Best Buy Team Presentation
Best Buy Team Presentation
Best Buy Team Presentation
(2009)
External Environment: Opportunities and Threats (EFAS)
• Environment-friendly
• Societal Environment
The consumer electronics industry had significant potential for expansion into the global
marketplace. The future for this industry was optimistic. A consumer electronics analyst
for the European Market Research Institute predicted that the largest growth will be seen
in China (22%), the Middle East (20%), Russia (20%), and South America (17%).
• Economic:
- The Great Recession 2007-2009 (T) Sales dropped 2% in 2009, the first
decline in 20 years for the electronics giant. (T)
- newly developing countries markets were experiencing the fastest
economic growth while having the lowest ownership rate for gadgets. (O)
- Economies of scale (O) - With over 1000 locations, Best Buy used
its scale to obtain cost advantages from suppliers due to high
quantity orders.
• Technological:
- Online Retailing & Technological advancements (O) - In 2000, the
company launched its online retail store: BestBuy.com. This
allowed customers a choice between visiting a physical store and
purchasing products online, thus expanding Best Buy’s reach
among consumers. Smartphones were another electronics industry
segment predicted to have a high growth impact on the entire
industry. Best Buy Mobile: These stand-alone stores offered a wide
selection of mobile phones, accessories, and related e-services in
small-format stores.
Its online retail store allowed them to have global reach. Its. Best Buy
Mobile offered a wide range of mobile phones including in their small-
format stores including accessories and related e-services. Both helped
them enter different segments and reach different markets.
- Television sales, specifically LCD units, which accounted for 77% of total
television sales, were the main driver for Best Buy. (O)
- Market expansion - The gaming segment - sales were expected to have
tremendous room for growth. (O) Smartphones segment - predicted to
have a high growth impact on the entire industry. (O)
• Political-legal
• Sociocultural:
- Showrooming, value-added services (O)
• Task Environment
• Corporate Resources
• Valuable
• Rareness
• Imitability
• Organization
Value-Chain Analysis
• Inbound Logistics
• Operations
• Outbound Logistics
• Marketing and Sales
• Service
- Customer-Centricity Model
- Successful Acquisitions
- Retaining Talent
- Economic Downturn
- Pricing and Debt Management
- Products and Service
- Leadership
- Walmart
• Situational Analysis
• Review of Mission and Objectives
S W O T
STRENGTHS WEAKNESSES OPPORTUNITIES THREATS
EFAS
Weighted
External Factors Weight Rate Scored Comments
Opportunities
1. Economies of Scale
1. Bulk ordering large quantities –
2. Online Retailing &
cost saver
Industry-Related 2. Global reach of online retail store.
Technology 3. Gaming and smartphones
Advancement segments were projected to have high
3. Market Expansion – growth impact throughout the
Gaming & 14% 3 0.42 industry
Smartphones 14% 4 0.56 4. Partnership with CinemaNow to
4. Business 13% 4 0.52 enter the digital movie distribution
Partnerships 13% 3 0.39 market
Threats
1. Great Recession (2007-2009)
2. Consumers shifting to internet
purchasing – barrier to entry
3. Netflix and Amazon entering
streaming downloads and other
1. Economic downturns 11% 4 0.44 consumer electronic business
2. Customer Loyalty 11% 3 0.33 markets, respectively
3. Industry Competition 12% 5 0.60 4. Sales dropped 2% in 2009 – first
4. Industry Trends 12% 1 0.12 decline in 20 years
Total Score 100% 3.38