2429890-The Fighters Manual of Exotic Weapons

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The Fighter's Manual of Exotic Weapons

Slashing Back in Style


Exotic Weapons

T
What are exotic weapons?

Exotic Weapon Properties


Variant Rule: Picking Up Weapons
Disarming an opponent does not confer a major
mechanical benefit to players per the current rules.
Consider this: when you pick up a weapon that you
have dropped or that has been knocked from your
grip, you trigger an opportunity attack from any
creature that has you within its reach. This
opportunity attack requires a reaction, like normal.

Exotic Weapons
Name Cost Damage Weight Properties
Boomerang 12 gp 1d4 bludgeoning 1 lb. Ranged (60/120), special
Dire Flail 110 1d8/1d8 bludgeoning 10 lb. Disarming, double, two-handed
gp
Drakkar 50 gp 1d8 piercing 9 lb. Disarming, versatile (1d10)
Dwarven Urgosh 80 gp 1d8 slashing/1d6 12 lb. Versatile (double)
piercing
Flail 15 gp 1d8 bludgeoning 5 lb. Disarming
Orc Double Axe 60 gp 1d8/1d8 slashing 12 lb. Double, two-handed
Repeating Crossbow 250 1d8 piercing 6 lb. Ammunition (range 80/320), repeating, two-handed
(Light) gp
Repeating Crossbow 400 1d10 piercing 20 lb. Ammunition (range 100/400), heavy, repeating, two-
(Heavy) gp handed
Scythe 8 gp 2d4 slashing 10 lb. Lethal, two-handed
Spiked Chain 25 gp 2d4 slashing 10 lb. Finesse, reach, tripping, two-handed
Two-bladed Sword 100 1d8/1d8 slashing 10 lb. Double, two-handed
gp
Specific Exotic Weapons

Pre-existing Weapons
Some of these weapons may appear in adventures
or setting-specific books. For example, the light
repeating crossbow was statted on page 224 of
Out of the Abyss, albeit with a shorter range
(40/160 ft.), and the double-bladed scimitar was
statted on page 21 of Eberron: Rising from the Last
War as a 2d4/1d4 double weapon. Both weapons
are martial, however, and so could be considered
seperate from the weapons listed in the table.

Bonus Feat

Exotic weapon proficiency


Thrown Weapon Specialist

Exotic Monk Weapons

Exotic Monk Weapons


Name Cost Damage Weight Properties
Kama 15 gp 1d6 slashing 2 lb. Light, tripping
Nunchuk 15 gp 1d4 bludgeoning 2 lb. Disarming
Sai 20 gp 1d4 piercing 1 lb. Disarming, finesse, light

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