Percy L20

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Gunslinger, 20 Noble Taliesin Jaffe

CLASS & LEVEL BACKGROUND PLAYER NAME


Percival Fredrickstein Von Musel Klossowski De Rolo III
Human Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 12 30
12 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

1 PERSONALITY TRAITS

Hit Point Maximum 202


● 7 Strength
DEXTERITY 6 Dexterity

22 ● 8

5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

6 3 Wisdom
2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 20d10
● 12 Acrobatics (Dex) Total SUCCESSES
2 3 Animal Handling (Wis) FAILURES
5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 1 Athletics (Str)

20 ●
2

11
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat: Sharpshooter
Retort +11 1d10+6 pierce - No disadv. for long range
5 3 Insight (Wis) - Ignore half and three-quarters cover
2 Intimidation (Cha) Bad News +15 2d12 pierce - Before you make an attack with a ranged
weapon that you are proficient with, you can choose
WISDOM 5 Investigation (Int) to take a -5 penalty to the attack roll. If the attack
Diplomacy +12 2d12 lightning hits, you add +10 to the attack's damage.
3 Medicine (Wis)
16 5 Nature (Int) Dragon Slayer Longsword +12 1d8+1 Slashing Feat: Magic Initiate
- Warlock Spells
Animus Pepperbox +14 1d10+6 pierce +1d6
● 9 Perception (Wis) psych
- Friends
3 - Minor Illusion
2 Performance (Cha) **Misfire: Bad News (3), Retort (1), Animus (2 - 2d6 psychic damage - Hex
to wielder upon misfire)
● 8 Persuasion (Cha)
CHARISMA **Diplomacy - When exhausted, must be recharged via a lightning Feat: Tough
5 Religion (Int) spell or other electrical means. If target fails a con save (DC ??), - Your hit point maximum increases by an amount

14 6 Sleight of Hand (Dex)


they are stunned for a round.

**Diplomacy - Casts a silence spell (once per day?)


equal to twice your level when you gain this feat.
- Whenever you gain a level thereafter, your hit
point maximum increases by an additional 2 hit
6 Stealth (Dex) **Dragon Slayer Longsword - When you hit a dragon, dragon takes points.
2 an extra 3d6 of damage.
3 Survival (Wis)
Cabal's Ruin (Requires Attunement) - Grants adv.
on saving throws against spells or magical effects.
SKILLS ATTACKS & SPELLCASTING
When hit by a spell, wearer can use their reaction to
have the cloak swallow the spell. This halves any
damage taken from the spell, and the cloak gains a
18 PASSIVE WISDOM (PERCEPTION)
Mask number of charges equal to the spell level (up to a
CP maximum of 9). The wearer can then expend
Tinker's Kit
Rapier charges to deal an additional 1d6 damage per
charge on a physical attack.
SP Quickness of Action Manual
All armor, shields, simple (+2 dex)
Hat of Disguise
weapons, martial weapons, EP Ring of Lightning Resistance
firearms, Tinkerer's Tools Amulet of the Shield
Cabal's Ruin
GP
Common, Celestial, Elvish
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Percival Fredrickstein Von Musel Klossowski De Rolo III
White White
CHARACTER NAME EYES SKIN HAIR

Slayers' Take NAME


Whitestone
Vox Machina

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Fighting Style: Archery (+2 to ranged attacks)


Percy is the third child of 7 children, Second Wind (once every short/long rest, bonus action, regain 1d10 + fighter level HP)
born to a noble family who lived far to
the north in the ancient castle of Action Surge (twice every short/long rest, take one additional action on top of your regular action and a possible bonus
action)
Whitestone. With so many siblings to
share the burdens of lordship, Percy Martial Archetype: Gunslinger
- Grit Points
turned his attention to the sciences, - Deeds
engineering and naturalism. - Gunsmith (Proficiency with Tinker's Tools)
- Deadeye (Spend one grit point to gain adv. on the next firearm attack this round)
- Quick Draw (Add proficiency bonus to initiative)
One day, a mysterious couple, named - Violent Shot (Spend grit to gain damage dice, for each grit point spent, the misfire score increases by 2)
Lord and Lady Briarwood, came to the - Trick Shot (Spend one grit point to attempt targeted shots to the head, arms, torso, or legs/wings for additional
court. During a feast held in their effects)
- Piercing Shot (Spend one grit point to hit multiple targets in a line)
honour, the Briarwoods violently took - Lightning Reload (can reload on a bonus action)
control of the castle, killing or - Vicious Intent (Firearm attacks score a critical hit on a roll of 19-20)
imprisoning everyone who would stand - Hemorrhaging Critical (When scoring a critical hit, the target additionally suffers half the damage from the attack
at the end of its next turn)
in their way.
Extra Attack (3)
Percy awoke chained in the dungeon, Indomitable (re-roll failed saving throw) - Can use three times between long rests
only to be freed by his younger sister.
Together they fled, chased by the ADDITIONAL FEATURES & TRAITS
Briarwood's men. As they ran, Percy's
sister took several arrows to the chest
and fell. Percy kept running, eventually Cabal's Ruin- Advantage on saves against spells or magical effects. When hit by a spell,
jumping into a freezing river and floating wearer can use reaction to have cloak swallow spell, halving any damage taken by the
unconscious to freedom. He did not spell. The cloak gains a number of charges equal to the spell level (up to 6). Can then
remember waking up on a fishing boat. expend charges to deal an additional 1d6 lightning damage per charge on a physical
He barely remembered the next two attack.
years, as he slowly made his way as far
south as possible.

Then, one night, Percy had a dream. A


roaring cloud of smoke offered him
vengeance against those who
destroyed his family. When he awoke,
Percy began to design his first gun.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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