The Ultimate Guide To Android App Reskinning
The Ultimate Guide To Android App Reskinning
How You Can Make Full Time Income Reskinning Apps in 2015 And
Beyond
Philip Schaffer | www.hugeprestige.com
Introduction
The Ultimate Guide To Android App Reskinning In A Nutshell
Foundational Work
App Ideas: The seeds to your money trees
Getting the code: The “hard part”
Cloning The App: The Key to App Flipping Success
Publishing And Advertising Your Apps
App Store Optimization (The Secret Sauce)
Final Word
Introduction
Thank you so much for purchasing this book and putting your trust in
me. As a valued customer, I just wanted to let you know I have created
a special free app reskinning bonus gift for you to download.
Many have ideas they’d like to see turned into apps but have no clue
how to program or get their app created. Others might have that ability,
but be unsure of which idea to devote their time to or how to market
their application in the ever growing app market. Even still, more get
caught up on what platform to start their app on, Android, iOS, or even
less saturated platforms.
Follow this report and you won’t need to worry about any of that. I’ve
had over 5 years of app flipping experience that has allowed me hone
this money making solution down to a sure fire process that generates
solid, tangible, passive income every month. In this report, I’ll teach
you the essentials to generating potentially hundreds of dollars per
application per month. By showing you the exact process I have used
these past 5 years, from coming up with app idea, getting the app,
monetizing your idea, publishing, and finally marketing, you’ll gain
the fundamental knowledge necessary to create a successful app
flipping business.
Before we dive into it all, I’d like to thank you for downloading this
report, you’ve made an important first move to becoming financially
independent. Simply by taking this step, you’ve started on the road to
being your own boss one day. If you can take away one lesson from
this report, make it this one: Take Action. Take your ideas and
actually implement them, your first try doesn’t have to be perfect.
What’s important is that you actually get something out there. You can
improve on it next time. Who knows, after your 4th or even 100th try,
you may have something amazing on your hands.
-Philip Schaffer
The Ultimate Guide To Android App Reskinning
In A Nutshell
Before we dive in, let's take a look at the basic premise of this report.
The goal is to make as many apps as possible that will eventually rake
in a minimum of $30 - $250 a month. How do we go about that in the
shortest and easiest way possible? The answer is app flipping, the
foundation to The Ultimate Guide To Android App Reskinning.
Typically the hardest part of the app making process is getting the
code. Once you have finished this crucial piece of the puzzle, you can
make the most of your effort by reusing the same exact code in
multiple clone apps!
For example, say your first application was a regular, run of the mill
flashlight app. With the cloning strategy, you would develop several
spin off apps that have the same exact functionality, but different
graphics that are marketed towards different consumers. A few
example clones that you could create in no time include halloween and
christmas themed flashlights.
But before we go any further, let’s take a step back and look at the
sections we’ll be covering in The App Flipping Master Report that will
take your idea from something on a piece of paper to a fully fledged,
revenue generating application.
Foundational Work:
● You’ll start out by getting all the necessary development and
advertising accounts, the foundation to making money in the app
world.
● Next up, you’ll set up your development environment. This is
the tool that will allow you to modify any source code you get to
use the right advertisements, in app purchases, and finally turn
your code into an application that can be published on Android
app stores around the world.
Before we get started, know that these following sections will cover
the app flipping process from an Android perspective. This means
we’ll be following the exact same steps I took to creating my app
business these past 5 years. Later on as you become more comfortable
with the app flipping process, you can apply these same fundamental
ideas to other platforms like iOS and Windows devices.
Foundational Work
Let's get right into it then, to start our app making journey I’m going to
start you out with the exact same process I used nearly 5 years ago.
The first step is creating your developer accounts that you’ll be
publishing your apps under. Because this and the following sections
will be following the exact formula I used to create my app company,
the first step is to create a developer account at:
https://play.google.com/apps/publish/
The link above will take you to a developer sign up page. The process
will ask you to enter your information including your company name
and a website for your company. If you don’t have a website that’s
completely alright as you’re free to link any free blog or facebook
group to get started. Once you have entered all the necessary
information you’ll have to pay Google a one time $25 fee to become
an Android developer on Google Play for life. Once you’re all set up
you’ll be taken to the developer dashboard, where you’ll be able to
publish new apps, check the statistics of existing apps, check up on
your revenue, and many other options.
http://www.google.com/ads/admob/
Just follow the very easy instructions on the page to create your
advertising account. Once again Google will ask you to enter some
basic information about yourself as well as some tax information. Once
you’ve completed this and have your account, pat yourself on the back,
you’ve just completed ALL the basic foundational work required to
flip apps! This part is a one time thing (unless you’d like to make
accounts for a different company) and you’ll never need to do this
again! With that being said, there’s a lot more to go so onto the next
section.
App Ideas: The seeds to your money trees
For some in the app development world, this is the hardest part of
creating mobile apps. People will spend months trying to come up with
the next Facebook or Snapchat. This is first mistake that many
unsuccessful individuals, companies, and publishers make. They spend
so much time looking for and perfecting what they think is the next big
thing and end up with one app that ends up disappointing.
So in short, don’t spend a lot of time coming up with the perfect idea.
Find an app or game idea that’s interesting or fun to you AND at the
same time easy to get off the ground quickly. For instance, 3d games
are great but are HUGE time sinks from a development standpoint and
even if you come across free open source code for these games,
creating the graphics to clone and flip these games is another challenge
altogether.
Pros:
● One of the cheapest methods by far
● Able to develop game idea to your exact specifications
● Adding new features and upgrades is a relatively easy affair
Cons:
● Need to know how to program
● Time investment is large
● If you're developing multiple games this way it is hard to do
several at once
All in all this was my favorite method when I first started the app
flipping process. And I definitely recommend it to those of you who
know how to program. Learning this way will give you a strong
understanding of what goes into creating an app as well the method
behind monetizing it. In addition, this method will give you insight
into what is a good purchase for your money from the standpoint of
buying other people's code.
Option 2: The second option here is to find open source game code
from the numerous sources online and amend and reskin as needed.
This was actually how I started out in the app flipping game and is still
a valuable method for me. However that being said there are
considerations that must be taken into account, here are the pros and
cons of this method:
Pros:
● Another extremely cheap method AND saves a lot of time.
● Adding new features and upgrades is a relatively easy affair.
Cons:
● Need to be somewhat technically knowledgeable in order to
add things like in app purchases and ads.
● Not a lot of customization available unless you’re willing to
spend time coding out new features. What you see is what you
get.
These days, I will often use this method myself because it allows me to
save time, allows a large amount of freedom to choose my app niche,
and also is fairly inexpensive in the long run. See the pros and cons
below:
Pros:
● Saves a lot of time!
● Source code available for purchase typically already have in
app purchases and ads built in for maximum monetization.
● Allows you to choose your app category and niche very easily
Cons:
● Not as cheap as the first two methods.
● What you see is what you get unless you’re willing to dive into
the code and add new features yourself.
Option 4: Hire a developer to write your very own application for you.
Obviously this option is usually very expensive. If you’re interested in
app flipping, I would stay away from this method as a typical app built
from scratch can cost several thousand dollars easily. This is the
method you use if you think your app idea is the next facebook. This is
not the method you use if you’re flipping average quality apps.
Pros:
● You can choose a professional to build your idea and get
complete and total control and customization.
● Often delivers high quality results.
Cons:
● EXPENSIVE! $$$
● Often takes a long amount of time for an app to be completely
built out.
In this report, I’m going to focus on the method which has made me
the most money in the long run, option 3, buying the source code
online. Again I use this method for 3 main reasons: It allows a
reasonable amount of control over my niche/category, it allows for an
extremely fast app flipping rate, and it is relatively inexpensive
compared to the money you will eventually make of the clone apps.
So how does one go about purchasing source code? Luckily, for app
flippers, there are a few great websites that cater to publishers exactly
like you and me. Here are some of the sites I have used to purchase
source code in no particular order:
http://www.chupamobile.com/
http://www.apptopia.com/
http://www.sellmyapp.com/
There are numerous other sites out there that sell source code but
typically I just stay with the above as I already trust them and they
provide great tools for finding source code that matches the niche and
category you’re aiming for.
The websites are fairly straightforward, just choose the platform you’re
aiming for (Android for the purposes of this report), the category/niche
you’d like to target for the app, and your price range. Once you find
the source code that matches your criteria, you’re ready to start the
cloning process!
Once you’ve purchased and downloaded your source, you can start the
fun part, cloning your app!
Cloning The App: The Key to App Flipping
Success
Now that you have the source code you can begin the cloning process.
Whichever method you chose to acquire your source, you should get
the app up and running on a test device before moving on any further.
This is to ensure that your app runs without breaking or crashing. It
will also allow you to test that your ads and in app purchases are
working correctly.
Congratulations! If you made it this far you just got your very first
clone up and running, nothing too difficult right?
Once you're confident that your app is good to go you can move onto
the next step: reskinning. At this point and time you're going to want to
swap your app graphics and sounds with those relevant to your clone's
theme. So for example if you're cloning a tower defense game and your
clone's theme has a medieval theme, you would want to replace the
player’s “home base” with game art that looked like a castle, player
and enemy units would have graphics that looked like armored knights,
and so on.
If you need graphics made for your clone you have a few options:
Making them yourself (time consuming), finding free graphics online
(can also be time consuming), and hiring someone to make them.
These days I usually go with the last option as I usually make the cost
of buying the assets back within a short time span.
If you go with purchasing graphics route check out these websites, you
can easily hire someone to do the graphics for your app clone from one
of these:
● https://www.fiverr.com/
● https://www.elance.com/
● https://www.freelancer.com
Hot tip: You can reuse the same exact graphics for multiple clones.
The only thing that needs to change is the name of app! By using
this method I was able to push out 5 times as many clones at the
same time!
Once you've replaced all the necessary graphics and sounds, you've
completed the basic cloning process! Follow your source code
instructions to make a release version of your application in your IDE.
This will generate a file that you can upload the various app stores
around the world. This brings us to...
Publishing And Advertising Your Apps
The hard parts are over, now you just need to publish your clones on
the app stores of your choosing. There’s a few steps that go into this:
1) Choose your app stores. Publishing on app stores can be time
consuming so you want to make sure you maximize the potential
revenue per app store versus the time investment to publish to
each one. Here’s a list of a bunch of app stores that you can
publish your app on: Google Play, Amazon, Yandex, GetJar,
Opera, SlideME, AppsZoom, CNET, APPS, get5, AppsLib,
mobango, androidpit, appbrain, lgworld, samsung, f-droid, and
1Mobile.
2) Acquire all the necessary graphics for your applications. This
means all logos and promotional images. You can either make
these yourself (cheaper, time consuming) or pay a graphic
designer (quality, can be time consuming). Regardless, you’ll
want your promotional images to convey the best aspects of your
app or game.
a) If you want to get your graphics for the app stores done
professionally AND cheaply, I highly recommend
fiverr.com. You can get high quality graphics done for $5
that convey the best parts of your app to potential users.
b) If you want to stay away from outsourcing the graphics,
I highly recommend creating your graphics using an online
image editor such as sumopaint. One can easily create app
store graphics using a combination of images found on
Google and the editing tools on one of the numerous online
image editors.
3) Once you have all your promotional graphics set, it is a
simple matter of upload the graphics and your app onto your app
store.
a) There is really nothing to this step. Once you have your
app flipped, you will “publish” your app. If you bought an
app from a website that sells source code, the instructions
99% of the time cover how to “publish” your app. This
process will eventually give you an “apk” file. This is
simply the executable app file that you will upload to
various app stores and that will in turn be downloaded by
app store users around the world.
b) Once you have your apk, as per in the instructions
included with the app source code you acquired, it’s simply
a matter of going to the app store you would like to publish
your app on, and uploading the .apk and promotional
graphics. It’s really that simple!
Hot Tip: Make a small video for your application ( you can make
one very easily if you use Android Studio as your IDE), host it on
YouTube, and post the link in your description or video field on
your app stores. This is a guaranteed conversion crusher for users
that are on the fence about your app.
If you’ve made it this far, nice work! Don’t celebrate too early though,
there’s one last crucial step that goes into flipping apps and that is
marketing as I’m sure many of you have guessed.
I’m going to break down the marketing for these apps into free and
paid marketing methods. These days, I rarely have to use any of these
marketing methods because I pick great keywords. As I mentioned
before great keywords alone can allow you to gain downloads without
any extra marketing. However if I feel the need to give my app a little
extra boost I usually resort to these marketing methods.
If you still aren’t satisfied with all of the free marketing methods you
can move onto the following paid marketing methods.
Paid Marketing Methods:
● Fiverr.com advertising: If you search on Fiverr.com you can
typically find low cost advertising deals. A few examples of
fiverr deals I have used to advertise include placing a banner on
up and coming android gaming websites and broadcasting tweets
about my apps by people that have large amounts of followers.
Typically I’ve been able to boost downloads by 30-40 downloads
for the duration of the advertising campaign by using a fiverr
deal. Again this is enough to get the ball rolling when it comes to
gaining traction in the app store.
● Purchasing advertising space or reviews from Android apps
and gaming websites. There are many reputable websites that
report on the latest and greatest Android apps and games. Most
sites offer a way to purchase a review for your app or game in
addition to purchasing advertising space on a section of their
website. This method can be extremely effective in driving traffic
to your app and it’s one of my favorite paid traffic methods. Just
know however that this method can be quite expensive so you
want to make sure that your app is worth the extra spend.
● Ad network advertising: This method involves advertising
your game or app on one of the numerous ad networks out there.
If you go this route I highly recommend you stick with the ad
network that you are using within your applications. For example
if you are advertising with AdMob within your app, you can opt
to pay AdMob to push ads about your app to people around the
world. This can be very convenient as you can take your ad
earnings and direct some of it directly into advertising, which will
in turn drive more traffic and revenue towards your app.
App Store Optimization (The Secret Sauce)
In this section I want to cover a crucial new component to maximizing
your apps visibility on the various app stores out there. This relatively
new component is called App Store Optimization. It involves
optimizing your app to rank higher in app stores.
Now obviously, the more visible your app is in an app store, the more
users that are likely to download it and in turn make you money. So
it’s pretty self explanatory as to why ASO can be a an extremely useful
tool in your arsenal!
In addition to the above two main factors, there are secondary factors
that go into app store optimization.
Total Number Of Downloads: Your total number of downloads is
important, getting a large number of downloads, especially when your
app launches, can cause your app to gain a lot of visibility in app
stores. The beauty of this is that as your app accrues more downloads
with time, this category becomes more and more powerful. Users that
see your app with less than 100 downloads might think twice about
getting your app. But if they see it has tens of thousands of downloads,
they will gladly download it!
Ratings And Reviews: Also important is how well reviewed your app
is, although this can be somewhat hard to control. But as long as you
picked a good app template to flip, you should easily achieve average
to above average app ratings and reviews. However I’m about to cover
a couple a couple techniques that can help you out in this important
area.
As you can see, App Store Optimization can be a powerful tool when it
comes to marketing your apps. If you truly want to be making the most
of your app flipping business, you want to be doing App Store
Optimization.
Final Word
And again, thank you so much for purchasing this book and putting
your trust in me. As a valued customer, I just wanted to remind you
that I have created a special free app reskinning bonus gift for you to
download.
After reading this report, your head should be full of ideas. Do yourself
a favor and write them all down while they’re still fresh. Then simply
take action and begin to implement.
There’s no good reason why you can’t do something big this year,
whether it’s with apps or another field where you feel you can do
something great.
Make big goals, follow your instinct, and let your purpose motivate
you.
You may be amazed at what happens next!
-Philip Schaffer