Exhibition Design An Introduction (Philip Hughes)
Exhibition Design An Introduction (Philip Hughes)
Exhibition Design An Introduction (Philip Hughes)
1. The brief
How specific should a brief be? 24 / What kind of language should a brief use? 25 /
Strategy 26 / Content and assets 29 / Audience 32 / Time and money 34 /
2. The visitor
Engaging the visitor 36/ Layering for diverse audiences 42 / Learning styles 44 /
Branding 46 / The brand environment 47 / Teenagers and Museums 55 / Designing for
disability/accessibility 55 /
3. The site
The permanent exhibition site 58 / Signposting the exhibition site 59 / Signposting trade
fairs 60 / “Open” exhibition spaces 61 / “Closed” exhibition spaces 63 / Internal organization:
architecture 64 / Internal organization: content 67 / How to survey a site 71 /
4. Exhibition strategy
What is an exhibition strategy? 76 / Classifying the exhibits 76 / Devising a path 77 /
The importance of experiences 80/
8. Interactives
Interactive media 156 / The visitor experience 157 / Technology 158 / What kind of
interactive? 160 / What makes a successful interactive? 160 / Writing an interactive
brief 162 / Other considerations 162 /
10. Materials
Choosing materials 178 / Deciding on suitable materials 181 /
14. Conclusion
An evolving discipline 216 / Green design 217 / The future 219/
...
Accessibility guidelines 222 / Smithsonian guidelines for accessible exhibition design 224 /
Sample storyline 225 / Glossary 226 / Further reading/useful websites 227 / Index 228 /
Picture credits 231 / Acknowledgements 232 /
ISBN: 978-178067-606-7
Printed in China
remarkable initiatives in China, Turkey, Saudi Arabia, Bulgaria, Norway, Museum of London App, London UK, Smartphone
can bring history to life by overlaying archive
Malta, the Czech Republic and Poland, among others. images over modern photographs as shown in the
In a parallel development, the gathering pace of digitization has “Streetmuseum” app commissioned by the
Museum of London. This image shows the Royal
begun to affect exhibition practice deeply, and a new breed of digital Exchange in London.
design agencies has emerged. Exhibitions are now advertised and
bookable online, augmented by digital interactives during a visit,
frequently accompanied by study packs and opportunities for further
understanding. Forums also create opportunities for visitors to open a
dialogue with curators and experts long after their visit. The online “Bug
Forum” hosted by the UK Natural History Museum is one such example.
However, digitization looks set to have even more far-reaching
consequences for the interpretation of collections, as the vast stores of
the world’s museums are slowly brought into view through incremental
scanning and recording. As a result, exhibition designers must be able
to manage and work creatively with the digital information that
surrounds an exhibition. Increasingly, the assets of a museum will
include an electronic database that can be accessed through websites,
apps and creative interactive devices within the environs of a gallery
interior, in addition to traditional object displays. In a remarkable new
development, Google has used its understanding of Internet-based
learning to pioneer exhibitions that can be experienced both physically,
in an exhibition room, and virtually, through a tablet or computer.
As the channels for distributing content increase, so does the need
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he used for pictures at the Konzerthaus in Vienna. This system, a forerunner Above left
Van Gogh exhibition, MoMA, New York, USA,
of modern collapsible displays, was modular and allowed the combined 1935. Alfred Barr, the founding director of the
display of objects and images; it was also adaptable and the viewer could Museum of Modern Art, devised this Van Gogh
exhibition. The show was remarkable for the
adjust the images and objects to his or her eye level. width of empty wall space allowed between the
Of the strands of display practice that grew out of the Modern Movement, paintings. This hanging method has become
almost ubiquitous for modern painting shows.
easily the most influential is the spare, minimal environment with white walls
developed at the Museum of Modern Art (MoMA) in New York. Inspired by
Bauhaus principles, this clinical style, now so pervasive, was developed Above
“Machine Art” exhibition, MoMA, New York,
through a series of experimental exhibitions from the mid-1930s to the early USA, 1934. Designed by the architect Philip
1940s when the reaction to modern art was still very mixed. The exhibitions Johnson, the exhibition featured everyday
industrial goods. This groundbreaking show,
introduced smooth-surfaced walls and carefully but sparsely arranged which asserted that functional goods and
displays to the American public, and were seen as provocative. Philip machinery could be perceived as art, brought
widespread public interest. The display
Johnson’s “Machine Art” (1934) showed industrial goods as though they was typically spare and unadorned in the
were art pieces. Contrary to some expectations, the exhibition proved to be Bauhaus tradition.
very popular and the contentious idea that displays of industrial products
could be given the reverence normally devoted to art was on the whole
accepted as a reasonable premise by the visiting public. The spare style,
inspired by the smooth lines of modern ships and the functional leanness
of aircraft, suited the display and endeared the new Museum of Modern Art
to contemporary patrons.
Other exhibitions at MoMA, such as Herbert Bayer’s “Road to Victory”,
drew on another strand of Bauhaus design practice: the “environment”, an
all-encompassing experience that overwhelmed the senses of participants,
and involved many creative disciplines to achieve a total effect. The exhibition,
which took place during the World War II, was conceived literally as a single
path, a road to victory on which visitors walked alongside inspirational images
of life-size patriotic Americans contributing to the war effort. The story told by
the images was intended to have maximum psychological and emotional
impact. Symbolically, the path rose several feet over its length and ended with
the moment of victory, portrayed by a mural of soldiers on which were
superimposed photographs of mothers and fathers at home. Mary Anne
Staniszewski, author of The Power of Display, which chronicles the MoMA
exhibitions, remarked: “The message was one of a fated victory and a certain
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Recent developments
Recent developments have brought about a realignment in the modes of
delivering exhibitions in both the public and private sectors. Younger visitors
have begun to pay less attention to traditional advertising and marketing, and
increasingly inhabit a parallel digital community. To maintain their relevance to
a new generation of potential customers, corporations and institutions are
forced to seek out the virtual habitat in which these consumers reside. In turn,
exhibitions have become more interactive and increasingly have a dialogue
with this virtual world. The visitor will often browse a website before seeing an
exhibition and will often consult that website afterwards. More importantly for
corporations, the exhibition has become an opportunity to stage a live event
that is announced online and portrayed online after it has taken place,
allowing the corporation to stake out territory in the digital environment. This
“take home” aspect of modern exhibitions has parallels with the traditional
“giveaways” handed out to visitors and the themed trinkets from the museum
shop. The important difference is that data capture at exhibitions allows
institutions to draw the Internet traffic of their target audiences into their digital
space, delivering the kind of marketing benefits that mere branded trinkets
can no longer provide.
Interestingly, the live, physical experience of holding an event has not been
replaced by virtual exhibitions, as was predicted when the Internet was born.
The digital experience often leads to a physical visit and seems to encourage
rather than discourage visitors. The advent of digital communities such as
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The brief
At the beginning of every project, designer and client need to develop a shared
understanding of a project. This understanding needs to be both creative and
practical, describing what is expected, as well as the creative opportunities.
Typically, a good brief is recorded and provides a reference point for future
developments, helping both client and designer understand whether, as a
project moves forward, they have strayed from the initial intentions, or whether
assumptions have changed. Successful projects start with a good, clear initial
briefing, but this will often evolve as client and designer explore the potential
of a given project.
Ultimately, the mark of a successful brief is a successful and creative project.
The skill of the client in creating a design brief cannot be underestimated—the
better the brief, the better the working process and the realized project. Accurate
attention to information such as budgets, costs and programme is essential,
while similar attention to less tangible elements such as themes and content
will likewise lead to relevant, thought-provoking creative responses. Brief-writers
often ask how prescriptive a brief should be. Good projects can be achieved
with both loose and tightly prescriptive briefs. However, if the designer is to meet
the expectations of the client, it is really important that the client is clear about
what those expectations are. If a brief does not communicate intentions clearly,
the designer will likely waste a lot of time and effort trying to discern them.
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exhibition held by
mobile-phone suppliers • Mobile-phone retailers • Mobile-phone customers
(existing customers) • Trade customers in
• Mobile-phone retailers related businesses
(potential new customers) • Mobile-phone support
technicians
all ages
• School and educational
groups
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Strategy
There are myriad ways to set out the necessary components of a brief, and
these are listed below. Large projects may feature all of these elements and
more, but smaller projects will often omit any number of these if they are
not relevant.
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Sustainability
Sustainability features in many exhibition design briefs, so it is a good idea
to establish from the outset what this means in the context of the project.
Sustainability can relate to two distinct areas in exhibition design:
environmental and financial. Environmental sustainability affects the materials
used in constructing the exhibition, and may even affect the working process,
impacting on travel, for example. Financial sustainability refers to the business
plan or business objectives a client may have when developing an exhibition,
and will impact upon such factors as how many visitors can occupy the space
at any one time, or whether there is a retail or café space.
Ambitions for sustainability should be defined early on in the project,
ideally by the client—how they expect sustainable principles to be applied,
and to what level. There are a number of official bodies that provide
benchmarks for environmentally sustainable projects: BREEAM (Building
Research Establishment Environmental Assessment Method) in the UK and
LEED (Leadership in Energy and Environmental Design) in the US are
examples. Whereas architects have become familiar with sustainable working
practices and standards, examples of the application of sustainable exhibition
design practices are fewer, although large project teams often include
sustainability consultants to help realize sustainability criteria.
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Marketing
Exhibitions are undoubtedly more successful when they are accompanied by
large landmark events such as lecture series, book launches, and radio and
TV programmes. If events are planned around the opening of an exhibition,
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Costing
Any thinking about the scale of an exhibition will require an understanding of
cost levels. For larger projects, specialist exhibition cost consultants are
essential in helping project and client teams understand what they can expect
for the funds available. Generally, highly interactive or audiovisual experiences
tend to be the most expensive, while simple graphic or object displays are
less costly. However, some up-front information about overall budget is
important as a guide for all parties.
Public funding
Many exhibitions can only be achieved with the help of public funds. Specific
funding bodies, such as the Heritage Lottery Fund in the UK, the European
Commission in Europe, or the National Endowment for the Arts in the US have
criteria that must be met through exhibition design. Briefs should be clear
about these criteria, as designers often have experience of navigating these
successfully, whereas a client can be facing them for the first time. Some
funds may involve a series of applications, and briefs should be clear about
the dates and requirements for each stage. This way client and designer can
work together to ensure any submissions are successful.
Storyline
A number of design practices and museums routinely use the language of
“narrative” when designing and devising new exhibitions. Narrative design
dictates that exhibition content be put together into a story sequence, with a
beginning, middle and end (see also Chapter 3). The introductory component
helps visitors to understand the context and characters in a story, and the
museum exhibits are then arranged as if to tell an unfolding narrative.
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Themes
Visiting museums is a distracting business and rarely are visitors able to give
their undivided attention to complex and unedited information. Consequently,
like a good travel guide, exhibition curators spend a great deal of time
working out how to flag interesting aspects of their exhibition content by
highlighting thematic links and illustrating parallels between seemingly
unrelated subject areas. This impacts how content is grouped and how those
subject areas are called out in exhibition graphics and multimedia devices.
Briefs should state the main themes of the exhibition, or ask that the
designers draw their own thematic conclusions.
Content
Curators and subject specialists, however knowledgeable and thoughtful in
their approach, often benefit from the assistance of specialist exhibition
content developers, usually working for a design company. Content
development, or the art of working with an exhibition subject to help make
content comprehensible to visitors, is a specialist skill. It requires considerable
knowledge of best practice in the treatment of content by parallel institutions,
as well as a methodology that enables a client to look at their own subject
matter from a host of differing perspectives. Through intensive workshopping
and consideration of options, content development can provide new insights
and opportunities—even radical changes—in the way a subject can be
displayed and arranged.
Exhibition assets
The motivation for staging an exhibition can spring from many sources: a
desire to sell or market products, to show an existing collection of artefacts
and objects, or to share an idea with a new audience. In exhibition jargon, the
stuff of an exhibition—the cars in a transport museum, for example, or fossils
in a natural history museum—are known as “exhibition assets”, and these are
sourced and displayed according to how important they are in telling the
narrative (see above). This approach has not always been the case. Many
museum displays were once built around the enthusiasms of curators,
with less consideration of how visitors would understand them.
Assets can also refer to other features of a museum or exhibition.
These might include different kinds of archive, such as film or photography,
the museum’s location, its buildings and architecture, a strong visitor base
or volunteer group, or, for corporate projects, brand awareness.
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Content
A/V development
Interactive development
Digital
Media
Graphic research
RAA Design
CLIENT Commissioned art
2D
A/V engineering
Lighting
Architects,
3D M&E services
suppliers &
contractors
Structures
Where possible during the briefing process, designer and client should An “organogram”, a hierarchical diagram
setting out the roles and responsibilities of the
work together to make a full assessment of the available assets. A broad staff designing an exhibition.
overview mentioning key assets is fine to begin with. This will then be refined
and expanded upon as the project progresses.
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Legal requirements
Exhibitions need the scrutiny of appointed experts who have legal and/or
advisory powers to scrutinize and, where necessary, amend designs to ensure
that they comply with the law. These might include fire, accessibility and health
and safety specialists. Where important constraints are known—for example,
fire exits or important access points for wheelchair users—it can be helpful to
include these in the brief. This helps the designers to integrate these constraints
from the beginning and may save time later in the process.
Audience
Increasingly, exhibition clients and designers research the needs of their
intended audience before beginning a project. This is known as “formative
evaluation”. This can be done through an analysis that takes into consideration,
amongst other things, proximity, wealth and size of local audiences, as well as
motivations for visiting. Naturally, major exhibitions in big cities with large local
populations and good transport links tend to attract larger numbers of people.
However, an exceptional attraction with unique appeal to a wide section of the
population can sometimes exceed expectations—in the UK, for example, the
Eden Project in Cornwall is a remote visitor attraction that nevertheless attracts
over a million visitors per year.
Audience studies can provide the designer with a lot of useful information.
Peak and low-season visitor assumptions help architects and designers to work
out, for example, the capacity of circulation spaces, cafés and restaurants. A
study that helps predict the origin and number of foreign tourists will help
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DO… DON’T…
• Be clear about what you are required to do. • Move forward on the basis of a purely
• Make sure the brief allows for creative oral brief.
interpretation. • Start to design the exhibition without exploring
• Research the subject of the exhibition. the brief adequately.
• Anticipate potential problems at the • Start the project without properly defining the
briefing stage. roles and responsibilities of the client, the
• Share briefing information with important design team and other project workers.
project workers as required.
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The visitor
Opposite
“IBM 100: THINK”, Ralph Appelbaum Associates,
New York City, USA, 2011. Located at New York’s
Lincoln Center, this exhibition features a giant
interactive wall where visitor movement creates
visualizations in dynamic shapes and colour.
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a kind of visual mindmap. The client can compare the images on the board
with their own understanding of the market in which they wish to operate.
To draw the desired visitors into an exhibition, it has to be made clear
through advertising, graphics and the physical environment that the display is
for them. Traditional audiences may be comfortable with the routine of visiting
exhibitions. For groups to whom this does not apply, the designer has to
demonstrate clearly through appropriately designed posters, literature and
marketing a feeling of welcome and a sense that there might be something
in the exhibition to engage a range of visitors.
Inspirational moodboards or precedent studies have a further purpose:
they help the designer and client to study and refine the language and tone
of the exhibition. The images on a board can highlight an appropriate design
language for conveying messages and ideas about the show to the target Scott’s Last Expedition, Natural History Museum,
audience. They are often key inspirations for the experience of the exhibition, Land Design Studio, London, UK, 2011. This
immersive exhibition recreates and interprets the
visually and spatially, and demonstrate how its key objectives can be science legacy of the Antarctic expedition by
translated into a three-dimensional experience. Captain Scott in 1912.
Above
The showcases are easy to open and enable
staff to facilitate easy access to culturally
important artefacts including clothing, tools,
carvings and ceremonial art.
Left
Special detachable object mounts allow
objects to be easily removed for study.
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Above
Multimedia installations immerse visitors in the
story of the Arctic through recordings of Alaskan
Native storytellers and sounds from the natural
environment.
Left
A series of related objects describe the context
of life in the Arctic.
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The expert
This is the specialist who knows the terrain well and wants to supplement his
or her detailed map of the area. They may have covered most of the ground
before, so they are interested in some of the least trodden paths. They are
looking for exhibits or information that will further their existing knowledge,
though much of what they see will be familiar to them. He or she might need
a research facility, perhaps a screen or a database of reference material, to
explore some aspects of the exhibition more deeply. They may wish to sit
down, especially if they have an enquiry that could be time-consuming.
Their eye may be caught by a number of exhibits, and they need to have
the facilities to enable them to delve deeper into the provenance, type,
date and background of any one of them.
The scout
The scout does not know the terrain but wants to pick up on the main
landmarks. The exhibition designer must ensure there is legible signage and
labelling that identifies a clearly defined path. The trail of information he or she
lays out should transmit sufficient information for the scout to understand the
main thrust of the exhibition with minimum confusion. This visitor needs a
highly organized and rigorous “top layer” of information.
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for something that is meaningful to them, some light they can navigate by.
They may have been brought along by another visitor who has more
understanding of what is being shown and has abandoned them. Really good
interpretative design should include a wide range of activities and options for
the orienteer. In science exhibitions younger children, who are unlikely to
understand a series of exhibits intended for adults, might be provided with
displays that thrill them as well as delivering a subtle message. For example, Churchill Museum, Casson Mann, London, UK.
A central interactive table allows visitors to click on
a static display of dinosaur bones might satisfy an adult with an interest in individual elements of a Churchill archive. The top
natural history. For a child, a simulated ride on the back of a dinosaur would layer of information is general, but by clicking
through a series of windows, visitors can access
be much more fun, while still communicating many of the important aspects detailed information including primary sources
of dinosaur behaviour. such as letters and memos written by Churchill.
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Learning styles
Modern learning theory emphasizes that learning is a varied process.
By borrowing some of its terms it is possible to divide the visitor’s mode
of engagement into three differing categories—visual, auditory and
kinaesthetic—each of which describes one of the most common ways
to learn about exhibits. These categorizations can be useful to the designer
as they emphasize the varied types of stimulus required to engage a broad
range of audiences.
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are the interpretation tools of choice for this type of visitor. Discussion with
curators, gallery talks and presentations are also useful ways of engaging
auditory learners.
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most importantly, children themselves. Ask questions. “What games do you Above left and above
“Food: Traditions, Taboos and Delicacies”,
play?”, “What television programmes do you watch?” and “What makes a National Museum of Ethnology, Leiden, the
good day out?” are a good start. Taking small children to an exhibition can Netherlands. Designed by Opera Design, this
exhibition about the taboos and traditions of food
provide real information about how they relate to displays. Their reactions from around the world was highly interactive.
are very different to those of adults, and the designer can learn far more by Oversize wall-mounted graphics show familiar
foods in a new light.
seeing children in the exhibition environment than through reading or other
forms of research.
Designers of science exhibitions stress how important it is for children to
have fun when they visit them. Po-faced and overserious displays are likely to
put young ones off visiting exhibitions for good. Dusty exhibits in sealed
cabinets with no interactivity are anathema to children, and lead to boredom,
which is the enemy of any good show. How often have you heard a child say,
“That was really boring”? It takes only a few such experiences for children to
be completely turned off by museum-based learning. Good design and a
thoughtful approach to the exhibits are the best ways to prevent this. However,
it cannot be assumed that children are not willing to learn. They can be the
first to say “What was the point of that?” if they think a fun exhibit serves no
purpose.
Children have a very incomplete picture of how groups of knowledge
relate to each other. Teachers describe how they can come away from an
exhibition with numerous misunderstandings; they may not realize that the
ancient Greek or Roman civilizations date from after and not before, say,
dinosaurs. They have been heard to say the Vikings were at their height
during the ice age—and, given their background knowledge, might have
good reasons for thinking this. As children get older, areas of their knowledge
map are filled in and the task of explaining context becomes easier. For most
learning exhibitions, the designer should consider how the background to
them is communicated and plan their flow accordingly.
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As part of an educational initiative in Syria, Cultural school system and aimed to open the way for a
Innovations was asked to develop a framework more active, participatory and self-directed form
for learning in a proposed museum in Damascus. of education. The expressed aim was to create
The aim of the museum was to open up the critical questioning and to free human minds
possibility for self-initiated exploration of related and developing capacities for work, while both
exhibits for young visitors. The initiative marked adapting and contributing to change.
a departure from the traditional authoritarian
physical physical
my world my world
my country my country
commun commun
my it y my it y
family family
my my
me me
Above Below
The world of the child is represented by a series of concentric A policy document describes how the learning environment
circles, from the personal to the global. The second circle breaks is represented developmentally, isolating learning goals for
down these connections into physical, social and intellectual. The differing age groups.
combination of these connections is the stated aim of the
museum’s learning philosophy.
Age Curiosity Channel Explore (Experiment and Gather Facts) Create Share
Group (Hypothesis) (Me+++++)
5 to 7 What happened Material Exhibition about dinosaurs and theories about their life and death There are several What is the
to the dinosaurs? ways in which the lifecycle of other
Material Programme about the life of dinosaurs, baby dinosaurs, etc dinosaurs may animals that I
have become know about? Are
Experiential Hands-on mock dinosaur dig
extinct. Scientists they threatened
Experiential Demonstrations about fossil preparation techniques have been wrrong with extinction?
in the past and are What can I do
Virtual Online virtual tour of the SDC’s dinosaur-related exhibits still searching for about it?
more answers.
Virtual Newspaper article featuring factoids and a quiz
8 to 11 What does Material Exhibition about the types of dinosaurs discovered in the Middle East To communicate What other
“dinosaur” mean we need to name resources are
and how are they Material Travelling exhibit about the origins of dinosaurs everything and, available to
named? in science, most help me with
Experiential Discovery box about dinosaur teeth
often these names my school
Experiential Demonstration of dinosaur DNA modelling have meaning project on
which can be Jurassic World
Virtual Television special about dinosaur hunters in the Middle East learned. dinosaurs?
12 to 15 How does what Material Exhibition about form and function in the animal world How an animal What can I do
happened to the is constructed to help save
dinosaurs tell us Material Programme about predators and prey impacts what it endangered
about our own can eat, how it species?
Experiential Green Team session about ecological issues
world? survives, its very
Experiential Mentoring sessions with an ecological expert existence (form
and function). All
Virtual Online writing competition about ecological challenges ecological niches
will be filled.
Virtual Web lessons about the importance of biological diversity in the world
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Above
Model of the entire exhibition. The entrance
is at the top right of the model.
Left
Visitors entered the exhibition through
‘secret’ phone booths (shown on the
right of the photograph).
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Above left
Model of the “recruitment area”
at the beginning of the exhibition.
This page
Renderings and a photograph
of the “spy skills” area.
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accept, as many younger children do, that the experience is “good” for them.
A number of explanations are put forward by museum commentators. One
suggests that teenagers generally lack curiosity about the world outside the
bubble of their school, friends and immediate environment; others point to the
pressures put on them to achieve extrinsic goals like exams, college entry and
so forth. Teenagers themselves complain that museums are not relevant to
them and that they find them alienating.
For many teenagers, a museum is a place where they are told how to think
and behave, and anything apart from hushed reverence for the displays is
frowned on. The presence of museum guards and anxious staff worried about
the safety of their exhibits is a further barrier to a teenager’s enjoyment of the
museum environment.
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DO… DON’T…
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The site
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pathways between exhibitors and ensuring good circulation through the hall.
These regulations are stated in a manual and should be closely followed as
many organizers force exhibitors to take down any construction that breaches
them. Companies sometimes buy stand space that has an obstruction such
as a column within its boundaries. The organizers of the fair should be able
to provide exact details of its positioning within the space, to the nearest
centimetre, to aid the designer with his or her planning.
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C D I
L
J
K
B
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Circulation
LEVEL 4
SKY Sky
NV Native Voices
LEVEL 3
CL Classroom
TL The Land
FP First People
CL Classroom
LAKE Lake
LEVEL 1
PW Past Worlds
CL Classroom
UF Utah Futures
CG Children’s Gallery
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facilities
entrance
variations in heat may have to be resolved—if not by the designer, then by Above and opposite
Royal Albert Memorial Museum, Ralph
those responsible for managing the building. Detailed technical drawings Appelbaum Associates, Exeter, UK, 2011.
are often available from building managers, showing the original architect’s Section drawings for this masterplan are
intended to give a provisional impression of
blueprints and subsequent amendments to the structure, though these content and visitor experience in advance of
should always be checked against the space itself. full concept design.
If a list of exhibits has been issued, the designer can start to think about
what will be displayed in relation to the site. It is helpful to see the list at an
early stage in the design process as some exhibits may be so large that
there is only one place where they can be accommodated. Exhibits will also
often have to be moved from a delivery bay into the exhibition space, and in
an initial survey the designer should trace this movement, checking that
displays can be easily offloaded and taken through any necessary
doorways. As the relative humidity, temperature and light levels of the site
can affect the exhibits themselves, it may be necessary to assess their
possible environmental impact, too.
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7
8
1
5
4
11
9 6 3 2
10
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These images show how the visitor journey is (opposite, centre). Exhibits that are likely to be
mapped in sketch form in a designer’s notebook affected by harmful UV rays can be grouped in
through an overview diagram (right) and individual areas not affected by daylight. After the design
sketches of the detailed program (below). This is refined, a CAD rendering shows the design
visitor journey is then translated into a three- with materials applied and human figures
dimensional drawing (opposite, top left) that (opposite, bottom left). A photograph of the
demonstrates progress from the reception, up to finished project (opposite, bottom right).
the second floor in a lift, descending on a
staircase. This total journey was then mapped onto
a foam board model and inserted into the structure
of the exhibition building (opposite, top right). The
arched structural members of the model help to
show the relationship of the exhibition to the host
building and the relative position of the largest
exhibits. Daylight studies show the movement of
sunlight as it changes throughout the day
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Below
Photographs of the completed
exhibition space.
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Equipment
Cameras; pens; pencils; A3 paper pads (tracing/detail or graph);
clipboards; scale rules; extending steel measuring tapes
(approx. 8 m/26 ft); 100 m
(328 ft ) tape; 2 m (61∕2 ft) folding measuring rod.
The survey
• Photograph the whole site. The best way is to take photographs in a
long sequence, so that when you get back to the studio you can knit
them together and create a collage that shows all the wall surfaces.
Additional wide-angle shots will help you remember the layout of
spaces. Don’t take photographs at random; you may find it impossible
to remember how the images relate to the site.
• Take photographs of mains boxes, air-conditioning units and floor
sockets to remind you of the services available.
• Even if you have good CAD drawings it is essential to check their
accuracy. If there are no drawings you will have to do a full site survey
by drawing and measuring the space.
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DO… DON’T…
• Thoroughly investigate the spaces you are • Install ramps or steps that deter
designing for by taking photographs, drawing wheelchair users.
and measuring. • Deter visitors through poor signposting.
• Measure loading bays and delivery doors to • Place fragile exhibits that are affected by
determine a maximum size for exhibits and ultraviolet rays and high light levels in
display devices that will be taken through galleries lit by daylight.
them into the display area. • Forget to consider the effect of daylight
• Analyze and develop exhibition content to on the mood of the exhibition.
see how it might best work within the physical
constraints of the exhibition area.
• Determine which walls and internal
structures can be moved to facilitate
displaying the exhibits.
• Examine the route from the building
entrance to the exhibition space.
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Exhibition strategy
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Devising a path
Devising how exhibits are viewed sequentially in a space is a major part of
the designer’s task. Approaches differ: some exhibitions offer visitors a very
open exploration of exhibits and some are very prescriptive, forcing them to
work their way along a predetermined path.
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still need to know where they are within the overall schema of the Theme 5
exhibition and its environment. In a museum, multiple paths provide
a wide range of themed visits. Designers often devise alternative
routes through displays, and guided groups, interested in different Multiple path
subjects, can take separate paths. For example, in a museum of
natural history, there might be a choice between tours of, say,
animals, plants and human biology.
museologist and explorer Henry Pitt Rivers, but was never Early Iron Age
implemented. In the 1960s, the scheme was revived and new Bronze Age
proposals were produced for the Pitt Rivers Museum in Oxford, Neolithic
England but, again, it was never put into practice. Pitt Rivers Paleolithic
“Star” exhibits
Exhibitions can be arranged predominantly around outstanding
objects when the exhibitor wishes to engage visitors with “star”
exhibits before drawing their attention to less immediately striking
ones. This type of display is important when other classification
systems might entail a dull visitor experience. The Victoria & Albert
Museum took this approach when it redesigned its British Galleries “Star” exhibit
in the late 1990s. Before this reworking, artefacts had been
classified in a variety of ways, none of which, in the opinion of
the museum, engaged visitors sufficiently. The displays were
redesigned to maximize visitor enjoyment and to highlight the most
dramatic and exciting examples in the collection. Star exhibits have
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Areas of affinity
As it is usually difficult to make absolute classificatory
distinctions, some exhibitors create “areas of affinity”, placing
exhibits as near as possible to similar artefacts. This approach
has its own logical problems and demands that exhibitors
make subtle judgements about how close one object should
be to another. However, it does allow visitors to make Areas of affinity
immediate visual connections between exhibits, compare
them directly and follow a thread of exploration from one
artefact to another. This system was used very subtly by René
d’Harnoncourt at the Museum of Modern Art in New York for
“Arts of the South Seas”, to show the distinctiveness of artworks
from different Polynesian islands. Individual areas of affinity
were divided with walls, and gaps in the walls created vistas
through the exhibition that allowed visitors to make cross-
comparisons between discrete but related displays.
Map orientation
An interactive map is often the hub of an exhibition. Visitors
can consult it and follow the route through the show that it
suggests. If they wish to find out more about the subject of
the exhibition, they can go back to the map to find new ways
of exploring the displays.
Map orientation
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DO… DON’T…
• Investigate the premise for the exhibition. • Start the design until the premise is settled.
• Construct an interpretive strategy to bring • Allow the design to deviate from an
the premise to life. agreed strategy.
• Create a storyline that can be divided into • Create strategies that are too complicated
chapters to suit the exhibition space. for visitors to understand.
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that helps the individuals involved in the project to work together in pursuit
of a common goal.
It is perfectly true that many design schemes with very little conceptual
content are put forward and accepted. It is very easy to spot them—they are
dull and repetitive. The very best ones are packed with interesting ideas about
learning, interaction, lighting, materials and design. Ideas for exhibitions come
from a huge range of sources, not all of which are directly related to art and
design. However, there are some standard ways to find inspiration:
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LIFE AFTERLIFE
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A A
Section A-A
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Rear view of the Diversity of Life gallery from the first floor balcony
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During the early stages of the project it is important to show ideas Top left and right
Westphalian State Museum of Archaeology,
quickly and intuitively to clients and collaborators without going too far Atelier Brückner, Herne, Germany, 2003. The
down the wrong track. Models are the preferred method of most schools prologue to this display of archaeological
artefacts is the “Forest of History”. The trees, dating
of architecture and design, because they allow students to explore three- back 5,000 to 14,000 years, are described by Uwe
dimensional solutions quickly and can be turned around in the hand to be Brückner as “silent witnesses” to our archaeological
history and set the scene for a walk back into
analyzed from multiple viewpoints. They tend to create design solutions that Westphalian history. A final photograph and
are truly three-dimensional, as any intervention can be judged in plan as sketch by Uwe Brückner are illustrated here.
well as elevation. Scale human figures glued into models help the designer Above left and right
to appreciate how individual visitors will experience the exhibition. Individual Westphalian State Museum of Archaeology.
Brückner organized the display along chronological
interactions with single exhibits are best developed through sketches; these lines. Thematic content was picked out at various
can provide a great deal of detail and can be annotated to show the client stages through a number of “theme cubes” that
convey time-spanning themes. The sketch on the
that a number of factors have been considered. Models and computer left shows the intuitive relationship of the visitor to
visuals should always be produced in such a way so as to communicate the the archaeological field and the exhibition content,
while on the right an overview shows the
experience from the visitor’s viewpoint. Eye-level drawings and models that “archaeological field” with the “archaeological
can be peered into are helpful for anyone who wishes to examine a scheme. path” and theme cubes.
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i
th d
i
Top
l
Photo of model showing view of pavilion
from the river.
D
Middle
kill
Photo of model shows pavilion approach.
Lower
i
Photo of model shows integration of interpretive
3 Dd
elements within architectural envelope.
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Top
An early overall layout made to outline the
size of the display area, the circulation and
the general organization of exhibits.
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Fast route
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visitors will have and the sequence in which they have them. Its quality has a
major impact on visitor satisfaction and has to be carefully scrutinized. Many
institutions rely on large numbers of visitors on public holidays and require
sufficient circulation space to accommodate crowds on these days, even if
they are relatively empty at other times. Coach parties arriving simultaneously
at an exhibition also cause temporary peaks in visitor numbers.
It is often possible to plan a number of timed routes that can be tailored
for particular groups. Separate paths through a display help to prevent too
many visitors being in one area at the same time, while allowing museum staff
to show different aspects of the display. The priorities are:
• Make sure large parties don’t go through a display at the same time.
• Ensure visitors remove hats and coats that will interfere with a display.
• Allow sufficient room near turnstiles and cloakrooms to accommodate
large parties.
• Create separate routes through a display to prevent guided groups from
running into each other.
• Avoid “pinchpoints” and blockages. A pinchpoint that is too narrow or a
single blockage will cause visitors to back up. They can be held up by
obstructions in any part of the site, including the car park and shop.
• Do tests to see how many individuals can move comfortably through the
exhibition at one time. If necessary, a timed entry schedule can
be used to ensure that safety standards are met and visitor numbers
are controlled.
• Work out how many visitors can view a display at the same time. Look at
individual visits and estimate how far back viewers will have to stand to
see it. This can be worked out by positioning figures on a plan.
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Trade fairs
Displays for trade shows have to be very open to encourage visitors. Potential
customers will avoid a stand if they have to jostle for space with the
company’s staff. Designers should aim to create 3 m (10 ft) between displays
whenever possible, leaving lots of clear space. Trade exhibitors are prone to
clutter their stands with too many exhibits, driving away potential customers.
Open spaces with good circulation are an invitation to the user, and a clear
signal that the stand is designed to accommodate the browser. Many
exhibitors at trade fairs divide their stands into public, semi-public and private
areas. While the semi-public areas can be compressed—visitors who are
invited into them are happy to sit close to each other— the public ones at the
front need to be widely spaced and inviting, with an easy means of escape.
Visitors find small, enclosed spaces on stands forbidding, and often fear that
a salesperson will trap them into an unwanted conversation or lengthy sales
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have had an opportunity to explore the display on their own. In this way, good
exhibition stands are similar to well-designed shops: they provide
opportunities for visitors to browse before they are approached by sales staff,
with clear opportunities to escape if they have no interest in the products
displayed. The better alternative to an enclosed display is usually an island
installation with space around it on all sides that can be approached from any
direction rather than a forbidding display wall that cuts off the visitors’ exit.
Very occasionally, some displays have the opposite effect and are too open.
Although visitors like easy circulation, an empty space can be forbidding.
Developing elevations
Alongside the plan, designers usually work simultaneously on the elevation
or height of the exhibition structure. Floor layouts that succeed in plan form
are often less successful in elevation, so this aspect of the design may need
to be developed: good schemes work in elevation as well as plan. Also, the
heights of individual elements in an exhibition have to be carefully scrutinized
to ensure that a range of visitors can access them adequately, including
wheelchair users and children.
A number of factors are involved in developing successful elevations:
• The visitor experience can often be improved by the dynamic use of
the height of exhibition spaces. Exhibits arranged along a single line Grand Egyptian Museum, exhibition design by
Metaphor, Cairo, Egypt. The exhibition design
with no deviation in height may appear too uniform. uses very large “landmark” artefacts to signpost
• Large exhibits are navigational tools that help visitors to orientate distinct areas of the display, with smaller displays
placed around them. On the drawing, the
themselves in complex environments. Careful placement of these can designers have categorized artefacts by three
draw visitors from one area to the next. scales: miniature, child size and gigantic.
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Above
This drawing shows how the plan was skewed on the rectangular site, as
well as delineating the surrounding aisles and visitor approaches to the site.
Top
The Sonance logo, developed by Pentagram
Design, was the inspiration behind the stand’s
three-dimensional design.
Above
A sketch shows how the designer of the
three-dimensional aspect of the stand, Lorenzo
Apicella, divided up the space into Sonance
product areas, which are roughly represented
by five blocks.
Right
Sketches show early designs for a meeting
area with a sloping wall.
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DO… DON’T…
• Generate guiding ideas through research, • Leave too little room between display
mindmapping and personal observation. and create pinchpoints and queues.
• Research and analyze relevant precedents. • Consider your scheme purely from
• Refer to the exhibition strategy when you the standpoint of the plan or layout.
develop the plan. All schemes should be considered
• Use models, sketches and computer three-dimensionally so that the
visuals to envisage how the scheme will elevations are as successful as the plan.
work in practice. • Block fire exits and escape routes.
• Design displays that are inaccessible
to people with disabilities.
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identify distinct spaces within it. It is important that the graphics can be read
and understood from a distance and are sufficiently bold and noticeable to be
seen in crowded areas. In many cases, graphic designers develop a hierarchy
of signs of differing scales in a consistent style. The hierarchy includes large
external signage, medium-sized area headings, subheadings and diminishes
to object labels. The size and prominence of the text helps visitors to navigate
through the exhibition and develop a map of its content.
Below
Text for modern exhibitions is written and presented to connect with a National Museum of Ethnology, Opera Design,
diverse audience on an emotional as well as intellectual level, addressing Leiden, the Netherlands. The text on the wall
is intended to lure visitors into the exhibition,
different reading abilities, aptitudes and learning styles. The style is layered, though it is unlikely that the text would be
allowing visitors to skim a top level of information when required, or to delve read in its entirety by passersby.
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Above
Exterior banners advertising the exhibition.
Below
Catalogue and cube-shaped invitation.
Above images
The exhibition’s identity was extended to
include carrier bags, press packs, books
and badges.
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For graphic designers who generally work with printed documents, the Graphics diagram for London Transport Museum,
Ralph Appelbaum Associates, London, UK. This
main challenge posed by exhibition graphics is appreciation of scale. Print diagram shows how designers use scale drawings
graphics are normally designed at a comprehensible scale and can easily with scale figures to determine the correct height
of graphic panels. The height of graphic panels
be output through a normal printer, at A4 or A3, and carefully inspected for will be determined by the needs of the target
nuances in type size. Exhibition graphics, by contrast, are designed on scale audiences. In many cases this will be a
compromise to suit as many visitors as possible
drawings or elevations, typically of 1/10, 1/20 and 1/50. A line of type that without discriminating against disabled visitors.
looks tiny on a 1/50 scale drawing may look ridiculously large on a wall. It is
also crucial to understand how far back viewers will be standing when they
see the type. If they are trying to see it from a distance of, say, 20 m (65 ft),
type that seems large when someone is close to it will be absurdly small.
The golden rule, confirmed by numerous graphic designers, is to print the
type at different sizes, put the printouts on a wall and use instinct to choose
the size that is most appropriate. It is also important to read the architect’s
and designer’s three-dimensional drawings for the exhibition space and visit
the site to appreciate the graphic environment. Most graphic designers
superimpose scale human figures on their drawings to demonstrate the
relationship of any images or texts to the exhibition visitor.
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photography. Many major museums and all commercial clients take this
approach. Their brand is a jealously guarded asset to be applied with
consistency in any publication, website or exhibition. However, brand identity
manuals rarely anticipate exhibitions and the creative task of translating the
brand into a three-dimensional environment.
With a fixed typeface, logo and even suggested layouts there is a danger
that the graphics could become dull and formulaic—less a creative enterprise
than a layout task with no connection to the content of the exhibition. This
dilemma has to be faced by the client as well as the designer. When there is
constant pressure to create interest in a product or new service that is being
launched at an exhibition, the typographical formulas from the brand manual,
Graphic design skills
already familiar to the market, can seem staid and familiar. The challenge is
therefore to create stimulating graphic work that enhances rather than
dilutes the established brand equity.
Where there is no imposed house style, designers are free to use
“contextual graphics” where typography, images and layout are in sympathy
with the content of the exhibition. Using historical typefaces, colour
combinations and substrates that have a relationship with the content,
contextual graphics evoke the period of the exhibition, or least make reference
to it. This approach is complex and the designer has to make a series of fine
judgements about the appropriateness of the contextual references. Many
exhibition subjects have powerful graphical associations. For example, period
typefaces and layout styles might be used in exhibitions of Pop Art or Art
Nouveau because both subjects have powerful and recognizable visual
associations and typographical styles. These help the designer to use
his or her skills to subtly evoke ideas in the minds of the visiting public.
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Above
Designers use grids to give a sense of order and structure to graphic
panels. This panel grid divides the areas of the graphic into equal thirds.
Below
Accessibility experts recommend justifying text on the left only. The ragged
line on the right gives shape to the paragraph and helps the reader to locate
himself along the lines, making the panel easier to read.
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Left
The initial concept of a gridded structure
with colour-coded graphics displayed at
different heights.
Below left
A detailed sketch showing a hierarchy of text,
header copy and body copy with illustrations.
Below
Elevation drawing showing experiments
with colour and tone.
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sizes indications.
Below left
Further developed panel ideas
with dimensions.
Below
Photograph of the completed design.
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Left
Nick Bell was responsible for the overall
graphic content, both static panels and
interactive displays. This meant using
consistent colours, layouts and typography,
and an animation style that suited the content.
Above
Chart showing the colours to be used in
the exhibition’s multimedia displays.
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had to show pictures as if they were sitting on a interleaved within the files evoked the display himself are laid out in Clarendon (below
desk in a wartime office, and all elaborate fades topic. The files were intentionally slightly left), quotations from his staff are in
and “digital age” techniques were intentionally disordered and were shown crammed with American Typewriter (below), and
excluded. Movement on screens was restricted pieces of paper as a busy pre-digital age information labels in Motorway (bottom).
to the horizontal and the vertical, so images and office might have been. The overstuffed
text emerged perpendicular to the edge of the appearance was also intended to
screen, and all diagonal movement of content communicate the fullness of Churchill’s life
was eradicated. These deliberate restrictions and his extraordinary productiveness.
may not have been noticed by the general
public, but are part of the stream of information
that was imparted by the design subconsciously
to the visitor.
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Above
This design by Atelier Brückner is invisible
to the naked eye, but can be read easily with
3D glasses.
CONTRAST Left
Where there is insufficient contrast between the
CONTRAST text and background, type becomes illegible.
CONTRAST
CONTRAST
CONTRAST
The legibility of text is influenced by the contrast between the text colour
and the colour of the background. If they are too similar the text will be difficult
to read and present a problem for the visually impaired. Strong contrasts—
and good lighting— can enhance legibility. Light-coloured text on a dark
background is harder to read than dark text on a light background. The
designer can compensate for this by making the type larger or, in some
cases, bolder.
Accessibility legislation does not set down any rigid guidelines, but it is
difficult to imagine a situation in an exhibition where a type size could be
smaller than 18 points. However, this does not necessarily mean that
18-point text will automatically be acceptable for visitors who are visually
impaired; in many cases, it will not be legible if the lighting is poor or the
text is set too far back.
The designer can always check the legibility of text by printing out a
sample and pinning it on a wall at the intended distance from the viewer.
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Centre left
Labels are often placed on an invisible line that
continues around all the gallery walls. The height
of the labels is usually set at the height of the
bottom of the frame of the smallest image.
Graphic design skills
Bottom left
All plinth labels should be readable for wheelchair
users. Many exhibitors use angled labels that can
be seen equally by wheelchair users and standing
adults and children.
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and is influenced by the words used and the complexity of the sentence
structure. Long, complex and specialized words make text less easily
understood by the visiting public, though they may be justified in the right
context. Some exhibiting institutions recommend in their guidelines that all
texts should be readable by an average twelve-year-old. Studies show that
even competent readers are less able to see and understand text in the often
confusing environment of an exhibition, and reading ages are effectively lower
for exhibition texts than for reading in less demanding surroundings, such as
the classroom or home.
Some clients know how to write exhibition texts but many do not.
Guidelines to the Ekarv method for writing readable labels are given below
as an example of good practice, and designers should pass on these on to
their clients if they feel the texts they are given are poorly written or too long
for the exhibition environment.
The Ekarv method, named after Margareta Ekarv of the Swedish Postal
Museum, is a proven set of guidelines, the effectiveness of which has been
substantiated by research and has been widely adopted. This system
addresses both legibility and readability issues, with recommendations
for both text writing and layout. Trained graphic designers will know that
these guidelines are only one of the many sources of information about
readability and legibility, though Ekarv is one of the few devoted to the
exhibition environment.
The most useful guidelines relate to line lengths and paragraphing. Very
long lines are difficult to read and understand. The Ekarv method recommends
that text is delivered in small, bite-size chunks. Designers, it is argued, should
avoid long, densely written paragraphs. Research shows that small, clearly
defined passages are easier to read and digest than long, dense passages.
Users do not always read in a linear fashion, and they often make sense of text
by picking out key words and phrases. Visitors are better able to pick out the
shapes of individual words when they are written in small sentences, and are
less likely to lose their place in the text. Small paragraphs allow visitors to
navigate through a text panel at a glance, picking up key words easily and
quickly. Museum specialists also emphasize the importance of including facts
that may resonate with the audience wherever possible.
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For example:
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Centre left
Area titles or chapter headings are usually
mounted above the heads of visitors so that they
can be seen from a distance.
Bottom left
It is important to check the viewable area available
for a graphic to ensure that it does not run over or
behind an obstruction.
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Above and above right The design of the layout is usually done with low-resolution files. Before
Scale elevation shown without and with the graphic treatment. production, graphic designers will create high-resolution files for printing.
Above
Photograph of the completed elevation. The graphic was digitally printed onto vinyl, which was then applied to a timber backing sheet.
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4 Foyer TBC Flickering images panel: Photographic prints, crystal sealed, mounted on 1
3 mm (1∕8 in) Foamex. Applied to wall with UHB tape.
6 Manifesto TBC Manifesto text onto wall: Pantone matched red vinyl title and body text is 1
text standard matt black vinyl applied directly to painted wall. Cap height of
text is 15 mm (5∕8 in).
7 Sound 900 mm (35½ in) wide x Sound Poetry Panel: Photographic prints, crystal sealed, mounted on 3 1
Poetry 600 mm (235∕16 in) tall mm (1∕8 in) Foamex. Applied to wall with UHB tape.
8 Wall 1 Approx. 3000 mm (118 in) x Large graphic on wall 1: Print graphic onto white vinyl, with matt seal to 1
(Front) 3000 mm (118 in) face. Then cut to shape. Apply direct to painted wall. The graphic will run
around the side and back of this wall. Wall is 200 mm (77∕8 in) thick.
9 Wall 1 Approx. 1000 mm (40 in) x Small graphic on wall 1: Print graphic onto white vinyl, with matt seal to 1
(Front) 1000 mm (40 in) face. Then cut to shape. Apply direct to painted wall. The graphic will run
around the side and back of this wall. Wall is 200 mm (77∕8 in) thick.
10 Wall 1 2625 mm (103½ in) x Manifestos Section title: Vinyl matt black text. Text height is 375 mm 1
(Front) 375 mm (14¾ in) (14¾ in) tall. Red arrow is fret-cut, 5 mm (3∕16 in) white Foamex, with
“Cherry Red” vinyl to the front.
11 Wall 1 425 mm (16¾ in) wide x Body text is standard matt black vinyl applied directly to painted wall. 1
(Front) 500 mm (19¾ in) tall
11a Wall 1 750 mm (29½ in) x Wall 1 (Front) quote: Matt White and Pantone matched red vinyl text
(Front) 500 mm (19¾ in) applied to painted plywood.
12 Wall 1 See attached PDF for sizing Wall 1 (Back) graphics: This wall will be covered in approximately 40 A1
(Back) individual blueback posters. Applied using wallpaper in an overlapping
fashion.
13 Wall 1 3700 mm (145¾ in) wide x Wall 1 Lightbox: Text printed onto Backlit cling film (measuring 3700 x 1
(Lightbox) 1350 mm (53¼ in) tall 1350 mm/145¾ in x 53¼ in) and applied to the front of the Lightbox
acrylic.
14 Wall 1 900 mm (35½ in) wide x Wall 1 Lightbox quote: Matt White and Pantone matched red vinyl text 1
(Lightbox) 500 mm (19¾ in) tall applied to painted plywood on the back of Lightbox.
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Above
Rolls of coloured vinyl with adhesive backing.
Left
Cut-out vinyl text on paper backing before
application.
Below
Lettering applied directly to a wall is often
produced as a “rubdown”. The text is printed on
a backing sheet and literally rubbed onto the wall,
after which the backing sheet is peeled away.
“Rubdown”/dry transfer
“Rubdown” or dry transfer is a method of applying whole paragraphs of
relatively small text to a wall. The text is printed on a film in reverse and the
installer applies it directly to the wall by rubbing the front surface of the film.
This method is more convenient than vinyl for long paragraphs of small text. It
is also possible to apply rubdowns seamlessly to painted walls with no need
for a backing panel. Rubdowns are often used in museums and galleries.
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Inkjet printing
The large-format inkjet printer is the workhorse of the digital printing industry.
It works in the same way as the domestic A4 version, but the carriage is wider
and can accept rolls of material rather than single sheets. Inkjet printers can
be up to 6 m (19 ft 6 in) wide (very exceptionally) and are used with materials
such as paper, film and PVC. The maximum size of the print depends on the
length of the roll used, usually 30 m (98 ft). The prints are usually laminated on
to panels made from MDF (medium density fibreboard), foam core or foamex,
to give them stiffness. They should be sealed with a film to give the finish—
glossy, satin or matt— specified by the designer. A textured over-laminate Above
An inkjet printer printing on canvas.
is often used, to give a strong and durable finish.
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Dye sublimation
Dye sublimation was commonly employed for many different types of
material, but in exhibitions it is now used almost exclusively on fabrics. It is
durable, long lasting and permeates the weave of a fabric extremely well.
Open-weave banners, thick fabrics and gauze-like materials can be printed
by dye sublimation with excellent results.
Silk-screening
Silk-screening is a non-digital process and, as such, is relatively rare. It
involves making a type of stencil, a “screen”, through which ink is forced on
to the substrate. If multiple colours are required, a new screen is created for
each ink. Silk-screening can be useful for applying graphics to an unusual
substrate that won’t fit between the rollers of a digital machine.
Mounting techniques
Inkjet or photographic prints can be mounted “flush” on a board, leaving the
sides of the board exposed, or “wrap-mounted”, which is a little more time
consuming and expensive, and involves wrapping the edges of the print over
to the sides. Where children are likely to pick at the edge of the board, it is
essential to wrap-mount all graphics.
Where graphics are intended to go on a wall, the designer can specify that
the panels are attached with Velcro tabs, so that they can be removed after
the exhibition without damaging the graphics. If double-sided tape is used,
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Below left
A duratran image applied to glass with
fluorescent backlighting.
panels are usually destroyed when they are taken off the wall.
It is possible to fix thin graphics mounted on thin (2 mm/ 1∕16 in or less)
foamex around a curved wall. Thicker panels usually crease when they
are forced around a curve and this harms the graphic.
New techniques enable a magnetic layer to be applied to the reverse
of the graphics, which fixes them to a metal subframe or panel and allows
them to be changed if necessary.
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Pop-up displays
Small pop-up stands that fold down into portable carry cases are common at
trade shows and many clients are familiar with them. They can be kept in the
client’s office and transported to exhibition venues as necessary or, in some
cases, they may be set up by a specialist installer who will also store the
client’s other exhibition equipment. The displays can be purchased through
agents or graphic suppliers, who will usually supply a drawing of the stand
showing its overall dimensions and the materials used. Most pop-up displays
are clad with special roll-up panels attached to a framework with magnetic
strips. Designers should familiarize themselves with how the panels are
arranged, and the kind of graphics that work around this arrangement. It is
important to take care when designing text or logos that straddle the panel
joins. They will look odd if the edges of the joins do not meet precisely.
DO… DON’T…
• Look at models, drawings and sketches • Forget that visitors have differing skills
of a proposed scheme to understand and abilities, and are frustrated by text that
the placement of graphics. is at inappropriate scales.
• Work out the scale of 3-D drawings so • Display text or images at heights where
that graphics can be reproduced at the visitors cannot see them.
appropriate size. • Design lines of text that are too wide to
• Print out graphics at full size and be easily read.
look at them from what will be the • Specify graphics without a proper
visitor’s viewpoint in the exhibition investigation into the materials on which they
environment; adjust the size of text or will be reproduced or the printing methods
images as necessary. that will be used.
• Discuss readability issues with your client
and avoid long passages of text.
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Lighting
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As the metals Special effects: pyro sparks shooting upwards and gas flame spurts
melt slag and out of burners set into lip of furnace top and furnace door.
combustion Sound: as before with slight modification to suggest ‘melt’.
can occur. Also cracks and bangs for sparks and fire.
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Exhibit-focused lighting
For most exhibitions, the light focused on displays (known as “accent light”)
is brighter than the general background light (known as “ambient light”). The
relative contrast between the exhibit and the background gives the exhibition
its drama and focuses the visitor’s attention on the display. The designer has
the scope to create a tightly focused or “contoured” pool of light on the
exhibit, or create a wider beam that lights the area around it. The widest-beam
spotlight available, the Wall-wash, enables the designer to light a whole wall
relatively evenly. A series of Wall-wash lights installed in sequence makes it
possible to create a wide, fairly continuous spread of light over a long wall.
In a windowless space, the designer can use a single focused area of
light to highlight a single display, allowing everything else in the room to
vanish into the shadows. When multiple exhibits are lit, visitors perceive the
journey between the displays, each of which is highlighted in a pool of light.
Each exhibit also reflects light, spreading it throughout the display space.
This reflected light is often sufficient to light doorways and paths between
the displays. Where it is insufficient, extra lights must be added to ensure
that visitors can circulate safely around the exhibition.
The effectiveness of exhibit-focused lighting varies in spaces lit by
daylight. When it is dark outside, accent lights work effectively and visitors
subconsciously perceive the contrast between the well-lit displays and the
darker environment. If the sun is shining brightly, the ambient light levels
rise and the space surrounding the exhibits becomes as evident as the
displays themselves.
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Centre left
“Accent lighting” describes an object illuminated
while the surrounding room is in relative darkness.
Bottom left
“Sparkle”, a third category, describes special
coloured or accented light features intended
to create a spectacle.
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Spotlights
Wall-wash
Contoured spotlight
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Environmental lighting
In some cases, it may be important to create an even distribution of light White Cube Gallery, lighting design: Dan Heap,
London, UK. This gallery is lit from above through
throughout a space, regardless of the displays. Relaxation and teaching a translucent textile layer called Barisol. The light
areas, and important circulation routes where visitors need more light, are source is mainly daylight, but daylight fluorescent
lamps give additional illumination when natural
examples. Where there are very large exhibits, such as rockets or aeroplanes, light is insufficient. This arrangement gives a very
it may be almost impossible to light each one separately and distinctly, so a general ambient light.
high ambient light level with few or minimal accent-lighted displays may be
preferred. It is also helpful where visitors are expected to do a physical activity,
such as interacting with a mechanical device, playing team games or
dressing in historical clothing.
Visitors tend to find high ambient light more comfortable than accent
lighting, though less dramatic. Lit walls and ceilings create a more pleasant
atmosphere than individual pools of light, particularly for longer visits; for this
reason, offices and public buildings tend to have high ambient light levels.
Dark spaces with low light levels are wearying for visitors, and if they are
expected to spend, say, an hour and a quarter at an exhibition, it is important
to provide areas with higher ambient light levels, where they can rest their
eyes. As stated earlier in this chapter, the transition from low ambient light
levels to areas of high ambient light or daylight must be carefully managed,
to avoid sudden increases in light levels that are uncomfortable to the eyes.
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careful to select either warm or cool tones, depending on the exhibits. Where
the treatment of the subject allows, colours can be used as lavishly as in any
bar or nightclub with spectacular effects. There are several key concepts to
be considered when choosing coloured lighting.
Colour temperature
Colour temperature determines whether light appears warm or cool. Warm
light is reddish, similar to a fireside glow, while a cool light is bluish. Colour
temperature is measured by the kelvin (K) scale, which relates to the colour
of a piece of metal heated to a particular temperature. For example, the
colour of an incandescent lamp is similar to that of metal heated to 2,700˚K.
A fluorescent light might be the colour of metal heated to 3,500˚K. The
kelvin scale runs from around 1,800˚Kelvin (red), through 2,700–3,000˚K
(yellow) to 20,000˚K (very blue) at the upper end. Colour temperature is
neutral at 3,500˚K.
Left
Diagram illustrating the Munsell System. In this
system, body colours are classified according to
criteria of brightness, hue and saturation to produce
a complete sample catalogue in the form of a
three-dimensional matrix. “Brightness” refers to the
reflectance of a body colour and “hue” refers to the
actual colour, while the term “saturation” expresses
the degree of colouration, from the pure colour
down to the uncoloured greyscale.
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144
Above
Hong Kong Wetland Park. Coloured lighting can
be very dramatic, especially when the exhibits are
picked out of virtual darkness as in this display.
Left
Hong Kong Wetland Park. Blue light is often more
effective than red light and is used more
frequently. Bright red lights often appear pink.
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Spotlight – isometric
Spotlight – underside
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Conservation
In most museum and galleries, the exhibits are examined by conservation
experts who make recommendations about the conditions in which they
should be displayed. These include the temperature and humidity in the
exhibition space, and the brightness of the illumination striking the exhibits
(measured in lux). Conditions may vary with each and every display. Fabrics
and exhibits made of paper, such as books, watercolours and manuscripts,
are exposed to a maximum of 50 lux in most European countries and the
United States. Oil paintings are hardier and are frequently displayed under
200 lux. Many materials, such as plastics, are vulnerable to ultraviolet rays
and need to be protected from sunlight. Loans to exhibitions are usually made
with a number of strict stipulations about the amount of light the exhibits are
exposed to for the duration of the show. The harm to an object depends on
the length of the exposure: two days’ exposure to 50 lux is equivalent to a
one-day exposure to 100 lux.
Lighting specifications
The designer records the fittings (luminaires) and bulbs (lamps) he or she
wishes to use on the lighting plan and, possibly, visuals. The luminaires are
chosen to work seamlessly with the overall design philosophy. This means
that antique fittings may be chosen to fit in with a historical show, though most
exhibition luminaires are modern in design. For temporary exhibitions many
institutions and trade fair contractors own a stock of lighting equipment which
the designer will be expected to use.
Luminaires are chosen with a number of considerations in mind, including
ease of installation, performance, flexibility, maintenance and external
appearance. Once they have been chosen, the lamps are selected. Lamp
choice is affected by factors such as lamp life, colour temperature, colour
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148
low voltage D1 Ceiling Light TYRELL 50 Downlight. Use MODE See White 8021-000 Light
downlight Corporation 2035-802 ET-C dimmable electronic Lamp list Honeycomb Corporation
transformers (to suit circuit —and see
loadings i.e. ET-055-C for Accessories
single lamps & ET-105-C list
if in pairs)
low voltage d2 Ceiling Light STARLIGHTS Downlight. Use MODE See White Light
downlight Corporation B 2001-802 ET-C dimmable electronic Lamp list Corporation
FIXED transformers (to suit circuit
loadings i.e. ET-055-C for
single lamps & ET-105-C
for pairs)
Xenon strip tx Ceiling Light Tokistar Cove lighting system, 5w cool 24v Light
cove lighting Coves & Projects Advantage Contractor to determine white Projects Ltd.
Model Flexible Xenon lengths—liaise with Xenon Charlie
Plinths Covelight on Supplier re: Mounting Wadsworth
75 mm (3 in) and transformers, etc.
centres Note straight runs
should be fitted in a
mounting channel
wall light w Wall Kreon Small Square Wall mounted side light— 100w Millerghe Light Years
mounted – Side kr972823 light downwards. Mains qt-de 12 reflector
low – R7s kr770802
low level g Wall iGuzzini B603 iGuzzini GLIM CUBE single Integral Note—fitting iGuzzini
marker mounted – wall BLUE 1w with to be Terrance
in base DIMMABLE DRIVER mounted Goode
board – with Ribbed
SURFACE Lines on
MOUNTS front lens
running up
and down
GLASS WALL NS Mounted ACDC 20 mm (3∕4 in) COVELITE IN 1500 Individually ACDC
behind 18/250 High LENGTHS—HI OUTPUT— controlled Lighting
glass wall Output Cold 1V to 10V DIMMABLE— with 1v–10v Systems Ltd
on floor Cathode NEMESIS 10 GEAR— Ballasts (1
BLUE 246 per tube)
GLASS WALL LH Mounted Light Floor mounted Remote GE Exn Black Light
behind Projects Integral Birdy with 1 m Projects Ltd.
glass wall (3 ft) lead & barndoor Charlie
on floor Wadsworth
149
The gobo
This is a small metal plate out of which a pattern or shape—for example,
a logo—is cut. The gobo is then placed in front of a projector light. The light
shines through it to create a pattern or shape on the floor or a wall.
Fibre optics
In most major museums showcases are lit internally by a bundle of fibre-optic
cables. A source lamp outside the showcase is used to transmit the light
through the cables. The light shines from the end of the cables and is directed
on to the display. The advantage of this system is that the heat source (the
lamp) is at a safe distance from what is being shown, therefore preventing
heat build-up near the display.
Moving lights
Very rarely seen in museums, moving lights are a staple of commercial Above
London Transport Museum, Ralph Appelbaum
exhibitions and, when appropriate, are used to create vibrancy and Associates, London, UK. Images of advertising
dynamism. Motorized lights are commonly used for product launches are projected directly onto the floor in this display.
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and event lighting. Large ones are programmed on a desk by a lighting Above left
This display by Arno Design is backlit by
designer, who controls how the light moves and creates a sequence of fluorescent tubes concealed within
movements. When the sequence has been set, the desk is removed and translucent walling.
a programmable memory chip that records the sequence worked out on Above
the lighting desk is connected, which continues to deliver the lighting Open Road Tour, Pentagram, touring exhibition,
2003. Coloured parcans clamped to the central
movements when the desk is removed. spine of this tensile structure threw coloured
light on the exhibits.
Backlighting
Many exhibition designers create “glowing” surfaces by lighting translucent
materials from behind. The designer fills a box behind the surface with light,
using soft diffuse lamps like fluorescent tubes. Boxes used for this are usually
painted white inside, to give maximum reflection. In some cases, the designer
may create a hot spot of light on the front of the surface so that the
backlighting forms a frame. Sometimes, he or she may want to produce
a very even light like that in a photographic light box.
Edgelighting
Lighting designers often place a lamp, usually fluorescent, parallel to the
edges of a translucent glass panel to create a glow around a display. If the
panel is engraved, the facets of the engraving glow as they pick up the
light emitted by the lamp.
Parcan
The parcan is literally an open-ended “can” around a lamp, with a frame
in front of the can for filters, and is used in the theatre where it delivers an
intense light to a stage set or scene. Parcans are usually power hungry,
and often have flaps in front, called “barn doors”, for focusing and
shaping the light beam.
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Trade fairs
For simple lighting set-ups at trade fairs, the exhibition organizer usually offers
exhibitors basic clip-on lights, which can be ordered by filling out a form.
Anything more complicated usually has to be specially designed and
constructed, and connected to the power supply on the stand.
For large shows, designers order cables, usually called “drops”, that hang
from the roof of the exhibition hall; a bespoke lighting rig is then hung from
these. Scaffolding towers or motorized hoists called “genies” are used to
mount lamps on the rig and focus them on the exhibits. The power supply for
these overhead lights is routed from under the roof structure and, in some
cases, is ordered separately by the designer or contracting company. Rigs
are sometimes available from local suppliers, which saves time and money,
especially in remote locations. Lighting contractors are generally familiar with
the installation process and will be able to help the designer when necessary.
If an overhead rig is not available, the designer has to find an alternative
means of lighting exhibits. “Sticklights” or spotlights on extended arms are
popular and can create a cone of light on a demonstration surface. Storage
areas and cloakrooms need illumination, especially if the lighting in a hall is
inadequate. The light from fluorescent tubes is generally considered sufficient
for areas away from the public gaze.
Professional practice
It is unusual for specialist lighting designers to be employed for small trade
fairs, and the exhibition designer generally specifies the lighting. For larger
budget shows, specialists work with other team members to produce concept
drawings, storyboards, specifications, and lighting plans that show how and
where lamps and fittings will be installed. Lighting designers may be
responsible for the installation of the lights they specify, but sometimes they
simply provide the design and add improvisational tweaks when the lights are
in place. Museums and galleries often appoint lighting design specialists
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Above
Photograph showing luminaires being installed
before exhibits are placed in a gallery.
Left
“Juan Muñoz: A Retrospective”, Tate Modern,
London, UK, 2008. The spotlights were directed
after the exhibits were arranged.
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• Carry out a site survey wherever possible to • Dazzle visitors with poorly angled spotlights.
assess the conditions in which an exhibition • Train powerful spotlights on monitors,
will take place, and familiarize yourself display cases or other reflective surfaces
with any existing lighting infrastructure and at an angle that will cause discomfort
daylight parameters. to visitors.
• Examine existing electrical installations and • Cover or obscure important exit signs.
determine whether they are adequate to • Assume that everyone has perfect vision.
support new lighting. Consider the routing of Illuminate exhibits so that they are accessible
cables carefully. to the wider visiting public (some of whom
• Plan the lighting early on. It is easier to add may have left their glasses at home!).
it at the beginning of the design process • Create sudden and dramatic changes in light
than at the end. levels from one area to the next. Eyes don’t
• Create a lighting scheme that supports the adjust easily to these.
exhibition structure and helps to convey the • Design over-complicated lighting schemes;
show’s concept. too many ideas tend to create confusion.
• Ensure that all graphical information • Leave important circulation spaces, stairways
that is intended to be read is adequately or doorways in darkness.
illuminated, and check the readability of • Endanger the public through trip hazards or
the information. exposed electrical installations.
• Consider the amount of heat the lighting
will generate. Hot lamps may harm
the exhibits and if the heat build-up is
too great, additional air-conditioning
may be needed.
• Make your collaborators aware of the
lighting solutions you intend to provide
by circulating your lighting plans to all
relevant parties.
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Interactives
Interactive media
As exhibitions reach out to ever more diverse audiences, and compete
with a wide variety of other entertainment channels, interactive media is
no longer a novelty for the museum—it is an expectation. Designing for
interactivity is a complex subject in its own right, and is often dealt with by
specialist media designers and developers. As such, this chapter simply
covers some of the factors that might be of concern to the non-specialist.
Interactives offer a unique and often highly memorable way into the
subject of an exhibition, particularly for younger audiences. The
Launchpad Gallery of the Science Museum in London is an example of
an immensely popular, highly interactive gallery that, at peak times, is
overflowing with children who are learning and playing.
Interactives should feel integrated into the overall experience of an
exhibition—not, as is so often the case, like add-ons. The most successful
pieces are firmly rooted in the narrative of an exhibition, contributing a
level of content through the type of storytelling made possible by their
layered, interactive and sometimes game-like nature. It is therefore crucial,
when briefing interactive designers, that any proposed pieces are
described within their narrative context, along with desired learning
outcomes for the visitors that will use them. It is also critical that
interactives convey content suited to their format—or, rather, that content
determines the type of interactive experience chosen.
Google Web Lab, Science Museum, 2013,
London. Virtual and physical “visitors” could
experience and interact with exhibition content
simultaneously.
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157
Mainline transport coming in to Main connections made from Further connections made on
Paddington Station Paddington across London journeys that started at Paddington
One person’s journey across Two people’s journey across Four passenger’s journeys Up to 64 passengers’ journeys to
London to work London to work across London to work work across London
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159
Gaming interactives
Gaming interactives use key principles and a non-linear navigation to
encourage users to test themselves, compete or complete a challenge. These
are active ways of using knowledge and are particularly used by science
museums to offer simple explanations of scientific principles. Gaming
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Environmental interactives
Environmental interactives are immersive interactive experiences, often on a
large scale, intended to connect with users in an emotional and awe-inspiring
way by carrying a powerful, overarching message. Often, these pieces feel
closer to art installations than interactives. One of their primary functions is to
bring together many different types of audience in one space, so that they
connect with the spectacle as well as with each other. The main outcome of
the interactive is often a sensory impression, rather than an intense learning
experience.
Environmental interactives can carry a wide range of content, ranging from
visitor feedback to a linear story to a complex matrix of content that adds up
to a coherent whole. These interactives often take advantage of being able to
tell an overarching story through lots of different pieces of information. They
are also capable of staying up to the minute through live data feeds.
Sometimes the visitor is only expected to look at the spectacle; at other times
they may be encouraged to interact. This sub-set of environmental interactives
uses visitors’ feedback and displays it digitally on a large scale, for the
greatest impact. This “digital narcissism” effect allows visitors to input and
then see their contribution in a public space—for example, the Science
Museum’s Who Am I? galleries in London have a digital loop that links
different floors of the exhibition with a display of visitor Tweets.
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Other considerations
When planning interactives in a museum context, there are a number
of factors that should be considered.
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should carefully consider their function in telling the story and the audience
they are addressing.
Sound
Sound can be a highly effective component of an interactive, but too often this
is treated as a secondary consideration. Sound should be taken into account
when designing and pacing interactives so that it becomes an integral part of
the final result. Care must also be taken to avoid sound bleed between
spaces. (See also Chapter 9.)
DO… DON’T…
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164
Above
A plan, elevation and section for the “Seeding the Future”
interactive show how the height of the interactive table
surface is optimized for all users.
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166
168
Although artefact-based displays are still the staple of most exhibitions of life-sized projections of the artist Yves Klein.
These projections powerfully communicated
and museums, sound and film (now almost exclusively digitally created and how the artist worked by placing him in the
stored) are becoming increasingly integral. For designers, the opportunity same space as the visitor.
to use linear media alongside other, more traditional exhibition techniques
presents an exciting way to engage with the public. (Linear media refers to
multimedia content with a fixed narrative—as with a film—as opposed to non-
linear content, where users control the narrative, as with interactive games.)
Film can even solve the issue of an absence of collections by providing
the core museum experience. One example of this approach is the Jewish
Museum and Tolerance Centre in Moscow. Owing to the fact that very
Sound and film
few objects survived the repression of the Soviet state, the story is told
through linear media, making use of personal accounts, newsreels and
reconstructions. Similarly, in museums that try to reconstruct prehistorical
or early human narratives, film is essential—partly because the world they
try to present is so distant from today, and partly because the cultures that
are the subject of these exhibitions leave behind very few artefacts or
structures. Film can be a way to bring lost worlds to life.
169
subject matter in question. They are carefully edited for maximum impact—
the aim is to deliver messages simply and clearly in the busy environment of
a typical exhibition where there are many other attractions (and distractions).
Short linear media is capable of incorporating a range of voices. This is
important because it allows for the provision of differing perspectives on a
subject or theme. Depending on the subject matter, these short clips can
be very powerful: the Holocaust exhibition at the Imperial War Museum in
London uses clips in the form of intensely moving first-person accounts direct
to camera to provide a way in to a serious and significant theme.
Environmental media
Environmental media tends to stay in the background. It provides what is
known as an “immersive environment”, and is often intended to create
sensory impressions by summoning a feeling or mood, transporting the
visitor to another time and place by providing a necessary context for
objects or themes.
The ambient, linear content of environmental media provides a
scenographic backdrop, and often works with other exhibition devices
such as objects, lighting and text. Frequently large-scale, it can occupy whole
walls, ceilings and even floors. Soundscapes can be used to great effect to
complement environmental media, too; carefully placed speakers can create
“three-dimensional” sound effects that mimic real-world sounds, such as the
passing of a very fast vehicle.
The pacing of environmental media is very important—too slow and it fails
to engage visitors’ attention; too fast or dramatic and it risks disorientating
them. Creating this material is often iterative and experimental, requiring
constant testing and assessment of sound levels and placement of media
within the space.
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Special effects
Increasingly, linear media can be projected over a wide range of surfaces,
thus transforming a space into an immersive environment enhanced by
certain special effects. One notable example is Pepper’s Ghost, an illusion
technique that make objects (and often people) seem to appear or disappear.
These effects are popular with children, and are a staple of so-called
“haunted” attractions, like castle dungeons and haunted houses. Pepper’s
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172
technologies for the project’s aspirations and budget. For example, a brief
might specify using a projector, when in fact the desired approach is delivery
of film content in a particular space. By leaving the technology open to the AV
hardware designer, other possibilities could become available: for example,
plasma or LED screens suitable for ambient light levels, picture quality or
maintenance criteria.
The same approach should apply to sound. The designer who asks for
something like “omnidirectional speakers” is usually entering an area they
do not fully understand. It is better to describe the type of sound that is
wanted and leave the specification to the specialists able to weigh up
complex questions of cost, specification and durability. Top and centre
Audio-visual suppliers provide information about
All good audiovisual briefs should include scale layouts and/or elevations the “throw” of light from a projection unit. Using
to show the height of spaces. It is important to mark power supplies on the this information, the designer can draw a section
detailing the distance of the projector from the
plans, too, as well as any features that may affect the media. screen. Visitors should be seated so that they do
not throw a shadow on the screen when taking
Acoustic considerations their seats.
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Limiting factors
There are a number of limiting factors in audiovisual displays, and the
designer’s brief should make clear what these are.
Daylight
For any moving picture display, briefs should specify whether there is daylight
in the space, how strong it can be, and when it is at its most powerful. This
will help avoid washing out many plasmas and projectors, compromising
the content of the film. Knowing this early on in the process will help the
audiovisual specialist to recommend appropriate technologies to provide
reasonable picture quality, even if there is high ambient light. Daylight screens
and projections that provide strong images even in outdoor conditions now
exist (albeit at a cost). If the designer wishes to use media screens, the brief
should include a drawing marking the size and position of any screen on a
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Placement of hardware
Audiovisual suppliers will provide information about the “throw” of light from a
projection unit. Using this information, designers can draw a section detailing
the distance of the projector from the screen. This will help to plan the place
where visitors will see the projection best, and help avoid the situation where
visitors cast shadows on the screen because they stand in the way of the
projector. One other option is to rear-project the media: here, the image is
projected on to the back of a translucent cloth. Projecting on the rear of a
screen avoids any shadows being cast.
Selecting equipment
There is a big difference between equipment for short-term audiovisual
installations and long-term solutions for museums or galleries. For temporary
exhibitions lasting a few days or weeks, it is possible to use cheap, readily
available projectors and sound equipment on hire, especially if budgets are
tight. Hire companies provide and install equipment to the designer’s
specifications and take it away when the exhibition ends; in some cases it
may be possible to buy it outright.
Long-term exhibitions require more reliable equipment, which is considerably
more expensive than cheap consumer equivalents, often by a factor of five.
Bespoke delivery technologies, robust projectors and high-end digital screens
will cost more, but will ultimately pay for themselves in terms of maintenance
and durability. Moreover, the quality of specialist equipment is much higher and
can achieve more: for example, recent developments in the blending of multiple
projection images side-by-side has enabled large, high-resolution displays. So
too have developments in “warping”, also using digital techniques, allowing
projection on to contoured surfaces with no loss of sharpness or quality.
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DO… DON’T…
• Use sound and film to add depth to the • Put audiovisual equipment in areas where
theme of an exhibition. Many visitors it might be damaged by dust and dirt.
respond well to audiovisual content, and in
some cases, this may be the only bit of the • Use non-specialist equipment for long-term
exhibition visitors engage with. installations.
• Integrate sound and film into the overall • Use inexperienced contractors for
narrative of the exhibition. installations.
• Develop the content for film and sound at the • Leave audiovisual cables or trailing leads
same time as the exhibition narrative. exposed. The wiring to each electronic
unit should be concealed.
• Examine the exhibition environment and
make sure that light and acoustic conditions • Add sound and film randomly into the
are adequate for audiovisual displays. experience and assume it will tell the story.
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Materials
Choosing materials
The range of materials available to exhibition designers continues to
increase as new suppliers and material databases offer more options
than ever before. Not only are there many new manufacturing processes
and technologies, but the materials are produced in quantity, and their
high quality and reliability have opened up a whole new realm of possibilities
to designers. Traditional materials such as timber, aluminium and steel
are also undergoing a revolution; the use of lasers and other
computer-guided equipment increasingly allows components
to be made with extreme accuracy.
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179
180
181
Above
Picture research by designers at Ralph
Appelbaum Associates helped inform fixing
methods and the choice of materials for the
museum. The eventual design of the graphic
walls retained the rugged quality common to
buses, trams and trains.
Left
Sample materials were laid out to see how
they worked together. In a complex design
such as the London Transport Museum, the
contractor can provide material samples and
constructed details.
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Above
The graphic treatment of the signage was
chosen to match the colours of the metalwork
construction. A complex colour palette was
managed with the use of a guide compiled
by the designers with Pantone, paint and
material references to aid the build and
graphic contractors.
Left
The elements were laid out together on a table
in the design studio for a visual check. Graphic
sizes and the effectiveness of the junctions
were checked at this point before
site work began.
183
• Examine the durability, fixing methods, cost, • Be vague when you specify a material.
sheet size and ease of use of materials. If you are not clear about what you want,
• Check the fire rating of materials to ensure the contractor will decide for you, and you
that they conform to local fire regulations. may not be pleased with the result.
• Specify combinations of materials and types • Ask a contractor to use techniques or
of construction accurately, in conformity with materials they are not proficient with.
local building regulations. Where possible, • Proceed with any construction before
be specific about the supplier of a material, consulting a fire officer, structural engineer
its surface texture, colours (including the or health and safety officer if you think
appropriate paint or the surface treatment) any of the materials involved may require
and the required fire resistance. their advice.
• Ask suppliers to produce prototypes • Allow a contractor to reinterpret or change
wherever possible. your design without your express consent.
• Build a library of samples that you can
refer to quickly and easily.
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Portable exhibitions
Flexible designs
If designers had to build their own exhibitions, there is no doubt that their
construction methodology would be very different to what it is. For many of
them, the effect of their displays is far more important than the way they are
built, and when allowed free rein designers tend to specify higher quality
(and heavier) materials that would strain the backs of the hardiest contractors.
There is, of course, another way. There are modular, lightweight and portable
exhibition systems that are easily transportable, simple to erect and
environmentally friendly if they are used frequently. Some are excellent
examples of industrial design, and provide flexibility as well as having multiple
186
uses. High-quality systems are usually designed with the needs of trade
customers in mind, and therefore provide walls, storage, graphic display and
lighting within a single integrated unit. The best systems pack down into small
cases for easy transport and storage; many can be transported as aeroplane
baggage and taken directly to an exhibition venue to be erected on site.
The biggest barrier to using modular and portable displays is that they
look too commonplace—which is why they are very rarely seen in museums—
and clients who use them complain that too many of their competitors have
similar products, and that they are not different enough to give their company
a competitive edge. For this reason, many organizations that use these
displays attempt to disguise them with graphics and surface finishes.
However, for many commercial clients they are an easy and relatively cheap
means of maintaining a presence at a particular trade show or conference.
Most systems suitable for trade fairs provide options for mounting
computer screens, brochure display and graphic panels. The panels are Above and above left
Ambassador of Design, Japan, Trans Arts,
normally designed by the designer, and the artwork is sent to a printer who Nosigner, Tokyo, Japan, 2013. This interpretive
outputs the graphics in a format that works with the modular display. Some screen uses bamboo sticks in tension and a
cloth made using the traditional Japanese skill,
systems provide for double-storey construction with staircases and upper- Shinshibari.
storey handrails.
Many designers find exhibition systems an exciting challenge. Designing
them requires spatial as well as industrial-design skills. When erected they
have to be as engaging and stimulating as any display, but it must be
possible to pack them down into a small volume for transport. Because
they are used frequently, they must be designed with longevity in mind,
with hard-wearing joints and graphic surfaces that are resistant to scratches.
The initial outlay for a portable display is often greater than that for a
bespoke exhibition stand, but the ongoing cost of repeat installation is
usually lower as transport and labour costs are smaller. The decision to
buy a modular system is therefore usually made only if several exhibitions
are planned.
187
Top
Entrance to the tent.
Above left
Overall view of the interior of the circular tent.
Above
Plan and section of the central display tent.
Left
A display of petrol tanks.
188
Image overleaf
Adventure One (1995) was a self-initiated
feasibility project undertaken by the design
group Imagination. The scheme envisaged
a touring brand experience housed within
seventy 12 m (39 ft) trailers. At each location,
the trailers would be joined together to form
a large and flexible environment. All additional
equipment would be transported within the
same trailers. Structures made using truck
trailers with removable sides are commonly
used for travelling exhibitions and
hospitality units.
189
Technical drawing
192
broken down into a series of elements, each smaller than the last, finishing
with details drawn as near as possible to actual size. These drawings
are collated, numbered and given titles, and should show a contractor the
entire project, including all the finishes and dimensions, with no ambiguity.
Orthogonal drawings, such as plans and elevations, are the easiest and
quickest to draw. However, complex structures may need to be drawn in
three dimensions to make details clear to the contractors and avoid
misunderstandings. Where very complex structures are envisaged, it may
be necessary to use exploded diagrams and perspectives, though most
designers try to avoid providing these if flat drawings are sufficient. The focus
for many projects is economy of time and effort, and the quantity and type
Technical drawing
193
Opposite bottom
These drawings of the leather cladding for a display plinth show
the exact details required, including the stitching, cut and placement
of the leather over the plinth.
194
195
Left
Royal Albert Memorial Museum, Ralph Appelbaum
Associates, Exeter, UK, 2011.
196
Sketch plan
Plan
197
198
Official approvals
A number of factors that may have a significant impact on the development Hong Kong Wetland Park, Hong Kong. These
detail drawings explain a water wheel that can
of an exhibition design should be considered early in the design process. be powered by children. Note that the scale figure
If any changes to a structure are envisaged, it is advisable to talk to planning of a child is helpful in explaining the function of
the device. The drawings include a plan of the
or conservation authorities. Similarly, fire precautions and health and safety completed device in the context of the pool in
issues require official approval. Any constraints imposed by the authorities which it turns (bottom left).
can then be factored into the design.
Tenders
Contractors quote on the basis of a package of drawings and documentation.
The drawings must show:
• The relationship of the exhibition space to the overall site (a site plan)
• A plan of the exhibition space with all the exhibit areas
• Elevations and sections that demonstrate the vertical height of
the exhibition
• Detailed drawings that show surface finishes and important junctions
between materials and surfaces
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Amending drawings
All too often changes are made after the technical drawings have been
issued. These have to be noted on all relevant drawings, and the drawings
must be reissued to any contractor to whom a previous set has been sent.
The date of the amendment must be marked on the drawing and noted.
Often, it is important to telephone the contractor to inform them about the
amendments. The contractor will usually keep the original set of drawings
but mark them as superseded.
DO… DON’T…
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Construction
Although construction in the exhibition sector is in many ways similar to
construction in the retail sector, it involves a number of unique practices.
Speed is often vital and most exhibition specialists are used to the rhythm of
careful preparation and planning, and short intensive periods of build-up
before the opening of a show. Most venues try to minimize the length of time
for which they are closed, and squeeze the installation and dismantling of
displays into a short period. Construction, graphics, and electrical, multimedia
and lighting installations have to be strictly timetabled, which often means
working late into the night to meet strict deadlines.
First of all, the designer should consider how the elements of an exhibition
or display will be transported and installed. Large constructions have to be
broken into smaller segments for transport and access into the exhibition
space. Many venues, particularly museums, have restricted access and it
may be necessary to consider how to disassemble individual elements in
order to take them through restrictive doors or corridors before they are
reassembled on site. For travelling displays, constant assembly and
disassembly can be inconvenient and expensive, and the designer has to
consider this from the outset. Weight also has a considerable impact when
displays are transported over long distances as freight charges are often
calculated on this as well as volume.
Most displays are designed to be only as durable as they need to be,
given the length of time for which they will be installed. Short-term installations
are relatively crude in construction while permanent ones are often designed
with higher specifications. This applies particularly to how displays are
finished. Non-durable paints that can be easily painted over when they get
dirty are often used for short-term installations. Longer term displays have
durable finishes that will withstand the public handling them over a period of
years without the need for maintenance. Children’s displays are particularly
vulnerable to rough handling, and even temporary ones must be robust. The
designer needs to estimate the effects of use and specify materials
accordingly. Like a stage set, exhibition structures often look rough behind the
scenes, with unfinished walls and large unpainted areas. Although this would
not be appropriate for an interior design scheme, in exhibitions most clients
are keen to spend their money where it can be seen and appreciated, to give
visitors a high-quality experience, and are less concerned about anything that
is not visible the public.
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The cost of construction is influenced by a variety of factors, including Opposite top and bottom
PlayStation Exhibit, E-3 Expo, Mauk Design, Los
transport, materials and the labour required to make and install each item. Angeles, USA, 2005. This exhibit for PlayStation
Most designers add as much sophistication to their design as their budget included a two-storey steel frame with a glass
balustrade and an illuminated glass floor. Panels
allows, and often overspecify in the first instance. If the prices quoted by were used above the first-floor deck to partially
contractors mean that particular details cannot be achieved, the designer block the view of the exhibition venue ceiling.
Two-storey or “double-deck” constructions are
meets the contractors to discuss what can be done for the money available, common at fairs where space is limited or
and amends the details to achieve the highest standards that are possible expensive.
and the necessary budget savings. It is preferable to have all elements
Above left and above
constructed off site. As time is always limited, it is easier and faster to Tridonic.Atco stand, Arno Design, Light + Building
reassemble them at the exhibition venue than start from scratch on site. Fair, Frankfurt, Germany, 2008. Most exhibitions
are built off-site and assembled at the exhibition
Many staples of exhibition design, such as glass cabinets and light boxes, venue. This display for a lighting manufacturer
are available from specialist suppliers, who are often able to achieve high- comprises a number of pre-constructed
components rapidly assembled during the short
quality details and engineer specialist features such as fire and security exhibition build-up. Above left is a computer
precautions, and environmental controls for humidity and temperature. These rendering of the final design while the photograph
above shows construction in progress.
are complicated to manufacture and generally time consuming to build, so
the client and designer should look carefully at their schedules to ensure that
they can be constructed in the time available. Generally, the longer the
designer has to prepare for an exhibition, the more he or she is able to use
high-quality specialist suppliers and achieve high-quality details. Poor
detailing and finish often reflect inadequate preparation time.
203
Sustainable construction
A commitment to sustainability will change how many designers decide on
construction methods. Adherence to the green principles of “reduce, reuse
and recycle” means a less flippant and unthinking use of resources, and a
great deal more consideration given to thoughtful construction methods that
allow for dismantling and reuse. In most cases the exhibition industry (see
chapter 14) is not geared to deal with the intelligent use of resources and,
for the most part, supply chains that will help designers to promote green
methods of construction do not exist. There is considerable scope for new
practices to emerge in the future, arrived at through agreement between
exhibition builders and legally enforceable through construction contracts.
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205
206
208
transported over long distances, though each case must be judged on its
merits. Sustainability consultants can be called in to advise on these issues.
There are a number of important concepts that are helpful in
understanding green design, and “embodied energy” is particularly useful.
It is all the energy required to extract and produce a material to a specified
point. Materials that are low in embodied energy are preferred as less energy
is required to extract, refine and process them into a usable state. Timber, for
example, is low in embodied energy as it requires relatively little energy to cut
down a tree, saw it into planks and process the planks for use. Materials such
as steel, which requires very hot furnaces and high energy consumption to be
Natural History Museum of Utah, Ralph
Appelbaum Associates, Salt Lake City, Utah,
USA,2011. This museum attained a LEED Gold
standard award for sustainability and incorporates
important sustainable features such as rainwater
collection, solar energy use, local sourcing of
materials and recycling of construction waste.
209
DO… DON’T…
• Try to use materials that are low in embodied • Use materials that have proven toxic
energy, and which can be found locally and impacts on the soil, air and water.
fashioned into building materials as simply • Use composite materials unless they are
as possible without using energy-intensive really necessary. It is difficult to reuse or
extraction procedures. Rapidly renewable recycle sheet materials clad with laminates.
materials are preferred. • Use scarce materials unnecessarily; consider
• Use materials certified by reputable the impact on the areas where those
industry bodies. For example, the Forest materials are sourced.
Stewardship Council provides certificates • Transport materials and labour to distant
for timber that assure users that it is exhibition sites unnecessarily if you can
produced in well-managed forests and reduce the environmental impact this would
according to green principles. involve by using local resources.
• Consider how you can follow the
hierarchical green principles of “reduce,
reuse and recycle”. First, by reducing
the scale of a construction or increasing
the efficiency of the design; second, by
incorporating reused materials; and third,
by considering how materials that cannot be
reused can be recycled.
• Ask questions about the environmental
impact of your actions, deal proactively with
green issues and draw sustainability issues
to the attention of your clients, contractors
and colleagues to encourage them to
cooperate with you.
210
industry and may change from project to project. In some cases, often in trade-
fair design, the designer is responsible for the construction as well as the design.
This is called a “turn key” service, and the designer takes charge of every aspect
of the process of exhibiting from hiring contractors to delivering the exhibits to
the site. This type of service requires more project management from the
designer, but the advantage from a client’s point of view is that they can hold the
designer responsible for all aspects of the exhibition, and avoid the complicated
chain of command that often causes confusion when a number of specialist
agencies work alongside each other. The designer is responsible for any fault
with the design but also for the quality and safety of the display construction.
Construction and delivery
Trade practices
Trade practices vary enormously across the world, and it is best to research
contracts and common industry standards before working abroad. In the United
States, most trade-fair activity is unionized and all the work at an exhibition venue
must be done by union members. The unions responsible for carrying out
exhibition work are often affiliated to those of the delivery drivers and shippers,
whose members decide on the fees that should be paid to them for the work
they perform; they have sole responsibility for moving or freighting, which is
known as “drayage”. If a client or a designer even picks up a box in
contravention of union rules, the union may decide to deny them vital services
such as power or lighting.
211
Children’s exhibits
As children tend to wear down materials and mechanisms very quickly, their
exhibits are usually made to a very high specification, suitable for heavy
industrial components. In nearly all displays where there is interactivity,
technical back-up is required to repair broken exhibits. Small children like
to poke their fingers into any holes or gaps in an exhibit, so the designer
must take care to avoid traps that might catch their fingers.
Project management
Once the technical drawings have been issued the project manager, if there
is one, takes over and is responsible for the contractors and suppliers. The
client deals on a day-to-day basis with the project manager, who will share
with the designer the responsibility for delivering on time, within budget and
to a high standard. The project manager should also be responsible to the
designer for maintaining the quality of the design and must take care to
preserve its essential qualities, especially if there are budget constraints.
He or she must ensure that specifications are met or, in some cases, that
reasonable substitutions are made. Careful project management is required
for the implementation of green design, along with good communication
with contractors and a thorough wide-ranging approach to all aspects of
construction, transport and resource management.
Ancillary services
Some exhibition-design companies offer additional services, connected with
the delivery of the design, to their clients. Many provide the “turn key” service
described on page 211, and take responsibility for nearly all aspects of
delivery. Other services are at the request of the client who, if a company does
not have the necessary resources, may ask the exhibition designers to take
on extra responsibilities. Large organizations are often keen to outsource
212
services to suppliers because this means they do not have to employ Gardens By The Bay, Land Design Studio,
Singapore, China, 2012. This huge greenhouse
personnel in-house. If design companies provide additional resources, such was conceived in conjunction with landscape
as a marketing strategy and help with the management of the stand during designers, architects and environmental and
structural engineers. Narrative interpretation
the show, they must ensure that the income from their clients is sufficient to is ingeniously integrated into an engineered
pay the wages of the individuals they hire. To some degree, big trade-fair garden ecosystem.
design companies are as busy dealing with logistics as they are with design,
and a large part of their effort is often concentrated on delivering the design.
For museum and gallery designers, gathering the information relevant to
the design process is half the task. Although many clients are adept at doing
this and handing the results on to the designers, many are not. If there is
nothing for designers to work on, the design team will be idle. Some design
companies offer their clients a “content management” service to help manage
the flow of information to the designers. Content managers tell the client what
is needed to ensure a successful show, help with the task of carrying out
research and cajole the providers of content.
213
DO… DON’T…
214
Conclusion
An evolving discipline
Exhibition innovation has been driven by a new generation of exhibition
professionals with a deep commitment to understanding how best to serve
the needs of visitors. This has led to a more purposeful approach to engaging
the public in activities that respond to differing learning styles and levels of
understanding. It has also helped to inject a measure of fun into exhibitions,
which visitors might have previously attended out of a sense of duty but
which provided little entertainment. Nevertheless, the best exhibitions Above
The Connect Home, Kengo Kuma Associates,
continue to convey ideas but are imaginative in how they are conveyed. Milan Furniture Fair, 2007. This conceptual
Alongside the newer aspects of exhibition practice, designers need many representation of a house demonstrates how
the inside and the outside of a house can be
of the traditional skills of planning spaces that serve the needs of visitors and connected though the use of sustainable materials
respond to developed exhibition strategies. Site analysis and the physical such as bamboo. Sliding bamboo partitions
(sumushiko) create soft divisions between the
linking of spaces to create satisfying visitor journeys remain central to spaces with the intention of decreasing the
exhibition design. Museums that have evolved piecemeal over many sense of rigid boundaries.
decades, by extending galleries, storage and cafés to serve immediate
needs, are often no longer fit to provide what visitors require, and in many
cases need a thorough overhaul. The reworking of spaces to ensure logical
visitor journeys continues to be a major aspect of modern museum practice.
Many clients, particularly in the commercial sector, see exhibiting as a
major element in brand communication. While visitors frequently pay only
passing attention to two-dimensional branding in the form of brochures,
catalogues and promotional material, by creating “brand environments”
exhibitors are able to attract the attention of their audiences and create
deeper responses to what they offer. The brand environment has thus
become a major tool in promoting products and services, and the powerful
“total” and “immersive” exhibition environment, pioneered by the commercial
sector, has become an important influence on museum practice.
Although there is much that is new and innovative in exhibition design,
there are many aspects of the discipline that will be wholly familiar to many
design practitioners and are an application of common sense. As with
product design, interior design and architecture, the exhibition designer is
constrained to think about the ergonomics of the visitor experience. He or
she has to devise displays that the wider visiting public, including disabled
visitors, can see and experience comfortably. The provision of interactive
displays in particular, that are shaped to respond to human dimensions and
216
Green design
“Market Values—Smithfield: Past Present and
Green design is an increasingly important issue. Though few countries rigidly Future”, London, UK, 2007. Thomas Matthews is
enforce green legislation at the time of writing, a number have set ambitious a design agency with a commitment to a green
approach to exhibition design. This image shows
targets. The green issue has been discussed fitfully since the 1970s, and the use of fully recyclable cardboard exhibition
though there is a sense that exhibition practices will change there have been panels for an exhibition about the Smithfield meat
market in London. Local printers were used to
few dramatic developments. Inevitably there will be stricter regulation in the minimize the financial and environmental cost of
near future, and governments will begin scrutinizing exhibitions and their transport. Vegetable-based inks were used instead
of more common solvent-based inks. In some
design more closely in order to reduce energy use, greenhouse gases and cases, Thomas Matthews salvages old exhibition
environmentally harmful practices. A stricter legislative regime is coupled with installations and refashions them to produce
new displays. This approach minimizes the
a growing preparedness by institutions and business to tackle green issues, environmental impact caused by the dumping
motivated partly by a change in public attitudes. of obsolete exhibition materials.
217
218
are routinely discarded after just three or four days’ use. Public exhibitions
usually have a longer run, but materials or building practices are rarely
considered from a green standpoint. Most travelling exhibitions involve long-
distance haulage with its attendant costs to the environment. Inevitably, these
practices will come under review as environmental legislation is imposed.
However, new legislative measures—for example, a tax on materials dumped
in landfill sites—are not the only answer. The better solution is a readiness by
designers, clients and contractors to work in a sustainable way to reduce
harm to the environment.
In many cases, poor practices are caused not purely by poor design or
uncaring attitudes, but by a competitive system of rapid production and
response that leaves little time for intelligent planning of services, sustainable
construction methods and the sourcing of green alternatives. High-quality green
design takes time and a great deal of careful consideration from project
managers, designers, clients and contractors, in order to reduce the use of
resources, increase reuse, reduce transport and increase the percentage of
materials that can be recycled from any given construction. Clients need to add
the necessary time to their schedules and be willing to pay for thoughtful design
and planning that is more environmentally sustainable. This is an unwelcome
message for many clients who are under pressure to attract more visitors to their
exhibitions or generate more sales. What is the incentive to promote green
design when their jobs, their promotion prospects and their prestige are
governed purely by the number of visitors they can attract to their events?
Why spend their precious budgets on sustainable construction when wasteful
(and cheaper) design works equally well? The answer is to ensure that all the
individuals who manage projects are sufficiently incentivized by their institutions
to implement green initiatives. Design awards that recognize good green
practice, whether by contractors, subcontractors, designers, project managers
or clients, sponsored by industry bodies in both the commercial and museum
sectors, might help to drive this agenda.
The future
Museums, galleries and other visitor attractions make a major contribution to
tourism and therefore the economic well-being of any country. People often
return to a place they first visited for pleasure in order to exploit its business
opportunities, so the income generated by ticket sales to exhibitions is often
only a proportion of the wealth created by staging them. So-called “invisible”
earnings, through hotel accommodation, restaurants and other related journey
costs are a further addition to the economic benefits stimulated by exhibitions.
This lesson has not been lost on some of the world’s newly wealthy countries,
which have sought to invest in public museums to display and interpret art,
science and history not only for their own populations but also for new
generations of visitors from overseas.
219
220
222
223
224
225
226
considerations for exhibition designers and may Staniszewski, Mary Anne, The Power of
affect how presentations are structured and to Display: A History of Exhibition Installations
Ralph Appelbaum Associates
whom they are presented. at the Museum of Modern Art, MIT Press,
www.raany.com
Cambridge, MA, 1998
Storyline The content of an exhibition expressed
Nick Bell Design
as a story. Usually a document
Black, Graham, The Engaging Museum, www.nickbelldesign.co.uk
that outlines the premise for an exhibition,
Routledge, Abingdon & New York, 2005
the context, how the exhibition content should be Atelier Brückner
organized and any thesis the exhibition www.atelier-brueckner.de
Brooks, Peter, Reading for the Plot, Harvard
is intended to prove.
University Press, 1992 Casson Mann
Technical drawings Formal drawings, now www.cassonmann.co.uk
usually created on a computer, which are issued Brückner, Atelier, Scenography: Making
Imagination
to building contractors and graphic production Spaces Talk, avedition, 2010
www.imagination.com
facilities to produce and install elements of the
Dernie, David, Exhibition Design, Laurence
exhibition. Kossmann DeJong
King Publishing, London, 2005
www.kossmanndejong.nl
Theme Usually a short sentence describing a key
idea that visitors should understand: for example, Ehmann, Sven, Robert Klanten, and Shonquis Land Design Studio
train travel was invented in the nineteenth century. Moreno, Play All Day: Design for Children, Die www.landdesignstudio.co.uk
Often many themes are grouped in logical Gestalten Verlag, 2009
Metaphor
arrangements to make an overall narrative.
Neuhart, John, Marilyn Neuhart and Ray www.mphor.co.uk
Topic A subject area of the exhibition: for Eames, Eames Design: The Work of the Office
Opera Design
example, nineteenth-century train travel. of Charles and Ray Eames, Harry N. Abrams,
www.operadesign.nl
Inc., New York, 1994
Touch tour A guided tour of a museum for
visually impaired visitors where exhibits can be
touched by hand.
Marincola, Paula, (ed.), What Makes a Great Interaction designers
Exhibition?, Philadelphia Center for Arts and
Action Time Vision
Turn key A service in which companies provide Heritage, Philadelphia, 2006
www.actiontimevision.co.uk
all design, fabrication and installation services for
a completed exhibition. Reinhardt, Uwe, and Philipp Teufel, New AllofUs
Exhibition Design 01 and 02, avedition, 2008 www.allofus.com
Visitor attraction This term describes a wide
and 2010
range of leisure facilities intended to appeal to the Ars Electronica
visiting public. In some instances, exhibiting www.aec.at
Simon, Nina, The Participatory Museum,
bodies that emphasize visitor experience over the
Museum 2.0, 2010 Jason Bruges Studio
acquisition of collections prefer to be known as
www.jasonbruges.com
visitor attractions to distinguish themselves from
Stall, Gert, Martijn de Rijk and Terence Riley,
traditional museum displays. Christian Moeller
IN side OUT ON site IN: Redesigning the
www.christian-moeller.com
Visual identity The “look” of a company National Museum of Ethnology, BIS Publishers,
evidenced through a logo, corporate images, Amsterdam, 2003 Random International
prescribed fonts and other visual indicators. www.random-international.com
Hooper-Greenhill, Eilean, The Educational
Visitor profile/visitor demographic The Small Design Firm
Role of the Museum, Routledge, Abingdon &
types of visitors who will come to an exhibition are www.davidsmall.com
New York, 1999
often described in terms of their profile or
Thoughtden
demographic. This can indicate a great deal of
Hall, Margaret C., On Display: A Design www.thoughtden.co.uk
information, such as where they come from, what
Grammar of Museum Exhibitions, Lund
languages they speak, what they enjoy doing, United Visual Artists
Humphries, London, 1987 (out of print)
what their motivations are, how much money they www.uva.co.uk
earn, or what kind of work they do.
Parker, Lauren, Interplay: Interactive Design
Voices Especially for historical subjects, museum (V & A Contemporary series),
curators and designers report events through the V & A Publications, London, 2004
Lighting designers
eyes of a variety of observers or participants in the Cowi
story. These varied perspectives are often known Moggridge, Bill, Designing Interactions, www.cowi.dk
as “voices”. MIT Press, Cambridge, MA, 2006
DHA Designs
(with an introduction by Gillian Crampton)
www.dhadesigns.co.uk
Erco
www.erco.com
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228
limiting factors 174–6 Land Design Studio 39, 44, 90, 164–6, 213
linear media 169–72
H Launchpad Gallery, Science Museum, London, UK
“hands-on” exhibitions see interactive exhibitions
pitfalls 169 156
Hanover exhibition ground, Germany 8
financial crisis (2007–8) 8 lighting
Harley-Davidson 188–9
fire precautions 92, 102, 180, 184, 199, 203, 211 accent lighting 138, 139, 141, 142, 146
Heap, Dan 136, 141
see also safety issues ambient lighting 138, 139, 141, 141, 164, 173, 174
Holmes Wood 58
“Food: Traditions, Taboos and Delicacies”, backlighting 129, 142, 151
Holocaust exhibition, Imperial War Museum 170
National Museum of Ethnology, Leiden, the colour rendering 144
Hong Kong Wetland Park, China 144, 145, 199
Netherlands 49, 50 coloured filters and gels 144
Hughes, Philip (Andrew Kellard Associates) 126
Ford/Aurora project (1998), Berlin, Germany 60 coloured lighting 17, 142, 142, 143–5
Ford VJ Experience, Detroit Auto Show (2007), comfort issues 61, 132, 141, 147
Michigan, USA 45
I conservation issues 32, 63, 74, 136–7, 147, 153,
Forest Stewardship Council 210 “IBM 100: THINK” (2011), Lincoln Center, New 154
forums 9 York, USA 36, 171 daylight 11, 11, 13, 61, 63, 63, 68, 69, 74, 98, 136,
future of exhibition design 219–20 “Ice Station Antarctica” (2007), Natural History 136, 138, 141, 141, 154, 174–5
Futurists 14, 16 Museum, London, UK 204 edgelighting 151
Imagination 45, 46, 47, 60, 61, 63, 85, 189 environmental lighting 141
G Imperial War Museum 170 exhibit-focused 138, 140
interactive exhibitions feature lighting 142
Gardens by the Bay, Singapore 213
bespoke cinematic experiences 171 fibre optics 150
Gehry, Frank 7
and children 17, 43, 48, 49, 50, 52–4, 84, 97, fluorescent lighting 129, 141, 142, 143, 144, 151,
Getty Center, Los Angeles, USA 136
156, 171, 199, 212 151, 152
Google Web Lab (2013), Science Museum,
and copywriting 162 lamps 147–8, 149, 151, 152
London, UK 156
development of 17 light shows 134–5
Grand Egyptian Museum, Cairo, Egypt 86, 87, 96,
in engaging visitors 17, 18, 36, 39, 45, 47–8, 84, lighting designers 19, 136, 143, 151, 152–3, 196
99
141, 157, 160, 169 lighting plans 138, 147, 152, 164
graphics
environmental interactives 161, 170 luminaires 147, 149, 153
and brands 46, 109
“find out more” interactives 160 moving lights 150–1
colour 104, 106, 109, 110, 112, 113, 114, 114–
future-proofing 159–60, 163 parcans 151, 151
15, 116, 128, 181
gaming interactives 160–1 projected light 59, 144, 150, 173, 175
consistency 102, 105, 106, 107, 114
group or individual interaction 157 schedules 148, 149
contextual style 109, 114–15
hand-held devices 158–9, 160 “sparkle” 139
cut-out lettering 126, 126
interactive media 156 specifications 147–8
digital photographic printing 126
kinaesthetic learning 17, 45, 161 spotlights 140, 144, 144, 146, 154
direct-to-media 127, 127
learning outcomes 156, 162 storyboards 134, 138
dye sublimation 128, 128
lighting 141 surveys 136, 138, 154
house style 108–11
role of 156, 164 three-dimensional objects 146
inkjet printing 126, 126
and science exhibitions 8–9, 17, 17, 39, 43, 45, trade fairs 136, 152, 153
installations 112–13
49, 50, 134–5, 156, 156, 160–1, 171 wall-wash lights 138, 140, 142
legibility and readability 105, 110–11, 116–17,
sound 159, 163 linear media
119–21, 130, 147, 154
special effects 171–2 bespoke cinematic experiences 171
mounting techniques 128–9
successful interactives 162 environmental media 170
outdoor applications 130
and technical drawings 193 short linear media 169–70
pop-up displays 130
and technology 158–60 special effects 171–2
printing 104, 108, 122–3, 124–30
see also film; sound London Transport Museum, London, UK 68–9,
reproduction techniques 122–3, 124–30
“Italian Masters” (1940), MoMA, New York, USA 16 108, 110–13, 150, 158, 182–3
role of 104–8
L&T system 14
“rubdown” 125, 125
scale issues 105, 108, 108, 130
J
screenprinting 106, 124, 128 Jewish Museum and Tolerance Centre, Moscow,
M
vinyl text 122, 123, 125, 125 Russia 8, 168, 169, 171 “Machine Art” (1934), MoMA, New York, USA 15, 15
visitors’ relationship with 104–5, 105, 106, 108, Johnson, Philip 15, 15 Magna Centre, Rotherham, UK 134–5
108, 109, 109 “Juan Muñoz: A Retrospective” (2008), Tate Manchester Art Gallery, UK 58
wayfinding graphics 58, 104–5 Modern, London, UK 153 “Market Values—Smithfield: Past and Present”
see also brands and brand environments Jump Studios 52–3 (2007), London, UK 217
The Great Exhibition (1851), London, UK 12, Martin stand, Euroshop (2008), Dusseldorf,
12–13, 61 K Germany 150
“Great Expectations” (2001), Grand Central materials 48, 126, 128, 130, 136, 147, 173, 178–
Kahn, Ned 17
Station, New York, USA 142 84, 196, 200
Kengo Kuma Associates 216
Great North Museum, Newcastle upon Tyne, UK sustainable 27, 180, 209–10, 216, 219
Kensington Palace, London, UK 106
88–9 McKell, Kevin (Andrew Kellard Associates) 122–3
Kiesler, Frederick 14
green design see environmental considerations; Meier, Richard 136
Kossmann.dejong 7
sustainability issues “The Memory Palace” (2013), Victoria & Albert
Guggenheim Museum, Bilbao, Spain 7 Museum, London, UK 158
Guinness Storehouse, Dublin, Ireland 46, 63, 63, 85
L Met Studio 144
Lafitte, Katia 169 Metaphor (formerly DEGW) 84, 86, 96, 99
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230
43 John MacLean/View 107 Thomas Manss & Co. 182–183 Ralph Appelbaum Associates
44 Lee Mawdsley/Robin Clark 108 Ralph Appelbaum Associates 186 Burckhardt Leitner
45–46 Imagination Ltd. 109 after Herbert Bayer 187 Design by Eisuke Tachikawa, Nosigner;
Graphic Design by Shun Kawakami (Artless);
47 Carlo Valsecchi 110–113 Ralph Appelbaum Associates
Client: AODJ
47bl + br Migliore + Servetto Architetti Associati 114–115 Nick Bell Design
188–189 Pentagram Design, photo: Timothy Hursley
48–50 Opera Design/Reinout van den Bergh 116t Thomas Manss & Co.
190 Imagination Ltd.
51 Cultural Innovations 116b Atelier Brückner/Dominik Hegemann
194–195 Casson Mann
52–54 Jump Studios 118t Andreas Schmidt
196 © Photo Andrew Lee; Ralph Appelbaum
118c + b Nick Bell Design Associates
58 Holmes Wood
122–123 Andrew Kellard Associates 197 Ralph Appelbaum Associates
59 Opera Amsterdam bv/V&A Images
126tl © Hufton + Crow 198 Opera Design/Reinout van den Bergh
60-61 Imagination Ltd.
127 Thomas Matthews 199 Met Studio
62tl Ralph Appelbaum Associates
129 Tristan Dellaway 202 Mauk Design
62tr Peter Mauss/Esto
133 Casson Mann; Lighting design by DHA 203 Arno Design
62bl + br Ralph Appelbaum Associates
134–135 DHA Designs 204-205 Inflate
63 Imagination Ltd.
137 © Photo Andrew Lee; Ralph Appelbaum 206-207 Francesc Rifé
65 Ralph Appelbaum Associates
Associates
209 © Chuck Choi
66–67 Ralph Appelbaum Associates
139–140 © www.erco.com
213 Land Design Studio
68 Ralph Appelbaum Associates
141 Sarah Morris, installation ‘Los Angeles’,
216 Kengo Kuma & Associates
69tl + tr Ralph Appelbaum Associates © the artist; photo: Stephen White, courtesy
Jay Jopling/White Cube (London) 217 Thomas Matthews, photo: Amy Scaife
69c MFP
142 Seth Taras 218 Zaha Hadid Architects
69bl + br Peter Mauss/Esto
143 centre right © www.erco.com
70 © Chuck Choi
231
232