Bad Moon Rising

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A G E ND A

BAD MOON RISING V 1.0 D C U ST O M M O V E S


 Make the world fantastic A Dungeon Starter by Mark Tygart
 Fill the characters’ lives with adventure
Woodland Wolf Trap
For Sage LaTorra and Adam Koebel’s
 Play to find out what happens Dungeon World
www.Dungeon-World.com
When you step on a hidden wolf trap, Roll+Dex. On a 10+,
gain both; with a roll of 7-9 choose one.
Q U E ST I O N S
• You avoid the trap and taking the 1d8 of damage
 How did you first hear about the werewolf haunting
GOALS
the village of West Proctor?
 Establish details, describe • You find a useful clue in the trap to the werewolf’s
 Which of you has a special reason to hate this
 Use what they give you identity (Shred of a bloody clerical robe).
werewolf?
 Why did the Mayor hire your party to destroy the  Ask questions Forest Gypsy Encampment
werewolf?  Leave blanks
 What has the Mayor threatened will happen to each  Look for interesting facts When you find the hidden enclave of gypsies, roll
of you if you don’t destroy the werewolf?  Help the players understand the moves +Charisma.
 Give each character a chance to shine
•On a 10+, the gypsies don’t attack and useful items
IMPRESSIONS  Introduce NPC’s
and/or information are given in exchange for a promise to
 Fill out your worksheet
 The howl of a wolf in the night attack the werewolf.
 A full moon rising above dark trees
 The ominous whisper of the wind •On a 7-9: The gypsies don’t attack in exchange for a
DUNGEON MOVES
 The grisly corpse of the werewolf’s last meal promise to eliminate the werewolf.
 The glittering eyes of small creatures in the wood
 Change the environment
 The soundlessly flight of an owl and the muffled shriek  Point to a looming threat Unexpected Inn (The Slaughtered Lamb)
of its prey  Introduce a new faction or type of creature
 The warm light falling from the windows of a  Use a threat from an existing faction or type When you find the Unexpected Inn, roll +Charisma.
welcoming inn of creature
•On a 10+, the inn patrons provide useful items and/or
 A bubbling creek forms shallow pools and slippery  Make them backtrack
slopes information in exchange for a promise to attack the
 Present riches at a price
 The merry campfire and fiddle music of a brightly werewolf.
 Present a challenge to one of the characters
ornamented gypsy encampment
 The yellowing eyes of Mama Fortuna the Gypsy
•On a 7-9: The inn patrons will coldly ask the party to
Fortune Teller who knows many secrets leave and if insulted may become an angry horde of
 An ancient twisted oak, growing on the edge of a villagers and attack.
waterfall
 The angry cries of an angry mob of villagers with •Less than 6: The inn patrons will attempt to drug the
pitchforks and torches party’s food and drink and dump them in the woods to
 The kindly face of a local cleric and mayor’s brother appease the werewolf.
(Secretly the werewolf!)
 A sudden scream in the night, then silence
INSPIRATIONS : THE WOLF MAN (VARIOUS FILMS), AN
AMERICAN WEREWOLF IN LONDON, LADYHAWKE AND THE
FRENCH FILM BROTHERHOOD OF THE WOLF.
C U ST O M M O V E S Gypsy Bandit Horde, Stealthy, Organized, Intelligent, Instinct: To shed the appearance of civilization
Hoarder
Sword (b [2d4] damage) 3 HP 1 armor Transform to pass unnoticed as beast or man
Chapel Perilous Close, Far Strike from within
Instinct: Gain Money Hunt like man and beast
When you find the hidden outline of a concealed door
etched amid the woodland castle ruins, roll+Wis. •Rob and pillage
Zoog Group, Tiny, Stealthy, Devious, Organized,
•Pickpocket
On a 10+, choose two. On a 7-9, choose one. •Ambush - Summon 2 more bandits once per encounter Intelligent, and Planar
per group Bite (d4 damage) 2 HP
• You find a useful clue in the chapel to the werewolf’s Special Qualities: Refugee from the Dreamlands, Can
identity (Bloody prayer book). Detect Invisible
Mama Fortuna Magical, Organized, Intelligent
• The Angry Horde of Villagers does not notice you Spiteful, nasty creatures with a taste for the flesh of
Balefire Bolt (w [2d8] damage) 6 HP 1 armor
sentient beings, zoogs lurk in the shadowy, moldering
Close, Far
• You find a silver sword places of the world. Often mistaken merely for
Leader of the local band of gypsy bandits. otherworldly animals, zoogs possess base intentions and
Hidden Forest Cache
vicious demeanors that set them apart from lowly beasts.
Instinct: To prey on traditional society
When you find the outline of a concealed bundle stuck
Congregating in loose, tribal societies, these sinister
inside a tree stump, roll+Wis. On a 10+, gain all. On a 7-9, •Lay a curse creatures claim the depths of dark woodlands or moldy
choose two: •Mislead with an illusion
forests as their homes, favoring lands where the
•Predict the future
• A set of 6 silver arrows boundaries between worlds and planes grow thin and
strange creatures—not unlike themselves—slip between
•A sketch of the Chapel Perilous in blood on vellum Werewolf Solitary, Intelligent reality's cracks. Although lone zoogs shy away from
Bite (d10+2 damage, 1 piercing) 12 HP 1 Armor attacking larger creatures, when zoogs outnumber an
•A silver dagger
Close, Messy invader they launch deadly ambushes, leaping from
Monsters Special Qualities: Only killed by silver, but will retreat for sagging boughs and hidden dens to swarm foes.
the night if brought to zero hp
Angry Horde of Villagers Solitary Zoogs also detest cats, and go to great lengths to slay
A flurry of blows (d8x2 damage) 16 HP “Beautiful, isn’t it? The moon, I mean. She’s watching us, felines of any sort and devour them.
Close, Reach, Far you know? Her pretty silver eyes watch us while we sleep.
Special Qualities: 3x normal health. Every health lost kills a Mad, too—like all the most beautiful ones. If she were a
civilian. -1 dmg for every civilian lost. woman, I’d bend my knee and make her my wife on the
spot. No, I didn’t ask you here to speak about her, though. This work is licensed under a Creative Commons
An angry group of civilians. Armed with torches and The chains? For your safety, not mine. I’m cursed, you see. Attribution 4.0 International License.
pitchforks. They seem to wearing a few pieces of armor. You must have suspected. The sorcerer-kings called it
“lycanthropy” in their day—passed on by a bite to make
GM notes: Consult Justin Whitbread’s excellent
Instinct: To kill the outsiders and werewolves supplement Dungeon World: Number Appearing
more of our kind. No, I could find no cure. Please, don’t be
scared. You have the arrows I gave you? Silver, yes. Ah, freely available on the current Dungeon World
Attack furiously while surrounding the
opposition you begin to understand. Don’t cry, sister. You must do website for information on incorporating
this for me. I cannot bear more blood on my hands. You lycanthropy and werewolves in your game.
Visit the Cats of Tindalos (http://catsoftindalos.blogspot.com/) for must end this. For me.”
more free Dungeon World material.

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