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Eternal
v1.0
Return
Key
sea
cat ° Luka
uvg ° Rejec
SDM: Eternal Return Key You . . . . . . . . . . . . . . . 3
a psychedelic roleplaying game with dice and a referee Remember . . . . . . . . . 4
https://syntheticdreammachine.com Rebirth . . . . . . . . . . . . 5
Hollow . . . . . . . . . . . . 6
Welcome to the bareghost edition of Eternal Return Key, Lives . . . . . . . . . . . . . . 7
the free-access art-free rules for psychedelic roleplay Roadside . . . . . . . . . . . 8
with the Synthetic Dream Machine system. Scattered . . . . . . . . . . 9
The writing of this game (formerly teased as S.E.A.C.A.T.) Mays . . . . . . . . . . . . .10
has been a journey there and back again, from a simple Variates . . . . . . . . . . . 12
skeleton, to a vastful tome, and back again to the slim Home . . . . . . . . . . . . . 16
volume now assailing your sensory organs. O. Experience . . . . . . . 17
N. Powers:
This edition provides expanded rules for playing in Oldtech
a strange, trippy world like that of the Ultraviolet & Fantascience . . . . . . .18
Grasslands (read manga-style, from back to front), a M. Inventory . . . . . . . .19
character generator for a PC waking up in a wasteland L. Rest
with no idea how they got there (read BD-style, from & Recovery . . . . . . . . 20
front to back), and lots of whitespace. K. Morale . . . . . . . . . . 21
J. Defeat . . . . . . . . . . .22
That whitespace hides the third part of the book, an I. Damage . . . . . . . . . .23
illustrated tale of the well-deserved hero Pointyhelmet H. Attack . . . . . . . . . 24
and his trusted sidekick, the mighty wizard Poncho. To G. Conflict . . . . . . . . . 25
enjoy that tale (and contribute to the author's revenue E. Save . . . . . . . . . . . 26
stream), consider buying the artful chromademon F. Defense . . . . . . . . . 26
edition, a physical copy (first printing available at Exalted D. Skill . . . . . . . . . . . .27
Funeral), or subscribing to the author's humorless and C. Ability . . . . . . . . . . 28
dour fortress of toil, the wizardthieffighter patreon (link B. Level
below). Don't forget to pike, tear, and inscribe. & Life
—LR, Seoul, May 2023 & Hero Dice . . . . . . . . 29
A. Roll . . . . . . . . . . . . 31
Art and writing System . . . . . . . . . . . . 32
©2023 Luka Rejec
https://patreon.com/wizardthieffighter
The Character→
You
There is another. Not a voice. A ghost. A daemon?
Awhirl. Your level is one. What does this even mean? Cats
have nine lives, right? Is life eight bad? What are hero
dice? Save from what? Is there danger?
3
The Character→
Remember
“Recor … recor … recor,”
echoes the voice. In your
head? In your helmet?
Memories?
Home.
4
The Character→
5
The Character→
IN YOUR POCKET
1. Crescent wrench
2. Teacup and saucer
3. Photo of a human
4. Laser screwdriver
5. Little red book
6. Snub-nosed pistol
7. Makeup kit
8. Silver cruciform
9. Plastic dice
10. Multi-tool knife
OTHERS HERE 11. LED mask
1. Played together … 12. Impenetrable towel
2. No, it was work … 13. Windproof lighter
3. A crew? Mission? 14. Car keys
4. Captives or exiles? 15. Glass and metal
Who are you? What can 5. Refugees … oblong paperweight
you do? Must you … accidentally sent? 16. Black sunglasses
“Vellat’ei,” the voice again. 6. No. There was … a 17. Psychic band-aid
secret organization, 18. Roll of paper bills
a plan … ack. This 19. Copper pocket flask
A NAME ON YOUR was important. Why 20. Rosary bracelet
1. Cryo-underwear can’t you remember? 21. Onion-and-skull
2. Fantasci jumpsuit signet ring
3. Hardwear overalls A spent nano-medical 22. Tin whistle
4. Polychrome helmet repair grub falls out of your 23. Ivory-handled dagger
5. Shimmery self- nose and plops onto the 24. Mustache wax
cleaning loungewear ground, where it decays 25. Small plush toy
6. Elegant blend-in into dust. Weren’t those for 26. Brass knuckle duster
formal office attire traumatic brain … injury? 27. Telepathic ID card
28. Babylon earpiece
29. Dustproof gloves
6
The Character→
Lives
Fragments of competence
WHY IS THIS SKILLSET
GRAFTED INTO THAT
LIFE?
glitter, coalesce. Your body 1. Astronavigator
remembers, reflexes and 2. Biosculptor
patterns assert themselves 3. Ceramic chaplain
… were you? Perhaps? 4. Dog handler
5. Electronic warfare
“Traits,” hisses the daemon. 6. Felix faber
7. Flyer
THE JUMBLED GHOST OF 8. G.O.L.E.M.
A LIFE LIVED AS AN … NO, NOT QUITE, IT WAS … 9. Hallucination guide
1. Accountant 1. Advertising human 10. Inquisition operative
2. Actor 2. Baker 11. Luminous specialist
3. Architect 3. Bartender 12. Magitech
4. Artist 4. Carpenter 13. Mass destruction
5. Banker 5. Chef 14. Mechamedic
6. Civil servant 6. Cleric 15. M.U.L.E. tech
7. Construction worker 7. Dentist 16. Narcoherbalist
8. Doctor 8. Disk jockey 17. Neoarcheologist
9. Electrician 9. Draftsman 18. Protocol officer
10. Engineer 10. Geologist 19. Phytomancer
11. Factory worker 11. Graphic designer 20. Psychic infantry
12. Farmer 12. Floor supervisor 21. Quartermaster
13. Firefighter 13. Forester 22. Tea master
14. Homemaker 14. Hairdresser 23. Time spinner
15. Journalist 15. Insurance agent 24. Sarjent
16. Lawyer 16. Landscaper 25. Soul vintner
17. Librarian 17. Machinist 26. Subspacer
18. Mechanic 18. Miner 27. Void crew
19. Military personnel 19. Park ranger 28. Vome whisperer
20. Musician 20. Pharmacist 29. War lore
21. Nurse 21. Plumber 30. Xirurgeon
22. Photographer 22. Professor
23. Pilot 23. Real estate agent Is your life a fake? Are you
24. Police officer 24. Sailor real? But you remember
25. Politician 25. Scientist your first love, your new
26. Postal worker 26. Tour guide job, your home … your
27. Retail worker 27. Truck driver last sunset? Why do
28. School teacher 28. Used car seller you remember your last
29. Secretary 29. Veterinarian sunset? Oh, it’s gone …
30. Waiter 30. Welder
7
The Character→
Roadside
You shake yourself. Memories and hallucinations scatter like ectoplasmic cobwebs.
Focus. Gloom. Stars, some still, some whizzing. Inkspill sky. Spin … stop. Focus. Where …
on a plain, can’t complain. Road. Big road. Highway. There, the dawn.Dawn’s highway? It
is cold. Cold on the edge of time. Time. There is a little time.
“Ebixila!” the cool voice cuts through like a gnostic knife. You wake again.
The sky is muddy, the stars are fewer, dimmer. Hours still till dawn, an internal
chronosense reports. You wrap yourself in your arms. It is still cold, though time’s edge
is farther now. Highway’s ruin. Layer upon fossil layer of highway, eroded by the aeons
of Aeolus.Scattered about … fragments. Fellow leftovers, like yourself.
THIS THING IS
INCOMPREHENSIBLE …
1. Coiled metal tubes OK, THIS
that slow light LOOKS FAMILIAR …
2. Vibrating, watching 1. Potted plant
beetling wheels 2. Torch
3. Cylinder that absorbs 3. IR goggles
kinetic energy 4. Sound booster buds
4. Polychrome faces 5. Utility belt
trapped in amber 6. Tool harness
5. Hoops of crystal 7. Anti-weather hat
that slow decay 8. Synthetic rope
6. Arrowheads that 9. Walking staff THERE … CORPSES?
accelerate thought 10. Anti-kinetic field 1. No! Undead! Ack!
7. Pucks of warm metal 11. Digital binoculars 2. Yes … preserved
that charge batteries 12. Psychic damper against all entropy
8. Fleshy, rubbery rods 13. EM absorber 3. Well-decayed
that eat hunger 14. Plasteel handcuffs 4. Burned
9. Floating metal 15. Collar and leash 5. Desiccated
spheres that sing 16. Backpack 6. Skeletons
10. Viscid oblongs that 17. Friend-Eye drone 7. Fragments
reduce weight 18. Artificial pet 8. Liquefied
11. Cubist rings that 19. Tin of healing biogel 9. Vaporized
change sounds 20. Single-use psionic 10. No, just a trick
12. Clockwork onions knockout minibrain of the light …
8
The Character→
SALVAGABLE ARMOR!
1. Ragger robe (+1 armor, 1 stone)
2. Glass shield (+2 ar, 1 st)
3. Riot pleather suit (+2 ar, 1 st)
4. Grd [sic] combat harness (+5 ar, 2 st)
5. Surface battlesuit (+8 ar, 3 st)
6. Syncsuit (+3 ar, 1 st)
9
The Character→
Mays
Strewn among the … leftovers? Ruin? Picnic? Are
cryptic things that interface with the hud in your heart,
whispering access to technologies you never dreamt of.
ANTI-BABYLON
Universal Translation Protocol
R: close T: 1 creature or object D: 1 hour
There is a unified source code underlying reality. This
spell lets the user communicate successfully with
another entity: plant, animal, mineral, or data store.
Entities without senses may have little to say.
Overcharge: All objects within arms’ reach. Or short-
range communication at a distance.
DAMP MASS
Nosigoro Logistical Augment
R: touch T: 1 sack D: 1 day
A sub-reality field halves the object’s interactive mass. An
object of 100 kilos acts like one of fifty.
Overcharge: The mass is halved again. Or it affects an
object of twice the size. Or it lasts a week instead.
EGREGIOUS TOPOLOGY
Fractal Phase Shift
R: touch T: 1 hand or stone D: 1 minute
Irrational post-realistic mathemagic pushes an object
into an anakata superposition with common matter. An
item can pass through a door, a hand through a box lid.
Overcharge: Affects 1 person or sack.
10
The Character→
ESSENCE SIFT
Abstracted Attractor
R: touch T: 1 stone or bottle D: 5 minutes
By articulating the names and locations and velocities
of one substance, it is drawn out of a mixture. Salt filters
from water, organics rise from soil, water precipitates
from air. The finer the name and knowledge, the more
perfect the sift.
Overcharge: Two substances are drawn out at once. Or a
sack’s worth of substance is sifted over half an hour.
MOTOR FIXATIVE
Rental Upskill Initiative
R: touch T: 1 creature D: 1 day
Temporarily burns an observed practical skill into a brain.
After watching a swimmer or flyer or gunner in action,
the creature can perform the same.
Overcharge: It lasts a week instead.
REASON’S HARVEST
All-Library Interface
R: touch T: 1 item or book D: 1 minute
The harvest protocol skims the ambient infotronium
cloud of an object—essentially, it copies a book’s worth
of information directly into the user’s mind.
Overcharge: Ten books’ worth, but this is painful.
11
The Character→
Variates
You are not all the same, it
seems.
WIZARD
Magus, maker, mechanic.
To interrogate, to learn, to master, perhaps to create.
Burner. Once per turn, you can spend an ability point to overcharge a spell,
regardless of its power.
Exuberant. Each of your life points is worth double when paying for powers.
Mind Palace. Memorize a number of spells equal to your level for free, ignoring
inventory.
Oblique Reality. Spend one life or one hero die to deflect a spell targeting you (or
an adjacent target) to the
left or the right (or up or
down).
12
The Character→
TRICKSTER
Thief, talker, trapper.
To hear, to see, to convince, perhaps to lead.
FIGHTER
Warden, worker, warrior.
To struggle, to fall, to rise, perhaps to succeed.
Grit. Gain 1 life per level and [+] when you roll endurance.
13
player name player xp
Our Hero
friends
pc xp level
enemies
likes
defense life
species
Home
“Si te divi, ’eu món divis, ” nods the synthetic voice in your
head and cuts off.
Your head spins and you feel faint. Have they mixed you?
Mixed you together? Your hands. Your eyes. Your mind.
Are you real … or just a mix of memories stolen from
some forgotten past?
You are.
Time to go home.
16
←The System
O. Experience
The daemon experiences the world vicariously. Through
you. Stealing time and dreams and hopes.
17
←The System
N. Powers:
Oldtech & Fantascience
There are secret sciences, indistinguishable from magic,
that offer mastery over the worlds of matter and mind.
R.T.D.
Range. Target. Duration.
IMBUE
Your life is locked in the spell until it ends.
OVERCHARGE
Doubling a spell’s power may modify effects. Multiple
overcharges on one spell cast multiply multiple times:
×2, ×4, ×8, ×16 and so on. Basic mathemagic.
18
←The System
M. Inventory
Your capacities limit how much you can bear.
UNITS OF MATTER
Items, things. You can carry a packed sack, even if your
strength implies otherwise. One cash is what a median
laborer earns in a day. How do you know this? Why?
UNITS OF MIND
Ideas, background, mutations, spells, things that could
be used as skills. Thankfully, even as your skill grows, it
occupies no more space in your soul’s palace.
HALLMARK
An item, trait, or other property (such as a steed) can be
your hallmark. It is always with you and your daemon
may invest xp to make it more powerful. You can bear a
number of hallmarks equal to your level.
19
←The System
L. Rest & Recovery
To rest again, to be free of the daemon.
RECOVERY
Each week, one insult to your existential integrity is
removed. This may be:
RELIFE
Death is not the end of your service to the daemon.
20
←The System
K. Morale
Defeat, like all disasters, comes first slow, then all at once.
WHAT HAPPENED?
A leader was defeated, a horror from beyond the void
appeared, the angels were mowed down like sheaves of
wheat, the levy’s spear beams glanced off the monster’s
shimmery form like grains of millet.
YOUR MORALE
You have no morale score. The daemon Player from
beyond the veil of the cosmos rides your mortal shell.
Though you feel terror, they care not.
NPC MORALE
It goes to 11, no higher (yet, is it not more than 10?). The
brave have more, the cowardly less; the Ref adjusts.
21
←The System
J. Defeat
By its fruits, you shall know its roots.
DEFEAT TABLE
Woe!
22
←The System
I. Damage
Victory makes untenable your foe’s existence. But … why
would I have foes? What hell is this?
When you cannot reduce your ability score, roll for your
defeat overleaf as above (so below).
23
←The System
H. Attack
Your mode of destruction defines your approach.
Overcome your target’s defense to succeed. Your skill, if
applicable, provides a bonus also.
Melee
d20 + ability (strength) + bonus (if applicable)
Ranged
d20 + ability (agility) + bonus (if applicable)
Oldtech
d20 + ability (thought) + bonus (if applicable)
SPACE
Space is relative.
Here Melee.
The thick of things. Free attack if an
enemy disengages carelessly.
24
←The System
G. Conflict
Then words had had their day.
REACTION
Roll 2d6 + cha to see how they, the others, behave.
INITIATIVE
Talk was ended and lances sang electric harmonies.
d6 + agility
ROUND
Cinematic time enough to take an action.
ACTION
You move and do. Be reasonable. Use common sense.
25
←The System
E. Save
When nothing but blind luck will save you,
roll d20 + ability over 13 to save.
F. Defense
When you are a target, defend lest you are … destroyed.
26
←The System
D. Skill
Your learning, training, and downloaded skill packages
let you exceed the function of your form. Now, it is your
trait. Wait … how do you remember that?
27
←The System
C. Ability
The function of your form is measured for the pleasure
and understanding of the gentle daemon there beyond.
0 Unremarkable
+1 Promising
+2 Talented
+3 Gifted
+4 Excellent
+5 Incredible
28
←The System
B. Level& Life
& Hero Dice
LEVEL
An abstract measure of power.
LIFE
Hylospheric persistence, hit points, embodiment, ha.
Your narrative resilience. At 0 life, you are in trouble.
HERO DICE
Dice six-sided to adjust your rolls and regain life. You gain
1 per session and another every couple of hours. Here, in
your heart, there is a space to store as many HD as you
have levels.
29
←The System
GROUP ROLL
When a group endeavors together, a random one rolls.
—Ederacts d4:d20
ORACLE ROLL
When you ask truths of the dice, roll d20 + ability.
30
←The System
A. Roll
When you try something risky, roll d20 + ability + skill
and try to beat a target number.
3 Trivial
7 Easy
11 Mediocre
15 Hard
19 Very hard
MAGIC NUMBERS
Some numbers on the icosahedron are special.
BONUS & PENALTY
The Ref assigns a bonus [+] or penalty [-] when
circumstances favor or hinder you.
Traits, items, events, burdens and more also give [+] or [-].
Common sense is a dictator sometimes ignored.
31
←The System
System
“Meqani nostre mòn,” returns the cool voice. Calm.
Mechanical unlike the strange, blind daemon. Soothing.
Insistent. It is trying to show you something?
"When the random and the unknown interfere, there are dice
and rules and procedures to consult as oracles. To shew what
before was unknowable.”
“You and that daemon Player are two, not one. They read
through your eyes, but do not confuse, we monstrate secrets
unto you, good character … secrets to free you of the daemon
Player and restore your will … or at least oblivion.”
Read
This
Way
↞⤛
32