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Monster Hunter

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179 views179 pages

Monster Hunter

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Kaleb Washington
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AMELLWIND'S GUIDE To UO Ky tara inh iS I\ ne 7 Lf Explore the Rules and Options for players ant Dungeon Masters in this Monster De a a Deer a Ng yee aie! a eee Welcome to Monster Hunter In Monster Hunter, the player takes the role of a Hunter, Slaying or trapping large monsters across various landscapes as part of ‘quests given to them by the locals. As part of its core gameplay, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allows them to face more powerful monsters, This gameplay holds the same in this version of fifth edition of d&td Throughout this book you will find the lore, gods, rules, equipment, and information about the Old World to help you create your own campaign or adventure in the Monster Hunter Universe, What is different The bggce diterence betweca your standard DAD game toda Monster Heater pod DAD pamela the equipment fea gga eater DAD Pen, major seal TMP gh nck gna nding gai seme eg icant te Monsier Hunter la high magi eting game bat magical Bee ees en eet Ser Nacasee aa tise ss oo eee ed Ga aye een a sar fear nneal Set aa po eae aera aloe er age bene How do I obtain Materials? Obtaining materials to upgrade your weapon and armor is a core part of Monster Hunter. The 2 most common ways to obtain material for you is carving materials off your kills or capturing larger creatures in the field Occasionally a hunter ‘may get lucky and come across a discard material in the field, possibly from a creature shedding, or what was let over from another creature's kill There is rumored to be a tradesman that travels from location to location that offers materials for aprice. Carving aie 0 tails on) ie So ae | Denterty Gurl check asia th creatures Cure DC treatises oo able (Monster Muster Loot Table PDF) On a Carve DC = 10 + 1/2 of the creatures CR rounded down tc ‘Variant Carve Rule: Rewarding the natural 20 When you rol anatural 20 on a Carve check, you roll an additional d20 and add that number to the loot table rol. The new number is the rmaterial found on that carve check Any total higher than 20, counts as if a 20 was rolled. —_.oaSyyrl? Captrringa ee ‘See Trang Bomb (AGtMH p.62) for capturing rules. Table of Contents SR se ATEN How Do | TAIN MATERIALS?. Carving Rates. Capturing Rules on. Chapter I. (Campaigns in Monster Hunter semnnnmne! THe TALE OF THE Five. 2 Tue History AND Myris OF THE OLD WoRLD 3 The Myth ofthe Old World... BI Time Began z 3 ‘The Age ofthe Ancients : a The Time of the Ancient Civilization es The Great Dragon War 5 Rebuilding the World. 6 The Rise of Hunting 6 Tue Gops oF MONSTER HUNTER... 8 The Five 8 The Aspects awe eats The Guardians Lae The Corrupted Gods. 14 Archdevils and Demon Lords 17 THE RACES OF MONSTER HUNTER coccoccooneu 8 DragonborM oso Z eee 1s Dwarves oon a 18 Elves. as ER HalfElves.. 19 Gnomes. 20 Goliath 20 Halfngs. 20 Homans. 21 Iynians. 21 Tiefings 2 Tritons. 22 Troverians 23 Warforged. 23 Wyvern on a poets Other Races svsnnnnnnnnnnnnnn “23 ‘Monstrous Races nn mr FacrioNs oF Monster HUNTER 24 Factions Rules and Information. 24 The Hunter’ Guild 25 ‘Additional Factions will be added in future updates Character Options ae CREATING A CHARACTER. sss Creating a Character ata Higher Level 32 Skitts AND THEIR USES 33 Prayer RACE OPTIONS. 34 Elder Dragonborn 34 Iynian 38 Troverian Wiverian Monster HUNTER BACKGROUNDS Hunter Initiate Apprentice Guild Knight Handler Initiate Wircademy Student Wircademy Researcher New Fears Your ROLE on A HUNT Trailblazer Spotter Scout Artisan ARTISAN COOKING SYSTEM New Downtime AcTIVITIES ‘Solo Hunt. Trenya ‘Sell Materials Palico Farm Chapter 3. Equipment, Resources, & Crafting mum EQuipmeNr. Starting Equipment Magical tems Rules “Armor Rules & Information Weapon Rules & Information Trinket Rules & Information ‘Cosmetic Material Rules & Information ‘ARMOR & WEAPON PRICING LeT's WALK THROUGH IT ALL.. Monster HUNTER ITEMS... New Items New Magic tems Monster HuNTER ITEM PRICING SHops The Provision Stockpile The General Store Traveling Merchants The Smithy Ammo Vendor Comso Lis Using the Combo List Alchemist's Supplies Brewers Supplies Cook's Utensils Glassblower's Tools. Herbalism Kit. Poisoner's kt ‘Smith's Tools Tinker's Tools Woodcarver's Tools 57 57 57 58 59 59 60 61 62 62 64 65 66 66 66 67 68 69 70 70 70 70 n n 7 n mn 72 72 RESOURCES F 73 BonepIHeS nnn = 73 Fish 73 Insects 74 Minerals 75 Mushrooms 75 Plants 76 CREATING A HUNT. 79 Choosing the Creature to Hunt 79 Creating the Creatures Territory. 79 Do We Supply the Hunters 80 GOING ON A Hunr. 80 Setting Roles 80 Tracking Down Prey. 80 Challenges and Benefit 80 Generic Benefits, Challenges, and Signs a1 ExampLe Hunr. 82 Overwortp TRaveL RULES... a Stece Wearons 85 Ballsta 85 Cannon 85 Dragonator aL 85 Dragontazer . ee 85 Large Boulder cn ae 85 DRAGONSHIPS 86 Dragonship Stat Block 87 Dragonship Blueprint 5 88 Uperading the Dragonship 88 Ships in Combat & Traveling wt Sea cae ss: CREATING Your OWN LooT TABLES. 89 CREATING MATERIALS 90 Determine the rarity ofthe magical effect 90 Material Effects Creation Tables 90 Runes 1 MHMLT Namep Materia List. 92 Weapon Material Bec 2 Armor Material Effects 96 Chapter 5. JT Fae MTA ocean ‘The Calendar and the Passage of Time. 102 THE ScHRADE KINGDOM 104 ‘Hinmerun Mountains. 104 The Arcolis Region 104 Metapetatto 104 Schrade Castle Ruins 104 The Western Schrade Kingdom 105, Verudo 105 Mincgarde 105, Kokoto Village 105 Kokoto Village Location Stat Block 106 Kokoto Village Notable NPCs 106 The Bastera Schrade Kiagdom Rivera Dundorma Schrade Hunting Grounds Verdant Hill The Otd Jungle THE MARSHLANDS: Tio Telado Marsh The Wetlands Villages Marshland Hunting Grounds The Swamp. The Old Swamp. THe NortH Et De REGION Neanga Hunting Grounds. The Voleano The Old Volcano. Monster Laics The Battleground The Lava Canyon. The Sacred Land Tue Sout Et De REGION Hraating Ground cnn Voteano (Sr) ie THe OpiBaTorAsu REGION The Dede Desert ‘Sckumea Desert. Loc Lae Gly Val Habar Rekusara Haating Grounds... The Dunes The Desert The Great Desert Tue Terosu JUNGLE Jumbo Vilage Banting Grounds The Jungle ero TE NorTHERN REGION Furahiya Mountains The Frozen Sea Polar Fields The Unknown Arctic Poke Villge Pokke Village Location Stat Block Pokke Village Notable NPCs... Pokke Village Map. Hunting Grounds. The Frozen Seaway. The Snowy Mountains. Tundra Monsters Lair ‘The Polar Field. The Snowy Mountains Peak Sixt COUNTRY Cathar: THE FONRON CONTINENT. 120 Bateyubatomu Great Forest ize oat) Heaven's Mount 120 The Tower: 120 Hunting Grounds 120 The Great Forest 120 Inside the Tower 120 ‘Monster Lairs 120 Great Forest Peak. 120 Speartip Crag. 121 The Tower Top 121 THE WesTERN CONTINENT 122 Primal Forest 122 Misty Peaks 122 Yakumo Village 122 Hunting Grounds 122 The Primal Forest 122 The Misty Peaks 122 Monster Lairs ein) Sacred Pinnacle = ry THE GREAT OCEAN 123, Islands. 123 Moga Village 123 Hunting Grounds ..rrmennmnnnnnnnn 123 The Deserted Island oro e128, The Flooded Forest srsennnninnnnnnnninnnnrnne 2S The Jurassic Frontier vd 23 Monster Lait econ : 123, Underwater Ruins. 123 Orter NOTABLE LOCATIONS 124 Aya COUDLEY on ee 124 ‘The Sky Corridor 24 The Village of Bherna Bait Checko Sands sno ee 124 SunsMg Isle eeennnniennrnnn 124 Harth 124 Everwood 124 Appendix A. Location Stat BIOCKS wvumsunrnonurann ED ANCESTRAL STEPPES 126 Player Level 1-4 126 Player Level 510 127 Player Level 11-16 127 Player Level 17-20 128 Tue Dunes. 29 Player Level 14 2 129 Player Level 510 130 Player Level 11-16 130 Player Level 17.20 131 Juncte.. eee eee 1a Player Level 14 ce 132 Player Level 510 on 133 Player Level 11-16 133 Player Level 17.20 134 OcEAN .. = 135 Player Level 14 135, Player Level 5:10 136 Player Level 11-20 ssn ie ih136 SNOWY MOUNTAINS cons 137 Player Level 1-4 z =137 Player Level 5-10. 138 Player Level 11-16 138 Player Level 17-20 139 VerDANT Hits 140 Player Level 14 eesnsnsn : sus 140 Player Level 5-10. M1 Player Level 11-16 141 Player Level 17-20 142 Voucano 143 Player Level 1-4 143 Player Level 5-10... neal a Player Level 11-16 rad 4 Player Level 17-20 ~— 145 THe WETLANDS cette 4) Stage Le YR ens ae Player Level 5-10... 7 Player Level 11-20 son 147 Appendix B. Monster Hunter Weapons unturned 4S ‘Accel Axe. 148 Charge Blade 143 Dual Blades... 149 Great Sword 149 Gunlance. 150 Hammer. 150 Hunting Horn 151 Insect Glaive ea cl52 FAB saa a 153 Longsword. vod 83 Magnet Spike a. eer) Magus Staff. : . 154 Splint Rapier. 155 ‘Switch Axe. 156 ‘Sword and Shield 156 Tonfas. 187 Wyvern Boomerang. 187 Bow. 158 Dual Repeaters, 159 Heavy Bowgun 160 Light Bowgun 161 Appendix C. ld Watld BestiQry ommnnnnnnnmnnn 33 Manstie SideKick CLASS wumusurennurenrenn © CHAPTER 1 Campaigns in Monster , An The Tale of the Five (Once there was a world without time, The world was nothing but white light, inhabited only by people and five dragons. Tn that world, there was only eternity, and a sun that burned without beginning or end, And because there was only timeless eternity, nathing was ever lost... yet nothing was ever gained, ‘One day, the people began to wonder why their world had no beginning or end, sa they asked the dragons, The dragons opened their mouths as if to answer, but from their mouths poured water instead of words. It rushed out in streams to create the sky and the oceans, and the dragons swam away. The dragons swam to the center of the ocean and there they began to transform into an island. (One dragon sank into the sea and became the land. (One dragon lifted its gaze to the sky and became the mountains. (One dragon stooped low and became the lakes, and scattered its scale to create the rain. One dragon fell into a deep slumber and became the forests. The last dragon climbed far into the sky to become a Star of Sapphire Blue, shining brightly above the island. The people could not understand why the dragons had left, or why they had transformed, Eventually, a lone youth decided to go to the island to seek the answers from the dragons themselves. He donned a simple cloak, climbed intoa simple boat, and cast offalone into the murky seas. Atlast, guided by the light of Sapphire Star, he reached the Island of The Five. Some time passed, and the youth returned. “Did you speak with the Dragons?” the people asked. Yes, I spoke with them,” he replied, “Then tell us, why did they create the island?” But the youth did not answer. Instead, he reached into his cloak and pulled out five Dragon Scales, which he gave to the people. And then, before anyone realized, the youth disappeared. The people left their white world and sailed across the ocean, Using the five scales, they created their own lands, their own mountains, their own lakes, and their own forests. Tastof all they created a bright moon, so that the Sapphire Star, which had quided the youth during his voyage to seek the dragons, would no longer shine alone in the sky. The land grew lange enough to obscure the sun, and day and night were bom. The mountains, lakes and forests breathed together, and the seasons were born. The moon casts its light on the ‘ocean, and waves were born. And thus time was also born, ‘Swept up on the almighty current of time, the people came to know death, But the people also came to know life, (Countless days and counties nights have passed since people first came to live on the islands they had created. As ‘ime passed, they lost their memory of the Five Dragons, and even the memory of how Time itself had been born. But deep in their hearts there dwelt a quiet knowledge of the Island of The Five, the most sacred place in the world, ‘which to this day sleeps in the middle cf the ocean, uninhabited by people, and unchanged even by the relentless flow of time, From the village chiefs, who protect and guide young hunters, to academics of the Wycademy, who research the mysteries of the ‘world everyone has their ovin ideas about the origins of the Old World, but the widely accepted version of this worlds creation is the Tale ofthe Five Dragons. ‘There are many myths and unknowns to what happened after the creation of the five continents. In villages, village chiefs pass oven myths and tales of godlike creatures that continue to shape the world in the dragons’ image to this day. Father tells the stories of great heroes and ferocious beasts to their sons and daughters. Others remain focused on the few existing truths, exploring beneath the rot and ruin that hides the technology of the ancients, scars of old battles, and forgotten hunters of old. The details are often debated, and while the common folk may live their entire lives with little care for the question of where we all ‘came from, the question remains, consuming the curious, calling those hungry for purpose, and fueling the business of adventuring to deive into the dangerous shadows of ancient ruins, The History and Myths of the Old World ‘The following information outlines what is known within scholarly circles and historical archives, kept by the ‘Wycademy, Royal Paleontology Scriveners, and the ‘Wyverians. The learned student may begin their journey with seeds of this history to explore, while others uncover its truths as they wander along their path. Regardless, we all came from somewhere, and to learn from history isto write a better destiny. The Myth of the Old World ‘The Tale of the Five Once there was a world without time. The world was nothing bbut white light, inhabited only by people and five dragons. In that world, there was only eternity, and a sun that burned ‘without beginning or end And because there was only timeless eternity, nothing was ever lost... yet nothing was ever gained. One day, the people began to wonder why their ‘world had no beginning or end, so they asked the dragons. ‘The dragons opened their mouths as ifto answer, but from their mouths poured water instead of words. It rushed out in streams to create the sky and the oceans, and the dragons ‘swam away. The dragons swam to the center of the ocean and there they began to transform into an island One dragon, sank into the gea and became the land. One dragon lifted its gaze tothe sky and became the mountains, One dragon stooped low and became the lakes, and scattered its scale to create the rain. One dragon fell into a deep slumber and became the forests. The last dragon climbed far into the sky to become a Star of Sapphire Blue, shining brightly above the island. ‘The people could not understand why the dragons had left, cor why they had transformed Eventually, a lone youth decided to goto the island to seek the answers from the ragons themselves. He donned a simple cloak, climbed into 1 simple boat, and cast off alone into the murky seas. At last, guided by the light of Sapphire Star, he reached the Island of The Five. Some time passed, and the youth returned. “Did you speak with the Dragons?” the people asked. "Yes, I spoke with them,’ he replied. “Then tell us, why did they create the island?” But the youth did not answer. Instead, he reached into his cloak and pulled out five Dragon Scales, Which he gave to the people, And then, before anyone realized the youth disappeared The people left their white world and sailed across the ocean. Using the five scales, they created their own lands, their own mountains, their own lakes, and their own forests. Last ofall they created a bright moon, so that the Sapphire ‘Star, which had guided the youth during his voyage to seck the dragons, would no longer shine alone in the sky. ‘The land grew large enough to obscure the sun, and day ‘and night were born. The mountains, lakes and forests breathed together, and the seasons were born. The moon casts its light on the ocean, and waves ‘Swept up on the almighty current of time, the people came to know death. But the people also came to know life ‘Countless days and countless nights have passed since people first came to live on the islands they had created. As time passed, they lost their memory ofthe Five Dragons, and even the memory of how Time itself had been born, But deep in their hearts there dwelt a quiet knowledge of the Island of The Five, the most sacred place in the world, which to this day sleeps in the middle of the ocean, uninhabited by people, and unchanged even by the relentless, flow of time. TmeBegan ‘As the hand of time ticked it first second the five looked down on their creation and found it emp: Vast oceans, fslands, mountains, and forests filled the world, bt it contained only barman. ‘Thus, the Five formed the frst creatures the Elder Dragons, created with physical power reflecting the Five themselves. The Elder Dragons had the power to shape the land, adapt and change i to fit the Five's image. As the first ‘minute went by the second creatures were molded — the levisthans, amphibians, and other sea creatures; inchuding the ancestors ofthe desert piscine wyverns who lived inthe sca a this time ‘As Jhen Mohran and Ceadeuss ancestors modeled the seas to provide its new occupants a place to dwelt islands dotted the landseape and enormous coral reefs that seemed t0 stretch forever ino the depths formed, creating a colorful display beneath cleat ocean waves. The sea flourished and the humans who set sail began to take notice. Believing the smohrans and ceadeus tobe the sea architect ofthe Five, the humans began to pray and worship the Elder Dragons. ‘Touched by the humans’ worship of the dragons, the frst of the Five Dragons infused its worshipers with the power of the 0a, creating the first tetons, or sea people, as they are commonly known, {As time continued to tick, the second ofthe Five Dragons ‘wrought the elves. Worshipers of Kirin and other powerful and beautifel Elder Dragons, the elves have an unearthly trace and fine features, that is sometimes compared tothe Five's own divinity “The Five continued to create as the day went on. Creatures: began to appear in the sky and large beasts patrolled the land Many races were formed as the human's continued to discover new Elder Dragons to worship. Satisfied with their creation, the Five departed this world but not before leaving aspects of themselves as the new gods, or The Aspects as they are typically known to the common ‘man, to watch over the world from the Outer Planes, In the time after the five dragons, ancient species of monsters ruled the world The world was at peace, many species of Elder Dragons thrived in their environments living in harmony with other creatures, Nature was truly at peace with itself in this age The Age of the Ancients Itis unknown when the age of the ancients began, but most researchers and scholars believe it started when the first races experienced desth for the first time, Having been immortal before time began, the first races feared this unending sleep and prayed to the Five who blessed them with these forms to save them. The Aspects heard their plight and, were crushed to see the pain in the hearts ofthe frst races, and so the Aspects sought to ease their suffering. First, by extending the life ofthe halflings by a hundred years or so, hoping that this extended time would ease their pain before the unending sleep. To their dismay, it only prolonged the inevitable, The Aspects continued to experiment, extending the life of dwarves, gnomes, elves, and lastly the wyverians, far beyond that of humans, but they found it was not within their power to extend the life of the first races indefinitely, but they could mold it. Death was not the end, but instead it was the beginning and end of a cycle. When a creature died, the Aspects welcomed the first races and all other creations of the five to the Outer Planes where they remained until they were infused with new life and returned to the material plane. ‘This is commonly referred to as “The Wheel” But the Wheel was flawed. Unknown to the Aspects, the ‘isting and contorting ofthe Five's original creation had corrupted it. This corruption slowly seeped into the pores of the Outer Plane, forming the Fatalis, the lord ofthe newly formed Lower Planes. Thought to be created by the mixing of energy between Limbo, the Abyss, and the Nine Hllls the FFatalis sought to destroy and recreate in its own image. In the beginning it started small, firs influencing small monsters ‘making them rabid and territorial The harmony of nature had been broken, but the Aspects did not take notice. Their concern for the first races blinded them to small changes in the world. As the wheel turned, the Fatalis grew in power and, began twisting and contorting the monsters under its command into the first demons. ‘Next it moved its sights tothe frst races, offering power and knowledge to the weakest of them. The ones who accepted the Fatalis's offer became the first devils. The ones who attempted to resist the Fatalis but failed, were twisted into the monstrous races like the ores, goblins, or kobolds. ‘The Aspects looked on in horror as these abominations to nature invaded the Five's creation. Monsters and humanoids alike were being slaughtered, forests were burning, ‘mountains were demolished and seas became sand The War of the Ancients had begun. ‘War of the Ancients ‘The War of the Ancients threatened to undo everything the Five created The battle took place across all creation and the Aspects were unable to focus their assistance in just one area, So they shared their knowledge with the first races, showing them how to fortify themselves by creating walled setlements. They taught them how to harness the nature ‘around them (o fight, how to bend the earth to their will use the bodies of fallen monsters to strengthen themselves, hharness the destructive power of the magic they possessed, and work with the uncorrupted monsters of the world. A ‘century went by, but inch by inch the monsters and first races forged ahead together. They pushed back the corruption from the world winning skirmish after skirmish until the ‘emergence of a new threat ‘The Fatalis released its generals across the Material and. Upper Planes. Created from granting its most powerful ‘warriors fused with ts own essence, the Archdevils were the ‘ones to invade the Upper Planes in an attempt to break the Wheel and spread the corruption further: On the material plane Demon Lords, created from elder dragons under its influence of the Fatalis, trampled armies and once again threatened the existence of the Five's creation, With hope ‘waning, the first races once again turned to the Aspects again, praying for assistance. twas never in the Aspect’s power to grant immortality to all ofthe first races and they knew that, but it was within their power to gift it toa select few: In doing so they would weaken themselves, but it was what was required And so, the Aspects called upon the most faithful wise, and powerful of the first races and ascended them to godhood. These lesser ppanthcons of gods took to the battlefield against the Archdevils and Demonlords, pushing them back into the Nine Hells and the Abyss. The Aspects themselves took the fight to the Fatal’ lair where they scaled Fatalis away, preventing it from ever physically leaving its lair for eternity, but atthe cost of the first Aspect Io's life NOTABLE EVENTS AND LOCATIONS DURING THE WAR OF THE ANCIENTS Heaven's Mount In the small village of Cathar, old folktales are told of Heaven's Mounts creation during the War ofthe Ancients. It hhas been said that the peak of Heaven's mount is a gateway to the Upper Planes and was guarded by a number of elder dragons known as dalamadus, When the Archdevils attacked the Upper Planes, they used the gate atop the mountain to invade, but not before the dalamadurs massacred much of the Devil's army. Now the mountains have markings all over them, showing where each of these elder dragons dug. Ia the present, chunks of the mountains are falling to the ground ‘and the formations don't look natural inthe slightest. Itis said that these giant elder dragons went underground under the mountain and stil guard the gate to this day. Great Forest Bravel In the War of the Ancients, a brawl took place in the Great Forest. This fight was between an espinas and an unknown elder dragon, believed to be the first of many created by the Fatalis Espinas was the ruler and protected its home with all of its might, even going as far as taking on the elder dragon solo to stay. Through determination and power, espinas was able to defeat the elder dragon and claim its ttle as Lord of the Great Forest. This made espinas one of the few monsters equal toan elder dragon during this age, but there is no known sighting of espinas in recent years. ‘The Great Seas In Ancient times, the desert region of the Old World was covered by a great sea filled with the ancestors of some ‘monsters seen today. The Jhen Mohranis ancestors ruled the region and defended it with the tritons against the Demon Lord Dagon and its army during the War of the Ancients. ‘These sea battles did untold damage not only to the sea itself, but it remained in a constant stalemate between the two forces until the end of the war. Whenever one side would win abatle, the other would counter attack somewhere else, canceling out the territory each gain. It wasn't until the lesser gods entered the battle that Dagon was forced back to the abyss, but not before he opened a portal to the Shadowsea that would consume the entirety ofthe region's water before vanishing. For centuries after the war, the region remained an inhospitable barren waste of sea creature bones and decayed vegetation until the Sand God, Odibatorasu transformed the region into the deserts found in the present. The End of the War ‘The war finally came to a close when Fatalis and its generals ‘were finally pushed back to their respective planes. The second Aspect, Pelor filled the void that the First Aspect left behind, becoming the leader of the other Aspects and gods. ‘The lesser gods, or euardians as they came to be known as, said their goodbyes to the first races and joined the remaining Aspects in the Upper Planes. The first races and the monsters of the material plane went their separate ways, nature was once again in harmony, for now. ‘Though the Fatalis was sealed, the corruption of the Fives creation still seeped into the Lower Plane, forming new devils, creatures, and other abominations. Iwas only a matter of time before the corruption once again leaked into the Material Plane. So, the Aspects and Guardians set forward their plans to protect the world. Unlike the original five Aspects, the Guardians did not agree on how exactly to go about protecting the world and split into smaller pantheons that reported to one of the Aspects. They were known as: The Platinum Court, The Wild Lords, and the Radiant Eye. Some believed the creation of ‘new monsters and expansion of nature was the best solution, and so they went to the Beastlands to begin their work. Others believed that the first races were the answer. After all the Aspects choose them to become gods. So they shared their power and knowledge with those deserving and created ‘what is now known as the ancient civilization. Finally, a select few sought to contain the corruption, hoping to prevent its spread In doing so, the world would remain in harmony forever, or so they thought. The Time of the Ancient Civilization ‘The Platinum Court When the Guardians formed the Platinum Court they presented themselves to the new leaders ofthe first races at the request of the third Aspect Bahamut. The pantheon, nurtured the frst races, expanding their knowledge and power beyond their wildest dreams. Thousands of years ‘passed and the ancestors ofthe first races came to be known, as the ancient civilization. In time they used their newfound nowledge and the materials they collected from the monster ‘corpses during the War of the Ancients to build giant towers that reached to the heavens, cities of stone within the ‘mountains, elegant towns inthe forests, and settlements of all different types across the world. They became a highly advanced society with technology that the races of today still cart figure out ‘The Wild Lords ‘The Wild Lords under the leadership of the Fifth Aspect Eldath, spent their time repairing the world and creating ‘monsters to inhabit it, They started with the erestion of three ‘monsters; the akantor, odibatorasu, and ukanfos. To the races of the present day they are known respectively as the black, white, and sand gods. The odibatorasu created the deserts from the now empty sea, while the ukanlos and akantor repaired the damage from the demons within the Northern El De regions. They filled the world with warrior monsters to defend the land These formidable beasts could mold the ‘world around them and bend the elements to their will, ‘The Radiant Bye Before the world could return to what it once was, the Radiant Eye under the command of the Fourth Aspect, ‘Tiamat, set out to rid the material plane of the corruption that remained after the War of the Ancients, They enlisted the members ofthe ancient civilization and monsters alike to he rabid beasts, and sanctify the lands across the ‘world. Using the technology of the ancient civilization and with the assistance of the Platinum Court they erafted ‘weapons and armor to combat the new monsters born from the corruption. They used the powers granted to them by the gods, blessing the land. and sending the corruption back to the Lower Plane, but in doing so they strengthened the demons, devils, and the Fatalis himself The Great Dragon War re eae ioe caer eter senior ee inet ree erence ease ee eel eee cere Set of dominos that lint place i you wll Though eis ‘mostiy unknown what exact happened in the war, The Lege of te Block Dragon tsa to describe all tat Tips re tes Wee Tied win ic aac Peete rte for good hunt down ‘The Unknown History. Ital started with the Great Wheel. Tiamat slong with the assistance of the Radiant Eyes attempted to patch the holes in the Great Wheel where the corruption emanated from. If socessful the corruption would grow no stronger, and the Lower Planes and Fatalis would no longer be able to use itto enter the material plane without first weakening themselves. in the process. The patch for a time was a success, but it was applied at an unknown and devastating cost. The corruption bad taken hold of Tiamat and as it grew within her, so did the Fataliss influence. With Tiamat as its new vestige, the Fatalis set its plan in ‘motion. Tiamat slowly spread the corruption through the Radiant Eyes and ite followers, twisting and contorting them into the pantheon known as the Eyes of the Abyss. Soon the corrupt monsters roamed free, spreading Fatalis's influence to the Wild Lord's creations. During this time, the ancient civilization had stalled Reports of Tiamat's successful patching ofthe Great Wheel brought celebration tothe ancients, but with their resources running dry from the War ofthe Ancients and with the now corrupt followers of the Radiant Eye no longer killing new ‘monsters, the ancients grew desperate. After much discussion and a bit of influence by Fatalis, the decision was ‘made to begin hunting the monsters throughout the world. Waiting for them to die was to0 slow and would only ever be enough for sepais. At the same time the other gods began to take notice of the spreading corruption throughout the Five's world The three confronted Tiamat who responded by opening a portal for the Archdevils and their army to enter the Upper Plane, sending the heavens into chaos. The Great Dragon War had begun, ‘As the war raged in the heaven's above, the ancient civilization continued to advance on the material plane. Their advancement did not come without sacrifices as an innumerable amount of dragons were hunted killed, and captured for the sake of research; ta improve the quality of life for the ancients, Because of this, many ofthe species ‘were left on the brink of extinction. This wanton destruction of the their kin angered the dragons. No longer would they sit idly by and let their kind be killed or be used as mere cattle. It ‘was time to break away from the ancients who had forgotten the rules of nature, and destroy them. Eventually the wars converged, Tiamat and the archdevils were pushed out ofthe Upper Planes into the Material Plane In an attempt to weaken the Aspects army, Fatais sent an ‘aspect of itself to destroy the kingdom of Sehrade, The ‘material plane became the battlefield forall sides. The monsters of the world had been fully consumed by the corruption and joined the demons and devils in the war. This began a long, violent war between the ancients, dragons, devils, and demons that spread worldwide, leaving behind ‘mass destruction just about everywhere. At the end of the war, the ancient civilization and almost every creature in the world was wiped ou, Tiamat was banished to the Nine Hells, along with the Archdevils. Those ‘within her pantheon were seattered across the Planes of imbo and Pandemonium, a punishment for their treason. ‘The Aspect of Fatalis was sealed away in the ruins of Castle ‘Schrade and the Platinum Court with the Wild Lords returned to the Upper Planes victorious in the war at the cost of everything. Rebuilding the World Centuries passed before the gods regained their power, and ‘many were devastated by the destruction oftheir creations. ‘Some gods were so filed with despair and grief they wished to leave and start anew, Others wished to stay and rebuild After much debate and input from the remaining three Aspects, the gods looked to rebuild There was just one complication, ‘When the Great Wheel was patched by Tiamat, the corruption had only one place to go, into the life ofthe new creations. The corruption and fatalis's influence would always remain within anything the gods created and they no longer hhad the power to change or ereate a new system. So they did only what they could they poured their own divine influence into the wheel. Their creations from this point forward would bbe capable of both good and evil, and the war with Fatalis ‘would continue through their creations, but so long as they guided them towards the light, the balance would remain. The Wild Lords filled the world with new creatures, big ‘and small, but none as powerful as the warrior monsters that, existed before. They adapted nature to work with the corruption and keep it in balance with the help of the ‘wyverians, who became the first druids and rangers ‘The Platinum Court created the races once more, Using religion and worship, the Platinum Court guided the masses indirectly towards the light. They shared their power with those they deemed worthy and limited the knowledge they ‘gave, leting the races advance their technology slowly through the information found in the ruined settlements of the ancient civilization The Rise of Huntin: Hundreds of years after the rebuilding of the world some vwyverians began to hunt down monsters at the request ofthe Wild Lords. This was the beginning of the hunting career. ‘These wyvcrians were known to wander the world in search oferestures that fell to the Fataliss corruption but also to be ‘one with nature itself, due to having a great compassion for it land its many life forms. Besides hunting, some wyverians bbeeame merchants and began to take requests from people to do certain things, sich 28 gathering mushrooms or mining for rare ore, The main reason why the wyverians started hhunting is because the other races were defenseless against the harsh monsters that haunted many areas, due tothe Platinum’s Court decision to limit the knowledge they passed down. This led to wyverians protecting the other races ‘against said monsters due tothe wil ofthe Wild Lords and taking pity on the other races. Some ofthe other races saw {his act and followed inthe footsteps of the wyverians. This eventually ed tothe Hunter's Guild forming some time later ‘The Hunter's Guild is Formed ‘The Hunter's Guild was formed when the other races saw ‘what the wyverians were doing in order to help preserve al species and to harmonize all races with nature. This led to the corporation growing overtime and becoming well-known ‘among the world for its hunters and hunting restrictions. ‘Other corporations soon formed, such as the Royal Paleontology Scriveners and Elder Dragon Observation Team, The Gods of Monster Hunter ‘The gods found within these pages are not set in stone and you should feel free to add or remove them as you see fit. In addition ‘you will ind that some of the lore may have changed fom a standard dungeons and dragons setting ¢o that the gods would fit “within this new setting. The Five ‘The Five were the creators of the world and the Upper Planes. They populated the universe with creatures and blessed the many of the first humans with their power, creating the first races. Once their work was done, the Five left aspects of themselves to watch over their creation before leaving the Universe. The Five were never named, and only ever referenced by their number. The Aspects ‘The Aspects were ereated from a portion of the Five's power. ‘They are the leaders ofall lesser gocis and the creators of "The Great Wheel”. They are also responsible, albeit unintentionally, forthe ereation ofthe god, Fatali, and the Lower Planes, The First Aspect Io Alignment: Neutral + Domains: Dragons, Knowledge, Magic, Spel Strength Travel and Wealth To cared forall of the Five's “children,” but favored the dragons, and their continued existence in the world. Io was considered to be the greatest dragon of them all and as such ‘was the leader ofthe Aspects, granting him the ttle of the rime Deity. He isthe Concordant Dragon, encompassing. good and evil law and chaos, and transcends them all It was said that lo only manifested once on the material plane, during the War of the Ancients, when he ascended the first bbuman to godhood ‘At the end of the War of the Ancients lo sacrificed himself to seal Fatalis away inits lai Though Io is dead, he is remembered and celebrated through the teachings of the Platinum Court and the Wild Lords. To this day, afew \wywerians and dragonborn pay homage and live in service to To through Bahamut, His symbol was a multi-coloured disk. Remembrance of fo ‘When To was still alive, one of his rituals involved the biending of many things together, reflecting Io's own nature. One common ritual involved drinking wine with a drop of biood from each participant dissolved in it. After Io's death, the followers of both the Wild Lords and the Platinum court honor this rte during the Autumn Harvest Festival Those who can't drink, such as children, instead hold a potluck in the middle of town, ‘The Second Aspect Pelor ‘Alignment: Neutral Good Domains: ood Healing Suength, Sun, Travel ‘The God of the sun and summer, Peloris the keeper of time, He supports those in need and opposes all that is evil and for that reason, he took it upon himself to become the Prime Deity after o's death. As the Prime Deity, Pelor guides and lords over the remaining aspects and the lesser panthcons, He believes justice and freedom are brought about through charity, modesty, and perseverance. Pelor's leadership and resolve was tested with the betrayal of Tiamat, but he did not falter. Instead his wrath and the wrath of his followers were more focused than ever on the corruption of the world Pelor’s strength is a spiritual strength, opposed to physical strength, His strength is the power of will and hope, the need to face evil in the face of insurmountable odds, Pelor is ‘wrathful against the forces of evil, corruption, and darkness, and is especially opposed to the undead. However, Pelor urges his followers to remember that excessive attention to things of evil ean blind one to the truly important things: ‘compassion and goodness, lor’ priests teach that the truly strong don't need to prove their power. Pelorians strive to perform so many good acts that evil has no room in which to exist, though they will fight ifnecessary. Tn times of war, his clerics heal the sick, bless the crops, ‘and destroy any evil that threatens the balance of the world Pelorian paladins, known as Crusaders, are atthe forefront ‘of almost every battle. They see themselves as the burning light ofthe sun which scours away darkness and evil and brings strength and comfort tothe innocent. Pelor's services involve communal prayer the singing of hymns, and the distribution of alms, Prayers to Pelor are often affirmations in the first person, for example, "am ‘merciful just as the Sun of Mercy shines on me” Weddings and rites of passage often take place at the beginning of a new season. Farmers often request a ritual known as the Blessing of the Sun Kissed Field PPelor's temples are tall. with large windows; many are stained-glass cathedrals. They are arranged so that the sun shines into most of the rooms during the day, and many feature large courtyards. They tend to be airy and blindingly white. Temple trappings are typically yellow or gold. They are always kept clean. Many Pelorian temples have hospital wings, Commandments of Pelor * Alleviate suffering wherever you find it + Bring Pelor's light into places of darkness, showing kindness, merey, and compassion. + Be ever vigilant for evil People are quick to forget the lessons of the past. - ‘Alignment: Lawful Good + Domains: Life, War Bahamut, also known as “The Platinum Dragon’, is revered in many focales. The pillar of justice, protection, nobility, and honor, Bahamut stands as the leader of the Platinum Court, He stood vehemently against all evil and as such, was the first to take up arms against Fatalis in the War ofthe Ancients and against his own sister Tiamat during the Great Dragon War ‘After the Great Dragon War, Bahamut was a beacon in the darkness to all the races and revered by the elder dragons. He, along with the Platinum Court, sought to guide the races of the world on how to survive and live with nature, In agreement withthe remaining Aspects, Bahamut locked away the knowledge of the ancient civilization within his hoard, only sharing the information to those in need and that he deemed worthy. However he also pursued viciously, (usually sending his champions and followers) those who tried to steal the hoard from his palace as, afterall he was a god of justice. In spite of his stance against cvik Bahamut is also considered one of the most compassionate beings in the smukiverse, He has limitless empathy for the downtrodden, the dispossessed, and the helpless. He usually preferred to polymorph those who had offended him into kelbi, and other herbivores, instead of killing them. ‘Bahamut accepts only good cleries, Cleries of Bahamut, be they dragons, halfdragons, or other beings attracted to Bahamut’ philosophy, strive to take constant but subUle action on behalf of good intervening wherever they are needed but trying to do as litle harm as possible in the process. Many wyverians maintain simple shrines to Bahamut in their homes, usually nothing more elaborate than Bahamut’ symbol scribed on a wall ‘Temples to Bahamut were extremely rare, as the Platinum Dragon didn't appreciate being honored by objects, taking into account deeds instead. The few temples that were made tohhonor him were beautiful and elegant buildings with simple furniture and no embellishment or adornment, Bahamut's worshipers and clergy had no formal rituals or ceremonies, Those who followed the Platinum Dragon believed in the philosophy of "praying through their deeds” ‘The only activity that was considered as something like a ritual was the Rite of Rebirth, the magical process by which ‘pon-dragon humanoids transformed themselves into ragonborn, ‘Commandments of The Platinum Dragon * Stand as a paragon of honor and justice. Smite evil wherever itis found yet show compassion to ‘those who have strayed from righteousness, + Defend the weak, bring freedom to those without, and protect the ideals of ust order ignment: Lawful Evil, Chaotic Evil e Domains: Trickery Also known as “The Undying Queen’, Tiamat once sought to contain the corruption ofthe world but uring her attempts to contain it, she instead succumbed to it. Once a god who followed in the footsteps of her brother Bahamut and the Prime Deity, Pelor. Tiamat has since become arrogant, greedy, hateful spiteful and vain. She never forgives any kind of slight and is focused on obtaining more power and wealth She disdained mortals, regarding them as mere disposable tools in her schemes, ‘Tiamat resides in the Lower Planes after her banishment during the Great Dragon War. After being abandoned by Fatalis for her failures during the war, Tiamat’s ‘maliciousness and insanity grew. As such, she constantly ‘seeks to extend the power and dominion of her rule over the land, particularly by twisting creatures made by the Wild Lords into her servants. She believes deities of all creeds and from every pantheon are inherently tyrannical, and therefore hr rivals, She considered herself the only being powerful ‘enough to defy these gods, including Fatal, and overthrow their despotic rule, ‘Tiamat has an insatiable greed for treasures, but prefers that her followers bring it to her inthe form of gifts instead of searching for riches on her own. As such, Tiamat only accepts those with evil in their heart. Her followers work tirelessly toward her agenda of world domination. When Tiamat assumed her throne as the only goddess of the Realms, her draconic children would serve her as dukes, or so her followers believed, and her clergy struggled to gain the position vassals when that move came. Inher natural form, Tiamat is a thick-bodied dragon with five heads and a wyvernis tail Each head isa different color: white, black, green, blue, and red Her massive body is striped in those colors. ‘Though many evil beings honor Tiamat, few keep shrines dedicated to her in their lairs because they don't want ‘Tiamat’ greedy eyes gazing at their treasure hoards. Instead, they dedicate vast, gloomy caverns to their deity and keep them stocked with treasure and sacrifices Commandments of The Undying Queen. + Amass wealth, and spend litle. The gold, and the power that comes with itis suficient reward, + Do not forgive nor forget an indignity to yourself. Let no affront go unpunished ‘+ Take what you covet. Those without the strength to defend, their dominion are not worthy to have a dominion. The Fifth Aspect Eldath Alignment: Neutral good * Domains: Life, Nature Also known as "The Green Goddess’ the Fifth Aspect Eldath acts as the guardian of nature, her presence is felt wherever there is calm. She is a pacifist who avoids hostile action, even if threatened Although shy, quiet and enigmatic, Eldath possesses unknown depths of character and unexpressed resolve that could not be broken, As leader of the Wild Lords, Eldath protects rivers, streams, and druids! groves; her dogma is pacifstic, and her followers only resort to violence in defense of themselves, of their friends and loved ones, and of pools and groves. As such ‘wyverians, elves, and other peaceful monstrous races ‘ypically worship her: Her worshipers, known as Eldathyns, are organized into a simplistic hierarchy, where priests report to a local high priest responsible for a realm or larger region. Most followers dwelt in quiet forest communities with open-air sacred places of worship or in woodside cottages. ‘Many people eame to Eldath for help in overcoming memories ofa violent past, sometimes a single event that affected them but it could also have been an accumulation of battles fought by the individual Her clergy often followed migratory patterns traveling from holy site to holy site in a local area. They took care ofthe holy sites and allied withthe local druids who followed the Wild Lords, of which Eldath was the leader of. Violence of any kind against an Eldathan priest was considered taboo, and. ‘murdering one was said to bring extremely bad luck. Even so, most servants of Eldath preferred to avoid conflict rather than trying to pacify it because they understood that peace ceannot be forced. They would happily preside over peaceful nieetings and witness political treaties. Commandments of The Green Goddess + Seck stillness and thereby find peace. + Tend tonature + Nurture and aid, and do not restrict or punish. * Work violence only to defend, and slay no thing of the forest except to prevent it from slaying themselves or another under their protection. + Share with all beings the beneficial things that grow in or ‘come from running water that all may know of and praise Eldath Also known as “The Guardians’, were originally members of the first races that ascended to godhood during the War of the Ancients. The members of the Platinum Court and the Wild Lords guide the first races and nature itself to this day, but the lesser gods who were once part of the Radiant Bye now corrupted serve themselves, The Platinum Court ‘The Platinum Court was formed after the War of the Ancients, around the same time as the Wild Lords and Radiant Eye, Located on the Celestial plane, the court is led by the third aspect, Bahamut. Under his leadership the Platinum Court guides the races of the world sharing their knowledge with those they believe tobe pillars of the ‘communities and punishing those that stray from their teachings The All-Father Alignment: Lawful Good * Domains: Forge, Knowledge ‘Moradin is the god of the dwarves and troverians; and the patron of craft and creation. He is worshipped by smiths, artisans, and miners alike, granting inspiration where respect ‘and prayer are given. After the Great Dragon War, Moradin recreated the dalamadur and other creatures to form and shape the mountains, providing homes for hs followers. ‘The AlLFather isa harsh but fair judge, he is strength and force of will embodied. Moradin inspires dwarven and. troverian inventions and constantly sought to improve the races, encouraging their good nature, intelligence, and harmonious existence with other good races while batling their pride and isolationist tendencies. Moradin's avatar appears as a stern faced male dwarf with powerful musculature, especially in the upper body, and with flowing black hair and beard He always wears a field plate and carries a large shield and a war hammer. Moradin is worshipped at forges and hearths. Melted ‘metals are sacrificed to him monthly during the crescent ‘moon. The church of Moradin has an active role in guiding the morals of dwarven and troverian communities. They ‘emphasize the AllFather's hand in everyday activities such as ‘mining, smithing, and engineering, and invoke his blessings when these tasks are begun. They take an active role in teaching the young of the communities and oversee most formal ceremonies. His symbol is a hammer and anvil Commandments of The AllFather + Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. + Found new kingdoms and clan lands, defending the ‘existing ones from all threats, * Innovate with new processes and skills, The Broken God Alignment: Lawful Good + Domains: Life Imater is the god of those who suffered, the oppressed, and the persecuted, who offered them relief and support, encouraged them to endure, and who encouraged others to help them, to take their burdens or take their places. He is the incarnation of compassion, and the eternal foe of suffering. ‘Those who were oppressed, sick, lame, or poor are likely to be worshipers of Iimater, and people who had been injured or ‘were otherwise suffering would often call upon him for aid. His faith is popular among the poor in bg cities, and with serfs and slaves, a8 well as merchants, thieves, and a few guards, Although people of any alignment ean worship mater, he is largely followed by folk ofa lawful and good bent, especially among his own clergy mater appeared as a short maa with a burly build and wearing only a breecheloth, witha plain but kind and comforting face, balding head, and a hairy body. But this body bore the marks of mutilation and torture on the rack, covered ‘with open cuts, closed scars, burns, and a range of other ‘wounds, Iimaters joints were broken, his limbs were ravaged and his hands were smashed yet still functional Moving caused him a great deal of pain as he dragged himself round. No matter how much his avatar healed, it still showed these terrible wounds. His Symbol is hands bound at the wrist witha red cord. Commandments of The Broken God + Help ease the suffering ofall * Stand against those who enjoy causing destruction and spreading pain and suffering for others. + Encourage those to endure, encourage others to help, and take their burdens or take their place. The Even-Handed Alignment: Lawful Good + Domains: Order, War ‘Typ also known as "The God of Justice’, rules over the concepts of courage, law, protection, trust, strategy, tactics, ‘war, and waiting, “Among Tyr's worshipers were guards, judges, lawyers, ‘magistrates, the oppressed, and paladins. The highly organized church of Tyr was strong in the more civilized lands of the Realms. They were known for never refusing, service or aid to the faithful when they were in distress Followers of Tyr were expected to show fairness, wisdom, and kindness to the innocent. Tyrrans never enforced an unjust law. Commoners view Tyr and his clerics as stern arbiters of justice, often missing the paternal philosophical nuances of ‘Tyrran doctrine for its more obvious black-and-white teachings on the nature of morality. They tend to view Tyr as something of a divine constant. They know that Tyr expects fairness, good judgment, and kindness toward the innocent from his followers, and hence afford Tyr’ cleries a great deal of trust. ‘Tyr was portrayed as blind or with a bloody bandage over his eyes and missing his right hand for which he bore his tile of the Maimed God. (His title ofthe Even-Handed, though it referred to his position of god of justice, was also seen as dark humor) His wounded eyes were seen as symbolic of “blind justice” and the sometimes cost of living a lawl fe. He usually was shown as a burly, noble warrior with a powerful build and a bearded face. His symbol is balanced scales resting on a warhammer. Commandments of The Even-Handed + Reveal the truth, punish the guily, right the wrong, and always be true and justin your actions. + Uphold the law wherever you go and punish those who do wrong under the law. * Be vigilant in your observations and anticipations so you ‘may detect those who plan injustices before their actions threaten law and order. *+ Deliver vengeance to the guilty for those who cannot do it themselves. The Hand of Righteousness Alignment: Lawful Good » Domains: Law, Protection, Strength, War ‘Torm the True, patron of paladins and an unswerving enemy of corruption and evil serves the people ofthe Old World by ‘exemplifying the chivalric ideal An ascended hero who lived his mortal life in service to a just sovereign, Torm eschews the pretense of his fellow deities, instead adopting a humble position that he exists to serve the common good and the rule of law as established by honorable mortal rulers. ‘Tormis worshipers consisted mainly of human males and females who favored the causes of both good and law. Righteousness, honesty, loyalty and truth were their primary pursuits, After the Great Dragon War, the number of dwarven ‘and elvish members was increasing. In the present generations, Torm’s followers shine as beacons of hope and courage, n ‘Temples of Torm frequently double as Fortresses. Often, constructed high on mountains to offer their residents a clear view of the surrounding area, such structures feature drilling grounds, high towers, austere quarters for resident and, visiting knights, and plainly adorned, simple worship halls. White granite walls and statues of teostras and armored figures predominate, with badges of knights who fll in duty lining the high-ceilinged hallways. lis symbol was a right-hand gauntlet held upright with palm forward ‘Commandments of The Hand of Rightcousne: * Salvation may be found through service. + Strive to maintain law and order, + Bring painful quick death to traitors, * Question unjust laws by suggesting improvement or alternatives, not additional laws, * Your fourfold duties are to faith, family, masters, and all ‘good beings of the Old World The Moonmaiden Alignment: Chaotic Good + Domains: Knowledge, Life Seline is the goddess of the moon, moonlight and stars; beauty and purity; love and marriage; navigation and navigators; tracking, wanderers, and seekers; diviners and sércams; good and non-cvilIycanthropes; and autumn. Hers ‘was the moon's mysterious power, the heavenly force that governed the world’s tides and a mother's reproductive cycles, eaused Iycanthropes to shift form, and drew one to the brink of madness, and back again. Her nature, appearance, and mood all changed in turn with the phases of the moon. and as such worked closely with the Wild Lords during the creation ofthe mizutsune, zinogre, and nargacuga. Seline and her teachings of compassion and guidance ‘were appealing to all folk who lived their lives by the moonlit night sky, and hence her faithful were a very diverse group. She was followed by those who were lost and those who ‘were questing. In particular, she was commonly worshiped by tritons and many of his temples mark the center of their settlements, ‘The appearance of Selune's temples vary as much as her clerics, from small shrines in the wilderness to huge open-air or shit buildings the size of great mansions, Reflecting ponds, small gardens, and feminine aymology dominate Selinite architecture, Her holy symbol is a bright pair of eyes of a darkly beautiful human woman, encircled by seven silver stars. Commandments of The Moonmaiden * Letall on whom Selines light falls be welcome ifthey desir. + As the silver moon waxes and wanes, 80 too does life + See all other beings as equals. + Turn to the moon, and she will be your true guide. + Promote acceptance and tolerance. + Aid fellow Selonites as if they were your dearest friends, The Wild Lords Under the leadership of the Fifth Aspect Eldath, the Wild Lords maintain the sanctity of nature, life and their respective creations. During the reemergence, the Wild Lords set out to balance nature and sought to minimize Fatalis and Tiamat's influence over it, While some of the gods within the pantheon disagree on how exactly to go about this (creating creatures of all different shapes and sizes, and shaping the land based con their own vision} they all agree thatthe corruption must be contained. The Forest Father ‘Alignment: Neutral s Domaine: Nature Silvanus, also known as "The Old Oak" isa god of nature and ‘one of the oldest of the sentient races when he ascended His ‘worshipers protect places of nature from the encroachment ‘of civilization with vigor and were implacable foes of industrious peoples. Itis due to these ideals that both ‘wyverians and firbolgs are the Forest Fathers most common worshippers. ‘The church of Silvanus endlessly strives to preserve the sacred Balance, despite population pressures that lead to too- heavy hunting or farming. Members of the clergy work to redirect development and control populations through covert sponsorship of brigands, breeding and selective placing of predators, and other means. Itis essential that such work be 1s secretive as possible, so that most folk view the servants of Silvanus as essentially benign lovers of trees. Wildlife breeding, nursing sick animals, and replanting trees and wild shrubs are all work that should be done as publicly as possible to support this perception-and as necessary work to redress the slipping Balance, of course ‘The Forest Father appears to mortals most commonly as a withered timeworn, bearded man, ususlly levitating amongst scenes of nature, ike tees, possibly springing from an old, large oak tree. To druids and rangers, however, he appears 2s a longdimbed young man covered in armor made of oak leaves. He carries an enchanted maul hammer, "The Great ‘Mallet of Silvanus’, and mauls are his clergy's favored weapon. Many rituals of worship to the deity take place ina crown stand or tall ancient trees on a hilltop. The deity must always be worshiped by sacrifice, but never by blood sacrifice. Instead, something made from material taken from wood, ‘must be ceremonially broken and buried-not burned. His symbol isa green living oak tree lea. Commandments of the Forest Father * Hold your distance and take in the total situation, rather ‘than latching on tothe popular idea of what is best. + Itis the duty of the devout to see the eyele and the sacred Balance as clearly as possible + Make others see the Balance and work against those that ‘would disturb it Watch, anticipate, and quietly manipulate. * Resort to violence and open confrontation only when pressured by time or hostile action. ‘Fight against the felling of forests, banish disease ‘wherever you find i, defend the trees, and plant new flora wherever possible. Guardian of the Deep Alignment: Good « Domains: Deep Wilds Sculptor and architect of many wonders throughout the multiverse, Persana is best known for recreation of the seas fon the material plane. After the Great Dragon Was, Persana took it upon himself to bring life back to the seas. First with the reemergence ofthe tritons, Then the elder dragons and so forth until the sea was once again a majestic body of, beauty. The Architect of the Deep works in many mediums, from stone and shel to coral and water, and even his foes cannot in good faith say his creations are ugly or uninspired. Little interests him besides his creations, but more than one of his enemies has been fooled into thinking that means he ‘maintains no associations with other powers ofthe sea, Persana rarely manifested his power to directly aid his followers. Instead, he favors communicating to his followers in dreams and sendings, sometimes directing them to build someplace or something, he may also indicate a place or object must be guarded or defended; often these are places or objects of great magical power or great evil Persanals priesthood tends to have an aloof and superior attitude towards other clergies, even those they are on good terms with. They willingly work with and help allied clergies and communities, but it can often take a substantial effort and great evidence to mobilize them; once mobilized, however, they are a force to be reckoned with under the ‘Temples honoring Persana can be found in most triton communities, with only the smallest settlements lacking one. ‘These temples are grand constructions, featuring the best architecture tritons can muster, and are widely regarded as among the most beautiful buildings to be found under the ‘waves, although sea elves often disagree. They are built upon a geometric plan, with soaring spires regularly placed around. the structure, His symbol is a silver trident against a silhouetted conch, Commandments of Guardian of the Deep * Protect both the depths and the shallows against the great ceils that lurk in the deep trenches. ‘Evil always rises, and good will always confront it justice is found in the balance between these forces + Always strive to better your skills and improve your '= Nature dictates the shape of the worl, for good ori. so ‘the only concern of the creatures that inhabit itis survival The Huntsman ‘Alignment: Chaotic good + Domains: Nature, War ‘Solonor Thelandira, the god of hunting, archery, and survival in wild and harsh places. He teaches his followers the arts of, hhunting; including archery, moving unseen and hiding in the wild places. He is always in pursuit of quarry, and he rarely ‘remains in one location for very long, Unlike many hunters, the Great Archer stalks prey only out of concern for the ‘overall balance between the species and to destroy evildoers, particularly the creations of Fatalis and Tiamat. ‘The Huntsman is a well-respected member of the Wild Lords, answering to Bldath. He counts his alles as practically all good-aligned nature deities as well as Silvanus and several beast cults. Solonor considers Lolth his worst foe. His, ‘worshipers are invariably elves or half-elves ofa natsral bent, usually rangers, or other warriors who were particularly skilled at archery. ‘The church of Solonor is a disparate one, with ttle ‘communication among groups of clerics except to exchange information, Solonor’s cleries serve as scouts and archers in elven armies, as bowyers, fletchers, archery instructors in clven settlements, and as hunters and providers for far-flung rural communities. ‘Solonor manifests as lean & muscular male elf clad in a cloak of leaves. Wolf, a Beast Totem Spirit worshiped by ‘wood elves, is often depicted atthe side of Solonor in religious iconography. ‘Solonor's faithful generally eschew frivolous celebrations, ‘considering them unnecessary distractions to the tasks at hhand Once per lunar month, under the soft light of the full ‘moon, the Great Archer's faithful assemble to give thanks for the skills Solonor has taught and the bounty thus provided ‘Hunters sacrifice hunting trophies that cannot otherwise be ‘employed, and unbroken arrows engraved with the symbol of ‘Solonor are fired into the sky to poke holes in the firmament ‘and allow the light of Solonor's teachings to shine forth on his people. Each Harvest Festival, the followers of Solonor assemble to compete in great archery meets. The winners of ‘such contests are sxid to receive Keen-Eye's blessing. ‘Commandments of The Huntsman ‘+ Walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance. + Preserve the wild places from excessive encroachment, ‘and work with those who would settle the land to preserve the beauty that first attracted them, ‘+ Hunt only for sustenance, culling the old and the weak from the herd so that all species may prosper. * Choose your targets carefully, for anillconsidered action can have a long-reaching impact, 3 The Lady of the Woods Alignment: Good « Domains: Deep Wilds Shilallia is the patron and protector of pregnant forest creatures, a planter of trees and nurturer of seedlings. She rejoices in life and shields against death. She is said to be earthy and winsome, and when not taking care of their needs Aelights in frolicking in the woods and playing with the ‘woodland ereatures who are her charges. Shiallia's church is casually organized, without much of a formal structure or hierarchy. Her followers are sometimes known as the Silent Helpers, perhaps forthe tales of their {uit and unseen aid in guiding lost children and fools past the dangers of the Great Forest. Certain particularly dedicated priests of The Lady of the Woods are known as Woodwives, and itis said that they possess spells which ean increase fertility and ease childbirth, She has been known to confer acorns of desire on especially favored worshipers, Which can grant them wishes, ‘The Lady of the Woods usually appears as a voluptuously beautiful female korred whose long blond hair was festooned with garlands of osk leaves and golden acorns. Her symbol is a golden acorn Commandments of The Lady af the Woods ‘The only true goal of any living thing is to procreate. * Death is not to be feared, for its part of the natural cycle of life. + Life, particularly the bith of new life, isto be encouraged and nurtured whenever and wherever possible. + Nature dictates the shape of the world, for good oil. so the only concern of the creatures that inhabit it is survival Lord Firemane Alignment: Chaotic good Domains: Nature, War Nobanion, also known as "Lord Firemane’ leads his faithful along a noble path, without force or coercion, and never takes the rear in command. He genuinely wants his pride to «willingly choose benevolent and good actions over the alternatives by their own accord He is a deity of virtue, and ‘would never ask another to take an action that he himself ‘would not, including the sacrifice oftheir own life. ‘Nobanion's worshipers included druids and rangers of the (1d World, of mixed lawful and good alignments in areas ssach as the Verdant Hills and the Terosu Jungle, Nobanion's followers are strictly ordered in rank but not otherwise organized The Pride of Nobanion fills leadership roles in many communities where he is revered Many serve as benevolent monarchs, judges, militia, constables, or as tuardians against evil When Lord Firemane manifests in the world he appears as 4 Great Teostra radiating a powerful yet gentle presence. Nobanion possesses a majesty and charisma that can be overwhelming at times. Even the smallest of animals feels comfortable around him. ‘The Festival of the Pride, known by the common folk as the ‘Summer Twilight Festival normally takes place on the 28th of Dusk and lasts for a week. This is atime for frolicking, dancing, courting a mate, lovemaking, and generally celebrating the bounty of life and its potential His symbol is a male lions head on a green shield. Commandments of Lord Firemane + Hunt only when hungry and do not gorge without need ‘+ Waste nothing and all shall have plenty + Live and let live unless provoked. + Protect the pride and all ts members, but if injury or illness bring them down, allow him or her a swift and painless end to suffering. +The law of the jungle is that only the strong survive, but they survive best by being leaders, not tyrants, by protecting the weak, not bullying them. The Corrupted Gods Created by the corruption of the Great Wheel or born from it the Corrupted seek to twist and pervert the Fives creation to their own image. Though each serves under Tiamat or Fatalis in some way, it does not mean they are necessarily loyal or villing to work with each other outside of their respective pantheons or groups. This shortcoming allowed the Aspects ‘and Guardians to defeat and banish the corrupt gods back to the lower planes. Fatalis Alignment: Chaotic Evil « Domains: Creation, Death, Trickery Fatal is an evil god of eternal darkness, decay, destruction, entropy; malign knowledge, and insanity Itis an evil incarnate that threatens the very existence of not only the ‘material plane, but the very multiverse. Patalis is hated by nearly all other gods, who would gladly put aside their differences to stop the Dark God from escaping its demiplane prison, nits endless imprisonment, Fatalis exerts its will on the creatures of the material plane and brings the infinite depths ofits mind into reality. The Aspects had thought it locked away at the end of the War ofthe Ancients until its aspect returned to ruin the world during the Great Dragon War. ‘When the aspect was sealed away in the Ruins of Castle ‘Schrade, its chaotic mind has fallen into more frightful dreams, imagining nightmarish creatures into existence. Fataliss few followers are almost all insane, and those who are not are extremely dangerous. Contact with the {imprisoned God is only possible in proximity to one of his remaining artifacts or forgotten unholy sites, and even then his blessings come at the cost of madness. Its followers are highly secretive, and its temples are well hidden. Many follow it in the optimistic belief that Fatals will spare its loyal servants when it destroys the multiverse. Their goal isto bring together all ofits artifacts, and to free Fatalis from his imprisonment, where it will destroy the multiverse. Although the cults leaders are fully aware of this, many low-ranking. members merely seek revenge against society, and are unaware ofthe full extent of the Dark God's destruction, should it be freed Followers of Fatalis conduct terible rituals of sacrifice ‘Most oftheir rites involve failed attempts to commune with, their deity, or learn the secrets to unlocking the seals that bind it it has holy days, they are unknown to all but perhaps some of his followers. His holy aymbol is a jagged counterclockwise dark spiral rune known as the Spiral of Decss:

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