You are a member of the Sunrise Scouts on a camping trip where your scout leader has gone missing in the woods. You must work with your fellow scouts to venture into the forest and rescue your leader before sunrise. The GM rolls dice to determine what has kidnapped your leader - in this case, a giant spider named Dave who wants to be taught how to create a better web. You will face 3 challenges in the woods before confronting Dave. The game involves roleplaying as your scout character and rolling dice to overcome obstacles related to your scout's qualities and badges.
You are a member of the Sunrise Scouts on a camping trip where your scout leader has gone missing in the woods. You must work with your fellow scouts to venture into the forest and rescue your leader before sunrise. The GM rolls dice to determine what has kidnapped your leader - in this case, a giant spider named Dave who wants to be taught how to create a better web. You will face 3 challenges in the woods before confronting Dave. The game involves roleplaying as your scout character and rolling dice to overcome obstacles related to your scout's qualities and badges.
You are a member of the Sunrise Scouts on a camping trip where your scout leader has gone missing in the woods. You must work with your fellow scouts to venture into the forest and rescue your leader before sunrise. The GM rolls dice to determine what has kidnapped your leader - in this case, a giant spider named Dave who wants to be taught how to create a better web. You will face 3 challenges in the woods before confronting Dave. The game involves roleplaying as your scout character and rolling dice to overcome obstacles related to your scout's qualities and badges.
You are a member of the Sunrise Scouts on a camping trip where your scout leader has gone missing in the woods. You must work with your fellow scouts to venture into the forest and rescue your leader before sunrise. The GM rolls dice to determine what has kidnapped your leader - in this case, a giant spider named Dave who wants to be taught how to create a better web. You will face 3 challenges in the woods before confronting Dave. The game involves roleplaying as your scout character and rolling dice to overcome obstacles related to your scout's qualities and badges.
camping trip to the nearby woods, but after a GM— roll for the following: weekend of orienteering, telling stories around the What has kidnapped your scout leader? campfire and sleeping in tents, you realise the scout 1. Inch-tall faeries (to induct him to their court leader has gone missing— after all those stories of and make him dance forever) hauntings and monsters in these woods, maybe 2. An intelligent bear wearing a hat (to feed something took him? It’s up to you to and your him to her cubs when they wake up) friends to venture into the woods and rescue him 3. A giant spider called Dave (it wants to be before sunrise. taught how to create a better web—the scout leader doesn’t know how) Scout Creation: 4. Lesbian dryads (because he made a campfire Pick a name for your scout, and roll a d6 (or choose) too close to the woods— they want to make the Sunrise Scout quality they embody. him into fertiliser) 1. Bravery 5. The ghost of an old scout (they want to earn 2. Curiosity one final badge— roll on the table to work out 3. Quick-Thinking which) 4. Friendly 6. A river naiad (she wants to make him her 5. Helpful groom so she can move to the sea) 6. Cheerful 1. Where does the threat live? Roll a d20 three times to determine the badges you 1. Up in the trees have acquired in your time as a scout. Re-roll 2. An abandoned old home in the woods repeats. 3. An apple farm 1. Folklore 11. Digital Citizen 4. Inside a nearby motorway service station on 2. Hiking/Climbing 12. Communication the other side of the woods 3. Sailing 13. Sports 5. In a series of caves and burrows under the 4. Cooking 14. Fire Making forest 5. Sewing 15. Knot-Tying 6. A fun fair 6. Science 16. Friend To All There should be about 3 challenges before the 7. Swimming 17. Cartography scouts face the threat— it’s up to them to 8. Musician 18. Animal Expert work out how they can convince them to 9. Emergency Aid 19. Mechanics relinquish their prize, be it helping with their 10. Navigation 20. Scavenging problem, teaching them a skill the scouts 1. Digital Citizen Rules: know, or something else. Be willing to go with When you do something that you might not what the players describe, and as long as it succeed in, you roll a number of d6. You always roll makes sense in the fantastic and strange world one d6 of the Sunrise Scouts, let them try. Add an extra d6 if the action you are trying to do relates to the Scout quality you embody Character Progression: Add another if your action relates to a badge you At the start of every new session, roll on the have. badge table to show what you’ve achieved in You can roll up to 3 dice on a single roll in this way. your time since your last camping trip. If you want a badge that isn’t listed, suggest it to Targets: your GM, and as long as it’s not useful for 1 dice 4 or higher: You succeed, but with a everything and it sounds like a Scout badge, it’s consequence that the GM decides. totally fine! 2 dice 4 or higher: You succeed as you hoped to. 3 dice 4 or higher: You go above and beyond what Sunrise Scouts was created by Chloe you hoped to do. Montgomery. You can find more of her games at plumtreechloe.itch.io. (v1.1)