Iron Cross Scenarios Book1
Iron Cross Scenarios Book1
Iron Cross Scenarios Book1
IRON CROSS - GAME SCENARY A1 German Border - 15, 1945, 9:30 AM - After advancing through
the Ardennes, the American army enters Germany through its
border. However halfway there was a lone Royal Tiger and
remnants of the 2nd. Waffen SS Das Reich division, are on their
way, trying at all costs to stop their advance. The terrain will be
sold at a very high cost, as the fight has now arrived in Greater
Germany, and the SS fanatics will fight to the end! A bloody
battle will take place.
AMERICANS
ENTRY POINT
Game Turns
1 2 3 4 5 6 7 8
American troops move
first.German Troops atack
first
2 3 8
1 Tiger II from 2nd PAK 75mm from 2nd Waffen SS 2 squads from 2nd Waffen SS
Waffen SS - Das Reich - DAs Reich Das Reich SMG and grenades.
1 1 4
PAK 75 in house
Tiger II
waffen ss squad 2
Legend
house
forest
stone wall
road
Free by M Bergman
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Legend:
Armour
Infantry
Anti-Tank
http://www.voxelhouse.com
“The Farm House” Scenario Design: Antônio Marcelo
N
VICTORY CONDITIONS : The Americans must take
over the farmhouse, eliminating German units. Germans
must prevent this from happening.
Game Turns
The Americans has the
initiative in turn 1 1 2 3 4 5 6 7
Elements of the 82nd. Airborne (veteran troops): Enter from the north of the board. 2
squads armed with carbines and 5 grenades per squad. 1 Machine Gun Squad armed with 1
MMG.
G
RE
N
A
D
ES
5 per sq.
4 2
Elements of the Wermacht’s 3rd Infantry Division (veteran troops): Inside the house. 1
squad armed with carbines and 5 grenades. 1 Machine Gun Squad armed with 1 HMG.
G
RE
N
A
D
ES
5 per sq.
2 2
http://www.voxelhouse.com
Special Map Rules: Legend
house
1. The wheat field is
forest
considered soft cover
2. The wood fence is wood fence
considered open terrain wheat fields
3. USA and Germany
HMG´s squads moves 6cm
per turn, but can´t shoot in
the current turn.
AMERICANS
ENTRY POINT
Each squad in game is
formed per two minis
bases
Legend
house
forest
wood fence
hill 2
levels
N
Hill280
Elements of the 3rd. NKVD regiment (normal troops): 8 squadrons armed with
SMG and grenades. Enter the north of the board.
G
RE
N
A
D
ES
8 5 per sq.
Elements of the 6. German army (veteran troops): 3 squads armed with rifles and
grenades. Enter through the south of the board. 2 salvos of 75mm of board artillery per turn
G
RE
N
A
D
ES
hill 2
levels
Hill280
forest
hill 2
levels
N
VICTORY CONDITIONS : Brazilians must take German
B
Game Turns
1 2 3 4 5 6
The Germans has the
initiative in turn 1
Elements of the 1st. 6th Battalion. BEF, 1st Infantry Regiment. DIE (Normal Troops):
Enter from the north of the board. 6 squads armed with rifle and 5 grenades per squad. 1
Command Squadron armed with SMG
G
RE
N
A
D
ES
7 5 per sq.
Elements of the 232nd Infantry Division (veteran troops): Positioned at positions A and
B. 2 Squads of with 2 HMGs, grenades and the 1 infantry squad armed with SMG.
G
RE
N
A
D
ES
2 1 5 per sq.
forest
hill 2
levels
B
BEF Entry Point
Legend
house
forest
whe at
fields
N
entry point placement
prevent the Germans from reaching the village at the northern area
Elements of the 9th. Panzer Corps (veteran troops): Enter the North of the Board
forest
whe at
fields
Germans russians
entry point placement
area
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Legend:
Armour
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“Regroup” Scenario Design: Antônio Marcelo
forest
river
hill 2
levels
Hil 240
N
ENTRY POINT
Game Turns
The Russians has the
initiative in turn 1 1 2 3 4 5 6 7
Elements of the 327th. Rifle Divisions (veteran troops) and Tachankas (veteran
troops): See position details in map
Molotov
G
RE
Cocktail
N
A
D
ES
Elements of the 96th. Infantry Division (veteran troops): Enter the North of the Board
G
RE
N
A
D
SDKFZ 251
ES
5 per sq. 2
8
forest
river
hill 2
levels
Hil 240
GERMANS
ENTRY POINT
REGROUP
POINT
Each squad in
game is formed
per two minis
bases
http://www.voxelhouse.com
“The Cats Anger” Scenario Design: Antônio Marcelo
IRON CROSS - GAME SCENARY A7 Berlin Outskirts - April 19, 1945, 2:30 PM - The final chapter
of the 6-year-old Nazi adventure in Europe is coming to an end. It
looks like Hitler’s insanity is finally going to end. The Russians are
at the gates of Berlin, with a powerful force of armored vehicles
and men eager to enter the den of the fascist beast. The siege will
begin, however fanatical Nazi soldiers will resist until the end.
With the order and Hitler not to surrender, numerous fanatics will
still resist. Two Ostwallturms are positioned near one of the city
accesses, ready to sell their lives at a high cost to enemies.
au tobahn
?
?
russian entry point
russian exit point
?
VICTORY CONDITIONS : The Russians must pass with
at least 3 tanks through the exit marked west of the map. ?
Game Turns
1 2 3 4 5 6 7
Russians has the
initiative.
11
1 2
au tobahn
?
?
russian entry point
russian exit point
?
to the map. If he is inside the building, this building will be treated as a ruin.
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“Nightmare” Scenario Design: Antônio Marcelo
IRON CROSS - GAME SCENARY A9 Estonia, September, 1944, 7:30 AM - Started by the Russian
army, the Baltica offensive is in full swing. The Red Army has
been systematically pushing the Germans back to the West, causing
enormous damage to Hitler’s hosts. In mid-September, the Soviet
2nd Shock Army begins the Tallinn offensive to dislodge the
Estonian Germans once and for all and start the race to Germany.
However, in the middle of his path, one of Adolf Hitler’s most
potent weapons decides to block his way. It was something that,
in the minds of many, was restricted only to the domain of the
imagination. The nightmare appears on the battlefield, and its name
is only one: Ratte.
Game Table - 120 cm x 45 cm (47x17.5inches)
Legend
farm house
forest
mud road
hill 2 levels
1 2 3 4 5 6 7
Germans has the initiative
in the first turn.
10
forest
mud road
hill 2 levels
hill 31
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forest
mud road
hill 2 levels
lake
W hill 35
VICTORY CONDITIONS : Germans must keep the hill for 8
turns. Russians must prevent this from happening. russian
E
entry point
Game Turns
The Germans has the
initiative in turn 1 1 2 3 4 5 6 7 8
Elements of the 3rd. Bielorrussian Front (normal troops): 2 T-34 platoons and 4 infantry
squadrons armed with SMG and grenades in 4 Zis 5 trucks. Enter the east of the board.
G
RE
N
A
D
14 ES
4 4 5 per sq.
Elements of the 4th german army (veteran troops): 1 squad armed with rifles and
panzerfaust. 3 Nebelwerfer and one PAK 88 on hill 36
PA
N
ZE
RA
U
ST
3 1 1 10 per sq.
forest
mud road
hill 2 levels
lake
hill 35
russian
entry point
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“The Borders are Burning” Scenario Design: Antônio Marcelo
X Trench X
X X
forest X
X
mud road
X
X
hill 2 levels
X
X
W
X
E
X
VICTORY CONDITIONS : The German player must break
X
X
X
X
the Polish defense line, indicated on the map, by crossing it with his X
G
RE
N
A
D
ES
4 5 per sq.
2 AT Rifle 2 MHG 2 Mortar
Elements of the 4th german army (veteran troops): 4 panzer II of 3rd Panzer Division
and 6 sqaudroons of 218th Infantry Division armed with reifles and grenades
G
RE
N
A
D
ES
4 6 5 per sq.
X Trench X
X X
forest X
X
mud road
X
X
hill 2 levels
X
X
X
IRON CROSS - GAME SCENARY A11 France, May 1940: A week ago the Germans invaded
France and begin their advance to Paris. The French army
totally taken by surprise tries to regroup and advance
against the enemy. A group of the 2nd Panzer advances
towards the interior, but comes across a group of French
tanks. The Germans, with lower armor, discover that the
88 is not just an anti-aircraft gun and create the best anti-
tank gun of the war.
Game Table - 120cm x 45 cm (47.2 x17.5inches)
Legend
farm house
forest
mud road
hill 2 levels
French
N
entry point
German
VICTORY CONDITIONS : The German player must either entry point
destroy the French armored force or take the C1 hill, maintaining it hill c1
S
until the end of the game. French player must prevent this from
happening.
Game Turns
The Germans has the
initiative in turn 1 1 2 3 4 5 6 7 8
Char GBC 508 Battalion Groupe of 5th. Armee Elements of the XIIe Corps d’Armée 31 DI
(normal troops): Enter by the North of the board. (veteran troops): Enter the North of the board.
Formed by 3 platoons of SOMUA S35 plus Formed by 5 infantry squads and 1 command
command tank squad armed with carbines
16 5
Elements of the 2nd. Panzer Division (veteran troops): Enter from the south of the board. 4
squads of panzer grenadiers armed with carbines carried by 4 SDKFZ 251 armed with HMG.
1 Panzer II Zug with 3 tanks and 1 flak 88 artillery section of the 2nd. Panzer division (veteran
crews) pulled by 3 SDKFZ 1.
4 4 3 3 3
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Legend
farm house
forest
mud road
hill 2 levels
French
entry point
German
entry point
hill c1
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“Smoke on the Water” Scenario Design: Antônio Marcelo
IRON CROSS - GAME SCENARY A12 Poland, Oder river, July 1944: Operation Bagration is in full
swing. the Red Army attacked Army Group Center in Belarus,
aiming to encircle and destroy its main components. By June,
the German 4th Army had already been destroyed, along with
most of the Third Panzer and Ninth Armies. By the time of
spring 1944 offensive, the Dnieper flotilla consisted of no less
than 140 boats and ships, included, in out case, 16 armored
gunboats. These boats supported army actions across the rivers.
A small group of the red army, meets resistance on the banks
of the Oder and it’s time to help your comrades in arms.
Game Table - 120cm x 45 cm (47.2 x17.5inches)
Legend
house
forest
river
GERMAN
PLACEMENT
AREA RUSSIANS
ENTRY POINT
W
VICTORY CONDITIONS : The Russian player needs to
leave with at least two infantry units on the west side of the E
map by the end of turn 8. . German player must prevent this
from happening.
Game Turns
The Russian player has
the initiative in turn 1 1 2 3 4 5 6 7 8
One Patrol Boat from Dniepr Elements of the 8t Guards. regiment (veteran
Flotilla: Model 1124 with two t34 85 troops): 6 squadrons armed with SMG and
guns patrol boat Enter the east of the grenades. Enter on east of the board.
board on the river.
G
RE
N
A
D
ES
1 6 5 per sq.
Elements of the 3rd. Panzer Army (veteran troops): Placed on marked areas on the map. 8
infantry platoons armed with carbines and 5 Pzkpfw IV H .
8 5
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Legend
house
forest
river
GERMAN
PLACEMENT
AREA RUSSIANS
ENTRY POINT
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“The Longest Day” Scenario Design: Antônio Marcelo
IRON CROSS - GAME SCENARY A13 Normandy, 2:30AM, 6 June 1944: The big day has arrived!
The allies return to Europe to fight the Nazi evil. The 6th of
June, known as D-DAY, begins well before landing on the
beaches. Thousands of paratroopers will jump at dawn in the
Normandy area to start the invasion, causing chaos in enemy
lines and destroying strategic positions. It’s a great moment in
the war, and it’s going to start the race for Berlin! However, not
everything goes unnoticed by the Germans. Some measures
have been taken and the allies will not have any kind of ease,
even causing surprise to the enemy.
Game Table - 120cm x 45 cm (47.2 x17.5inches)
E
W
VICTORY CONDITIONS : The American player must de-
stroy 2 German positions to aid the invasion. German player Legend
house
Flooded
Area
Game Turns
The American player has
the initiative in turn 1 1 2 3 4 5 6 7 8
Elements of 506th Parachute Infantry regiment, Able, Baker, Charlie, Dog and
Easy, Company. regiment (veteran troops): 10 squadrons armed with carbines and
grenades. Dropping in any area of the game table(see Paratroopers Rules)
G
RE
N
A
D
ES
10 5 per sq.
Elements of the 709th Static Infantry Division(normal troops): Placed on marked areas on
the map. 4 infantry platoons armed with carbines and 4 HMGS plattons
4 4
forest
Flooded
Area
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“The Fountain Square” Scenario Design: Antônio Marcelo
IRON CROSS - GAME SCENARY A14 Stalingrad, September 1942: The fascist beast is in Stalingrad.
The city is gradually being dominated by the German army,
which causes several consecutive defeats to the red army. An
attack made by elements of the 24th. army try to take a position
defended by the Germans in order to gain an advantage in the
battle in the city. Stalin’s order is not to retreat and face the
enemy with suicidal courage. If Stalingrad falls, Germany
will have access to the still untouched resources of the Soviet
Union. The Russians are ready to attack and the sacrifice must
be limitless.
Game Table - 120cm x 90 cm (47 x 35inches)
Legend
Building
Ruin
GERMAN
PLACEMENT
GERMAN AREA
PLACEMENT
AREA
W GERMAN
E
AREA
Fountain
Game Turns
The Russian player has
the initiative in turn 1 1 2 3 4 5 6 7
Elements of the Soviet 24th Army (normal
troops): 9 squadrons armed with carbines and
grenades. Entering on west of the board.
G
RE
N
A
D
ES
9 2 per sq.
Elements of the XIV. Panzer Corps (veteran troops): Placed on marked areas on the map.2
heavy weapons platoons with HMG and 4 infantry platoons armed with carbines and grenades .
G
RE
N
A
D
ES
4 2 4 per sq.
Ruin
GERMAN
PLACEMENT
GERMAN AREA
PLACEMENT
AREA
GERMAN
PLACEMENT
AREA
Fountain
GERMAN
PLACEMENT
AREA
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THE CHILDREN FOUNTAIN
IRON CROSS - GAME SCENARY A15 Stalingrad, 15 October 1942, Barrikady Factory Complex:
After the September battles, much of the fighting in Stalingrad moved
north to the so-called industrial district. The Germans having advanced
slowly for more than 10 days faced strong Soviet resistance, from the
51st Army Corps, but was finally in front of the three giant factories
of Stalingrad: the Red October Factory, the Barrikady Weapons
Factory and the Stalingrad Tractor Factory. . For a few more days
the Germans prepared for an all-out offensive against the site. On
October 14, exceptionally intense bombardment cleared the way for
the first German assault groups. The main attack (led by the 14th
Panzer Division and 305th Infantry Division) attacked towards the
tractor factory, while another attack led by the 24th Panzer Division
struck south of the giant factory.
Game Table - 120cm x 90 cm (47 x 35inches)
RED OCTOBER Legend
GERMAN Building
PLACEMENT
AREA Ruin
W
VICTORY CONDITIONS : The Russian player needs to
E
GERMAN
RUSSIAN PLACEMENT
PLACEMENT AREA
Game Turns
The Russian player has
the initiative in turn 1 1 2 3 4 5 6 7
Elements of the Soviet 45th Rifle Division (veteran troops): 9 squadrons
armed with carbines and grenades. Placed on the marked buildings areas.
G
RE
N
A
D
ES
9 2 per sq.
Elements of the 305th infantry Division (veteran troops): Entered by the east side of the map.3
heavy weapons platoons with MMG and 6 infantry platoons armed with carbines and grenades .
G
RE
N
A
D
ES
6 3 4 per sq.
GERMAN
RUSSIAN PLACEMENT
PLACEMENT AREA
GERMAN
PLACEMENT
AREA
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Some paper terrais for your gaming table!
have fun!
“Seek and Destroy” Scenario Design: Antônio Marcelo
forest
W
VICTORY CONDITIONS : German Player must destroy
four Russian squads. The soviet player must prevent this from GERMANS
E
happening. RUSSIANS
ENTRY POINT
PLACEMENT
6 5 per sq.
Elements of the 6th german army (veteran troops): 9 squads armed with rifles and
grenads. Entering by the east of map.
G
RE
N
A
D
ES
9 5 per sq.
forest
GERMANS
ENTRY POINT
RUSSIANS
PLACEMENT
AREA
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“Last Run” Scenario Design: Antônio Marcelo
IRON CROSS - GAME SCENARY A17 French/Belgian Border - May 27, 1940: Belgium, after
18 days, is falling against the German army. Even with the
efforts of the British Expeditionary Force and the resistance
of the Belgian army, nothing stopped the German Blitzkrieg
compression roller. The order is now an British retreat to save
the rest of the BEF. To this end, the Belgian army will try to
oppose one last resistance, covering the English retreat towards
the sea towards Calais and Dunkirk. It is a time to hold the line
that remains for a withdrawal of allied forces.
N
S
VICTORY CONDITIONS : The Belgian / British player must
cross the French border with 1 squad (two bases) of English troops.
The German player must prevent this from happening.
Game Turns
G
G
RE
RE
N
N
A
A
D
D
ES
ES
Elements of the German army Group A(normal troops):9 squads armed with carbine
and grenades. Enter through the southwest of the board.
G
RE
N
A
D
ES
5 per sq.
9
Free Miniature!
In this free scenario for you, a file for 3D printing (SLA or FDM) of a typical
European border post, typical of the time of the WWII. This miniature is in the 1: 300
You can use the Polish
scale, ready for you to use on your gaming table!
miniature infantry as Belgian
Army. Download here:
https://bit.ly/3esFva5
Eespectively available in
Recon Corner 7 and 8. http://www.voxelhouse.com
“Fire Brigade” Scenario Design: Antônio Marcelo
IRON CROSS - Game Scenario A18 Normandy, France- June 6, 1944 6AM, near Carentan:
The D-DAY started at dawn with the arrival of American
paratroopers before the great invasion of the beaches. Despite
having jumped over Normandy, the Americans are scattered,
lost, and confused. Many units lost their men in the fall, or are
scattered. A group of 101.th Airborne elements have gathered
and are heading towards Carentan. Along the way, they will
meet the dreaded 6th Fallschirmjäger, waiting for bloody
combat.
Game Table - 90 cm x 90 cm (35.5x35.5inches)
N
S
VICTORY CONDITIONS : The USA player must take 3
positions marked on the map The German player must prevent this
from happening.
Game Turns
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“Sea of Sand” Scenario Design: Antônio Marcelo
S
British
entry point
N
Germans
Legend
entry point
hill 2 levels
Game Turns
The Germans has the
initiative in turn 1 1 2 3 4* 5 6
Elements of the 7th. British Armoured Brigade - Desert Rats Tank Reconnaissance
Group (veteran troops): Enter the South of the Board
Crusader II
Crusader II
5 2
Elements of the 15th. Panzer Division from Deustchland Afrika Korps (DAK) (veteran
troops): 2 zugs. Enter the North of the Board
PZIII/G
6
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British
entry point
Germans
Legend
entry point
dirt road
hill 2 levels
https://en.wikipedia.org/wiki/Afrika_Korps#/media/File:Bundesarchiv_
Bild_101I-785-0287-08,_Rommel_with_his_aides.jpg
Night Combats
We introduced in this scenario the first rules of
fighting at night. These combats are differentiated
and can be applied in different game scenarios. Let’s
present below:
Free by M Bergman
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Attached to this scenary is an exclusive miniatures in the 6mm
Support the Modeler
scale of British 3d infantry for 3D printing. It can be printed on
https://bit.ly/39YOHjS
FDM and SLA printers. Have fun!
“Desert Storm” Scenario Design: Antônio Marcelo
S
N
Legend
British
hill 2 levels
entry point
siDi
take over the town defended by the Italians, occupying
small house
Barrini big house
wall
happening.
Game Turns
The British has the
initiative in turn 1 1 2 3 4 5 6 7
Elements of the 16th. Infantry Brigades and 4th Indian Division (normal troops): Enter
the South of the Board carried by lorries. Eigh plattons carry by eight 15 CTW Lorries, armed
with carbine and 5 grenades per squad. Three salvos 4.5 inches off-table artillery until turn 4
G
4.5
RE
N
inches
A
D
ES
Elements of the 4th Blackshirt Division 3 Gennaio (veteran troops): 10 squads. Placed
at village, armed with carbine and 5 grenades per squad.
G
RE
N
A
D
ES
5 per sq.
10
wall
well
The small houses in the village of Sidi BArrini are considered to be two-story houses, as the
terrace would function as a second floor. All are considered masonry houses for gaming purposes.
Large houses are considered two-story houses. Troops on the terraces of the houses are treated as
soft-cover and inside the houses as hard-cover.
Troops inside houses can fire only through windows and buildings, with lines of sight.The walls
are painted as a soft cover, despite being made of stone. They would be low walls and give a degree
of protection to the units involved.The building rules are available in the Iron Cross Core Book
Exclusive Miniature!
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“Hell Jungle” Scenario Design: Antônio Marcelo
Guadalcanal, November 1942, Point Cruz Area: The
IRON CROSS - GAME SCENARY P1 Battle for Guadalcanal enters a phase of advantage
for the Americans. Despite the first fierce fighting at the
beginning of the campaign and the famous naval battle,
the pendulum of victory begins to tip for the Americans
and several campaigns mainly in the area of Koli Point
and the incursions of Carlson´s Patrol. The Point Cruz
area is a remnant area of Japanese forces, which are
concentrated in attempting a last stand. However, more
experienced Americans are going to clean up the area.
Game Table - 45cm x 45 cm (17.5 x17.5inches)
Legend
forest
Dirty
Road
N
VICTORY CONDITIONS : The American player must elimi-
nate at least 2 Japanese bunkers. Japanese player must eliminate at
least 2 American platoons. JAPANESE PLACEMENT AREA
AMERICAN
ENTRY POINT
Game Turns
The Americans moves
first in turn 1 1 2 3 4 5 6
Remanescents of 38th Infantry Division in four Japanese Bunkers hidden placed in japanese
game placemnet area: Each bunker have 1 HMG and 1 infantry squad armed with carbines.
Elements of Charlie Company 2nd Marine Raiders Batalion(veteran troops): Enter from
the north of the game table. 6 squads armed smg carbines, grenades and 1 bazooka
G
BA
RE
N
ZO
A
O
D
K
ES
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Legend
forest
Dirty
Road
Free by M Bergman
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Exclusive Miniature!
Game Table
60 cm x 60 cm
VICTORY CONDITIONS : The Japanese player must 23.6 x 23.6 inches
eliminate all American platoons. The American player must prevent
this from happening.
N AMERICAN JAPANESE
POSITIONS ENTER
AREA
Game Turns Legend
forest
sandbar
elements of 28th Infantry regiment, Ichiki´s force: 10 squads with carbines and 4 squad with
MMG
10 4
Elements of 1st Marine Regiments(veteran troops): 3 squads placed at the board locations
armed with carbines and grenades and 4 squads armed with HMG
G
RE
N
A
D
ES
3 5 per sq. 4
forest
shallow
water
sandbar
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Tanks 1/200 - https://bit.ly/32tWnYX
The game “Iron Cross” was born out of the desire of a group of “wargamers” from the 70s
/ 80s to simulate their historical battles from WWII, made in the past with maps and tokens,
using this time miniatures and 3D scenarios suitable to represent small and medium scale
tactical actions. We started in 2004, with the launch of our 1st — edition and in the following
two years, with the publication of several modules for the system.
The system stopped in 2007, due to some problems with the miniatures and the need to rewrite
the rules, since they were already well changed, due to the publication of several articles and
modules by us. We left the game in the public hands for a long time, and in this year 2020,
we are back in action.
We´ve been wanting to make small changes to the system for a few years now, mainly with
regards to the measurement scales and the introduction of the Suppression Fire mechanic.
In this new edition we will make this more realistic, in addition to working on three different
booklets in our system.
However for you who play our first edition, our material remains 100% compatible, as we
believe that changes should not harm our old material.That’s why we’re going to work with
our players to keep the gameplay original and above all fun.
VOXELHOUSE
ISBN 978-85-916888-0-7