Warlock - Ancestral Spirits v1.1
Warlock - Ancestral Spirits v1.1
Warlock - Ancestral Spirits v1.1
Credits
Creator: The Dungeon Coach – Alan Bjorkgren
Interior Design and Layout: Mark MacPherson
Graphics and Art: AvalonInk, Bug
Warlock - Ancestral Spirits © The Dungeon Coach 2022
v1.1
Warlock: The Ancestral Spirits Guardian Spirits
The Ancestral Spirits Patron allows a Warlock to draw power Beginning at 6th level, there are always unseen eyes watching
from their consecrated dead ancestors to practice magic. over you. You gain the following benefits:
Their bloodline is filled with powerful arcane practitioners • You have advantage on Wisdom (Perception) checks.
that guide the warlock to attain new and forgotten knowledge • You can’t be surprised while you are conscious. You awaken
in exchange for power. if you are sleeping naturally when combat begins.
• You gain a bonus to your initiative rolls equal to your
Expanded Spell List Charisma modifier (minimum of 1).
The Ancestral Spirits let you choose from an expanded list of
spells when you learn a warlock spell. The following spells are Ethereal Ward
added to the warlock spell list for you. Beginning at 10th level, your ancestral spirits ward you with
their ethereal protection. You have advantage on Wisdom
Ancestral Spirits Expanded Spells saving throws, and you gain a bonus to your AC equal to your
Charisma modifier (minimum of 1).
Additionally, other creatures do not gain any benefit from
Spell Level Spells
flanking you.
1st heroism, sanctuary
2nd augury, spiritual weapon
Ancestral Possession
3rd speak with dead, spirit guardians
4th phantasmal killer, locate creature Starting at 14th level, a veritable legion of ancestral spirits
protect you from danger. When a creature within 60 feet of
5th animate objects, legend lore
you that you can see deals damage to you, you can use your
reaction to command your ancestor spirits to possess the
creature. The creature must succeed on a Charisma saving
Bonus Cantrips throw against your warlock spell save DC.
At 1st level, you learn the guidance and thaumaturgy cantrips.
On a failed save, it is possessed by your ancestral spirits.
They count as warlock cantrips for you, but they don’t count
The target is incapacitated and loses control of its body. Your
against your number of cantrips known.
ancestral spirits control the creature, but don’t deprive it of
awareness. The spirits can’t be targeted by any attack, spell,
Undying Wisdom or other effect, except ones that turn undead. The spirits
At 1st level, your ancestors grant you the benefit of their otherwise use the possessed target’s statistics, but don’t gain
experience. You can use a bonus action to choose one skill or access to the target’s knowledge, class features, or proficiencies.
tool. For 1 the next minute, you have proficiency with the The possession lasts until the target drops to 0 hit points,
chosen skill or tool. you command the spirits to leave as a bonus action, or the
You can use this action a number of times equal to your spirits are turned or forced out by an effect such as the
Proficiency bonus, regaining all expended uses when you spell dispel evil and good. The possession can last for up to
complete a long rest. 10 minutes. While the creature is possessed, your ancestral
spirits obey your commands. If not commanded, they will act
to protect you.
Once you use this feature you cannot use it again until you
finish a long rest.