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Log

The document appears to be log output from running a Ren'Py game on an Android device. It includes details about the device, screen size, loading times for various parts of the game initialization, and shader compilation. The log ends by noting an error occurred trying to reference a variable called "tshirt" that was not defined.
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0% found this document useful (0 votes)
42 views6 pages

Log

The document appears to be log output from running a Ren'Py game on an Android device. It includes details about the device, screen size, loading times for various parts of the game initialization, and shader compilation. The log ends by noting an error occurred trying to reference a variable called "tshirt" that was not defined.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

Sat Nov 4 18:46:50 2023

Unknown platform.
Ren'Py 8.0.3.22090809

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer Xiaomi model 2201116SG
Screen diagonal is 5.931018884568814 inches.
Early init took 0.15s
Early init took 0.15s
Android search paths:
/storage/emulated/0/Android/data/my.milf/files/../../../../Documents/Wills747/
my.milf/game /data/user/0/my.milf/files/game
Loader init took 0.02s
Loader init took 0.02s
Loading error handling took 0.11s
Loading error handling took 0.11s
Loading script took 0.46s
Loading script took 0.46s
Saving to /storage/emulated/0/Android/data/my.milf/files/../../../../Documents/
Wills747/my.milf
Loading save slot metadata. took 0.07s
Loading save slot metadata. took 0.07s
Loading persistent took 0.00s
Loading persistent took 0.00s
Faled to initialize steam: OSError('dlopen failed: library
"/data/user/0/my.milf/files/libsteam_api.so" not found')
Set script version to: (8, 0, 3)
Running init code took 0.18s
Running init code took 0.18s
Loading analysis data took 0.05s
Loading analysis data took 0.05s
Analyze and compile ATL took 0.01s
Analyze and compile ATL took 0.01s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.06s
Initial gc. took 0.06s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.12s
Init translation took 0.12s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.10s
Load screen analysis took 0.10s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.27s
Prepare screens took 0.27s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.30s
Interface start took 0.30s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2310, 948)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'Qualcomm'"
Renderer: b'Adreno (TM) 619'
Version: b'OpenGL ES 3.2 V@0530.0 (GIT@3e33337ce3, I07ee46fc66, 1633699849)
(Date:10/08/21)'
Display Info: None
Screen sizes: virtual=(1280, 720) physical=(2310, 1080) drawable=(2310, 1080)
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;

void main() {

gl_Position = u_transform * a_position;


}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;

void main() {

gl_FragColor = u_renpy_solid_color;
}

--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);


}

--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.imagedissolve -------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.imagedissolve -----------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve_multiplier;
uniform float u_renpy_dissolve_offset;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
varying vec2 v_tex_coord;

void main() {

vec4 color0 = texture2D(tex0, v_tex_coord.st, u_lod_bias);


vec4 color1 = texture2D(tex1, v_tex_coord.st, u_lod_bias);
vec4 color2 = texture2D(tex2, v_tex_coord.st, u_lod_bias);

float a = clamp((color0.a + u_renpy_dissolve_offset) *


u_renpy_dissolve_multiplier, 0.0, 1.0);
gl_FragColor = mix(color1, color2, a);
}

--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {
gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;

void main() {

vec4 color0 = texture2D(tex0, v_tex_coord.st, u_lod_bias);


vec4 color1 = texture2D(tex1, v_tex_coord.st, u_lod_bias);

gl_FragColor = mix(color0, color1, u_renpy_dissolve);


}

--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.matrixcolor, renpy.texture ------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.matrixcolor, renpy.texture ----------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform mat4 u_renpy_matrixcolor;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);

gl_FragColor = u_renpy_matrixcolor * gl_FragColor;


}

--------------------------------------------------------------------------------
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;

void main() {

v_tex_coord = a_tex_coord;
gl_Position = a_position;
}

--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, -1.0);


}

--------------------------------------------------------------------------------
vertex renpy.alpha, renpy.geometry, renpy.texture ------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.alpha, renpy.geometry, renpy.texture ----------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_alpha;
uniform float u_renpy_over;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);

gl_FragColor = gl_FragColor * vec4(u_renpy_alpha, u_renpy_alpha,


u_renpy_alpha, u_renpy_alpha * u_renpy_over);
}

--------------------------------------------------------------------------------
Maximum texture size: 4096x4096
controller: '05000000660600008808000001000000' 'uinput-goodix' 1
Total time until interface ready: 2.4266037940979004s
Hid presplash.
controller: '05000000660600008808000001000000' 'uinput-goodix' 1

Full traceback:
File "script.rpyc", line 2714, in script call
File "script.rpyc", line 3523, in script
File "renpy/ast.py", line 2115, in execute
File "renpy/python.py", line 1092, in py_eval
File "renpy/python.py", line 1085, in py_eval_bytecode
File "game/script.rpy", line 3523, in <module>
NameError: name 'tshirt' is not defined

While running game code:


File "game/script.rpy", line 3523, in <module>
NameError: name 'tshirt' is not defined

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