Combat Patrol Necrons
Combat Patrol Necrons
Combat Patrol Necrons
AMONHOTEKH’S GUARD
Ever since he rose from his stasis-crypt to discover the flesh-vermin of the lesser races infesting his
ancient empire, Overlord Amonhotekh has campaigned tirelessly to eradicate them. Leading Canoptek
constructs, ravening Destroyer Cults and phalanxes of android Necron Warriors, the Overlord has done
battle with Humans, Orks, Aeldari and many other foes, repeatedly emerging victorious.
B Necron Warriors
(10 models)
■5 models are equipped with: gauss flayer;
close combat weapon.
■ 5 models are equipped with: gauss reaper;
close combat weapon.
C Skorpekh Destroyers
(3 models)
■ E very model is equipped with: Skorpekh
hyperphase weapons.
■ This unit is equipped with: 1 plasmacyte. Twin gauss flayer
E Canoptek Doomstalker
(1 model)
■ T his model is equipped with: doomsday
blaster; twin gauss flayer; Doomstalker limbs.
Doomstalker limbs
Canoptek Doomstalker
1
C
A
B D
Necron Warriors
2
COMBAT PATROL: NECRONS
AMONHOTEKH’S GUARD
ABILITIES ENHANCEMENTS
The datasheets required to use Amonhotekh’s Guard can be Your Overlord model is your Warlord and has the Overriding
found on the following pages, and are designed exclusively Control Enhancement. You can replace this with Protocol of
for Combat Patrol games.A unit’s datasheet will list all the Resonant Focus.
abilities it has. This will include a Faction ability – Reanimation
Protocols – that is referenced on each unit’s datasheet, and is
described below.
DEFAULT ENHANCEMENT
Once such a unit is at its Starting Strength and all of its models OR
have their starting number of wounds, nothing further happens.
OPTIONAL ENHANCEMENT
Example: A unit of Skorpekh Destroyers (which have
a Wounds characteristic of 3) activates Reanimation PROTOCOL OF RESONANT FOCUS
Protocols. The unit had a Starting Strength of 3, but The Overlord seethes with an anger millions of years
currently contains 2 models, and one of those models has old. When they turn their hateful gaze upon those they
lost 1 wound. A 3 is rolled to see how many wounds are consider lesser vermin, their disgust resonates through
reanimated. The first of these reanimated wounds restores multiple spectra, driving their warriors to focus the wrath
the wounded Skorpekh Destroyer back to 3 wounds. The upon their master’s chosen foe.
second of these reanimated wounds returns the destroyed
Skorpekh Destroyer to the battlefield with 1 wound In your Command phase, select one enemy unit within
remaining. The third of these reanimated wounds restores 12" of and visible to the bearer. Until the end of the turn,
one of the remaining lost wounds to the same Skorpekh each time a friendly Necrons model makes an attack that
Destroyer that was just returned. The unit now contains 3 targets that enemy unit, re-roll a Hit roll of 1.
models, two of which have 3 wounds remaining and one of
which has 2 wounds remaining.
3
SECONDARY OBJECTIVES STRATAGEMS
You will use the Reclaim and Dominate secondary objective. You can use the following Stratagems:
You can replace this with the Treasures of Aeons.
MERCURIAL RESILIENCE
AMONHOTEKH’S GUARD – WARGEAR STRATAGEM
DEFAULT SECONDARY OBJECTIVE The living metal that forms Necrons’ mechanical bodies is a
supernatural material of strange properties. With sudden surges
of energy, it resist the most powerful of enemy attacks.
RECLAIM AND DOMINATE WHEN: Your opponent’s Shooting phase or the Fight phase, just
This territory is infested by the contemptible vermin of the after an enemy unit has selected its targets.
lesser species. The Necrons’ rightful realm must resound to 1CP TARGET: One Necrons unit from your army that was selected as
the march of metallic steps as its true masters reclaim what the target of one or more of the attacking unit’s attacks.
is theirs.
EFFECT: Until the end of the phase, models in your unit have a 5+
invulnerable save.
At the end of your turn, you score 4VP if one or
more Necrons units from your army (excluding
Battle-shocked units) are wholly within your opponent’s DISRUPTION FIELDS
deployment zone. AMONHOTEKH’S GUARD – BATTLE TACTIC STRATAGEM
4
Combat Patrol Datasheet
OVERLORD AMONHOTEKH Overlords lead the Necron dynasties in battle. Amonhotekh’s
M T SV W LD OC
android mind is tremendously swift, his body implacably
5" 5 2+ 6 4+ 1 resilient and his weapons eldritch, ancient and lethal. Yet
it is his indomitable will that is perhaps his most fearsome
asset, for with this he drives entire armies to war.
4+ INVULNERABLE SAVE
LEADER
This model can be attached to the following unit: Necron Warriors
FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Noble, Overlord, Amonhotekh
Necrons
FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Necron Warriors
Necrons
5
Combat Patrol Datasheet
SKORPEKH DESTROYERS Skorpekh Destroyers favour overwhelming close-quarters
M T SV W LD OC
violence to slaughter their victims. Though ungainly off the
7" 6 3+ 3 7+ 2 battlefield, in combat their tripod limbs allow them to pass
through enemy lines in a madcap pirouette of slashing
hyperphase blades, nigh on impossible to evade or parry.
WARGEAR ABILITIES
Plasmacyte: Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you
can use this ability. If you do, until the end of the phase, melee weapons equipped by models in this unit
have the [DEVASTATING WOUNDS] ability.
Designer’s Note: Place the relevant number of Plasmacyte tokens next to the unit, removing one each time this unit uses
this ability.
FACTION KEYWORDS:
KEYWORDS: Infantry, Skorpekh Destroyers
Necrons
FACTION KEYWORDS:
KEYWORDS: Swarm, Fly, Canoptek, Scarab Swarms
Necrons
6
Combat Patrol Datasheet
CANOPTEK DOOMSTALKER Canoptek Doomstalkers stride with eerie grace. Whether
M T SV W LD OC
prowling their masters’ armouries as tireless sentinels or
7" 8 3+ 12 8+ 4 providing mobile fire support to the Necron legions, the
Doomstalkers annihilate all those who dare stand against
them with searing salvoes from their doomsday blasters.
4+ INVULNERABLE SAVE
FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Canoptek, Doomstalker
Necrons