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Story Grid Spreadsheet Template

This document provides instructions for using a Story Grid Spreadsheet template to analyze a creative work. It explains how to enter global story characteristics, select genres, and fill out columns analyzing each scene's events, characters, values, tropes, and fulfillment of story conventions and obligations. The goal is to break down the work scene-by-scene to identify its underlying patterns and story structure.

Uploaded by

Ellen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
1K views281 pages

Story Grid Spreadsheet Template

This document provides instructions for using a Story Grid Spreadsheet template to analyze a creative work. It explains how to enter global story characteristics, select genres, and fill out columns analyzing each scene's events, characters, values, tropes, and fulfillment of story conventions and obligations. The goal is to break down the work scene-by-scene to identify its underlying patterns and story structure.

Uploaded by

Ellen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 281

Welcome to the Story Grid Spreadsheet Template!

Below, you'll find instructions for using this template to fill out a Story
Grid Spreadsheet for your project.
If you have any questions or feedback, please contact us at
support@storygrid.com.

Instructions

1. Make a copy of the template.


Click here to make a copy.

2. Allow access to link this sheet back to the template. This will populate the dro
Make a copy first. (See step 1)

3. Enter the Global Story Characteristics in the top section.

If you are analyzing a prose work, select Words in cell B19. If you are
analyzing a work best measured in timestamps (like a film) select
Time in cell B19.

4. Make sure you've selected the Global Genre in cell B7 on the Grid tab.
This will populate the Conventions and Obligatory Moments choices
with the ones for your global genre.
If you have a global external genre, your secondary genre (B9) should
be the internal genre, and vice versa.

5. Let's go over the columns:

Scene
Scene number.
Word Count
Word count of scene.

Chapter
Chapter Title

Chapter information that will help you find the scene. If you are
working on an analysis for a work that does not need these fields,
click the first minus sign at the top of the sheet to collapse them.

Time
Starting Timestamp
Ending Timestamp
These columns replace Word Count, Chapter, and Chapter Title if you have

The sheet automatically calculates Time and Starting Timestamp,


so all you have to do is enter the Ending Timestamp for each
scene. You can also edit the Starting Timestamp of Scene 1 (in cell
C22).

Story Event
To determine a scene’s story event, answer these four questions:
1. What are the characters literally doing—that is, what are
their micro on-the-surface actions?
2. What is the essential tactic of the characters—that
is, what above-the-surface macro behaviors are they
employing that are linked to a universal human
value?

3. What beyond-the-surface universal human values


have changed for one or more characters in the
scene? Which one of those value changes is most
important and should be included in the Story Grid
Spreadsheet?
4. The Scene Event Synthesis: What Story Event sums
up the scene’s on-the-surface, above-the-surface,
and beyond-the-surface change? We will enter that
event in the Story Grid Spreadsheet.

Story Event Summary


Keep this brief (60 characters max, but ideally 30-40). It will be the
label on the graph for the individual scene point.

Trope Scene Type

Take the events of the scene and abstract them to a level that is
descriptive but does not rely on the specific context of the Global
Story. Express this as a trope. For example, "Stranger Knocks at the
Door," "Savior Arrives," "Friends Have Coffee," etc.
Note that there are 6 collapsed scene type columns. These are not
required.

Scene Type Column Group


There are six scene type columns:
Abstract HJ2.0 Scene Type
Representational HJ2.0 Scene Type
Abstract Worldview Scene Type
Representational Worldview Scene Type
Abstract Action Scene Type
Representational Action Scene Type
These result from analyzing each level of Story through two different lense
The three levels of Story are:

- Heroic Journey 2.0: Beyond the Surface. This is the


protagonist's movement in the individuation process (upward
toward integration or downward toward degeneration).
- Worldview: Above the Surface. This is the protagonist's
movement in the internal genre value domain.
- Action: On the Surface. This is the protagonist's movement in
the external genre value domain.
We analyze each of these at the abstract and representational
levels.

- Abstract analysis is taking the events of the scene as they


relate to the level of Story in question and abstracting them to
a level that is descriptive but does not rely on the specific
context of the Global Story.
- Representational analysis is looking for the underlying
pattern/purpose guiding the events. You can think of this as the
essential action for each level of Story.

Value - Beginning of Scene


Value - End
Scene of Scene
1 shifts from Life to Death, enter "Life" in N21 and "Death"
in O21.

Polarity - Beginning of Scene


Polarity - End of Scene
Use the dropdowns to choose the polarity of the beginning and ending val

Turning Point Category


Active or Revelatory.

Turning Point Summary


Describe the turning point of the scene.

Point of View
Describe the point of view in the scene.

Period/Time
The point in time when the scene takes place.

Duration
The length of time over which the scene's events take place.

Location
Identify the location in which the scene takes place.

On-Stage Characters
List the names of characters who appear in the scene.

On-Stage Characters (Number)


Count the On-Stage Characters.

Off-Stage Characters
List the names of characters who are mentioned, but do not appear in the

Off-Stage Characters (Number)


Count the Off-Stage Characters.

Quadrant
Use the dropdown to select the quadrant of the Global Story that this scen

Convention
Obligatory Moment
The Conventions and Obligatory Moments dropdowns contain patterns.
You can replace any [bracketed text] with story-specific information.
For example, you can change the Love story Convention
"[Character] is a Helper" to "Jane Bennet is a Helper"
You can choose multiple values per cell to allow you to identify
scenes that fulfill multiple Conventions or Obligatory Moments.
When you select a new value, it will append to the existing cell
contents to create a list separated by semicolons. You can still edit
bracketed text.

The only limitation to this is that if you select a value that's already
in the list, it will act like you are trying to delete the others and
return only the new value. So, if you want to use the same pattern
multiple times, follow these steps.
1. Select the pattern, e.g. "[Character] is a helper."
2. Choose
3. Edit it: "Jane Bennetagain.
the pattern is a helper."
Now the cell's value is: "Jane
Bennet is a helper.; [Character] is a helper."
4. Now you can edit the new brackets: "Jane Bennet is a helper.; Mrs. B

Global Five Commandment


Use the dropdown to identify when the Global Five
Commandments take place.

You can choose multiple values per cell to allow you to identify
scenes that contain multiple Commandments. When you select a
new value, it will append to the existing cell contents to create a
list separated by semicolons.
The only limitation to this is that if you select a value that's already
in the list, it will act like you are trying to delete the others and
return only the new value.
If you put multiple Commandments in one cell, you'll get a
validation error, but you can ignore it. The Issues tab will still
detect your inputs accurately.

Quadrant Five Commandment


Use the dropdown to identify when each quadrant's Five
Commandments take place.
You can choose multiple values per cell to allow you to identify
scenes that contain multiple Commandments. When you select a
new value, it will append to the existing cell contents to create a
list separated by semicolons.

The only limitation to this is that if you select a value that's already
in the list, it will act like you are trying to delete the others and
return only the new value.
If you put multiple Commandments in one cell, you'll get a
validation error, but you can ignore it. The Issues tab will still
detect your inputs accurately.

Global Genre Value Level


1. Identify which scenes are positive and which are negative on the
Global Genre Life Value spectrum.

2. Rank the positive scenes. Let's say there are 15 positive scenes.
The least positive scene (closest to neutral) will have a value of 1,
and the most positive scene will have a value of 15. Rank the
others in between, with no duplicates.

3. Rank the negative scenes. Let's say there are 12 negative


scenes. The least negative scene (closest to neutral) will have a
value of -1, and the most negative scene will have a value of -12.
Rank the others in between, with no duplicates.

Secondary Genre Value Level


Follow the same process as above evaluating and ranking scenes
based on their Secondary Genre Life Value level.

Subplot Value Level


Subplots are optional.
If you want to track subplots in the same Global Genre as the main
plot, follow the same process to assign scene value rankings.
make sure that everything is filled in
correctly.
You can use the Notes column (Column D) if you need to keep track of
any information while working through the list.

7. Review the Foolscap tab.


This is an automatically generated Foolscap view. You can change it
by making adjustments to the Grid tab, or you can edit these values
directly (which does not affect the Grid).

If you clear the content of a cell, it will revert to the generated value.

8. Review the Infographic tab.


This is an automatically generated Infographic.
o fill out a Story

us at

This will populate the dropdowns and data checks.

ell B19. If you are


a film) select

7 on the Grid tab.


Moments choices

genre (B9) should


cene. If you are
need these fields,
o collapse them.

d Chapter Title if you have selected to measure units in Time.

ting Timestamp,
mp for each
of Scene 1 (in cell

e four questions:
at is, what are
-40). It will be the

to a level that is
ext of the Global
nger Knocks at the
tc.
mns. These are not

hrough two different lenses.

s is the
process (upward
eneration).
otagonist's
n.
st's movement in

presentational

scene as they
stracting them to
the specific

underlying
think of this as the

N21 and "Death"

beginning and ending values.


s take place.

, but do not appear in the scene.

Global Story that this scene is in.

downs contain patterns.


specific information.
vention
per"
you to identify
tory Moments.
he existing cell
s. You can still edit

alue that's already


the others and
the same pattern

lue is: "Jane

Bennet is a helper.; Mrs. Bennet is a helper."

ve

you to identify
hen you select a
ents to create a

alue that's already


the others and

ou'll get a
tab will still

nt's Five
you to identify
hen you select a
ents to create a

alue that's already


the others and

ou'll get a
tab will still

re negative on the

5 positive scenes.
have a value of 1,
15. Rank the

12 negative
ral) will have a
e a value of -12.

d ranking scenes
Genre as the main
ue rankings.

ed to keep track of

ou can change it
dit these values

generated value.
Warning! You are in the template. Please use this link to make a copy for yourself -->
Global Story Information

Title Celeste
Author Zaites Walker
Analysis By Zaites Walker
Global Genre Performance
Global Subgenre
Secondary Genre Status
Secondary Subgenre
Time Genre
Reality Genre
Style Genre
Structure Genre
Controlling Idea
Global Point of View
Global Want
Global Need
Measure Story Units InWords

Scene Word Count Chapter Chapter Title


ke a copy for yourself --> Make a Copy

Story Event Story Event Summary Trope Scene Type


Abstract HJ2.0 Scene Representational HJ2.0 Abstract Worldview Representational
Type Scene Type Scene Type Worldview Scene Type
Abstract Action Scene Representational Action Value - Beginning of
Value - End of Scene
Type Scene Type Scene
Polarity - Beginning of Turning Point
Polarity - End of Scene Turning Point Summary
Scene Category

++ ++ Active
Point of View Period/Time Duration
On-Stage
Location On-Stage Characters Characters
(Number)
Off-Stage
Off-Stage Characters Characters Quadrant
(Number)
Beginning Hook
Convention Obligatory Moment Global Five Commandment

Inciting Incident (Causal)


Secondary
Global Genre Subplot Value Subplot Value
Quadrant Five Commandment Genre Value
Value Level Level Level
Level
Inciting Incident (Causal) Positive Positive
Negative Negative
Global Secondary Subplot 1 Subplot 2
Low -1 -1 -1 -1
High 1 1 1 1
Secondary Global Genre Secondary
Global Genre Genre Value Subplot Value Subplot Value Value Level Genre Value
Scene Value Level Level Level Level 1/N Level 1/N
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
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#N/A #N/A #N/A #N/A #N/A
Subplot Value Subplot Value
Level 1/N Level 1/N Title Author Analysis By Global Genre Global Subgenr
Celeste Zaites Walker Zaites Walker Performance 0
Secondary GenSecondary Sub Time Genre Reality Genre Style Genre Structure GenreControlling Idea
Status 0 0 0 0 0 0
Global Point of Global Want Global Need Word Count Chapter Chapter Title Story Event
0 0 0
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
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#N/A #N/A #N/A #N/A
Story Event Su Trope Scene TyAbstract HJ2.0 Representation Abstract World Representation Abstract Action
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
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#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
RepresentationaValue - Beginni Value - End of Polarity - Begin Polarity - End o Turning Point CTurning Point
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
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#N/A #N/A #N/A #N/A #N/A #N/A #N/A
Point of View Period/Time Duration Location On-Stage CharaOn-Stage CharaOff-Stage Chara
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
Off-Stage CharaQuadrant Convention Obligatory MomGlobal Five C Quadrant Five Percent of Work
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
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#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A
Time Starting Timest Ending Timestamp
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
#N/A #N/A #N/A
FOOLSCAP GLOBAL STORY GRID – © Shawn Coyne

Global Genre:
GLOBAL STORY Global Value at Stake:
Secondary Genre:
Global Value at Stake:
Conventions

Obligatory Moments

Point of View:
Objects of Desire:
Controlling Idea/Theme:
BEGINNING
HOOK

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
ENDING PAYOFF MIDDLE BUILD 2 MIDDLE BUILD 1

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:

[Title] by [Author], analyzed by [Editor]


yne

Global Secondary
Charge Charge

? ?

Global Secondary
Charge Charge

? ?

Global Secondary
Charge Charge

? ?

Global Secondary
Charge Charge

? ?
Scene Global Genre VSecondary Genre Value Global Format [<0]"Respected Publicly but Self
Secondary Form[<0]"Selling Out";[>0]"Success";"
Title Celeste
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
"Respected Publicly but Self-Ashamed";[>0]"Honored / Respected";"Neutral"
"Selling Out";[>0]"Success";"Neutral"
Check if templat TRUE
Sheet URL https://docs.google.com/spreadsheets/d/1HE3nP9XLKn7C5UJ2AdsqagHOL7_TiUfX2JQsL54Fc_Y/edit
Template URL https://docs.google.com/spreadsheets/d/1HE3nP9XLKn7C5UJ2AdsqagHOL7_TiUfX2JQsL54Fc_Y/edit
1
_TiUfX2JQsL54Fc_Y/edit
_TiUfX2JQsL54Fc_Y/edit
FOOLSCAP GLOBAL STORY GRID – © Shawn Coyne

Global Genre: Performance -


GLOBAL STORY Global Value at Stake: Shame/Respect
Secondary Genre: Status -
Global Value at Stake: Failure/Success
Conventions

Obligatory Moments

Point of View:
Objects of Desire:
Controlling Idea/Theme:
BEGINNING
HOOK

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
BUILD 1
MIDDLE

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
BUILD 2
MIDDLE

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
PAYOFF
ENDING

Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:

Celeste by Zaites Walker, analyzed by Zaites Walker


yne

Global Secondary
Charge Charge

? ?

Global Secondary
Charge Charge

? ?

Global Secondary
Charge Charge

? ?

Global Secondary
Charge Charge

? ?
0 0 0
0 FOOLSCAP GLOBAL STORY GRID – © Shawn Coyne
0 0 0
0 0 0
Global Genre: Performance -
0 0 0 00 0 0 0 0 0 0 0

Global Value at Stake: Shame/Respect


GLOBAL STORY
Secondary Genre: Status -
Global Value at Stake: Failure/Success
Conventions
0
Obligatory Moments

Point of View:
Objects of Desire:
Controlling Idea/Theme:
0 0 0
0
BEGINNING

0
0
0
HOOK

0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0
0
0
BUILD 1
MIDDLE

0
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0
0
0
BUILD 2
MIDDLE

0
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0
0
0
PAYOFF
ENDING

0
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0 0 0
0 Celeste by Zait 0
0 0 0
0 0 0
yne 0
0 0 0
0 0 0
0
0
0
0
0
0
0
0 0
0 0
0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
0 0 0
0 0 0
0 0 0
Column ColNum expected
Actual ColNum Validation RangActual Validation Range
Convention
Obligatory 29 29 Conventions!O3Conventions!O3 FALSE
Global Five
Moment
Commandmen 30 30 'Obligatory Mom'Obligatory Mom FALSE
Quadrant Five
t
Commandmen 31 31 'Story Units'!B1 'Story Units'!B1 FALSE
t 32 32 'Story Units'!B1 'Story Units'!B1 FALSE
Sheets Exist
Instructions 5 Commandment
5 Commandment TRUE
Grid Check if templaCheck that scrip TRUE
Value Ranges Check that scripColumn Matchin TRUE
Compiled Column MatchinConventions TRUE
Foolscap Compiled Foolscap TRUE
Infographic Conventions Foolscap blend TRUE
Infographic Set Foolscap Foolscap gener TRUE
Check if templaFoolscap blend Foolscap user TRUE
Foolscap generFoolscap generGenres TRUE
Foolscap user Foolscap user Grid TRUE
Foolscap blend Genres Instructions TRUE
Check that scripGrid Issue Checking TRUE
Issues to Resol Infographic Issues to Resol TRUE
Issue Checking Infographic Set Obligatory Mom TRUE
5 Commandment Instructions Parameter Spre TRUE
Column MatchinIssue Checking Polarities TRUE
Polarities Issues to Resol Story Units TRUE
Parameter SpreObligatory MomCheck if templa TRUE
Genres Parameter SpreCompiled TRUE
Story Units Polarities FALSE
Conventions Story Units FALSE
Obligatory MomValue Ranges FALSE
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Issues to Resolve

This is the template. Make a copy before editing. (See Instructions tab.)
Notes:
This is the template. Make a copy before editing. Structural Issues
(See Instructions tab.) Issue Description

copy before editing. (See


Instructions tab.)
#NAME?
#NAME?
Global Issues Macro Issues Micro Issues
Issue Description Issue Description Issue Description

The Global Subgenre is missing Progressive Complication;


in cell B8. Crisis; Climax; Resolution

The Secondary Subgenre is Progressive Complication;


missing
The Timein Genre
cell B10.
is missing in Crisis; Climax; Resolution
cell
The B11.
Reality Genre is missing in Progressive Complication;
cell B12.
The Style Genre is missing in Crisis; Climax; Resolution
cell
The B13.
Structure Genre is missing Progressive Complication;
in cell B14.
The Controlling Idea is missing Crisis; Climax; Resolution
in
Thecell B15. Point of View is
Global Progressive Complication;
missing in cell
The Global WantB16.
is missing in Crisis; Climax; Resolution
cell
The B17.
Global Need is missing in
cell B18.
FALSE
T/F Issue Range AffectedNum range affeNotes

FALSE Word Count 0


FALSE Chapter 0
FALSE Chapter Title 0
FALSE Story Event 0
FALSE Story Event Summary 0
FALSE Trope Scene Type 0
Abstract HJ2.0 Scene Type 0
Representational HJ2.0 Scene Type 0
Abstract Worldview Scene Type 0
Representational Worldview Scene Type 0
Abstract Action Scene Type 0
Representational Action Scene Type 0
FALSE Value - Beginning of Scene 0
FALSE Value - End of Scene 0
FALSE Polarity - Beginning of Scene 0
FALSE Polarity - End of Scene 0
FALSE Turning Point Category 0
FALSE Turning Point Summary 0
FALSE Point of View 0
FALSE Period/Time 0
FALSE Duration 0
FALSE Location 0
FALSE On-Stage Characters 0
FALSE On-Stage Characters (Number) 0
FALSE Off-Stage Characters 0
FALSE Off-Stage Characters (Number) 0
FALSE Quadrant 0
FALSE Polarity - Beginning of Scene 0
FALSE Polarity - End of Scene 0
FALSE Turning Point Category 0
FALSE Quadrant 0
FALSE Same Beginning and Ending Polarity for scene 0
Inciting IncidentTurning Point PCrisis Climax Resolution
Causal Active Best Bad Choice
Coincidental Revelatory Irreconcilable Goods
Scene 1 Scene 1 Alternate Columns
Word Count 1 Word Count 1
Chapter 1 Chapter 1
Chapter Title 1 Chapter Title 1
Story Event 1 Story Event 1
Story Event Su 1 Story Event Su 1
Trope Scene Ty 1 Trope Scene Ty 1
Abstract HJ2.0 1 Abstract HJ2.0 1
Representation 1 Representation 1
Abstract World 1 Abstract World 1
Representation 1 Representation 1
Abstract Action 1 Abstract Action 1
Representationa 1 Representationa 1
Value - Beginni 1 Value - Beginni 1
Value - End of 1 Value - End of 1
Polarity - Begin 1 Polarity - Begin 1
Polarity - End o 1 Polarity - End o 1
Turning Point C 1 Turning Point C 1
Turning Point 1 Turning Point 1
Point of View 1 Point of View 1
Period/Time 1 Period/Time 1
Duration 1 Duration 1
Location 1 Location 1
On-Stage Chara 1 On-Stage Chara 1
On-Stage Chara 1 On-Stage Chara 1
Off-Stage Chara 1 Off-Stage Chara 1
Off-Stage Chara 1 Off-Stage Chara 1
Quadrant 1 Quadrant 1
Convention 1 Convention 1
Obligatory Mom 1 Obligatory Mom 1
Global Five C 1 Global Five C 1
Quadrant Five 1 Quadrant Five 1
Global Genre Va 1 Global Genre Va 1
Secondary Genr 1 Secondary Genr 1
Subplot Value L 2 Subplot Value L 2
Subplot Value L 2 Subplot Value L 2
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rnate Columns
Word Count Time
Chapter Starting Timestamp
Chapter Title Ending Timestamp
++
+
-
--
https://docs.google.com/spreadsheets/d/1XiEe9FD91tgektd1U24aLQDfz2gt2NIcrTbv2JTZJ3Q
Content Genres Total Subgenres
1 Action External Death/Life Action Adventure - Person Against Nature -
2 War External Dishonor/Honor Action Adventure - Person Against Nature - Monst
3 Horror External Damnation/Life Action Adventure - Person Against Nature - Enviro
4 Crime External Injustice/Justice Action Adventure - Person Against Nature - Dooms
5 Thriller External Damnation/Life Action Epic - Person Against The State - Rebellion
6 Love External Hate/Love Action Epic - Person Against The State - Conspira
7 Performance External Shame/Respect Action Epic - Person Against The State - Vigilante
8 Western/EasterExternal Subjugation/Free Action Epic - Person Against The State - Savior
9 Society External Impotence/Power Action Duel - Person Against Person - Revenge
10 Status Internal Failure/Success Action Duel - Person Against Person - Hunted
11 Morality Internal Selfishness/Altrui Action Duel - Person Against Person - Machiavellia
12 Worldview Internal Ignorance/WisdomAction Duel - Person Against Person - Collision
13 Big Idea NonfictInternal Ignorance/WisdomAction Clock - Person Against Time - Ransom
Action Clock - Person Against Time - Countdown
Action Clock - Person Against Time - Holdout
Action Clock - Person Against Time - Fate
War Pro-War
War Anti-War
War Brotherhood
Horror Uncanny
Horror Supernatural
Horror Ambiguous
Crime Master Detective
Crime Cozy
Crime Historical
Crime Noir/Hardboiled
Crime Paranormal
Crime Police Procedural
Crime Organized Crime
Crime Caper
Crime Courtroom
Crime Newsroom
Crime Espionage
Crime Prison
Thriller Serial Killer
Thriller Medical
Thriller Legal
Thriller Psychological
Thriller Espionage
Thriller Child in Jeopardy
Thriller Military
Thriller Political
Thriller Journalism
Thriller Financial
Thriller Woman in Jeopardy
Thriller Hitchcock
Love Obsession
Love Courtship
Love Marriage
Performance Sports
Performance Business
Performance Art
Performance Performing Arts
Western/Eastern Vengeance
Western/Eastern Transition
Western/Eastern Professional
Society Domestic
Society Women's
Society Biographical
Society Historical
Society Political
Status Pathetic
Status Tragic
Status Sentimental
Status Admiration
Morality Punitive
Morality Redemption
Morality Testing - Triumph
Morality Testing - Surrender
Worldview Maturation
Worldview Education
Worldview Disillusionment
Worldview Revelation
Big Idea Nonfictio Worldview - Maturation
Big Idea Nonfictio Worldview - Education
Big Idea Nonfictio Worldview - Disillusionment
Big Idea Nonfictio Worldview - Revelation
Global Subgenres Secondary Subgenres Time Genres
ture - Person Against Nature -Please select a Global Genre in cell B7Please select a Secondary Genre
Long
ture - Person Against Nature - Monster Medium
ture - Person Against Nature - Environment Short
ture - Person Against Nature - Doomsday
Person Against The State - Rebellion
Person Against The State - Conspiracy
Person Against The State - Vigilante
Person Against The State - Savior
Person Against Person - Revenge
Person Against Person - Hunted
Person Against Person - Machiavellian
Person Against Person - Collision
- Person Against Time - Ransom
- Person Against Time - Countdown
- Person Against Time - Holdout
- Person Against Time - Fate

Procedural

an in Jeopardy
g - Triumph
g - Surrender

view - Maturation
view - Education
view - Disillusionment
view - Revelation
Structure Genres Values
Archplot Action Life Safe - With AgeConstrained - I
Miniplot War Victory with Ho Defeat with Dis Dishonor
Antiplot Horror Life Unconsciousne Death
Crime Justice Fairness Injustice
Thriller Life Unconsciousne Death
Love Love Attraction Repulsion
Performance Honored / RespFlawed Shamed
Western/EasterFreedom / AutoRestraint Subjugation
Society Power Vulnerability Impotence
Status Success Compromise Failure
Morality Altruism / Self-SConditional Altr Selfishness
Worldview Integrated Worl Cognitive Diss Limited Worldvi
Big Idea NonfictIntegrated Worl Cognitive Diss Limited Worldvi
Death
Dishonor Masquerading as Honor
Death Would Be a Mercy
Tyranny
Damnation
Hate
Respected Publicly but Self-Ashamed
Subjugation Perceived as Freedom
Impotence Masquerading as Power
Selling Out
Selfishness Masked as Altruism
Limited Worldview Masked as Integrated
Limited Worldview Masked as Integrated
Quadrants CommandmentCombined Labels Count
Beginning HookInciting Inciden Beginning Hook Inciting Incident (Causal) 0
Beginning HookInciting IncidentBeginning Hook Inciting Incident (Coincidental) 0
Beginning HookTurning Point PBeginning Hook Turning Point Progressive Complication (Active) 0
Beginning HookTurning Point PBeginning Hook Turning Point Progressive Complication (Revelat 0
Beginning HookCrisis (Best Ba Beginning Hook Crisis (Best Bad Choice) 0
Beginning HookCrisis (Irreconc Beginning Hook Crisis (Irreconcilable Goods) 0
Beginning HookClimax Beginning Hook Climax 0
Beginning HookResolution Beginning Hook Resolution 0
Middle Build 1 Inciting Inciden Middle Build 1 Inciting Incident (Causal) 0
Middle Build 1 Inciting IncidentMiddle Build 1 Inciting Incident (Coincidental) 0
Middle Build 1 Turning Point PMiddle Build 1 Turning Point Progressive Complication (Active) 0
Middle Build 1 Turning Point PMiddle Build 1 Turning Point Progressive Complication (Revelator 0
Middle Build 1 Crisis (Best Ba Middle Build 1 Crisis (Best Bad Choice) 0
Middle Build 1 Crisis (Irreconc Middle Build 1 Crisis (Irreconcilable Goods) 0
Middle Build 1 Climax Middle Build 1 Climax 0
Middle Build 1 Resolution Middle Build 1 Resolution 0
Middle Build 2 Inciting Inciden Middle Build 2 Inciting Incident (Causal) 0
Middle Build 2 Inciting IncidentMiddle Build 2 Inciting Incident (Coincidental) 0
Middle Build 2 Turning Point PMiddle Build 2 Turning Point Progressive Complication (Active) 0
Middle Build 2 Turning Point PMiddle Build 2 Turning Point Progressive Complication (Revelator 0
Middle Build 2 Crisis (Best Ba Middle Build 2 Crisis (Best Bad Choice) 0
Middle Build 2 Crisis (Irreconc Middle Build 2 Crisis (Irreconcilable Goods) 0
Middle Build 2 Climax Middle Build 2 Climax 0
Middle Build 2 Resolution Middle Build 2 Resolution 0
Ending Payoff Inciting Inciden Ending Payoff Inciting Incident (Causal) 0
Ending Payoff Inciting IncidentEnding Payoff Inciting Incident (Coincidental) 0
Ending Payoff Turning Point PEnding Payoff Turning Point Progressive Complication (Active) 0
Ending Payoff Turning Point PEnding Payoff Turning Point Progressive Complication (Revelator 0
Ending Payoff Crisis (Best Ba Ending Payoff Crisis (Best Bad Choice) 0
Ending Payoff Crisis (Irreconc Ending Payoff Crisis (Irreconcilable Goods) 0
Ending Payoff Climax Ending Payoff Climax 0
Ending Payoff Resolution Ending Payoff Resolution 0
Global Commandment Check Global 5 Commandments
Inciting Incident (Causal) 0 Inciting Incident
Inciting Incident (Coincidental) 0 Turning Point P
Turning Point Progressive Complication (Active) 0 Crisis
Turning Point Progressive Complication (Revelato 0 Climax
Crisis (Best Bad Choice) 0 Resolution
Crisis (Irreconcilable Goods) 0
Climax 0
Resolution 0
bal 5 Commandments Count Quadrant Commandment Type Pattern
.*(Causal|Coinci 0 Beginning Hook Inciting Incident .*(Causal|Coincid
.*(Active|Revela 0 Beginning Hook Turning Point Progressi.*(Active|Revelato
.*(Best Bad Choi 0 Beginning Hook Crisis .*(Best Bad Choic
0 Beginning Hook Climax
0 Beginning Hook Resolution
Middle Build 1 Inciting Incident .*(Causal|Coincid
Middle Build 1 Turning Point Progressi.*(Active|Revelato
Middle Build 1 Crisis .*(Best Bad Choic
Middle Build 1 Climax 0
Middle Build 1 Resolution 0
Middle Build 2 Inciting Incident .*(Causal|Coincid
Middle Build 2 Turning Point Progressi.*(Active|Revelato
Middle Build 2 Crisis .*(Best Bad Choic
Middle Build 2 Climax 0
Middle Build 2 Resolution 0
Ending Payoff Inciting Incident .*(Causal|Coincid
Ending Payoff Turning Point Progressi.*(Active|Revelato
Ending Payoff Crisis .*(Best Bad Choic
Ending Payoff Climax 0
Ending Payoff Resolution
Quadrant 5 Commandments Count Type Story Event Global value c
Beginning Hook Inciting Incident 0
Beginning Hook Turning Point Progress 0
Beginning Hook Crisis 0
Beginning Hook Climax 0
Beginning Hook Resolution 0
Middle Build 1 Inciting Incident 0
Middle Build 1 Turning Point Progressi 0
Middle Build 1 Crisis 0
Middle Build 1 Climax 0
Middle Build 1 Resolution 0
Middle Build 2 Inciting Incident 0
Middle Build 2 Turning Point Progressi 0
Middle Build 2 Crisis 0
Middle Build 2 Climax 0
Middle Build 2 Resolution 0
Ending Payoff Inciting Incident 0
Ending Payoff Turning Point Progressi 0
Ending Payoff Crisis 0
Ending Payoff Climax 0
Ending Payoff Resolution 0
Secondary Value Charge Formats
Words
Time
Validation Templated Values User-Created Values Fulfillment Checking
Validation Templated Values User-Created Values Fulfillment CheckingStory-Level

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