PFIT 1032 Module 2: Rules in Badminton

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BADMINTON

MODULE 2

Prof. Joanna Rose T. Burgos, Ed. M., MPES


PFIT 1032
PATHFIT 3: Sports & Dance
Rules
for
Singles
Toss

1. Before commencing play, the opponents shall toss a coin and the person the
toss shall have the option of:
 serving first,

 not serving first, or

 choosing ends

2. The person losing the toss shall then have the choice of any alternative
remaining. Ends are changed after games one and two. If a third game is
necessary, ends are changed during the game after one person has scored
11 points.
Scoring System

1. A match consists of best-of-three game sets to 11 points for Game 1-15 and 21
points for Game 16- 21.
2. At 10 or 20 all, the side which gains a two-point lead first wins the game.
3. At 19 or 29 all, the side scoring the 20th or 30th point wins that game.
4. The side winning a game serves first in the next game.
5. Every time there is a serve, there will be a point scored, unless that point is
replayed.
6. A two-minute break between each game is allowed.
7. When the leading score reaches 11 points, players may take a 60-second break
if needed.
Singles Play

1. At the beginning of the game (0-0) and when the server’s score is even, the
server serves from the right service court. When the server’s score is odd, the
server serves from the left service court.
2. If the server wins a rally, the server scores a point and then serves again from
the alternate service court.
3. If the receiver wins a rally, the receiver scores a point and becomes the new
server. He/she serves from the appropriate service court – left if his/her score is
odd, and right if it is even.
Faults

1. If in serving, the shuttlecock is struck above the server’s waist.


2. If at the serve, the shuttlecock falls into the wrong receiving court.
3. If the server’s and receiver’s feet are not within the boundaries of their
serving court and receiving court, respectively.
4. If a player touches the net with his/her racquet, person, or clothes.
5. If the shuttlecock is struck in return before it has crossed the net to his/her
side. (The follow-through may break the plane of the net.)
General Rules

1. You should not serve until the opponent is ready, but if he/she attempts to
return the serve, he/she is considered ready and play continues.
2. If in serving, you miss the shuttlecock, you may serve again providing
your racquet did not make any contact during the attempt.
3. Shuttlecock that hit the net as they cross during play are good and should
be played.
4. If, in serving, the shuttle touches the net, it is a “let” provided the service
is otherwise good and the birdie is served again.
5. Shuttlecock that fall on the line are considered good.
Rules
in
Mixed
Doubles
Toss

1. Before commencing play, the opposing sides shall toss a coin and the side
winning the toss shall have the option of:
 serving first,

 not serving first, or

 choosing ends

2. The side losing the toss shall then have the choice of any alternative remaining.
Ends are changed after games one and two. If a third game is necessary, ends
are changed during the game after one side has scored 11 points.
Scoring System

1. A match consists of best-of-three game sets to 11 points for Game 1-15 and 21
points for Game 16- 21.
2. At 10 or 20 all, the side which gains a two-point lead first wins the game.
3. At 19 or 29 all, the side scoring the 20th or 30th point wins that game.
4. The side winning a game serves first in the next game.
5. Every time there is a serve, there will be a point scored, unless that point is
replayed.
6. A two-minute break between each game is allowed.
7. When the leading score reaches 11 points, players may take a 60-second
break if needed.
Doubles Play
1. In the traditional scoring system, each side serves except at the start of the game. In
the Rally Point Scoring system, a side only has one serve.
2. At the beginning of the game and when the score is even, the server serves from the
right service court. When it is odd, the server serves from the left court.
3. The server must hit the shuttle into the opposite service court. In doubles this extends
to the outside rectangular space.
4. Once the shuttle is hit after a serve it may be returned into any portion of the other end
of the court marked by the outside edges of the boundary lines.
5. If the serving side wins a rally, the serving side scores a point and the same server
serves again from the alternate service court.
6 If the receiving side wins a rally, the receiving side scores a point. The
receiving side becomes the new serving side.
7. The players do not change their respective service courts until they win a
point when their side is serving.
8. If players commit an error in the service court, the error is corrected when
the mistake is discovered.
9. After the serve is played by the receiving team, either partner may make a
play on the shuttlecock during consecutive returns.
Faults

1. If in serving, the shuttlecock is struck above the server’s waist.


2. If at the serve, the shuttlecock falls into the wrong receiving court.
3. If the server’s and receiver’s feet are not within the boundaries of their serving
court and receiving court, respectively.
4. If the partner of the receiver takes the serve.
5. If a player touches the net with his/her racquet, person, or clothes.
6. If the shuttlecock is struck in return before it has crossed the net to his/her
side. (The follow-through may break the plane of the net.)
General Rules

1. You should not serve until the opponent is ready, but if he/she attempts to return
the serve, he/she is considered ready and play continues.
2. If in serving, you miss the shuttlecock, you may serve again providing your
racquet did not make any contact during the attempt.
3. Shuttlecock that hit the net as they cross during play are good and should be
played.
4. If, in serving, the shuttle touches the net, it is a “let” provided the service is
otherwise good and the birdie is served again.
5. Shuttlecock that fall on the line are considered good.
ACTIVITY 2
BADMINTON SINGLES
TOURNAMENT
ACTIVITY 3
BADMINTON DOUBLES
TOURNAMENT
BADMINTON SINGLES & DOUBLES
TOURNAMENT
A. 70% - Result of the game 70% - Result of the game
B. 30% - Scoring Worksheet
Win= 98 *.70= A
Lose= 92 * .70= A
A+B= Score for Activities 2 & 3 30% - Scoring Worksheet
10/10 *50 + 50= Ave
Ave * .30= B

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