Companion Guide Architect RPG
Companion Guide Architect RPG
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Table of Contents
Getting Started.....................................................................................................1
Table of Contents.................................................................................................2
Classes..................................................................................................................3
Unit Colours.........................................................................................................4
Utility Belt............................................................................................................4
Interact / Journal..................................................................................................4
Experience...........................................................................................................5
Attribute Points....................................................................................................5
Mana....................................................................................................................6
Spells....................................................................................................................6
Verius..........................................................................................................7
Iredite.........................................................................................................8
Rionna.........................................................................................................9
Equipment..........................................................................................................11
Crafting..............................................................................................................11
Item Affixes........................................................................................................12
Talismans............................................................................................................13
Set Bonuses........................................................................................................13
Vendors..............................................................................................................14
Day & Night........................................................................................................16
Death & Respawning..........................................................................................16
Monsters............................................................................................................17
Bosses................................................................................................................19
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rapidly regenerating mana reserves.
Classes However, casting a spell will halt
There are three classes to choose
mana regeneration temporarily.
from. Each hero has their own mana
Rionna: The Archer
system and spells unique to their class,
Rionna is an ambitious young
and participates in the story in their
woman with an unquenchable thirst
own unique way.
for knowledge. Her research must be
Choose your class in the lobby,
interrupted; however, as the Order has
before starting the game. Invite friends
need of her trick arrows, traps and
to play the other classes, or go solo.
mastery of the wild.
The choice is yours!
Rionna regenerates her mana in
Verius: The Warrior
three tiered bursts: 20%, 50%, and
Verius is a cocky, naturally gifted
100% of the mana cap. Each tier
young swordsman. His skill with a
regenerates faster than the previous
blade is unparalleled, and he can rend
tier.
his foes from shoulder to hip with the
ease of a hot knife sliding through
butter.
As a warrior, Verius builds his
mana through combat. While in
combat his mana climbs, and each kill
provides an additional mana bonus.
The more enemies that surround
Verius – the faster his mana generates.
While out of combat his mana drains
rapidly.
Iredite: The Mage
Iredite is an elderly mage
assigned by the Order to hunt down
Seneras, his old mentor. For Iredite this
quest is personal, and he will do
whatever it takes to ensure his old
friend is brought to justice.
As a mage, Iredite has access to
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attracts hostiles.
Unit Colours Bluestone – Teleports the player back
to town. Any nearby allies that interact
while you're teleporting will come with
you.
Tan - friendly NPCs with limited Interact / Journal
interaction options.
Orange - friendly NPCs that are
important to gameplay. They usually
offer quests or provide services to the
player. Orange buildings can be entered
by walking up to them. The Shuttle has two primary
White - enemy units found primarily in functions. By moving the Shuttle, you
the wilderness. interact with nearby objects or units,
Brown - enemy units with enhanced for example, to initiate dialogue. By
strength: either stronger versions of dropping a unit from the Shuttle you
their white counterparts or unique open the Journal. While in the Journal
boss units. drop the unit corresponding to the
number to navigate through the menu
Utility Belt screens.
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The Journal is the hub of the game. It is Dexterity (25 max)
here where you will customise your Dexterity is for those who like
spells, upgrade your attributes, inflicting a lot of damage. Every point
manage your inventory and view your in dexterity increases your base attack
quest progress. by 1 and your base critical chance by
1%. At level 10 you can wield two-
Experience handed items in one hand, and at level
By killing monsters in the
20 your Critical cooldown is reduced
wilderness you gain experience points,
(this means you crit more frequently).
which can be tracked on the
Essence (25 max)
leaderboards on the top left of the
Essence increases your magical
screen. When you get enough points -
power. Points spent work a bit
you level up. When you level up you
differently depending on your class,
gain attribute points and either a spell
since each class builds mana
or a spell slot.
differently. Generally, improving your
Essence will grant you higher total
mana and faster mana regeneration. At
level 10 you gain 10% Spell Refund.
Fortitude (25 max)
Investing in Fortitude will
enhance your ability to absorb damage.
Each point increases base vitality by
2%, base armour by 2 and base evasion
by 1%. At level 10 you gain 10%
Consumable Refund, and at level 20
your Evasion cooldown is reduced (this
means you evade more frequently).
Charisma (10 max)
Attribute Points Each point in Charisma grants
Attribute points serve to reduced price at vendors, more gold
customise your character to match via alchemy and 2% more experience
your play style. There are five to per kill, as well as unlocking various
choose from: Dexterity, Essence, conversation options and granting
Fortitude, Charisma and Serendipity. opportunities to change the flow of
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dialogue during some quests. At level 5 regenerating. The mage's playstyle
you can recruit an additional involves fast, lethal bursts of damage
mercenary. broken up by short, calculated periods
Serendipity (10 max) of recharging.
Each point in Serendipity Guile
increases your gold per kill by 2%, your Rionna's mana recharges in tiered
chance to find items by 3% and your bursts. If her mana is above 50% of her
gambling chance at the Tavern. Each total mana pool, it will reset to 100%
point also decreases equipment affix after a short period. If under 50% but
cooldowns by 2.5% (this means your higher than 20% it will reset to 50%
equipment affixes proc more after a time, and then 7 to 100%. If her
frequently). mana pool is under 20% it will first
reset to 20%, then 50% and finally
Mana 100%. If the rogue burns through her
Mana is used to cast spells, and it
spells she will leave herself vulnerable
is represented by your vespene counter
for an extended period of time.
in the top right of the game. Each class
Judicious spell use will ensure she
uses mana differently.
always has a plentiful sum of mana at
Rage
her disposable.
Verius gains mana through
combat. Each kill raises his mana, and
he also gains mana when enemies are
nearby. The more enemies surround
Verius the faster his mana generates.
Once out of combat his mana will
slowly drain. The warrior starts out
slow, but gains momentum as the fight
progresses. The longer the fight - the Spells
stronger he becomes. Spells are cast by building units
Arcane from the Stargate (default hotkeys: S,
Iredite's mana recharges very O, C, A). Spells can be assigned to the
rapidly, but his spells are expensive, hotkeys of your choice via the
and each time you cast a spell there's a Spellbook in the Journal. As you level
cooldown before your mana will start up you gain more spells and spell
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hotkeys. Taunt
At level 5 Spell Mastery at the
Wizard is unlocked. Here you can
purchase upgrades to make your spells
even more powerful.
All Classes
Teleport Lures all enemies towards your
position. This works great with Slash
and Earthquake. Spell Mastery
decreases your Evasion cooldown by
one second for each taunted enemy.
Searing Blade
The one spell all three classes
have. Uses no mana, instead having an
eight second cooldown. Spell Mastery
reduces this cooldown to three
seconds. When teleporting you are
invincible temporarily. If there are no Bolts of fire erupt from your
enemies nearby you will teleport to the sword and rain down on your enemies.
nearest enemy. If you are surrounded Spell Mastery increases the damage,
by enemies you will teleport away. range and duration of this spell.
Rallying Horn
Verius
Slash
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horns you can blow, which grant 10% cost of this spell.
Item Find or 10% Spell Refund. If you Iredite
so choose you can equip all three Inferno
variations of this spell to your hotkeys
and have all effects simultaneously.
Flurry
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long as you can afford the mana cost. solid (their health set to 1%).
Cast again to stop channelling. Spell Twisted Mind
Mastery doubles the damage of this
spell.
Silence
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significantly. This effect also benefits Spike Trap
allies if they are nearby.
Beastmaster
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game. To craft items you need to first
Equipment find a crafting blueprint. The blueprint
Equippable items are found by
will tell you what crafting components
killing monsters, gambling, quest
you need. Once you have the
rewards, or crafting at the Blacksmith.
components bring them to the
Each item offers unique passive stats
Blacksmith, who will craft your item for
that improve your character. You can
a small fee.
manage your equipment in the Journal.
Crafting components are split
If you have no need for an item, you
into three groups: Precious Ore, Arcane
can alchemise it for gold or trade it to
Materials, Bestial Substances. Precious
an ally.
Ore is mined from ore patches, Arcane
Crafting Materials are found in rifts, and Bestial
With few exceptions, crafted Substances are acquired by hunting
items are the most powerful in the and killing Delvits in the wilderness.
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Look for ore patches in the
wilderness. They will appear as blue
Item Affixes
Items provide a number of
dots on the minimap. Interact with
passive bonuses to your character. The
them to mine them.
following is a list of all the affixes and
their function.
Vitality - increases your maximum HP.
Evasion - your chance to dodge attacks.
Critical - your chance to instantly kill an
enemy.
Spell Refund - your chance to regain
your mana after spellcasting.
Consumable Refund - your chance to
regain a consumable after using it.
Bonus Gold - increases your gold per
Rifts will open up randomly on kill.
the map. Look for Dark Templars - they Bonus EXP - increases your experience
create the rifts. When a rift opens, per kill.
interact with it to attempt to gain a Item Find - increases your chance to
crystal. find items per kill.
Night Vision - retain full vision radius
while it's night-time.
Enhanced Mining - grants a 50%
chance to not use an ore patch while
mining. Additionally, increases the
rarity and quantity of Precious Ore
obtained.
Enhanced Rifts - rifts stay open for
longer. Additionally, increases the rarity
and quantity of Arcane Materials
obtained.
Enhanced Hunting - nearby Delvits are
Certain items will enhance your periodically killed. Additionally,
ability to gather crafting components. increases the rarity and quantity of
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Bestial Substances obtained. Health Herbs and Ethers will replenish
Rend - sets an enemy's health to 1%. your team-mates if they're nearby.
Poison - slows movement and inflicts Health Herbs will also replenish your
damage over time. Mercenaries.
Shock - rapid damage that spreads Heartstone - you will periodically craft
from target to target. Health Herbs while in combat.
Flame - a single burst of damage. Essence Jewel - you will periodically
Frost - enemies are frozen in place. craft Ethers while in combat.
Health Burst - summons a Medic which
heals you temporarily.
Decoy - summons a clone of your
character which explodes shortly
thereafter.
Life Leech - kills an enemy and
replenishes your health.
Mana Leech - kills an enemy and
replenishes your mana.
+50/100 Mana - increases your mana
cap while the item is equipped.
Talismans
Phylactery - if you die with this item
equipped you will respawn at your
point of death without suffering any
gold or EXP penalties. This can only
occur once every 120 seconds. Set Bonuses
Soul Shard - you have a 10% chance to Collecting set items grants
reanimate slain enemies as Revenants. powerful effects for your characters.
Revenants last a short time before Midas Blade + Golden Gauntlet -
collapsing, but if you manage to spawn enemies will periodically be
another one you can refresh the timer, transmuted into golden statues, which
and maybe even build an undead are then sold for large sums of gold.
army! Shimmering Vest + Shimmering Shield
Jade Medallion - while equipped your - every time your Evasion procs you
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have a 25% chance to replenish your Mercenary Post and Tavern. Each have
health. unique functions beneficial to your
Gilded Robe + Bejewelled Coronet - survival in the wilderness. They all will
you now have a chance to proc any want crowns in exchange for their
affix in the game, though only a 10% services. Crowns are small gold pieces,
chance as opposed to the 90% chance stamped with the current ruling
from the items themselves. regent's seal (represented by minerals
Ruinous Stave + Essence Jewel - in-game). You collect crowns by
casting spells decreases Critical anddefeating hostiles and completing
Evasion cooldowns. quests.
Soul Shard + Hellscape Mask - each Artisans Guild
Critical guarantees the next Spell The Wizard and Blacksmith reside
Refund. in the Artisans Guild. The Blacksmith
can craft items for a small gold cost,
provided you bring him blueprints and
crafting components. The Wizard can
transmute your components (either
splitting or merging them). Here you
can also purchase attribute points and
master your spells.
General Store
The Merchant and his pet bear
runs the General Store in the centre of
town. He sells Utility Belt items (Health
Herbs, Ethers, Everburn Lures and
Bluestones) and a small selection of
weapons and armour. His equipment
selection changes every day, so be sure
to check in often.
Mercenary Post
Here you can hire mercenaries to fight
Vendors for you in the wilderness. If they're
There are four vendors in town:
injured, you can heal them here too.
the Artisans Guild, General Store,
Mercenaries will automatically follow
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you and attack your enemies, but they which immobilises groups of enemies.
can be manually controlled if you Centurions can taunt enemies, bringing
desire. If you so desire, you can them closer to their flaming swords.
purchase Mercenary Gear to improve Tavern
their combat skills. At the Tavern you can rest up, healing
Improved Armour - increases their you to full health for 15 crowns or less
maximum health. (that means if you have no crowns
Leech Blades - Mercenaries now have a you'll heal for free). You can also
chance to regain life while in combat. gamble for random items for 150
Veteran Training - this works crowns. Serendipity increases your
differently for each Mercenary type. gambling success chance. If you're
For Sentinels, they gain the Longbow feeling adventurous, why not try a
attack, which instantly kills enemies. tankard of Dragon's Breath Ale?
Legionnaires gain the Stun ability,
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temporarily suspended until after the
Day & Night battle or event resolves.
A full day is 12 in-game minutes,
which you can keep track of with the
counter in the top middle of the
screen. At 12 minutes on the counter
night falls, and at 8 minutes on the
counter the sun rises. At night
monsters spawn more frequently, cast
spells more frequently, and can spawn
right underneath you. Your vision is
also heavily reduced. However, with
risk comes reward. While fighting at
night your Bonus Gold and Bonus EXP
is increased by 20%, and your Item Find
increased by 10%.
Death & Respawning
If you or your allies die you don't
have to worry about remaking the
game: you will respawn with a small
gold deduction penalty, dependent on
your level. At higher levels EXP will be
deducted as well. In boss battles or key
quest events respawning will be
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Monsters
No RPG would be complete
without a slew of monsters to face.
Every monster in the game has at least
one spell or ability they can use against
you.
Wolf
Driven wild by the mere scent of
men, wolves will attack most people on
sight. Alone, they are nothing more
than pests. However, in packs they can
be a threat to even the sturdiest of
men.
Frenzy - the beast goes into a rage,
gaining increased damage, speed, and
health. the recent dangers that have arisen
Broezin throughout the Badlands, the city's
Usually dwelling under ground, denizens have had to live without the
these insectoids have recently luxuries afforded by this beast.
migrated to the surface in droves. The Endurance - this creature can rapidly
reason for such abnormal behaviour is, regenerate its health.
as of yet, unknown. What the citizens Bandit
of Elemain do know, however, is that Broken men who have turned to
the creatures are vicious... and without a life of banditry. Some are deserters
number. from some lost war, others are starving
Slowing Spines - the Broezin slows or driven by greed, and some just
your movement speed until you either simply want to watch the world burn.
get out of range or kill the Broezin. Taunt- the Bandit taunts a player into
While slowed your mana is drained. attacking it.
Delvit Gargantuan
Prized for its valuable hide and Huge, lumbering beasts from the
bone, this creature is highly sought forests of Qohtor. Their diet consists
after by Elemain's hunters. But due to solely of trees; a single Gargantuan will
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fell an average of three hundred trees distinctive whispering, eerie eldritch
in its lifetime, gorging itself on the glow at night, and their alluring yet
trunks. Don't let their herbivorous deadly nature. Unlike most creatures,
nature lull you into complacency, Rift Walkers can use mana.
however - they're extremely territorial. Summoning Portal - Rift Walkers can
Infested - Gargantuans will release four spawn portals which will summon up
Chitterings from their corpses when to five Revenants unless interacted
they die. with by the player.
Gorge - the Gargantuan will swallow Essence Blast - this damaging blast is
the player, doing continuous damage preceded with a flashing circle
until the player is able to break free. underneath the player, giving you a
Bestial Roar - this deafening roar will small window to escape from harm.
cause many nearby creatures to flock Shock Wyrm - a Seeker (Zerg Scourge)
to the Gargantuan. will fly out and attach to the player,
Exude - the Gargantuan will exude an preventing them from moving until it is
egg from its body, which will soon destroyed.
hatch into a Chittering if not destroyed.
Chittering
These hideous parasites have
infested Gargantuans, driving them
wild and hostile. Scholars tell us that
these creatures are native to the
swamps of Qohtor, though none are
brave enough to actually visit the
swamps to check the veracity of that
claim. After gestating inside their hosts,
they metamorphosise into Broezin.
Necrotic Boon - when killed they emit
pheromones which empower nearby
creatures, healing them and increasing
their damage.
Rift Walker
Mysterious lurching things with
semi-sapience. They're known for their
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Dash - teleports to the player and
Bosses slows the player's movement speed for
Ifritt
two seconds.
Encountered only once in
Banish - creates a portal over the
recorded history by three members of
player. If the player doesn't move out
The Order. This creature was said to
of the way the portal will teleport them
have come from the stars themselves,
to the Flying Fortress' engine chamber
and was in command of a massive
- a highly dangerous environment that
aerial structure with advanced
will damage you persistently.
capabilities. Whether magical or
Spine Run - the Ifritt teleports to the
technological in nature, it's hard to say.
centre of the arena and launches a
Perhaps it was both?
spine attack that sweeps the room in a
Concubine - summons a Maiden that
360 degree arc.
heals over time.
Gargoyle
Eviscerate - instantaneous splash
An enormous stone statue that
damage dealt to the player at any
was animated by an extremely
range.
powerful sorcerer. The magic
empowering it is far too complex to
unweave. Instead, you'll have to
destroy it with traditional methods.
How hard can tearing down a giant
stone statue be?
Stomp - the Gargoyle is so huge and so
heavy that it will crush you underfoot,
killing you instantly. Don't let it get
close.
Quake - the Gargoyle will charge up
with energy and then release it in a
furious area-of-effect explosion that
will instantly kill the player if they're in
range.
Seeker Swarm - these Seekers will fly
out from the Gargoyle. If they hit the
player they'll do significant damage.
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Shoot them down before they touch unable to cast spells.
you! Whirlpool - the Deep One will move to
Charge - the Gargoyle will teleport to the centre of the arena and attempt to
high ground and then charge at you draw you into its watery embrace. You
with speed. Don't get in its way. must click rapidly to keep out of its
Summoning Aura - creatures from the grasp.
wild constantly spawn throughout this Tidal Spray - the Deep One will move
fight. to the centre and eject a large number
Deep One of Protoss Observers that will detonate
The mysterious water-dwelling at the edge of the arena. Move to the
entity infesting the Architect's centre to avoid death!
Monastery. Is it the last of its kind, or Ice Clones - the Deep One will summon
one of many? What is it trying to clones of itself to distract you. If you
accomplish? see the white variants it would be wise
Spell Lock - the flashing yellow circle to kill them quickly, otherwise the
indicates that this spell is about to hit Deep One will consume them and
you. If it does you will be temporarily regenerate its shields.
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