exec ute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_exec ute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets ov erview map mode off,small,large: <0 1 2> overview_names : 1 : , "a", "clientcmd_can_exec ute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_exec ute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets ov erview map zoom: <zoom> [<time>] [rel] pain_pills_decay_rate : 0 : , "cheat", "rep", "cl" : pain_pills_health_threshold : 99 : , "cheat", "rep", "cl" : P ills can't be used unless total health is less than this amount pain_pills_health_value : 50 : , "cheat", "rep", "cl" : panel_test_title_safe : 0 : , "cheat" : Test vg

ui panel positioning with title safe indentation particle_simulateoverflow : 0 : , "cheat", "cl" : Used fo r stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachm ent index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possibl e Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow _origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatc hes the test particle system with the parameters specified in particle_test_file , particle_test_attach_mode and particl particle_test_stop : cmd : : Stops a ll particle systems on the selected entities. Arguments: {entity_name} / {cl ass_name} / no argument picks what playe password : 0 : , "a", "norecord" : Curren t server access password path : cmd : : Show th e engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hi de the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : personalstats : cmd : : Shows t he player stats dialog physics_budget : cmd : : Times t he cost of each active object physics_constraints : cmd : : Highlig hts constraint system graph for an entity physics_debug_entity : cmd : : Dumps d ebug info for an entity physics_highlight_active : cmd : : Turns o n the absbox for all active physics objects physics_report_active : cmd : : Lists a ll active physics objects physics_select : cmd : : Dumps d ebug info for an entity picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text i s displayed for whatever entity the play ping : cmd : : Display ping to server. pingserver : cmd : : Ping a server for info pixelvis_debug : cmd : : Dump de bug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When tr ue, print amount and type of all damage received by player to console. playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces

a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <ex it command> playvol : cmd : : Play a sound at a specified volume. plugin_load : cmd : : plugin_ load <filename> : loads a plugin plugin_pause : cmd : : plugin_ pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_ unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_ unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpause s all disabled plugins polish_demo : cmd : : Polish the given demo. Pass demo name as only parameter. +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : : Turn of f pose debugger or hide ents from pose debugger UI print_colorcorrection : cmd : : Display the color correction layer information. progress_enable : cmd : : prop_crosshair : cmd : : Shows n ame for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ign ore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking . Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking . Arguments: {.mdl name} pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. pz_damages : cmd : : List pl ayer zombie damages quit : cmd : : Exit th e engine. r_3dnow : cmd : : Enable/ disable 3DNow code r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "c l" : r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "c l" : r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "c l" : r_ambientfraction : 0 : , "cheat" : Fractio n of direct lighting used to boost lighting when model requests

r_ambientlightingonly : 0 : , "cheat" : Set thi s to 1 to light models with only ambient lighting (and no static lighting). r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r _cleardecals <permanent>. r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take a ffect. r_depthoverlay : 0 : , "cheat", "cl" : Replace s opaque objects with their grayscaled depth values. r_showz_power scales the ou tput. r_DispBuildable : 0 : , "cheat" : r_DispWalkable : 0 : , "cheat" : r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw cl ip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw th e specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverl ay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_dr awmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/ disable particle rendering r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/ disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_drawsprites : 1 : , "cheat", "cl" :

r_drawstaticprops : 1 1=Normal, 2=Wireframe r_drawtracers : 1 r_drawtranslucentrenderables : 1 r_drawtranslucentworld : 1 r_drawvgui : 1 the rendering of vgui panels r_drawviewmodel : 1 r_drawworld : 1 the world. r_dscale_basefov : 90 r_dscale_fardist : 2000 r_dscale_farscale : 4 r_dscale_neardist : 100 r_dscale_nearscale : 1 r_dynamic : 1 r_dynamiclighting : 1 r_eyemove : 1 r_eyeshift_x : 0 r_eyeshift_y : 0 r_eyeshift_z : 0 r_eyesize : 0 r_eyewaterepsilon : 7 r_farz : -1 e the far clipping plane. -1 means to use the value r_flashlight_attach_to_viewmodel : 1 the flashlight effect to the viewmodel r_flashlightambient : 0 r_flashlightbacktraceoffset : 0 r_flashlightbrightness : 0 r_flashlightclip : 0 r_flashlightconstant : 0 r_flashlightdrawclip : 0 r_flashlightfar : 750 r_flashlightfov : 53 r_flashlightinfectedtexture : 0 r_flashlightladderdist : 40 r_flashlightlinear : 100 r_flashlightlockposition : 0 r_flashlightmuzzleflashfov : 120 r_flashlightnear : 4 r_flashlightnearoffsetscale : 0 r_flashlightoffsetforward : 0 r_flashlightoffsetforward_low : 0 r_flashlightoffsetright : 5 r_flashlightoffsetright_low : 10 r_flashlightoffsetup : -5 r_flashlightoffsetup_low : -16 r_flashlightquadratic : 0 r_flashlightscissor : 1 r_flashlightshadowatten : 0 r_flashlightvisualizetrace : 0 r_flushlod : cmd nd reload LODs. r_hwmorph : 0 r_itemblinkmax : 0 r_itemblinkrate : 4 r_JeepFOV : 90 r_JeepViewBlendTo : 1 r_JeepViewBlendToScale : 0

: , "cheat" : : : : , , , ,

: 0=Off,

"cheat", "cl" : "cheat", "cl" : "cheat" : "cheat" : Enable

: , "cheat", "cl" : : , "cheat" : Render : , "cheat" : : , "cheat" : : , "cheat" : : , "cheat" : : , "cheat" : : : : , "cheat" : : , "a" : : , "a" : : , "a" : : , "a" : : , "a" : : , "cheat", "cl" : : , "cheat", "cl" : Overrid in env_fog_controller. : , "cheat", "cl" : Attach : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , "cheat", "cheat", "cheat" "cheat" "cheat", "cheat" "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat" "cheat", "cheat", "cl" : "cl" : : : "cl" : : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : : "cl" : "cl" : : Flush a : : : "rep" : : :

"cheat" "cheat" "cheat" "sv", "cheat", "cheat", "cl" "cheat", "cl"

r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "c l" : r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "c l" : r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "c l" : r_lightcache_invalidate : cmd : : r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor : 1000 : , "cheat" : Allow l ights to influence lightcaches beyond the lights' radii r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Control s the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock th e PVS so you can fly around and inspect what is being drawn. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn of f the PVS. r_occlusionspew : 0 : , "cheat" : Activat e/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set thi s to revert to HL2's method of selecting lights r_partition_level : -1 : , "cheat" : Display s a particular level of the spatial partition system. Use -1 to disable it. r_portalsopenall : 0 : , "cheat" : Open al l portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip en tities against portal frustums. r_printdecalinfo : cmd : : r_proplightingpooling : -1 : , "cheat" : 0 - off , 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_radiosity : 4 : , "cheat" : 0: no r adiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 sample s 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_RainCheck : 0 : , "cheat", "cl" : Enable/ disable IsInAir() check for rain drops? r_RainDebugDuration : 0 : , "cheat", "cl" : Shows r ain tracelines for this many seconds (0 disables) r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainProfile : 0 : , "cheat", "cl" : Enable/ disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 10 : , "cheat", "cl" : How muc h sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/

disable rain simulation. r_rainspeed r_RainSplashPercentage r_rainwidth r_randomflex r_screenoverlay ecified material as an overlay r_shadow_debug_spew r_shadow_deferred deferred shadow rendering r_shadowangles dow angles r_shadowblobbycutoff adow stuff r_shadowcolor dow color r_shadowdir dow direction r_shadowdist dow distance r_shadowfromanyworldlight r_shadowfromworldlights_debug r_shadowids r_shadows_gamecontrol r_shadowwireframe r_showenvcubemap r_showz_power r_skin r_skybox the rendering of sky boxes r_slowpathwireframe r_SnowColorBlue r_SnowColorGreen r_SnowColorRed r_SnowDebugBox bug Boxes. r_SnowEnable able r_SnowEndAlpha r_SnowEndSize r_SnowFallSpeed ll speed scale. r_SnowInsideRadius r_SnowOutsideRadius r_SnowParticles r_SnowPosScale r_SnowRayEnable r_SnowRayLength r_SnowRayRadius r_SnowSpeedScale r_SnowStartAlpha r_SnowStartSize r_SnowWindScale r_SnowZoomOffset r_SnowZoomRadius r_sse2 disable SSE2 code r_swingflashlight r_updaterefracttexture r_vehicleBrakeRate

: : : : :

600 20 0 0 cmd

: : : : :

, , , ,

"cheat", "cl" : "cheat", "cl" : "cheat", "cl" : "cheat" : : Draw sp

: 0 : 0 : cmd : cmd : cmd : cmd : cmd : : : : : : : : : : : : : : 0 0 0 -1 0 0 1 0 1 0 200 175 150 0

: , "cheat", "cl" : : , "cheat" : Toggle : : : : : : : : : : : : : : : : : : : , , , , , , , , , , , , , , : Set sha : some sh : Set sha : Set sha : Set sha "cheat", "cl" : "cheat", "cl" : "cheat" : "cheat" : "cheat" : "cheat" : "cheat" : "cheat" : "cheat", "cl" : Enable "cheat" "cheat", "cheat", "cheat", "cheat", "cl" "cl" "cl" "cl" : : : : : Snow. Snow. Snow. Snow De

: 1 : 255 : 0 : 1 : : : : : : : : : : : : : : 256 1024 500 1 1 8192 256 1 25 1 0 384 512 cmd

: , "cheat", "cl" : Snow En : , "cheat", "cl" : Snow. : , "cheat", "cl" : Snow. : , "cheat", "cl" : Snow fa : : : : : : : : : : : : : : , , , , , , , , , , , , , "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cheat", "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" : : : : : : : : : : : : : : Snow. Snow. Snow. Snow. Snow. Snow. Snow. Snow. Snow. Snow. Snow. Snow. Snow. Enable/

: 1 : 1 : 1

: , "cheat", "cl" : : , "cheat", "cl" : : , "sv", "cheat" :

r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "c l" : r_visocclusion : 0 : , "cheat" : Activat e/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizetraces : 0 : , "cheat" : radialmenu : cmd : : Opens a radial menu ragdoll_velocity_multiplier : 0 : , "cheat", "cl" : Acceler ation to last living velocity given to new ragdolls rate : 30000 : , "user" : Max byt es/sec the host can receive data rcon : cmd : : Issue a n rcon command. rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recompu tes clock speed (for debugging purposes). record : cmd : : Record a demo. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reloa d). +reload : cmd : : -reload : cmd : : removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report : cmd : : report_cliententitysim : 0 : , "cheat", "cl" : List al l clientside simulations and time - will report and turn itself off. report_clientthinklist : 0 : , "cheat", "cl" : List al l clientside entities thinking and time - will report and turn itself off. report_entities : cmd : : Lists a ll entities report_simthinklist : cmd : : Lists a ll simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists a ll touchlinks rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescu e him rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If livi ng survivors are this far past a rescuable survivor, he stops calling for help rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_su rvivor_rescue ents will be considered if they are this close to the leading surv ivor rescue_ignore_distance : 2000 : , "sv", "cheat" : If livi ng survivors are this far past a rescuable survivor, he stops calling for help rescue_interval : 2 : , "sv", "cheat" : Dead su rvivors are checked to start calling for help this often rescue_min_dead_time : 60 : , "sv", "cheat" : Duratio n in seconds a survivor must be dead before being rescuable rescue_range : 1000 : , "sv", "cheat" : if a su rvivor gets this close to an active info_survivor_rescue, it will be triggered

rescue_show : cmd : : Shows d ebugging info for info_survivor_rescue ents rescue_spawn_flow : 400 : , "sv", "cheat" : info_su rvivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor rescue_spawn_range : 2000 : , "sv", "cheat" : info_su rvivor_rescue ents will be considered if they are this close to the leading surv ivor rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags rescue_vs : 0 : , "sv", "cheat" : Rescue closets in vs mode rescue_yell_delay : 1 : , "sv", "cheat" : Delay b efore yelling when activating rescue_yell_interval : 6 : , "sv", "cheat" : Interva l at which an info_survivor_rescue yells for help reset_gameconvars : cmd : : Reset a bunch of game convars to default values respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on rest art). retry : cmd : : Retry c onnection to last server. +right : cmd : : -right : cmd : : rope_min_pixel_diameter : 2 : , "cheat" : rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then A NY' or 'then ALL' response followups will be dispatched only to characters withi n this distance. rr_reloadresponsesystems : cmd : : Reload all response system scripts. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_RE MARKs will be dispatched no more than this many times for any given info_remarka ble rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : Whe n computing respondents for a 'THEN ANY' rule, all rule-matching scores within t his much of the best score will be considere save : cmd : : Saves c urrent game. save_finish_async : cmd : : say : cmd : : Display player message say_team : cmd : : Display player message to team sb_add : cmd : : Add a S urvivor Bot. sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonz ero, never walk, always run in VS mode sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" : sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How lon g the nearest human must hold their place before SurvivorBots will re-evaluate t heir Battlestations sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" : sb_close_threat_range : 200 : , "sv", "cheat" : sb_combat_saccade_speed : 1000 : , "sv", "cheat" : sb_crouch : 0 : , "sv", "cheat" : Forces

survivor bots to crouch sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How lon g a SurvivorBot waits once it reaches its debug move-to spot sb_debug_buddy : 0 : , "sv", "cheat" : sb_debug_locomotion : 0 : , "sv", "cheat" : sb_debug_retreat : 0 : , "sv", "cheat" : sb_debug_team_avoidance : 0 : , "sv", "cheat" : sb_dont_bash : 0 : , "sv", "cheat" : Force S urvivorBots to not bash sb_dont_shoot : 0 : , "sv", "cheat" : Force S urvivorBots to not fire their weapons sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" : sb_enforce_proximity_range : 1500 : , "sv", "cheat" : sb_far_hearing_range : 1500 : , "sv", "cheat" : sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off) sb_follow_stress_factor : 0 : , "sv", "cheat" : sb_force_max_intensity : cmd : : Force i ntensity of selected SurvivorBot to maximum level. sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How q uickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How qui ckly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How q uickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How qui ckly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friendlyfire : 0 : , "sv", "cheat" : sb_give : cmd : : Give an item to each Survivor bot sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot sb_hindrance_range : 150 : , "sv", "cheat" : sb_hold_position : 0 : , "sv", "cheat" : Force S urvivorBots to stand still sb_locomotion_wait_threshold : 10 : , "sv", "cheat" : sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" : sb_max_scavenge_separation : 750 : , "sv", "cheat" : Survivo rBots won't scavenge items farther away from the group than this sb_min_attention_notice_time : 0 : , "sv", "cheat" : If some one looks at me longer than this, I'll notice sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" : sb_move : 1 : , "sv", "cheat" : Stop al l SurvivorBots from moving sb_move_to_cursor : cmd : : Sends s urvivor bots to cursor target sb_narrow_corridor_width : 100 : , "sv", "cheat" : sb_near_hearing_range : 500 : , "sv", "cheat" : sb_neighbor_range : 300 : , "sv", "cheat" : How clo se a friend needs to be to feel safe sb_normal_saccade_speed : 350 : , "sv", "cheat" : sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously sb_path_lookahead_range : 300 : , "sv", "cheat" : sb_perf_crawl : 0 : , "cheat", "rep", "cl" : I f true, survivor bot will be doing a perf-crawl walk through the map sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotatio n angles at perf-crawl snapshots in the map sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distanc e between perf-crawl snapshots in the map

sb_perf_crawl_time : 1 : , "sv", "cheat" : How muc h time is spent at each perf-crawl spot/ang in the map sb_perf_dump : 0 : , "cheat", "rep", "cl" : I f true, low perf places will be dumped sb_perf_dump_bots : 0 : , "cheat", "rep", "cl" : W hich bots to use for dumping: namvet, girl, biker, manager sb_pushscale : 1 : , "cheat", "rep", "cl" : sb_reachability_cache_lifetime : 3 : , "sv", "cheat" : sb_replacement_interval : 0 : , "sv", "cheat" : Force S urvivorBots to be replaced after this many seconds for stress testing sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How clo se to the arrival point of the rescue vehicle SurvivorBots try to get sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survi vor teammate this far away needs to be gathered back into the group sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survi vor teammate this far away is straying from the group sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors sb_show_threat_areas : 0 : , "sv", "cheat" : sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow s idestepping left/right to acquire common infected targets sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still sb_takecontrol : cmd : : Take co ntrol of a bot. sb_threat_close_range : 150 : , "sv", "cheat" : Very cl ose range for threats sb_threat_exposure_stop : 200000 : , "sv", "cheat" : sb_threat_exposure_walk : 50000 : , "sv", "cheat" : sb_threat_far_range : 600 : , "sv", "cheat" : Close e nough to be a threat if near several other threats sb_threat_medium_range : 300 : , "sv", "cheat" : Too clo se for comfort, even when neutral sb_threat_very_close_range : 150 : , "sv", "cheat" : sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected sb_unstick : 1 : , "sv", "cheat" : sb_use_button_range : 1000 : , "sv", "cheat" : sb_vomit_blind_time : 5 : , "sv", "cheat" : How lon g Boomer vomit/explosion gore blinds us scene_flush : cmd : : Flush a ll .vcds from the cache and reload from disk. scene_showlook : 0 : , "a", "sv" : When pl aying back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When mo ving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show wh en a vcd is playing but normal AI is running. +score : cmd : : -score : cmd : : screenshot : cmd : : Take a screenshot. select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas. select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE. select_with_attribute : cmd : : Selects areas with the given attribute. sensitivity : 3 : , "a", "cl" : Mouse s ensitivity.

server_game_time : cmd : : Gives t he game time in seconds (server's curtime) setang : cmd : : Snap pl ayer eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap pl ayer eyes and orientation to specified pitch yaw <roll:optional> (must have sv_c heats). setinfo : cmd : : Adds a new user info value setmaster : cmd : : add/rem ove/enable/disable master servers setmodel : cmd : : Changes 's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move pl ayer to specified origin (must have sv_cheats). setpos_exact : cmd : : Move pl ayer to an exact specified origin (must have sv_cheats). setpos_player : cmd : : Move sp ecified player to specified origin (must have sv_cheats). shake : cmd : : Shake t he screen. shake_stop : cmd : : Stops a ll active screen shakes. shout_going_to_die_interval : 20 : , "sv", "cheat" : shout_make_way_interval : 2 : , "sv", "cheat" : shout_max_warn_range : 2000 : , "sv", "cheat" : shout_min_special_warn_interval : 5 : , "sv", "cheat" : shout_min_use_range : 200 : , "sv", "cheat" : shout_min_warn_interval : 10 : , "sv", "cheat" : shout_threat_range : 500 : , "sv", "cheat" : shout_view_motion_threshold : 0 : , "sv", "cheat" : shout_view_target_threahold : 0 : , "sv", "cheat" : show_menu : cmd : : Opens a menu +showbudget : cmd : : -showbudget : cmd : : showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. -showbudget_texture : cmd : : +showbudget_texture : cmd : : -showbudget_texture_global : cmd : : +showbudget_texture_global : cmd : : showbudget_texture_global_dumpstats : cmd : : Dump al l items in +showbudget_texture_global in a text form showconsole : cmd : : Show th e console. showGameSettings : cmd : : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] showpanel : cmd : : Shows a viewport panel <name> -showscores : cmd : : +showscores : cmd : : showtriggers : 0 : , "sv", "cheat" : Shows t rigger brushes showtriggers_toggle : cmd : : Toggle show triggers -showvprof : cmd : :

+showvprof : cmd : : shriek_shake_amplitude : 10 : , "sv", "cheat" : shriek_shake_duration : 2 : , "sv", "cheat" : shriek_shake_frequency : 5 : , "sv", "cheat" : singlestep : 0 : , "cheat" : ine in single step mode ( set next to 1 to advance a frame ) sk_autoaim_mode : 1 : , "a", "rep", "cl" skill : 1 : , "a" : ill level (1-3). slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : Smoker_escape_range : 750 : , "sv", "cheat" : smoker_tongue_delay : 1 : , "sv", "cheat" : snapto : cmd : : snd_async_flush : cmd : : ll unlocked async audio data snd_async_showmem : cmd : : ync memory stats snd_async_showmem_music : cmd : : ync memory stats for just non-streamed music snd_async_showmem_summary : cmd : : ief async memory stats snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dump_filepaths : cmd : : snd_dumpclientsounds : cmd : : unds to console snd_filter : 0 : , "cheat" : snd_foliage_db_loss : 4 : , "cheat" : dB loss per 1200 units snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_getmixer : cmd : : a related to mix group matching string snd_legacy_surround : 0 : , "a" : snd_list_mix_groups : cmd : : l mix groups to dev console. snd_list_mixers : cmd : : l mixers to dev console. snd_mixahead : 0 : , "a" : snd_musicvolume : 1 : , "a", "user" : olume snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_play_in_out : cmd : : ne of two sounds from entity depending on players in/out location snd_playsounds : cmd : : unds from the game sounds txt file at a given location

Run eng : Game sk

Flush a Show as Show as Show br

Dump so foliage

Get dat List al List al Music v

Plays o Play so

snd_pre_gain_dist_falloff : 1 : , "cheat" : snd_prefetch_common : 1 : : Prefetc h common sounds from directories specified in scripts/sound_prefetch.txt snd_rebuildaudiocache : cmd : : rebuild audio cache for current language snd_refdb : 60 : , "cheat" : Referen ce dB at snd_refdist snd_refdist : 36 : , "cheat" : Referen ce distance for snd_refdb snd_restart : cmd : : Restart sound system. snd_setmixer : cmd : : Set nam ed Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer : cmd : : Set nam ed Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount : cmd : : Set nam ed mix layer mix amount. snd_setsoundparam : cmd : : Set a s ound paramater snd_showstart : 0 : , "cheat" : snd_soundmixer_flush : cmd : : Reload soundmixers.txt file. snd_visualize : 0 : , "cheat" : Show so unds location in world snd_writemanifest : cmd : : If runn ing a game, outputs the precache manifest for the current level sndplaydelay : cmd : : soundfade : cmd : : Fade cl ient volume. soundinfo : cmd : : Describ e the current sound device. soundlist : cmd : : List al l known sounds. soundscape_debug : 0 : , "sv", "cheat" : When on , draws lines to all env_soundscape entities. Green lines show the active sounds cape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps t he client's soundscape data. soundscape_fadetime : 1 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes spawnboomermenu : cmd : : Show th e Spawn Mode menu for boomers spawnhuntermenu : cmd : : Show th e Spawn Mode menu for hunters spawnmodemenu : cmd : : Show th e Spawn Mode menu spawnsmokermenu : cmd : : Show th e Spawn Mode menu for smokers speak : cmd : : Play a constructed sentence. spec_allowroaming : 0 : , "a", "user", "cl" : spec_centerchasecam : 0 : , "a", "cl" : Looks a t the target player's center, instead of his eye position, in chase came mode spec_chasedistancestep : 10 : , "a", "cl" : Amount to adjust the chase cam's distance on a zoom request spec_cinematic : 0 : , "a", "user", "cl" : spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze ca

m. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze ca m. spec_freeze_time : 4 : , "cheat", "rep", "cl" : T ime spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : T ime taken to zoom in to frame a target in observer freeze cam. spec_help : cmd : : Show sp ectator help screen spec_keep_team_cc : 1 : , "cheat", "cl" : Use tea m color correction even when spectating in vs mode spec_keep_team_glows : 1 : , "cheat", "cl" : Use tea m glows even when spectating in vs mode spec_menu : cmd : : Activat es spectator menu spec_mode : cmd : : Set spe ctator mode spec_next : cmd : : Spectat e next player spec_player : cmd : : Spectat e player by name spec_pos : cmd : : dump po sition and angles to the console spec_prev : cmd : : Spectat e previous player spec_scoreboard : 0 : , "a", "cl" : spec_target : cmd : : spec_target_clear : cmd : : +speed : cmd : : -speed : cmd : : spike : cmd : : generat es a fake spike ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. N O ONLINE SUPPORT ss_map : cmd : : Start p laying on specified map with max allowed splitscreen players. ss_splitmode : 0 : , "a", "cl" : Two pla yer split screen mode (0 - recommended settings base on the width, 1 - horizonta l, 2 - vertical (only allowed in widescr star_memory : cmd : : Dump me mory stats startdemos : cmd : : Play de mos in demo sequence. startmovie : cmd : : Start r ecording movie frames. startupmenu : cmd : : Opens i nitial menu screen and loads the background bsp, but only if no other level is b eing loaded, and we're not in developer stats : cmd : : Prints server performance variables stats_nexthighlight : cmd : : status : cmd : : Display map and connection status. stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop pl aying back a demo. stopsound : cmd : :

stopsoundscape : cmd : : Stops a ll soundscape processing and fades current looping sounds +strafe : cmd : : -strafe : cmd : : stringtabledictionary : cmd : : Create dictionary for current strings. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor survivor_accuracy_upgrade_factor : 0 : , "cheat", "rep", "cl" : survivor_autolook_voc_delay : 1 : , "cheat", "cl" : After s taring an object for this many seconds, a survivor will say a smartlook concept for it if available. survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame d amage multiplier survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame d amage multiplier survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame d amage multiplier survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame d amage multiplier survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivo rs are not calm for this many seconds after taking damage survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivo rs are not calm for this many seconds after switching weapons survivor_calm_intensity : 0 : , "sv", "cheat" : survivo rs are not calm if their intensity level is above this point survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivo rs are not calm if they have their flashlight on, to keep the weapon pointing al ong the flashlight beam survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivo rs are not calm for this many seconds after seeing an enemy survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivo rs are not calm for this many seconds after firing survivor_commando_factor : 2 : , "sv", "cheat" : survivor_crawl_speed : 15 : , "cheat", "rep", "cl" : survivor_crouch_speed : 75 : , "cheat", "rep", "cl" : survivor_damage_speed_factor : 0 : , "sv", "cheat" : How muc h a Survivor is slowed when hit by an Infected survivor_debug_active_area_set : 0 : , "sv", "cheat" : survivor_debug_in_combat : 0 : , "sv", "cheat" : survivor_debug_visibility : 0 : , "sv", "cheat" : survivor_drag_speed_multiplier : 0 : , "cheat", "rep", "cl" : M ultiplier to speed when we are dragging somebody. survivor_drag_type : 0 : , "sv", "cheat" : 0: no d ragging, 1: short tug, 2: continuous drag survivor_extra_damage_ammo_factor : 1 : , "sv", "cheat" : survivor_ff_avoidance : 0 : , "sv", "cheat" : survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" : survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" : survivor_ff_tolerance : 26 : , "sv", "cheat" : survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The per cent of the fog end distance that stops vocalizations. survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" : survivor_friendly_fire_factor_expert : 1 : , "sv", "cheat" : survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" : survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" : survivor_fumes_run_speed : 85 : , "cheat", "rep", "cl" :

survivor_fumes_walk_speed : 85 : , "cheat", "rep", "cl" : survivor_groupie_range : 350 : , "sv", "cheat" : survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" : survivor_hanging_eye_height : 85 : , "cheat", "rep", "cl" : survivor_hanging_from_tongue_eye_height : 40 : , "cheat", "rep", "cl" : survivor_helping_hand_inhibit_duration : 1 : , "cheat", "rep", "cl" : survivor_hitsound_interval_timer : 0 : , "sv", "cheat" : survivor_incapacitated_accuracy_penalty : 0 : , "cheat", "rep", "cl" : P enalty given for shooting while incapacitated. survivor_incapacitated_cycle_time : 0 : , "cheat", "rep", "cl" : N ew cycle time (RoF) used when incapacitated, overriding weapon. survivor_incapacitated_dizzy_severity : 2 : , "cheat", "rep", "cl" : F rom negative to positive this, how much bump we add to a incap'd player's mouse. survivor_incapacitated_dizzy_timer : 2 : , "cheat", "rep", "cl" : H ow often our incap'd dizzy-drift changes directions. survivor_incapacitated_eye_height : 24 : , "cheat", "rep", "cl" : survivor_incapacitated_max_yaw : 180 : , "cheat", "rep", "cl" : survivor_incapacitated_reload_multiplier : 1 : , "cheat", "rep", "cl" : M ultiplier to reload time when incapacitated. survivor_incapacitated_roll : 20 : , "cheat", "rep", "cl" : survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" : survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" : survivor_it_duration : 20 : , "cheat", "rep", "cl" : survivor_knockdown_roll : -20 : , "sv", "cheat" : survivor_ledge_scales_health : 1 : , "sv", "cheat" : survivor_limp_health : 40 : , "cheat", "rep", "cl" : survivor_limp_run_speed : 150 : , "cheat", "rep", "cl" : survivor_limp_walk_speed : 85 : , "cheat", "rep", "cl" : survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How man y times you can be incapacitated instead of killed between health kits. survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max dis tance a stationary, crouched survivor can stagger after being lunged. survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power. survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" : survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" : survivor_max_tug_distance : 300 : , "sv", "cheat" : survivor_max_tug_duration : 1 : , "sv", "cheat" : survivor_min_local_yaw : -45 : , "cheat", "cl" : survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor. survivor_no_pounce_or_hang : 0 : , "sv", "cheat" : survivor_pounce_victim_eye_height : 12 : , "cheat", "rep", "cl" : survivor_push : 0 : , "sv", "cheat" : survivor_revive_duration : 5 : , "sv", "cheat" : survivor_revive_health : 30 : , "sv", "cheat" : How muc h temp health you get revived with. survivor_revive_successive_penalty : 0 : , "sv", "cheat" : How muc h less temp health you get each revive. survivor_shove_teammates : 0 : , "sv", "cheat" : survivor_speed : 210 : , "sv", "cheat" : survivor_speed_boost_factor : 1 : , "cheat", "rep", "cl" : S peed boost from upgrade survivor_sprint_multiplier : 1 : , "cheat", "rep", "cl" : survivor_still_penalty : 3 : , "cheat", "rep", "cl" : A mount gun accuracy is affected when the view is not still survivor_stun_immunity_duration : 0 : , "sv", "cheat" : survivor_team_hit_pitch_max : 10 : , "sv", "cheat" : survivor_team_hit_pitch_min : -10 : , "sv", "cheat" : survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :

survivor_team_hit_yaw_min : -10 : , "sv", "cheat" : survivor_unstoppable_speed : 150 : , "cheat", "rep", "cl" : survivor_upgrade_accuracy : 0 : , "cheat", "rep", "cl" : survivor_upgrade_quickdraw : 0 : , "cheat", "rep", "cl" : survivor_use_glow_range : 500 : , "cheat", "cl" : survivor_vision_range : 1500 : , "sv", "cheat" : survivor_vision_range_obscured : 750 : , "sv", "cheat" : survivor_walk_speed : 85 : , "cheat", "rep", "cl" : sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect direc tly. sv_allow_wait_command : 1 : , "rep" : Allow o r disallow the wait command on clients connected to this server. sv_alltalk : 1 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score. sv_bonus_map_complete : cmd : : Complet es a bonus map. sv_bonus_map_unlock : cmd : : Locks a bonus map. sv_cheats : 0 : , "nf", "rep" : Allow c heats on server sv_clearhinthistory : cmd : : Clear m emory of server side hints displayed to the player. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_crash : cmd : : Causes a server crash for testing sv_cycle_latch_timer : 0 : , "sv", "cheat" : How oft en to transmit our cycle to the client for corrections. sv_disable_querycache : 0 : , "sv", "cheat" : debug disable trace query cache sv_doors_push_players : 0 : , "sv", "cheat" : If true , a door will push players out of the way as it opens and closes. sv_downloadurl : 0 : , "rep" : Locatio n from which clients can download missing files sv_dumpstringtables : 0 : , "cheat" : sv_findsoundname : cmd : : Find so und names which reference the specified wave files. sv_footstepinterval : 0 : , "cheat", "rep", "cl" : sv_forcepreload : 0 : , "a" : Force s erver side preloading. sv_infinite_ammo : 0 : , "cheat", "rep", "cl" : P layer's active weapon will never run out of ammo sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't t est validity of a lag comp restore, just do it. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log ser ver information to only one file. sv_logbans : 0 : , "a" : Log ser ver bans in the server logs. sv_logecho : 1 : , "a" : Echo lo g information to the console. sv_logfile : 1 : , "a" : Log ser

ver information in the log file. sv_logflush : 0 : , "a" : Flush t he log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_maxcmdrate : 40 : , "rep" : (If sv_ mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max ban dwidth rate allowed on server, 0 == unlimited sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than th is # of megabytes, the server will exit. sv_mincmdrate : 0 : , "rep" : This se ts the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 5000 : , "rep" : Min ban dwidth rate allowed on server, 0 == unlimited sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : I f cheats are enabled, then you can noclip with the game paused (for doing screen shots, etc.). sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : : Is the server pausable. sv_precacheinfo : cmd : : Show pr ecache info. sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non-solid and forcing a close. sv_pure : cmd : : Show us er data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will is sue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips S etupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_region : -1 : : The reg ion of the world to report this server in. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. sv_search_key : 0 : : When se arching for a dedicated server from lobby, restrict search to only dedicated ser vers having the same sv_search_key. sv_search_max_ping : 250 : : Maximum acceptable ping when lobby leader searches for dedicated servers. sv_search_max_results : 75 : : Stop se arching for dedicated servers once this many are found. sv_showfootsteps : 0 : , "cheat", "rep", "cl" : S hows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3= both) sv_showhitboxes : -1 : , "sv", "cheat" : Send se rver-side hitboxes for specified entity to client (NOTE: this uses lots of band

width, use on listen server only). sv_showlagcompensation : 0 : , "sv", "cheat" : Show la g compensated hitboxes whenever a player is lag compensated. sv_showposeparams : 1 : , "sv", "cheat" : sv_showtags : cmd : : Describ e current gametags. sv_shutdown : cmd : : Sets th e server to shutdown when all games have completed sv_skyname : 0 : , "a", "rep", "cl" : Curre nt name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundscape_printdebuginfo : cmd : : print s oundscapes sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_specnoclip sv_specspeed : 1 : 3 : , "a", "nf", "rep", "cl" : : , "a", "nf", "rep", "cl" :

sv_spectatoridletime : 3 : , "sv", "cheat" : sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, pu blic people will be able to join the ser sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for ser vers. Separate tags with a comma. sv_tankpropfade : 1 : , "sv", "cheat" : sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1 sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_visiblemaxplayers : -1 : : Overrid es the max players reported to prospective clients sv_voiceenable : 1 : , "a", "nf" : sys_minidumpspewlines : 100 : : Lines o f crash dump console spew to keep. systemlinkport : 27030 : : System Link port tank_attack_range : 50 : , "cheat", "rep", "cl" : D istance from Survivor that tank triggers own swing. tank_auto_swing : 0 : , "cheat", "rep", "cl" : tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_hard : 35 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_normal : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_vs : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_fist_radius : 15 : , "cheat", "rep", "cl" : tank_ground_pound_duration : 1 : , "cheat", "rep", "cl" : tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" : tank_raffle_debug : 0 : , "cheat", "rep", "cl" : F ill the tank raffle with dummy values for debugging

tank_stuck_failsafe : 1 : , "sv", "cheat" : tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" : tank_stuck_time_suicide : 10 : , "sv", "cheat" : tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" : tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" : tank_swing_arc : 180 : , "cheat", "rep", "cl" : tank_swing_duration : 0 : , "cheat", "rep", "cl" : D uration of the actual swing tank_swing_fast_interval : 0 : , "cheat", "rep", "cl" : I nterval between tank swings when he is clearing zombies out of his path tank_swing_interval : 1 : , "cheat", "rep", "cl" : I nterval between tank swings tank_swing_miss_interval : 1 : , "cheat", "rep", "cl" : I nterval between tank swings after a miss tank_swing_physics_prop_force : 4 : , "cheat", "rep", "cl" : M ultiplier for tank hitting a phys prop. tank_swing_range : 56 : , "cheat", "rep", "cl" : R ange of the actual swing tank_swing_yaw : 80 : , "cheat", "rep", "cl" : tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How muc h to lead a moving target tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no-loft range, Tank adds this angle/distance when throwing tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" : tank_windup_time : 0 : , "cheat", "rep", "cl" : T ime from intent to swing that swing actually happens. team_desired : 0 : , "user", "print", "server _can_execute", "ss" : Desired team and team member name on server join team_desired2 : 0 : , "user", "print", "server _can_execute", "ss_added" : Desired team and team member name on server join terror_ammo_multiplier : 2 : , "sv", "cheat" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test co mmand that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test th e freeze frame code. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Lo op <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_Lo opCount <loop name> <count> - loop back to the specified loop start point the sp ecified # of times. Test_LoopForNumSeconds : cmd : : Test_Lo opForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_outtro_stats : cmd : : test_point : cmd : :

test_progression_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start test_progression_loop_rotate_maps : 1 : , "sv", "cheat" : When lo oping, advance to the next map when reach end of campaign test_progression_loop_time : 3 : , "sv", "cheat" : When lo oping, stay in each map for at most the amount of time, in minutes, specified test_progression_restarts_before_rotate : 4 : , "sv", "cheat" : When lo oping and rotating, how many times to restart before moving to next campaign Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_Pr oxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_Ra ndomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and mayb e run the command following the percenta Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_St artLoop <loop name> - Denote the start of a loop. Really just defines a named po int you can jump to. Test_StartScript : cmd : : Start a test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> texture_budget_background_alpha : 128 : , "a" : how tra nslucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width i n pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera. thread_test_tslist : cmd : : thread_test_tsqueue : cmd : : threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 threadpool_run_tests : cmd : : timedemo : cmd : : Play a demo and report performance info. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the de mo

timedemoquit : cmd : : Play a demo, report performance info, and then exit timeleft : cmd : : prints the time remaining until the next mission timerefresh : cmd : : Profile the renderer. tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggle_duck : cmd : : toggleconsole : cmd : : Show/hi de the console. togglescores : cmd : : Toggles score panel tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a S moker let go with his tongue by clicking or turning away? tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends. tongue_bend_point_needs_LOS : 0 : , "cheat", "rep", "cl" : D oes a bent tongue still need LOS from the bend point? tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How muc h damage to the smoker makes him let go of his victim. tongue_choke_damage_amount : 10 : , "sv", "cheat" : How muc h damage the choke does. tongue_choke_damage_interval : 1 : , "sv", "cheat" : How oft en the choke does damage. tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wid e the cone is for a tongue hit. tongue_debug : 0 : , "sv", "cheat" : Print d ebug info for tongue tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back. tongue_fire_hit_mulligan : 0 : , "cheat", "rep", "cl" : I f we break after a hit this soon, and we broke for a good reason, then treat as a miss for the fire timer, not a hit. tongue_fly_speed : 1000 : , "sv", "cheat" : How fas t a tongue flies through the air. tongue_force_break : 0 : , "sv", "cheat" : Force a n existing attached tongue to break, for debugging tongue_gravity_force : 4000 : , "cheat", "rep", "cl" : T he speed that gravity tries to pull us downwards while being tongued. tongue_health : 100 : , "sv", "cheat" : Tongue health tongue_hit_delay : 20 : , "cheat", "rep", "cl" : H ow long a smoker must wait to shoot his tongue after a hit, from the time he let s go. tongue_kill_smoker_on_detach : 1 : , "sv", "cheat" : Do we k ill the smoker when they take enough damage to detach the tongue? tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A trave

ling tongue can lose LOS for this amount of time and still hit. tongue_miss_delay : 15 : , "sv", "cheat" : How lon g a smoker must wait to shoot his tongue after a miss. tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How lon g of the victim making no progress until we break the tongue. tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus Tongu eNoProgressChokeTime equals the earliest st tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won' t think about ground choking for this long after the hit. So this plus TongueNoP rogressChokeTime equals the earliest sta tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How lon g of the victim making no progress until we start choking him. tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How lon g after the tongue disconnects will a player need to wait. tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue. tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How muc h fatigue the victim gets when released, to slow him down. tongue_start_pull_delay : 0 : , "cheat", "rep", "cl" : H ow long from tongue contact to tongue pulling. tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend? tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProd uct between tongue and vertical required to start choking. tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him. tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him. tongue_victim_acceleration : 30 : , "cheat", "rep", "cl" : A cceleration while tongued. tongue_victim_accuracy_penalty : 0 : , "cheat", "rep", "cl" : H ow much someone's accuracy suffers while being dragged by a tongue. tongue_victim_max_speed : 175 : , "cheat", "rep", "cl" : T he fastest the tongue can get you going. tp_schedule_post_think : 1 : , "sv", "cheat" : Schedul e post-think operations to run at 10hz travel_distance : cmd : : Build t he shortest path from the previously marked area to the currently selected one a nd print the length of that path. tv_clients : cmd : : Shows l ist of connected SourceTV clients. tv_enable : 0 : : Activat es SourceTV on server. tv_msg : cmd : : Send a screen message to all clients. tv_nochat : 0 : , "a", "user" : Don't r eceive chat messages from other SourceTV spectators tv_port : 27020 : : Host So urceTV port tv_record : cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.

tv_retry : cmd : : Reconne cts the SourceTV relay proxy. tv_status : cmd : : Show So urceTV server status. tv_stop : cmd : : Stops t he SourceTV broadcast. tv_stoprecord : cmd : : Stops S ourceTV demo recording. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl " : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl " : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_reloadscheme : cmd : : Reloads the resource files for the active UI window ui_showtitlesafe : cmd : : Display s the title safty bounds on the current frame ui_test_wait : cmd : : unbind : cmd : : Unbind a key. unbindall : cmd : : Unbind all keys. unpause : cmd : : Unpause the game. use : cmd : : Use a p articular weapon Arguments: <weapon_name> -use : cmd : : +use : cmd : : user : cmd : : Show us er data. user_context : cmd : : Set a R ich Presence Context: user_context <context id> <context value> user_property : cmd : : Set a R ich Presence Property: user_property <property id> users : cmd : : Show us er info for players on server. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vehicle_flushscript : cmd : : Flush a nd reload all vehicle scripts version : cmd : : Print v ersion info string. versus_shove_fov_pounce_only : 0 : , "cheat", "rep", "cl" : I f set, then versus_shove_hunter_fov is only used if the hunter being hit is poun cing versus_shove_hunter_fov : 90 : , "cheat", "rep", "cl" : A ngle that survivor shove will hit hunters versus_tank_bonus_health : 1 : , "sv", "cheat" : -vgui_drawtree : cmd : : +vgui_drawtree : cmd : : vgui_drawtree : 0 : , "cheat" : Draws t he vgui panel hiearchy to the specified depth level. vgui_drawtree_clear : cmd : : vgui_dump_panels : cmd : : vgui_du mp_panels [visible] vgui_message_dialog_modal : 1 : , "a", "cl" : vgui_spew_fonts : cmd : : vgui_togglepanel : cmd : : show/hi de vgui panel by name.

view_offset_down : 16 : , "cheat", "rep", "cl" : view_offset_forward : 8 : , "cheat", "rep", "cl" : view_offset_up : -16 : , "cheat", "rep", "cl" : viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewani m_create viewanim_load : cmd : : load an imation from file viewanim_reset : cmd : : reset v iew angles! viewanim_save : cmd : : Save cu rrent animation to file viewanim_test : cmd : : test vi ew animation viewmodel_fov : 50 : , "cheat", "cl" : vis_debug : 0 : , "sv", "cheat" : vis_force : 0 : , "sv", "cheat" : vismon_poll_frequency : 0 : , "sv", "cheat" : vismon_trace_limit : 12 : , "sv", "cheat" : vm_debug : 0 : , "cheat", "cl" : voice_enable : 1 : , "a" : voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voi ce input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_modenable : 1 : , "a", "clientcmd_can_exec ute", "cl" : Enable/disable voice in this mod. voice_printtalkers : cmd : : voice d ebug. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompr essed.wav' voice_scale : 0 : , "a" : voice_spatialize : 0 : , "user", "cl" : Spatial izes voice chat voice_threshold : 2000 : , "a" : voice_vox : 0 : , "a", "cl" : Voice c hat uses a vox-style always on -voicerecord : cmd : : +voicerecord : cmd : : voicerecord_toggle : cmd : : volume : 0 : , "a" : Sound v olume vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View en tities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View en tities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View en tities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View en tities in the voxel-tree. vphys_sleep_timeout : cmd : : set sle ep timeout: large values mean stuff won't ever sleep vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a n ew budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle

VProf cache miss checking vprof_cachemiss_off : cmd : f VProf cache miss checking vprof_cachemiss_on : cmd : VProf cache miss checking vprof_child : cmd : vprof_collapse_all : cmd : e the whole vprof tree vprof_dump_counters : cmd : rof counters to the console vprof_dump_groupnames : cmd : he names of all of the vprof groups to the console. vprof_expand_all : cmd : the whole vprof tree vprof_expand_group : cmd : a budget group in the vprof tree by name vprof_generate_report : cmd : e a report to the console. vprof_generate_report_AI : cmd : e a report to the console. vprof_generate_report_AI_only : cmd : e a report to the console. vprof_generate_report_budget : cmd : e a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : e a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console. vprof_generate_report_map_load : cmd : e a report to the console. vprof_graphheight : 256 : , "a" vprof_graphwidth : 512 : , "a" vprof_nextsibling : cmd : vprof_off : cmd : f VProf profiler vprof_on : cmd : VProf profiler vprof_parent : cmd : vprof_playback_average : cmd : the next N frames. vprof_playback_start : cmd : laying back a recorded .vprof file. vprof_playback_step : cmd : laying back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : laying back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : aying back a recorded .vprof file. vprof_prevsibling : cmd : vprof_record_start : cmd : ecording vprof data for playback later. vprof_record_stop : cmd : cording vprof data vprof_remote_start : cmd : a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : existing remote VProf data request vprof_reset : cmd : he stats in VProf profiler vprof_reset_peaks : cmd :

: Turn of : Turn on : : Collaps : Dump vp : Write t : Expand : Expand : Generat : Generat : Generat : Generat : Generat

: Generat : : : : Turn of : Turn on : : Average : Start p : While p : While p : Stop pl : : Start r : Stop re : Request : Stop an : Reset t : Reset j

ust the peak time in VProf profiler vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above t his many milliseconds render the label red to indicate slow code. vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max dis tance of starting threat area in vs mode on the first map vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min dis tance of starting threat area in vs mode on the first map vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max dis tance of starting threat area in vs mode vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min dis tance of starting threat area in vs mode vs_threat_radius : 200 : , "sv", "cheat" : Distanc e from the escape route for placing threats vslm_l4d_vs_farm01_hilltop : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_farm02_traintunnel : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_farm03_bridge : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_farm04_barn : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_farm05_cornfield : 2 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_hospital01_apartment : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_hospital02_subway : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_hospital03_sewers : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_hospital04_interior : 1 : , "cheat", "rep", "cl" : V ersus mode score modifier. vslm_l4d_vs_hospital05_rooftop : 2 : , "cheat", "rep", "cl" : V ersus mode score modifier. vtune : cmd : : Control s VTune's sampling. +walk : cmd : : -walk : cmd : : warp_all_survivors_here : cmd : : Warp al l survivors to the player's cursor warp_all_survivors_to_battlefield : cmd : : Warp al l Survivors to the battlefield warp_all_survivors_to_checkpoint : cmd : : Warp al l Survivors to the exit checkpoint warp_all_survivors_to_finale : cmd : : Warp al l Survivors to the finale radio warp_far_survivor_here : cmd : : Telepor t the farthest away Survivor to your cursor position warp_to_start_area : cmd : : Warp yo urself to a survivor spawn area weapon_reparse_client : cmd : : Reloads the weapon script files weapon_reparse_server : cmd : : Reloads

the weapon script files windows_speaker_config : 6 : , "a" : wipe_attributes : cmd : : Clear a ll attributes of selected area. wipe_nav_attributes : cmd : : Clear a ll nav attributes of selected area. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save th e ban list to banned_ip.cfg. xbox_autothrottle : 1 : , "a", "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xload : cmd : : Load a saved game from a 360 storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves c urrent game to a 360 storage device. z_acquire_far_range : 2500 : , "sv", "cheat" : z_acquire_near_range : 200 : , "sv", "cheat" : z_acquire_near_time : 0 : , "sv", "cheat" : z_acquire_time_variance_factor : 0 : , "sv", "cheat" : z_add : cmd : : Add an Infected - optional x y z arguments for world position to add them z_added_light_debug : 0 : , "cheat", "cl" : z_alert_dot : 0 : , "sv", "cheat" : z_alert_range : 1000 : , "sv", "cheat" : z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero , Hunters wont pounce, Tanks wont throw rocks, etc z_attack_flow_range : 1500 : , "sv", "cheat" : z_attention_range_lying_modifier : 0 : , "sv", "cheat" : z_attention_range_sitting_modifier : 0 : , "sv", "cheat" : z_avoid_max_range : 100 : , "sv", "cheat" : z_avoid_min_range : 30 : , "sv", "cheat" : z_avoid_power : 10 : , "sv", "cheat" : z_avoidforce : 2500 : , "cheat", "rep", "cl" : z_avoidteammates : 1 : , "cheat", "rep", "cl" : z_award_debug : 0 : , "cheat", "rep", "cl" : G et debugging info on all award calcs to the console. (0 1 2 3 for none yes-no th oughts every thought every spammy calc) z_background_limit : 20 : , "sv", "cheat" : How man y common infected are on the background map at once. z_backspeed : 450 : , "cheat", "rep", "cl" : z_boomer_gibs : 0 : , "cheat", "cl" : z_boomer_near_dist : 180 : , "sv", "cheat" : z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = flo odfill, 1 = new creep z_boundary_max_range : 5000 : , "sv", "cheat" : z_boundary_spread_speed : 200 : , "sv", "cheat" : z_brawl_chance : 2 : , "sv", "cheat" : z_breakable_damage : 4 : , "sv", "cheat" : z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp z_camo_decay_rate : 0 : , "cheat", "cl" : How fas t the camouflage effect dies on ragdolls z_carry_max_mass : 250 : , "cheat", "rep", "cl" : z_chance : 60 : , "sv", "cheat" :

z_claw_hit_pitch_max : 20 : , "sv", "cheat" : z_claw_hit_pitch_min : -20 : , "sv", "cheat" : z_claw_hit_yaw_max : 20 : , "sv", "cheat" : z_claw_hit_yaw_min : -20 : , "sv", "cheat" : z_clear_area_range : 300 : , "sv", "cheat" : z_clear_max_time : 5 : , "sv", "cheat" : z_clear_min_time : 0 : , "sv", "cheat" : z_clear_min_time_range : 300 : , "sv", "cheat" : z_clear_range : 750 : , "sv", "cheat" : z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim. z_common_limit : 30 : , "sv", "cheat" : How man y common infecteds we can have at once. z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" : z_cough_cloud_expire : 14 : , "sv", "cheat" : You don 't cough after a smoke cloud has existed this long. z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don 't cough until smoke cloud exists for this long. z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough. z_cough_duration : 5 : , "cheat", "rep", "cl" : H ow long a cougher continuously coughs for. z_cough_fatigue : 3000 : , "cheat", "rep", "cl" : S tamina impact of coughing. High number will pin in place for a long time, lower will just slow. z_cough_interval : 20 : , "cheat", "rep", "cl" : H ow often a cougher can cough. z_credits_interval : 0 : , "sv", "cheat" : z_crouch_speed : 75 : , "cheat", "rep", "cl" : z_cull_timeout : 5 : , "sv", "cheat" : Grace p eriod before player zombie is culled for being too far away z_deafen_radius_one : 100 : , "sv", "cheat" : z_deafen_radius_three : 200 : , "sv", "cheat" : z_deafen_radius_two : 150 : , "sv", "cheat" : z_debug : 0 : , "sv", "cheat" : z_debug_activities : 0 : , "sv", "cheat" : z_debug_avoid : 0 : , "sv", "cheat" : z_debug_breakables : 0 : , "sv", "cheat" : z_debug_climb : 0 : , "sv", "cheat" : z_debug_cull : 0 : , "sv", "cheat" : z_debug_escape_scan : 0 : , "sv", "cheat" : z_debug_falling_damage : 0 : , "sv", "cheat" : z_debug_fog : 0 : , "sv", "cheat" : z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected z_debug_ledges : 0 : , "sv", "cheat" : z_debug_mob_spawn : 0 : , "sv", "cheat" : z_debug_neighbors : 0 : , "sv", "cheat" : z_debug_path_stress_test : cmd : : Stresstests Path::Compute() on an Infected. Optional argument is number of times to in voke Compute() z_debug_population : 0 : , "sv", "cheat" : z_debug_spawn_ahead : 0 : , "sv", "cheat" : z_debug_spawn_set : -1 : , "sv", "cheat" : 0=Anywh ere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Abo ve z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws a reas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the na v)

z_debug_tank_spawn : 1 : , "sv", "cheat" : When co nsole spawning a tank automatically give it to a player. z_decals : cmd : : Splat d ecals on all infected z_density_region_length : 1500 : , "sv", "cheat" : z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos. z_difficulty : 0 : , "rep", "cl" : Difficu lty of the current game (Easy, Normal, Hard, Impossible) z_director_special_spawn_delay : 10 : , "sv", "cheat" : z_discard_min_range : 1000 : , "sv", "cheat" : Don't r elocate PZs closer than this regardless of flow distance z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this z_do_tracers : 1 : , "cheat", "rep", "cl" : D o we want tracers at all? z_dont_clear : 0 : , "sv", "cheat" : z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be re-opened after this amount of time z_door_retry_interval : 1 : , "sv", "cheat" : Interva l at which blocked doors will try to reopen z_escape_route_alpha : 25 : , "cheat", "cl" : z_escape_route_force_visible : 0 : , "cheat", "cl" : z_exploding_health : 50 : , "sv", "cheat" : Explodi ng Zombie max health z_exploding_limit : 1 : , "sv", "cheat" : z_exploding_shove_interval : 10 : , "sv", "cheat" : z_exploding_shove_max : 5 : , "sv", "cheat" : z_exploding_shove_min : 4 : , "sv", "cheat" : z_exploding_speed : 175 : , "cheat", "rep", "cl" : z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it z_expressions : 1 : , "sv", "cheat" : z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur z_finale_chance : 100 : , "sv", "cheat" : z_finale_spawn_safety_range : 600 : , "sv", "cheat" : z_first_aid_cabinets : 0 : , "sv", "cheat" : z_force_attack_from_sound_range : 750 : , "sv", "cheat" : z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombie forcemodelname z_forcezombiemodelname : 0 : , "sv", "cheat" : base na me for the model from the models/infected directory to use for all infected if z _forcezombiemodel is set. z_forwardspeed : 450 : , "cheat", "rep", "cl" : z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional. z_frustration : 1 : , "cheat", "rep", "cl" : z_frustration_blink_percent : 0 : , "cheat", "cl" : z_frustration_blink_rate : 10 : , "cheat", "cl" : z_frustration_lifetime : 20 : , "sv", "cheat" : Frustra tion will accumulate for this many seconds before forcing an AI tank takeover z_frustration_los_delay : 2 : , "sv", "cheat" :

z_frustration_spawn_delay : 10 : , "sv", "cheat" : z_gas_health : 250 : , "sv", "cheat" : Gas Zom bie max health z_gas_limit : 1 : , "sv", "cheat" : z_gas_speed : 210 : , "cheat", "rep", "cl" : z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interva l for spawning special zombies while survivors are in the checkpoint z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interva l for spawning special zombies during the finale z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow g hosts to materialize while players are in the start area z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interva l for spawning special zombies z_ghost_speed : 450 : , "cheat", "rep", "cl" : z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of li near distance from survivors z_gib_limb_distance : 400 : , "sv", "cheat" : Rifles and sniper rifles can dismember at this range z_gib_limb_distance_buckshot : 350 : , "sv", "cheat" : Shotgun s can dismember at this range z_gib_limb_distance_headshot : 2000 : , "sv", "cheat" : Rifles and sniper rifles can decapitate at this range z_gib_limb_distance_headshot_zoomed : 4000 : , "sv", "cheat" : Sniper rifles can decapitate at this range when zoomed z_gib_limb_distance_zoomed : 800 : , "sv", "cheat" : Sniper rifles can dismember at this range when zoomed z_gib_limbs : 25 : , "sv", "cheat" : Limbs c an be shot off infected when doing this much damage (0 disables) z_grab_force : 0 : , "sv", "cheat" : For tes ting - always grab ledges regardless of estimated falling damage z_grab_ledges_solo : 0 : , "sv", "cheat" : For tes ting - grab ledges even if you're the last survivor z_gun_damage : 10 : , "cheat", "rep", "cl" : z_gun_debug_player_index : 0 : , "cheat", "rep", "cl" : z_gun_force : 300 : , "sv", "cheat" : z_gun_horiz_punch : 0 : , "cheat", "rep", "cl" : T oggles horizontal punchangles for guns z_gun_kick : 0 : , "cheat", "rep", "cl" : F iring a gun can knock the player's view this amount of the current spread z_gun_physics_force : 25 : , "sv", "cheat" : How har d we push things that aren't players or doors. z_gun_range : 75 : , "cheat", "rep", "cl" : z_gun_stun_duration : 1 : , "cheat", "rep", "cl" : z_gun_survivor_force : 200 : , "sv", "cheat" : z_gun_survivor_friend_push : 1 : , "cheat", "rep", "cl" : A llow survivors to push survivors with a right click. z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor z_gun_swing_duration : 0 : , "cheat", "rep", "cl" : z_gun_swing_interval : 0 : , "cheat", "rep", "cl" : z_gun_swing_vs_amt_penalty : 1 : , "cheat", "rep", "cl" : z_gun_swing_vs_cooldown : 1 : , "cheat", "rep", "cl" : z_gun_swing_vs_max_penalty : 6 : , "cheat", "rep", "cl" : z_gun_swing_vs_min_penalty : 3 : , "cheat", "rep", "cl" : z_gun_swing_vs_restore_time : 4 : , "cheat", "rep", "cl" : z_gun_vertical_punch : 1 : , "cheat", "rep", "cl" : T oggles vertical punchangles for guns z_health : 50 : , "sv", "cheat" : Zombie max health

z_hear_gunfire_range : 200 : , "sv", "cheat" : z_hear_runner_far_range : 750 : , "sv", "cheat" : z_hear_runner_near_range : 500 : , "sv", "cheat" : z_hit_from_behind_cosine : 0 : , "sv", "cheat" : z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hunter_claw_buildup_growl_percent : 0 : , "sv", "cheat" : When at least this charged up, Hunter starts growling constantly. z_hunter_claw_force : 240 : , "cheat", "rep", "cl" : F orce with which the claw shoves other zombies away z_hunter_claw_max_buildup_time : 3 : , "sv", "cheat" : Attack button held longer than this gets no extra benefit. z_hunter_claw_plays_hit_anims : 0 : , "cheat", "rep", "cl" : P lay the new hit anims for debugging? z_hunter_claw_range : 52 : , "cheat", "rep", "cl" : R ange of the Claw weapon z_hunter_claw_range_down : 70 : , "cheat", "rep", "cl" : R ange of the Claw weapon when looking straight down, so it can reach your feet fr om your eyes. z_hunter_claw_start_buildup_time : 0 : , "sv", "cheat" : Attack button released in less than this time is just a click. z_hunter_claw_swing_duration : 0 : , "cheat", "rep", "cl" : z_hunter_claw_swing_interval : 1 : , "cheat", "rep", "cl" : z_hunter_claw_swing_miss_interval : 0 : , "cheat", "rep", "cl" : z_hunter_ground_normal : 0 : , "cheat", "rep", "cl" : z_hunter_health : 250 : , "sv", "cheat" : Zombie max health z_hunter_limit : 1 : , "sv", "cheat" : z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" : z_hunter_speed : 300 : , "cheat", "rep", "cl" : z_increment_head : cmd : : Switch to next head bodygroup z_increment_lower : cmd : : Switch to next lower body bodygroup z_increment_skin : cmd : : Switch to next skin z_increment_upper : cmd : : Switch to next upper body bodygroup z_infected_flashlight : 1 : , "sv", "cheat" : z_infected_invuln : 0 : , "sv", "cheat" : z_infected_move : 1 : , "sv", "cheat" : z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distanc e a character needs to travel in order to invalidate cached area z_last_man_run_interval : 3 : , "sv", "cheat" : z_lean_wall_align_speed : 300 : , "sv", "cheat" : z_look_at_local_player : 0 : , "sv", "cheat" : For dem o purposes z_lunge_interval : 0 : , "cheat", "rep", "cl" : z_lunge_power : 600 : , "cheat", "rep", "cl" : z_lunge_up : 200 : , "cheat", "rep", "cl" : z_max_blood_scale : 3 : , "cheat", "cl" : The big gest starting scale a blood puff can be.

z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max tim e a PZ staggers when bashed by a survivor that was pounced by said hunter. z_max_neighbor_range : 200 : , "sv", "cheat" : Max ran ge for neighbor collection for avoidance z_max_path_length : 5000 : , "sv", "cheat" : z_max_stagger_duration : 6 : , "sv", "cheat" : Max tim e a PZ staggers when bashed by a survivor. z_mega_mob_size : 50 : , "sv", "cheat" : z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" : z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" : z_min_ladder_mount_dot : 0 : , "cheat", "rep", "cl" : M inimum 2D dot product from player's view to a ladder to be able to grab it z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute z_minigun_fire_think_interval : 0 : , "sv", "cheat" : z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute z_minion_aim_tolerance : 0 : , "sv", "cheat" : z_minion_limit : 3 : , "sv", "cheat" : z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events z_mob_music_size : 2 : , "sv", "cheat" : Spottin g a mob this large plays music z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) z_mob_recharge_rate : 0 : , "sv", "cheat" : z_mob_sacrifice_timeout : 5 : , "sv", "cheat" : z_mob_spawn_finale_size : 20 : , "sv", "cheat" : z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" : z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" : z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" : z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" : z_mob_spawn_max_size : 30 : , "sv", "cheat" : z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" : z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" : z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" : z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" : z_mob_spawn_min_size : 10 : , "sv", "cheat" : z_must_wander : 0 : , "sv", "cheat" : For tes ting. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zomb ies always sit/lie down. z_mute_infected : 0 : , "sv", "cheat" : If nonz ero, common infected will not growl, yell, etc z_nav_debug : 0 : , "sv", "cheat" : z_nextmission : cmd : : Sets th e next mission at the end of the current mission z_nightvision_b : 128 : , "a", "cl" : z_nightvision_g : 192 : , "a", "cl" : z_nightvision_r : 255 : , "a", "cl" : z_no_cull : 0 : , "sv", "cheat" : If nonz ero, the Director will not cull common infected z_noise_level_display : 0 : , "sv", "cheat" : Show no ise levels on players? z_noise_level_fade_rate : 40 : , "cheat", "rep", "cl" : H ow much noise we lose each tick, after hold_time expires. z_noise_level_footstep : 50 : , "sv", "cheat" : How muc

h noise we make with a footstep. z_noise_level_footstep_in_water : 75 : , "sv", "cheat" : How muc h noise we make with a footstep while in water. z_noise_level_hold_time : 0 : , "cheat", "rep", "cl" : H ow long we hold a given noise level before it starts to fade. z_noise_level_max : 135 : , "cheat", "rep", "cl" : T he highest the noise level can go. z_noise_level_vocalize : 75 : , "sv", "cheat" : How muc h noise we make when we say things. z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_notice_it_range : 1500 : , "sv", "cheat" : z_notice_near_range : 100 : , "sv", "cheat" : z_player_lunge_up : 150 : , "cheat", "rep", "cl" : z_player_zombie_debug : 0 : , "sv", "cheat" : z_player_zombie_land_delay : 0 : , "sv", "cheat" : z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The min imum time a PC zombie must be dead before being eligible to respawn z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" : z_pounce_crouch_delay : 1 : , "cheat", "rep", "cl" : z_pounce_damage : 5 : , "sv", "cheat" : z_pounce_damage_delay : 1 : , "sv", "cheat" : z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt z_pounce_damage_interval : 0 : , "sv", "cheat" : z_pounce_delay : 0 : , "sv", "cheat" : z_pounce_door_damage : 500 : , "sv", "cheat" : z_pounce_silence_range : 500 : , "sv", "cheat" : z_pounce_stumble_force : 5 : , "sv", "cheat" : Force o f the stumble effect when a hunter pounces on someone z_prevent_burrowing : 1 : , "sv", "cheat" : Use ext ra tracelines to prevent burrowing zombies z_puking_eye_height : 44 : , "cheat", "rep", "cl" : z_push_force : 2000 : , "sv", "cheat" : z_push_mass_max : 200 : , "sv", "cheat" : z_pushaway_force : 100 : , "sv", "cheat" : How har d the infected shove non-IT Survivors out of their way to reach the IT victim z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'? z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensi ty level at which players start saying 'Reloading' z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A frien d needs to be this close to say'Reloading' z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enem y needs to have been seen this recently to say 'Reloading' z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells alread y z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" : z_removeitems : cmd : : Removes

all items from survivors z_reset_population_counter : cmd : : For deb ugging z_respawn_distance : 100 : , "sv", "cheat" : Infecte d can try a respawn within this far of their original spawn z_respawn_interval : 10 : , "sv", "cheat" : Infecte d can try a respawn within this many seconds of spawning z_restrict_team_change : 0 : , "sv", "cheat" : z_round_start_replacement_time : 30 : , "sv", "cheat" : z_run_exertion_interval : 1 : , "sv", "cheat" : z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies z_scout_mob_spawn_range : 3000 : , "sv", "cheat" : z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The mul tiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range rang e. z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotg un pellet hitting a common infected within this distance will get the z_shotgun_ bonus_damage_multiplier bonus. z_shove_friend_speed : 130 : , "sv", "cheat" : z_show_bottlenecks : 0 : , "sv", "cheat" : z_show_clear : 0 : , "sv", "cheat" : z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" : z_show_damaging : 0 : , "sv", "cheat" : z_show_escape_route : 0 : , "sv", "cheat" : z_show_flow_delta : 0 : , "sv", "cheat" : z_show_flow_distance : 0 : , "sv", "cheat" : z_show_infected : 0 : , "sv", "cheat" : z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area z_show_mutually_visible_set : 0 : , "sv", "cheat" : z_show_population_density : 0 : , "sv", "cheat" : z_show_potentially_visible : 0 : , "sv", "cheat" : z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" : z_show_swings : 0 : , "cheat", "rep", "cl" : z_show_traffic : 0 : , "sv", "cheat" : z_sidespeed : 450 : , "cheat", "rep", "cl" : z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" : z_skirmish_spawn_max_size : 4 : , "sv", "cheat" : z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" : z_skirmish_spawn_min_size : 1 : , "sv", "cheat" : z_spawn : cmd : : <tank b oomer smoker witch hunter mob common> <auto> <ragdoll> <area>. Spawns the speci fied zombie(s) under your cursor, or out z_spawn_flow_limit : 1500 : , "sv", "cheat" : z_spawn_height : 0 : , "sv", "cheat" : Height above ground z_spawn places new infected z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percent age chance that a mob will spawn behind the Survivor team z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn s ubsequent mobs from the currently selected set via the nav mesh editor z_spawn_range : 1500 : , "sv", "cheat" : z_spawn_safety_range : 550 : , "sv", "cheat" : z_spawn_speed : 450 : , "cheat", "rep", "cl" : z_special_spawn_interval : 45 : , "sv", "cheat" : Interva l for spawning special zombies z_speed : 250 : , "cheat", "rep", "cl" : z_splat_survivor_pitch_max : 25 : , "sv", "cheat" : z_splat_survivor_pitch_min : 15 : , "sv", "cheat" : z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :

z_splat_survivor_shake_duration : 1 z_splat_survivor_shake_frequency : 150 z_splat_survivor_shake_radius : 10 z_splat_survivor_yaw_max : 10 z_splat_survivor_yaw_min : -10 z_stagger_immunity_time : 0 g after a hunter or smoker has been staggered until

: , "sv", "cheat" : : , "sv", "cheat" : : , "sv", "cheat" : : , "sv", "cheat" : : , "sv", "cheat" : : , "sv", "cheat" : How lon they can be staggered again.

z_state_debug : 0 : , "sv", "cheat" : Gives f eedback on current zombie state. z_stomp_always : 0 : , "sv", "cheat" : Force m elee attacks on single infected to always be stomps. z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward z_tank_attack_interval : 1 : , "sv", "cheat" : z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range a t which Tank is slowed by gunfire z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range a t which Tank is slowed by gunfire z_tank_grenade_damage : 750 : , "sv", "cheat" : How muc h damage a Tank takes from a grenade. z_tank_grenade_roll : -10 : , "cheat", "rep", "cl" : z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The spe ed setting put on a Tank when hit by a grenade. z_tank_has_special_blood : 0 : , "sv", "cheat" : Does th e Tank get his own blood effect instead of the normal infected one? z_tank_health : 4000 : , "sv", "cheat" : Tank Zo mbie max health z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How muc h health a dying Tank loses each update. z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes. z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max dis tance a Tank staggers when hurt by a grenade. z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max tim e a Tank staggers when hit by a grenade. z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade. z_tank_rock_debug : 0 : , "sv", "cheat" : Show de bug for the rock thinking about detonating on people. z_tank_rock_radius : 100 : , "sv", "cheat" : z_tank_speed : 210 : , "cheat", "rep", "cl" : z_tank_speed_vs : 210 : , "cheat", "rep", "cl" : z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opa que the screen fade is when a Tank is hit by a grenade. z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How lon g the screen fade lasts when a Tank is hit by a grenade. z_tank_throw_fail_interval : 0 : , "cheat", "rep", "cl" : H ow soon a tank can try again after failing to throw. z_tank_throw_force : 800 : , "sv", "cheat" : z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables) z_tank_throw_interval : 5 : , "cheat", "rep", "cl" : H ow often a tank can throw. z_tank_walk_speed : 100 : , "cheat", "rep", "cl" : z_tanks_block_molotovs : 1 : , "sv", "cheat" : z_terrify_duration : 2 : , "sv", "cheat" : z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum

time between damaging a Survivor from a mob z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob z_throwforce : 2500 : , "cheat", "rep", "cl" : z_tracer_spacing : 1 : , "cheat", "rep", "cl" : O ne in how many bullets is a tracer in automatic weapons. z_transitioning_players_remove : 1 : , "sv", "cheat" : z_use_tolerance : 0 : , "cheat", "rep", "cl" : z_view_distance : 0 : , "cheat", "cl" : Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc) z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see. z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert. z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas. z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert. z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The max imum time between vocalizing being burned z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The min imum time between vocalizing being burned z_vocalize_shot_interval : 0 : , "sv", "cheat" : The min imum time between vocalizing being shot z_vomit : 1 : , "sv", "cheat" : z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities. z_vomit_debug : 0 : , "cheat", "rep", "cl" : V isualize the vomit damage. z_vomit_drag : 0 : , "sv", "cheat" : Air dra g of vomit damage entities. z_vomit_duration : 1 : , "cheat", "rep", "cl" : H ow long a puker continuously pukes for. z_vomit_fade_duration : 5 : , "cheat", "rep", "cl" : H ow long the fade takes z_vomit_fade_start : 5 : , "cheat", "rep", "cl" : W hen the vomit starts to fade away z_vomit_fatigue : 3000 : , "cheat", "rep", "cl" : S tamina impact of puking. High number will pin in place for a long time, lower wi ll just slow. z_vomit_float : -130 : , "sv", "cheat" : Upward float velocity of vomit damage entities. z_vomit_hit_pitch_max : 15 : , "sv", "cheat" : z_vomit_hit_pitch_min : -15 : , "sv", "cheat" : z_vomit_hit_yaw_max : 10 : , "sv", "cheat" : z_vomit_hit_yaw_min : -10 : , "sv", "cheat" : z_vomit_interval : 30 : , "cheat", "rep", "cl" : H ow often a puker can puke. z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities. z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit. z_vomit_range : 300 : , "cheat", "rep", "cl" : z_vomit_slide_mult : 0 : , "cheat", "rep", "cl" : M ultiplier for second texture slide rate

z_vomit_slide_rate : 0 : , "cheat", "rep", "cl" : P ercentage of screen height per second z_vomit_target_dot : 0 : , "cheat", "cl" : z_vomit_target_range : 280 : , "cheat", "cl" : z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities. z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities. z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading. z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade. z_walk_speed : 85 : , "cheat", "rep", "cl" : z_wandering_density : 0 : , "sv", "cheat" : z_witch_allow_change_victim : 1 : , "sv", "cheat" : z_witch_anger_rate : 0 : , "sv", "cheat" : z_witch_attack_range : 60 : , "sv", "cheat" : z_witch_berserk_range : 200 : , "sv", "cheat" : z_witch_burn_time : 15 : , "sv", "cheat" : z_witch_damage : 100 : , "sv", "cheat" : z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" : z_witch_discard_range : 2000 : , "sv", "cheat" : z_witch_flashlight_range : 400 : , "sv", "cheat" : z_witch_health : 1000 : , "sv", "cheat" : Witch m ax health z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" : z_witch_max_retreat_range : 2000 : , "sv", "cheat" : z_witch_max_threat_time : 7 : , "sv", "cheat" : z_witch_min_retreat_range : 750 : , "sv", "cheat" : z_witch_min_threat_time : 5 : , "sv", "cheat" : z_witch_personal_space : 100 : , "sv", "cheat" : z_witch_relax_rate : 0 : , "sv", "cheat" : z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" : z_witch_retreat_exit_range : 1000 : , "sv", "cheat" : z_witch_retreat_min_duration : 10 : , "sv", "cheat" : z_witch_speed : 300 : , "sv", "cheat", "rep" : z_witch_speed_inured : 200 : , "sv", "cheat", "rep" : z_witch_threat_hostile_range : 600 : , "sv", "cheat" : z_witch_threat_normal_range : 300 : , "sv", "cheat" : z_zombie_knockoff_death : 0 : , "cheat", "rep", "cl" : K nocking off a pouncing zombie instantly kills them. z_zombie_lunge_push : 0 : , "sv", "cheat" : Does th e zombie lunge push players? -zoom : cmd : : +zoom : cmd : :

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