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Bismarck

This document provides instructions for a board game about naval battles involving German ships like the Bismarck during World War 2. Players aim to return the Bismarck safely to port while attempting to sink British ships. The rules explain battle tactics, outcomes of dice rolls, and how to win the game by escaping or damaging enemy vessels.

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wcw111
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0% found this document useful (0 votes)
56 views4 pages

Bismarck

This document provides instructions for a board game about naval battles involving German ships like the Bismarck during World War 2. Players aim to return the Bismarck safely to port while attempting to sink British ships. The rules explain battle tactics, outcomes of dice rolls, and how to win the game by escaping or damaging enemy vessels.

Uploaded by

wcw111
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

r ElSmRRCll

TRAINING CRUISE
-o..rA,rt;

On your iniliol shokedown cruise, provide


A
SHIP BATTTE TACTICS

Eoch Bottle Round, the Germon


ployer hos the oplion to use one Bottle
Toctic per ship, if desired. Choose the
your ship ond crew some operotionol Bqttle Toctic ond follow ils instructions.

experience. Attempl to sink ony British ships To close with the enemy ships ony round,
tcaAil0
you encounter. Most importontly return lhe roll I die.
Bismorck sofely to Bergen or Brest.
/ HtR0l lS.;'a z your ship firopower

Get your seo-legs ond come home sofe.


L
v v BERGEN

c IJ
lrl
l,
o . .
"-"
Receive t hit, butodd I die you,
ship firepower this round.

HOW TO WtN .
o Ioke 2 hits but odd I die your ship
I

k
sHEt AXo ts. firepower this round.

Relurn the Bismorck to Bergen or Brest ofter 5r To keep distonce lrom the enemy shrps ony
,l5. (D
turn f"$ld* z round. roll I die.

E l-3 butignorethefirithitonyourihipin
O this f,ottle round.
z Remove.1 die oI your ship firepower
[J ,_^
" thii bollle rorn.l
E E

-w L Any round ofterlhe ftrst you moy choose

I to Evode ond and bottle. To evode lhe


enemy ships ond oircroh, roll I die.

{-
q
fscope ond ovoid lqtlle.
I3
E 3-4 Escope, buttqke I hiton eoch ship.
Bismorck guns BRESI

G G

r lUttl $EQllEtlCE li lltrU nexl

r
I. Roll 2 dice lo determine the event chort

2.
used for the turn.
Resolve ony Air Attocks.
- Foct: Adolf Hitler mode the
christening spee ch ol the Bismorck
on 14 Februory 1939.
3. Resolve U-Boot Attocks. 4 6 8

4. Resolve Ship Combot.


5. Move your ships ond mork locotion.
I
1 2 3 L 5 6 7 I 9 10 11 12 13 'ah 15 16 1l 18 19 20

6. Mork lhe turn ond repeot the sequence. BISMARCK SOLIIAIRE: TRAINING CRUISE'RETURN HOME SAFELY EASY

llMS KING GE0RGI \I flq 1 tlMS REN0WN ry:l BUTESIO fiEMEMBET BISMARCKffi O Ui rffi
E Effi AtL ATTACK ROILS: HIT =I'3, MISS = 4'6 ffi
ffii
BRITISH EVADE OR REIAAIN DE€ISION:
ME
n
HMS PRINCE 0F WALES
H
HMSREPULSEffi All British ships stoy in Ship Combot if the
group's (oll British ships) totol current strenglh
exceeds the Germon ship group's totol current
strength. Otherwise oll British ships try to evode of-
PRINZ

m
EUOEI.I# O.

fftJ m fuJ oug


n
HMS RODNEY
H
HMS RAMILLIES ter*efirstround. On o l-3 die roll theyoll evodg
even convoys. On o roll of 4-6 they oll must stoy
for onother round of ship combd if the Germon
U-BOAT
1

HMS HOOI} -I- c(lNl,0Ys ,ru ployer stoyed or foiled on evode ottempt.

H CONVOYS S!NK WHEN HIT ONCE.


I
L E I S III RB Cll
MISSION OBJTCTIVES
i.t. rA.'.-
Eoch Bottle Round, the Germon
A ployer hos lhe option to use one Bottle
Now lhot the ship is broke in, lets look for Toctic per ship, if desired. Choose the
some oction. Moke your woy to the moin Bollle Toctic ond [ollow its instructions.
I
shipping lones ond find o torget ond sink it. To close wilh ihe enemy ships ony round,
Most importontly return the Bismorck sofely
to Bergen or Brest. / & llfi0tlS.;9 {} e ,t-t^
roll I die.
Add I die lo your shio firepowe,

Come home sofely with o victory flog flying


c
v v BERGEII

(
.
""-"
lnts touno-
Receive I hit, butodd 1 dieyou.
shlp firepower this round.

HOW TO WIN sfiflt aro

Eorn 3 or more VP ond return the Bismorck lrl To keep distonce from the enemy ships ony
o
to Bergen or Brest ofter turn 16.
Return the Prinz Eugen to port olso ofter turn
l6 to eorn o medol.
h- z
c
o
z
round, roll 1 die.

Remove i die o[ your ship firepower


bul ignore lhe fir:l hit on your ship in
this bottle round

, ^
o --" Remove I die of your ship firepo*er
E this botile round.

w Any round ofter lhe ftrsl you moy choose

Bismorck
0
ERssT6q
w # u
o
t,
rn 3-d
u
to Evode ond end bottle. To evode the
enemy ships ond oircroft, roll I die.

Escopo, but toke I hil on eoch ship.

r lllttl $ElIltEtIfE 0f 9ltf,l4-


I. Roll 2 dice to determine the event chorl Focf: Bismorck wos ormed with eight
15 inch guns orronged in four lwin gun
used for the turn. r{ii,iJxtr
lurrefs. Secondory ormomenf consisled
2. Resolve ony Air Attocks. of twelve 5.9 inch guns, sixteen 4^l
3. Resolve U-Bool Attocks. 2
inch guns ond 28 onti-oircroft guns.

4. Resolve Ship Combot.


5. Move your ships ond mork locotion. ;13 1 2 3 h 5 5 7 I 9 1 0 11 1 2 13 1 l+ 15 16 lt I8 19 20

6. Mork the turn ond repeot the sequence. BISMARCK SOLITAIRE: MISSION lA' DISRUPI BRITISH gHIPPING EAgY

HMS KING GEOROE 1/ ru }lM$ RENOWN ru BUIESTO BEMEMEEil BISMARCKffi ffi


H il ALt ATTACK ROLIS: HIT =I-3, Ml55 = 4'6
BRIIISH EVADE OR RE'VIAIN DECISION:
3

HMS PRINCE OF WALESru HMS REPUTSTft All British ships stoy in Ship Combot if the PRINZ EUGEN

H group's (oll British ships) totol current strength


exceeds the Germon ship group's totol current
ilil
strength. Otherwise oll British ships lry to evode of-
HMS RODNEY RAMILLIE$ ter the first round. On o l-3 die roll they oll evod, e, U.BOAT &gu
m, even convoys. On o roll of 4-6 lhey oll must stoy
for onolher round of ship combot if the Germon .a

ployer stoyed or foiled on evode ottempt


HMSH000ru !
MTTtrtr
'
c0ilv0Y$ flq
ffi CONVOYS SINK WHEN HIT ONCE.
11
Lr*m,Bcff o.,,.,,n,n,
MISSION OBJECTIVES
Now thot the ship is broke in, lets look for
some oclion. Moke your woy to the moin
&n Eoch Botlle Round, the Germon
ployer hos the oplion to use one Boltle
Toctic per ship, if desired. Choose the
Bollle Toctic ond follow its instructions.
shipping lones ond find o torget ond sink it.
p To close wilh the enemy ships ony round,
Most importontly return the Bismorck sofely
to Bergen or Brest.
/ & IAIRG 1S.19 z
roll ldie
, Add I dia to your ship firepower

Come home sofely with o victory flog flying.


v v BERGET{

c IJ
E
ra
o
'-'
1{
this round.
Receive
sh
I hit, but qdd I die your
this round.

HOW TO WtN ffiffi sfimfio ts.


dlo your. thip

Eorn 3 or more VP ond return the Bismorck IT To keep distonce from the enemy ships ony

h-
to Bergen or Brest ofter turn 16. o round, roll 1 die.
2
Return the Prinz Eugen to port olso ofter turn
(c Remove I die o[ your ship firepower
(9
i -3 bul ignore the firsl hit on your ship in
l6 to eorn o medol. 2
thls bottle round.

ffi$ E
, ,
o a-o Remove 1 die o[ your ship firepower
lhis bottlu round.'

w Any round ofter the ftrsl you moy choose


to Evode qnd end bottle, 1o evode the
enemy ships ond oirrofl roll I die.

w E
A
(J
tt
ERESI
r 3-4 Escope, buttoke I hiton eoch ship.
Bismorck

r l[ttl sElIllElItE 0F ili,gr


I. Roll 2 dice to determine the event chort Foct: The Bismorckt moin ormor was
used for the turn. 12.6 inches thici ond its decks were
2 to 4.7 inch thick. Ihe moin gun
2. Resolve ony Air Attocks. lurrets were prole cted by 14.2 inch
3. Resolve U-Boot Attocks. I lhick foces ond 8.7 inch tfiick sides.

4. Resolve Ship Combot.


5. Move your ships ond mork locotion. I 2 3 L 5 6 7 I 9 10 11 1 2 13 1l+ 15 16 lt 18 19 20

6. Mork the turn ond repeol lhe sequence. BISMARCK 50UTAIRE: MISSION IB. DISRUPT BRITISH SHIPPING

HMS KING GEORGE V


dt. HMS RENOWN
d+- BUIESTO ilEMEMBER BISMARCKW S r]
E
LJ

H ALL ATTACK ROLLS: HIT =l-3, MISS = 4-6


BRITISH EVADE OR REMAIN DTCISION:
HMS PRIT.ICE OF
ffi
WALESru HMS
m
REPIILSEfu All British ships stoy in Ship Combot if the
group's (oll British ships) totol current strength
exceeds the Germon ship group's totol current
strength. Otherwise oll British ships try to evode of-
PRII.IZ EUGEN
iriiim

u
HMS RI}DNEY RAMILLIE$
ffi3
flq-'] ter the first round. On o l-3 die roll they oll evode,
even convoys. On o roll of 4-6 they oll must stoy
for onother round of ship combot if the Germon
U.BOAT

d14 &! ployer stoyed or fqiled on evode ottempt.


HMS H00t!
ru -T-fl w.rtrtrtrI
C0ltlJoY$
CONVOYS SINK WHEN HII ONCT.
tltmiitS .r,rrrEiE- i , ,iilr tJiltlrJfit{I
(rll il llvl
Mlrr.Dl()N L 1

Now lhcrl lhc ship is br<-rke in, lets look for


r,ItIiilltitl p lrrr lr Botlle Round, tlr,, (ir:rir(rr
ployer hos the option to use one Bottle
Toctic per ship, if desired. Choose the
Bottle Toclic ond follow its instruclions.
some oction. Moke your woy to the moin
shipping lones ond find o torget ond sink it. To close with the enemy ships ony round,
Most importontly return the Bismorck sofely roll I die.
to Bergen or Brest. HH0ElS.,4 z , n Add I die to your ship firepower
v E '-' this round-
Come home sofely with o victory flog flying
C
V BEROEII

q
la
o , .
r", "-'
Receive I hit, butodd 1 dieyou,
ship firepower this round.
Toko 2 hits but odd I die your ship
HOW TO WtN simN0 "^ firepower this round.

Eorn 3 or more VP ond return the Bismorck E To keep distonce from lhe enemy ships ony

t\,
.l6. o
to Bergen or Brest ofter turn round. roll I die.
2
Remove I die o[ your ship ffrepower
Return the Prinz Eugen to port olso ofter turn c I -3 bul ignore the first hit on your ship in
l6 to eorn o medol. o this hottle ro,'nd
z Remove I die of your ship firepower
, ^
o *-u
._] E hottle rorrnd
thr<

Any round oflcr lhe ftrsl you moy choose

.fu1
H{6t Afio
to Evode ond end botlle. To evode the
enemy ships ond oircrofl, roll I die.
E
A
tJ
ln 3-4 Escope, bul loke I hit on eoch ship.
E
BREsr(t ,

Bismorck
t

r lutll $E0UE!ICE 0l 91?,A


II

r
l. Roll 2 dice to determine the event chort Focfil: Bismorck hod o moximvm
speedof 30.01 knots (34.53 mphl.

2.
used for the turn.
Resolve ony Air Attocks.
- The ship hod o cruising ronge
of 8,870 nouticol miles (10,21O
ffi
3. Resolve U-Boot Attocks. miles) ot 19 knots (22 mph).
A

4. Resolve Ship Combot.


5. Move your ships ond mork locotion.
1 2 3 4 5 6 7 I 9 t0 11 12 13 'i,4 15 16 17 1B 19 20

6. Mork the turn ond repeot the sequence. BISMARCK SOUTAIRE: MISSION lC'DISRUPI BRlrlSH SHIPPING EASY

ffi HMS RENOUIN ru fiUtESIO fiEMEMBEN BISMARCKffi S U


HMS KING GEORGE V
3 2 I ALL ATTACK ROLLS: HIT =l-3, MISS = 4-6 E
HMS PRINCE OF WALESffi tlMS REPUISTffi
BRITISH EVADI OR REMAIN DEC15lONr
All British ships stoy in Ship Combot if the PRINZ EUGEN r'lID
H H group's (oll British ships) totol currenl strength
exceeds the Germon ship group's totol current
m
HMS RODNEY ffii r;I
Ld-; ru f,I
HMS RAMILLIES
strength. Otherwise oll British ships try to evode of-
ter the first round. On o I -3 die roll they oll evode, U-B0AT# O Ug #li

E ffiw-t-t]]] even convoys. On o roll of 4-6 they oll must stoy


for onother round of ship combot if the Germon
1

HMS HOOD ffi4 ffi


c0illJ0Ys
ployer stoyed or foiled on evode ottempt.

3 trTtrtr CONVOYS SINK WHEN HIT ONCE.


15

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