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Define User Interface? Explain The Important Benefits of A Good Design

The user interface allows humans to interact with computers and has two main components: input and output. Input is how users provide information to the system, such as via keyboard, and output is how the system provides responses, such as on a screen. Well-designed user interfaces with intuitive input/output mechanisms provide important benefits like faster task completion, fewer errors, and increased user satisfaction. Direct manipulation interfaces portray the system as an extension of the real world, allow continuous visibility and manipulation of on-screen objects, and produce rapid and incremental results of user actions that can be easily reversed. Indirect manipulation uses text-based interactions like menus instead of direct graphics manipulation when the latter is not feasible.

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0% found this document useful (0 votes)
21 views2 pages

Define User Interface? Explain The Important Benefits of A Good Design

The user interface allows humans to interact with computers and has two main components: input and output. Input is how users provide information to the system, such as via keyboard, and output is how the system provides responses, such as on a screen. Well-designed user interfaces with intuitive input/output mechanisms provide important benefits like faster task completion, fewer errors, and increased user satisfaction. Direct manipulation interfaces portray the system as an extension of the real world, allow continuous visibility and manipulation of on-screen objects, and produce rapid and incremental results of user actions that can be easily reversed. Indirect manipulation uses text-based interactions like menus instead of direct graphics manipulation when the latter is not feasible.

Uploaded by

Akash M J
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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1. Define User Interface?

Explain the important benefits of a good design


 User interface design is a subset of a field of study called human-computer
interaction (HCI). Human-computer interaction is the study, planning, and design
of how people and computers work together so that a person’s needs are
satisfied in the most effective way.
 The user interface is the part of a computer and its software that people can see,
hear, touch, talk to, or otherwise understand or direct. The user interface has
essentially two components: input and output.
 Input is how people communicate his needs to the system using keyboard or any
pointing device and output is how the system returns processing result to user
through screen or sound.
 The best interface is one which has proper design with combination of effective
input and output mechanisms.
 The benefits of a well-designed screen have also been under experimental scrutiny for
many years. One researcher, for example, attempted to improve screen clarity and
readability by making screens less crowded. The result: screen users of the modified
screens completed transactions in 25 percent less time and with 25 percent fewer errors
than those who used the original screens.
 Another researcher has reported that reformatting inquiry screens following good
design principles reduced decision-making time by about 40 percent, resulting in a
savings of 79 person-years in the affected system.
 fewer assist calls are necessary, and employee satisfaction is increased because
aggravation and frustration are reduced.
 Another benefit is, ultimately, that an organization’s customers benefit because of the
improved service they receive.
 Identifying and resolving problems during the design and development process also has
significant economic benefits

2. Explain the concept of Direct and Indirect Manipulation.


Concept of Direct Manipulation

The term used to describe this style of interaction for graphical systems was first used by
Shneiderman (1982). He called them ―direct manipulation‖ systems, suggesting that they
possess the following characteristics:
• The system is portrayed as an extension of the real world: A person is allowed to
work in a familiar environment and in a familiar way, focusing on the data, not the
application and tools. The physical organization of the system, which most often is
unfamiliar, is hidden from view and is not a distraction.
• Continuous visibility of objects and actions: objects are continuously visible.
Reminders of actions to be performed are also obvious. Nelson (1980) described
this concept as ―virtual reality,‖ a representation of reality that can be
manipulated. Hatfield (1981) is credited with calling it ―WYSIWYG‖ (what you see
is what you get) and Rutkowski (1982) described it as ―transparency,‖
• Actions are rapid and incremental with visible display of results: the results of
actions are immediately displayed visually on the screen in their new and current
form. Auditory feedback may also be provided. The impact of a previous action is
quickly seen, and the evolution of tasks is continuous and effortless.
• Incremental actions are easily reversible: Finally, actions, if discovered to be
incorrect or not desired, can be easily undone.
Indirect Manipulation

• In practice, direct manipulation of all screen objects and actions may


not be feasible because of the following:

 The operation may be difficult to conceptualize in the


graphical system. o The graphics capability of the system
may be limited. o The amount of space available for
placing manipulation controls in the window border may
be limited.
 It may be difficult for people to learn and remember all the
necessary operations and actions.

When this occurs, indirect manipulation is provided. Indirect manipulation


substitutes words and text, such as pull-down or pop-up menus, for symbols, and
substitutes typing for pointing.
3. Write any four advantage and graphical system?

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