Design Journeys Through Complex Systems Tools Posters
Design Journeys Through Complex Systems Tools Posters
Design Journeys Through Complex Systems Tools Posters
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Power
SYSTEMIC
MACRO
EXO
MESO
What context/
MICRO purpose is created
to coordinate the
process and
subsystems?
PROCESS FUNCTION
CONTEXT/
Who is doing what
PURPOSE What is the main
and in which order? activity or need that
What knowledge is triggers the first
needed for this? occasion of a process?
STRUCTURE
SYSTEMIC
KEY
CHARACTERISTIC
MOST
IMPACTFUL
CHARACTERISTIC
GRASSROOTS GRASSROOTS
INITIATIVE INITIATIVE
- DNA -
NICHE NICHE
INNOVATION INNOVATION
SYSTEMIC
CURRENT SYSTEM
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SYSTEMIC
PURPOSE PURPOSE
SHARED PURPOSE
Concerns Concerns
VALUE EXCHANGE
SYSTEMIC
+ time
“PERSPECTIVE” “PERSPECTIVE”
on the issue on the issue What makes the experience change?
SYSTEMIC
Stakeholder Segment
PHASE OR ACTIVITY
Ask the interviewee to tell you about their experience, from start to finish.
This can be about the experience during a whole lifetime, a longer period or during a particular event. Note down the various steps.
TIME
Objects Messages
What things were used in the activity? How was the information transfered?
SYSTEMIC
Download more tools at systemicdesigntoolkit.org Recommended size: A3 DESIGN
TOOLKIT
RESEARCH
QUESTIONS
Listening to the System
LITANY
(events and trends)
Start by listing questions relevant to
current issues and observations (as
the litany) at the top of the iceberg.
DEEP MYTHS
(metaphors)
Define questions that articulate the
myths and metaphors, the
unconscious beliefs that maintain
the system or are leading to change.
SYSTEMIC
2 INTERVIEW PROFILES
Determine realistic combinations of characteristics that together could form an (extreme) user. Use each extreme at least once.
SYSTEMIC
Example
B’s results
B1 threat to B If A invests in weapons, B might feel
threatened and will do the same. A
O S growing mood of reprisal will be thus
established.
results of A
relative to B
Possible strategy
O S Make the competing parties understand
that overcoming this structure requires
cooperation toward a larger goal that
A’s results
B2 threat to A
benefits all.
S S
activity
by A
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Limits to Growth
Behaviour
Approaching the limit of the system,
growth will meet a balancing process.
limiting
condition Example
As traffic grows, it reaches
a level of congestion in which further
S S
increase will not be possible.
Possible strategy
slowing
efforts R1 result B1 action Alter the limiting factor so that it no
longer interacts with the results, or try to
disconnect the results from the slowing
action.
S O
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Shiften the Burden
Behaviour
A problem symptom can be addressed
symptomatic through a short term solution or a
solution
fundamental one. The first produces a
side soothing effect which diverts the
attention from the underlying problem.
O B1 S S
Example
Humanitarian aid (as food distribution)
provides temporary beneficial solutions
problem side effect that do not tackle hunger in its root
symptom
causes.
Possible strategy
Focus on the fundamental solution.
O B2 S O
If necessary, use the symptomatic
solution only to gain time while working
on the fundamental solution.
fundamental
solution
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Eroding Goals
Behaviour
O
When there is a gap between goal and
actual performance, the goal is lowered
to close the gap. This will lead
performance to deteriorate over time.
goal B1 pressures to
adjust goals Example
The goal of reducing public
S S
debt is a challenge that, if not solved in
the estimated time, leads to lower the
gap intended aim of reduction.
S S
Possible strategy
Stick to the initial goal and make it
actual result B2 actions to improve
conditions
compelling, use external viewpoints,
check contradictory goals and make a
feasible transition plan.
S
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Success to the Succesful
Behaviour
When two entities (people, departments,
S
products, ...) compete for the same
resources, the more successful gets a
disproportionately larger allocation of
resources.
success of A R1 resources to A
Example
S S In the school system, access is fostered
for students with the most successful
allocation to A and reliable background.
instead of B
O O Possible strategy
Praise the success of everybody,
understand why B is not as successful
success of B R2 resources to B
as A, make A and B work together.
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Tragedy of the Commons
Behaviour
S
When multiple parties enjoy the benefits
resource of a common resource, this will be
limit
overloaded and depleted over time.
A’s
activity R1 net gains
for A Example
S Scarce appreciation of the cleaning job
S
decreases motivation, thus leading to
S S B1 depletion of the workforce resource.
gain per
total
O individual Possible strategy
activity
activity
S
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Fixes that Fail
Behaviour
A problem symptom can be easily faced
with a quick fix that, in the long-term,
S exacerbates the initial problem.
Example
If a person is not able to pay interest on a
problem
symptom B1 fix loan, he will take up a new one. But there
will be more interest to pay the following
time.
O Possible strategy
Identify and remove the fundamental
S S cause of the problem symptom.
R1
unintended
consequences
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Growth and
Underinvestment
Behaviour
As growth approaches the limit,
performance degradation leads to not
growing action S invest. The limit can be overcome if
capacity investments are made.
R1 Example
When learning an instrument,
current self-teaching will not be as good as
S demand
investing in a professional music teacher.
O B1 S
Possible strategy
S Understand the link capacity-
current
capacity performance performance; use external capacity
when performance decreases; rely on
S performance
O external parameters of evaluation not
B2 standard
just personal history.
perceived
investment need to invest S
in capacity
S
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
Accidental Adversaries
Behaviour
When parties work in relationship
and they misunderstand their actions,
S A’s activity with B the relationship may incur erosion over
(in B’s favor)
time.
A’s success S
Example
B1 S
In a marital relationship,
S
A’s fixes to misunderstandings might lead
S S improve A’s results A’s unintended
obstruction of to tensions which, over time, flow into
B’s success
B’s unintended divorce.
obstruction of B’s fixes to
A’s success S S
improve B’s results
S
S
B1 Possible strategy
Identify the origins of the adversarial
R1 S
B’s success
attitude, get in dialogue with A and B,
B’s activity with A renew the shared vision of collaborative
S
(in A’s favor) effort.
SYSTEMIC
DESIGN
TOOLKIT
System Archetype
The Attractiveness
Principle
Behaviour
A growing action encounters multiple
‘limits to Growth’. Addressing one limit
limiting puts more pressure on the other limits.
condition B
Example
No company can be all things to all
S slowing people (lowest price, best product, best
action B
S S service); it must decide and focus on its
B1 value proposition.
total
efforts R1 result O slowing
action Possible strategy
O
B2 See how the factors interrelate; carefully
S match resources with the specific
slowing
S action A slowing actions.
limiting
condition A
SYSTEMIC
DESIGN
TOOLKIT
SOCIAL
ECOSYSTEM
Understanding the System
BIO-ECOSYSTEM
Bioregions, Watersheds, Ecotones
MACROSYSTEM
Culture, Government, Nationality
EXOSYSTEM
Companies, Institutions, Organisations
MESOSYSTEM
Workplaces, Schools, Religious centres
MICROSYSTEM
Local community
CENTRE
Person, Family, Friends
SYSTEMIC
TRANSITIONAL EVENT
State 1 State 2
BIO-ECOSYSTEM
MACROSYSTEM
EXOSYSTEM
MESOSYSTEM e.g.spirituality
e.g. e.g.religion
peer/family
interactions
e.g.
religious
institutions
MICROSYSTEM
e.g. family
dynamics
e.g. family
INDIVIDUAL
CHARACTERISTICS
e.g.
e.g. peers
peer/family
interactions
e.g. P2P
e.g. political interaction
parties
e.g. national
identity
e.g. territory
SYSTEMIC
INFLUENCERS
Variables/loops
STORY
LOOP
CORE LOOP
SYSTEMIC
TOOLKIT
DESIGN
MANUFACTURED
All material goods. It includes human-made elements such as physical
infrastructures, roads, artefacts, and machines.
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Structure in organizations that determines how decisions are made and
POLITICAL
SYSTEMS MAP
Understanding the System
INFLUENCERS
Variables/loops
QUANTITATIVE
QUALITATIVE
QUALITATIVE
QUANTITATIVE
SYSTEMIC
PROJECT:
FOCUS QUESTION:
IMPACT LEVELS
LEVEL 1\\
STRATEGIC OUTCOMES
Most influenced factors, FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR
LEVEL 1 LEVEL 1 LEVEL 1 LEVEL 1 LEVEL 1 LEVEL 1 LEVEL 1 LEVEL 1
influenced by all levels
LEVEL 2 \\
OUTCOMES
Influenced factors that FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR
LEVEL 2 LEVEL 2 LEVEL 2 LEVEL 2 LEVEL 2 LEVEL 2 LEVEL 2 LEVEL 2
are affected by levels 3-5
LEVEL 3 \\
ACTIVITY OUTPUTS
Mid-level factors that FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR
LEVEL 3 LEVEL 3 LEVEL 3 LEVEL 3 LEVEL 3 LEVEL 3 LEVEL 3 LEVEL 3
impact levels 1&2
LEVEL 4 \\
INFLUENCES
FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR
Influential factors that LEVEL 4 LEVEL 4 LEVEL 4 LEVEL 4 LEVEL 4 LEVEL 4 LEVEL 4 LEVEL 4
impact levels 1-3
LEVEL 5 \\
DEEPEST INFLUENCES
Deep drivers, factors FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR FACTOR
LEVEL 5 LEVEL 5 LEVEL 5 LEVEL 5 LEVEL 5 LEVEL 5 LEVEL 5 LEVEL 5
influencing levels 1-4
SYSTEMIC
POCKETS OF THE FUTURE IN THE PRESENT ELEMENTS OF THE CURRENT SYSTEM WE CAN REUSE ELEMENTS OF THE CURRENT SYSTEM WE NEED TO SUSTAIN
SYSTEMIC
ON SOCIETAL LEVEL
ISATIONAL/ECOSYSTE
RGAN ML
EVE
O
ON L
INDIVIDUAL LEVE
ON L
e.g. prosperity e.g. profit e.g. value for money e.g. eco-footprint e.g. sustainability e.g. liveability
e.g. wellbeing e.g. shared drivers e.g. happiness e.g. belonging e.g. reciprocity e.g. meaningful life
DIMENSIONS
high
medium
low
CONTEXTS
1. 2. 3. 4.
SYSTEMIC
TIME HORIZON
GEOGRAPHICAL SCOPE
SCENARIO 1 SCENARIO 2
Extreme leverage point B - increasing
SCENARIO 4 SCENARIO 5
Extreme leverage point B - decreasing
SYSTEMIC
SCENARIO DIMENSIONS
S1 S2
TIME HORIZON :
- +
FUTURE
SCENARIOS
S3 S4 S5
- +
- + S6 S7 S8
S1 S2 S3 S4 S5 S6 S7 S8
SYSTEMIC
M IC DESIGN TOOLK
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SYSTEMIC
INTERVENTION STRATEGY
Exploring the Possibility Space
CONSTANT, BUFFERING PHYSICAL DELAYS BALANCING REINFORCING INFORMATION RULES AND SELF GOALS PARADIGMS TRANSCENDING
PARAMETERS, CAPACITY AND DIGITAL FEEDBACK FEEDBACK FLOWS REGULATIONS ORGANISATION PARADIGMS
NUMBERS STRUCTURES LOOPS LOOPS
What decisions on Which capacity should be How can we improve the Which are the critical How can we increase How can we introduce What are the What rules and How can we empower What are the objectives What change in Which other
quotas (number of increased/decreased current physical and delays in the system that stability or overcome positive escalations or lacking/missing flows of regulations should be the actors to evolve, of the system that need mindset is needed? worldviews are we
persons, % target to be to make the system more digital structures. What we want to reduce or resistance to change? limit negative ones? information? Is there too changed? or change the system by to be changed? What worldview do we overlooking?
reached, etc.) should be stable? are the ones that are extend (time span much information?Is the Think of different kind of themselves? need to modify or
abandoned/imposed/ missing? What are the between actions and information trustable? rules and regulations overturn?
modified? ones that should be expected results)? such as social, cultural,
removed? legal,... / formal and
informal, ...
SYSTEM
SYSTEMIC
LEARNING VISIONING
5
ACTIVATION STRATEGY
4
3
MEASURING
ADVOCATING
& EVALUATING
2
PROTOTYPING ORGANISING
& SCALING
DESIGN GOVERNANCE
INNOVATING FINANCING
SYSTEMIC
GLOBAL
COMMUNITIES
AND/OR CONSTELLATIONS
RESOURCE NETWORK/
COORDINATING INFRASTRUCTURE
PARTNERS
WORKING GROUP/
TEAM
WORKING GROUP/
TEAM
LOCAL
SYSTEMIC
0/9
8 1
7
APPRECIATIVE 2
QUESTION
6 3
5 4
SYSTEMIC
ECOLOGICAL
SOCIOECONOMIC
FINANCIAL
OPERATIONAL
SYSTEMIC
DESIGN
www.systemicdesigntoolkit.org Recommended size: A0
ADAPTIVE CYCLE STRATEGY
Fostering the Transition
NORMATIVE:
NSERVATION
DEFINE NEW GOALS, VALUES,
CO
NORMS AND STANDARDS
Y /
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EN RG
AN L trap
R
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poverty
POTENTIAL (8) CAPITALS AVAILABLE
trap
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CULTURAL-COGNITIVE:
RETHINK BELIEFS,
WAYS OF DOING,
MEANING AND LANGUAGE
CA
PI
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T
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GR N
OW T I O REGULATIVE:
TH / E LO ITA ESTABLISH SOCIAL STRUCTURES,
XP PROCESSES, RULES AND LAWS
2 PURPOSE (WHY)
7 PRECONDITIONS
6 VALUE/IMPACT
1 DNA
4 INITIATIVE (WHAT)
5 ACTIVITIES (HOW)
3 CAPACITIES
8 RESOURCES AND COSTS
9 EVALUATION
SYSTEMIC
DESIGN
www.systemicdesigntoolkit.org Recommended size: A0
STAKEHOLDER
MOBILISATION
Fostering the Transition
POWER
URGENCY 3 LEGITIMACY
INTEREST KNOWLEDGE
DYNAMISM
SYSTEMIC
DER S
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K E
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T O
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stand-alone ORGANISATIONAL STRUCTURE, LERNINGS AND ACTIONS UNFOLDING OVER TIME
SYSTEMIC