AOFR - Dark Elves v2.50
AOFR - Dark Elves v2.50
AOFR - Dark Elves v2.50
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Dark Elves are feared across all Tyrian seas and nobody dares
cross any ship bearing their flag.
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AOFR - DARK ELVES V2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Dark Noble [1] 3+ 4+ Hand Weapon (A3, AP(1)) Fearless, Furious, Hero, Tough(3) A 55pts
Champion [1] 4+ 5+ Hand Weapon (A3) Hero, Tough(3) B 30pts
Snake Lady [1] 3+ 4+ Great Glaive (A4, AP(1), Rending) Hero, Strider, Tough(6) C 95pts
Dark Warriors [10] 4+ 5+ Hand Weapons (A1) - D, E 100pts
Witches [5] 4+ 5+ Dual Hand Weapons (A2) Furious D 75pts
Corsairs [5] 4+ 5+ Dual Hand Weapons (A2) Fearless, Stealth D, F 80pts
Executioners [5] 3+ 4+ Great Weapons (A1, AP(2)) Head Chop D 90pts
Slaughter Sisters [5] 3+ 5+ Barbed Whips (A1, AP(1), Rending) Blade Dance, Strider D 90pts
Winged Sisters [5] 4+ 5+ Dual Hand Weapons (A2) Ambush, Flying G 95pts
Black Guardians [5] 3+ 4+ Halberds (A1, AP(1), Rending) Fearless, Furious D 105pts
Dark Shooters [5] 4+ 5+ Repeater Crossbows (18”, A2, Rending), - D 110pts
Hand Weapons (A1)
Shade Scouts [5] 3+ 5+ Repeater Handbows (9”, A2, Rending), Scout, Stealth D 130pts
Hand Weapons (A1)
Snake Sisters [3] 3+ 4+ Blood Glaives (A3, Rending) Strider, Tough(3) H 155pts
Warlock Riders [5] 4+ 5+ Hand Weapons (A1, Poison) Fast, Impact(1) I 90pts
Dark Horsemen [5] 4+ 5+ Lances (A1, Impact(1)) Fast, Impact(1) D, J 95pts
Raptor Knights [5] 3+ 4+ Lances (A1, Impact(1)), Claws (A1, AP(1)) Fast, Impact(1) D 150pts
Harpies [5] 5+ 5+ Claws (A2, AP(1)) Flying, Scout - 80pts
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AOFR - DARK ELVES V2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Great Medusa [1] 3+ 3+ Death Stare (12”, A1, AP(2), Deadly(3)), Fear, Furious, Tough(6) - 150pts
Blood Spear (A6, AP(1), Rending)
Abyssal Beast [1] 4+ 3+ Stomp (A4, AP(1)), Toxic Fangs (A8, Poison) Fear, Predator, Tough(12) A 215pts
Hydra [1] 4+ 3+ Stomp (A4, AP(1)), Vicious Jaws (A6, AP(1)) Fear, Hydra Heads, Regeneration, A 270pts
Tough(12)
Scourge Chariot [1] 4+ 3+ Spear Crew (A4, Impact(2)), Hooves (A2) Fast, Impact(6), Tough(6) B 125pts
Raptor Chariot [1] 3+ 3+ Spear Crew (A4, Impact(2)), Claws (A2, AP(1)) Fast, Impact(6), Tough(6) C 145pts
Medusa Shrine [1] 3+ 3+ Death Stare (12”, A1, AP(2), Deadly(3)), Aura of Pain, Fear, Furious, Tough(9) - 215pts
Blood Spear (A6, AP(1), Rending), Crew (A2)
Bolt Thrower [1] 4+ 5+ Repeater Bolts (30”, A6, AP(1)), Crew (A3) Artillery, Immobile, Tough(3) D 90pts
A Upgrade with:
Beast Master (Fearless, Furious) +15pts
B Replace Spear Crew:
Repeater Crossbow Crew +25pts
(18", A6, Rending),
Crew Attacks (A2)
Harpoon Thrower +45pts
(24", A2, AP(2), Deadly(3)),
Crew Attacks (A2)
C Replace Spear Crew:
Repeater Crossbow Crew +35pts
(18", A6, Rending),
Crew Attacks (A2)
D Replace Repeater Bolts:
Heavy Bolts +10pts
(30", A1, AP(3), Deadly(6))
Special Rules
Aura of Pain: Once per activation, before
attacking, pick 2 enemy units within 12”. Those
units must take a morale test, if failed they take
3 hits.
Hydra Heads: Place a marker on this model
whenever it regenerates a wound. For each
marker it gets +1 attack in melee.
Predator: For each unmodified result of 6 to hit
when attacking, this model may roll 1 extra
attack. This rule doesn’t apply to newly
generated attacks.