Ite01 Reviewer (Week 2-5)
Ite01 Reviewer (Week 2-5)
Ite01 Reviewer (Week 2-5)
data that enable computers and other technologies to participate in society, the
devices to perform specific tasks or economy, and various aspects of daily life.
functions.
History of ICT in the Philippines
Telecommunications - interaction in other ● Before 1928 – telecommunications
devices to utilize other devices. was segmented.
● Nov. 28, 1928 – PLDT was given the
- a technology paradigm that involves
franchise to establish and operate
delivering computing services, including telephone services in the
servers, storage, databases, networking, Philippines.
software, and more, over the internet ("the ● 1930 – Philippines was first linked to
the outside world via
cloud") to offer faster innovation, flexible radiotelephone services.
resources, and economies of scale. ● Dec. 20, 1967 – PLDT became a
Databases - structured collection of data Filipino – controlled corporation
bought by Ramon Conjuangco
that is organized for efficient retrieval,
● 1970 – PLDT was nationalized by
modification, and management. To handle the government.
tasks like data storage, retrieval, updating, ● 1981 – PLDT became the country’s
telephone monopoly.
and security.
● 1986 – PLDT was reprivatized. 2. Job Opportunities
● 1987 – Cellular telephone network ➢ Enables organization to
● 1993 – Birth of the Philippine operate more efficiently
Internet ➢ Employing staff with ICT
● 1994 – We have our first internet skills is vital to the smooth
connection running of any business
-Dr. William Torres became the ➢ Use ICT systems effectively
Grandfather of the Philippine allows employees more time
Internet. to concentrate on areas of
● 2010 – 29.8M users of the internet. their job role that requires
● 2011 – Philippines was recognized soft skills
as the Social Networking Capital of ➢ Find jobs in the comfort of
the World. your home
● 2012 – Cybercrime Prevention Act of ➢ provide you a job that you
2012 can easily do at home.
● 2013 – There is a growth on our
Mobile networks. 3. Education
● 2014 – Fastest growing connections ➢ Adds value to teaching and
● 2017 – Internet connection learning
penetration ➢ Helps together information in
● Today’s ICT – The time we spend an easy way
online has an average of 3.2 hours ➢ HOTS
on mobile phones and 5.2 hours on ➢ Integral to the teaching
desktops. learning interaction
➢ Leave students better
prepared to deal with
Uses of ICT in Our Daily Lives ongoing technological
change
1. Communication ➢ ICT tools to communicate,
➢ Easier to communicate create, disseminate, store,
➢ Adopt a global perspectives towards and manage information
issues and ideas
➢ Engage in ethical decision-making 4. Socializing
➢ Cheapest means of communication ➢ Maintain social connections
➢ Helps a lot to build relationship and support networks
➢ Provides students in remote areas ➢ Provide young people with a
access to education. range of benefits, and
opportunities to empower
themselves
➢ Enabling people to
communicate and share
interest in many ways
➢ Faster and increasingly HISTORY OF COMPUTER (WEEK 3)
accessible to non-technical
communities. What is a computer?
❖ It is a programmable machine.
❖ It is an electronic device that
POSITIVE IMPACT OF ICT IN THE manipulates information, or data. It
SOCIETY has the ability to store, retrieve, and
process data.
1. Access to information ❖ It is a machine that manipulates data
2. Improved access to education according to a list of instructions.
3. New tools, new opportunities ❖ Computer is any device which aids
4. Communication humans in performing various kinds
5. Information management of computations or calculations.
6. Security ❖ Is an electronic device which helps
7. Participate in a wider society us to store and process our data or
8. Ability to perform “impossible” instructions at high speed with 100%
experiments through simulations accuracy.
9. Create interesting jobs ❖ A wide range of problems can be
solved with the help of computers.
The problems may be related to
NEGATIVE IMPACT OF ICT IN business, education, medical,
THE SOCIETY banking, etc.
❖ A computer mainly works on the
principle of Input – Process – Output
1. Job loss cycle.
2. Reduced personal interaction ❖ Most computers rely on a binary
3. Reduced physical activities system that uses two variables, 0
4. Cost and 1, to complete tasks such as
5. Competition storing data, calculating algorithms,
and displaying information.
Electromechanical Ages
Benefits of Computers in Normal - Now we are finally getting close to some
Circumstances technologies that resemble our modern-day
● Computer works fast. technology.
● Computer works consistently. - can be defined as the time between 1840
● Computer remembers a huge and 1940. These are the beginnings of
amount of stuff. telecommunication.
● Computers are loyal. - The telegraph was created in the early
● Computer works hard. 1800s.
- Morse code was created by Samuel
Basic Computing Periods –Ages Morse in 1835. The telephone (one of the
most popular forms of communication ever)
Premechanical age was created by Alexander Graham Bell in
1876. - The first radio developed by
- is the earliest age of information
Guglielmo Marconi in 1894. All of these
technology. It can be defined as the time
were extremely crucial emerging
between 3000B.C. and 1450A.D. We are
technologies that led to big advances in the
talking about a long time ago. When
information technology field.
humans first started communicating they
would try to use language or simple picture
drawings known as petroglyphs which were
usually carved in rock. Early alphabets were
developed such as the Phoenician alphabet.
Electronic Ages ● Allowing computers to become
- The electronic age is what we currently smaller, faster, cheaper, more
live in. energy-efficient and more reliable.
- It can be defined as the time between ● Still generated a great deal of heat
1940 and right now. that can damage the computer.
- The ENIAC was the first high-speed,
digital computer capable of being Third Generations
reprogrammed to solve a full range of ● The development of the integrated
computing problems. circuit was the hallmark of the third
- This computer was designed to be used by generation of computers.
the U.S. Army for artillery firing tables. ● Transistors were miniaturized and
- This machine was even bigger than the placed on silicon chips, called
Mark 1 taking up 680 square feet and semiconductors, which drastically
weighing 30 tons - HUGE. It mainly used increased the speed and efficiency
vacuum tubes to do its calculations of computers.
● It could carry out instructions in
billionths of a second.
Generations of Computer ● Much smaller and cheaper
compared to the second-generation
First Generation computers.
● The first computers used vacuum
tubes for circuitry and magnetic Fourth Generations
drums for memory, and were often ● The microprocessor brought the
enormous, taking up entire rooms. fourth generation of computers, as
● They were very expensive to thousands of integrated circuits were
operate and in addition to using a built onto a single silicon chip.
great deal of electricity, generated a ● As these small computers became
lot of heat, which was often the more powerful, they could be linked
cause of malfunctions. together to form networks, which
● relied on machine language, the eventually led to the development of
lowest-level programming language the Internet.
understood by computers, to ● computers also saw the
perform operations, and they could development of GUIs, the mouse
only solve one problem at a time. and handheld devices.
● Input was based on punched cards
and paper tape, and output was Fifth Generations
displayed on printouts. ● based on Artificial Intelligence (AI).
Still in development. The use of
Second Generations parallel processing and
● Transistors replaced vacuum tubes superconductors are helping to
and ushered in the second make artificial intelligence a reality.
generation of computers. ● The goal is to develop devices that
● One transistor replaced the respond to natural language input
equivalent of 40 vacuum tubes.
and are capable of learning and
self-organization.
● There are some applications, such
as voice recognition, that are being
used today.