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Motion in Plane - Mind Map

This document discusses various concepts related to relative motion and projectile motion on inclined planes. It defines key terms like velocity vectors, resolution of vectors, and unit vectors. It also describes examples like the umbrella problem, motion on an inclined plane involving components of velocity and acceleration, and the river boat problem to calculate shortest distance and time variables. Projectile motion equations for time of flight, maximum height, range are also stated.
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0% found this document useful (0 votes)
1K views1 page

Motion in Plane - Mind Map

This document discusses various concepts related to relative motion and projectile motion on inclined planes. It defines key terms like velocity vectors, resolution of vectors, and unit vectors. It also describes examples like the umbrella problem, motion on an inclined plane involving components of velocity and acceleration, and the river boat problem to calculate shortest distance and time variables. Projectile motion equations for time of flight, maximum height, range are also stated.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RELATIVE MOTION ON 2 D – PLANE PROJECTILE ON INCLINED PLANE

Vector (magnitude + Direction)


   u A
X
motion of one body w.r.t. other: V P/Q = VP − VQ
Basic Terminologies VP/Q = velocity of P w.e.t.Q y
n
Resolution of vector gsi
 g
gcos
. Null vector: A =0 Py = PSinθ
Umbrella problem: VmG = (Vm – VG) = Vm O B

 P V X – Components y – components
= A MOTION IN A PLANE 1) Vrm = velocity of rain w.r.t man 2) Vrm = Vr – Vm 3) tanθ = m ux = u cosθ ug = usinθ
. Unit vector: A  =1 Vr
A ax = g sinθ ay = g cosθ
  River Boat Problem Vr = Vbr Cosα & Vb = Vbrsinα
}
 θ Time of flight (T)
→A Height (H)
. Equal vector: 
→B
A =B Px = PCOSθ Shortest distance d 2u sin θ u2 sin2 θ
Vr= river velocity Vbr sinα = = dmin = (Vbr sinα)t = =
Projectile motion t gcos ∝ 2gcos ∝
Vbg
. Axial vector: used in rotation
Range (R) = 2u sin θ cos(∝ + θ)
2
Vbr θ Vbr d = width of Vbr = V +V
2 2
Mathematical operations river
b r
V   α g cos2 ∝
( 9g A = (a1 i + b1 jLorem & B = (a1 i + b1 jLorem
+ c1 K )ipsum + c1 K )ipsum
v v

oblique projectile Vr d X2 + d2
tmin = =
for Hmax = θ = 90o
r W V= r xW
Shortest time Vb Vb2 + Vr2 for Rmax = θ = π +∝
4 2 or α= 0o
u Vr x 
Arithmetic operations uy Drift (x) = Vr t min
. Orthogonal vector Angle b/w Horizontal projectile
Vb Vbr d
A & B ( θ = 900 ) Addition θ Vr x
  H tanθ = =
A + B = (a1 + a2 )i + (b1 + b2 )j + (c1 + c 2 )k y y Vm d vx
θ
β
uy = 0, ux = u
B θ = 900 H v
Subtraction t2
vy
  t1 ux
A A + B = (a1 − a2 )i + (b1 − b2 )j + (c1 − c 2 )k
A R Projectile passing same height at two x
. Parallel Vector : x – component y – component
B Multiplication different times t1 and t2 respectively x=uxt =ut, t = x/u
. ux = uCosθ . ug = usinθ Equation of Trajectory vins v2x v 2y
Angel b/w A & B ( θ = 00 ) Dot product Cross product  2 
1 µ sin θ  2 gy 
IAI=nIBI (Scalar product) (vector product) . ax = 0 . ag = -g 1) y= gt1t 2 2) t1= 1 − 1 −    X2
2 g   µ sin θ   Y = 1 gt 2 = 1 g 2 v u2 g2 t 2
  2 2 µ
       
. Anti-Parallel Vector : 1) A + B = A B Cosθ 1) A + B = A B sin θ Equation of Trajectory (parabolic track) 2H = u2 + 2gy
   2  Range (R) = uxt = u
A
2) A . B = a1a2 + b1b2 + c1c 2 i j k 1 gx 2 x µ sin θ   2 gy   g
B   y = xtanθ - = x(1 − ) tan θ 3) t2= 1 + 1− 
2 u2Cos2 θ R  vy gt
3) i . i = 1
2) A × B = a1 b1 c1 g   µ sin θ   2H tanφ = =
Angel b/w A & B ( θ = 1800 ) a2 b2 c2   Time of flight (T) = vx u
i . j = 0 Time of f hight (T), T = 2usinθ/g g
IAI=-nIBI
v v

i (b1c2 - c1b2) + j (a1c2 - c1a2) µ 2 sin2 θ Projective with complimentary angles,


i . k = 0 etc v

+ k (a1b2 - b1a2) Range (R) = uxT, = If θ1 = θ then θ2 = 90 - θ


g Equation of motion on Circular track:
3) i × i
=0
2 2
µ sin θ 1) R = Hcosθ Tθ
Height (H) = 2) = tanθ wf = Wi + αt θ = Wit + ½ nαt2
Vector law’s i × j = 1 2g T90 − θ
i × k = − 1 Circular motion
Triangle law: W f2 - W i2 = 2 ∝ θ

Angular velocity ( w ): Types of Circular motion:


R By = Bsinθ F3
Final position dθ 2 π Uniform circular Non – uniform
B Lammis Theorem: W= = = 2πf (rads−1 ) motion Circular motion
r
dt T
α θ α V V2
F1 F F V V3
θ L T= Time period if = frequency
A Bx = Bcosθ = 2 = 3 F2
sin ∝ sin β sin γ β r r r
γ V = RW
initial position
 F1 linear velocity (ms-1)
− R = ( A + Bcos θ ) i + Bsin θ j V V4
V V1
Parallelogram law: Angular displacement ( θ ): Angular Acceleration ( α ):
   1) aτ (Tangential 1) V1 ≠ V2 ≠ V3 ≠ V4
2 2
− R == A + B + 2 A B Cos θ A α dw acceleration) = oms-2
∝= (rads−2 )
F2
 = Rθ Angular dt 2) aT ≠ oms
−2

F3 displacement (rad.) 2) ar (Radial


 B V2 2
Vins
B sin θ B
γ Radius (m) a= R ∝ acceleration) = 3) a =
r

− tanα =   R R
A + B cos θ α θ
2 2
A β F1
Arc length (m) linear acceleration (ms-1) 3) anet = a2 + a2 = a
T 0 r
4) anet = aT + ar

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