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1-OOPS Concept

The document discusses key concepts in object-oriented programming including objects, classes, inheritance, polymorphism, abstraction, encapsulation, and the relationships between them. It provides examples to illustrate each concept and highlights advantages of OOP over procedural programming like easier maintenance and simulated real-world problems. The main difference between object-oriented and object-based languages is that the former supports inheritance while the latter does not.
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0% found this document useful (0 votes)
23 views7 pages

1-OOPS Concept

The document discusses key concepts in object-oriented programming including objects, classes, inheritance, polymorphism, abstraction, encapsulation, and the relationships between them. It provides examples to illustrate each concept and highlights advantages of OOP over procedural programming like easier maintenance and simulated real-world problems. The main difference between object-oriented and object-based languages is that the former supports inheritance while the latter does not.
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Java OOPs Concepts

Object-Oriented Programming is a paradigm that provides many concepts, such


as inheritance, data binding, polymorphism, etc.

Simula is considered the first object-oriented programming language. The


programming paradigm where everything is represented as an object is known as a truly
object-oriented programming language.

Smalltalk is considered the first truly object-oriented programming language.

The popular object-oriented languages are Java, C#, PHP, Python, C++, etc.Sec

Java Try Catch

The main aim of object-oriented programming is to implement real-world entities, for


example, object, classes, abstraction, inheritance, polymorphism, etc.

OOPs (Object-Oriented Programming


System)
Object means a real-world entity such as a pen, chair, table, computer, watch,
etc. Object-Oriented Programming is a methodology or paradigm to design a
program using classes and objects. It simplifies software development and maintenance
by providing some concepts:

o Object
o Class
o Inheritance
o Polymorphism
o Abstraction
o Encapsulation
Object
Any entity that has state and behavior is known as an object. For example, a chair, pen,
table, keyboard, bike, etc. It can be physical or logical.

An Object can be defined as an instance of a class. An object contains an address and


takes up some space in memory. Objects can communicate without knowing the details
of each other's data or code. The only necessary thing is the type of message accepted
and the type of response returned by the objects.

Example: A dog is an object because it has states like color, name, breed, etc. as well as
behaviors like wagging the tail, barking, eating, etc.

Class
Collection of objects is called class. It is a logical entity.

A class can also be defined as a blueprint from which you can create an individual
object. Class doesn't consume any space.

Inheritance
When one object acquires all the properties and behaviors of a parent object, it is known
as inheritance. It provides code reusability. It is used to achieve runtime polymorphism.

Polymorphism
If one task is performed in different ways, it is known as polymorphism. For example: to
convince the customer differently, to draw something, for example, shape, triangle,
rectangle, etc.

In Java, we use method overloading and method overriding to achieve polymorphism.

Another example can be to speak something; for example, a cat speaks meow, dog
barks woof, etc.

Abstraction
Hiding internal details and showing functionality is known as abstraction. For example
phone call, we don't know the internal processing.

In Java, we use abstract class and interface to achieve abstraction.

Encapsulation

Binding (or wrapping) code and data together into a single unit are known as
encapsulation. For example, a capsule, it is wrapped with different medicines.

A java class is the example of encapsulation. Java bean is the fully encapsulated class
because all the data members are private here.

Coupling
Coupling refers to the knowledge or information or dependency of another class. It
arises when classes are aware of each other. If a class has the details information of
another class, there is strong coupling. In Java, we use private, protected, and public
modifiers to display the visibility level of a class, method, and field. You can use
interfaces for the weaker coupling because there is no concrete implementation.

Cohesion
Cohesion refers to the level of a component which performs a single well-defined task.
A single well-defined task is done by a highly cohesive method. The weakly cohesive
method will split the task into separate parts. The java.io package is a highly cohesive
package because it has I/O related classes and interface. However, the java.util package
is a weakly cohesive package because it has unrelated classes and interfaces.

Association
Association represents the relationship between the objects. Here, one object can be
associated with one object or many objects. There can be four types of association
between the objects:

o One to One
o One to Many
o Many to One, and
o Many to Many

Let's understand the relationship with real-time examples. For example, One country can
have one prime minister (one to one), and a prime minister can have many ministers
(one to many). Also, many MP's can have one prime minister (many to one), and many
ministers can have many departments (many to many).

Association can be undirectional or bidirectional.

Aggregation
Aggregation is a way to achieve Association. Aggregation represents the relationship
where one object contains other objects as a part of its state. It represents the weak
relationship between objects. It is also termed as a has-a relationship in Java. Like,
inheritance represents the is-a relationship. It is another way to reuse objects.

Composition
The composition is also a way to achieve Association. The composition represents the
relationship where one object contains other objects as a part of its state. There is a
strong relationship between the containing object and the dependent object. It is the
state where containing objects do not have an independent existence. If you delete the
parent object, all the child objects will be deleted automatically.
Advantage of OOPs over Procedure-oriented
programming language
1) OOPs makes development and maintenance easier, whereas, in a procedure-oriented
programming language, it is not easy to manage if code grows as project size increases.

2) OOPs provides data hiding, whereas, in a procedure-oriented programming


language, global data can be accessed from anywhere.

Figure: Data Representation in Procedure-Oriented Programming

Figure: Data Representation in Object-Oriented Programming

3) OOPs provides the ability to simulate real-world event much more effectively. We can
provide the solution of real word problem if we are using the Object-Oriented
Programming language.
What is the difference between an object-oriented
programming language and object-based
programming language?
Object-based programming language follows all the features of OOPs except
Inheritance. JavaScript and VBScript are examples of object-based programming
languages.

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