Game Based Learning
Game Based Learning
According to both sides, the issue of game-based learning is intriguing. Both authors support
their strong arguments with believable evidence. The two authors are debating about
game-based learning, which is a popular tool for teaching both in schools and the workplace.
The position of the first author shows that it is not effective for learning in the school or
workplace. On the contrary, the second author claims that game-based learning is necessary to
be comfortable and enjoy learning more than traditional methods. Nevertheless, the argument
for game-based learning makes a strong case.
Solomon, who argues for game-based learning, points out that traditional classroom learning is
more effective for developing "soft skills," such as people skills, which are effective for any job.
On the other hand, Morgan asserts that different fields of people are already interested in
games, which is why game-based learning is a worthwhile training strategy. He the
Entertainment Software Association. The argument made by Morgan is more logical.
According to Solomon, students who completed the gamified experience improved their
performance in practical assignments and overall scores but showed a decline in written
assignments and class participation. Even though he claims with evidence, it is just a weak
argument. In contrast, s shown that using video games in learning can improve higher-order
skills such as decision-making and problem solving. It can also reduce the time needed for
training, benefiting both employers and employees. Being backed by the weight of evidence,
Morgan's argument is more convincing.
Overall, both sides support their arguments with details and evidence. Although Solomon can
claim with evidence, his argument is more opinion than fact. However, Morgan makes the case
stronger than Solomon’s argument. Although Solomon’s intentions can be seen through his
article, overall, his argument cannot surpass Morgan's.