The Planes - Feywild - Dump Stat Adventures

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The Planes: Feywild


THE PLANES (/THE-GM-IS-ALWAYS-RIGHT/CATEGORY/THE+PLANES)

Exploring the Dream (/the-gm-is-always-right/exploring-the-

What is the Feywild


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The Feywild, also known as the Plane of Faerie, is a verdant home of cruel fey and endless desires. To walk through the land of the Feywild, one
risks death from all matter of creatures, and even if you survive the perils of the Feywild, you may end up never being able to leave. The call of t
Feywild is difficult to resist to all mortals, and many fey - like elves, eladrin, and satyrs - have such a desire to journey to it that they are willing t
risk their lives.

History

The Feywild came about in 4th edition as a melding of two planes, The Plane of Faerie and Arborea, more specifically the first layer known as
Arvondar. The Feywild is the mirrored reflection of the Material Plane and thus sits alongside it at the center of the planes, with some claiming
that it is the dream of the Material Plane.

Arborea, in the second edition, exists in the Upper Planes located in the Astral Sea and is made up of three layers, the one that aligns closest wit
the Feywild is the Forests of Arvondar - also known as Olympus by the entities known as the Greeks who also reside in it. This layer features
massive trees, enchanting sights, and pure emotions. On this layer, there are hunts during the day and huge feasts at night. The inhabitants flit
from huge smiles and boisterous laughter to fighting at the first insult and back to singing and dancing not a moment later, all who live here tak
their emotions to the extreme.

The Plane of Faerie is a world home to half-celestials and half-fiends. The celestials make up the Seelie Court, while the fiends make up the
Unseelie Court. Both courts are interested in abducting mortals from the Material Plane, though the Seelie Court is interested in amusement
while the Unseelie Court is interested in slaves and meals.

By combining these two into the Feywild, we are given a plane that is teeming with life and death. The Feywild exists as a vibrant, but extremely
deadly, reflection of the material world, and defies all attempts to properly cull its enthusiasm. Where one might see the ruins of past ages in the
Material Plane, the Feywild reflects that as some great fey lord’s castle with crystalline windows and crystal walls instead of stone.

All attempts to properly map the Feywild end in failure, as it is inconsistent in its appearance. It is said that there are many worlds in the Materi
Plane, but only one Feywild reflecting them all at once. This causes the occupants of the Feywild to treat distances and time with little thought,
and to mimic the Feywild’s seemingly erratic behavior.

An Outsider’s Perspective

Visiting the Feywild can be an exciting journey for any adventurer, though it isn’t without its dangers. Stepping into a planar portal, you may no
know where exactly you might end up, and while the inhabitants of the Feywild may appear to be helpful, it may end in your death or even
enslavement. The inhabitants can be cruel and calculating when it comes to weighing another’s life and are only interested in their enjoyment.

The Feywild is filled with enchanting forests and enchanting people, and many who return from the Feywild to the Material Plane find
themselves ill-adjusting to the boring qualities of nature and the plane. This plane instills a longing for adventure and new experiences, the desi
to experience the fantastic and truly strange.

The land is filled with powerful fey lords who use mortals to entertain them, either by gifting strange magics or by sending them out on quests.
the deal. If you make a deal for power or favor, you better hold up your end or find yourself in a far worse position. Vowing to sing of the beauty

Journeying through the land, it isn’t all dangerous for an outsider. Rather it is a beautiful experience where you can see Pixies dance in the night
other and leaves an impression on anyone, typically that of yearning to return.

A Native’s Perspective
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Living in the Feywild, you can feel the Feywild coursing through your blood. Not only does the wild magic exist in you, but your desire to exper
their flowers and find it humorous when outsiders may become entranced by the smell.

This raw nature and almost storybook-like wonder of this plane give the occupants all the time to work on their greatest desires, and many may
behave with all creatures. They understand that the Feywild is dangerous, and so they must be - cold and calculating like the huge wild beasts th

Traits
Fey Crossings

Traveling into the Feywild is the easiest of all planes to travel too. Many towns and villages have rumors and traditions about enchanted forests,

Throughout the Material Plane are Fey Crossings, planar portals that exist in odd locations. Some may be forests home to the fey, while others m
the Material Plane on set schedules, or sometimes completely random. When a small village notices that their plants are growing far larger than

Traversing the Plane

Journeying through the plane is far harder than just entering into the Feywild. Once on the plane, the dangers of the forest become real, but the
travelers who know not to collect the fallen branches, and beasts grow larger and deadlier in this magical land.

As if the very plane was trying to kill you, locations can be difficult to get too. Their distance from each other is more of a suggestion, and most
another. It’s just the way that the Feywild is.

For more information about traveling this plane, check out Exploring the Fey Plane. (https://dumpstatadventures.com/the-gm-is-always-right

Promises and Boundaries

While the fey are focused on the individual self and freedom, they still hold boundaries and promises. Fey that make pacts and bargains becom
swear an oath or promise favors to another is reserved for times of desperation or maybe for a desire of extreme fun.

Furthermore, fey respect traditional laws like how cold iron can stop them from entering, these boundaries act as walls and are as binding as sh
visitors are placed under the same expectations when it comes to making pacts, even if the visitor has no idea of the consequences.

Locations
Throughout the Feywild are centers of civilization, and at least safety from the dangers of the wild. In the cities are more than just the fey, but ot

Eladrin Cities

Astrazalian

The city of Starlight is a strange city of the eladrin. During the spring and summer months, it occupies an island in the Material Plane where mo
During the months on the Material Plane trade is conducted, festivals and feasts are held, and great tournaments fill the days.

But not all is happiness in Astrazalian, for when the fall and winter months take this city it leaves the Material World and returns to the Feywild
as a means of a staging area for their conquest of the Material Plane. During this time, the resources of Astrazalian are lean and many of the inh
survive.
:
The City of Starlight is the last city on the borders of the Feydark and many other cities near it have all fallen to the evil influence. While this is
Shandria is a distant niece of Queen Tiandra, and offers vast rewards and powerful items to any that can help her destroy the fomorian menace

Mithrendain

This large forest city is home to towering trees and glows in the orange, red, and yellow leaves of this eternal Autumn city. Time almost seems to
too quickly. It is a great insult to ask for something to be done quickly, as such many humans are seen as impatient for their short lives keep them

It is said that once Mithrendin ran so fast that it caused a hole in the Feywild and from that hole came the fomorians, drow, and other dark crea
fortress, known as the golden Citadel Arcanum, over those seals. The wizards then banished time from this city so that their seals may ever stay
and at every grand festival, an hourglass is destroyed so that its sands may fade into the winds.
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Manual of the Planes, 2008 WotC
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Heroes of the Feywild, 2011 WotC
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Factions & People
Seelie & Unseelie Fey

In the older editions, the Seelie and Unseelie Courts were the gatherings of powerful fey creatures. The Seelie Court was ruled by the faerie Que
find them in their merriment. If a creature accepts food or drink from one of the faeries, their life is forfeit as they are now under the power of t

The Unseelie Court is the opposite of the Seelie Court's laughter and merriment and is ruled by the Queen of Air and Darkness. This dark godd

The Seelie and Unseelie Court are not a set organization in the newer editions, but rather a term for fey you can trust, the Seelie fey, and fey you

Court of Stars

Several times in a year, the Court of Stars will be held where the most powerful fey gather to discuss politics and hold great feasts, and this is all

The Court of Stars is made up of the most powerful archfey in the Feywild.

Court of Coral

The Court of Coral is ruled over by two Eladrin Sea Lords known as Elias and Siobhan Alastai, brother and sister who only recently became the

Gloaming Fey

These Fey are known for their power over dreams, darkness, stars, twilight, and dusk. They are ruled over by many archfey like the Maiden of th

Green Fey

This court is made up of fey who owe their allegiance to nature, more specifically Treants, Satyrs and other woodland creatures. The most powe

Summer Fey

The Summer Fey is made up of the spirits of good favor and growth, and eladrin infused with the spirit of Summer are the barons. The Court is
fondness for mortals and finds their urgency in all things amusing.

Winter Fey

The icy fey are bound by no leader, though there are several who have great power in their realm. The Prince of Frost is by far the most powerfu
cold, dark ice.

Encounters
Dryad Quest - A dryad has approached a group of adventurers. She is tied to her tree, but she hopes that the party can seek out whoever it is th

Fomorians Siege - The city of Astrazalian is under siege against the fomorians yet again. Heroes who are willing to take part in the battles to co

Goblin Trouble - Great Gark has put out a bounty on all eladrin. For whatever reason, everyone in a traveling party has been mistakenly identi
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Sunk Ship - The party was recently on a ship that got tossed through a massive storm and they awaken on the shores of a strange island. Horrif
together to survive the Dread Isle or be sacrificed to the yuan-ti gods or ripped apart by the su monsters.

Resources and Further Reading


Planescape Campaign Setting (2nd Edition)
For more information on Arborea
Planescape - Planes of Chaos (2nd Edition)
For more information on the Seelie/Unseelie Fey
Manual of the Planes (3rd Edition)
For more information on the Plane of Faerie and Arborea
Manual of the Planes (4th Edition)
For more information on the Feywild locations
Player’s Option - Heroes of the Feywild (4th Edition)
For more information on the people and perspectives of the Feywild
Mordenkainen’s Tome of Foes (5th Edition)
For more information on the eladrin.

As this is the first, in what I hope to be a long series, please let me know your thoughts and if there is more information you want to know on specific
:
:
Art Credit: Manual of the Planes by WotC

feywild (/the-gm-is-always-right/tag/feywild), planes (/the-gm-is-always-right/tag/planes), planescape (/the-gm-is-always-right/tag/planescape


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