Penyutradraan
Penyutradraan
Penyutradraan
production 101
Peachpit Press
Find us on the Web at www.peachpit.com
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ISBN-13: 978-0-321-99019-8
ISBN-10: 0-321-99019-6
987654321
Various colleagues gave us support, read our drafts, and lent us the benefit of
their knowledge including David Basulto, Evelyn Seubert, Prash Akkapeddi, David
Erbach, Roy Unger, Guido Santi, Tina Mascara, Robert Brock, Jeff Sobel, Lori Witt,
Tim David, Stace Carter, and Doug Blush.
We would like to thank all of those who contributed additional photos and illus-
trations, including Mario Castro, Andrea Dietrich, Mitchell Lazear, ASCAP, Aaton
Cohen-Sitt at Jungle Software, Perry Goldstein at MXL Audio, Polo Muñoz at
the Latino International Film Institute, Simon Maskell at Gigniks.org, Sennheiser
Electronic Corporation, Avid Technologies Inc., and Apple Inc.
Antonio’s Acknowledgments
For my students, past, present, and future.
I would like to thank Maria L. Hussain for her support through the process of writing
this book and throughout my entire life.
To my dear and darling Sarah, your talent in photography helped make the pages
of this book look almost as lovely as you are. Your love and support have made me
a better teacher, writer, and person.
I could not possibly forego thanking my mentor and junior high-school video pro-
duction teacher, James Gleason. James has not only been a model for me as an
educator but also a helpful colleague, a close friend, and a father figure. Thank you,
James. Because of you, I’ve learned, I’ve taught, and I will continue to teach others.
vi Video Production 101
Tom’s Acknowledgments
I would like to thank a few of the teachers who have inspired me: first, at Regis High
School, John Loose and Fr. Louis Garaventa; at HB Studios, Bill Hickey and Uta Hagen;
at Fordham University, Fr. Quentin Lauer and B. Rodney Marriott; and at U.S.C.’s
School of Cinematic Arts, David Weber, Mark Harris, Ted Post, and Frank Daniel. I
would also like to thank my students at Roosevelt and Bernstein high schools who
have taught me so much and pushed me to keep learning.
I want to thank my family: my father, Thomas McCluskey Sr., who took me to see
Taxi Driver and One Flew Over the Cuckoo’s Nest as a kid and instilled in me a love
of movies; my mother, Joan McCluskey; my sister, Patricia McCluskey; my uncle,
James O’Malley; my mother-in-law, Barbara Goldberg, whose babysitting support
let me write; and my beautiful wife, Lauren Goldberg McCluskey, without whose
love and support this book could never have happened.
For Lia.
Contents
Introduction xi
Index 309
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Introduction
“What’s the big idea?”
Big ideas transform society and bring about pivotal changes: the personal computer,
the cell phone, time travel—wait. What year is this? Oh right, we don’t have that yet.
Like never before, the power is in the hands of the masses to create audiovisual
pieces that say what they want to say in the way they want to say it. Throughout
this book, you’ll see many examples of those who have made their mark on the
world this way and, in some cases, even changed it for the better.
So, is that the big idea? As much as we’d like to, we can’t take credit for devel-
oping affordable high-definition cameras or the other gear necessary to create
broadcast-quality projects. However, we have been creating media and teaching
video production for the last 25 years.
During that time, we’ve used many textbooks, several of which featured colorful
graphics, dynamic layouts, and good writing. The problem was, they were struc-
tured and organized like reference books, not the way students wanted to learn,
and certainly not the way we wanted to teach.
The big idea in this book is to take the sum of information producers need to make
their introductory projects—whether within the context of a first-year video pro-
duction program in high school or college or on their own—and arrange it into six
project-based units, layering in just as much new information as the student needs
to complete the next, more complex level of project.
If you go through this book in order, you will develop the skills to create six differ-
ent, distinct, and authentic video projects. You will also have learned the media
creation process.
xii Video Production 101
We have found over time that the most dynamic class structure is one in which stu-
dents are always starting a project, working on one, or completing it. This generates
the maximum amount of enthusiasm and ownership from students and polished,
finished projects from classes.
Media creation is the key to all sorts of success. It will enhance understanding of
topics covered in other classes and maximize career and college readiness. For good
or bad, people these days spend an increasing amount of time in front of screens.
In our society, there are consumers, and there are producers.
Video Production 101 is a curriculum for a first-year video production course, but
that’s only the tip of the iceberg. Media creation is about rising to challenges. Once
you have determined that you are going to make your project, you just have to figure
out how. Don’t take no for an answer.
Spoiler Alert: After you read this book, you will be a much more powerful com-
municator, and you will not look at TV, movies, or Internet video the same way
again. You will notice choices made in the framing of shots and mistakes such as
boom shadows and continuity errors. The artifice in the process of media creation
will be apparent to you, but you will have a new appreciation for what you watch
and know what it takes to make it.
We can’t predict where the media landscape will be a year from now. The power-
ful and influential William Morris Agency is signing the stars of YouTube and Vine
who have amassed, in some cases, several million followers and attracted corporate
sponsorship without representation. The world is changing faster than ever before,
and that includes the world of media: what is made, who is making it, and where
it is watched.
Congratulations on joining the ranks of the producers and taking your first step to
deliver your message to the larger world.
Our sample projects are customizable to the budgets and logistics of your plan and
program. Should a teacher or producer care to, they could pull out one unit in this
book to make a project with their class and use the rest of the book as reference,
the way we and other video production teachers have always used other textbooks.
Introduction xiii
If only some of your group have access to gear or editing software, use that infor-
mation to develop your project groups. If you have no access to any computers and
any gear at your school, work on paper with storyboards and designs, write a grant
proposal, and make a list of where you can get gear.
Those new to media creation and project-based learning will likely be surprised by
the degree to which putting students in charge of creating media electrifies the
classroom experience for everyone, including the teacher.
Design and
Execution
“ The opposite of love is not hate, it’s indifference. The opposite of
art is not ugliness, it’s indifference.”
—Elie Wiesel
For instance, some content creators, especially those who are new to the form,
stage their action directly in front of a blank white wall, without thinking about
how the color, the contrast, the manipulation of space within the frame, or
even the distance between the camera and the subject might influence what
the audience understands to be happening in the shot.
Exciting shot compositions that match and balance each other, as well as con-
sistent visual design that creates a world onscreen, don’t happen accidentally.
They are the result of a lot of work and high standards by the crew and the
bosses who are often willing to say, “No, this isn’t right. This won’t work.”
156 Video Production 101
In this chapter we’ll cover the importance of several areas where exacting standards
and attention to detail are needed to complete a polished, interesting piece of work.
Casting your project, designing it, costuming it, and lighting it are all key steps to
creating a work worth seeing, thinking about, and talking about. However, no matter
what level of lighting gear, props, and actors you have access to, the key determinant
to the quality of your finished work is your vision and your perfectionism.
If it’s worth doing, it’s worth doing well. Whatever it is, get it right.
The director’s three main responsibilities toward the project are as follows:
■■ To visualize the script, designing the camera shots necessary to tell the story
and translate the script into pictures and sounds
■■ To cast the best possible actors to play the various roles in the project
■■ To direct those actors to give performances that are
appropriate and build the project to a proper culmination
or climax
shot by the director and the crew, the casting director is the primary crew member
trying to connect the director and producers to the right actors. Interestingly, though
the job of director is still dominated by men, casting directors tend to be women.
The casting director schedules and oversees auditions, deals with actors’ representatives,
and creates a casting breakdown, which will list all the roles that are being cast, like this:
■■ Jenny (mid-20s): A housewife feeling the pressure of domestic life, itching for
a little excitement.
■■ Balin (early 30s): A career con artist for whom no grift is too big or too small.
He’s beginning to feel his age and wonder whether there’s anything for him
beyond changing towns and names every few weeks.
■■ Fenton (late 40s): A master manipulator who plays everyone against everyone
else and sits back until the dust clears.
Casting can lift a project or sink it. The director needs to determine during the actor’s
audition, or tryout for the role, whether they have the qualities and the abilities to
get across whatever the character is feeling, thinking, and doing.
Some actors have a mercurial ability to transform themselves into almost any role.
Actress Meryl Streep is the best example of this. She has played a Polish immigrant
living in Brooklyn in Sophie’s Choice (1982), the editrix of a major fashion magazine
in The Devil Wears Prada (2011), chef Julia Child in Julie & Julia (2011), and British
Prime Minister Margaret Thatcher in The Iron Lady (2013). She has been nominated
for an incredible 18 Academy Awards for acting and won three.
You can Google “actor’s auditions” and see any number of amazing examples of exactly
what an actor did to impress the casting director to think that they could play a role.
One example of this is Rachel McAdams’ audition for the lead role in The Notebook
(2008). McAdams, at that point, had appeared in supporting roles in a number of
films including Mean Girls (2006), and since she was trying out for a lead role, she
was going to really have to nail it to win the role over more well-known actresses.
If you watch this video (available on YouTube), you can see the honesty and emo-
tional reality she brought to the audition, which no doubt impressed the casting
director and the director enough to feel confident casting her. Her performance
and the worldwide success of that film turned her into a movie star.
Another great casting story involves the film The Public Enemy (1931). Originally,
director William Wellman (his film Wings won the first Academy Award in 1927)
cast actor Edward Woods in the lead role of gangster Tom Powers and assigned the
role of Powers’ sidekick to an unknown actor, James Cagney. However, in rehears-
als, the director and producers saw that Cagney had more charisma and seemed
more like a forceful and interesting criminal and switched him to the leading role.
158 Video Production 101
An Actor’s Life
From the actor’s perspective, the biggest part of their job usually involves
sending out a headshot or composite sheet showing themselves playing
various representational roles plus a résumé that includes any parts they
have previously played and where they played them, what their training is,
and any special skills they might have (riding horses, whistling, and so on)
that might be appealing to a casting director.
Actors send these to agents who might want to represent them (typically
for 10 percent of their acting income) who may then send their headshots/
résumés out on behalf of the actors.
The life of an actor before they have a track record of success can be a dif-
ficult grind of going from audition to audition and sending out hundreds or
even thousands of headshots while trying to land that one role or get that
first paying job in the entertainment industry. Depending on the level of
production, an actor can invest a whole day or several days if they are called
back for a second or third audition.
They also invest a lot of heart and yearning as they wait for their break. It
can be emotionally draining for hopeful young actors to hear “no” again and
again and then get up, dust themselves off, and jump back into the arena.
But any working actor will tell you that that is exactly what you need to do
in order to be successful: Keep auditioning, keep training, keep network-
ing, and get yourself out there until someone has the right part and you can
show the world what you can do. It’s not for the weak of heart.
A final casting example that may be more familiar involves the making of the first
Iron Man (2010). Director Jon Favreau wanted actor Robert Downey Jr. to play the
main role, and Downey felt very capable to play it; however, the actor’s troubled
personal history made the producers reluctant to cast him as a lead in such a big-
budget project for which there were high expectations.
Downey agreed to screen test for the role (which he ordinarily might not have done
due to his stature as an actor), and everyone could tell from his audition that he
was the only actor who could embody the complicated identity of Tony Stark/Iron
Man. The decision to go forward with Downey may be the most pivotal piece of
casting in 30 years because Iron Man launched a series of the most successful and
profitable films in history, the Marvel Cinematic Universe.
Chapter 4 Design and Execution 159
As an actor, you’re looking for the chance to get to use your gifts to create someone
and something real, beautiful, and memorable…and maybe get paid…and maybe
put something out there impressive enough to get you hired for another gig and
get even more opportunities.
This is why many actors, when they’re just starting out or even after they’ve been
at it a while, are willing to try out for or submit themselves for student films or
amateur productions with no pay, where their only compensation is a copy of the
finished project that they can showcase on their reel.
In fact, even some well-known actors will participate in a no-budget project if they
think the script is really something special or the writer, director, or producer is
someone they think they might want to work with in the future.
Most of the time, producers list their breakdowns and project information in
periodicals like The Hollywood Reporter or Variety or on websites such as http://
backstage.com and http://actorsguide.blogspot.com. More resources for actors are
listed in the appendix.
There are several popular formats for auditions. If you are holding auditions for
your project, you should decide whether you want to see actors do some or all of
the following:
■■ Read prepared monologues (speeches)
■■ Read sides (pages) from your script
■■ Perform improvisations based on a general understanding of the characters
and situations the actors are trying to portray
After auditions, as casting director you may decide to hold a second round of audi-
tions known as callbacks, which continue until you have found the best actors to
cast in each role.
160 Video Production 101
Any production sound you’ve included in your projects so far may have been
recorded using the on-camera mic, the microphone built into the camera or one
that is mounted on the camera. The sound you record from the on-camera mic
can be useful for reference; it may also provide a great source of ambient sound.
But when it’s important to hear what someone onscreen is saying, the closer the
microphone is, the better. Doing so will take a few more tools and a crewmember
dedicated to the job (see Figure 4.2 ).
Figure 4.2
The boom operator at work
on a wide shot
Chapter 4 Design and Execution 161
Unlike humans, microphones and audio-recording devices are objective about the
sound they hear and pick up. A microphone can’t tune out unwanted sounds, like
we can, to focus on what’s important. One of your jobs during production, if you’re
recording sync sound, is to make sure the only sound that can be picked up by the
mic is what is most important onscreen.
Recording what is important does not mean recording every sound that would occur
onscreen. Let’s elaborate. If you’re shooting a scene where two people are having
a conversation in a café or restaurant, realistically there would be environmental
sounds including the other patrons’ conversations, kitchen activity, servers moving
around, music playing, and so on.
To get the best sound for the scene, every other sound other than the characters’
voices and movement should be silenced. By recording only the voices of your talent
isolated from all other sounds, you will have complete control over the balance of
volume levels in your sound design.
Then you can add the walla track and source music to your edit after the scene is
cut together to maintain the illusion that the scene took place in one uninterrupted
moment in time. Walla is the term used for the atmospheric sound effect of a crowd
in a particular place. Source music describes music that would authentically be play-
ing where the scene takes place, such as dance music in a club scene or elevator
music in an elevator…you get the idea.
The walla track was named so because the sound of a crowd murmuring
sounds a bit like “walla-walla-walla-walla.” It has nothing to do with the fine
city in the state of Washington.
In the United Kingdom, the parallel term is rhubarb, after the vegetable that
keeps trying its best to become a dessert. This is because background actors,
or extras, are instructed to mimic speaking by mouthing the word “rhubarb”
over and over again.
In the United States, the popular phrase to ask extras to mouth is “peas, car-
rots, and rutabaga,” most likely because of the need to suppress obscene
or offensive language reaching the audience inadvertently. Even during the
silent movie era, actors had to be careful what they said because hearing-
impaired audience members skilled in lip reading were treated to surprising
language that other audience members were not privy to.
162 Video Production 101
Keeping your crew and background talent quiet is the easiest part of the job of
managing the sound where you shoot. A harder task is making sure all fans and
air-conditioning are turned off when the camera is rolling. In a tight space, with a
lot of people crammed in and perhaps hot lights working like space heaters, this
can contribute to an uncomfortable situation.
Here’s a question that may come up a few times during the low-budget produc-
tion phase of your career: Does the air-conditioning really need to be off when
you’re shooting? Yes. Yes, it does. The more noise you allow onto your produc-
tion audio recording, the more filtering and loss of quality occurs to the audio in
postproduction.
There are other common machines that we don’t think about frequently as being
noisy, but they do make a difference in the quality of your audio. Look out for com-
puters that aren’t required to be turned on or that will appear onscreen. Unplug
any refrigerators nearby, but don’t forget to plug them back in during long breaks
and when you wrap, or you’ll have very angry location owners to face and a terrible
smell to deal with.
If you’re hearing unwanted sounds from a source outside of your direct control,
such as a neighbor playing loud music, it’s time to meet someone new and make
a friend. With your most sincere smile, go to the source of the sound you’d like to
have stopped and ask ever so kindly if the source of the sound can be put on hold
for the specific amount of time you need it to be off. Explain why it’s important to
have the area quiet.
We believe most people on this planet of ours are basically good and will under-
stand. Just make sure to thank whomever you asked once more to let them know
that the quiet is no longer required.
Sound, particularly background sound, is one of the main areas in which you,
like so many before you, will depend on the kindness of strangers. You will
need the help of people not directly working on your project, and here are a
few tips for getting it:
■■ Tell people beforehand what you are going to do and how long you need
them to be quiet. The same individuals who might feel imposed upon if
you presume they will be quiet when you tell them to will generally be
supportive if you ask nicely.
■■ Cheerlead for your project by building interest and support in the commu-
nity where you shoot. This could end up helping you in countless ways. All
producers have to be public relations experts and get folks excited about
their project. People are mostly pretty supportive and curious about shoot-
ing crews so long as they’re not causing excess traffic or behaving in other
inconsiderate ways.
“How Dynamic!”
One microphone most people are familiar with is a handheld mic used in public
address systems (PA systems) and vocal music performances. These microphones are
most commonly placed in the dynamic category, which means they do not require
power to deliver sound to the recording device (see Figure 4.3 ).
The reason these microphones don’t need power is because they’re designed to be
positioned very close to the source of the sound. You may see these microphones
used in news-style interviews, held by vocalists singing a song, or used by a public
speaker talking to a large audience.
Aside from those examples, there aren’t too many other instances when it’s accept-
able to see onscreen talent holding a microphone. Imagine an intimate scene with
a couple passing a mic between each other when they need to speak.
For picking up dialogue while maintaining a high standard of sound quality and keep-
ing the microphone out of the frame, there are some other microphones to consider.
“I Call Shotgun!”
A shotgun mic is one of the most essential tools of the audio recordist or mixer on
a video production. These mics are so named because they have a long, cylindrical
shape and are placed on a mount that has a handle similar to that of a firearm.
Most often, they’re placed on a boom pole to get the mic close to the sound source,
while keeping it out of the camera frame.
Shotgun mics (see Figure 4.4 ) are in the condenser category. Condenser micro-
phones require power to operate. One example of power used for shotgun mics is
phantom power, commonly at 48 volts (V), which moves like a ghostly spirit up from
Photo courtesy of Marshall Electronics
Co u
rte
sy S
en n
heis
er E
l ec t
ro n
ic C
orp
.
Figure 4.3
A dynamic handheld vocal Figure 4.4The Sennheiser MKH 416 shotgun microphone,
microphone the workhorse of the industry
Chapter 4 Design and Execution 165
the recorder, or receiving end, through the same microphone cable that brings the
audio signal back down. These mics are designed to pick up audio from a distance,
which is why they are long and require power.
Unfortunately, microphones can’t avoid unwanted sounds the way a camera can
frame out unwanted objects, although some are built to be more discriminating
Note
than others. Shotgun mics are designed to be unidirectional, meaning they have a
The pattern of what
pickup pattern (or polar pattern) that allows the mic to pick up the sounds from
we referred to as uni-
a narrower angle or a single direction. By contrast, omnidirectional mics, like most
directional is technically
handheld dynamic mics, pick up sound fairly evenly in all directions (see Figure 4.5 ).
called hypercardioid,
This is both an asset and a liability. There’s great advantage to a mic that muffles because the pattern
down sounds outside of the pickup angle. But it also requires careful and accurate is heart-shaped.
placement of the microphone to ensure a minimally acceptable quality of sound.
Figure 4.5
Pickup patterns of an
Omnidirectional
omnidirectional mic and
a unidirectional mic
Unidirectional (hypercardioid)
166 Video Production 101
A lavalier microphone has a clip for secure placement on clothing. Setting up which
direction the clip opens might depend on whether the subject is male or female.
The buttons on men’s and women’s apparel are different. For men, the buttons are
on the right; for women, they are on the left.
Figure 4.6
Wireless microphone kit
with lavalier mic
Transmitter Receiver
Chapter 4 Design and Execution 167
The boom operator is responsible for holding and placing the boom where it is
needed without getting it into the frame and without creating any shadows in
the shot. The boom consists of several parts: a fishpole, a shock mount, and the
microphone itself.
A fishpole can have several telescoping sections that allow you to extend the pole
to get the microphone into position.
Shock mounts (see Figure 4.7) are made in many varieties. Their purpose is to hold
the microphone with elastic suspension to keep vibrations on the boom or stand
from creating unwanted noise in the signal. Most shock mounts use rubber bands
that need to be twisted to hold the microphone firmly in place.
Figure 4.7
Shock mount
Follow these guidelines to properly operate the boom (see Figure 4.8 ):
■■ Place your control hand (right if right-handed, left if left-handed) on the
bottom end of the pole.
■■ Your other arm will be your weight-bearing arm, holding the pole as you
would a billiard cue stick.
■■ Hold your arms in a “U” shape and directly above your head.
■■ The boom should remain parallel to the ground. If held diagonally,
the pole might sneak into the corner of the frame and not be noticed
by the camera operator.
The job of boom operator requires stamina more than strength. Height and a good
reach are helpful too. Operating boom also requires you to have dialogue memo-
rized. In a scene with two people speaking, the microphone has to be pointed
at the person who has a line before they speak. If you wait for someone to start
speaking before turning the mic, then you risk the beginning of lines being off-mic.
Cables
Connecting a microphone to a camera or audio recorder requires use of cables. The
most common cable used in professional audio recording is a cable that has XLR
connectors with three pins at each end. XLR connectors allow for a balanced audio
connection and therefore longer-distance runs with less noise in the signal. A cable
with XLR connectors (see Figure 4.9 ) is required for phantom powering a microphone.
Figure 4.9
XLR connectors
A cable is made up of wires. Each wire is made up of thin strands of copper. This
design allows for flexibility of the cable, which is why you can loop cables in circles
or lay the cable down flat on the ground. The tiny strands in the wires in the cables
can break, especially if the cable is wrapped poorly or the cable is bent at sharp
angles. The more breakage in the wires, the less quality the signal of audio will
transmit. When enough of the strands in a wire breaks, a complete loss of signal
occurs, resulting in a short.
To avoid damage to your delicate audio cables, wrap the cables in even and con-
sistent loops, avoiding any figure-eight shapes, knots, or bending. The over/under
method of cable wrapping is ideal.
Video So, if wire strands make up wires and multiple wires make up cables, what happens
To see a demonstra- when two cables are combined into one? You’ve got yourself a duplex cable. A
tion of how to wrap duplex cable has two connections, which allows a boom operator to have a single,
cable using the over/ beefier cable running to the recorder.
under method, please
refer to the video in One connection is for the microphone; the other is for the boom operator’s head-
the chapter files that phones so that they can monitor the audio being recorded. Duplex cables designed
accompany this book. for boom have a box with a belt clip (see Figure 4.10 ).
Figure 4.10
Duplex cable for boom
Chapter 4 Design and Execution 171
We Have to Adapt
Just because you don’t have XLR connectors on your recorder doesn’t mean
you can’t use microphones that require an XLR connection. If the microphone
has a compartment for a battery, you can treat it like a dynamic microphone
and use an adapter.
Search for a mini TRS male-to-XLR female adapter (see Figure 4.11). They are
quite affordable and do the job well. Also on the market are adapter boxes
that can mount on a camcorder or DSLR, that have two XLR connections
and that can even phantom power the microphone (see Figure 4.12 ). These
are much more expensive but can give you the professional connections and
controls you need to step up your audio game.
connectors used for consumer headphones and earbuds. Another variety of this
connector, the kind used for mobile phones that have a built-in microphone, is
Tip
called a TRRS connector.
When recording audio
on a recorder that All of these connections are unbalanced audio connections and cannot support
doesn’t accept XLR phantom powering the microphone. When using these connections, the microphone
connections, check to must be either dynamic or powered by another source, like an AA battery.
see whether the micro-
phone you want to con-
nect requires phantom Production Design and Art Department
power. Pass-through
phantom power adapter Do you know the name Cedric Gibbons? Well, he is one of the most successful and
boxes are available but award-winning art directors in Hollywood history. He won 11 Academy Awards and
are not inexpensive. garnered 39 nominations. In fact, he designed the Oscar statuette itself. He also
married (among others) the talented and beautiful Hollywood star Dolores Del Rio.
Yet, even though many millions have watched and loved his films, including The
Wizard Of Oz (1939), Little Women (1939), and Gaslight (1944), far fewer know
his name or many others on the crew beyond the actors and maybe the directors.
The director gets the lion’s share of the credit when a project is successful, but in
reality, many artists and technicians must coordinate their magnificent work behind
the vision of the director.
The art director or production designer along with the director of photography are
the key crew members who determine along with the director and producers the
particular aesthetic or look of the piece: overall dark or light, bright colors or muted,
sharp or dream-like, and so on. (see Figure 4.14 ).
In addition, the production designer must serve the script as the director does,
including the following:
■■ Making sure each prop and set piece is appropriate to the time and place of
the project. Peter Lamont, production designer for the film Titanic (1997),
went back to the blueprints of the ship itself to re-create the dining saloon,
grand staircase, and other sets as accurately as possible, even contracting with
the companies that designed and made the original rugs, furniture, and China
plates for the real Titanic. They basically had to re-create the most remarkable
ship ever created…again…in order to destroy it for a film.
■■ Make sure that every item suggests whatever is necessary about the charac-
ter or the environment in the scene. In the TV show The Wire (2000), Jimmy
NcNulty is an exceptional Baltimore detective whose personal life is a mess, as
reflected by his postdivorce studio apartment dominated by a dirty mattress
on the floor.
Chapter 4 Design and Execution 173
■■ Occasionally, the production designer has to create a whole world from the
imagination of the filmmaker. Some directors such as Terry Gilliam (Brazil,
1982) and Tim Burton (Alice In Wonderland, 2012) envision alternate reali-
ties in which everything we see is relatable without being familiar. Everything
comes from their imagination; everything needs to be designed. If you are the
production designer on one of their films, your job will not be finished with a
couple of trips to IKEA.
The production designer is responsible for the overall look of the film and coordi-
nates the contributions of key personnel including the art director, the set deco-
rator, and the costume designer to make sure that everything is consistent (see
Figure 4.15 ). The art director oversees the art department who make everything
that needs to be made for the project. The set decorator decides what needs to be
bought and what needs to be made for the sets.
174 Video Production 101
Figure 4.15
An art director’s rendering
of a bedroom set
—Audrey Hepburn
The costume designer must be every bit as particular as the production designer
regarding the wardrobe of the actors. The right costuming can communicate as
much about a character’s personality, status, priorities, cultural background, wealth,
and even connection with other characters as the actor’s performance.
Like production design, costuming transports us visually and texturally to the world
of Jane Austen or Star Wars. Depending on the time period or location of the piece,
costume design and creation may involve numerous stages of development, includ-
ing the following:
■■ Researching the place or period as needed to assure the accuracy of
the costumes
■■ Drawing a costume plot or a list of all the costumes required for the shoot
for every character
■■ Agreeing on the fabrics and other materials to be used to create the
costumes and finalizing the design
■■ Making all costumes, accessories, and so on, for the production
■■ Keeping track of them throughout production and keeping them clean (or as
dirty or worn as they need to, given for the scene that they are part of)
Chapter 4 Design and Execution 175
With the developments made by Sony Corporation in the 1960s, shooting on video
became standard for certain types of programming including sports, news, and
situation comedies shot on sets.
The film process, described earlier, involves shooting a set number (usually 24)
of individual frames per second (fps) with a camera and then running them back
through a projector at the same rate.
Film has a look and a feeling, a grainy texture that video historically lacked. Standard-
definition video had a slick, glossy look, but high-definition (HD) video is capa-
ble of reproducing the textural look of film. This has made HD the standard for
broadcast production.
However, as we have already acknowledged, nothing stays the same for very long
in the world of media creation. Video game producers and visionary film directors
Note
James Cameron (Avatar) and Peter Jackson (The Hobbit) have begun filming in a
The 24p frame rate is
high frame rate (HFR) format running at 48 fps, which creates an almost startlingly
so popular for those
lifelike image.
who want to make their
video productions look You can change several settings on your HD video camera to create a more filmic
like film that many HD look, including the following:
video cameras keep
■■ Set your shutter speed at twice the speed of the frame rate: 1/48th of a
their “cinema filter” (aka
24p button) right next second (or whatever is closest, 1/50 on most DSLRs)
to the power switch for ■■ Turn off the edge enhancement
easy access.
■■ Shoot with a shallow depth of field by choosing a fast lens (ƒ2.8 or lower) and
adjusting your ƒ-stop appropriately (wide aperture/low number)
■■ Set your frame rate to traditional film rate of 24fps (a.k.a. 24p, 23.976, or 23.98)
Chapter 4 Design and Execution 177
To this day, the cinematographer, also called the director of photography (DP, or
DoP in Europe), is the closest partner to the director in terms of creating a look for
the film and visualizing the script. The cinematographer is not just the head of the
camera department; they also head up the grip and electric departments. This overall
design is supported by thousands of decisions of what to shoot with and how. All
these decisions follow from two related questions: Given the goals of this particular
project, what do we want to see (or not see), and how should it look—bright or
dark, colorful or washed-out, sharp or soft? This is the plan the DP constructs with
the director and then executes.
Masters of Darkness
The cinematographer is the boss of the camera, grip, and electric departments and
needs to be clear about how a shot or a scene should look at a particular moment
in the story. If your lighting is supposed to be realistic and natural, then you have
to ask yourself, where is the light that is illuminating this scene supposed to be
coming from? Is it coming from a lamp or the fluorescent lights on the ceiling or
from the sun?
As a new media creator or as a student, you may not have access to a full range of
advanced lighting gear, including light kits, c-stands, flags, and so on. But you’re still
Even the simple plugging in of a lamp or the holding of a light near an ac-
tor’s head must be approached with a degree of caution. Media creation as
the joint goal of a group of people trying to do their best work on a tight
schedule can lead to multitasking, which can be dangerous. Always take an
extra moment when dealing with the following:
■■ Tripods: Are the legs and the tilt control locked down?
■■ Cables: Are they flat on the ground and taped down so no one can trip
over them?
In media creation, try not to shock anyone, except with your talent. Try not
to burn anyone, except with your wit.
Chapter 4 Design and Execution 179
going to want to control the lighting to whatever degree you can, both to create
the image you have visualized and to match the tone or feeling of the piece.
This can be done in a variety of ways. You might be surprised at the degree to which,
with just the lighting options available to you in a typical room, you can create a
wide range of lighting conditions that may serve your project well.
Here’s an experiment you can do. Sit your subject (actor) at a table. Plug in a desk
lamp or other open bulb light source so that you’re able to move it around the head
of your subject. Light sources, like lamps for home use, are called practical light
sources, or practicals for short.
First, place the light directly in front of the subject so that the subject is lit from the
front and observe the lighting pattern and shadows across the face of your subject.
Observe the effect you get from front-lighting your character with single-source
lighting (see Figure 4.17).
Now, place the lamp on the side of your actor and see what that does to the light
level on the near and far side of their face and the shadows that this directional
light creates (see Figure 4.18 ). Notice that any motion of the lamp up or down,
rotating around the head of your subject, or moving closer or farther away from their
face will change the quality of the light falling on them from hard to soft, as well
altering as the shape and contrast of the shadows under their chin, nose, and so on.
Tip
For safety’s sake, don’t place the light too close to the subject or you might
blind your subject!
Figure 4.17 Single-source lighting from the front Figure 4.18 Single-source lighting from the side
180 Video Production 101
Figure 4.19
Single-source lighting
from above
Now lift your light up above the head of your subject so that it shines directly down
onto the subject (see Figure 4.19 ). (If you begin to smell smoke, move it further
away from their hair!) See what that does to the brightness levels on the top and
bottom of the character’s face as well as the contrast levels of the shadows under
their eyes, nose, and mouth.
Place the light on the other side of your character’s face and see what that does
to the brightness levels on the left and right sides of your character’s face as well
as on the shadows.
See whether you can notice any difference when you place the light on one side of
the actor’s face as opposed to the other side in terms of creating a more suitable
Tip
look for your project. Look carefully. Most actors, it is said, have a “good side” of
“Look carefully” is good their face, which is preferable to film them on.
advice for every part
of the process in video Finally, try placing the light under the chin of your actor to get that spooky horror
production. movie look (see Figure 4.20 ).
By placing the light closer to your actor, you should achieve a softer quality of light
on the subject’s face. By placing the light farther away, you should create a harder
shadow and a higher contrast or contrast ratio (the ratio between the lightest and
darkest portions of their face) across the face of the actor.
Now repeat your experiment if you can with a small work light from a home improve-
ment store and a China ball (aka paper lantern) by placing that on top of your light
(see Figure 4.21). This creates a nice, omnidirectional soft light that is pleasing for
low-light shooting that will really give your work a professional look (see Figure 4.22).
Chapter 4 Design and Execution 181
Figure 4.20
Single-source lighting
from underneath
Figure 4.21
A China ball with a
light inside
Tip
If you can’t find a photography shop that sells professional-grade light
fixtures and China balls, check your local popular Swedish furniture store.
182 Video Production 101
As you can see, when shooting with digital video cameras, there is a lot you can do
to control the lighting design of your scene simply by controlling the light that you
have access to by positioning the subject relative to the light sources you cannot
move. You can also exert greater lighting control on certain types of shots such as
close-ups (CUs) and medium close-ups (MCUs) than you can on wide shots (WSs)
in this way.
Your key light in these situations is the main light on your subject. Any other lights
that you use to fill in from another direction are naturally called your fill lights.
In the following photos, the actors have been staged and lit as if they are in three
different genres or styles of film project: comedy, film noir, and drama. All three shots
were staged with available light or one stage light and transformed by simply chang-
ing the position of the actors and turning the available lights on or off.
The styles of lighting have different names. Studio lighting has a moderate contrast
without domination by dark or light areas of the frame and is used most often in
dramas (see Figure 4.23 ).
High key lighting, where the overall lighting of a shot is very bright without a lot
of contrast, is mainly used for comedies like Bring It On (2000) or Austin Powers
(1997) and most sitcoms (see Figure 4.24 ).
Low key lighting frequently uses mainly shadow areas and low light to dominate
the frame (see Figure 4.25 ).
Figure 4.23
Studio lighting—bright and
shadowy areas
Chapter 4 Design and Execution 183
Figure 4.24
High key lighting for
comedy
Figure 4.25
Low key lighting for
film noir
All of these philosophies of lighting originated with cinema but remain in use because
digital cameras have a dynamic range of up to of 16+ ƒ-stops between the brightest
and darkest parts of your frame, allowing high-definition video to be lit like film.
This sensitivity to light lets you see more of your frame without having to light
everything. If you’re using lights, you can light your subject more softly without
losing picture detail. Best of all, the viewfinder and external monitor will show you
immediately what your shot will look like.
184 Video Production 101
Since digital video cameras show you the exact quality of the image that you are
going to record on your viewfinder or external monitor, you can rely on what your
eyes are showing you as to whether you are recording the quality of light that suits
your piece.
If you do find a reason to use a light meter on your media project, once you plug
in your ISO and shutter speed, they will show you what aperture to set your lens at
by measuring light in footcandles. One footcandle is the amount of light that one
candle would throw on an object 1 foot away from it. There are apps for your phone
or tablet that are useful light meters we will recommend to you in the appendix
(see Figure 4.27).
Figure 4.26 A digital light meter capable of incident and reflected Figure 4.27A screenshot from the
light metering Pocket Light Meter iOS app
Chapter 4 Design and Execution 185
Just as we discussed using a white card directly in front of the camera lens to set
the white balance, you may also want to meter light using an 18% gray card to
guarantee accurate and consistent exposure from shot to shot.
Depending on where your action is staged, your actors might wind up with an
exposure problem if the bright light of the sun is behind them. This is called being
backlit. The contrast of the brightly lit background and your subjects in the shadowy
foreground is too high to get a balance of both areas in the shot (see Figure 4.28 ).
Either you bring the exposure up to expose the foreground correctly, thus making the
background blown out or overexposed, or you expose for the overall image, leaving
your foreground subject in silhouette. If your goal is to show that your character
is mysterious and shady (another intended pun), then you’re good to go. If that’s
not your intention, by repositioning your actors at a different angle relative to the
position of the sun and adding a simple tool to your arsenal, you can light them
more successfully, depending on the feeling and tone of your scene.
Figure 4.28
An underexposed scene
outdoors
186 Video Production 101
Figure 4.29
Using a bounce board
Figure 4.30
More light on the subject
Chapter 4 Design and Execution 187
The use of light can be a central metaphor for the state of being of your
character. Characters in relative darkness and shadow might be seen by the
audience as evil or simply mysterious. Characters standing in bright light may
seem more heroic or stalwart. Characters who are standing partially in light
and partially in shadow seem to be between two states of being, between
good and evil (and this is often so).
Willis chose to underexpose the character in the shot, making him dark and
difficult to see, reflecting the darkness of the spiritual space the character is
in as he considers committing what is for him the ultimate sin. In this case,
since we are already invested in the character, we fight to see the change
in emotion on Michael’s face as he wrestles with his deliberations. Willis
pushed the envelope of what was considered acceptable lighting, and when
the film won the Academy Award for Best Picture in 1974, it validated that
audiences were ready for more sophisticated visualization.
In a scene from the earlier The Godfather (1972), Willis lit the character of the
elder Vito Corleone in very low light and primarily from above so that his eyes
stayed in deep shadow and it was difficult to see into them, which made him
all the more mysterious to another character who comes to him for help.
Professional film crews have various ways of making the colors of light match
when shooting with different types of light sources. They may gel the windows to
make the light coming in match the color of the practicals in the room. If you have
access to gels, you can do this. Alternately, you can make one of the following
accommodations:
■■ Choose to restage your actions in an area lit by only one lighting source
■■ Use the custom white balance setting and balance on a white card that has a
blend of both light sources on it so that neither will appear too far from what
the eye would perceive
■■ Set your white balance for the area where most of your action plays in the shot
and then color correct the other portion during editing (fix it in post!)
If you follow the latter plan or find when watching your footage that the color of
the lighting does not match, Apple Final Cut Pro, Adobe Premiere Elements, and
Adobe After Effects, among other editing software, have color correction panels
that should enable you to match your footage pretty closely.
Just removing the moments where the camera shakes, the image is out of focus, or
nothing important is happening on the screen would improve the viewing experience
Chapter 4 Design and Execution 189
a lot. Having some music playing underneath would be great too. Actually, having
the whole collection of video your aunt shot during a holiday cut down into small
bits and fit into one song would make for a memorable and fun video. That video
could be called a montage.
This compression of time is what makes the medium of the motion picture so
powerful and effective as a method of message delivery. Commercials are a great
example of how a message is delivered with a story through compressed time, for
instance a limit of 30 seconds.
The most famous example of montage can be found in the film Rocky (1976),
where legendary editor Richard Halsey compresses Rocky’s weeks of training into
the length of a memorable piece of musical score.
This sequence set the standard for the training montage. Montages are typically
named after the type of progression they depict. Another popular montage is the
shopping or getting-dressed montage, as seen in Pretty Woman (1990). Yet another
is the epiphany montage, where a character recalls moments from throughout the
film to come to a major realization, as edited masterfully by John Ottman in The
Usual Suspects (1995). Clueless (1995) created a montage that was both a shopping
and an epiphany montage.
With directors such as Ridley Scott (Prometheus, 2012), Michael Bay (The Transformers
series), David Fincher (The Social Network, 2010), Spike Jonze (Where the Wild
Things Are, 2009), Michel Gondry (Be Kind Rewind, 2008), and Gore Verbinski (The
Pirates of the Caribbean series) all coming from the fast-paced music video format,
it’s no wonder that what we watch today is so much faster-paced than the films
we were watching 30 years ago.
190 Video Production 101
Another study, also from Cornell, found that viewers watching a Michael Bay film
consumed 65 percent more calories than if they watched a slow-paced talk show.
Talk about eye candy!
This increase in the speed of cutting and shortening of shots is obvious in block-
buster action movies, but it has trickled down into an astonishing variety of genres
in the world of new media.
Not taking it as a joke, the Vine video-sharing service, starting in 2013, not only
challenged the world to tell stories in six seconds but also popularized a new aspect
ratio of 1:1 (a perfect square).
The Kuleshov effect is the phenomenon that two images, having no intentional
connection or relation to one another, will create new meaning and interpreta-
tion simply by being seen sequentially, or juxtaposed. Many filmmakers, including
Alfred Hitchcock—who referred to the Kuleshov effect as pure editing—believed
that the juxtaposition of shots, more than the composition of any individual shot,
was the truest magic of cinema.
The most popular example of Kuleshov’s demonstration of this theory starts with
a close-up shot of a man, an actor who stares off-screen with a blank or ambigu-
ous expression. By cutting this shot together with a shot of a bowl of soup, then
back to the man, the effect is the audience perceives that the man is hungry (see
Figure 4.31). The same shot of the man intercut with the shot of a child in a coffin
gives the illusion that the man is sad (see Figure 4.32 ). To drive the point home,
juxtaposing the same shot of the man with a shot of an attractive woman reclining
on a chaise lounge, gives the audience the idea that the man is feeling lustful (see
Figure 4.33 ).
Chapter 4 Design and Execution 191
Is the man actually feeling any of the suggested emotions? Does it really matter?
What matters is that the audience naturally looks for a connection in the images,
which means that you as a storyteller have a powerful tool for bypassing your audi-
ence’s rationality and reaching them via their subconscious mind. Just remember
to use it responsibly.
—Blaise Pascal
Sometimes you have to hurt the ones you love. In the same way it is said that writing
is rewriting, editing is reediting. The workflows for projects in the previous chapters
gave no suggestion to do any trimming, or creating new cuts or drafts of your work.
As you were editing those projects, you may have noticed errors that you corrected.
Some common errors include jump cuts, flash frames, and repeated action or dia-
logue when cutting from one shot to another. Assuming you’re past making these
rookie mistakes, let’s talk about trimming at a higher level.
192 Video Production 101
The primary reason a project needs trimming is to control its pace or timing. At a
basic level, cutting for a specific program time motivates a cut after the assembly
stage. A commercial might need to be exactly 30 seconds. A program that has to
fit into a half-hour TV slot needs to have a total running time (TRT) of 22 minutes
to allow time for commercials. Student film festivals and video contests commonly
have running time limits for submissions.
Perhaps you don’t have those limitations. One of the many great things about new
media video platforms is that there are virtually no standards for how long a video
should be. The problem is that, according to numerous studies, the human attention
span is shrinking. Shiny object! Okay, good, we’ve got your attention again. With
the popularity of the Skip Ad button and Vine videos, it might be a good idea to
spend some time trimming your project.
Before moving forward and sharing some trimming methods, consider a broader
definition of the term trimming. The popular definition of the verb trimming is the
clipping or removal of small bits to shorten the project. An alternative definition as
a noun is decoration or garnish. Trimming a sequence most certainly will include
the shortening of segments in your edit, but we will also label the addition or
substitution of footage as trimming, such as when adding decoration or garnish.
Am. Hist. X.
The rough-cut assembly had been positively received by the studio New Line
Cinema, with only a few notes for revisions. Perhaps because of his sensibili-
ties as a short-form director, Kaye had taken the rough cut and cut it down to
a fast-paced 87 minutes. The studio and the film’s star, Edward Norton, who
felt this director’s cut played like an “after-school special,” took control of
the film and ultimately released the film at a 119-minute run time.
Kaye was so unhappy with the cut of the film that was ultimately released
that he filed a lawsuit against the studio and petitioned to have his name
removed from the film, suggesting he be credited with the standard replace-
ment pseudonym of Alan Smithee or the less standard Humpty Dumpty.
Chapter 4 Design and Execution 193
If your rough cut or assembly is called ProjectName_v1, duplicate the sequence and
name the copy ProjectName_v2. You can also add a brief description to the version,
such as ProjectName_v1_assembly or ProjectName_v2_directors-cut.
Because of the variety of methods and technology in picture editing evolving over
time, there are numerous ways to describe simple editing concepts. For instance,
the juncture between two clips or where a cut occurs is called an edit point. Each
side of that juncture can also be called an edit point.
At times there will be material in the middle of a clip that you want to remove. In film
editing, this was called a lift. In nonlinear editing, a lift, which is performed with the
Note
Delete or Backspace key, will leave a gap in your edit. If you’re cutting with a system
Reordering or swapping
like Final Cut Pro X that has a magnetic timeline, then deleting a selection or entire clip
clips can also be consid-
will not leave a gap. To avoid leaving a gap, you can choose an extract or ripple delete.
ered trimming.
Here are two methods to remove, lift, extract, or delete footage from the middle
of a clip.
■■ Select a range, either with a range selection tool or with the I and O keys, and
then perform a lift, extract, or deletion.
■■ If you like a more tangible approach that feels like you’re actually doing some-
thing physical, use a blade tool to cut the clip segment into pieces. You can
then select pieces to delete, move, or reorder.
194 Video Production 101
Before edit
Figure 4.35
Shortened at the head
After edit
Before edit
Figure 4.36
Shortened at the tail
After edit
Before edit
Figure 4.37
Lengthened at the head
After edit
Chapter 4 Design and Execution 195
Before edit
Figure 4.38
Lengthened at the tail
After edit
Radio Edit
When cutting a dialogue scene, an effective approach to managing its pacing is a
technique called a radio edit. To create a radio edit, play back the assembly version
of the scene, but turn off the video track first (see Figure 4.39 ). Can’t turn off the
video track in your editing software? Try closing your eyes instead. By focusing
only on the audio of the scene, you can more easily notice unnecessary pauses and
redundancies in the content of the scene.
Figure 4.39
The Video Track Monitor
Tip button in the timeline in
To turn off the video in a track-based NLE, locate the track-enable button in Avid Media Composer
a patch panel or the video track monitor button in the timeline.
You might trim it tighter for a fast-moving scene, or you might find that the pace
doesn’t let the audience breathe. Perhaps a line of dialogue doesn’t quite make sense
where it was originally intended. Moving some of the lines around in a different
order might help you find a different meaning to the scene or just make it weird
and incomprehensible. After experimenting, turning the video back on will reveal
some issues with the cut, such as continuity errors or jump cuts.
196 Video Production 101
A split edit is made when you need to leave the audio edit in place but transition
the video sooner or later than the audio. This is incredibly useful to see reaction
shots that could inform the audience of a character’s thoughts.
In a J-cut, the audio transition occurs before the video transition (see Figure 4.40 ).
This is a good way to start hearing an off-screen character while holding the picture
on the character who has just finished speaking. J-cuts are commonly used when
someone is interrupted and we want to see their reactions before cutting to the
person who has taken over speaking.
In an L-cut, the video transition occurs before the audio transition (see Figure 4.41).
Doing this lets you show a character react to another character as they finish speak-
ing. L-cuts are commonly used to see a character at the moment they process what
another character is saying, while waiting their turn to speak.
Not every edit point requires a split edit, but it’s good to experiment so that you
don’t leave your sequence going back and forth predictably like a tennis match.
Figure 4.40 A J-cut split edit in Avid Figure 4.41 An L-cut split edit in
Media Composer Avid Media Composer
Chapter 4 Design and Execution 197
The four basic trims will suit most of your trimming needs. Here are a few
other advanced trims. Don’t worry if these ideas make your brain start to
melt a little. These trims are most useful when you have locked down the
duration of your clips and edits, such as when you are cutting to the rhythm
in a music video or montage sequence.
■■ A roll edit (also called a dual-roller trim) is a trim that affects two adjoin-
ing clips simultaneously. If the A-side is lengthened, the B-side is short-
ened, and vice versa.
■■ The slip trim lets you change the content of a clip without changing the
duration or location of the clip.
■■ The slide trim lets you move the location of the clip, without changing the
duration of the clip. Rather, the clip before it and the clip after it are short-
ened or lengthened, depending on the direction of the move.
198 Video Production 101
Sample Projec t
The Interrogation
If you’ve watched enough television shows or movies, you’re familiar with the
interrogation scene. One room, one detective, one suspect, and many angles, both
figuratively and literally. This project is adapted from one that vanguard media
educator James Gleason has used for nearly three decades.
Workflow
Congratulations! You have now made it to the point in your video production
education where there are enough steps in the workflow of the project to separate
them into the specific categories mentioned in Chapter 1.
Development
Start by writing a one-page script where the following events occur. You get to
choose the names of the two characters.
4. The suspect answers each question simply, quickly, and without hesitation.
5. Fit in a demand from either the detective or the suspect.
6. Allow the evidence the detective walked in with to be revealed in some way.
7. The shock of the reveal of the evidence silences the suspect.
8. Leave the scene with some ambiguity about the suspect’s guilt or innocence.
Preproduction
With your script complete, it’s time to cast your movie. It’s easy to get a couple of
friends to play the parts, but remember your friends may lose focus. You’re better
off using your newly learned casting skills to find some talent from a local drama
class or theater troop.
Chapter 4 Design and Execution 199
1. Plan your shots with an overhead diagram, shot sheet, and storyboards.
2. Find a location that best suits the scene.
3. Sketch out how the location space could transform into a believable
interrogation room.
Production
With this project being only a page long, you should expect the shoot to last about
four to six hours. Follow your schedule as closely as you can. For variety of coverage,
shoot the actions of entire scene in each angle. You might want to capture addi-
tional shots that come to mind during the shoot. Hold onto those ideas, but don’t
act on them until each scheduled shot is completed. Most importantly, have fun!
Postproduction
Follow these steps to bring all the pieces together:
authenticity and professionalism blade tool, 195 camera assistant/assistant camera (AC)
(continued ) The Blair Witch Project (1999), 212, 258 after auditions, 159
stages of media creation, 202–203 blockbuster action movies, defined, 292
starting own company, 212–214 colors in, 267 interviewing prospective clients,
synchronizing footage, 227 blocking, 53, 292 223–224
terms and jargon, 242 blown out, 185, 292 job/personality type of, 29
where jobs are, 206–209 Blue Velvet (1986), 40, 116–117 setting up shot, 35
autofocus, 137 body mic, 166, 292 camera obscura, 65, 293
auto-lock, 137 books, resources for, 285–286 camera operator, 293
automatic dialogue replacement boom operator, 31, 167–168, 292 camera rehearsal
(ADR), 292 booming (camera move). defined, 293
automatic gain control (AGC), 143 see pedestal shot for documentaries, 264
avant-garde, 254, 292 bounce board, 186, 292 job/personality type of, 28–29
Avatar, 176 Bowling for Columbine (2002), 244 protocol for setting up shot, 35
The Avengers (2012), 15, 123, 133 Boys Don’t Cry (1999), 257–258 camera rehearsals, 35
Avid Media Composer, 58 brand, building own, 212–213 camera stabilization, 13, 293
the axis/stageline/180° rule, Brazil (1982), 173 cameras
51–52, 304 Breaking Bad (2008), 16 -19 accessories and expendables for,
breath mints, first impressions, 224 13–14
breathiness, narration and, 151 camcorder, 9
B Bring it On (2000), 182 cinematographer choices, 177
broadcast rights, 93–94, 292 DSLR, 10–11
back focus, 140, 292
broadcast/studio camera, 6, 135, 304 electronic news gathering (ENG), 7
back light, 228, 230–231, 292
B-roll, 251, 292 film and video, 7–9
background actors (extras), 161, 292
b-side/head/in point, 193, 297 handheld, 254
backstory, 27
bug, 236, 292 mobile, 5, 11–12
Bad Taste (1987), 207
bureaucrat, 21, 292 multiple, 225
balanced audio connection, 169, 292
business proposal, 217–219 shot setup, 34–36
batteries, 13
shots defined by motion of, 42–44
Battleship Potemkin (1925), 70
sound gear, 12
Be Kind Rewind (2008), 189
beginning documentary project,
C studio (or broadcast), 6
camerawork
260–261 The Cabinet of Dr. Caligari (1920),
depth of field, 144–145
best boy, 29, 178, 292 69–70
exposure, 141–143
bias cable television news, 249
focus, 138–140
docudrama and, 258 cables, 169–172, 178
image sensor, 138
news and, 244 Cagney, James, 157–158
lens, 135–137
television news and, 249 call sheet, 125–127, 292
overview of, 134
BIN, 292 call to action, 104, 292
white balance, 145–146
bin Laden, Osama, 255 callbacks, 159, 223, 292
Cannes Film Festival, 72
The Birds (1963), 89 camcorder
Cannibal Holocaust (1980), 258
The Birth of a Nation (1915), 69 choosing, 9
cans. see headphones
black and white (b&w)/grayscale/18% DSLR, 10–11
capitalization, in sluglines, 80
gray card, 185, 291 mobile camera, 11–12
capturing/digitizing, 55, 293
black and white images, 268 zoom lens on, 135
cardioid lavalier mics, 166
Blade Runner (1982), 19 camera action, shots defined by, 47
Blade tool, 292
Index 311
Drew Associate documentaries, 254 EP (executive producer), 26, 295 fill light
drop shadows, for onscreen text, 236 establishing/extreme wide shot, with back light, 232
DSLR. see digital single-lens reflex 46, 295 defined, 296
(DSLR) camera European films, 69–70, 72 key light vs., 182
dual-system sound, 10, 295 event videography, 210–211 overview of, 228–230
Dumb and Dumber (1994), 25, 77 The Evil Dead (1981), 207 film
duplex cable, 170, 295 executive producer (EP), 26, 295 digital revolution vs. motion
duration, showreel, 278 exhibition picture, 205
DV (digital video), 56, 58, 295 digital revolution and, 204–206 video production vs. recording on,
dynamic microphone, 164, 295 of documentary project, 272–276 176
dynamic range, 137, 295. see also rise of studio system for, 70–71 film budget
f-stop/f-number in world of content creation, 203 defined, 296
expendables, camera, 13–14 documentary preproduction
experience section, résumé, 277 process, 262
E exposure for headphones, 148
cinematographer choices for, 177 for microphones, 147–148
ECU (extreme close-up), 40, 295
defined, 295 preparing, 123–124
edge enhancement, 176
overview of, 141–143 film camera, 7, 254, 296
Edison, Thomas, 67
sunlight, 185 film noir, 182–183
edit, shooting to, 50–53
expressionism, 66, 69, 258, 295 filters, 177, 271, 296
edit point, 193, 295
external goals, 17 final cut, 56, 296
editor
externships, 209 Final Cut Pro X
assistant, 31
extract or ripple delete, 195, 295 hue control in, 267
defined, 295
extras. see background actors (extras) magnetic timeline of, 195
for documentaries, 264
extreme close-up (ECU), 40, 295 media organization in, 56
job/personality type of, 31
extreme wide/establishing shot, overview of, 58
sound, 32
46, 295 Finding Nemo (2003), 16, 21, 116–117
Eisenstein, Sergei, 70
eye contact, first impressions, 224 first act break, 22–23
El Mariachi (1990), 76
eye-level shot, 41, 295 first act, of three-act structure, 22–23
El Mariachi (1992), 17–18, 53, 118, 123
eyeline, 53, 295 first assistant director (1st AD), 28,
electricity, handled by gaffers, 29
35, 296
electronic news gathering (ENG)
fishpole, 168–169, 296
camera
choosing, 7
F flashback, 54, 296
flat lighting, 230, 296
defined, 295 facts, and documentaries, 245
flesh-tone line, 269–270, 296
zoom lens on, 135 fade transitions, 81, 102
floor layout plan, three-point lighting,
emotions, of successful stories, 23–24 Fahrenheit 9/11 (2004), 252
228
empathy, 17–18, 77 fair use/fair dealing, 94–95, 100, 295
The Fly (1986), 20
The Empire Strikes Back (1980), 23 fall-off, 228, 230, 295
foamcore. see bounce board
encoding, 57, 295 fast, project triangle, 118
focal length
end of cut, 193 fast cuts, 189–190
defined, 296
end/tail/out-point/A-side, 193, 300 fast fall-off, 228
depth of field and, 145
ENG. see electronic news gathering fast lens, 141, 176, 295
determining, 137
(ENG) camera fast motion/undercranking, 48, 296
lenses identified by, 136
Enron: The Smartest Guys in the Room feedback, 56, 115–116
in multicamera shoots, 227
(2005), 255 festival rights, 93–94, 296
of prime lens, 137
entertainment, 246, 248–249 fiction storytelling, 253, 257–258
314 Video Production 101
focal plane, 136, 296 gimbal-based stabilizer, 13, 296 high-angle shot, 41, 297
focus Gimme Shelter (1970), 251 high-definition (HD), 5, 176, 297
adjusting back, 140 goal, protagonist, 14–17, 22, 296 highlights, 269–270, 297
camera, 137, 140 Godard, Jean-Luc, 90 history. see motion picture history
defined, 296 The Godfather (1972), 48, 76, 82, 187 The Hobbit, 176
depth of field and, 144–145 The Godfather: Part II (1974), 54, 187 Hoop Dreams (1994), 252
DSLR cameras and, 10–11 Godfather series, 19 horror movies, color grading, 266–267
focus ring, 140, 296 Goldfinger (1964), 20 The Horse in Motion, 1878, 66
Following (1998), 207 Gone with the Wind (1939), 20, 40, 70 hot, 101, 297
fonts good, in project triangle, 118 hue, 267–270, 297
onscreen title, 236 Good Will Hunting (1997), 100 Hugo (2001), 58
writing in screenplay mode, 80 Goodfellas (1990), 89 Hurlyburly (1984), 156
food, in film budget, 123–124 Gracie Films, 203 hyper-cardioid pattern, 165, 297
footcandles, 184, 296 grading color, 265–271 hyper-realism, 297
found footage, 258, 296 The Graduate (1967), 89
Fox News Channel, 249 grammar, and onscreen text, 236
frame rate graphic novels, 133 I
creating filmic look, 176 graphics, 233, 236–237 I Love Lucy sitcom, 225
multicamera shoots and, 227 grayscale images, 268 idea, developing your, 108–112
NTSC, 9 The Great Train Robbery (1903), 68–69 image noise, 297
frames per second (fps), 176, 296 Griffith, D. W., 69 image plane/image sensor
freeze frame, 48, 296 grips/key grips, 29 defined, 297
The Fresh Prince of Bel-Air, 15 Grizzly Man (2008), 263 depth of field of large, 145
Friday (1995), 116–117 grooming, first impressions, 224 exposure and, 141
From Hell, 133 in high-quality zoom lenses, 137
f-stop/f-number
aperture sizes and, 141 H measuring ISO/gain of, 143
overview of, 138
defined, 296 H.264, 56–57, 296 sensor size and, 139
depth of field and, 145 hairstylist, 30, 297 shutter speed and, 142–143
ISO speed and, 143 handheld, 297 improvisation, 159, 297
full shot, 38 handheld camera, 42, 254 in point/b-side/head, 193, 297
Funny Games (1997), 259 handheld microphone, 164–165, 297 incident meter, 184, 297
handshake, first impressions, 224 An Inconvenient Truth (2006), 259
love interest, 20, 298 MED (medium) shot, 39, 119–120, 299 monologue, 159, 299
low key lighting, 182–183, 298 media creation. see also motion monopod, 13, 299
low-angle, 42, 298 picture history montage
lower-third, 234–235, 298 digital revolution in, 204–206 creating radio edit, 195
low-light shooting, 180–181 first steps and breakthroughs, 65–66 creating showreel for portfolio,
LS (long shot), 40, 298 new ABCs of, 64 278–279
Lumiére brothers, 67 three stages of, 202–203 creating split edit, 196
luminance, 267, 269–270, 298 media schools, top, 207–208 defined, 299
Luther, Martin, 248 medium (MED) shot, 39, 119–120, 299 Kuleshov effect, 190–191
medium close-up (MCU) shot, 39, making fast work, 189–190
182, 299 making short work, 190
M Meetup.com, 215 overview of, 188–189
megapixels, 10, 299 strategies of, 189
Mad Men TV show (2007), 217
Méliès, George, 68 trimming, 191–195, 197
magazines, resources for, 285–286
memory card, 13, 299 Moore, Michael, 252
magnetic timelines, 195
mentor, 19, 299 MOS, 35–36, 299
main character (protagonist or hero)
metafiction, 258, 299 motion blur, 142–143, 299
character arc of, 76
microphones motion picture history
content creation based on, 14–15
avoiding plosives, 150 D. W. Griffith, 69
creating, 15–16
choosing, 162 Edwin S. Porter, 68–69
defined, 298, 301
connecting to cables, 169–172 in European countries, 70–72
developing treatment for, 75–76
dynamic, 164 first steps/breakthroughs, 65–67
in first act, 22
handheld, 164 Méliès the magician, 68
obstacles of in second act, 23–24
identifying on camera/purchasing new ABCs of, 64
pitch describing, 113–114
inputs, 12 rise of studio system, 70–71
showdown with antagonist in
lavalier, 166 the stage in, 68
third act, 24–25
operating boom, 167–168 syncing sound and color, 70
troubleshooting unlikeable, 77
protocol for setting up shot, 35 two dimensions, 67–68
make-up artist, 30, 298
recording narration, 147 widescreen, 72
Man Bites Dog (1992), 259
shotgun, 164–165 movement, adding to graphics,
Man with a Movie Camera (1929),
midtones/mids, 269–270, 299 236–237
254–255
mini connector/mini phone connector, MTV (Music Television), 189
manual focus, 137, 298
170–172, 299 multicamera shoots, 225–226, 299
martini shot, 36, 298
mini TRS connector, 170–171, 299 Murdoch, Rupert, 249
Marvel Cinematic Universe, 158
mirror, 20, 299 Murrow, Edward R., 248–249
mask, 271, 298
misdirection, 54, 299 music
master schedule, 125, 298
mise-en-scène, 49, 299 layering audio in postproduction,
master shot, 49, 298
mixing and sweetening process, audio, 97–98
master use, 93–94, 298
56–57, 100–101 mixing and sweetening process, 103
master/master file, 272, 275, 299
mobile technology songs with lyrics, 88–89
matching shot. see reverse angle shot
advancement of, 5 soundtrack and score. see
The Matrix (1999), 15, 19–21, 22–23,
cameras, 11–12 soundtrack and score
64, 76, 267
connectors for recording, 170–172 videos, 211–212
McAdams, Rachel, 157
light meter apps for, 184 music supervisor or composer, 32, 299
MCU (medium close-up) shot, 39,
recording high-quality audio, 12 mute, 101, 299
182, 299
zoom in/zoom out on, 135 Muybridge, Eadweard, 66
Mean Girls (2006), 157
mockumentary, 225, 299 My Fair Lady (1964), 175
measuring light, 184–185
Index 317
Pixar, 203 production designer, 30, 172–173, 301 radio edit, 195, 302
plagiarism, copyright vs., 86 production sound, 98, 301 Raging Bull (1980), 58
planting, 54 production sound mixer, 31, 301 range selection tool, 195
plosives, 150, 300 professional camcorders, 9 Rather, Dan, 249
point-of-view (POV) shot, 47, 301 professionalism. see authenticity and raw image formats, 8
polar pattern/pickup pattern, 165, 300 professionalism raw stock, 5, 302
pop filter/popper-stopper, 150, 301 professional-level equipment, 3–4, 135 reaction shot, 46, 302
Porter, Edwin S., 68–69 Project Constraint Model, 118 Real Women Have Curves, 18, 111
portfolio development, résumé and, project triangle, 118 The Real World (1992–present), 253
276–279 projects reality shows, birth of, 253
postproduction/post doing instead of classes, 208–209 Rebel Without a Crew (Rodriquez), 118
defined, 301 making own, 206 receiver, 166, 302
ingesting and media organization, raising money for, 214–216 recording
55–56 writing business proposal for audio in multicamera shoots, 227
layering audio, 97–98 promotional, 217–219 on film vs. video, 176
mixing and sweetening, 100–103 Prometheus, 2012, 189 production audio. see audio,
montage. see montage promotional project, 217–219 production
onscreen text, 233–237 prop master, 30, 301 voiceovers. see narration, recording
platforms and options, 57–59 propaganda, 247–249 reel. see showreel
production workflow, 34 props, 172 reflectance meter, 184, 302
putting pieces together, 56–57 prosumer-level gear, 4, 9, 135, 301 Regal Entertainment Group, 203
sharing your project, 57 protagonist. see main character repetition, 54
sound design, 99–100 (protagonist or hero) reputation, developing solid, 74–75, 126
power, condenser microphones and, Psycho (1960), 89 research
164–165 public address systems (PA systems), of costume designer, 174
practical light source/or practical, 164 for documentary, 259, 262
179, 301 public domain, 95–96, 301 before interview, 221
precutting, 120 The Public Enemy (1931), 111, 157 for starting own company, 213
Premiere Clip, for iOS, 59 public service announcement example, validity of project and, 73–75
preproduction, 33, 261–263 104–105 reshoots, 34, 302
preservation of film, 225 publicist, 32–33, 301 resolution
Pretty Woman (1990), 189 pull out, 46, 302 defined, 302
Primary (1961), 254 pulling focus, 137–138, 301 DSLR cameras, 10–11
primary colors, 267–270, 301 Pulp Fiction (1994), 21 of video on mobile devices, 5
prime lens, 136, 140, 301 punctuality, 126 resolution (result), in third act, 25
principal photography, 34, 301 pure editing, 190–191 resources
producer, 26, 264, 301 push in, 46, 302 apps and applications, 287–288
production books and magazines, 285–286
audio. see audio, production gear, 286–287
companies, 203 Q student contests and festivals, 289
crew, 264 user groups and networking
quality, 219
defined, 301 organizations, 288
overview of, 34 websites, 288
workflow, 33–36 R résumé, 208–209, 276–278, 302
production assistant (PA), 32–33, Return of the Secaucus 7 (1980), 124
264, 301 rack focus, 47, 144, 302 reverberance/reverb, 100, 302
production design, 172–175, 301 radio, advent of news on, 248 reversals, second act, 23–24
Index 319
sound design, 99–100, 303 studio lighting, 182, 304 Terminator 2: Judgment Day (1991), 42
sound editor, 32, 304 studio system, 69, 70–71, 304 terms and jargon
sound effect studio/broadcast camera, 6, 135, 304 authenticity and professionalism, 242
defined, 304 style content creation, 61–62
layering, 97–98 color grading for tone and, 266–267 design and execution, 200
mixing and sweetening process, documentary, 251–252, 262 documentary, 284
100–103 lighting, 182–183 investigation and exploration, 106
sound design and, 99 onscreen text, 236 vision and voice, 154
sound mixer/recordist, 35, 264 subtext, 54, 304 text onscreen, 233–236
soundstages, 70 subtractive colors, 268, 291 theater, early filmmakers storytelling
soundtrack, 88, 304 sunlight, 185–186 like, 68
soundtrack and score Sunset Blvd. (1950), 53, 70 theme
collaborating with composer, 90–92 Super Size Me (2004), 244, 252 defined, 305
copyright and fair use, 92–96 superimposition, 48, 304 documentary, 259–263
overview of, 87 Superman (1978), 20–21 of popular film scores, 90
settling, 88–89 surrealism, 258, 304 titles and graphics onscreen
soundtrack vs. score, 88 sweetening, and mixing, 100–101 supporting, 233
spotting cues, 90–91 symbol, 53, 304 treatment for, 76–77
with theme or leitmotif, 90 synchronization rights/sync rights, The Thin Blue Line (1988), 244
source music, 161, 304 93–94, 298, 304 third act, three-act structure,
spec sheet, 272–274, 304 sync/syncing/synchronizing 22, 24–25
special effects, 68 defined, 304 three-act structure, 22–25, 305
speed, 190 footage, 227 three-dimensional (3D) filmmaking, 67
Speed (1996), 22 sound, 70 three-point lighting, 228, 305
Spellbound (2002), 255 Thriller (1983), 212
Spider-Man (2002), 18, 19 ticking clock, second act break, 24
Spider-Man 3 (2007), 20 T tilt shots, 44
split edit/L-cut/J-cut, 196, 304 timecode (TC), 92, 227
tags, for clips, 56
sports cameras, 11–12, 304 timing, 192
tail/out-point/A-side/end, 193, 300
spotting, 90–91, 304 Titanic (1997), 17, 19, 22, 25, 172
talent. see actors/talent
stageline/180° rule/ the axis, Titanic (1997), 116–117
talking head/talking head shot, 220,
51–52, 304 title card, 234–235, 305
234, 251, 305
standard definition (SD), 5, 9, 304 title roll, 234, 305
tally light, 6, 305
standards, adhering video image to, 266 titles, 233–236
Tarnation (2003), 259
Stanford, Leland, 66 title-safe zone, 233–234, 305
Tarnation (2003), 263
star system, 70, 304 To Kill a Mockingbird (1962), 18
TC (timecode), 92, 227
Star Wars film series, 15–16, 20, To Kill A Mockingbird (Lee), 111
technical skills section, résumé, 278
23–24, 82 tools
Technicolor, 70
sticks (tripod), 6, 13, 178, 305 accessory and expendable, 13–14
telephoto lens. see long lens/
The Sting (1973), 175 of content creator, 53–54
telephoto lens
stops, aperture sizes and, 141 video production, 3–4
teleplay. see screenplay
storyboards, 27, 131–133, 304 topics, documentary theme, 259
television news, 248–249
strategies, pitching, 115 total running time (TRT), 192, 305
temp track, 305
Streep, Meryl, 157 TouchEdit, 59
templates, title generator, 235
student contests and festivals, touchscreen, 140
temporal medium, 305
resources, 289 ten-shot self-portrait example, 60
Index 321
track-based editing software, 97–98, United 93 (2006), 250 film budget, 123–124
195, 305 United States v. Paramount Pictures, getting it on paper, 117
tracking shot, 43 Inc. (1948), 71 location permits, 128–129
trademarks, 85–86 U.S. Copyright Act of 1976, 85 master schedule, 125
traitor, 21, 305 U.S. Copyright Office, 85–86 the pitch, 113–117
transcoding, 56, 305 U.S. widescreen cinema-standard preproduction process for
The Transformers series, 189 1:85:1 ratio, 72 documentaries, 261
transition, 81–82, 305 USB condenser microphone, 147 problem with precutting, 120
transparent continuity, 51 user groups, resources for, 288 project triangle, 118
treatment The Usual Suspects (1995), 189 recording voiceovers, 146–151
beginning, 75 sample project: visual poem,
components of, 78–83 152–153
copyright, 83–87 V script breakdowns, 120–123
defined, 75 shot lists, 119–120
validity, and research, 72
for documentary, 262 storyboards, 131–133
variation, 54
main character, 75–76 terms and jargon, 154
vectorscope monitor, 268–269, 305
overview of, 78 visual effects (VFX), 34, 306
Vegas Pro, 59
theme, 76–77 visual poem, example project,
venture capitalists, 214
troubleshooting, 77 152–153
Veronica Mars movie (2014), 214
trimming VLOG (video blog), 306
Vertov, Dziga, 250, 254–255
defined, 305 voiceover. see narration, recording
victim, 21, 305
overview of, 191–193 Volcano (1997), 24
video assist/video tap, 8, 306
postproduction stage, 56 video production
terminology of, 193–195
types of, 195–197
accessories and expendables, 13–14
choosing camera, 6–12
W
A Trip to the Moon (1902), 68 composing shots. see shots The Walking Dead, 133
tripod (sticks), 6, 13, 178, 305 getting started, 2–3 walla track, 161, 306
Triumph of the Will (1935), 247 jobs and crew positions. see jobs warm, 306
troubleshooting, clichéd scenes or and crew positions waveform monitor, 267, 306
characters, 77 mobile technology and, 5 website, building own brand, 212
TRRS connector, 171–172, 305 postproduction, 33–36, 55–59 website resources, 288
trucking shot, 43 shooting to edit, 50–53 wedding event videos, 210–211
Truffaut, Francois, 72 sound gear, 12 Where the Wild Things Are (2009), 189
tungsten, 146, 305 ten-shot self-portrait example, 60 white balance, 145–146, 177
Turner, Ted, 249 terms and jargon, 61–62 wide shot (WS)
twist locks, booms, 169 tools of, 3–4, 53–54 defined, 306
twists, 23–24, 53–54 viewfinder, 6–7, 9, 306 designating in shot lists, 119–120
two dimensions, filmmaking in, 67 vignette, 271, 306 overview of, 38
two-shot, 40 The Village (2004), 49 two-shot as, 40
Vine video-sharing service, 190 wide-angle (or wide) lens, 45,