Lich Class

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ODR Actions
Medium Undead, Typically Chaotic Erif
l'efukiattbck The ode makes two Creataxe attacks.
Armor Class 17 (Natural Armor) Greastare Melee Weapon Attack:413 to hit reach 5 ft, one
Hit Points 230 (20d2 + 140) target friVt. 20 (2d12+ 7) slashing damage.
Speed 40 ft Great Cleave (Recharges 5-6). The odr sweeps its
weapon in a wide arc, hitting all creatures within 10
feet of it Each creature in the area must make a DC 21
SIP DEX CON INT WIS CHA
Dexterity saving throw, taking 20 (2d12 + 7) slashing
24 (+7) 11 (+0) 24 (+7) 10 (+0) 16 (+3) 13 (+1) damage on a failed save, or half as much on a
successful save.

Saving Throws Str +13 Dex +6, Con +13 Enrage Ma), The ode channels its rage, becoming a
Skills Athletics +13, Intimidation +7, Survival +9 Large-sized creature for 1 minute. While it is Large, its
Damage Resistances Bludgeoning, Necrotic, Piercing, melee attacks deal an extra 6 (1 d12) damage, its reach
Slashing increases by S feet, and it gains an extra reaction each
Damage Immunities Po i son; Bludgeoning, Piercing, and round. In addition, all attacks against the odr have
Slashing from hionmagical Attacks advantage-
Condition Iminunitits Ch armed, Exhaustion, Frightened ,
Poisoned Reaction
Senses Darkvision 120 ft. passive Perception 11
Languages Common plus up to one other language
fn., Your Enemy; If a creature would hit an Aly of the
odr, and the odr is within reach of its ally, the odr
Challenge 17 (18,000 XP) Proficiency Bonus 46
becomes the target of the attack. The odr then gains
advantage on its next melee attack_
Brute. A melee weapon deals one extra die of its
damage when the odr hits with it (included in the Legendary Actions
attack).
The odr can take 3 legendary actions, choosing from
Magic Resistance The odr has advantage on saving the options below. Only one legendary action option
throws against spells and other magical effects. can be used at a time and only at the end of another
creature's turn. The odr regains spent legendary actions at
Rejuvenation. If the odr is destroyed, it becomes an the start of its turn.
ethereal spirit with a Strength of 1 and can not take
actions except Dash. Every 24 hours it rolls 1d8, Strike. The odr makes a melee attack.
increasing its Strength by the number rolled_ Once it
Intimidating Otstiow. The odr forces a creature it can see
reaches a Strength of 24, it regains its body and returns
within 30 feet of it to succeed on a DC 21 Wisdom
to the place where it died. It is permanently destroyed if saving throw. On a failed save, the target is frightened
the spirit fails the save against a ray of enfeeblement
of the odr and the odr gains 15 temporary Hit Poi nts.
spell or similar magic
Powedulperro (Costs 2 Actloos,1 The odr leaps up to 30
lManxsa1 Nztrre The odr doesn't require air, food, drink, feet as a long jump, or up to 15 feet as a high jump. If it
or sleep.
lands next to a creature, it can make one melee attack with
advantage againstthe target_

Reaniment - Fighter

There are great tales of powerful warriors


that could never be bested in battle, or they
were bested in battle, but still their

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