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ECLISE Log

This update includes 83 new levels across various game modes, quality of life improvements, new costumes, balancing changes to existing plants, and the introduction of two new plants.

Uploaded by

Sahand Salim
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0% found this document useful (0 votes)
21 views

ECLISE Log

This update includes 83 new levels across various game modes, quality of life improvements, new costumes, balancing changes to existing plants, and the introduction of two new plants.

Uploaded by

Sahand Salim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 18

## BETA 1.

- tl;dr: 83 new levels, 161 randomized level layouts, and a buttload of QoL changes
with custom animations

NEW CONTENTS:

- 53 more levels for the Community World.


- Plant Puzzle quest: 8 new levels where you need to swap the pre-planted plants to
beat the zombies.
- Extra Adventure: Daytime DA part 2 (DA-11 to DA-20)
- Training mode for PS, FC and WW. That's 12 levels with 140 different layouts
included!
- Costumes for Sunflower & Crystall-shroom.
- Replaced level 19-10 with a new one (it's harder), the old one can be replayed as
a quest.
- 21 new layouts for TICKDOWN mode.

QOL / VISUAL CHANGES:

- Brand new dark-themed custom loading screen! ECLISE exclusive!


- Crystallshroom now has her own custom animation set! Removed the impact sfx of
her projectiles.
- New look for Torchlight Zombie! now more recognizable when frozen/chilled
- Football zombies now have a smoother animation and his helmet damagable (it's
made out of plastic)
- Excavator Zombies now stop to bash Tall-nut instead of ignoring it
- Gargantuars now have visual damaged states
- Fixed a bug with Surfer dropping his surfboard after it's broken
- Fixed a lot of hitbox-related stuff
- New projectile effect for Banana, Dusklobber, Missiletoe, Caulipower, Sporeshroom
- Tweaked missiletoe's charging and ready-to-launch animations
- Phatbeet costumes now look less quirky
- Fixed some costume layers of certain plants (the eyes are no longer overlay the
costume parts)
- Shrinkingviolet, Sunshroom at small and medium stage are visually made bigger

BALANCING:
Sunshroom HP 200 250 300 >> 300 375 450
Peanut
suncost 300 450 650 >> 300 450 675
recharge 24.0 28.0 32.0 >> 20.0 25.0 30.0
damage 30 35 40 >> 20 20 20
shot CD 0.64 0.5 0.4 >> 0.45 0.3 0.2
Dusk Lobber
suncost 350 725 1150 >> 75 200 350
recharge 20.0 30.0 40.0 >> 7.0 10.0 14.0
damage 20 40 60 >> 10 15 20
Crystall-shroom ducking range is made smaller
Grimrose: now correctly prioritizes the more dangerous zombies
Tier 1 & 2 damage: 1000 to 800 (he now aims at Gargs first before
basics)
Shadow-shroom
Tier 1 poison DPS: 30 to 60, poison duration: 40s to 20s
Tier 2 poison DPS: 20 to 40, poison duration: 60s to 30s
Tier 3 poison DPS: 15 to 20
Escape Root: now swaps instantly! and doesn't work with Sporeshroom anymore.
Tier 1 PF damage: 1800 to 0
Tier 2 CD: 15s to 40s; HP: 900 HP to 2000 HP
Electric Currant: his melee damage and melee zap rate is now equal to his
fence damage and zap rate
Empeach
tier 3 sun cost: 75 to 100
Dandelion projectiles are not be able to hit chickens anymore
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.7.2
- Animation fixes for Bowling PF - he will now fire PF bulbs properly
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.7.1
- Fixed the broken Training Room reset function
- Fixes to some Community levels
- Animation fix for Crystall-shroom and Wheat PF
- Faster tier swap screen (less laggy)
- DDA-5 has been changed: less garlimite, more Snow Pea
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.7 - EASY MODE RELEASE! a different obb for ECLISE, that has all of the
enemies' HP scaled down to 60-70%. Made for casual players, marked by the silver
coin display of your coin counter!

- tl;dr: 114 new levels, 144 randomized levels, 2 new plants, night AE and daytime
DA

- NEW PLANT: Garlimite! Complete the new adventure segment to unlock him.
- ANOTHER NEW PLANT: Crystall-shroom! We're in the endgame now - unlock her through
a master quest at the end of 21-10
- Daytime Dark Ages lawn and extra adventures!
- Night Ancient Egypt lawn!... and extra adventures!
- Community World! - contains 71 new levels made by... the community, also new
worldmap for it
- Training Mode with 4 difficulty modes with 7 level modes within each of that!
hopefully that makes sense.
Training mode is available after you beat level 2-10
4 difficulty level for you to choose: Easy - Normal - Hard - Extreme
There are 7 game mode for each difficulty for you to play with. Including
Last Stand, 2000 sun headstart, and Auto Sun dropper. Click on a difficulty level
to randomly enter those
Currently constructed for AE, LC, and DA. More worlds to come later (I need
to make 48 levels for each worlds)
Complete level 2-10 to unlock Training Mode, it's on the left of your house
- Removed LC endless (Temple of Bloom) in order to make the Training Mode
- Added Night Egypt and Daytime Dark Ages to their world's endless zone cycle
- Puzzle quest: Minesetter and some new minigames
- Costumes for Lava Guava, Puff-shroom and Tile Turnip! (made by FurballArts and
me, goodp2 :)
- You can now replay one-off challenge levels!
- Bowling minigame: Bowlings are now have bigger hitbox, can hit flying zombie and
drop bonus coins on multiple hits
- Nerfed earlier adventure levels:
1-10: heavily nerfed in general
2-5: more delay time between zombie waves
2-9: moved some endangered Iceburg to the left
2-10: added more gold tiles
3-4: spawns more sun gravestones instead of normal gravestones
5-8: more preparation time before the first wave, removed early snowstorms
5-9: minor nerf
7-9: time limit to kill zombies: 5 to 10s
8-4: faster conveyor speed (if you know how to trigger it :p)
8-9: dinosaurs won't come until half of the level
10-3: preplaced citrons are now at tier 2
- Replaced level ICS-5 with a new one
- Universal color - tweaked the colors of some gravestones & lawnmowers to make
them fit into everywhere
- Minor changes in texts & stuff
- Bugs fixed for Bowling PF and Wheat Slinger PF
- Camel Zombies, Bugs, Relichunter and Cleopatra zombies now cost more to spawn
- USE RATE rebalancing: these plants are already balanced in before but underused
at certain tiers. With this update, I hope it could bring even more variation to
your game experience.
Peashooter
tier 1 damage: 20 to 24
Cabbagepult
tier 1 damage: 45 to 50
Bloomingheart
tier 1 damage: 10 to 15
Puffshroom
expire time 180.0 90.0 30.0 >> 200.0 120.0 60.0
shotcooldown 1.2 0.95 0.7 >> 1.1 0.85 0.65
Homingthistle
tier 1 damage: 20 to 24
Bombegranate
suncost 200 150 150 >> 200 200 200
recharge 40.0 32.0 25.0 >> 40.0 40.0 40.0
damage 400 160 40 >> 400 200 40
seed damage 260 200 180 >> 260 440 660
Tallnut
suncost 125 200 300 >> 125 150 175
recharge 20.0 20.0 20.0 >> 20.0 25.0 32.0
Potatomine rework
suncost 25 25 50 >> 25 50 25
recharge 20.0 20.0 20.0 >> 20.0 20.0 7.0
HP 300 500 900 >> 300 300 300
arming time 14.0 17.0 20.0 >> 14.0 20.0 10.0
damage 1500 1500 1800 >> 1500 2400 400
Primalpotatomine
tier 1 damage: 400 to 420 - enough to take out captain & jester zombie
Snowpea: no more bonus chance for freezing projectiles!
tier 2: gain small splash chill
tier 3: bigger splash with additional 0.3s freeze
- Normal balancing lol:
Escape Root: now swaps instantly!
tier 2 recharge: 15s to 40s, HP: 900 to 2000
Toadstool
tier 1 chew time: 5.0 to 0.0
Tanglekelp
recharge 20.0 35.0 50.0 >> 20.0 30.0 36.0
drag damage 400 600 800 >> 400 400 400

electricblueberry: each zap will now deal 200 dmg instead of 1500 (takes
longer to kill a zombie)
Starfruit projectile hotbox is slightly bigger
Kernelpult normal damage: 20 to 10
Ghostpepper
recharge 25.0 40.0 60.0 >> 30.0 45.0 60.0
dps 20 30 40 >> 40 40 40
Intensivecarrot
tier 2 recharge: 6s to 20s, health restored: 100% to 300%
Primalsunflower
recharge 10.0 5.0 0.0 >> 10.0 6.0 3.0
Rotobaga
suncost 200 450 950 >> 200 350 500
damage 10 20 40 >> 10 15 20
recharge 7.0 14.0 25.0 >> 7.0 10.0 14.0
Electriccurrant fence damage -24% for all tier (pea x4 >> pea x3 at tier 1)
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.6 - BALANCING UPDATE - BLOVER IS GONE

Dandelion & Toadstool reworked completely


Gravebuster
suncost 25 50 75 >> 25 25 50
recharge 10.0 6.0 5.0 >> 7.0 10.0 3.0
bustspeed 5.0 4.0 3.0 >> 6.0 3.0 3.0
HP 300 330 600 >> 300 300 450
Hotpotato sun cost -50 for all tier, tier 1 CD: 3.0 to 0.0
Repeater
cooldown 5.0 8.0 11.0 >> 7.0 14.0 25.0
Threepeater
cooldown 7.0 11.0 18.0 >> 10.0 18.0 25.0
Peapod starting CD: 60.0 to 30.0
suncost 125 250 500 >> 150 300 550
cooldown 7.5 12.0 16.0 >> 5.0 10.0 15.0
Firepea reworked. splash radius +50%
suncost 200 450 750 >> 350 750 1400
damage 40 80 115 >> 60 120 200
splashdamage 12 25 36 >> 20 40 70
recharge 10.0 14.0 20.0 >> 14.0 25.0 35.0
Primalpeashooter: removed stun, knockback chance: 50% to 100%
Electricpea: projectile speed -50%, shotcooldown +75%
cooldown 15.0 35.0 80.0 >> 20.0 40.0 80.0
Bloomerang now stuns zombie on hit for 0.15s
suncost 250 375 550 >> 250 400 600
recharge 7.0 10.0 14.0 >> 20.0 25.0 30.0
damage 20.0 25.0 30.0 >> 20.0 30.0 40.0
shotcooldown 2.7 2.4 2.1 >> 2.7 2.7 2.7
Cabbagepult
damage 40 75 150 >> 45 80 150
recharge 3.0 5.0 7.5 >> 3.0 7.0 14.0
Kernelpult butter rate: 25% to 50%, stun time: 8.0 to 4.0
Pepperpult
recharge 16.0 20.0 25.0 >> 15.0 25.0 35.0
Melonpult
recharge 10.0 14.0 18.0 >> 15.0 20.0 25.0
splashdmg 60 80 100 >> 50 70 100
HP 600 700 800 >> 600 750 900
Wintermelon
recharge 30.0 50.0 80.0 >> 70.0 80.0 90.0
splashdmg 60 100 160 >> 50 90 150
HP 600 700 800 >> 600 750 900
Applemortar starting CD for all tier: 120.0
HP 600 700 800 >> 600 750 900
Snapdragon reworked
suncost 400 525 650
recharge 15.0 20.0 25.0
damage 120 150 180
shotcooldown 4.2 4.2 4.2
Spikeweed hit rate: 0.6 to 0.75
suncost 125 100 75 >> 100 75 50
recharge 10.0 6.5 4.0 >> 3.0 6.0 10.0
damage 14 11 8 >> 15 15 15
Spikerock hit rate: 0.2 to 0.25
suncost 250 300 350 >> 250 200 150
recharge 40.0 35.0 30.0 >> 15.0 25.0 40.0
damage 10 11 12 >> 10 10 10
Coconutcannon
HP 1200 1350 1500 >> 2000 2200 2400
Magnetshroom
suncost 100 150 200 >> 50 100 200
recharge 15.0 15.0 20.0 >> 60.0 60.0 60.0
range 6x3 9x3 10x5 >> 9x7 9x7 11x9
composttime 15.0 12.0 10.0 >> 20.0 12.0 6.0
Hypnoshroom
suncost 75 100 125 >> 75 100 150
recharge 30.0 25.0 20.0 >> 40.0 32.0 20.0
Empeach effect range for all tier: 5x5
suncost 25 50 75
recharge 25.0 18.0 10.0
Stunion
suncost 50 50 50 >> 50 75 100
recharge 20.0 15.0 10.0 >> 30.0 22.0 15.0
stunduration 12.0 9.0 6.0 >> 24.0 24.0 24.0
Hurrikale sun cost -50 for all tier
Infinut
HP 2000 2300 2600 >> 4000 4500 5000
recharge 24.0 20.0 16.0 >> 40.0 32.0 25.0
regen (from death) 20.0 22.0 24.0 >> 30.0 33.0 36.0
Sweetpotato starting CD: 60.0
suncost 275 325 400 >> 150 250 350
recharge 20.0 16.0 12.0 >> 40.0 20.0 12.0
HP 4000 4000 5000 >> 3000 4000 5000
Lilypad
suncost 20 25 30 >> 0 25 50
recharge 7.5 6.0 4.0 >> 10.0 6.0 0.0
HP 250 275 300 >> 200 300 450
Bowlingbulb
bigdamage 180 240 300 >> 190 260 330
recharge 8.5 12.0 16.0 >> 10.0 18.0 25.0
Fumeshroom
recharge 24.0 30.0 40.0 >> 30.0 35.0 40.0
shotcooldown 2.0 1.7 1.45 >> 1.8 1.6 1.4
Starfruit reworked
suncost 150 250 400
recharge 20.0 25.0 30.0
damage 90 140 200
shotcooldown 6.0 6.0 6.0
Rotobaga shot cooldown: 1.4 to 1.1
cooldown 5.0 10.0 15.0 >> 7.0 14.0 25.0
Torchwood
cooldown 20.0 16.0 12.0 >> 30.0 22.0 14.0
Redstinger reworked: only shoot on the first 2 column. can't be used in
laststand
shotcooldown: 2.7, starting CD: 20.0
suncost 50 175 300
recharge 70.0 70.0 70.0
damage 30x2 60x2 90x2
HP (col 1-2) 200 250 300
HP (col 3-9) 600 750 900
Intensivecarrot reworked
suncost 50 100 350
recharge 20.0 6.0 0.0
HPrevived 100% 100% 1500%
Aloe reworked
suncost 150 125 75
recharge 50.0 20.0 6.0
HP 900 600 300
heal 1500 1200 300
healtime 3.0 7.0 3.0
Thymewarp
suncost 25 75 200 >> 50 100 200
recharge 40.0 60.0 80.0 >> 40.0 50.0 60.0
effectrange 1x1 3x3 5x5 >> 3x3 5x5 full
Garlic
recharge 15.0 15.0 17.0 >> 7.0 10.0 12.0
Primalwallnut: smash damage taken: 500 to 200
suncost 150 200 250 >> 100 150 200
recharge 15.0 11.0 8.0 >> 14.0 10.0 7.0
HP 2500 2800 3000 >> 2500 3000 3500
Primalsunflower
recharge 10.0 7.0 5.0 >> 10.0 5.0 0.0
Primalpotatomine
damage 300 800 2400 >> 400 1000 4500
area 7x7 7x7 7x7 >> 7x7 5x5 3x3
Electricblueberry: attack cooldown -3s (-15%), recharge +5s
Witchhazel's solar does no more stun
Moonflower: can't be eaten now, starting CD: 60s
only boosts sun production with other Moonflowers (+25 sun for each
other)
suncost 300 300 300
recharge 20.0 30.0 40.0
max sun cap 50 100 150
Dusklobber
recharge 10.0 15.0 22.0 >> 20.0 30.0 40.0
splashdamage 10 20 30 >> 20 40 60
Shadowshroom suncost: 100 to 50
Nightshade reworked (still can't be eaten), starting CD: 30s. can't be used
in laststand
suncost 0 150 400
recharge 60.0 20.0 0.0
melee damage(x3) 200 600 1200
Grimrose: can't be used in laststand
suncost 300 250 200 >> 225 100 0
recharge 12.0 16.0 22.0 >> 12.0 25.0 9999
Explodeonut
suncost 300 275 250 >> 300 150 75
recharge 40.0 35.0 30.0 >> 35.0 35.0 35.0
startingCD 60.0 40.0 20.0 >> 20.0 60.0 90.0
damage 2000 1500 1000 >> 2000 800 200
HP 2000 1800 1600 >> 2000 2500 3000
Escaperoot reworked: can't be used in SOS and laststand
suncost 100 50 50
recharge 0.0 15.0 9999
HP 600 900 12000
Electriccurrant (fix & buff - now stats are working as intended whoops)
suncost 150 300 500
recharge 7.0 10.0 14.0
selfdamage (1.5s) 80 140 220
fence dps 60 90 120
Ghostpepper reworked: now haunt all zombies in her lane (full lane) for 30s.
explosion damage: 360 to 200
suncost 200 150 100
recharge 25.0 40.0 60.0
hauntdps 20 30 40
Lavaguava: lava puddle time: 16.0 to 50.0
suncost 150 200 250
recharge 70.0 60.0 50.0
Jackolantern flame length +1 tile
Parsnip
suncost 200 250 300 >> 200 300 425
recharge 22.0 22.0 22.0 >> 70.0 70.0 70.0
damage 60 75 90 >> 120 160 200
Wheatslinger
recharge 3.0 5.0 7.0 >> 20.0 20.0 20.0
damage 30 30 30 >> 100 100 100
splashdamage 10 10 10 >> 20 20 20
shotcooldown 1.3 0.9 0.7 >> 2.0 1.5 1.1
Shadowleaf
suncost 100 75 50 >> 150 100 50
recharge 18.0 18.0 18.0 >> 40.0 20.0 18.0
effect duration 18.0 12.0 7.0 >> 32.0 20.0 7.0
Iceshroom
recharge 60.0 50.0 40.0 >> 60.0 55.0 50.0

- Following levels are changed as aftermath:


13-9, 14-4, 16-6 are replaced with a new one, 16-5 is the old 16-6
reworked SDL-6, 17-5
adjusted 14-6, 5-3, 5-6, 15-2, 19-4, 19-10, 20-2, WW-3, S-19
nerfed 17-10, 18-10
- Added more stat reveals & details to the almanac
- Tutorial Gravestones are intentionally only be destroyed by Gravebuster
- New epic quest: Pure Modern Day; Winter & Melons
- Adventure expansion: level 21-1 to 21-10 (abandoned part 3 levels)
- New survival mode: Escalation and Column Chaos
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.5.2
- Reworked almanac (once more)
- Fixed some dialogues (1-7, 3-4, 8-4 and a few more I can't remember)
- Plant balancing:
Celerystalker:
Tier 2 CD: 22s to 36s
Tier 3 CD: 15s to 45s
Guacodile
Tier 2 damage: 200 to 150
Tier 3 damage: 250 to 150
Jackolantern: now sprays all of his flame with a single tap
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.5.1
- Fixed some dialogues (a lot. a mini-rewrite basically)
(credits to u/LittleMissRileyx for English checking)
- Reworked 2-9, 2-10
- Plant balancing:
Bloomerang
tier 2 shot CD: 2.2 to 2.4
tier 3 shot CD: 1.7 to 2.1
Blooming Heart max dmg boost: 50 to 80
tier 1 damage: 25 to 10
tier 2 damage: 50 to 40
tier 3 damage: 75 to 70
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.5

- NEW PLANT: the Wheat Slinger! a cheap solution for threat that stays behind,
highly spamable. Complete the new adventure segment to unlock him.
- New Night Wild West extra adventures!
- A whole bunch of new minigames in Modern Day. yes a lot
- Lost City world map rearranged! (just like AE but not as good.)
- Easy mode for standalone levels in MD for casual players to enjoy. That alone
took me whole bunches of time
- Checkpoints are here, you'll no longer need to beat the first level in order to
unlock the gate
- Plant quest: Banana Launcher, Spring Bean
- New costume for Cactus & Primalpeashooter & Chomper
- Fixed popcap's typo in the code that resulted in electriccurant's dis-
immunization of ballad jam a.k.a electric currants cannot be charmed now.
- Reworked TICKDOWN mode: instant-damaging plants are removed, longer preparation
time, the zombies are crowder, also added some new levelset. It's quite fun to play
now gotta say.
- new minigames in MD. some changes to the old ones too. also new veteran level
quests
- No more flash red warning when the zombies are close to your house
- Nerfed some clutchy vasebreaker levels (V1-1, 2-3, 3-1, 4-2, 4-3, 5-3, 6-1, 9-3,
10-2, 10-3)
- nerfed level S-19, 11-5, 11-8, 11-9, 13-8, 15-6, 18-2, SDL-5
- Nerfed and expanded 13-3, level 13-6 is replaced with a new one, level 13-10 is
buffed
- Level 11-4 and 11-7's rewards are swapped (Toadstool >< Parsnip)
- Witchhazel is banned in most of last stand levels
- Caulipower and blover are banned from survival mode (except cauli in survival:
gargantuar)
The changes in zombie's eating dps while leveling makes caulipower too op in
the long run. Will consider laststand next time... maybe
- Fixed the visual bug on excavator's death animation
- Fixed explorer, pharaoh & eighties imp hitbox
- Ice-shroom gained a bit more weight in design
- Melons' tier 1 splash effect is looking cooler
- The almanac is more tidy now. Neat!
- New almanac icons for the new zombies! Finally
- Disco Mech reworked: slower jetpack spawning time, jetpack disco HP: 260 to 400,
jetpack disco speed: 0.26 to 0.28
- Football-mechs spawn less frequently and worth more points
- Chicken HP: 8 to 5
- Jester zombie can sometimes spawn with invisibility...jk
- *Adjusted* boosting cost for each plant
- Endless zone changes:
MD: now can only spawn 2 portals per wave at most, randomly cycle between day
& night also!
BWB: revamped!
PS: fixed zombies clogging in the 5th lane
AE: sandstorms can only happen after wave 8
LC, WW, JM: added night variant!
- Minor changes in strings & stuff. also added new MD minigames
~~ rebalancing time ~~
aloe: healing +100 HP for all tiers (to cover up the delay for his animation)
bonkchoy
tier 2 damage: 22 to 20
tier 3 damage: 30 to 25
cactus rework! too lazy to list so read the almanac
Citron: has slower projectile speed
tier 1 reload speed -25%, damage +23% (700 to 860)
tier 2 reload speed -11%, damage +9% (1600 to 1740)
tier 3 reload speed -5%
Coldsnapdragon PF
damage 1200 1600 2000 >> 300 340 380
freeze duration 10.0 10.0 10.0 >> 60.0 67.5 75.0
Dandelion: blover can now blow out up to 3 dandelions
tier 1 CD: 25s to 10s
tier 2 CD: 30s to 14s
tier 3 CD: 35s to 18s
E.M.Peach: now affects 8bit zombies, boombox, jetpacks
tier 3 CD: 16s to 10s
Escaperoot PF potatomines now have slightly bigger explosion
Explode-o-nut (was left from prev. instant-plant nerfs)
tier 1 CD: 30s to 40s
tier 2 CD: 26s to 35s
tier 3 CD: 22s to 30s
Ghostpepper explosion damage: 450 to 360, better PF damage
tier 1 CD: 27.0 to 20.0
tier 2 CD: 33.0 to 25.0
tier 3 CD: 40.0 to 30.0
Gold Bloom
tier 1 CD: 25s to 20s (was mistaken to be 25s, now fixed!)
tier 2 cost: 100 to 150
grapeshot projectiles
damage: 200 to 150
splash damage: 0 to 100
bounce count: 5 to 10
homing thistle: rework
suncost 250 500 800 >> 150 350 750
starting CD 60.0 60.0 60.0 >> 20.0 40.0 60.0
recharge 24.0 27.0 30.0 >> 12.0 24.0 36.0
HP 600 700 800 >> 600 700 800

damage 30 70 160 >> 20 45 100


splash damage 0 13 30 >> 0 8 20
shot CD 1.2 1.75 2.5 >> 1.3 1.6 2.0
hotdate: can't damage the zombies anymore, attraction range is a bit smaller
tier 1 CD: 45s to 35s
tier 2 CD: 36s to 27s
tier 3 CD: 30s to 20s
Hurrikale: tier 1 push effect +15%
Iceshroom instant damage: 40 to 20
Infinut shielding area: 3x1 to 5x1, CD -6.0 for all tiers
kernelpult: new PF butter damage: 120, butter time: 18.0
shot CD 2.7 1.5 1.1 >> 2.7 2.0 1.6
butter duration 8.0 7.0 6.0 >> 8.0 8.0 8.0
magnetshroom PF now pulls more objects
Peapod
tier 1 CD: 5s to 7.5s
tier 2 CD: 6s to 12s
tier 3 CD: 7s to 16s, damage: 70 to 80
Peashooter CD: 3.0 on all tiers
primalpeashooter's delay before first shot: 20s to 12s
Primal Potato Mine: radius increased to 7x7 for all tiers
tier 2 CD: 36s to 45s
tier 3 CD: 45s to 60s
Puffshroom
tier 1 lifetime: 120s to 180s
tier 2 lifetime: 60s to 90s
Redstinger
tier 2 damage: 33 to 31
tier 3 damage: 48 to 45
Rotobaga
tier 2 CD: 8.0 to 10.0, PF: 1500 dmg x2 to 1300 dmg x3
tier 3 CD: 12.0 to 15.0, PF: 1500 dmg x2 to 1000 dmg x5
Shadowleaf
sunsuncost 150 100 75 >> 100 75 50
recharge 40.0 45.0 50.0 >> 18.0 18.0 18.0
effectduration 35.0 32.0 30.0 >> 18.0 12.0 7.0
Snapdragon
tier 2 shot CD: 3.8s to 4.0s; PF damage: 1600 to 1400
tier 3 shot CD: 4.8s to 5.1s; PF damage: 2000 to 1600
solartomato stun duration: 6s to 4s
starfruit: shot CD from 1.65 to 1.5; cannot shoot flying zombies anymore!
suncost 150 325 650 >> 150 300 600
damage 20 40 75 >> 15 25 40
added minor splash damage >> 5 10 15
recharge 12.0 16.0 20.0 >> 10.0 20.0 30.0
Sun Bean
tier 2 cost: 125 to 150
tier 3 cost: 200 to 225
Sunshroom reworked:
.... nvm just use it lol
shorter sun spawn time, less sun on each spawn. tiering makes sunshroom
grow faster
Sweetpotato PF duration: 24.0 to 8.0, attraction range up to 11 tiles (5 at
back & 5 at front)
normal attraction range +1/8 tile
Toadstool: range stretched, now can reach zombies eating 4 tiles in front of
her
tier 1 CD: 22s to 15s
tier 3 CD: 15s to 22s
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.4
- One new plant!
Concealmint - now named "Shadow Leaf"! instant type - provides a temporary
5x5 shadow-powered field for 30s upon planting
- 30 new levels added for JM, FF, NMT!
- 20 extra adventure levels for night JM & night LC, that's right.
- a new epic quest for Shadow Leaf! +10 new levels
- Bowling? bowling. x10. pvz1 style.
- Minigames.
- Annoying leftover Gate levels are cleared, if that'd make any sense to you
- Changed the stat level discription in zombie's almanac. Because Great versus
Machined, which one is tougher? I had no idea
- Changes to texture:
New texture for the NEW grid items
New Main menu background! Again!
New (re-textured) Zombie: Flint Imp (replaces Super Fan Imp)
Refined Rotobaga projectiles, Homingthistle projectiles, Dusklobber
projectiles & effect
Wintermelon PF effect looking neat again
Fixed Bloomerang projectile impact effect, Goldbloom's soulless eyes
Brand new Night WW lawn! Also brought back Night LC lawn
Costume for Goldbloom
Level messages (Readysetplant, Huge Wave, Ambush, Final Wave) are now
unnecessarily large af
- Changes to levels:
zombie HP trigger next wave: 0.4/0.3 to 0.32/0.24 (waves now progress 10%
slower!)
+2s for starting time
Adjust the difficulty-over-time rate on WW and FC survival
S-17 reward changed from Gold Bloom to Grapeshot
S-19 reward changed from Hot Date to Thyme Warp
2-10 reworked
SNB-2, SNB-5, 9-9 and 17-8 nerfed
- Changes to zombies:
Another new zombies, or Gargantuar? - Mega Gargantuar! packed with Conehead
Imp. Hilarious.
Modified ALL ZOMBIE'S HITBOXES & EATING RANGES. Expect them to eat like in
pvz1!
Frostbite Caves basic zombies & gargantuar are now tougher but slower
Removed some projectiles that can be deflect by Jester zombie (just a few)
All flag zombies now walk faster
All gargantuars now walk slower & spawn less frequently on Survival/Endless
Zones
Jetpack & bug zombies can't be hit by very-close-to-ground shooters anymore
(such as Puffshroom, 1st Peapod head or straight-rolling Bowling)
Pharaoh Zombie now can withstand a cherry blast, total HP: 1790 to 1900
Technical changes in zombie leveling (for survival): zombie's cost now
increase while leveling, eating dps increases with a lower rate, adjusted other
annoying stuff (such as Prime Garg's laser) too.
Normal imps won't count as basic-type zombies, armor3 and armor4 moved to
special-type zombies
- Changes to plants:
Modified hitboxes of a bunch of plants that I can't remember
Torchwood now affect Rotobaga's and Missiletoe's projectiles
And Torchwood STACKLING abillity for Coconut Cannon! try planting multiple
torches for the cannonball!
Chard Guard: now outranged by Gargantuars (stated in Almanac)
Nerfed some instant plants' cooldown, coz wave process being slower and there
are too many of them now
Cherrybomb, Jalapeno: CD +10
Bombegranante, Grapeshot, Ghostpepper, Lavaguava: CD +5
Dandelion: projectile explosion aoe +25%
Bowlingbulb projectiles are modified to have chances of hitting more targets
Nerfed gold tiles: +4 seconds delay between sundrops
Lava puddle: +1s duration
Wallnut PF, Explodeonut PF: shieldHP: 8000 to 16000
Primalwallnut PF
tier 1 shield HP: 8000 to 16000
tier 2 shield HP: 12000 to 20000
tier 3 shield HP: 16000 to 24000
Tallnut PF
tier 1 shield HP: 12000 to 16000
tier 2 shield HP: 16000 to 20000
tier 3 shield HP: 20000 to 24000
Endurian PF: shield HP: 8000 to 12000
Sunshroom PF:
tier 1 sunbonus: 300 to 420
tier 2 sunbonus: 325 to 455
tier 3 sunbonus: 375 to 525
Toadstool
tier 1 CD: 30 to 22
tier 2 CD: 25 to 18
tier 3 CD: 20 to 15
Jackolantern
tier 1 HP: 900 to 1200
tier 2 HP: 1050 to 1350
tier 3 HP: 1200 to 1500
Infinut reworked: shielding a 3x1 area
suncost 200 250 300
recharge 40.0 35.0 30.0
HP 2000 2300 2600
regentime 20.0 20.0 20.0
Nightshade REWORKED: CANNOT BE EATEN ANYMORE!! by most zombies
suncost 150 350 600
recharge 16.0 20.0 24.0
slapdamage 300 600 900
slapdamagePF 1800 2400 3000

shotdmg 80 100 120


shotdmgupgrade 120 150 180
shotdmgPF 800 1400 2000
shotcooldown 6.0 7.0 8.0
Shrinkingviolet
suncost 200 250 300 >> 150 200 250
recharge 45.0 40.0 36.0 >> 60.0 52.0 45.0
Akee projectiles now have slow down effect on hit (-20% speed for 30s)
Snowpea PF
projectile count: 240 to 200
lane chilling effect duration: 6.0 to 20.0
Iceshroom
freeze duration: 15 to 12.5
chill duration: 5 to 7.5
Homingthistle & Peapod starting CD: 60s
Coconutcannon
tier 3 shotcooldown: 20.0 to 22.0
Melonpult
tier 1 HP: 500 to 600
tier 2 HP: 575 to 700
tier 3 HP: 650 to 800
Parsnip
HP: 450 to 600
Electriccurrant
tier 1 HP: 300 to 600
tier 2 HP: 375 to 750
tier 3 HP: 450 to 900
Powerlily
tier 1 CD: 120.0 to 140.0
tier 2 CD: 95.0 to 100.0
tier 3 CD: 65.0 to 70.0
Starfruit: starting CD: 60s
tier 1 CD: 8.0 to 12.0
tier 2 CD: 11.0 to 16.0
tier 3 CD: 15.0 to 20.0
Perfumeshroom
tier 1 CD: 40 to 50
tier 2 CD: 35 to 42
tier 3 CD: 30 to 36
Parsnip: rush ability is improved overall
tier 1 damage: 40 to 60
tier 2 damage: 60 to 75
tier 3 damage: 80 to 90
Tanglekelp
tier 2 CD: 30.0 to 35.0
tier 3 CD: 40.0 to 50.0
Shadow-shroom (rework)
suncost 100 100 100
CD 15.0 15.0 15.0
poison DPS 30 20 15
poison duration 40 60 80
Intensive Carrot (rework)
suncost 75 150 250
CD 30.0 20.0 12.0
HP healed 0.5 0.6 0.75
Holly Barrier: PF slam knockback increased by half a tile
tier 1 PF slam damage: 1400 to 1000
tier 2 PF slam damage: 1200 to 880, normal slam damage: 800 to 700
tier 3 PF slam damage: 1000 to 760, normal slam damage: 400 to 300, CD:
45.0 to 50.0
Primal Potato Mine can now damage off-ground zombies
tier 2 HP: 250 to 330
tier 3 HP: 200 to 360, range: 5x5 to 5x6
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.3
- 30 more levels! To the extreme weather themes!
- 3 new zombies! chickens wouldn't be the same now
- Endless Zones for WW and FC, and BWB, packing with reworked DA & LC edition
- New minigames in Modern Day. Ooooof course
- SURVIVAL kinda-ENDLESSes! - now what on the lawn is this?
- Brand new plant-related Epic Quest! Earn a rare mushroom once completed!
- Also with that I've added Citron and Sunbean quests, 12 levels in total
- Whoosing new stories in the almanac, check out Parsnip's, Missiletoe's and
such...
- R.I.P pvz2's Main menu background (into a worse one)
- New dialogues added into previous levels because why not
- New looking for some icons / seedpackets
- Removed the stat / exp bar
- Zombie Iceblocks how have 1200 HP (was 600)
- Sap tiles now slow down zombies to 45% of their speed (was 50%)
- Bring back Pepperpult's fire effect to his idle animation
- Chomper cannot one-hit-chew Pharaoh variants anymore
- Refined electriccurrant's effect texture (1536 devices only)
- Changes to certain previous levels
- Changes to zombies:
Pianist HP: 1150 to 1600, Speed: 0.12 to 0.1
Torchlight HP: 650 to 600
Weaselhoarder HP: 190 to 400, releases weasels at 160 HP left, Speed: 0.185
to 0.14
MC swing damage: 2000 to 600, HP: 250 to 280
Boombox HP: 250 to 280
Fossilhead eating DPS: 100 to 125, Fossil HP: 1800 to 1600
Bully eating DPS: 100 to 125
- Balance changes to plants:
Lightningreed, Electriccurrant, Nightshade, Electricblueberry and Puffshroom
hitboxes have been modified
Peanut projectiles now has some random height velocity
Hollybarrier ammo count: 3 to 5
Primalwallnut
tier 1 HP: 2000 to 2500
tier 2 HP: 2300 to 2700, suncost: 225 to 200
tier 3 HP: 2600 to 3000, suncost: 300 to 250
Applemortar: removed stun effect on normal projectiles
tier 1 HP: 450 to 600
tier 2 HP: 525 to 700
tier 3 HP: 600 to 800
Bloominghearts: added stun effect of 0.4s on normal projectiles
damage bonus per stack: 10 to 5
maximum stack: 5 to 10
Primalpeashooter
projectile stun duration: 0.5 to 0.7
Melonpult
shotcooldown 2.7 3.3 3.9 >> 4.2 4.2 4.2
damage 80 200 400 >> 120 240 400
splashdamage 40 60 100 >> 60 80 100
Wintermelon
shotcooldown 2.7 3.3 3.9 >> 4.6 4.8 5.0
damage 80 160 240 >> 120 160 200
splashdamage 40 80 150 >> 60 100 160
chillduration 5 7 10 >> 7 9 12
Goldbloom
tier 3 now has 12 seconds delay before using
Explodeonut
suncost 300 250 200 >> 300 275 250
recharge 30 22 12 >> 30 26 22
damage 2000 1000 400 >> 2000 1500 1000
HP 2000 1600 1200 >> 2000 1800 1600
Laserbean
tier 1 PF damage: 900 to 1100
tier 2 PF damage: 1100 to 1300
tier 3 PF damage: 1300 to 1500
Puffshroom PF now gains invincibility for 10 seconds, shoots 160 mini spores
(5 dmg) in the meantime
damage 10 15 25 >> 10 10 10
shotcooldown 1.20 1.45 1.70 >> 1.20 0.95 0.70
AKEE PF now lobs explosive projectiles with 2 tiles aoe, pernamently slowdown
the targetted zombies
tier 1 PF damage: 400, bounces once
tier 2 PF damage: 500, bounces twice
tier 3 PF damage: 600, bounces 3 times
Chomper PF target counts: 3 to 5
Moonflower PF shield HP: 1000 to 10000, now gaining/removing shadow power
instantly
Homingthistle PF projectiles now gain strikethrough, decreased damage and
stay on target for 20 seconds!
Rotobaga PF damage: 3000 to 1500, shotcount: 1 (x4) to 2 (x4)
Tanglekelp max PF target counts: 5 to 6
Starfruit PF shotcount: 10 (x5) to 15 (x5)
tier 1 recharge: 5.0 to 8.0
tier 2 recharge: 8.0 to 11.0
tier 3 recharge: 12.0 to 15.0
Aloe cannot heal chardguard & hollybarrier anymore
HPperheal 500 900 1600 >> 500 400 300
healcooldown 10.0 13.0 17.0 >> 7.0 5.0 3.0
PFhealing 150% 175% 200% >> 200% 200% 200%
recharge 12.0 16.0 20.0 >> 12.0 18.0 25.0
Sporeshroom PF effect now instantly kill 3 zombies
*now multiply out of chicken variants
Lightningreed's range now reaches 1 tile behind itself, PF duration: 15.0 to
40.0
damage 12 8 5 >> 10 7 5
bouncecount 4 6 12 >> 3 6 11
shotcooldown 2.0 1.2 0.7 >> 1.6 1.2 0.7
Hotdate: HP 50 to 200 (trying to fix the 'afterglow' bug)
Cactus tier 1 PF damage: 65 to 85
Celerystalker
tier 1 pf clones: 4 to 8
tier 2 pf clones: 4 to 6
tier 3 pf clones: 3 to 4
Sweetpotato PF duration: 6.0 to 24.0
Missiletoe
tier 1 pf shotcount: 5 to 8
tier 2 pf shotcount: 7 to 16
tier 3 pf shotcount: 8 to 20
Explodeonut PF shield HP: 3000 to 8000
Jackolantern PF wispcount 8 to 16 (around that)
Stallia PF duration: 18.0 to 30.0
Dusklobber shotcooldown: 2.9 to 1.9
tier 3 suncost: 1100 to 1150, splash damage: 40 to 30
Sapfling PF: added shrunken effect for 6.5 seconds, sap lifetime: 18.0 to
30.0
Parsnip
tier 1 suncost: 300 to 200, recharge: 15 to 22
tier 2 suncost: 300 to 250, recharge: 18 to 22
Citron
tier 2 suncost: 650 to 600
tier 3 suncost: 1000 to 850
Bonkchoy
tier 1 HP: 300 to 400, pf damage: 900 to 1200
tier 2 HP: 375 to 450, pf damage: 1200 to 1500
tier 3 HP: 450 to 500, pf damage: 1500 to 1800
Phatbeet
tier 1 PF damage: 600 / 200 to 800 / 200
tier 2 PF damage: 750 / 250 to 1200 / 300
tier 3 PF damage: 900 / 300 to 1600 / 400
Garlic PF stun duration: 6.0 to 15.0
Stunion PF duration: 18.0 to 24.0
Chardguard PF damage: 60 to 300, knockback 6 tiles
Endurian PF shield HP: 6000 to 8000
Spikeweed PF duration: 4.0 to 10.0, PF DPS: 100 to 50
Spikerock PF duration: 4.0 to 10.0, PF DPS: 200 to 80
Dandelion PF (reworked) damage: 350 to 50, PF shotcount: 10 to 170
Toadstool range expanded by 1 tile
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.2
Welcome, to the update 1.2 of ECLISE! This includes:
- Bringing back the good ol' minigame music!
- New levels! Explore 30 new spooky adventure levels that take place in a golden
city, a pirate bay and somewhere around the dark... you'll be safe :p
- Along with LC, DA, PS endlesszone unlocked!, some have traptiles, some have
potions and some don't even have planks.
- Vasebreaker! finally. Also 33 levels. with brand new backgrounds. (the game
itself only holds 4 of them so xdxd)
- New REVERT function! Regret pushing plants too high? you a noob? Fear no more!
You can reset a plant's tier to whatever you want now! But be careful, you can only
do this until the LevelCount becomes 60!
- Reworked Almanac to provide even more details, supporting the REVERT function
- Yes, the minigame music is here!
- Modern Day now available! Rebeat 11-2 to open it! Cool new minigames await you!
I'll change the map later though
- Now you can exchange gold and gems currency, with a nice little tax rate!
- Toadstool is now amphibian, Iceburg cannot be frozen now!
- New and unique costumes for the Pepper-pult, Sunflower, Bombegranate and the
Bloominghearts! (can you guess the referrence?:)
- Pepper-pult's pepper is now pepper, Blooming Hearts's... hearts are now... hearts
and the Primalpea's too, yayy! (their projectiles have been changed, for short)
- M U S I C B A C C ! M U S I C B A C C
- Elecricpea's PF have been changed (you wouldn't see it anyway)
- Zen Garden slot expansion cost have been changed! rip for those who "pre-
order"... ehh, we all do have mistakes.
- Bugs fixed: Red Stinger's Torchwood Projectile color, Bloominghearts's creepy
eyes, and the minigame music not being heard.
- Erased some useless feature, like the worldkey and candy currency
- Balance changes to plants:
Bowlingbulb
tier 1 HP: 450 to 900
tier 2 HP: 525 to 1200
tier 3 HP: 600 to 1500
Dusklobber
tier 2 splash damage: 15 to 20
tier 3 splash damage: 20 to 40
Cactus
tier 2 suncost: 650 to 700
tier 1 pf damage: 55 to 65
tier 2 pf damage: 80 to 105
tier 3 pf damage: 110 to 150
Starfruit
shooting time now delay randomly from 1.5s to 1.8s instead of 1.5s base
Peanut
tier 1 damage: 25 to 30
tier 2 damage: 30 to 35
tier 3 damage: 35 to 40, cooldown: 35s to 32s
Ghostpepper
tier 1 CD: 25 to 22
tier 2 CD: 32 to 30
tier 3 CD: 40 to 36
Bombegranante
tier 2 CD: 30 to 28
tier 3 CD: 25 to 20
Primalpeashooter (rework): tier 1 2 3 old to new
suncost 300 500 850 >> 300 525 850
damage 60 90 140 >> 60 60 60
recharge 10.0 14.0 18.0 >> 10.0 16.0 24.0
shotcooldown 3.8 3.7 3.6 >> 3.5 2.3 1.6
damagePF 120 200 350 >> 150 170 200
splashdamagePF 60 100 160 >> 60 80 100
Burning Primal Peas will not have splash damage anymore (Burning PF
Primal Pea still do).
Instead, they will knock zombies back further.
Springbean (rework):
suncost 25 50 75 >> 25 50 75
pushbackrange 220 120 80 >> 220 220 220
sleepingtime 30.0 10.0 4.5 >> 30.0 20.0 12.0
Potatomine
tier 2 HP: 700 to 500
tier 3 HP: 1200 to 900
Gravebuster
tier 3 CD: 6.0 to 5.0
Coconutcannon
tier 1 splash damage: 120 to 160, CD: 10 to 15
tier 2 splash damage: 140 to 170, CD: 16 to 20
tier 3 splash damage: 160 to 180, CD: 22 to 25
Bloominghearts
tier 3 cost: 425 to 300, damage: 95 to 75
Goldleaf
tier 1 CD: 30 to 36
tier 2 CD: 25 to 30
tier 3 CD: 20 to 24
Snapdragon
tier 2 damage: 50 to 45
tier 3 damage: 55 to 45

-And most importantly: the music's back.

Thanks for playing! More updates coming later! Update your words on the survey!
-----------------------------------------------------------------------------------
----------------------------------------------------------
## BETA 1.1
Welcome young gardeners, to update 1.1 of ECLISE! This balance features a lot of
balance changes and bug squashing, so let's get right to it!
- New quests! Complete each chapter for a small amount of gems, then complete side
quests for even MORE gems! More side quests coming soon!
- Bugs fixed:
+) Fixed the Quest Day 3 softlock glitch
+) Fixed the bug where you can access other worlds from almanac
+) Fixed the bug where levels are being auto-completed (thus skipping the first
time reward)
- Changes to adventure levels:
S-1, 3-1: removed tier 1 enforcing
2-10: nerfed the random zombie spawner (200 + 80 to 120 + 40)
3-4: nerfed the annoying gravespawn near the end
4-9: starting sun from 2200 to 2500
4-10: less gargs, less painful
5-8: small nerfs
6-8: slight nerf at the flag waves
6-9: removed 1 of the SOS sunflowers, changed 1 into primalsunflower
7-5: some nerfs after flag 1
7-10: expanded preparation time
8-1 8-2: these level aren't hard, but the difficulty spike was too high
8-3: toned down the difficulty a bit, mostly at the flag waves
8-6: still a wise-strategy-needed level, easier to handle
8-7: dino introducing level shouldn't be hard
8-10: removed some normal zombies
9-1 9-2: difficulty spikes again
9-5: nerfed the bot swarm waves
9-6: this one was hard for even good players, now it's hard to casual players
9-7: some nerfs after flag 1
9-9: nerfs at the flag waves
10-7: downgraded some coneheads to basics, now preset guacodile
10-8: expanded preparation time, removed some party-breaking gargantuars
11-1: added 2 more plantfoods. the intro level should be fun
11-2: individual nerfs
11-5: moved a plantfood to wave 2
11-6: +2 pf
11-7: replaced peashooters with repeaters
11-8: this level was supposed to be hard... not too hard tho, so got reworked
- Changes to plants:
Squash:
tier 2 damage: 1400 to 1300
tier 3 damage: 1000 to 860
Sunshroom:
tier 3 recharge: 10.0 to 7.0
Bonkchoy (rework): tier 1 2 3 old to new
suncost 150 300 600 >> 150 250 350
damage 15 25 45 >> 15 22 30
recharge 3.0 6.0 9.0 >> 3.0 5.0 7.0
HP 300 600 1000 >> 300 375 450
Kernelpult
tier 2 buttering duration: 8.0 to 7.0
tier 3 buttering duration: 8.0 to 6.0
Pepperpult
tier 1 recharge: 12.0 to 16.0
tier 2 recharge: 17.0 to 20.0
Primalpotatomine
tier 2 arming time: 8.0 to 10.0
tier 3 arming time: 10.0 to 15.0
Thanks for playing!

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