353-5 Fundamentals of Interior Graphics
353-5 Fundamentals of Interior Graphics
353-5 Fundamentals of Interior Graphics
Content Pages
Unit - I ...................................................................................................................................... 3
Lesson 1: Knowledge of Instruments .................................................................................... 4
Lesson 2: Free Hand Drawing on Paper ............................................................................. 15
Lesson 3: Lettering ............................................................................................................... 19
Lesson 4: Scales ..................................................................................................................... 24
Unit - II .................................................................................................................................. 30
Lesson 5: Colour Schemes .................................................................................................... 31
Lesson 6: Colour Psychology ............................................................................................... 42
Lesson 7: Pattern Tones and Textures ................................................................................ 49
Lesson 8: Texture & Pattern................................................................................................ 54
Unit - V................................................................................................................................... 71
Lesson 11: Terminology of Perspective Drafting and Drawing ....................................... 72
Lesson 12: Steps in Drawing a Perspective of a Cuboid ................................................... 80
Lesson 13: Basic Technique, Texture .................................................................................. 88
Lesson 14: Tones ................................................................................................................... 93
Structure:
1.1 What is actually graphics?
1.2 Graphic Diagramming
1.3 Material required for free hand presentation
Introduction:
1. The fine or applied visual arts and associated techniques involving the application of lines
and strokes to a two-dimensional surface.
2. The fine or applied visual arts and associated techniques in which images are produced from
blocks, plates, or type, as in engraving and lithography. Also called graphics.
1.1 What Is Actually Graphics:-
Graphics is an inseparable part of the interior design process, an important tool which provides
the designer with the mean not only for presenting a designer proposal but also of
communicating with himself and others in the design studio
It is important to note that graphic communication requires mental skill as well as manual skill.
We must recognize that graphics, the physical end product we are always concerned with, is
itself the result of interior design process, a careful analysis of why, when and where a graphic
technique is employed, as well as the execution of a technique.
Although your hand and mind control the finished drawing, quality equipment and materials
make drawing a more enjoyable experience, and the achievements of quality work becomes
much easier.
Use of graphics in interior design:-
The finished sketches should (which are drawn by the designer) communicate their observations
and their point of view. Just as your hand should be able to record your observations graphically
quickly and accurately, your eye should be able to grasp quickly and accurately the nature of
those observations. In the beginning you often have difficulty in sketching accurately, since you
believe you can comprehend without careful observations, confusing psychological impression
in the mind with what you really see.
This is the easiest method of shading. Rub 2B or 4 B pencil on paper to blunt the point. Without
lifting the pencil, draw short lines, closely placed and vary the pressure to obtain gradation. The
greater the pressure, the darker the shade you will get.
Specimen of smudging.
For a small section of the drawing smudge in the following manner
Snap lines on the wall to align with the alignment marks on your stencil. Tape the stencil
in place along the top edge with removable masking tape.
Dab special stencilling brush into the paint, then pat off the bristles on a dry cloth. Leave
the brush almost dry.
Apply the paint to the stencil with light dabbing and swirling motions until the stencil
area is covered. Work in from the edges, brushing toward the centre.
Lift the stencil up on the tape hinges and check for paint drips and for clear, sharp edges.
Lay the stencil back down and touch up if necessary.
Allow the first colour to dry, then tape the stencil up on the same marks and apply the
second colour. Cover nearby areas of the stencil to avoid getting paint in them.
Sketching with an eraser
Just scribble away and cover an area of the paper with fast, furious
strokes.
Draw the outline of what you want to
portray.
Rub away with the eraser to show the
lit portions of your object.
Finish by shading the dark portions
with the pencil. Voila!
Tip: Use the eraser to rub away a border for your picture.
Remember:
1. Don‟t be in a hurry while you shade your picture. It will result in an untidy picture. Go
about your work patiently and complete the picture part by part.
2. It‟s better to be neat in your work, though it might take a little longer, than mess it up in a
hurry. Speed will come only through practice.
3. Don‟t be disheartened if you are not happy with the shading in a certain part of the
drawing. Improve upon it with the help of an eraser or rub out that part totally and start
anew.
4. After you finish shading, compare it with the original reference and match the shades.
Make necessary changes to improve the picture.
Shades obtained by varying the pressure on the pencil:
Side of the Pencil Shading
The shading to the right was created with the side of a soft
pencil, held in an overhand grip and at a low angle.
Tip of the Pencil Shading
The second example was made with the dull tip of a soft
pencil. This time, the pencil was held in an underhand
grip. That's the way a pencil is normally held when
writing.
Combined Shading
The third example combines both of the shading techniques explained above.
When "tip of the pencil shading" is added over "side of the pencil shading,"
the texture looks a little smoother and darker. Additionally, this type of
shading is easier to control so you can use it to shade small areas and to create
finer detail.
The paper's texture will affect this type of shading tremendously, so make test
hatches on a few different kinds to find a texture you like before you begin.
Light tone: This is seen on the part of the object which is facing the light. ( from left-up side).
Highlight: This is the area of the object which reflects maximum light. It is thousand brilliant
part of the object.
Shade: This is seen in the area of the object which is sheltered from the light.
Reflected light: This is the light which the object receives from the background and surrounding
objects.
Cast shadow: This is the shadow which is created by the object. It falls on the opposite side of
the light source and is darkest at the base of the object.
Structures:
2.1 Free Hand Drawing on Paper
Introduction
Various types of lines are used in drawing. Line types like construction lines, dotted lines,
dimension lines, projection lines are used to make accurate clean and neat drawings. Different
grades of pencils are used to create variation in lines.
Straight Line: - Varying Use
The straight line is the most simple and basic line but often the most difficult to draw free hand.
Those who have trouble drawing straight lines may want to try looking to where the line will
terminate rather than at the line itself.
Sweeping
Tension
Electric
Bold line
Thin line
Undulating
Vertical Line
Parallel lines
Vertical line
Introduction
Writing of titles, dimensions, notes, and other important particulars on a drawing is called
lettering. It‟s an important part of drawing and should be done properly in clear, legible and
uniform style. It should be in plain and simple style so that it can be done freehand and speedily.
3.1 Lettering
All graphic presentation symbols and lettering must be considered elements in the composition
of a presentation their impact on the composition is dependent on their size, weight and
placement.
Size: -
1. Readability from the observer‟s point of view.
2. The proportional relationship of the graphic symbols or lettering to the overall size
and scale of the drawing.
Weight: - is determined by the size and value of graphic symbols or letters, i.e. if a large sized
typeface is required for readability from a certain distance, but a low value is mandatory for a
balanced composition, and then an outline letters should be issued.
Placement: - of title and graphic symbols should be determined on the basis of their overall
weight or tonal value and their role in the organization of the presentation. Fine hand lettering
has a quality not obtainable with type. Type tends to be Mechanical. Hand lettering can be more
beautifully adjusted in individual widths and proportions of letters when in combination with
other particular letters and words. It can also be individually styled to fit a particular purpose.
Everyone inevitably develops an individual style of lettering. The most important characteristics
of a lettering styles are:-
1. Readability
2. Consistency
(a) Style
(b) Spacing
The lettering should be an integral part of the advertisement as a whole, whether it be in the same
character or whether it be in a character which exaggerates and emphasizes through contrast the
character of the rest of the advertisement. It must have some harmony that unites it with the rest
of the layout, a harmony, for example, of direction or of colour or of character. Following are
some examples of type classified according to style.
Structure:
4.1 Knowledge of use of Engineering Scales
4.2 Measurements of everyday objects and activities
4.3 Knowledge of Planar forms
Introduction:
A scale is defined as the ratio of the linear dimensions of an object as represented in a drawing to
the actual dimensions of the same element of that object. It is not always possible to prepare full
size drawings. Therefore they are always drawn proportionately smaller or larger as per the
requirement.
Practical drawing deals with the representation of points, lines, planes and solids (which are 3D)
onto a flat surface (which is 2D ) so that their true forms can be easily determined. The
knowledge of planes helps us in this.
4.1 Knowledge of use of Engineering Scales
Drawings of small objects can be prepared of the same size as the objects they represent. A 15
cm long pencil may be shown by a drawing of 15 cm length. Drawings drawn of the same size
as the objects are called full-size drawings. The ordinary full-size scales are used for such
drawings.
Reducing and enlarging scales: It may not be always possible to prepare full size drawings.
They are, therefore, drawn proportionately smaller or larger. When drawings are drawn smaller
than the actual size of the objects (as in case of buildings, bridges, large machines etc.) the scale
used is said to be a reducing scale. Drawings of small machine parts, mathematical instruments,
watches etc. are made larger than their real size. These are said to be drawn on an enlarging
scale.
Representative fraction: The ratio of the length of the drawing to the actual length of the object
represented is called the Representative Fraction (i.e. R.F.). When a 1 cm long line in a drawings
represents 1 meter length of the object, the R.F. is equal to 1cm /1m = I/100 and the scale of the
drawing will be 1:100 or 1/100 full size. The R.F. of a drawing is greater than unity when it is
drawn on an enlarging scale. For example, when a 2 mm long edge of an object is shown in a
drawing by a line 1 cm long, the R.F. is 1cm /2mm = 5. Such a drawing is said to be drawn on
scale 5 : 1 or „five times full-size‟.
Four quadrants: When the planes of projection are extended beyond the line of intersection,
they form four quadrants or dihedral angles which may be numbered. The object may be
situated in any one of the quadrants, its position relative to the planes being described as above
or below the H.P. and in front of or behind the V.P. The planes are assumed to be transparent.
The projections are obtained by drawing perpendiculars from the object to the planes i.e. by
looking from the front and from above. They are then shown on a flat surface by rotating one of
the planes as already explained. It should be remembered that the first and the third quadrants
are always opened out while rotating the planes. The positions of the views with respect to the
reference line will change according to the quadrant in which the object may be situated. This
has been explained in detail in the next chapter.
The front view of an object shows the width and height dimensions. The front view is the
projected on the frontal plane of projection
The top view of an object shows the width and depth dimensions.
The top view is projected onto the horizontal plane of projection.
The side view of an object shows the depth and height dimensions. The right side view is the
standard side view used. The right side view is projected onto the right plane of projection.
Arrangement of Views
Lesson 5: Colours
Lesson 6: Colour Planning for Interiors
Lesson 7: Pattern Tones and Textures Error! Bookmark not defined.
Lesson 8: Texture & Pattern
Introduction:
When you construct a circle out of the spectrum of colours (basically the colours of the rainbow),
you have a colour wheel. Primary colours on the colour wheel are red, yellow and blue. The full
spectrum of colours includes red, orange, yellow, green, blue, and violet. In a circle or wheel
arrangement, it is easy to see how the colours interact with each other. The chroma of a colour is
the intensity (amount of lightness or darkness in the colour) and purity in the hue. A neutralized
colour is a colour that has been muted or "greyed" so that it loses some of its intensity.
In the following descriptions, you can refer back to the colour wheel see how they fall in
comparison to each other. Lime green and shocking pink are complimentary colours because
they fall directly opposite on the colour wheel. They are ideal colours together because they
intensify and compliment each other.
5.1 Types of Colour Schemes Based on the Colour Wheel
In reading the following, you may want to go back and look at the colour wheel to see where the
colours (also their tints and values) fall compared to each other.
5.1.1 Neutral colour schemes: This colour scheme
can be easier to live with than vibrant colour
schemes. Neutral colours are often used as
blue can be considered neutral if muted enough. Kelly green or sky blue are not. If you decide to
change your colour scheme in a few years, it will be easier to work around a neutralized colour
floor. Don't feel you have to remain neutral with area rugs though. These are easily moved and
replaced with another in a different style or colour if you want to change the room. To make your
house appear more spacious and less choppy, select one colour of carpet or flooring to go
throughout your entire home. This is another reason to go with a neutralized colour on the floor
so that each room's colour scheme will complement it.
Ceramic tile floors will last for many years, so it is usually safer to go with a neutral or classic
colour that enables you to easily change the colour scheme of the room in the future. You can
help to make your tile flooring safer by selecting a floor tile with a slip-resistance surface.
5.6 Walls & Colour
Walls are an extremely important part of a room. The colour or pattern you use on the walls can
easily become the dominant part of a room, because of the large amount of space covered.
Decide if you want the pattern in a room to be on the walls, the furniture, a rug, or a lavish
window treatment. Typically, two very bold patterns in one space will fight each other and will
not create a harmonious room.
A remarkable number of references to colour are expressed in our language using slang,
metaphors and colloquial expression. Some of them, such as feeling blue, seeing red, or green
with envy, associate colours with specific human emotions. Others, such as blue blood, white
cockade, and red carpet originated in the Middle Ages. And still others, among them yellow
journalism, the Red guard, Purple Heart, Black Market all have an interesting, although more
recent history.
Colour is the single most powerful decorating tool. Colour can affect your mood, make rooms
appear larger or smaller, provide continuity or jumble, and provide welcoming warmth or
alienating cold. This is a lot of pressure to put on selecting your colours!
First, colours can evoke emotions and moods. Colour conveys moods that affix themselves quite
automatically to human feeling. Some of the responses to colour are inborn, while other
responses are cultural perceptions or personal preferences. We'll review some basic colour rules,
but remember that these are only guidelines, and that your personality and cultural upbringing
can influence your perception of these colours.
6.1. Red: The colour Red has been part of the English language since about A.D. 900. It is the
primary colour at the lower or least deflected end of the visible spectrum. Its name is used for
shades ranging from very bright, bold red, to reddish yellow or reddish brown.
Found not only in the lores of ancient medicine but in the
superstitions of modern times, red has been viewed as
the vigorous colour of health. Red wool was applied to
relieve sprains in Scotland, sore throats in Ireland, and to
prevent fevers in Macedonia. The ruby, a precious
gemstone with a brilliant red colour, was worn in China
to promote long life. The colour red has also been a
representation of love within a relationship between two
people. A red rose, given to the bearer's lover or mate
has always been known as a symbol of love. As well as
Structure:
7.1 Pattern tones
7.2 Textures
Introduction:
Texture like colour is an important tool in the hands of an interior designer. Texture gives us a
sensation of touch. Surfaces with texture bring visual interest to a room keeping the overall
visual harmony. However texture, like colour should not be overdone. A delicate balance of
smooth and rough should be sued each one enhancing the other.
Pattern is the combination of motifs like shape, lines, colours, textures and relief used to form a
composition. It can be effectively used in interiors to add rich visual interest.
7.1 Pattern tones
Shapes:- Shape is the characteristic that gives individual identity to form, Physical shape is
determined by the outward boundaries of an object. The boundaries are outlines or outer contour.
Shape is primarily concerned with external features without shape, space is formless.
Natural forms and shapes:- Characterized by Softness and irregularity manmade geometric
shapes are with some exceptions, usually distinguished by hardness, and appear regular and
rectangular.
Shape and forms has meaning or significance, that it is the shape which tells us something. A
circular shape in a geometric equation only tells us that the shape is the problem e.g. All living
rooms have similarities in form, but not all have the same shapes. Shape is specific identity.
Form which is the generic idea of the arrangement of parts that differentiates one object or
identity from the other. Form indicates the whole idea both the internal structure and the
external parts integrated into the whole. Natural forms are animals, vegetables including human
forms.
Form or shape – These may be seen in the overall arrangement of a building or in its parts where
these have recognizable geometric shapes. Repetitions or variations of particular form can
provide a very strong element of composition. While shapes may contribute to proportion or
direction, they do provide a separate characteristic arising from the way in which we are able to
recognize distinctive forms.
Structure:
8.1 Texture
8.2 Type of Texture and their Psychological Impact
Introduction:
Texture refers to surface, means surface. Everything that has a surface has texture. Pattern is
recognizable motif regularly repeated produces a pattern. Pattern requires repetition in design
as in life (a pattern of behaviour). The more regular the repetition, the stronger the pattern.
Compare this field of flowers with a checkerboard. Both have a repeating motif.
8.1 Texture:-
Materials are rarely usable in interiors in a completely natural state. When processed to make
them appropriate for use, their inherent properties are altered and may become hidden or
enhanced.
a) Straw: The stems or stalks of grains such as oals, wheat rye, and some
grasses are dried, cut to size, and woven into straw. The type of straw
and the type of weave together create material of distinct character.
Fine straw may take on a fabric-like quality when woven, but still retain
its natural identity.
b) Marble.: A quarried stone, marble is a material for building, for interior
architectural components, and for parts of furniture. The less veined
marbles have a capacity for structural use. Those with more patterning
are more decorative, and are prized for that reason. Colours deepen
when polished to a high, glass like sheen.
c) Rock.: The grainy surface of cut rock has an uneven, textural richness.
Though never used for bearing construction, fine grained rock has an
ancient tradition of use as roof tile, flooring and furniture tops.
Protective finishes darken and deepen its colour tones.
d) Fiber: cotton, silk, flax, animal hair and manmade fibers are woven into
fabrics. These are suitable for exterior or interior use, as well as in
industry. The qualities of woven fibers are so distinct that they remain
identifiable even when dimmed by inappropriate designs.
Structure:
9.1 Development of the Cylinder
9.2 To develop any right pyramid
9.3 To develop a tera Hedron WABC
9.4 To develop an octahedron
9.5 Simple Drafting of Objects
Introduction:
9.6 Problem
Surface development deals with the laying out of the surface i.e. opening up of the surface of a
solid in one plane such that the shape of the entire surface is attained as a single figure. It helps
us to understand the solid forms much better and also enables model making.
A development is a “lying out” of the surface of a figure or solid in one plane, in such a manner
that the shape of the entire surface is obtained as a single figure.
For example, a CUBE has six squares for its surface; therefore the development of a cube will
consist of six squares lying in one plane. Care is required, however, in the arrangement of the six
squares in the development, as many six-square arrangements will not be true developments of
the cube; e.g. Figs 208 and 209 cube if they were folded along the sides of the squares, On the
other hand, Figs 210 and 211 are all true developments of a cube, as each could be folded or bent
in such a manner as to form a cube.
1. ORTHOGRAPHIC PROJECTIONS
Orthographic projections is the method of drawing three dimensional objects in 2-dimensional
form by means of related views called PLANS, ELEVATIONS and SECTIONS. This simply
means a paralled or perpendicular projection. Most building, furniture and fittings designs are
prepared in this way.
The Development of an orthographic projection of a simple solid object.
2. METRIC PROJECTIONS
Metric projections are methods of drawing
buildings or objects so as to give a three-
dimensional appearance yet in such a way as
to allow length, breadth and height to be
measured. They are set up from orthographic
projections and can be drawn to any scale
required. The most used projections are :
ISOMETRIC, AXONOMETRIC AND
OBLIQUE.
ISO METRIC PROJECTIONS are
particularly suitable for mechanical assembly
drawings, complicated machine parts and cut
away views of objects because it gives a
realistic effect. The drawing is made with a
T-square and a 30O set square. The base
lines of the
object are
drawn at
30O to the
horizontal
Length,
breadth and height are drawn to actual scale in forming the
three dimensional view of the object.
Axonometric projection has the advantage of containing a
true plan of the object and is therefore more easily set up from
existing drawings. It is particularly suitable for showing
diagrammatic interiors of buildings. Axonometric projections
can be made at any angle to the horizontal, but for
convenience they are usually drawn at either 450/450 or 300 /
600 (Figure 2b shows an axonometric projection of a simple object using both 450/450 and 300 /
600 angles).
Student‟s Reference Material FIG/SRM/62
OBLIQUE PROJECTION, as in isometric projection, the plan is distorted. There are two
variations of the method: (1) the oblique lines are drawn at 450 to the horizontal, and distances
along them are measured at half scale of that used for the horizontal and vertical lines; (2) the
oblique lines are drown at 300 to the horizontal, and distances along them are measured at the
same scale as that used for the horizontal and vertical lines.
The use of metric projections is limited and is usually not acceptable, for various reasons, to an
architect or designer, or to his client whose main interest is in the actual appearance of the
completed building or object.
Isometric drawing:
1. Problem. Draw on isometric of the object shown in the multiview drawings.
2. Problem; Draw on isometric of the pier and footing from the views given.
Method -2
Example:
The two back sides of the building are completed by vanishing the right corner toward the VPl
and the left corner toward the VPR. Where the projection lines intersect will be the fourth corner.
Now, from the station point locate this fourth corner on the picture plane and drop it down
vertically. If the perspective has been accurately drawn to this point it should pass through the
point of intersection of the corners already drawn. This comer may not be visible in the finished
drawing for the left vanishing point.
It it finally time to begin on the actual drawing of the perspective. The first portion of the
building to be located is the corners. This is done by drawing a straight line from the station
point to the corners; these lines are referred to as right lines; from the point where this right line
crosses the picture plane, a vertical line is dropped down and should be extended through the
ground line. At this point these are construction lines (light).
The corner of the building that touches the picture plane is brought vertically down. This corner
will be the true height line and will be used to find the height of the other. corners.
The height of the corner is projected horizontally from the side elevation placed on the ground
line. That height is projected horizontally to the true height line and the top and bottom limits of
the corner are known.
But it should be noted that many height along any wall connected to the outside wall may be
located by locating it on the true height line and vanishing it around the building.
Introduction
Texture consists of semiabstract graphic symbols that signify the surface or material of the
drawn object. The tonal effect of texture also helps to enhance the sensation of depth in two-
dimensional representation.
There are two basic types of textures: LINES and DOTS (Screens). The meaning upon the
interpretation of size, over all density, line orientation, spacing and overall tonal effect.
Line texture can be divided into parallel and non parallel (better known as “squiggles: or
scribbles”) patterns. Parallel lines (including cross - hatching) are often used to express vertical
or horizontal planes that have a smooth surface. The spacing between the lines and the line width
should be kept consistent throughout a rendered plane. It is an abstract expression, and the artist
should not be too concerned with the literal meaning of the material. Non parallel lines are a
bundle of loose threads. The line width and the spacing are often varied in order to achieve a
desired density and tonal effect. These lines are ideal symbols to depict vegetation and for
undulating surfaces.
Textures drawn with a fine - point marker
Textural density or varying line widths. It is used in most sketches, to increase the feeling of
depth and to bring out the three-dimensional quality of the various components. Generally
speaking , the sun side should be brighter (less diuse) than the shaded side. The shadow pattern is
after rendured in black, gray, or dense, thick lines. Tonal contrast is important in reading depth,
so a substantial white area should be preplanned and reserved in order to achieve this special
effect.
Drawing, there are not so many different view points that may be chosen. Thus, eventually, the
first and the second alternatives are left. But, materials used for rendering are not so variable,
therefore the most effective way of individualizing your drawing is, after all the expression of
spot back grounding.
Now, I will explain this process by following step by step the production of an actual example.
(1) Either Watson or Canson white paper on illustration board should be prepared. Both papers
have a rough surface that absorbs water colour and can be uniformly and vividly rendered in that
medium. The draft perspective should be begun according to your favorite manner of perspective
drawing. Care should be taken during the drafting process to draw lightly in pencil (H.B or F)
and not to erased often, for these surfaces are unexpectedly soft. Too much use of the eraser will
damage the surface and result in blurred inking and colouring. If you are obliged to erase many
times during the layout, it would be very advisable to change paper and begin over again.
Colouring Process 2
Returning to the theme, after finishing your line drawing in felt - tip pen, pencil lines should be
rubbed out. In this case, you will want to use an eraser of as fine quality as possible, and be
careful not to erase over the same spot. This is, as stated before, in order not to damage the
surface of the drawing paper. With all pencil thoroughly rubbed out, the draft is finished.
Student‟s Reference Material FIG/SRM/103
(3)From here on, takes place the colouring stage. First, transparent watercolors are to be readied.
These are sold as paste (in a tube) or in cake or powder form (in a container), either of which
may be selected according to your favorite working technique. Taking into account time and
convenience, however, the cake or powder type is generally easier to handle. Moreover, this type
seems to yield a more luminous finish. The works shown here have all been painted using cake-
type water colours. As for white, „poster-colour‟ or gouaches‟, which have high opacity, should
be chosen, for white is usually not applied except for the correction of exceeded lines. Used for
its own sake, white is limited to application for highlighting parts of figures or indicating spot
lighting, added to the drawing at the very end.
As for brushes, flat-tip „Gothic‟ type (No. I to No. 6) are suitable. These differ from flat
brushes generally sold for rendering in that the brush head is longer and stiffer. They are
usually used for lettering. Round tip brushes are not for general use, but one or two of them
(No. 4) are helpful. Among the above-mentioned flat-tip brushes, you will need two or three
each of No. 1 and No. 4.
In addition, a grooved scale and a glass stick, three to four palettes and multi-hollow dishes are
needed. The more dishes, the greater the convenience. Concerning the grooved scale, 40cm
seems to be most the useful length. Then you moisten the brush with water, and begin colouring.
First, begin colouring broad areas, such as floor, ceiling or walls. You should be careful not to
exceed the outlines of the areas to be coloured. Especially where complementary colours meet,
chance mixture of colours should be carefully avoided, since with transparent watercolour,
neither colour will appear stronger nor consequently the mixture looks very dirty. This should be
kept in mind until the very end. Broad areas, such as floor and ceiling, should be coloured
quickly using a wide brush and colours diluted with as much water as possible. If you apply the
brush too slowly, it will result in uneven colouring, because paper like „Watson‟ absorbs water
rapidly.
When you apply colours to the grain of a wood ceiling, the same colour in a darker tone should
he apply using a fine brush or a flat loose-tip brush? The colours for the floor should not be
mixed beforehand, but rather several different tones be applied separately to give an overall
pleasing tone as a whole. As for toning a floor covering, such as carpet, the succeeding colour
should be applied before the formerly applied colour dries completely.
(4) What is important, when you try to express furniture, lighting or glass, is that if you use
vermilion or orange, brushes must be thoroughly rinsed to avoid an accidental mixture of
colours. In the case of transparent watercolour, such mixing should be avoided at all cost.
Shades of colour are differentiated only by lhe amount of water absorbed. If it is impossible to
obtain the desired colour in this way, at most two colours should then be applied. Broad areas
like walls are expressed not by the appliciltion of gouache, hut by leaving the original while
drawing surface. And for lighting, the light itself need not be painted, instead leave this part
uncoloured or apply a water-diluted yellow. As for transparent glass, cerulean blue, mixed with a
little sepia highly diluted, should be employed. In order to differentiate the tone of a brightly lit
area, double application of the same colour should be made. This method is valid for windows
facing the exterior, for instance. When you paint glass walls of show-cases, water-diluted
colour should be applied as well to the floor, boxes and goods then through the glass.
Shaded parts of furniture, shelves, boxes and the like, should be painted more thickly with the
same colour. High-lighting on the boxes or tables should also be treated by double application, or
thickening, of the original colour. Up to this phase little concrete expression appears, but as
Colouring Process 3
should begin with lighter colours like yellow, dispersing the spots on the board. If you use
related colours successively, such as yellow to orange, you may be able to save trouble in rinsing
brushes and consequently save working time. For showing goods, it is advisable to use primary
colours. Even if the actual colour of goods, especially those of dark coloration, is faithfully
employed, it would certainly be difficult to make for visual recognition of the goods themselves
in the limited space of a drawing. Except for those of distinct form in the foreground, the colour
of goods should be vivid, as you will find through experimenting yourself. However, simple
repetition of primary colours is relatively ineffective. You should apply colour in regard to the
colour balance of the whole drawing. Human figures should be painted not aimlessly, hut
instead taking into consideration both the appealing mood of the perspective drawing itself and
the situation of the shop. Because above everything else, the most important role of these human
figures is to suggest contemporary manners and fashions and allow the chief to visualize the
relation between the customer and goods in the shop. And at the same time, because this is the
domain where the perspective rendereer should be able to display his ability freely and in a
somewhat personal way. Colouring for these human figures should follow the manner described
above for goods and furnishings. It is, however, necessary to a certain extent to make these
figures characteristic by taking into account, for example, the softness of materials and so forth.
(6) This is the last phase of execution. In this finishing phase the author‟s personality appears
most distinctly. First, about twelve colour-markers should be readied for detailed accents on
items, such as goods, which must be expressive. For instance, such treatment is applied to
stripes, flower patterns and the like, and also to the expression of wood grain or carpet texture.
Finally, each of these areas must be shaded. The shadows on a green carpet should be
emphasized with the same colour more thickly applied. For the shadows under tables and chairs
cerulean blue and sepia should be added to the carpet colour. These shadows must be coloured as
Student‟s Reference Material FIG/SRM/105
evenly as possible. the same method is also applicable to those shadows cast by hanging
devices on walls or on the tops of shelves. It should be noted that as lighting is set in tile ceiling,
these shadows cannot be produced in reality. On the perspective rendering, however, these have
been added, ignoring this fact, in order to give heightened volumetric effect. Similarly, the plant
drawn in the foreground will not actually be in this position, but it has been added in the
drawing for purely cornpositional reasons. The trick of completing the perspective rendering .is
not to colour the ceiling or floor areas as far as the edge of the drawing surface.
14.5 Colour Perspective Drawing
Execution plans shall be begun, when the basic shop design is fixed, and when the budget is set,
after detailed discussions with the client on the basis of the preliminary plans. the perspective
drawing, which is based upon these execution plans, is not merely a rough image of complete
design but should represent very faithfully the shop, which is to be built according to the
working drawings. Therefore, high technique of perspective and visually interpreted colour
rendering technique are by all means required. The perspective drawing, which is over or
understated using only fragmentary knowledge and techniques, appears often ugly and
unbalanced. Its principle, a visually correct composition should be made for taking into acount
the balance between the drawing paper and the perspective drawing to be laid-out. As for
colouration, too fresh primary colours should be avoided, and it is essential to find out the natural
colours of objects which receive the man-made lightings or the natural sunshine. However, it
would be the first steop of technical progress to try to find out unique colour effects using a
variety of colours, not limiting oneself to water nor oil, and avoiding a muddy mixture.
The importance of perspective drawing for shop design has not only in being a medium, by
which the designer shows the visual effects of his architectural and decorative design, but also in
playing an indispensable role as a media, by which he can reach the client. Actually, the virtual
creation of a whole shop building requires a set of technical execution plans, but in order to
transmit to the client the shop‟s space composition and the designer‟s objectives and concept,
which could not be sufficiently expressed by these technical drawings only, the effect of
perspective drawing is very high and helpful. The designer‟s approach to the client, by means of
perspective drawing, seems to be dependent on the technique which gives to the latter a variety
of impression accordingly. Therefore, in the process to procure the design contract with the
client, the presentations should be done by way of the most effective technique. For it, the
designer should make constant efforts to elaborate and master ever higher perspective
techniques.
Perspective Drawing by Croquis and Rough Sketch
First, the designer carries forward the discussion with the client on the basis of preliminary plans
(floor plans, perspective drawings, interior elevations, equipment plans and rough written
estimates). At this stage, the perspective drawing to be presented could be a simple croquis as
shown in Fig. A.
This perspective drawing shows the designer‟s motif of glass using triangles as the basic form
pattern. The reason why it is not coloured is that the drawing should be used as a basis of the
discussion, in which the client‟s demands and conditions for the shop design are to be brought
out, and changes and modifications are to be added successively. It represents an example of
shop exterior design.