Story Grid Spreadsheet Template
Story Grid Spreadsheet Template
Below, you'll find instructions for using this template to fill out a Story
Grid Spreadsheet for your project.
If you have any questions or feedback, please contact us at
support@storygrid.com.
Instructions
2. Allow access to link this sheet back to the template. This will populate the dro
Make a copy first. (See step 1)
If you are analyzing a prose work, select Words in cell B19. If you are
analyzing a work best measured in timestamps (like a film) select
Time in cell B19.
4. Make sure you've selected the Global Genre in cell B7 on the Grid tab.
This will populate the Conventions and Obligatory Moments choices
with the ones for your global genre.
If you have a global external genre, your secondary genre (B9) should
be the internal genre, and vice versa.
Scene
Scene number.
Word Count
Word count of scene.
Chapter
Chapter Title
Chapter information that will help you find the scene. If you are
working on an analysis for a work that does not need these fields,
click the first minus sign at the top of the sheet to collapse them.
Time
Starting Timestamp
Ending Timestamp
These columns replace Word Count, Chapter, and Chapter Title if you have
Story Event
To determine a scene’s story event, answer these four questions:
1. What are the characters literally doing—that is, what are
their micro on-the-surface actions?
2. What is the essential tactic of the characters—that
is, what above-the-surface macro behaviors are they
employing that are linked to a universal human
value?
Take the events of the scene and abstract them to a level that is
descriptive but does not rely on the specific context of the Global
Story. Express this as a trope. For example, "Stranger Knocks at the
Door," "Savior Arrives," "Friends Have Coffee," etc.
Note that there are 6 collapsed scene type columns. These are not
required.
Point of View
Describe the point of view in the scene.
Period/Time
The point in time when the scene takes place.
Duration
The length of time over which the scene's events take place.
Location
Identify the location in which the scene takes place.
On-Stage Characters
List the names of characters who appear in the scene.
Off-Stage Characters
List the names of characters who are mentioned, but do not appear in the
Quadrant
Use the dropdown to select the quadrant of the Global Story that this scen
Convention
Obligatory Moment
The Conventions and Obligatory Moments dropdowns contain patterns.
You can replace any [bracketed text] with story-specific information.
For example, you can change the Love story Convention
"[Character] is a Helper" to "Jane Bennet is a Helper"
You can choose multiple values per cell to allow you to identify
scenes that fulfill multiple Conventions or Obligatory Moments.
When you select a new value, it will append to the existing cell
contents to create a list separated by semicolons. You can still edit
bracketed text.
The only limitation to this is that if you select a value that's already
in the list, it will act like you are trying to delete the others and
return only the new value. So, if you want to use the same pattern
multiple times, follow these steps.
1. Select the pattern, e.g. "[Character] is a helper."
2. Choose
3. Edit it: "Jane Bennetagain.
the pattern is a helper."
Now the cell's value is: "Jane
Bennet is a helper.; [Character] is a helper."
4. Now you can edit the new brackets: "Jane Bennet is a helper.; Mrs. B
You can choose multiple values per cell to allow you to identify
scenes that contain multiple Commandments. When you select a
new value, it will append to the existing cell contents to create a
list separated by semicolons.
The only limitation to this is that if you select a value that's already
in the list, it will act like you are trying to delete the others and
return only the new value.
If you put multiple Commandments in one cell, you'll get a
validation error, but you can ignore it. The Issues tab will still
detect your inputs accurately.
The only limitation to this is that if you select a value that's already
in the list, it will act like you are trying to delete the others and
return only the new value.
If you put multiple Commandments in one cell, you'll get a
validation error, but you can ignore it. The Issues tab will still
detect your inputs accurately.
2. Rank the positive scenes. Let's say there are 15 positive scenes.
The least positive scene (closest to neutral) will have a value of 1,
and the most positive scene will have a value of 15. Rank the
others in between, with no duplicates.
If you clear the content of a cell, it will revert to the generated value.
us at
ting Timestamp,
mp for each
of Scene 1 (in cell
e four questions:
at is, what are
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to a level that is
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nger Knocks at the
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s is the
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eneration).
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stracting them to
the specific
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think of this as the
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hen you select a
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ou'll get a
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nt's Five
you to identify
hen you select a
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ou'll get a
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re negative on the
5 positive scenes.
have a value of 1,
15. Rank the
12 negative
ral) will have a
e a value of -12.
d ranking scenes
Genre as the main
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ou can change it
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generated value.
Warning! You are in the template. Please use this link to make a copy for yourself -->
Global Story Information
Title Celeste
Author Zaites Walker
Analysis By Zaites Walker
Global Genre Performance
Global Subgenre
Secondary Genre Status
Secondary Subgenre
Time Genre
Reality Genre
Style Genre
Structure Genre
Controlling Idea
Global Point of View
Global Want
Global Need
Measure Story Units InWords
++ ++ Active
Point of View Period/Time Duration
On-Stage
Location On-Stage Characters Characters
(Number)
Off-Stage
Off-Stage Characters Characters Quadrant
(Number)
Beginning Hook
Convention Obligatory Moment Global Five Commandment
Global Genre:
GLOBAL STORY Global Value at Stake:
Secondary Genre:
Global Value at Stake:
Conventions
Obligatory Moments
Point of View:
Objects of Desire:
Controlling Idea/Theme:
BEGINNING
HOOK
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
ENDING PAYOFF MIDDLE BUILD 2 MIDDLE BUILD 1
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
Global Secondary
Charge Charge
? ?
Global Secondary
Charge Charge
? ?
Global Secondary
Charge Charge
? ?
Global Secondary
Charge Charge
? ?
Scene Global Genre VSecondary Genre Value Global Format [<0]"Respected Publicly but Self
Secondary Form[<0]"Selling Out";[>0]"Success";"
Title Celeste
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
#N/A
"Respected Publicly but Self-Ashamed";[>0]"Honored / Respected";"Neutral"
"Selling Out";[>0]"Success";"Neutral"
Check if templat TRUE
Sheet URL https://docs.google.com/spreadsheets/d/1HE3nP9XLKn7C5UJ2AdsqagHOL7_TiUfX2JQsL54Fc_Y/edit
Template URL https://docs.google.com/spreadsheets/d/1HE3nP9XLKn7C5UJ2AdsqagHOL7_TiUfX2JQsL54Fc_Y/edit
1
_TiUfX2JQsL54Fc_Y/edit
_TiUfX2JQsL54Fc_Y/edit
FOOLSCAP GLOBAL STORY GRID – © Shawn Coyne
Obligatory Moments
Point of View:
Objects of Desire:
Controlling Idea/Theme:
BEGINNING
HOOK
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
BUILD 1
MIDDLE
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
BUILD 2
MIDDLE
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
PAYOFF
ENDING
Inciting Incident:
Turning Point Progressive Complication:
Crisis:
Climax:
Resolution:
Global Secondary
Charge Charge
? ?
Global Secondary
Charge Charge
? ?
Global Secondary
Charge Charge
? ?
Global Secondary
Charge Charge
? ?
0 0 0
0 FOOLSCAP GLOBAL STORY GRID – © Shawn Coyne
0 0 0
0 0 0
Global Genre: Performance -
0 0 0 00 0 0 0 0 0 0 0
Point of View:
Objects of Desire:
Controlling Idea/Theme:
0 0 0
0
BEGINNING
0
0
0
HOOK
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0
0
0
BUILD 1
MIDDLE
0
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0
0
0
BUILD 2
MIDDLE
0
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0
0
0
PAYOFF
ENDING
0
0 Inciting Incident:
0 Turning Point Progressive Complication:
0 Crisis:
0 Climax:
0 Resolution:
0 0 0
0 0 0
0 Celeste by Zait 0
0 0 0
0 0 0
yne 0
0 0 0
0 0 0
0
0
0
0
0
0
0
0 0
0 0
0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
Global Secondary
Charge Charge 0
0 0 0
0
0
? ? 0
0
0
0 0 0
0 0 0
0 0 0
0 0 0
Column ColNum expected
Actual ColNum Validation RangActual Validation Range
Convention
Obligatory 29 29 Conventions!O3Conventions!O3 FALSE
Global Five
Moment
Commandmen 30 30 'Obligatory Mom'Obligatory Mom FALSE
Quadrant Five
t
Commandmen 31 31 'Story Units'!B1 'Story Units'!B1 FALSE
t 32 32 'Story Units'!B1 'Story Units'!B1 FALSE
Sheets Exist
Instructions 5 Commandment
5 Commandment TRUE
Grid Check if templaCheck that scrip TRUE
Value Ranges Check that scripColumn Matchin TRUE
Compiled Column MatchinConventions TRUE
Foolscap Compiled Foolscap TRUE
Infographic Conventions Foolscap blend TRUE
Infographic Set Foolscap Foolscap gener TRUE
Check if templaFoolscap blend Foolscap user TRUE
Foolscap generFoolscap generGenres TRUE
Foolscap user Foolscap user Grid TRUE
Foolscap blend Genres Instructions TRUE
Check that scripGrid Issue Checking TRUE
Issues to Resol Infographic Issues to Resol TRUE
Issue Checking Infographic Set Obligatory Mom TRUE
5 Commandment Instructions Parameter Spre TRUE
Column MatchinIssue Checking Polarities TRUE
Polarities Issues to Resol Story Units TRUE
Parameter SpreObligatory MomCheck if templa TRUE
Genres Parameter SpreCompiled TRUE
Story Units Polarities FALSE
Conventions Story Units FALSE
Obligatory MomValue Ranges FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
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Issues to Resolve
This is the template. Make a copy before editing. (See Instructions tab.)
Notes:
This is the template. Make a copy before editing. Structural Issues
(See Instructions tab.) Issue Description
Procedural
an in Jeopardy
g - Triumph
g - Surrender
view - Maturation
view - Education
view - Disillusionment
view - Revelation
Structure Genres Values
Archplot Action Life Safe - With AgeConstrained - I
Miniplot War Victory with Ho Defeat with Dis Dishonor
Antiplot Horror Life Unconsciousne Death
Crime Justice Fairness Injustice
Thriller Life Unconsciousne Death
Love Love Attraction Repulsion
Performance Honored / RespFlawed Shamed
Western/EasterFreedom / AutoRestraint Subjugation
Society Power Vulnerability Impotence
Status Success Compromise Failure
Morality Altruism / Self-SConditional Altr Selfishness
Worldview Integrated Worl Cognitive Diss Limited Worldvi
Big Idea NonfictIntegrated Worl Cognitive Diss Limited Worldvi
Death
Dishonor Masquerading as Honor
Death Would Be a Mercy
Tyranny
Damnation
Hate
Respected Publicly but Self-Ashamed
Subjugation Perceived as Freedom
Impotence Masquerading as Power
Selling Out
Selfishness Masked as Altruism
Limited Worldview Masked as Integrated
Limited Worldview Masked as Integrated
Quadrants CommandmentCombined Labels Count
Beginning HookInciting Inciden Beginning Hook Inciting Incident (Causal) 0
Beginning HookInciting IncidentBeginning Hook Inciting Incident (Coincidental) 0
Beginning HookTurning Point PBeginning Hook Turning Point Progressive Complication (Active) 0
Beginning HookTurning Point PBeginning Hook Turning Point Progressive Complication (Revelat 0
Beginning HookCrisis (Best Ba Beginning Hook Crisis (Best Bad Choice) 0
Beginning HookCrisis (Irreconc Beginning Hook Crisis (Irreconcilable Goods) 0
Beginning HookClimax Beginning Hook Climax 0
Beginning HookResolution Beginning Hook Resolution 0
Middle Build 1 Inciting Inciden Middle Build 1 Inciting Incident (Causal) 0
Middle Build 1 Inciting IncidentMiddle Build 1 Inciting Incident (Coincidental) 0
Middle Build 1 Turning Point PMiddle Build 1 Turning Point Progressive Complication (Active) 0
Middle Build 1 Turning Point PMiddle Build 1 Turning Point Progressive Complication (Revelator 0
Middle Build 1 Crisis (Best Ba Middle Build 1 Crisis (Best Bad Choice) 0
Middle Build 1 Crisis (Irreconc Middle Build 1 Crisis (Irreconcilable Goods) 0
Middle Build 1 Climax Middle Build 1 Climax 0
Middle Build 1 Resolution Middle Build 1 Resolution 0
Middle Build 2 Inciting Inciden Middle Build 2 Inciting Incident (Causal) 0
Middle Build 2 Inciting IncidentMiddle Build 2 Inciting Incident (Coincidental) 0
Middle Build 2 Turning Point PMiddle Build 2 Turning Point Progressive Complication (Active) 0
Middle Build 2 Turning Point PMiddle Build 2 Turning Point Progressive Complication (Revelator 0
Middle Build 2 Crisis (Best Ba Middle Build 2 Crisis (Best Bad Choice) 0
Middle Build 2 Crisis (Irreconc Middle Build 2 Crisis (Irreconcilable Goods) 0
Middle Build 2 Climax Middle Build 2 Climax 0
Middle Build 2 Resolution Middle Build 2 Resolution 0
Ending Payoff Inciting Inciden Ending Payoff Inciting Incident (Causal) 0
Ending Payoff Inciting IncidentEnding Payoff Inciting Incident (Coincidental) 0
Ending Payoff Turning Point PEnding Payoff Turning Point Progressive Complication (Active) 0
Ending Payoff Turning Point PEnding Payoff Turning Point Progressive Complication (Revelator 0
Ending Payoff Crisis (Best Ba Ending Payoff Crisis (Best Bad Choice) 0
Ending Payoff Crisis (Irreconc Ending Payoff Crisis (Irreconcilable Goods) 0
Ending Payoff Climax Ending Payoff Climax 0
Ending Payoff Resolution Ending Payoff Resolution 0
Global Commandment Check Global 5 Commandments
Inciting Incident (Causal) 0 Inciting Incident
Inciting Incident (Coincidental) 0 Turning Point P
Turning Point Progressive Complication (Active) 0 Crisis
Turning Point Progressive Complication (Revelato 0 Climax
Crisis (Best Bad Choice) 0 Resolution
Crisis (Irreconcilable Goods) 0
Climax 0
Resolution 0
bal 5 Commandments Count Quadrant Commandment Type Pattern
.*(Causal|Coinci 0 Beginning Hook Inciting Incident .*(Causal|Coincid
.*(Active|Revela 0 Beginning Hook Turning Point Progressi.*(Active|Revelato
.*(Best Bad Choi 0 Beginning Hook Crisis .*(Best Bad Choic
0 Beginning Hook Climax
0 Beginning Hook Resolution
Middle Build 1 Inciting Incident .*(Causal|Coincid
Middle Build 1 Turning Point Progressi.*(Active|Revelato
Middle Build 1 Crisis .*(Best Bad Choic
Middle Build 1 Climax 0
Middle Build 1 Resolution 0
Middle Build 2 Inciting Incident .*(Causal|Coincid
Middle Build 2 Turning Point Progressi.*(Active|Revelato
Middle Build 2 Crisis .*(Best Bad Choic
Middle Build 2 Climax 0
Middle Build 2 Resolution 0
Ending Payoff Inciting Incident .*(Causal|Coincid
Ending Payoff Turning Point Progressi.*(Active|Revelato
Ending Payoff Crisis .*(Best Bad Choic
Ending Payoff Climax 0
Ending Payoff Resolution
Quadrant 5 Commandments Count Type Story Event Global value c
Beginning Hook Inciting Incident 0
Beginning Hook Turning Point Progress 0
Beginning Hook Crisis 0
Beginning Hook Climax 0
Beginning Hook Resolution 0
Middle Build 1 Inciting Incident 0
Middle Build 1 Turning Point Progressi 0
Middle Build 1 Crisis 0
Middle Build 1 Climax 0
Middle Build 1 Resolution 0
Middle Build 2 Inciting Incident 0
Middle Build 2 Turning Point Progressi 0
Middle Build 2 Crisis 0
Middle Build 2 Climax 0
Middle Build 2 Resolution 0
Ending Payoff Inciting Incident 0
Ending Payoff Turning Point Progressi 0
Ending Payoff Crisis 0
Ending Payoff Climax 0
Ending Payoff Resolution 0
Secondary Value Charge Formats
Words
Time
Validation Templated Values User-Created Values Fulfillment Checking
Validation Templated Values User-Created Values Fulfillment CheckingStory-Level