Great Formulas Explained Physics Mathematics Economics
Great Formulas Explained Physics Mathematics Economics
Part I: Physics
Intensity
Explosions
Mach Cone
Reverberation
Doppler
Computing Hurricanes
Flow
Traffic
Gravity
Range
Impact Velocity
Braking distance
Centrifugal Force
Satellite Speed
Roller Coaster Loops
Lift
Airplane Speed
Momentum
Energy Forms
Energy Conservation
Heat
Trigonometry
Going in Circles
Quadratic Equations
Logarithmic Identity
Living in Harmony
Geometric Series
Poisson Distribution
Inflation
Doubling Time / Half Life
Optimal Price
Annuity
Queues
Risky Games
Unit Conversion
Unit Prefixes
Request to the Reader
Excerpt
References
Great Formulas Explained -
Physics, Mathematics, Economics
Part I: Physics
Intensity:
Under ideal circumstances, sound or light waves emitted from a point source propagate in
a spherical fashion from the source. As the distance to the source grows, the energy of the
waves is spread over a larger area and thus the perceived intensity decreases. We’ll take a
look at the formula that allows us to compute the intensity at any distance from a source.
First of all, what do we mean by intensity? The intensity I tells us how much energy we
receive from the source per second and per square meter. Accordingly, it is measured in
the unit J per s and m2 or simply W/m2. To calculate this quantity, we need to know the
power of the source P (in W) and the distance r (in m) to it.
I = P / (4 · π · r2)
This is one of these formulas that can quickly get you hooked on physics. It’s very simple
and extremely useful. In a later section you will meet the denominator again. It is the
expression for the surface area of a sphere with radius r. Before we go to the examples,
let’s take a look at a special intensity scale that is often used in acoustics. Instead of
expressing the sound intensity in the common physical unit W/m2, we can convert it to its
corresponding decibel value dB using the following formula:
0 dB → Threshold of Hearing
20 dB → Whispering
60 dB → Normal Conversation
80 dB → Vacuum Cleaner
110 dB → Front Row at Rock Concert
130 dB → Threshold of Pain
160 dB → Bursting Eardrums
–––––––-
We just bought a P = 300 W speaker and want to try it out at maximal power. To get the
full dose, we sit at a distance of only r = 1 m. Is that a bad idea? To find out, let’s
calculate the intensity at this distance and the matching decibel value.
This is already past the threshold of pain, so yes, it is a bad idea. But on the bright side,
there’s no danger of the eardrums bursting. So it shouldn’t be dangerous to your health as
long as you’re not exposed to this intensity for a longer period of time.
A side note: the speaker is of course no point source, so all these values are just estimates
based on the idea that as long as you’re not too close to a source, it can be regarded as a
point source in good approximation. The more the source resembles a point source and the
farther you’re from it, the better the estimates computed using the formula will be.
–––––––-
Let’s reverse the situation from the previous example. Again we assume a distance of r = 1
m from the speaker. At what power P would our eardrums burst? Have a guess before
reading on.
As we can see from the table, this happens at 160 dB. To be able to use the intensity
formula, we need to know the corresponding intensity in the common physical quantity
W/m2. We can find that out using this equation:
40 ≈ 4.34 · ln(I)
9.22 ≈ ln(I)
The inverse of the natural logarithm ln is Euler’s number e. In other words: e to the power
of ln(I) is just I. So in order to get rid of the natural logarithm in this equation, we’ll just
use Euler’s number as the basis on both sides:
e9.22 ≈ eln(I)
10,100 ≈ I
Thus, 160 dB correspond to I = 10,100 W/m2. At this intensity eardrums will burst. Now
we can answer the question of which amount of power P will do that, given that we are
only r = 1 m from the sound source. We insert the values into the intensity formula and
solve for P:
10,100 = P / (4 · π · 12)
10,100 = 0.08 · P
P ≈ 126,000 W
So don’t worry about ever bursting your eardrums with a speaker or a set of speakers. Not
even the powerful sound systems at rock concerts could accomplish this.
–––––––-
The intensity of the sunlight reaching earth is about I = 1400 W/m2. Given that the
distance between earth and sun is about r = 150,000,000,000 m, what is the sun’s power
output? To calculate this, we again have to solve the formula for P:
I = P / (4 · π · r2)
P = I · 4 · π · r2
With this done, getting the result is simply a matter of plugging in the given data. This
leads to:
P ≈ 4 · 1026 W
This value is almost beyond comprehension. In one second the sun gives off enough energy
to satisfy the our current energy needs for the next 500,000 years. Unfortunately only very
little of this energy actually reaches earth and only very little of that can be converted into
useful energy.
–––––––-
In the next section we’ll look at another radially propagating wave. But hopefully you
noticed that physics and math does not need to be difficult. Some of the greatest
calculations can be done with a handy formula and a few lines of writing.
Explosions:
When a strong explosion takes place, a shock wave forms that propagates in a spherical
manner away from the source of the explosion. The shock front separates the air mass that
is heated and compressed due to the explosion from the undisturbed air. In the picture
below you can see the shock sphere that resulted from the explosion of Trinity, the first
atomic bomb ever detonated.
Using the concept of similarity solutions, the physicists Taylor and Sedov derived a simple
formula that describes how the radius r (in m) of such a shock sphere grows with time t (in
s). To apply it, we need to know two additional quantities: the energy of the explosion E
(in J) and the density of the surrounding air D (in kg/m3). Here’s the formula:
–––––––-
In the explosion of the Trinity the amount of energy that was released was about 20
kilotons of TNT or:
E = 84 TJ = 84,000,000,000,000 J
Just to put that into perspective: in 2007 all of the households in Canada combined used
about 1.4 TJ in energy. If you were able to convert the energy released in the Trinity
explosion one-to-one into useable energy, you could power Canada for 60 years.
But back to the formula. The density of air at sea-level and lower heights is about D =
1.25 kg/m3. So the radius of the sphere approximately followed this law:
r = 542 · t0.4
After one second (t = 1), the shock front traveled 542 m. So the initial velocity was 542
m/s ≈ 1950 km/h ≈ 1210 mph. After ten seconds (t = 10), the shock front already covered a
distance of about 1360 m ≈ 0.85 miles.
How long did it take the shock front to reach people two miles from the detonation? Two
miles are approximately 3200 m. So we can set up this equation:
We divide by 542:
5.90 ≈ t0.4
–––––––-
Let’s look at how the different parameters in the formula impact the radius of the shock
sphere:
If you increase the time sixfold, the radius of the sphere doubles. So if it reached 0.85
miles after ten seconds, it will have reached 1.7 miles after 60 seconds. Note that this
means that the speed of the shock front continuously decreases.
For the other two parameters, it will be more informative to look at the initial speed v (in
m/s) rather the radius of the sphere at a certain time. As you noticed in the example, we
get the initial speed by setting t = 1, leading to this formula:
v = 0.93 · (E / D)0.2
If you increase the energy of the detonation 35-fold, the initial speed of the shock
front doubles. So for an atomic blast of 20 kt · 35 = 700 kt, the initial speed would be
approximately 542 m /s · 2 = 1084 m/s.
The density behaves in the exact opposite way. If you increase it 35-fold, the initial
speed halves. So if the test were conducted at an altitude of about 20 miles (where the
density is only one thirty-fifth of its value on the ground), the shock wave would
propagate at 1084 m/s
When an object moves faster than the speed of sound, it will go past an observer before
the sound waves emitted by object do. The waves are compressed so strongly that a shock
front forms. So instead of the sound gradually building up to a maximum as it is usually
the case, the observer will hear nothing until the shock front arrives with a sudden and
explosion-like noise.
Geometrically, the shock front forms a cone around the object, which under certain
circumstances can even be visible to the naked eye (see image below). The great formula
that is featured in this section deals with the opening angle of said cone. This angle,
symbolized by the Greek letter θ, is also indicated in the image.
All we need to compute the mach angle θ is the velocity of the object v (in m/s) and speed
of sound c (in m/s):
sin θ = c / v
–––––––-
A jet fighter flies with a speed of v = 500 m/s toward its destination. It flies close to the
ground, so the speed of sound is approximately c = 340 m/s. This leads to:
sin θ = 340 / 500 = 0.68
θ = arcsin(0.68) ≈ 43°
–––––––-
In the picture above the angle is approximately 62°. How fast was the jet going at the time
when the picture was taken? We’ll set the speed of sound to c = 340 m/s and insert all the
given data into the formula:
0.88 = 340 / v
Obviously we need to solve for v. To do that, we first multiply both sides by v. This leads
to:
0.88 · v = 340
–––––––-
There’s a formula which can serve as a helpful supplement to calculating the mach angle
(or as in the second example, the speed of the object). The air temperature varies with
height. As we go higher, the temperature gets lower. On average there’s a 6 °C drop in
temperature for every kilometer additional altitude. So when it’s 20 °C on the ground, we
can expect about - 40 °C at a height of 10 km.
Why should we care about temperature here? After all, it’s not an input for the formula.
That’s true, however, the speed of sound depends on temperature. The hotter it is, the
faster sound waves propagate. The formula below can be used to approximate the speed of
sound c (in m/s) from the air temperature (in °C):
–––––––-
At a temperature T = 20 °C, an average autumn day, sound moves with c ≈ 343 m/s. When
we go 10 km up, which is roughly the cruising altitude of large planes, the temperature
drops to T = - 40 °C and with it the speed of sound to c ≈ 306 m/s. Here the sound waves
move circa 10 % slower!
–––––––-
Reverberation:
When you clap your hands in a very large room, you can notice the sound persisting for a
short time. The reason for that is that the sound waves are reflected back and forth
between the walls, creating a large number and a complex pattern of echos.
At the end of the 19th century, Wallace Clement Sabine empirically studied the
reverberation time at Harvard University and derived a handy approximation formula for
it. By reverberation time we mean the time it takes for the sound to decay by 60 dB.
It depends on four quantities: the volume of the room V (in m3), the total surface area of
the room A (in m2), the absorption coefficient of the surfaces a (dimensionless) and finally
the absorption coefficient of air b (in 1/m). From these we can get an estimate for the
reverberation time T (in s) using Sabine’s formula, or rather, a slightly modified version of
it:
T = 0.16 · V / (A · a + V · b)
For common brickwork and plaster walls the absorption coefficient is about a = 0.03, for
wood a = 0.3 and for acoustic tiles it can go as high as a = 0.8. As for the air absorption
coefficient, it is roughly b = 0.02 1/m at 50 % humidity.
–––––––-
V = 30 m · 30 m · 5 m = 4500 m3
A = 2 · (30 m · 30 m + 30 m · 5 m + 30 m · 5 m)
A = 2400 m2
T ≈ 4.4 s
Note that for the units to check out, the constant 0.16 must have the unit s/m. This has
been left out of the general formula and the example for simplicity.
If the computed reverberation time seems too high to you, remember that it is reduced
significantly once the hall is filled with equipment and people (which is usually the case).
–––––––-
How does the reverberation time vary with the room dimensions and absorption
coefficients?
Here we cannot simply look at the volume and surface area separately since they
depend on each other. The surface area grows approximately proportional to the 2/3
power of the volume, which means that overall, the reverberation time will grow with
the third root of the volume for small rooms and reach a limiting value for larger
rooms. This limiting value is 0.16 / b or about 8 s at 50 % humidity. No matter how
big the room, the reverberation time cannot go beyond that.
In the picture below you can see the variation of reverberation time with volume and
how the curve flattens out as the volume increases and the limiting value is
approached.
If the absorption coefficients increase, the reverberation time decreases. If, for
example, we were to cover the walls of the hall with high quality acoustic tiles, the
reverberation time would drop to a mere T ≈ 0.4 s.
Keep in mind that the formula just delivers a useful first estimate. In reality, the process of
sound reflection depends in a very complex way on the specific geometry of a room. Two
halls with the same volume, surface area and absorption coefficients can still produce very
different reverberation times.
Doppler:
Have you ever listened carefully as a police car swooshed by? If yes, then you probably
noticed this strange sound effect. When the car approached, the pitch of the siren was
relatively high. At the moment it passed you, the pitch changed quickly to a lower tone,
where it remained while the car drove off. What happened?
If a source of sound is moving, the sound waves emitted in the direction of travel are
compressed. This means that the wavelength gets shorter and accordingly the frequency
(pitch) higher. So as long as the police car is approaching you, you will receive
compressed sound waves from the siren.
The opposite happens to sound waves that are emitted against the direction of travel. Their
wavelength gets longer and the frequency lower. These are the sound waves you receive
when the police car has passed you and is driving off. Only at the exact moment the car is
passing you do you hear the original tone of the siren.
This effect is not limited to sound waves, it also occurs in the case of light. Stars and
galaxies moving towards or away from earth are observed with a slight change in light
frequency (color). These red- and blue-shifts are commonly used by astronomers to
determine radial velocities.
Let’s get to the formula. We need three quantities as inputs: the original frequency of the
source f (in Hz), the velocity at which it approaches the observer v (in m/s) and the speed
of the waves c (in m/s). The observed frequency is:
f’ = f / (1 - v / c)
–––––––-
A car emitting sound at the chamber pitch f = 440 Hz approaches you with v = 36 m/s.
The speed of sound is about c = 340 m/s. At what frequency do you perceive the sound?
So the Doppler effect shifted the tone two half-notes from the original note A to note B.
That is certainly noticeable.
–––––––-
Here’s how varying the inputs will change the frequency perceived by the observer:
Up to this point we only looked at approaching sound sources. In the opposite case, the
sound source moving away from the observer, we need to replace the minus-sign in the
formula with a plus-sign to arrive at the correct result.
–––––––-
Again the car is emitting sound at the chamber pitch f = 440 Hz, but this time it moves
away from you with v = 36 m/s. What frequency will you perceive then?
–––––––-
When the speed of the source becomes equal to or greater than the speed of the waves it
emits, the first formula will not work anymore. Obviously in such a case, you won’t hear
any sound from the approaching source as it will reach your position before the waves do.
We already had a look at this situation in the section “Mach Cone”.
Computing Hurricanes:
In this section we are going to do just what the title says, that is compute hurricanes. The
great formula that accomplishes this, called Rankine formula, is very little known among
physicists and mathematicians, most are not aware of its existence. But that doesn’t make
it any less useful.
One of the most important quantities tha is used to characterize a hurricane, aside from the
size, is the pressure difference p (usually in millibars, in short: mb) between the center and
the surrounding of the hurricane. Air always flows from high to low pressure and thus,
when an area of low pressure forms, air starts flowing towards it. Because of earth’s
rotation, the resulting flow is not direct. The air rather circulates around and into this
region of low pressure. The greater the pressure difference, the more violent the
movement of air will be.
For starters, we will assume this pressure difference to be constant over the life of a
hurricane. At a later point we will relax this condition, allowing the calculations to include
strengthening and weakening hurricanes. But for now, we only care about two quantities:
the distance from an observer to the center of the storm r (any unit of length will do as
long as we are consistent) and the wind speed v at this distance.
The Rankine formula states that this expression is conserved as the hurricane changes
position:
v · r0.6 = constant
Our strategy will be: first we use current data (a distance and a wind speed) to compute the
constant, then we are able to get an estimate for the wind speed at any distance. Note that
this equation tells us that when we triple the distance to the center of the hurricane, the
wind speed halves.
–––––––-
20 · 6000.6 ≈ 930
Now we can set up an equation for the maximum wind speed. Since we inputted the speed
in mph, the result will be in the same unit.
v · 1000.6 ≈ 930
v · 16 ≈ 930
v ≈ 58 mph
Simple as that. But remember that we assumed the hurricane to be of constant strength
during its approach. If this is not the case, we need to include the pressure difference in
our calculations, which is what we will do now.
–––––––-
Let’s turn to an example. We stick to the strategy: first determine the constant using
current data (a distance, a wind speed and a pressure difference), then we can calculate the
wind speed at any distance and pressure difference.
–––––––-
Again the approaching hurricane is 600 miles away with current wind speeds of 20 mph.
The pressure difference between the center and surroundings of the hurricane at this point
is about 60 mb. During its approach, it will come as close as 100 miles and is expected to
strengthen to 80 mb. What is the maximum wind speed v we can expect?
v · 1.8 ≈ 120
v ≈ 67 mph
–––––––-
It is important to note that all of the equations only hold true outside the eye of the storm
(which is usually about 20 to 40 miles in diameter). The maximum wind speed in a
hurricane is reached at the wall of the eye. Inside the eye wind speeds drop sharply. It is so
to speak “the calm within the storm” and can make for a quite eerie experience.
We’ll draw one last conclusion before moving on. The size of the eye is more or less a
constant. This implies that the maximum wind speed within a hurricane grows with the
square root of the pressure difference. So if the pressure difference quadruples, the
maximum wind speed will approximately double. Real-world data confirms this
conclusion within acceptable boundaries. As an estimate for the maximum wind speed in a
hurricane you can use this formula:
v(max) ≈ 16 · sq root(p)
The result is in mph. For an average category four hurricane (p = 80 mb) we can expect
maximum wind speeds of 140 mph.
Flow:
Oil has become the blood of the world. We would need to give up many of the luxuries we
unfortunately often take for granted if the supply of oil stopped. To ensure that the flow
never stops, a vast network of pipelines has been built, transporting the precious fossil fuel
day by day over distances of thousands of miles. In this section we will take a look at the
flow of liquids and gases within pipes.
The formula we are focusing on here is called Hagen-Poiseuille law. It allows the
calculation of the volume flow rate F (in m3/s) in pipes. Which quantities do we need to
accomplish that? We certainly need the dimensions of the pipe, or to be more specific, the
radius r (in m) and the total length l (in m). In the previous section we stated that in order
for air (or any gas or liquid for that matter) to flow, we need to have a pressure difference
p (here measured in Pascal = Pa = N/m2). Thus, this quantity will also of importance in
this case. Last but not least, we need an additional quantity to characterize the fluid in the
system. Given the same pipe dimensions and pressure difference, air will certainly flow at
a very different rate than water or oil. So to compute the flow rate, we also need the so
called dynamic viscosity μ (in Pa s).
F = π · r4 · p / (8 · μ · l)
–––––––-
A local pipeline with the dimensions r = 1 m and l = 25,000 m is used to transport oil (μ =
0.25 Pa s) to a city. To do that, a pump creates a pressure difference of p = 5000 Pa. What
is the resulting volume flow rate?
We simply plug in the values into the formula. I will leave out the units for more clarity.
Rest assured, they’ll check out, Hagen and Poiseuille made sure of that.
–––––––-
The city is not satisfied with the flow rate. It asks us to increase this to 2500 m3/h. What
pressure difference do we need to apply for that? First we have to make sure that we use
the correct units, which means the flow rate must be in m3/s.
Now we can set up an equation using the formula and the values we know. This leads to:
0.69 = 0.000063 · p
p ≈ 11,000 Pa
We obviously need a much stronger pump to satisfy the city’s demand. A word regarding
conversion: you multiply m3/s by 3600 to get to m3/h and you divide m3/h by 3600 to get to
m3/s. When looking at flow, this is a conversion you’ll have to do quite often.
–––––––-
Let’s take a look at how varying the input quantities affects the resulting volume flow rate:
There is a very strong variation with pipe radius. If you double the radius, the volume
flow increases sixteen-fold. The pipeline from the latter example would transport
2500 m3/h · 16 = 40,000 m3/h if the radius were 2 m.
If you double the length of the pipeline (or the viscosity of the liquid), the volume
flow rate halves. So going from 25 km to 50 km would reduce the flow rate from
2500 m3/h to 1250 m3/h if all other quantities remained the same.
If you double the pressure difference, the volume flow rate doubles as well. So
there’s a simple proportional relationship between the two, which makes altering the
flow by reducing or increasing pump power rather straight-forward.
I hope this bit helped you to appreciate the mathematics involved in fluid motion. It is
certainly a very rich and interesting field that is worth going into. So next time you browse
on Amazon, be sure to look for introductory books on this topic.
Traffic:
We just talked about the flow of fluids, but I can think of at least one more thing that can
(and sometimes just won’t) flow and that is car traffic. Mathematicians have come up with
dozens of models to simulate car traffic in order to make the whole system safer and more
efficient. Some models have proven to be quite successful in this but in the end, there’s
always one important factor they can’t get right: the unexpected and irrational behavior of
people. Anger, frustration, stress - you can’t put that into numbers.
Still it’s worthwhile to look at some basics of car traffic mathematics. It has brought forth
some neat formulas and useful conclusions. For the formulas, we will need three
quantities: the flow rate F (in cars per hour), the velocity of the flow v (in miles per hour)
and the traffic density D (in cars per mile).
There’s a reason why I wrote “miles per hour” instead of the short form “mph”. I did that
because we can derive a very important formula by just looking at the units. Suppose we
multiply the traffic density D with the flow velocity v. What is the unit of the resulting
quantity? Well, if we multiply “cars per mile” with “miles per hour” we obviously get the
unit “cars per hour” as a result, since the miles cancel each other out. This is just the unit
of the traffic flow F. Thus:
F=D·v
So if there are D = 40 cars per mile and the average speed is v = 50 mph, then the resulting
traffic flow is F = 2000 cars per hour. Simple as that. There are two more formulas you
should be aware of. As of now, we treated the traffic density and speed as independent
quantities. But as you know from experience, this is not necessarily true. We know that as
the traffic density grows, the traffic slows down. So there must be a relationship between
the two.
Observation of traffic has shown that indeed there is and that in good approximation the
average velocity decreases linearly with density. If we denote the free-flow velocity by u
and the maximum density by M, then this formula provides a good estimate between
traffic speed v and density D:
v = u · (1 - D / M)
One word about the new quantities: the free-flow velocity is the speed that drivers choose
when the road is almost empty. Accordingly, it is usually close to the speed limit. As for
the maximum traffic density, it is usually around 300 cars per mile and lane, which
corresponds to bumper to bumper traffic.
–––––––-
Observations have shown that on a certain one-lane road the free-flow velocity is u = 50
mph and the maximum density M = 300 cars per mile. We estimate that the current
average velocity is about v = 20 mph. What is the current traffic density and flow rate?
First we’ll use the second formula to determine the traffic density D from the given data:
20 = 50 · (1 - D / 300)
0.4 = 1 - D / 300
- 0.6 = - D / 300
D = 180 cars/mile
Now that we also know the density, we can easily compute the traffic flow rate F from the
first formula:
If we plug the relationship between the density and speed into the formula for traffic flow,
we can see that the traffic flow varies in a parabolic fashion with the density. At low
densities, when the road is almost empty, the traffic flow increases as the density grows.
However, at a specific density the traffic flow reaches a maximum value and decreases
after that. The exciting conclusion: for every road there’s a maximum flow rate, which we
call the capacity.
The derivation of the formula for the capacity C (in cars per hour) requires a bit of
calculus, so we skip the derivation and go right to the formula. It includes only two
quantities and those we know already: the free-flow velocity u (in mph) and the maximum
traffic density M (in cars per mile).
C = 0.25 · u · M
The calculations also show that this maximum flow rate is always reached at half the
maximum density.
–––––––-
We go back to the one-lane road from the previous example with u = 50 mph and M = 300
cars per mile. We computed that at the current time the traffic flow rate is 3600 cars per
hour. How much higher can this go? What is the maximum flow rate on this road?
This flow rate will occur when the density drops from the current D = 180 cars per mile to
D = 300 / 2 = 150 cars per mile. Any increase in density from the current value will only
lower the traffic flow rate
In the picture below you can see the theoretical relationship between the density and flow
rate for this one-lane road.
–––––––-
But remember that we are dealing with a large number of people here experiencing a large
number of different emotions while driving. All we can hope for are good approximations.
So take all of the formulas and results with a plus / minus ten percent or so accuracy. As
long as people don’t act like the rational beings traffic scientists and economists would
like them to be, we have to settle for that.
Gravity:
Every object that is in the proximity of other objects experiences a pull toward those. This
is one of the most fundamental laws that exist in Physics. This pull keeps you connected to
earth, earth connected to the sun, the sun connected to the Milky-Way and the Milky-Way
connected to the local galaxy cluster. You know it by the name of gravity.
The formula describing this fundamental force was included by Newton in his book
Principa, published in 1686. It relies upon three quantities: the mass of one object m (in
kg), the mass of another object M (in kg) and the distance between them d (in m),
measured from center to center. On top of that, the formula includes a constant, called the
gravitational constant G = 6.67 · 10-11 N (m/kg)2.
F = G · m · M / r2
–––––––-
The mass of an average adult is about m = 75 kg. At any moment, the person experiences
the gravitational pull of earth with its mass of M = 5.97 · 1024 kg. The distance of a
person to earth’s core is about r = 6,370,000 m. Given this, what is the gravitational force
acting on this person? We apply the formula:
–––––––-
Let’s look at how changing the inputs impacts the gravitational force, before turning to a
neat simplification.
If we double the mass of one of the objects, the gravitational force doubles as well.
So a 160 kg person would experience a force of roughly 785 N · 2 = 1570 N. The
same force would act on a 80 kg person on a planet twice the mass of earth.
If we double the distance between the objects, the force decreases by a factor of four.
So if our average adult were in a space station located at a distance 6370 km · 2 =
12740 km from earth’s core, the gravitational force would drop to about 785 N : 4 =
195 N.
When we calculate gravitational forces on earth’s surface, we don’t need to go through the
hassle of dealing with very small (gravitational constant) or very large (earth’s mass)
numbers every time. As you can verify using the above formula, the force on a 1 kg mass
located on earth’s surface is:
g ≈ 9.81 N
As common in physics, I abbreviated this special value by g. Scientists call this the
gravitational acceleration. With this number, we can write the law of gravitation as such:
F=m·g
with m being the mass of the object on earth’s surface. Why is g called gravitational
acceleration? You might remember Newton’s second law, which states that the force of
inertia is the product of mass and acceleration:
F=m·a
When you drop a body, the movement is caused by the gravitational pull. So we insert the
formula for gravitation for F to determine the resulting acceleration:
m·g=m·a
g=a
So g is not only the force a 1 kg object experiences on earth’s surface, it is also the
acceleration any object that is dropped is subject to. Certainly an important value to keep
in mind.
You might say to yourself: that can’t be right. When you drop a feather, it doesn’t
accelerate as fast as a stone. The thing is: it does … in vacuum. Initially the feather
experiences exactly the same acceleration as the stone, 9.81 m/s2. It is only the presence of
air that makes them fall differently. If you let both the feather and the stone drop in a
vacuum tube, both reach the bottom at the same time. Make sure to check out this
experiment, it’s a real eye-opener to see a feather literally drop like a stone.
One quick note about gravitation: it is the determining factor for the universe on a large
scale as well as on a human scale. But when things get smaller, that is, when we go to the
realm of molecules, atoms or even sub-atomic particles, gravity becomes insignificant. On
this level, the electromagnetic, strong and weak force take over. Atoms don’t care for
gravity.
Range:
When you throw an object, gravity will force it on a parabolic path. One fundamental
question that arises here is: given that you threw this object at a velocity of v (in m/s) and
an angle of θ (read “theta”, in °), how far will it go? To answer this, you need to describe
the trajectory in mathematical form and intersect this curve with the ground. Doing that
results in this very useful formula for the range R (in m):
R = v2 · sin (2 · θ) / g
–––––––-
A Dolphin jumps out of the water at a velocity of v = 5.5 m/s and an angle of θ = 70° as
shown in the image. What distance will it cover before hitting the water again? Remember
that the gravitational acceleration is g = 9.81 m/s2.
If the dolphin wants to get far, the best choice is to jump at an angle of θ = 45°. This
would increase the range to:
R = (5.5 m/s)2 · sin(90°) / 9.81 m/s2 ≈ 3.1 m
–––––––-
Let’s look at how changing the quantities that determine the trajectory impact the resulting
range:
Another quantity that might be of interest in this case is the maximum height reached H
(in m). You can compute it with this somewhat complicated looking equation:
H = 0.5 · ( v · sin(θ) )2 / g
For our dolphin, we get a maximum height of H = 1.4 m for θ = 70° and H = 0.8 m for θ =
45°. As you can see, getting as far as possible does not always mean getting as high as
possible.
Impact Velocity:
We will stick to gravity for yet another great formula. For many applications it is
necessary (or just interesting) to know the speed at which a dropped object impacts the
ground. To calculate it, we need two quantities: the drop height h (in m) and the
gravitational acceleration g (in m/s2). Using the conservation of energy, one can derive this
formula for the impact velocity v (in m/s):
v = sq root (2 · g · h)
Simple, isn’t it? But note that air resistance was neglected, which means that with an
atmosphere present, the computed value will only be an approximation. The formula
produces the most accurate values for heavy objects dropped from lower heights. In the
section “Energy Conservation” you will see how this formula is derived.
–––––––-
A crane accidentally drops a heavy girder from a height of 20 m. At what speed will it
impact?
In this case the approximation should be very well as the girder is heavy and not
influenced significantly by air resistance over such a short distance.
–––––––-
Let’s see how changing the input quantities impacts the impact velocity:
If you quadruple the drop height (or the gravitational acceleration), the impact
velocity doubles. So dropping the girder from 20 m · 4 = 80 m will cause it to land
with 45 mph · 2 = 90 mph.
Once the drop height gets too big and air resistance becomes a determining factor, the
formula doesn’t work anymore. Luckily there’s another formula for just this case. After a
while of free fall, any object will reach and maintain a terminal velocity. To calculate it,
we need a lot of inputs.
The necessary quantities are: the mass of the object (in kg), the gravitational acceleration
(in m/s2), the density of air D (in kg/m3), the projected area of the object A (in m2) and the
drag coefficient c (dimensionless). The latter two quantities need some explaining.
The projected area is the largest cross-section in the direction of fall. You can think of it as
the shadow of the object on the ground when the sun’s rays hit the ground at a ninety
degree angle. For example, if the falling object is a sphere, the projected area will be a
circle with the same radius.
The drag coefficient is a dimensionless number that depends in a very complex way on the
geometry of the object. There’s no simple way to compute it, usually it is determined in a
wind tunnel. However, you can find the drag coefficients for common shapes in tables.
Now that we know all the inputs, let’s look at the formula for the terminal velocity v (in
m/s). It will be valid for objects dropped from such a great heights that they manage to
reach this limiting value, which is a result of the air resistance canceling out gravity.
v = sq root (2 · m · g / (c · D · A) )
Let’s do an example.
–––––––-
Skydivers are in free fall after leaving the plane, but soon reach a terminal velocity. We
will set the mass to m = 75 kg, g = 9.81 (as usual) and D = 1.2 kg/m3. In a head-first
position the skydiver has a drag coefficient of c = 0.8 and a projected area A = 0.3 m2.
What is the terminal velocity of the skydiver?
–––––––-
According to some reports, there have already been injuries due to coins being dropped
from tall buildings such as the Empire State. Is that possible? How fast would a coin
dropped from such heights hit the ground (or people walking on it)?
Let’s collect the necessary inputs. If the coin falls flat, it has a drag coefficient of c = 1.1
(see image). A dime has a mass of m = 0.002 kg and a radius of about 8 mm = 0.008 m,
which, as you will learn in the section “Going in Circles”, corresponds to an area of A =
0.0002 m2. The air density near the ground is D = 1.25 kg/m3. Now let’s apply the formula
to see what the coin’s terminal velocity will be:
This is for example much less than an airsoft pellet, which at close distance can impact
with 100 m/s. So at this speed the coin could only cause injuries if it fell directly on a
person’s eyes. Otherwise it would hurt a little and that’s about it.
–––––––-
Again, let’s take a look how changing the inputs varies the terminal velocity. Two bullet
points will be sufficient here:
If you quadruple the mass (or the gravitational acceleration), the terminal velocity
doubles. So a very heavy skydiver or a regular skydiver on a massive planet would
fall much faster.
If you quadruple the drag coefficient (or the density or the projected area), the
terminal velocity halves. This is why parachutes work. They have a higher drag
coefficient and larger area, thus effectively reducing the terminal velocity.
For now, let’s move away from gravity and its consequences. But we will surely return to
it in later sections.
Braking distance:
If something unexpected happens while driving, hitting the brakes should be your first
impulse. How long it then takes for you to come to a complete halt depends on many
things. Here are the quantities you need to compute the braking distance.
An important factor is obviously the current speed v (in m/s). Aside from that, we also
need the reaction time t (in s) and the deceleration (in m/s2). The latter will depend mainly
on how strongly you hit the brakes and the conditions of the road. If you’ve ever had the
misfortune of needing to stop a car on snow or ice, you certainly can confirm this. The
formula for the braking distance d (in m) is:
d = v · t + v2 / (2 · a)
Before going to the example, let’s first look at typical values for the inputs. For an alert
and sober driver the reaction time is t = 1 s. When the driver is intoxicated or writing text
messages, this can increase to t = 2 s. As for the deceleration, typical values are a = 8 m/s2
on dry asphalt, a = 6 m/s2 on wet asphalt, a = 2.5 m/s2 on snow and a = 1 m/s2 on ice, all
in the case of full braking.
–––––––-
A sober driver (t = 1 s) hits the brakes at v = 75 mph ≈ 34 m/s on dry asphalt (a = 8 m/s2).
What is his braking distance?
How does this compare to a drunk driver (t = 2 s) under the same conditions? We apply
the formula again:
The drunk driver’s braking distance is thus 35 m (or about 8 car lengths) longer. It goes
without saying that this significant increase can decide between life and death.
Let’s go back to the sober driver and see what the 105 m braking distance turns into when
the road is icy:
Surprised? Recalling last winter, I’m not. This value is why no informed, sane person
would ever consider going more than 30 mph or so when the road is fully covered in ice.
Even at 30 mph the braking distance is still circa 105 m.
–––––––-
As for the dependencies, it is important to note that the braking distance increases with the
square of the velocity rather than being proportional. This means that if you double the
speed, the braking distance will increase (approximately) fourfold.
Centrifugal Force:
When you drive your car through a curve, you notice that there’s a force pushing you to
the side. It is caused by your inertia. Your body wants to move forwards in a straight line,
but the car disagrees and forces you to turn. What you experience is the centrifugal force.
The centrifugal force acts on a body whenever it changes direction. It is not present in
motion along a straight line. When it acts, it always does so perpendicular to the direction
of travel and away from the center of the curve. So this force tries to “throw you out” of a
curve.
Let’s turn to the formula. It will work whenever we have circular motion (most curves are
parts of circles, so it works there as well). As inputs we need the mass of the moving
object m (in kg), its velocity v (in m/s) and the radius of the curve r (in m). Given these
quantities, we can easily compute the magnitude of the centrifugal force:
F = m · v2 / r
–––––––-
Assume the average adult of mass m = 75 kg drives with v = 35 m/s through a curve of
radius r = 400 m. He will experience this centrifugal force:
–––––––-
Let’s turn an analysis of how changing the inputs impacts the magnitude of the centrifugal
force:
If we double the mass of the moving object, the centrifugal force doubles as well. So
a 160 kg person would experience a force of 230 N · 2 = 460 N.
If we double the velocity of the object, the centrifugal force increases fourfold.
Because of this strong variation, even a little too fast can throw your car and you out
of the curve. So choose your speed carefully. The average adult driving with 35 m/s ·
2 = 70 m/s through the curve from our example, would be pulled with 4 · 230 N =
920 N sideways, which is more than the gravitational force.
If we double the radius of the curve, thus making the curve wider, the centrifugal
force halves. An increase in radius to 400 m · 2 = 800 m would decrease the force
experienced to 230 N : 2 = 115 N.
Combing the formula for the centrifugal force with the law of gravitation can lead to very
powerful results, as can be seen in the next section.
Satellite Speed:
To understand this part, you need to read the sections “Gravity” and “Centrifugal Force”,
because here we will combine the two. Why don’t satellites fall to the ground? After all,
there’s gravity pulling them to the earth’s surface at all times. Still, they stay up there,
orbiting the planet.
The fact that they keep orbiting despite gravity trying to ground them shows that there
must be a second force canceling gravity out. As you might have guessed by the
introduction, this is the centrifugal force. It acts away from the center of the circular
motion, so in the exact opposite direction of the gravitational force.
For the two forces to cancel each other out, they not only need to have opposite directions
but also the same magnitude. So this equation must hold true:
G · m · M / r2 = m · v2 / r
On the left side is the expression for the gravitational, on the right side that of the
centrifugal force. As for the quantities: m is the mass of the satellite, M the mass of earth,
r the distance between the satellite and earth (or to be more specific: from the satellite to
the center of earth) and v the velocity of the orbiting satellite.
What’s so great about this equation is that we can deduce a neat formula that shows how
the velocity v of a satellite depends on its distance r to earth’s center:
v = sq root (G · M / r)
Did you notice what happened to the satellite’s mass? During the process of solving for v
it simply vanished. This is nice because that’s one less variable to know. So the mass of a
satellite does not impact the speed it will have in orbit at all.
–––––––-
–––––––-
Let’s take a look at out how altering the input quantities changes the orbital speed.
If you increase the planet’s mass fourfold, the orbital speed doubles. So at the given
distance, orbiting a planet four times the mass of earth would result in a speed of
about 3640 m/s · 2 = 7280 m/s.
If you increase the satellite’s distance to the planet fourfold, its velocity halves. So
bringing the satellite up to a distance of 30 Mm · 2 = 60 Mm would reduce its speed
to 3640 m/s : 2 = 1820 m/s.
We will take a look at more examples, but before we can do that, we need to do some
preparation. Let’s deduce a formula for the rotation period of the satellite. If the satellite is
in orbit at a distance r from earth’s center, it must travel a distance of:
d=2·π·r
to complete one revolution. More on this formula in the section “Going in Circles”.
Remember that to compute how long it takes an object to travel a certain distance, we
divide the distance by the velocity. For example, if you need to travel d = 400 miles and
your average speed is v = 80 mph, then the trip will take you: T = d / v = 5 hours.
Similarly, it will take the satellite this time T (in s) to complete one revolution:
T=2·π·r/v
Since we already derived a formula for the speed of the satellite, let’s insert it here. This
leads to:
T = 2 · π · sq root (r3 / G · M)
This formula allows us to calculate a very special orbit as you will see in the second
example. Before we do that, let’s revisit the satellite from the previous example.
–––––––-
d = 2 · π · 30,000,000 m
d ≈ 188,400,000 m
As mentioned, the rotation period is just the distance divided by the speed. Thus we get:
T = d / v ≈ 51,760 s ≈ 14.4 h
In the time it takes the earth to do six revolutions (24 h · 6 = 144 h), the satellite will
complete ten (14.4 h · 10 = 144 h).
–––––––-
As we increase the distance of the satellite to earth, the rotation period increases as well.
This means that at a certain distance, the satellite will have the same rotation period as
earth (24 h) and thus will always hover above the same point. So for an observer on earth,
the satellite seems to be stationary. Hence the name geostationary orbit for this special
orbit. At what distance from the center of earth is the geostationary orbit located?
24 hours correspond to 86,400 seconds. Using the formula for the rotation period and this
value we can easily set up an equation for the radius of the geostationary orbit (now you
know why we needed to do some preparation):
(43,200 / π)2 = r3 / G · M
Now we multiply both sides by G · M and apply the third root, resulting in this value for
the radius of the geostationary orbit:
r ≈ 42,200 km
Subtracting earth’s radius of 6400 km, this means that the satellite is at an altitude of
35.800 km above earth’s surface. Just to put that into perspective: commercial planes fly
at heights of 10 to 12 km.
In 1945 the science-fiction author Arthur C. Clarke already proposed to place satellites at
this altitude to make world-wide radio communication possible. In 1963 Syncom 2 became
the first operational satellite in geostationary orbit. Today more than 250 satellites are in
place there.
–––––––-
During the course of this book we will see more examples of how we can combine two
forces to produce very useful results. The next chapter is such an example and we stick to
the two forces we just talked about.
Roller Coaster Loops:
Roller Coaster Loops are the highlight of any visit to an amusement park. They are the
ultimate thrill, though I have to admit that personally I prefer to stay away from them.
Let’s just say you must have the right stomach for this experience.
Again we should ask ourselves why the train doesn’t just fall down during the loop and
again the answer will be: the centrifugal force cancels out gravity. This time we can use
the simplified formula for the gravitational force as all of this happens at the surface of
earth.
We denote the mass of the train by m (in kg), the velocity at the top of the loop by v (in
m/s) and the radius of the loop by r (in m). To derive the minimum speed required to
complete the loop successfully, we’ll set the formula for the gravitational force equal to
that of the centrifugal force:
m · g = m · v2 / r
v = sq root (r · g)
Just like in the case of the satellites, the mass does not turn out to be an influencing factor.
A more massive train will have a higher gravitational pull as well as a higher centrifugal
push, so the ratio of the two remains the same. This is great because this way, we don’t
have to worry about how the equilibrium of the forces is affected by varying numbers of
people in the train.
As you can see, the determining factor here is the radius of the loop. If you quadruple it,
the required speed doubles. Of course the gravitational acceleration is in there as well, but
usually we don’t care that much for roller coasters on other planets or moons, so we can
regard it as a constant.
Another quantity that is of interest here is the required entry and exit speed. Note that for
the computation of the force equilibrium we just needed the speed at the top of the loop.
But naturally this speed is a result of how fast we enter the loop. We can derive the
formula for the entry and exit speed u (in m/s) using the energy conservation law, which
will be featured in a later section of this book.
u = sq root (5 · r · g) ≈ 2.24 * v
This relation holds true assuming that ground friction and air resistance can be neglected
(which is usually a good approximation for roller coaster loops).
–––––––-
The largest roller coaster loop can be found at Six Flags Magic Mountain in Valencia,
California. Its radius is roughly r = 22 m. How fast does a train need to be at the top of
the loop to not drop down? What is the minimum entry speed for the loop?
At the top of the loop it needs move with at least 33 mph. As for the minimum entry speed,
according to the second formula this is just the velocity at the top times 2.24:
–––––––-
Often the entry speed is provided by a preceding sharp drop in height (which by itself is
quite the exciting experience). What height difference do we need so that the drop
provides the necessary entry velocity? In the section “Impact Speed” you learned that an
object being dropped and falling freely over a height h gains this speed v:
v = sq root(2 · g · h)
Interestingly enough, this formula also works for our roller coaster train as long as we can
neglect frictional forces. So to calculate the necessary drop in height h (in m) to gain the
entry speed u (in m/s), we just rearrange the formula above:
h = u2 / (2 · g) = 2.5 · r
After inserting the second formula of this section, the one for the entry speed, into this
formula, we can conclude that the required drop in height is always 2.5 times the radius.
–––––––-
Let’s revisit the largest roller coaster loop with its radius of r = 22 m. If a train, driven
only by gravity, should successfully complete the loop, it must drop by at least h = 55 m ≈
180 ft before entering the loop.
–––––––-
Of course in reality the situation is a little more complex than this. Ground friction and air
resistance must be taken into consideration and the loops are often not exact circles but
rather have a clothoidal form. But as a first approximation, the above formulas do a
fantastic job.
Lift:
Just like the satellites we just talked about, planes resist the pull of gravitation. However,
they do it by very different means. So let’s look at why flying works. When an airplane
flies, some of the air is forced to go over and some of it to go under the wing. Because of
the geometry of the wing, the air that flows over the wing goes faster than the air below it.
This is a very crucial point because, according to the Bernoulli principle, the faster the air
flows, the smaller the pressure is.
So splitting the air using the wing causes a pressure difference. Above the wing, the air
moves fast and thus the pressure is low, while below the wing, we have the opposite
situation. This pressure difference pushes the wing, and with it the plane, upwards. The
resulting force is called lift and there’s a simple formula to calculate it.
Here are the quantities we need for understanding the formula: the velocity v (in m/s) of
the plane relative to the air, the area A (in m2) of the wing, the density D (in kg/m3) of the
air surrounding the plane and a less known quantity called the coefficient of lift c
(dimensionless). The coefficient of lift depends on the specific geometry of the wing and
the angle between the wing chord and the streaming air, which is known as the angle of
attack.
Given these quantities, calculating the lift (in N) couldn’t be easier. We just need to plug
them into this formula:
L = 0.5 · c · D · A · v2
–––––––-
A Boeing 747, also called Jumbo Jet, has a lift coefficient of c = 0.3 when the angle of
attack is zero. We want to calculate the lift at cruising altitude. In these heights the air
density is approximately D = 0.3 kg/m3. The wing area of a Jumbo Jet is A = 511 m2 and
the cruising speed v = 305 m/s. This is all we need to compute the lift:
L ≈ 2,150,000 N
So how does this compare to the gravitational force on (in short: weight of) the Jumbo
Jet? Well, we don’t even need to compute that. In order to stay at cruising altitude, the lift
must cancel out the gravitational force. So lift and weight must be the same at level flight.
–––––––-
If you double the coefficient of lift, the lift doubles as well. So if the Jumbo Jet
increases its lift coefficient to 0.3 · 2 = 0.6 (for example by increasing the angle of
attack), the lift increases to 2150 kN · 2 = 4300 kN. Doubling the density of air D and
the wing area A has the same impact on lift.
If you double the velocity of the plane, the lift increases fourfold. For the Jumbo jet
this means that at a velocity of 305 m/s · 2 = 610 m/s, it would experience a lift of
2150 kN · 4 = 8600 kN (and probably break apart very quickly as the material
couldn’t handle such velocities).
There’s another formula that is helpful in calculating lift. The air density is not a constant,
it varies with height. The higher you go, the less dense the air becomes. The formula
below can be used to approximate the air density D (in kg/m3) at a certain height h (in m):
D = 1.25 · exp(-0.0001 · h)
–––––––-
According to this formula, the air density at sea level (h = 0 m) and at the top of the
Mount Everest (h = 8850 m) is respectively:
–––––––-
How does this variation in density impact lift? Remember that as the air density shrinks,
so does lift. Thus, when you increase altitude, lift decreases. Or in other words: as you go
up, you need to go faster to maintain a certain amount of lift (which is just what planes do
when they climb).
Another consequence of this is that the necessary take-off speed is bigger for high-altitude
airports. The fact that at greater heights the plane’s engines produce less thrust (as well as
less reverse thrust) makes taking off and landing at such airports even more challenging.
Airplane Speed:
It was already mentioned in the previous section that in order to achieve level flight, you
need the lift to cancel out the gravitational pull exactly. We can formulate that
mathematically by setting lift equal to weight.
0.5 · c · D · A · v2 = m · g
Note that I used the simplified formula for the gravitational force, which you might find
odd since I stated that it only holds true at earth’s surface (on which we clearly are not in
this case). But remember the dimensions we are talking about here. Earth’s radius is about
6400 km, whereas planes usually fly in altitudes 12 km or below. So for most practical
purposes, 12 km altitude is still at the surface of earth.
What’s nice about the above combination of lift and weight is that we can compute an
airplane’s equilibrium speed from it by solving for v. The result looks like this:
v = sq root ( 2 · m · g / (c · D · A) )
–––––––-
A loaded Cessna 152 has a mass of about m = 700 kg, lift coefficient c = 1.2 and wing
area A = 15 m2. What is its equilibrium speed at very low altitudes? We will use the air
density at sea level D = 1.25 kg/m3 and g = 9.81 m/s². Inputting this into the above
formula leads to:
v = sq. root ( 2 · 700 · 9.81 / (1.2 · 1.25 · 15) )
–––––––-
Let’s look at how varying the inputs will alter the equilibrium speed of an airplane:
If you quadruple the plane’s mass, the equilibrium speed doubles. A plane four times
the mass of the Cessna 152 (with all other parameters unchanged), would need to fly
at 56 mph · 2 = 112 mph to maintain its altitude.
If you quadruple the lift coefficient (or density or wing area), the equilibrium speed
halves. So if we were able to find a wing geometry that would result in the lift
coefficient being quadrupled, the Cessna 152 could fly as slow as 56 mph / 2 = 28
mph and still remain in level flight.
This section showed once more that we can get powerful results by combining formulas.
The concept of equilibrium of forces worked for satellites as well as for airplanes.
Whenever an object maintains height, stands still or moves in a straight-line, there must be
an equilibrium of forces causing that.
So it’s not all about formulas, but also about concepts of combining them in a meaningful
way. The equilibrium of forces, the conservation of energy, linear momentum and angular
momentum provide such meaningful ways.
Momentum:
Now we get to a very fundamental physical quantity, linear momentum. Its definition is
very simple. An object with mass m (in kg) moving at the velocity v (in m/s) has the
momentum:
p=m·v
So a massive object moving very fast has a lot of momentum, while a light object moving
very slow has only little. If an object doesn’t move at all, its momentum is zero. So why
should we care about that? It seems rather artificial to define such a quantity. But here’s
the beautiful part: in any system of objects, total momentum is conserved. So if one object
loses momentum, the other objects have to gain exactly this amount. In mathematical
terms:
p = constant
And this is our great formula. One cannot overstate the importance of it. It is as important
as the conservation of energy and without it, we would still be in the dark about many
aspects of nature. It works for a cluster of stars as well as for two billiard balls. As far as
we know, this law true in all of the universe. It is how the universe works.
–––––––-
Recoil is a consequence of the conservation of momentum. Before a shot is fired, both the
gun and the bullet are at rest. So the total momentum is zero. When the bullet is fired, it
gains momentum in a certain direction. In order for momentum to be conserved, the gun
must gain the same amount of momentum in the opposite direction.
A typical 9 mm bullet has a mass of m = 0.012 kg and is launched at a velocity of about v
= 450 m/s (which is more than the speed of sound). In the process of firing, it has gained
the momentum:
How does this affect a m’ = 3 kg rifle? Since the momentum must be conserved, this
equation must hold true:
5.4 kg m/s = 3 kg · v’
with v’ being the velocity at which the rifle is thrown back. Solving this for v’ results in:
–––––––-
In order for the momentum to be conserved, the rocket must gain the same amount of
momentum in the opposite direction:
Note that it since there’s no air resistance or gravity involved, it does not matter at which
rate the rocket burns the gas. It could burn 30 kg/s for 100 seconds or 3 kg/s for 1000
seconds, the final velocity would be the same.
–––––––-
In the next sections we’ll deal with yet another conservation law. Such conservation laws
are very useful in doing calculations and understanding how nature works, so you should
make sure to know them by heart.
Energy Forms:
This section is meant as preparation for the next section, in which we will talk about
conservation of energy. To do that, we need to know some common types of energy. We
will focus on types of energy that are used in computing motion. All energy is measured in
Joules (J) or units derived from that.
One energy form we will repeatedly need is kinetic energy E(kin). It is the energy an
object possesses due to its speed and thus also the minimum energy needed to bring an
object to a certain velocity. It depends only on two inputs: the mass of the object m (in kg)
and its velocity (in m/s).
E(kin) = 0.5 · m · v2
Note that there’s a quadratic dependence on speed meaning that if you double speed, the
kinetic energy quadruples.
–––––––-
How do the kinetic energies of small and large airplanes compare? A loaded Cessna 152
has a mass of m = 700 kg and cruises at a speed of about v = 53 m/s. Its kinetic energy is:
E(kin) ≈ 983,000 J
So a small airplane at cruising altitude has a kinetic energy in the order of one million
joules. What about a fully loaded Jumbo Jet? The newest models have a mass of m =
400,000 kg and cruise at v = 255 m/s. This translates into:
E(kin) ≈ 13,000,000,000 J
So here the kinetic energy is about 13 billion joules. With the kinetic energy required to
bring one Boeing 747 to its cruising altitude you could you could do the same for 13,000
Cessna 152. That really puts things into perspective.
–––––––-
Another form of energy objects can possess and that is relevant to motion is the potential
energy E(pot). It is the energy an object has due to its location in a gravitational field. If a
body is at a very high altitude, there’s the potential for the release of a large amount of
energy by it dropping. For objects close to the surface, the only quantities involved are the
mass of the object m (in kg), the gravitational acceleration g (in m/s2) and its height h (in
m).
E(pot) = m · g · h
All relationships here are linear. If you double the mass (or gravitational acceleration or
height), the potential energy doubles as well. Let’s look at an example.
–––––––-
Let’s stick with the Cessna and the Jumbo Jet. They have respective cruising altitudes of h
= 2200 m and h = 11,000 m. What are their potential energies in cruising mode? For the
gravitational acceleration we’ll use g = 9.81 m/s2 as always. First let’s look at the
Cessna:
E(pot) ≈ 15,100,000 J
–––––––-
We will include one more energy form relevant to motion before moving on to the “real
deal”, that is, energy conservation. This energy form is frictional energy E(fric). The name
says it all: it is the amount of energy we need to provide to overcome frictional forces. To
keep things simple, we restrict ourselves to ground friction.
The quantities involved here are: the mass m (in kg) of the object that is in motion, the
gravitational acceleration g (in m/s2) and the distance d (in m) the object travels. Aside
from that we also need the coefficient of friction μ (dimensionless), which depends on the
material of the ground, the material of the object and the nature of the contact between the
two.
E(fric) = μ · m · g · d
Again all relationships are linear, if you double one of the inputs, the frictional energy
doubles as well. Let’s turn to an example.
–––––––-
We want to (or rather have to) displace a m = 100 kg concrete block by a distance of d =
10 m on wood ground. The coefficient of friction of concrete on wood is μ ≈ 0.6. How
much energy do we need to overcome friction?
E(fric) ≈ 5900 J
So if we were able to provide a power of 200 watt = 200 J/s this would take us about 30
seconds.
–––––––-
Instead of just displacing the m = 100 kg concrete block by pushing it over the ground,
we’ll lift it on a small cart and push the cart. The friction coefficient is reduced to μ ≈
0.03. However, now we also need to provide potential energy to lift the block to a height of
h = 0.25 m. Is this approach smarter in terms of energy?
E(fric) ≈ 295 J
And this is the potential energy we need to lift the concrete block on the cart:
E(pot) ≈ 245 J
We do not include any energy for getting the block off the cart. This work can be done by
gravity alone (not elegantly, but still). So to displace the concrete block by ten meters
using the cart we had to provide in total 295 J + 245 J = 540 J, much less than the 5900 J
we needed to push the block over the ground by brute force.
–––––––-
Now that we know some common energy types and how to compute them, we are ready to
take a look at one of the most (if not the most) fundamental principal of physics.
Energy Conservation:
You don’t need to be a man or woman of many words to state the energy conservation
law: the total amount of energy is constant in any system. Or in mathematical terms:
E = const.
That’s it, pure and simple. There is no if, no when, no but. All processes that have been
observed to this date, whether under a electron microscope or in the depth of space, have
fully obeyed this law. As far as we know, it holds true on any scale and in any part of the
universe. The application of the conservation of energy has led to many great formulas
and discoveries. We will only take a quick peek into this rich field but rest assured you
could fill entire volumes with it.
As a first application, let’s take a look at free fall. Note that the following deliberations
also work just fine for pendulum swings or almost frictionless motion on the ground over
different heights. From the perspective of energy conservation, it doesn’t make much of a
difference.
When a body is at a great height, it possesses a lot of potential energy. As it drops, it loses
potential energy. At the same time it gains speed, which means that the kinetic energy
increases. If there are no other forces except gravity involved (no friction), then the sum of
the potential and kinetic energy must be constant:
This allows us to compute the velocity at any given height. Note that initially all the
energy is in form of potential energy. When the object reaches the ground, all of the initial
potential energy has been transformed into kinetic energy. So if we only care about the
impact velocity, we can state the energy conservation in this form:
If we denote the initial height with h (in m) and the impact velocity with v (in m/s), we get
this equation:
0.5 · m · v2 = m · g · h
v = sq root (2 · g · h)
Does this formula look familiar to you? If you read the section “Impact Speed” it should,
as we already took a look at it there. Now you know where this great formula comes from.
It is simply the consequence of the energy conservation law. So let’s go right to the next
application.
When you stop applying pressure on the gas pedal in your car, the car will slowly but
surely roll to a stop. As it does so, it loses kinetic energy. Where does it go? Assuming the
road is horizontal, there will be no change in potential energy. So it must transform into
frictional energy (again neglecting air resistance). During the process of rolling to a halt,
the sum of kinetic and frictional energy must remain the same in order for the
conservation law to hold true:
This allows us to compute the velocity after rolling a certain distance. Again we are
mainly interested in the final state, when all the initial kinetic energy has fully transformed
into frictional energy. In mathematical terms:
μ · m · g · d = 0.5 · m · v2
d = 0.5 · v2 / (μ · g)
Did you notice what happened to the mass? Again it simply vanished. The mass of the car
has no impact on the distance over which it rolls out. Also noteworthy is that the
dependence on initial speed is quadratic, meaning that if you double the speed of the car,
the distance over which it rolls out increases fourfold. Isn’t it amazing what we can deduce
by simply applying the conservation law?
–––––––-
The coefficient of friction for a car tire rolling on asphalt is about μ ≈ 0.015. Over what
distance does a car driving at 30 mph = 13.5 m/s roll out? We already derived the
necessary formula, so all we need to do is to plug in the values.
Since we neglected air resistance, the actual value is going to be a bit smaller than that.
As the speed grows, the influence of air resistance gets higher and must be included. So
the formula we derived from the energy conservation has its limits, but this is not the
conservation law’s fault, it is ours for leaving out other factors at play.
–––––––-
A hope this section helped you to appreciate the meaning and usefulness of the energy
conservation law in physics. If you want to be serious about physics, be sure to learn as
many energy types as possible by heart and how to combine them to derive new formulas.
Heat:
A long time ago, in my teen years, this formula got me hooked on physics. Why? I can’t
say for sure. I guess I was just surprised that you could calculate something like this so
easily. So with some nostalgia, I present another great formula from the field of physics. It
will be a continuation of and a last section on energy.
To heat something, you need a certain amount of energy E (in J). How much exactly? To
compute this we require three inputs: the mass m (in kg) of the object we want to heat, the
temperature difference T (in °C) between initial and final state and the so called specific
heat c (in J per kg °C) of the material that is heated. The relationship is quite simple:
E=c·m·T
If you double any of the input quantities, the energy required for heating will double as
well. A very helpful addition to problems involving heating is this formula:
E=P·t
with P (in watt = W = J/s) being the power of the device that delivers heat and t (in s) the
duration of the heat delivery.
–––––––
The specific heat of water is c = 4200 J per kg °C. How much energy do you need to heat
m = 1 kg of water from room temperature (20 °C) to its boiling point (100 °C)? Note that
the temperature difference between initial and final state is T = 80 °C. So we have all the
quantities we need.
E = 4200 · 1 · 80 = 336,000 J
Additional question: How long will it take a water heater with an output of 2000 W to
accomplish this? Let’s set up an equation for this using the second formula:
336,000 = 2000 · t
t ≈ 168 s ≈ 3 minutes
–––––––-
Let’s turn to the water. From the given data and the great formula we can set up this
equation:
10,000 = 4200 · 1 · T
T ≈ 2.4 °C
So the water temperature will be raised by 2.4 °C. What about the sand? It also receives
10,000 J.
10,000 = 290 · 1 · T
T ≈ 34.5 °C
So sand (or any ground in general) will heat up much stronger than water. In other words:
the temperature of ground reacts quite strongly to changes in energy input while water is
rather sluggish. This explains why the climate near oceans is milder than inland, that is,
why the summers are less hot and the winters less cold. The water efficiently dampens the
changes in temperature.
It also explains the land-sea-breeze phenomenon (seen in the image below). During the
day, the sun’s energy will cause the ground to be hotter than the water. The air above the
ground rises, leading to cooler air flowing from the ocean to the land. At night, due to the
lack of the sun’s power, the situation reverses. The ground cools off quickly and now it’s
the air above the water that rises.
–––––––-
I hope this formula got you hooked as well. It’s simple, useful and can explain quite a lot
of physics at the same time. It doesn’t get any better than this. Now it’s time to leave the
concept of energy and turn to other topics.
Part II: Mathematics
Trigonometry:
In geometry you will commonly deal with right triangles and trying to compute them
without the incredibly useful trigonometric formulas is just madness. They are the
screwdrivers in the physicist’s and mathematician’s toolbox, you always need to have
them with you or the simplest problems can quickly become unsolvable.
In the picture above you can see a right triangle, that is a triangle, that has one 90° angle.
The side opposite the right angle is called hypotenuse. It is always the longest side in the
triangle. Let’s pick an angle other then the right angle and denote it by θ (in °).
Unsurprisingly, the side adjacent to it is called the adjacent and the side opposite to it the
opposite.
The great formula here will actually be three. They allow us to compute the entire triangle
when two quantities are given. If we know two of the sides, we can calculate the third side
and the angle, if we know the angle and one side, we can deduce the lengths of the
remaining two sides. Here they are:
–––––––-
A plane takes off and remains at an angle of θ = 15° while climbing. What distance d has
it flown when reaching its cruising altitude of h = 11 km?
Make a sketch or go back to the image above to visualize this situation. In this case the
height is obviously the opposite of the given angle and the flown distance the hypotenuse.
This means that we will need to use the sin-formula for our calculations.
sin 15° = 11 km / d
0.26 ≈ 11 km / d
In the last step we used a calculator to evaluate sin 15°. Make sure the calculator is set to
“degrees” not “rad”. Otherwise you will end up with an incorrect result. Now multiply
both sides of the equation with d:
d · 0.26 ≈ 11 km
d ≈ 42 km
–––––––-
We want to determine the angle θ at which the sun’s rays impact the ground. To do that, we
place a box on the ground and measure its height and the length of its shadow. The
respective values are h = 40 cm and l = 15 cm.
Again, visualize this situation using the image above. The height of the box is obviously
the opposite, the length of the shadow the adjacent. So here we are required to apply the
tan-formula.
tan θ = 40 / 15 ≈ 2.67
To deduce the angle from that, we need to make use of the calculator’s inverse function.
Enter the number and press “inverse” then “tan” (on some calculators you enter the
number after pressing “inverse” and “tan”). To show that we are using the inverse
function, we include the prefix “arc” in the equation.
θ = arctan(2.67) ≈ 69°
–––––––-
Using the box we just managed to show that at the moment the sun’s rays impact the
ground at a θ = 69° angle. If at the same time the shadow of a house is l = 8 m long,
what’s the height h of the house?
Going back to the image, we can see that again we’re dealing with the opposite (the
height) and the adjacent (shadow length) of the angle. So we’ll stick to the tan-formula.
tan 69° = h / 8 m
h = 8 m · tan 69° ≈ 21 m
–––––––-
These were just a few of millions of possible applications for the trigonometric formulas.
You can be sure that as you do mathematics, you will always want to (or at least need to)
come back to them. Luckily, it’s not rocket science, but rather a matter of making a sketch
and identifying the sides correctly.
Going in Circles:
For mathematicians the number π has an almost magical attraction. Most great names in
mathematics have tried to find means to calculate it even more efficiently or spent time
analyzing its nature at some point in their lives. In some ways this number is the border
between the realm of the linear, straight-lined world humans have constructed and the
non-linear, curved world that is nature. One of the greatest thing it does is enabling us to
do calculations with circles and spherical objects.
A circle is a two-dimensional set of points all having a fixed distance to a center. This
distance is called the radius r (in m). It is the only input we will need here. A sphere has
the same definition as the circle with the exception that extends into the third dimension.
The great formulas featured in this section allow us to compute the circumference of a
circle C (in m), the area of a circle A (in m2), the surface area of a sphere S (in m2) and the
volume of a sphere V (in m3). It goes without saying that doing geometry would be
practically impossible without these.
C=2·π·r
A = π · r2
S = 4 · π · r2
V = 4/3 · π · r3
Here are some examples on how to apply them.
–––––––-
The radius of earth is approximately r = 6400 km. How far do you need to travel at the
equator to go around earth once? This question requires us to calculate the circumference
of the equatorial circle. Applying the formula we get:
C = 2 · π · 6400 km ≈ 40,200 km
In a plane traveling at 1000 km/h (which is the speed of a common passenger jet), this
would take us:
How long do you think this would take by foot? The normal walking speed is about 5
km/h, but since we need to rest and sleep, we will rather use an average of 3 km/h.
–––––––-
About 30 % of earth’s surface is land. What is the total area of land on earth? Again we
use the value r = 6400 km for the radius. According to the formulas, the surface area of
earth is:
So the total area of land on earth is 0.3 · 515 ≈ 155 million km2. A side note: circa half of
this land is habitable for humans and since there are about 7 billion people on earth
today, we can conclude that there is 0.011 km2 habitable land available per person. This
corresponds to a square with 100 m ≈ 330 ft length and width.
–––––––-
FIFA rules state that a soccer ball must have a circumference of about 70 cm. What is the
radius and volume of such a ball? First we set up an equation for the radius:
70 cm = 2 · π · r
r = 70 cm / (2 · π) ≈ 11 cm
–––––––-
We could just go on with more and more examples and we wouldn’t run out any time
soon. Keep these formulas in mind, they are simple and enormously useful at the same
time. You can apply them whenever there’s a circle or sphere in sight (which is
surprisingly often).
Quadratic Equations:
I can hardly think of a formula that is more often used in mathematics than this one. It’s
quite long and looks rather intimidating, but still most people who do mathematics know it
by heart. I’m talking about the formula to solve quadratic equations.
So let’s first take a look at what quadratic equations are. In the most general case they
consist of three terms and three real numbers a, b and c. Also included is the unknown x,
the value of which we want to find out.
a · x2 + b · x + c = 0
We always need the first term, so a is not allowed to be zero. But the other terms do not
always show up, in which case the respective value for b or c is set to zero.
3 · x2 - 48 = 0
Here the values of the constants are: a = 3, b = 0 and c = -48. Note that the minus-sign is
part of the constant. If we leave it out, we will arrive at an incorrect solution. Now let’s
turn to the great formula for this section. It spits out the solutions of a quadratic equation
when we insert the values of constants.
x = ( - b ± sq root ( b2 - 4 · a · c ) ) / (2 · a)
Granted, the equation looks horrible. And the plus-minus-sign is not making things easier.
Why do we need it? A quadratic equation generally has two solutions. The first solution
we get by using the plus-sign, the second by using the minus-sign.
An example will show that the formula is not as bad as it looks. If you input the correct
constants and carefully evaluate the resulting numbers, nothing will go wrong.
–––––––-
The values of the constants are: a = 1, b = -6 and c = 8. Now let’s apply the formula to
solve it:
x = ( 6 ± sq root ( (-6)2 - 4 · 1 · 8 ) ) / (2 · 1)
x = ( 6 ± sq root (4) ) / 2
x=(6±2)/2
x = (6 + 2) / 2 = 4
x = (6 - 2) / 2 = 2
So it wasn’t as bad as you might have thought. But you noticed that we should be very
careful in extracting the constants from the equation and inputting them into the formula.
Using wrong signs is the number one cause of frustration with quadratic equations, make
sure to avoid this.
–––––––-
When you apply the brakes of your car on dry asphalt, the braking distance d (in m)
depends on the initial speed v (in m/s) as such:
d = v + v2 / 16
For more information, check out the section “Braking Distance”. We would like to know
at what speed the braking distance becomes d = 50 m. Thus we get this equation:
50 = v + v2 / 16
let’s bring it to the general form of a quadratic equation and apply the great formula to
solve it.
v2 / 16 + v - 50 = 0
The second solution will be negative and thus of no relevance here. This is often the case
when solving quadratic equations in physics problems and we can discard nonsensical
solutions without worries.
–––––––-
If you are serious about mathematics, you must be able to solve quadratic equations.
There’s no way around it. The same goes for the type of equations we will look at in the
next section. Again there’s one “magical” formula that will allow us to arrive at correct
solutions.
Logarithmic Identity:
There are some formulas which are so useful that you couldn’t picture yourself doing
mathematics without them. This identity is one of them. Though often underrated and
overlooked, it is what enables us to solve exponential equations. These equations arise
naturally in a vast amount of situations: population growth, radioactivity, statistics,
banking, … In their general form, they look like this:
ax = b
with a and b being known numbers and x the unknown number we want to find out. The
key for solving such equations is provided by this simple yet powerful logarithmic
identity:
ln( ax ) = x · ln(a)
ln is short for natural logarithm, a function that can be found on any good calculator.
Thanks to the identity, the unknown is not in the exponent anymore, it “moved”
downwards, enabling us to solve for it as we would do in any linear equation. An example
will make this clear.
–––––––-
with x symbolizing the number of years. The first step in solving this is to bring it to the
general form of an exponential equation by dividing both sides by 20,000:
1.05x = 50
We then apply the natural logarithm to both sides:
ln(1.05x) = ln(50)
Now look at the expression on the left side. It has the same form as the left side of the
logarithmic identity with a = 1.05. So we apply the identity:
x · ln(1.05) = ln(50)
It has now transformed into a simple linear equation that we can easily solve by dividing
both sides by ln(1.05):
x = ln(50) / ln(1.05)
Using a calculator, for example the build-in Windows calculator, we determine the
required values:
ln(50) ≈ 3.91
ln(1.05) ≈ 0.049
x ≈ 80 years
So with the given principal and interest rate, we would need to wait 80 years to become
millionaires. Maybe not the number of years you were hoping for, but the fact that we were
able to derive a number at all is thanks to the logarithmic identity.
–––––––-
A new population of algae has been discovered on a lake. At the time of the observation, it
covered 15 m2 of the 8500 m2 lake and scientists were able to determine that it grows with
about 8 % per week. If no measures were taken, how many months would it take for the
algae population to cover the entire lake?
Again we convert this question into an equation and solve it using the identity exactly as
we did above:
15 · 1.08x = 8500
1.08x = 567
ln(1.08x) = ln(567)
x · ln(1.08) = ln(567)
x = ln(567) / ln(1.08)
x ≈ 82 weeks ≈ 21 months
–––––––-
As you can see, the process of solving these kinds of equations is always the same.
There’s only one way and it’s the route via the logarithmic identity. So keep this in mind,
it will enable you to solve a lot of very interesting problems.
Living in Harmony:
We will start this section by looking at the harmonic series. Its name comes from an
application in acoustics regarding the overtones of musical instruments. The harmonic
series H(n) is defined as the sum of all reciprocals of natural numbers up to a certain
number n. In mathematical terms:
For example:
Simple as that. At first this sum seems like a rather artificial construct, but it does appear
in a surprising amount of real-world applications. So determining this sum can be very
helpful. And it was quite easy for H(4), but imagine having to evaluate H(100) or
H(1000). For the latter you would need to sum 1000 numbers and then do it all over again
to double-check. Not very practical.
Luckily, there’s a neat approximation formula for just this sum. The higher the number n,
the better the estimate will be. It is mathematically proven that as n grows to infinity, the
approximation formula converges to the true value. Here it is:
The value 0.58 comes from rounding off the Euler-Mascheroni constant, which should be
where the 0.58 is now. But since we just want to approximate, there’s no need to be overly
precise. For our purposes the rounded off value will do just fine.
–––––––-
Imagine you are collecting stickers and the full set of the stickers consists of N different
pieces. How many stickers will you most likely need to buy to complete the set? We will
denote the required number of purchases by P. The solution is:
P = N · (1 + 1/2 + 1/3 + … + 1/N)
For a large sticker set, evaluating this expression would be rather annoying and time-
consuming. Time to apply the approximation:
P ≈ N · (ln(N) + 0.58)
This looks much better. For a set of N = 50 stickers, this is how many stickers you need to
buy to complete it:
It’s interesting to note that 50 of the 225 purchases will be for acquiring the very last
sticker and 25 for the one before that.
–––––––-
Another very cool application of the harmonic series can be found on the plus.maths.org.
Imagine we start recording the daily amount of rainfall. How often can we expect weather
records to be broken?
Obviously the first day will be a weather record. On the second day there’s a fifty-fifty
chance that there will be a new record. The expected number of weather records up to this
point is:
r(2) = 1 + 1/2
On the third day there’s a 1 in 3 chance that we will see a new weather record, leading to
this expected number of records:
The pattern is now obvious. After n days of continuous weather recording, this is how
many record days we can expect to see:
r(n) = 1 + 1/2 + 1/3 + … + 1/n ≈ ln(n) + 0.58
Ten years correspond to about 3650 days. In this time the weather record will most likely
be broken 9 times. In one hundred years, or 36500 days, we should see 11 record days.
Note the painfully slow growth. We increased the time span by a factor of ten, yet the
number of record days only grew by two.
–––––––-
As we saw in the last example, the harmonic series grows impossibly slowly. Here are
some values to convince you:
H(1000) ≈ 7.5
H(2000) ≈ 8.2
H(3000) ≈ 8.6
H(4000) ≈ 8.9
Even though we add another thousand terms at each step, the harmonic series hardly
increases in value. Even worse: the growth slows down. Where will this end? Will we
reach a limiting value at some point? Or will it just grow to infinity at a terribly slow
pace? Mathematically it can be proven that there’s no bound. It will just keep on growing
and growing.
Geometric Series:
This one’s a real beauty and very useful on top of that. We noted that the harmonic series
featured in the last section does not converge, meaning that it does not grow to a limiting
value as we include more and more terms. It simply keeps growing to infinity, which
seems logical since we add an infinite number of terms. However, even with an infinite
number of terms a sum can approach a limit. This is the case in the infinite geometric
series.
Let’s look at one example before stating the formula. Suppose we want to compute this
sum:
It seems that rather than just growing and growing, the sum approaches the limiting value
five. With the formula for the infinite geometric series, we can prove that. We are given a
certain number x that is between zero and one. To compute the corresponding geometric
sum we can use this formula:
1 + x + x2 + x3 + … = 1 / (1 - x)
as expected. Now it might seem somewhat useless to you to have a formula for such sums.
Are there actually applications for those? Plenty. As in the case of the harmonic series, the
geometric series pops up surprisingly often when solving physics or math problems. It is
one of these formulas most physicists and mathematicians know by heart because they
need to use it over and over again.
–––––––-
We let a ball drop from 1 m height. After each impact, it bounces back to 60 % of its
previous height. What distance will the ball travel in total?
After the first impact it will rise to 0.6 m height, after the second impact to 0.6 · 0.6 = 0.62
m, after the third impact to 0.6 · 0.6 · 0.6 = 0.63 m, and so on. The total distance traveled
is thus (note the factor 2 since the ball rises to and drops from the computed height except
for the initial drop):
Clearly, the expression in the bracket is a geometric series with x = 0.6. Thanks to the
formula we can compute it:
d = 1 + 2 · 0.6 · 2.5 = 4 m
–––––––-
A patient with an infection is advised to take a 50 mg antibiotics tablet every day. After
one day, only 15 % of the amount taken in by a tablet will remain in the body. What
amount of antibiotics will be in the patient’s body in the long run?
On the second day of the treatment, the amount A of antibiotics in the body will 50 mg
from today’s tablet and 0.15 · 50 mg from yesterday’s tablet:
A = 50 + 0.15 · 50
On the third day, we will again have 50 mg from today’s tablet, 0.15 · 50 mg from
yesterday’s and 0.15 · 0.15 · 50 mg from the tablet taken on the first day:
A = 50 + 0.15 · 50 + 0.152 · 50
Continuing this train of thought, we can conclude that in the long run the amount of
antibiotics in the body will be:
The sum in the bracket is an infinite geometric series with x = 0.15 and we compute its
value from the formula:
A ≈ 50 · 1.18 ≈ 60
So in the long run this treatment will lead to 60 mg of antibiotics being present in the
body, 50 mg from today’s tablet and 10 mg rest from all the previous tablets.
–––––––-
Is 0.999… equal to 1? One could argue over this for hours and hours. But instead of that,
we’ll just calculate it. Note that we can rewrite 0.999… as such:
As you can see, the expression in the brackets is an infinite geometric series with x = 1/10.
Let’s focus on this sum:
The proof is completed and 0.999… is indeed and undeniably equal to 1. Pure
mathematics can be quite interesting.
–––––––-
I hope these examples were helpful in understanding how the geometric series arises and
how we can quickly compute it. So don’t underestimate the usefulness of this formula and
the geometric series. It pops up in places where you would expect it the least. As a final
treat, here’s an image with a simple yet brilliant proof of the formula. Enjoy!
Poisson Distribution:
This is an excerpt from the book “Statistical Snacks” by Metin Bektas, available on
Amazon for Kindle.
Assume we know from looking at a certain soccer team’s history that it produces goals
with a mean rate of 2.4 goals per game. Now we want to know how likely it is that during
a particular game it will not shoot any goal. Using the Poisson distribution we can answer
this question (and many more questions of this kind) straightforward:
p(no goal) = 9 %
Here’s the general formula to solve such problems. We are given an average rate λ at
which an event is occurring over a certain time span (goals per game, accidents per year,
mails per day). If the occurrence of the event is random and independent of any previous
occurrences, we can use this formula to calculate the chance that it will occur k times
during said time span:
You are probably wondering about the exclamation mark. What does it mean to have a
number followed by an exclamation mark? We call k! a factorial and read “k factorial”.
Whenever we see this, we just multiply all numbers down to one. For example: 3! = 3·2·1
= 6 or 5! = 5·4·3·2·1 = 120. So nothing to worry about. Of course for 0! this doesn’t work,
it is defined as 0! = 1. Keep that in mind.
–––––––-
Going back to the introductory example, we wanted to know how likely it is for k = 0 goals
to occur during a game when the average rate is λ = 2.4 goals per game:
p(no goal) = e-2.4 · 2.40 / 0! = 0.09 = 9 %
–––––––-
Statistics show that in the US state of New York there are on average five tornadoes per
year. How likely is it that during a certain year only two tornadoes will form? What’s the
probability of more than five tornadoes occurring?
Let’s turn to the first question. All we need as inputs for the Poisson distribution is the
average rate, in this case λ = 5, and the number of occurrences, in this case k = 2.
Plugging that into the formula gives us:
So the chance of only two tornadoes forming over a year is about 1 in 12. This was the
simpler of the two questions. What about the chance of having more than five tornadoes?
Since the Poisson distribution is infinite, we shouldn’t try to do this sum:
A better approach is to compute how likely it is to have five or less tornadoes. One minus
whatever we get there is the probability of having more than five tornadoes. Let’s calculate
the odds of five or less tornadoes occurring by simply adding the chances for no tornado,
for one tornado, and so on up to five:
Continuing this path until we get to five and summing all the terms results in:
–––––––-
You can easily find online calculators that do all the computing for you. I recommend the
“Stat Trek Poisson Distribution Calculator”, which is easy to use and also displays
cumulative probabilities. This can be very helpful when answering questions featuring the
phrases “at least” or “more than”.
Part III: Economics
Inflation:
There’s no denying it: things get more expensive. This happens in all economies and
almost every year. At moderate rates, this increase in price level is not alarming. The
picture below shows the inflation rates for the US from 1991 to 2012. Only in 2009,
shortly after the financial crisis, did prices actually fall.
What reasons are there for inflation to occur? One way of answering this question is to
take the monetarist approach and focus on the so called Equation of Exchange. It will help
us to easily identify the culprit.
Let’s look at the quantities necessary to understand this equation step by step and using an
example. One quantity is the money supply M. It’s simply the total amount of money
present in the economy. For introductory purposes, I’ll set this value to M = 100 billion $.
Also important is the velocity of money V. It tells us, how often each dollar (bill) is used
over the course of a year. This quantity depends on the saving habits of the people in the
economy. If they are keen on saving, the bills will only pass through a few hands each
year, thus V is small. On the other hand, if people love to spend the money they have, any
bill will see a lot of different owners, so V is large. For the introductory example, we’ll set
V = 5.
Note that the product of these two quantities is the total spending in the economy. If there
are M = 100 billion $ in the economy and each dollar is spend V = 5 times per year, the
total annual spending must be M · V = 500 billion $. This conclusion is vital for
understanding the Equation of Exchange.
There are two more quantities we need to look at, one of which is the price level P. It tells
us the average price of a good in the economy. If there’s inflation, this is the quantity that
will increase. Let’s assume that in our fictitious economy the average price of a good is P
= 25 $.
Last but not least, there’s the number of transactions T, which is just the total number of
goods sold over the entire year. We’ll fix this to T = 200 billion for now and make another
very important conclusion.
The product of these last two quantities is the total sales revenue in the economy. If the
average price of a good is P = 25 $ and there are T = 200 billion goods sold in a year, the
total sales revenue must be P · T = 500 billion $. It is no accident that the total sales
revenue equals the total spending. Rather, this equality is the (reasonable) foundation of
the Equation of Exchange.
For the total spending to equal the total sales revenue, this equation must hold true:
M·V=P·T
which is just the Equation of Exchange. Now think about what will happen if we increase
the money supply M in the economy, for example by printing money or government
spending. We’ll assume that the spending habits of the people remain unchanged (constant
V). Since we increased the left side of the equation, the total spending, the right side of the
equation, the total sales revenue, must increase as well.
One way this can happen is via an increase in price level P (inflation). Indeed empirical
evidence shows that in the US every increase in money supply was followed by a rise in
inflation later on.
Luckily there’s another quantity on the right side which can absorb some of the growth in
money supply. A rise in the number of transactions T (increased economic activity)
following the “money shower” will dampen the resulting inflationary drive. On the other
hand, a combination of more money and less economic activity can lead to a dangerous,
Weimar-style hyperinflation.
At some point in your life, you probably thought to yourself: If governments can print
money, why the hell don’t they just make everyone a millionaire? The answer to this
question is now obvious: The Equation of Exchange, that’s why. If the government just
started printing money like crazy, the rise in price level would just eat the newly found
wealth up. Each dollar bill would gain three zeros, but you couldn’t buy more with it than
before.
Of course there can be much more trivial causes for inflation than a growing money
supply. Prices are determined by an equilibrium of supply and demand. If demand drops,
retailers have to lower their prices to sell off their stocks. Similarly, if demand suddenly
increases, the retailer will be able to set higher prices, resulting in inflation. This happens
for example when a new technology comes along that quickly rises in popularity.
Appropriately, this kind of price level growth is called a demand-pull inflation.
Doubling Time / Half Life:
Often times we deal with quantities that grow exponentially. This means that each year
(month, week, …) it changes by a fixed percentage. A typical example is compound
interest. If you put 10,000 $ in a bank at an interest rate of 5 %, you will have this amount
of money in your bank account after t years:
M = 10,000 · 1.05t
Another example is radioactive decay. If you have 100 gram of a radioactive material that
decays with 2 % per year, this is the mass that is left after t years:
m = 100 · 0.98t
This shows that you can easily set up an equation for future values of the quantity in this
form:
F = I · (1+p)t
with F being the future value after t years, I being the initial value and p being the
percentage change expressed in decimal numbers. In case of growth p is positive, in case
of decline negative. You should keep this approach in mind, it often comes in handy.
One characteristic property of exponential growth or decline is that the time it takes for the
quantity to double or halve is a constant. So if it doubles in ten years, it will double again
in another ten years, double yet again during the next ten years, and so on. This doubling
time (or half life in the case of decline) can be easily computed from this great formula:
T = ln(2) / ln(1+p)
Note that the doubling time does not depend in any way on the initial value. Only the
percentage change counts. As for units, the computed doubling time will be in the unit of
time that the percentage change is expressed in. For example, if a quantity grows 4 % per
month and we input this into the formula, the resulting doubling time will be in months.
Also remember to always input the percentage as a decimal number.
–––––––-
A typical value for the annual inflation rate in industrialized countries is about p = 3 % =
0.03. If this remained constant, how long would it take for prices to double? We can
answer this very quickly and easily:
which is about one generation. At the end of World War I the inflation rate in the US rose
to about p = 20 % = 0.2. What is the corresponding doubling time?
–––––––-
As of 2012 the world population is at about seven billion people and grows with 1.1 % per
year. According to the approach from the introduction of this section, after another t years
we can expect P people to live on earth:
P = 7 · 1.011t
How long does it take mankind to double its numbers if the trend continues at this rate?
Let’s apply the great formula to find out:
So in 2075 there would be 14 billion people on earth. However, the annual growth rate
has been declining since the sixties and is expected to do so in the future as well. In 1963
the annual growth rate peaked at 2.2 %, which implies a doubling time of:
Luckily for all those alive and yet to be born, the explosive growth is flattening out as we
speak. So in the long run the growth seems to be logistic rather than exponential.
–––––––-
The radioactive material Polonium-210 decays at a rate of about 3.5 % per week. What is
the half life of this material?
So if you initially had a 160 gram sample of Polonium-210, you’d be left with …
and so on in that fashion. Where does all this mass goes? It is given off partly as a stream
of alpha particles and electrons and partly as radiation, all which can be dangerous to
people when exposed to this radioactive decay.
–––––––-
So the doubling time or half life is indeed a very useful concept that is easy to calculate on
top of that. It works whenever we are faced with exponential growth (which is often).
Optimal Price:
Choosing a price for a product is never easy. You can go for low prices and thus a high
sales rate, but still end up with little revenue because your margin on each sale was
minimal. On the other hand, you can choose high prices to maximize your margin, but
again you could end up with almost no revenue because people are not willing to buy at
this price and simply turn to your competition. What to do?
As so often, the in between provides the best option. Assuming that the sales rate x
declines linearly with the price p, there’s an optimal price p(opt) that will result in the
highest possible revenue. The great news: there’s is a simple formula to compute the
optimal price. The bad news: you need at least two data points to use it and it’ll still be
only an approximation.
But let’s take it step by step. You’ve been selling your product for some time now at price
p. During this time, the sales rate was more or less constant at x. Since you feel that things
could be better, you raise or lower the price to a new value p’ and observe how the market
reacts. The sales rate changes to x’. With these two data points, it is possible to compute
the optimal price.
Before stating the formula it is helpful to define two additional quantities that we can
easily derive from the two data points. The first quantity is the percentage change in price
from p to p’:
σ(price) = (p’ - p) / p
The second quantity is (unsurprisingly) the percentage change in sales rate from x to x’:
σ(sales) = (x’ - x) / x
Note that the signs of these two quantities usually differ. If we increase the price, positive
σ(price), the sales rate usually falls, negative σ(sales). Make sure to set the signs correctly,
otherwise the formula will produce a false optimal price. That said, here’s the formula:
–––––––-
A company that manufactures and sells external hard drives determined that at p = 60 $ it
sells x = 1350 hard drives per month and at p’ = 80 $ it sells x’ = 1050. Estimate the
optimal price and the maximum possible sales revenue.
So the company increases prices by 33 % and as a reaction to that, the sales rate dropped
by 22 %. We can now use the formula for the optimal price:
p(opt) = 75 $
So, assuming the relationship between price and sales rate to be linear, the optimal price
for the product is at 75 $. At this price the company will make this maximum possible
revenue:
–––––––-
Note that the ratio σ(price) / σ(sales) determines how the optimal price p(opt) relates to the
initially chosen price p. If the percentage change in prices is greater then the following
percentage change in sales rate, as it was in the example, then the optimal price is greater
than the initial price. If both percentage changes turn out to be equal, the optimal price
coincides with the initial price.
Do you have a product on the market as well? If yes, it would be a good idea to observe
the sales rate at two different price levels and apply the formula. There’s a good chance
that this will increase your revenue and profit.
Annuity:
When you borrow a large amount of money from the bank, for example to buy an
expensive car or a house, you will usually pay it back in monthly installments. These
include the interest that is to be paid on the credit. This section focuses on the formula that
allows you to compute the monthly rates.
What inputs do we need? Obviously we will need the principal P (in $ or any other
currency), that is, the amount of money that we borrowed, and the interest rate i
(expressed in decimals). Additionally, we need to know the total duration of the loan t (in
years). Given these, we can calculate the annuity A, which is the annual installment.
We just divide the annuity by twelve to get the monthly installment. Note that the actual
value can be a few percentages higher or lower, depending on the specific fees and
conditions.
Granted, the formula does not look very appealing. But don’t be intimidated by it. As long
as you input the right values and calculate carefully, nothing will go wrong. It goes
without saying that the formula is of great importance. It is one of the most often used
formulas in banking and will become relevant to almost all of us at some point in our
lives.
–––––––-
We want to get a P = 200,000 $ loan from the bank and pay it back over the next t = 20
years. The bank agrees to loan us this sum at an interest rate of i = 4 % = 0.04. What will
the monthly installments be? To find that out, we simply plug in all we know into the
annuity formula:
–––––––-
The computed monthly rate turns out to be too high for us. We would like to reduce the
installments by increasing the duration of the loan to t = 30 years. The bank agrees. How
does this affect the monthly rate?
which translates into a monthly installment of 965 $. So the ten additional years of
responsibility reduced the rate by about 20 %. Is that worth it? It’s your call.
–––––––-
The annuity formula has a very useful inversion. Sometimes we already know what
monthly rate (and thus annuity A) we would like to or are able to pay. Given the principal
P and interest rate i, we can then compute the duration t of the loan. To do that, we first
calculate this quantity:
x = A/S - i
t = ln(1 + i / x) / ln(1 + i)
–––––––-
Let’s go back to the P = 200,000 $ loan at i = 4 % interest rate. We would like to have a
monthly rate of 1100 $. What is the corresponding duration of the loan? Note that this
monthly rate corresponds to an annuity of 1100 $ · 12 = 13,200 $.
First we compute the mysterious x:
Let’s make this proposal and hope that the bank is cooperative. Knowing the formulas
certainly didn’t hurt. It gets you on a level playing field with your bank.
–––––––-
The annuity formula or its inversion is certainly no smooth sailing and don’t even bother
to memorize it. But its difficulty is overrated. In the end, it’s just another formula to plug
values into. You don’t need to be a trained economist to do that.
Queues:
Nobody likes waiting in line. Still we are forced to do just that almost every day: at the
bank, at the doctor’s office, at the fast food restaurant, at the gas station, … In this section
we will take a closer look at waiting in single line, multiple channel systems, meaning that
in such cases there’s one line for waiting customers and one or more servers (see image).
The formulas for this case are very complicated and extremely useful. We need three
quantities as inputs: the arrival rate λ (in customers per unit time), the service rate µ (also
in customers per unit time) and the number of servers M. Let’s focus on the case of having
only one server first, M = 1. The average waiting time per customer T (in the given unit
time) will be:
T = λ / (µ · (µ - λ) )
With this computed, we can also easily state the average number of customers N in the
queue:
N=λ·T
Let’s do an example for these relatively simple formulas before moving on to the really
brutal stuff.
–––––––-
At the doctor’s office the patients arrive at a rate of λ = 5 patients per hour. The doctor
can serve µ = 6 patients per hour. What will be the average waiting time for a patient?
How many people will be in the waiting room on average?
–––––––-
Now let’s turn to the case of more than one server. Before we can compute the waiting
time, we will need to evaluate the probability p of having no customers in the system:
+ (λ/µ)M · M · µ / (M · µ - λ) · 1 / M!
I told you it’s gonna be brutal! If you’re wondering about the exclamation mark, take a
look at the section “Poisson Distribution”. You’ll find an explanation there.
For the special case of having M = 2 servers, the overly complicated formula reduces to
this much more pleasing one:
Once we calculated p, we can use this formula to derive the waiting time per customer T.
T = p · µ · (λ/µ)2 / (2 · µ - λ)2
Luckily, the handy formula for computing the average number of customers N in the
queue remains: N = λ · T. That being said, let’s turn an example.
–––––––-
We will stick said doctor’s office with an arrival rate λ = 5 and service rate µ = 6 patients
per hour. The doctor rightly feels that 50 minutes waiting time is too much and invites a
colleague to join him. So now there are M = 2 servers. How does this impact the waiting
time and number of patients in the waiting room?
First we need the probability of having no patient in the system (no patient in the waiting
room or being served). We can use the simplified formula:
p = 0.41
Now we can compute the average waiting time T and the average number of people in the
waiting room:
So the additional server made a huge difference, reducing the waiting time from 50
minutes to a mere 2 minutes and effectively emptying the waiting room.
–––––––-
Note that all the formulas only work when M · µ is greater than λ and the customers are
served by the FIFO (First In, First Out) principle. Also it was assumed that no customer
leaves the queue before being served. If this occurs regularly, then the average queue size
will be shorter than the computed value.
Risky Games:
Whenever we do business, there’s a chance of success and a chance of failure. How it will
turn out depends on many things: our skills, our business partners, the market situation,
political decisions, and so on. A simple formula from statistics can help us deal with risk
by allowing us to compute the expected value of the gains or losses.
It is all based on the concept of probability distributions, so we need to take a look at those
first. A (discrete) probability distribution lists all possible outcomes along with their
probability. For example, imagine we are offered a game of dice. We put in a wager of 5 $.
If we roll a six, we get the wager back plus 20 $, if we don’t, we lose the wager. Since we
roll a six with the probability 1/6, here’s the probability table for this game:
Note that in such distributions the probabilities must always add up to one. So is it worth
playing this game? How much is our expected gain or loss per round? This can be
answered using the following great formula. Assume we are given a probability
distribution with the numerical outcomes n(1), n(2), n(3), … and their respective
probabilities p(1), p(2), p(3), … The expected outcome per round is:
Thus, we simply multiply all the numerical outcomes with their respective probabilities
and do the sum. Let’s compute the expected value for our game of dice:
So this game is not at all favorable to us, in the long run we can only lose. If we play 100
rounds, we can be expected to lose 83 $. It’s better to turn down this offer and wait for a
better one to come along.
By the way, with the concept of the expected value it is very simple to define what a fair
game is. If e = 0, the game is fair. In the above situation a fair pay-out in case of rolling a
six would have been 25 $. With this value we get:
e = -5 $ · 5/6 + 25 $ · 1/6 = 0 $ per round
Here neither the player nor the casino is favored. Let’s turn to some examples now.
–––––––-
A start-up business wants to borrow 100,000 $ from a bank at an interest rate of 6 %. The
probability of default is estimated to be 8 %. Should the bank agree and go ahead with the
credit? To answer that, let’s take a look at the probability distribution. In the case of the
loan being paid back, the bank gains 0.06 · 100,000 $ = 6000 $. However, if the start-up
business defaults, the bank will have a loss of 100,000 $.
Let’s look at the expected value, that is, the expected gain or loss per credit of this type.
So for the bank this set up is not favorable, the interest rate is too low to make up for the
high chance of default. Here you can see why coupling interest rates to risk makes sense.
–––––––-
Again the start-up business wants to borrow 100,000 $ from a bank and the probability of
default is 8 %. How should the bank set the interest rate i in order to have an expected
gain of 1000 $ per credit of this type?
Again, let’s look at the probability distribution. The bank gains i · 100,000 $ if the loan is
paid back and loses 100,000 $ if the start-up business defaults.
9000 = i · 92,000
i ≈ 0.1 = 10 %
–––––––-
It should be noted that the expected value is a number that is approached in the long run.
In the dice game from the introductory example you could indeed make a profit despite its
negative expected value. If you played only two rounds and you won both, you would
have gained 40 $.
The expected value tells you what balance is most likely to occur after a large number of
rounds and this very efficiently. It is mathematically proven (Law of Large Numbers) that
as the number of rounds grows, the actual balance will converge to the computed value, no
exception.
The image below shows the difference between the actual profit per round for a dice game
resulting from a randomized computer simulation and the theoretical profit per round as
computed from the formula. The convergence is clearly visible. The more rounds we play,
the smaller this difference becomes. It’s the Law of large numbers in action.
Part IV: Appendix
Unit Conversion:
Since we often need to convert units from the American to the SI (or metric) system and
vice versa, here’s a list of commonly needed conversion factors.
Lengths, SI to American:
To convert a squared to a squared unit, use the square of the conversion factor. For
example you multiply m2 by 3.32 ≈ 10.9 to get to ft2. In a similar fashion you can convert
cubed units.
Speeds:
Multiply m/s with 3.6 to get to km/h
Multiply m/s with 2.23 to get to mph
1 liter = 0.001 m3
Multiply liters with 0.62 to get to gallons
Multiply gallons with 3.79 to get to liters
If you intend to do conversions online, be sure to check out the easy to use website metric-
conversions.org. It features all the conversions you could possibly need.
Unit Prefixes:
Also helpful and often needed are the prefixes for units. They allow us to write very large
or very small numbers in a compact form. Try to memorize the most common ones.
This book is sold with the understanding that the author is not engaged in rendering legal,
accounting or other professional services. The author shall have neither liability nor
responsibility to any person or entity with respect to any loss or damage caused or alleged
to be caused directly or indirectly by the information covered in this book.
The book is for personal use of the original buyer only. It is exclusive property of the
author and protected by copyright and other intellectual property laws. You may not
modify, transmit, publish, participate in the transfer or sale of, reproduce, create derivative
works from and distribute any of the content of this book, in whole or in part.
The author grants permission to the buyer to use examples and reasonably sized excerpts
taken from this book for educational purposes in schools, tutoring lessons and further
training courses under the condition, that the material used is not sold or given away and is
properly cited.
If you like it, you can’t put a ring on it. However, you can give the book a fair review on
Amazon and let other readers know what to expect. I would be happy to hear not only
your praise, but also your constructive criticism. Tell me and Amazon what you liked and
what needs improvement. I hope you enjoyed reading the book as much as I did writing it
and I hope you will return for the second volume of “Great Formulas Explained”.
Metin Bektas
Lörrach, Germany
31.10.2013
Excerpt:
As a thank you to all readers who have come this far, I’ll include a short excerpt from my
introductory physics ebook “Physics! In Quantities and Examples”.
No object can move faster than light in vacuum. So why bother having a section called
“Faster than Light”? The reason for that is that light does not always move at the same
speed. When it enters a material, it slows down, in some cases even considerably. So faster
than light is indeed possible, just not in vacuum. To calculate the speed of light in a
material, which we’ll denote by c’ to distinguish it from the speed of light in vacuum c, we
need to know the material’s refractive index n (a dimensionless quantity). The equation is
simple:
c’ = c / n
For example, water has a refractive index of n = 1.33. So instead of the common c =
300,000,000 m/s, light travels at c’ = 225,264,000 m/s in water. It is not uncommon that
individual particles go faster than that. And when they do, they emit a certain type of
electromagnetic radiation, called Cherenkov radiation, which is the optical equivalent to a
sonic boom. The blue glow observed in nuclear reactors is a result of this effect.
Cherenkov radiation has been put to good use in recent years. It provided the
breakthrough needed to reliably detect neutrinos. These “ghost particles” can pass
through matter (including Earth and the Sun) without any interaction. Only extremely
dense matter such as neutron stars can capture them efficiently. So it is no surprise that
detecting and studying them is one of the great scientific challenges of our times.
The big breakthrough came in form of an enormous tank containing 50,000 tons of ultra-
pure water and fitted with a large number of radiation detectors. The installation is
located under Mount Kamioka in Japan and named Super-Kamiokande (or just Super-K).
Whenever a neutrino interacts with charged matter inside the tank (a rare event), a cone
of Cherenkov radiation forms that can be picked up by the detectors. This enables
scientists to not only count the neutrinos, but also determine the direction they came from
(which is what previous neutrino detectors were not able to do).
Neutrino astronomy might revolutionize our understanding of the universe. Since the
neutrinos created in the countless fusion processes within the Sun can reach a detector
without any interaction on the way, neutrino detectors allow scientists to look past the
boiling surface directly into the hellish interior of the Sun. They also help to gather more
reliable data on supernovas, another important source of neutrinos.
More E-Books by Metin Bektas:
This book is a concept-focused and informal introduction to the field of physics that can
be enjoyed without any prior knowledge. Step by step and using many examples and
illustrations, the most important quantities in physics are gently explained. From length
and mass, over energy and power, all the way to voltage and magnetic flux. The
mathematics in the book is strictly limited to basic high school algebra to allow anyone to
get in and to assure that the focus always remains on the core physical concepts.
The Book of Forces
Forces make the world go ‘round - literally. This book provides a quick and easy-to-
understand introduction to the quantity force and an overview of the many types of forces
that shape our universe. Besides enlightening and down-to-earth explanations, you’ll find
plenty of detailed exercises demonstrating how the concepts and formulas can be applied
to real-world situations. Knowledge of high school algebra is sufficient to follow the
calculations. For more information, check out the table of contents.
Statistical Snacks
Welcome to the wondrous world of statistics and probability! This informal book will pick
you up at the very beginning and gently guide you through the core concepts of
probabilistic mathematics. It carefully explains the basic ideas and shows you how to
apply them to a vast number of diverse situations. If you’re looking for a dry textbook,
you are in the wrong place. This book is all about understanding and applying and
applying and applying …
After closely examining the multiplication rule and its applications, including the dreaded
at-least-problems, it goes on to show how the binomial distribution works, what
astonishing things you can do with the expected value, what’s so great about the Poisson
distribution, how to solve statistical problems using geometry and what all the fuss with
Bayes’ theorem is about. As a plus, the final chapter provides a quick peek into further
statistical concepts such as Markov chains, standard deviation and standard error, Chi-
Square and cellular automatons.
Besides demonstrating how the concepts work, the many bits of applications, the
statistical snacks, cover a wide and diverse range of topics: monkeys on a typewriter,
multiple choice tests, missile accuracy, collecting stickers, fair games, quantitative
linguistics, space probe communication, soccer, tired colleagues, drunk drivers,
immigrants and crime, pirates and global warming and many more.
And finally …
References:
Cover:
http://upload.wikimedia.org/wikipedia/commons/2/29/Mathematics_concept_collage.jpg
Intensity:
http://www.physicsclassroom.com/class/sound/u11l2b.cfm
http://hypertextbook.com/facts/1998/ManicaPiputbundit.shtml
http://thehologrid.files.wordpress.com/2012/11/479px-inverse_square_law-svg.png
Explosions:
www.iucaa.in/~dipankar/ph217/contrib/shock.pdf
upload.wikimedia.org/wikipedia/commons/7/78/Trinity_Test_Fireball_16ms.jpg
Mach Cone:
inflight.squarespace.com/storage/post-images/WOWC_IFUSA_16.jpg?
__SQUARESPACE_CACHEVERSION=1287087187125
Reverberation:
Görne, Thomas (2011) Tontechnik: Schwingungen und Wellen. München: Carl Hanser
Verlag.
www.phy.davidson.edu/fachome/dmb/py115/ReverbCalc.html
valy.1ka.eu/DIY/soundsystem/_upload_by_VeeHell/know2how/Audio_Tutorials_Library_By_Lo
Doppler:
thetechopensource.thetech.org/sites/default/files/imagecache/large/4369/doppler-
effect.png
Computing Hurricanes:
geography.about.com/od/lists/a/hurrcategories.htm
http://www.eoearth.org/view/article/156717/
Flow:
www.ijciis.org/articles/2012/2/3/images/IntJCritIllnInjSci_2012_2_3_135_100890_u3.jpg
Traffic:
Gravity:
Tipler, Paul A. (2008) Physics for Scientists and Engineers. New York: W. H. Freeman
and Company.
http://www.learner.org/courses/physics/unit/text.html?unit=3&secNum=3
Range:
http://britton.disted.camosun.bc.ca/jbconics.htm
Impact Velocity:
http://www.aquaphoenix.com/lecture/matlab5/images-large/drag_coefficients.jpg
Braking Distance:
www.unfallaufnahme.info/uebersichten-listen-und-tabellen/geschwindigkeiten-und-
bremswege/index.html
Centrifugal Force:
www.calctool.org/CALC/phys/newtonian/centrifugal.png
Satellite Speed:
www.voiceworks.org.uk/uploads/forces_on_satellite_2.jpg
http://edition.cnn.com/2013/06/28/tech/social-media/apparently-this-matters-roller-
coaster/
http://www.schoolphysics.co.uk/age16-
19/Mechanics/Circular%20motion/text/Fairground_rides/images/1.png
Lift:
Warren, Phillips F. (2010) Mechanics of Flight. Hoboken, New Jersey: John Wiley &
Sons, Inc.
quest.nasa.gov/aero/teachers/foa.html
Airplane Speed:
http://www.dutchops.com/Portfolio_Marcel/Articles/Aerodynamics/Forces/Forces/Acting_Forces
Momentum:
alpcentauri.info/rifle_recoil.html
revisionworld.co.uk/a2-level-level-revision/physics/force-motion/momentum-second-
law/momentum-second-law-0
Energy forms:
Feynman, Richard P. (2011) The Feynman Lectures on Physics, Volume I. New York:
Basic Books.
http://www.micheloud.com/FXM/flying/enduranc.htm
Energy Conservation:
http://www.bbc.co.uk/schools/gcsebitesize/science/images/ph_energy23.gif
Heat:
http://www.cssforum.com.pk/attachments/css-optional-subjects/group-
d/geography/3405d1280603010-diagrams-related-physical-geography-7574-004-
76af45f8.gif
Trigonometry:
http://syllabus.bos.nsw.edu.au/assets/mathematicsk10/images/cosine.png
Going in Circles:
teamikaria.com/hddb/dl/JEFJJRF15WA9TM5Z63K5JRHREJ.jpg
Logarithmic Identity:
plants.ifas.ufl.edu/manage/sites/default/files/01_algae_06.jpg
Living in Harmony:
plus.maths.org/content/perfect-harmony
Geometric Series:
http://www.basic-mathematics.com/geometric-sequence-calculator.html
http://www.usciences.edu/~lvas/Math101/Geom_Series.pdf
http://www.math.niu.edu/~richard/Math302/ch1sec5.pdf
Queues:
80.33.141.76/pashmina_models/index.php?
option=com_content&view=section&id=15&layout=blog&Itemid=26
ch302.cm.utexas.edu/images302/half-life-graph.jpg