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Backup CFG

This configuration file sets various options for the Mugen fighting game engine. It includes sections for game options, rules, video settings, sound settings, and debugging options. Some key settings include setting the game speed to 60 frames per second, enabling shadows, limiting the number of explosion and projectile effects for performance, and configuring the screen resolution and fullscreen mode. Audio settings include enabling sound effects and music, setting the master volume, and listing compatible audio plugins.

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0% found this document useful (0 votes)
147 views

Backup CFG

This configuration file sets various options for the Mugen fighting game engine. It includes sections for game options, rules, video settings, sound settings, and debugging options. Some key settings include setting the game speed to 60 frames per second, enabling shadows, limiting the number of explosion and projectile effects for performance, and configuring the screen resolution and fullscreen mode. Audio settings include enabling sound effects and music, setting the master volume, and listing compatible audio plugins.

Uploaded by

Jim Zhao
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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;-=====================================================; Configuration file for mugen.exe ;-=====================================================;------------------------------------------------------; Game options configurable in M.U.G.E.N's options screen go here.

; Does not include key config. [Options] ; Basic options Difficulty = 4 Life = 100 Time = 99 GameSpeed = 0 WavVolume = 50 MidiVolume = 50 ; Team-only config Team.1VS2Life = 150 Team.LoseOnKO = 0 ; Not accessible in options screen motif = data/system.def ;MP3Volume = 50 ;Not yet implemented ;------------------------------------------------------[Rules] ;Keep this set at VS. It's the only option supported for now. GameType = VS ;This is the amount of power the attacker gets when an attack successfully ;hits the opponent. It's a multiplier of the damage done. For example, ;for a value of 3, a hit that does 10 damage will give 30 power. Default.Attack.LifeToPowerMul = .7 ;This is like the above, but it's for the person getting hit. ;These two multipliers can be overridden in the Hitdef controller in the ;CNS by using the "getpower" and "givepower" options. Default.GetHit.LifeToPowerMul = .6 ;This controls how much damage a super does when you combo into it. ;It's actually a multiplier for the defensive power of the opponent. ;A large number means the opponent takes less damage. Leave it at ;1 if you want supers to do the normal amount of damage when comboed ;into. ;Note 1: this increase in defence stays effective until the opponent ; gets up from the ground. ;Note 2: the program knows you've done a super when the "superpause" ; controller is executed. That's the instance when this change ; becomes effective. Super.TargetDefenceMul = 1.5

;------------------------------------------------------[Config] ;Set the game speed here. The default is 60 frames per second. The ;larger the number, the faster it goes. Don't use a value less than 10. GameSpeed = 60 ;Set to 1 to draw shadows (default). Set to 0 if you have a slow

;machine, and want to improve speed by not drawing shadows. DrawShadows = 1 ;Number of simultaneous afterimage effects allowed. ;Set to a lower number to save memory (minimum 1). AfterImageMax = 8 ;Maximum number of layered sprites that can be drawn. ;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 128 ;Maximum number of explods allowed in total. Note that hitsparks ;also count as explods. ;Set to a lower number to save memory (minimum 8). ExplodMax = 64 ;Maximum number of system explods allowed. ;Set to a lower number to save memory (minimum 8). SysExplodMax = 48 ;Maximum number of helpers allowed in total. ;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 32 ;Maximum number of projectiles allowed per player. ;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 50 ;This is 1 the first time you run MUGEN. FirstRun = 0 ;------------------------------------------------------[Debug] ;Set to 0 to disable starting in debug mode by default. Debug = 0 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D. ;If Debug = 1, this will be ignored. AllowDebugMode = 0 ;Set to 1 to allow debug keys at all times. Otherwise debug keys ;allowed only in debug mode. AllowDebugKeys = 0 ;Set to 1 to run at maximum speed by default. Speedup = 0 ;Default starting stage for quick versus. StartStage = stages/stage0.def ;------------------------------------------------------[Video Win] ;Enter the width and height of the resolution you want to set here. ;The optimal resolution is 320x240, but if your video card has problems ;You may want to try 640x480. Width = 320 Height = 240

;This is the color depth at which to run MUGEN. You should set it to ;16 bit color unless your video card has problems with it. ;16-fastest, 24,32-slower, 8-slowest/worst Depth = 16 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if ;you want to scale it up to fit the current resolution. Stretch = 0 ;Set this parameter to use a resolution-doubling filter. You will ;need a fast machine to use these filters. You will need to increase ;the screen resolution to at least 640x480 for these modes. ;0 - off ;1 - diagonal edge detection ;2 - bilinear filtering ;3 - horizontal scanlines DoubleRes = 0 ;DirectX mode ;Choose from Hardware, Software, Windowed, Overlay, Safe and None ;Hardware and Software run in full-screen. Windowed and Overlay ;run in a window. The windowed modes require you to set Depth to ;whatever color depth you are using for you desktop. The best results ;are when you run in 16-bit color. There is no advantage to running ;in 32-bit color. If Hardware, Software and Windowed fail, try Safe. ;None uses GDI to draw, so it's very slow. Use None only if ;you cannot get anything else to work. ;Overlay is not supported by all video cards, but can be faster than ;Windowed if it works. DXmode = Hardware ;Set to 1 to enable vertical retrace synchronization. Do not enable ;if BlitMode = PageFlip. VRetrace = 0 ;Drawing mode ;Choose from Normal and PageFlip BlitMode = PageFlip ;------------------------------------------------------[Video Linux] ;Enter the width and height of the resolution you want to set here. ;The optimal resolution is 320x240, but if your video card has problems ;You may want to try 640x480. Width = 320 Height = 240 ;This is the color depth at which to run MUGEN. You should set it to ;16 bit color unless your video card has problems with it. ;16-fastest, 24,32-slower, 8-slowest/worst Depth = 16 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if ;you want to scale it up to fit the current resolution. Stretch = 1 ;Set this parameter to use a resolution-doubling filter. You will ;need a fast machine to use these filters. You will need to increase ;the screen resolution to at least 640x480 for these modes. ;0 - off

;1 - diagonal edge detection ;2 - bilinear filtering ;3 - horizontal scanlines DoubleRes = 0 ;Set to 1 to enable vertical retrace synchronization. Do not enable ;if BlitMode = PageFlip. VRetrace = 0 ;Set to 1 to enable fullscreen mode, 0 for windowed. FullScreen = 0 ;Drawing mode ;Choose from Normal and PageFlip BlitMode = PageFlip ;------------------------------------------------------; Sound configuration (Windows) ; Note: WavVolume and MidiVolume here are not the same ; as the ones in [Options], but they all affect the volume. [Sound Win] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable. Sound = 1 ;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable. StereoEffects = 1 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1. PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card. ReverseStereo = 0 ;Wave device to use. Choose from: ; NONE - No wave device ; AUTO - Autodetect ; DX? - DirectSound: replace ? with a the device number (from 0 to 9) ; DXA? - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9) ; WAVEOUTA- High-quality wave-out ; WAVEOUTB- Low-quality wave-out WavDevice = Auto ;Voice Channels to use. Values are from 1 to 16. ;If sound quality is poor, try setting a smaller number, such as 8 or 4. WavChannels = 12 ;Maximum number of voices used for MODs. This number reduces the ;number of available WavChannels. ModVoices must be less than ;WavChannels. If equal, then MODs will get all the available ;channels and therefore no sound effects will play. ModVoices = 6

;Midi device to use. Choose from: ; NONE - No midi device ; AUTO - Autodetect ; MAPPER - MIDI Mapper ; MID? - MIDI Device: replace ? with a the device number (from 0 to 9) ; DIGMID - Allegro's Digimid driver MidiDevice = Auto ;This is the master volume for all wav sounds (affects mp3 volume). ;Valid values are from from 0 to 255. MasterWavVolume = 255 ;Set the volume of wav, midi, mods and CD audio. ;Note: WavVolume does not affect mp3 or mod volume. ;Valid values are from from 0 to 255. ;For CDAVolume only, using -1 will leave the volume unchanged. WavVolume = 128 MidiVolume = 192 MP3Volume = 135 ;This affects all Winamp-compatible plugins as well ModVolume = 80 CDAVolume = -1 ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD ;playback. PlayMIDI = 1 PlayMP3 = 1 ;This affects all Winamp-compatible plugins as well PlayMOD = 1 PlayCDA = 1 ;Set the drive letter of your CD-ROM (if you have more than one ;drive). eg, To use drive E, put the following: ; CDADevice = E:\ ;Leave blank to use your default CD-ROM drive. CDADevice = ;Set the following to 1 to pause BGM playback when switching ;away from the MUGEN window. PauseBGMOnDefocus = 1 ;List Winamp-compatible plugins here. ;Specify the filename of the plugin and the list of file types to ;use the plugin for. One plugin per line. ;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg ; ;If music is not looping with a particular plugin, you can try an ;optional first argument looptype=1 (seek to zero; may stutter) ;or looptype=2 (reload plugin; slow). ;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mpg plugin = looptype=1, plugins/in_mp3.dll, mp3, mp2, mpg plugin = looptype=1, plugins/in_vorbis.dll, ogg plugin = looptype=1, plugins/in_adx.dll, adx ;------------------------------------------------------; Sound configuration ; Note: WavVolume and MidiVolume here are not the same ; as the ones in [Options], but they all affect the volume. [Sound Linux] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable. Sound = 1

;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable. StereoEffects = 1 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1. PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card. ReverseStereo = 0 ;Wave device to use. Choose from: ; NONE - No wave device ; AUTO - Autodetect ; OSS - Open Sound System ; ESD - Enlightened Sound Daemon ; ALSA - ALSA sound driver WavDevice = Auto ;Voice Channels to use. Values are from 1 to 16. ;If sound quality is poor, try setting a smaller number, such as 8 or 4. WavChannels = 12 ;Maximum number of voices used for MODs. This number reduces the ;number of available WavChannels. ModVoices must be less than ;WavChannels. If equal, then MODs will get all the available ;channels and therefore no sound effects will play. ModVoices = 6 ;Midi device to use. Choose from: ; NONE - No midi device ; AUTO - Autodetect ; OSS - Open Sound System ; ALSA - ALSA sound driver ; DIGMID - Allegro's Digimid driver MidiDevice = Auto ;This is the master volume for all wav sounds (affects mp3 volume). ;Valid values are from from 0 to 255. MasterWavVolume = 255 ;Set the volume of wav, midi, mods and CD audio. ;Note: WavVolume does not affect mp3 or mod volume. ;Valid values are from from 0 to 255. ;For CDAVolume only, using -1 will leave the volume unchanged. WavVolume = 128 MidiVolume = 128 MP3Volume = 135 ModVolume = 80 CDAVolume = -1 ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD ;playback. PlayMIDI = 1 PlayMP3 = 1

PlayMOD = 1 PlayCDA = 1 ;Set the drive letter of your CD-ROM (if you have more than one ;drive). eg, To use drive E, put the following: ; CDADevice = E:\ ;Leave blank to use your default CD-ROM drive. CDADevice = ;------------------------------------------------------[Misc] ;Number of extra players to cache in memory. ;Set to a lower number to decrease memory usage, at cost of ;more frequent loading. PlayerCache = 1 ;Set to 1 to allow precaching. Precaching attempts to start loading ;player data as early as possible, to reduce apparent loading times ;between matches. To get the best performance, set PlayerCache to at ;least 1. The optimal number for PlayerCache is 4 when precaching is ;enabled. Precaching is not available in DOS. Precache = 1 ;Set to 1 to enable large-buffer reads of sprite and sound data. ;Set to 0 (off) to decrease memory usage, at cost of slower ;loading. BufferedRead = 1 ;Set to 1 to free system.def data from memory whenever possible. ;This decreases memory usage, in exchange for loading time ;before system screens. UnloadSystem = 1 ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also ;pause BGM regardless of the PauseBGMOnDefocus setting). ;Leave at 0 to let MUGEN run in the background. ;Regardless of this setting, MUGEN will always pause on defocus if ;it is running fullscreen. PauseOnDefocus = 1 ;------------------------------------------------------[Arcade] ;Set to 0 for computer to choose color 1 if possible. ;Set to 1 for computer to randomly choose a color. AI.RandomColor = 0 ;This option allows the AI to input commands without ;having to actually press any keys (in effect, cheating) ;Set to 1 to enable, 0 to disable. Enabling this option ;can give the illusion of a smarter AI. AI.Cheat = 1 ;Arcade Mode AI ramping. For both parameters below, the first number ;corresponds to the number of matches won, and the second number to the ;AI difficulty offset. The actual difficulty is the sum of the AI ;difficulty level (set in the options menu) and the value of the offset ;at a particular match. ; AIramp.start = start_match, start_diff

; AIramp.end = end_match, end_diff ;The difficulty offset function is a constant value of start_diff from ;the first match until start_match matches have been won. From then the ;offset value increases linearly from start_diff to end_diff. After ;end_diff matches have been won, the offset value is end_diff. ; e_d /---------; / ; s_d _______/ ; ^ ^ ^ ^ ; 1st_m s_m e_m last_m ;For example, if you have: ; AIramp.start = 2,0 ; AIramp.end = 4,2 ;For 6 matches at level 4, the difficulty will be (by match): ; 4,4,4,5,6,6 arcade.AIramp.start = 2, 0 arcade.AIramp.end = 4, 2 ;Team Mode AI ramping team.AIramp.start = 1, 0 team.AIramp.end = 3, 2 ;Survival Mode AI ramping survival.AIramp.start = 0, -3 survival.AIramp.end = 16, 4 ;------------------------------------------------------[Input] P1.UseKeyboard = 1 P2.UseKeyboard = 1 ;Joystick type: ;0 - Disable ;1 - Autodetect (not reliable under DOS) ;4 - 4 button ;6 - 6 button ;8 - 8 button ;20 - Sidewinder ;21 - SNESKey ;22 - PSX pad ;23 - N64 pad P1.Joystick.type = 0 P2.Joystick.type = 0 ForceFeedback = 0 ;True to enable force feedback (DOS only) ;------------------------------------------------------; P1 Key config (configurable from M.U.G.E.N) [P1 Keys] Jump = 200 Crouch = 208 Left = 203 Right = 205 A = 16 B = 17 C = 18 X = 30 Y = 31 Z = 32 Start = 28

; P2 Key config (configurable from M.U.G.E.N) [P2 Keys] Jump = 72 Crouch = 80 Left = 75 Right = 77 A = 74 B = 78 C = 156 X = 69 Y = 181 Z = 55 Start = 81 [P1 Joystick] ;Default config Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 5 B = 6 C = 9 X = 7 Y = 8 Z = 10 Start = 13 [P2 Joystick] ;Default config Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 5 B = 6 C = 9 X = 7 Y = 8 Z = 10 Start = 13 [P1 Joystick Win] ;Default config for win Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 7 B = 8 C = 10 X = 6 Y = 5 Z = 9 Start = 14 [P2 Joystick Win] ;Default config for win Jump = 33 Crouch = 34 Left = 35 Right = 36 A = 39 B = 40

C X Y Z Start

= = = = =

0 37 38 0 0

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