ADSA Lab Manual
ADSA Lab Manual
LABORATORY MANUAL
Mrs.S.Parvathy Dr.EVRM.Kalaimani
Assistant Professor Professor & Head
Department of CSE Department of CSE
ARASU ENGINEERING COLLEGE, KUMBAKONAM
Vision
To reach the levels of Teaching-Learning process with societal
concerns, disseminate technical knowledge, to uplift women with
moral values and enhance
the role of educands with ethical awareness.
Mission
Concentrated attention towards the lagging student Sect.
Commitment with a stress on ethical and moral values in
shaping the individual
for the technical needs of the nation.
Dissemination of technical knowledge with a stress on
pragmatic values.
To alleviate the gap between the learner and the teacher.
Commitment towards the societal values.
Mission
To impart quality education through continuous Teaching-
Learning process, including interdisciplinary areas that extend
the scope of Computer Science.
To develop the problem solving skills, analytical and
collaborative learning ability
of the students to be ready to deal with cutting edge
technologies worldwide.
To inculcate strong ethical values and spirit of social
commitment among students.
2
Algorithm
Algorithm Inorder(tree)
1. Traverse the left subtree, i.e., call Inorder(left-subtree)
2. Visit the root.
3. Traverse the right subtree, i.e., call Inorder(right-subtree) Algorithm
Preorder(tree)
1. Visit the root.
2. Traverse the left subtree, i.e., call Preorder(left-subtree)
3. Traverse the right subtree, i.e., call Preorder(right-subtree)
Algorithm Postorder(tree)
1. Traverse the left subtree, i.e., call Postorder(left-subtree)
2. Traverse the right subtree, i.e., call Postorder(right-subtree)
3. Visit the root.
#include <iostream>
using namespace std;
/* A binary tree node has data, pointer to left child
and a pointer to right child */
struct Node
{
int data;
struct Node* left, *right;
Node(int data)
{
this->data = data;
left = right = NULL;
}
};
return 0;
}
Output
Alternate
#include <iostream>
using namespace std;
Node(int data)
{
this->data = data;
this->left = this->right = nullptr;
}
};
int main()
{
/* Construct the following tree
1
/ \
/ \
2 3
/ / \
/ / \
4 5 6
/\
/ \
7 8
*/
preorder(root);
return 0;
}
Output
12435786
Algorithm
1. START
2. Input the non-negative integer ‘n’
3. If (n==o || n==1)
return n;
else
return fib(n-1)+fib(n-2);
6
#include<iostream>
using namespace std;
void printFibonacci(int n){
static int n1=0, n2=1, n3;
if(n>0){
n3 = n1 + n2;
n1 = n2;
n2 = n3;
cout<<n3<<" ";
printFibonacci(n-1);
}
}
int main(){
int n;
cout<<"Enter the number of elements: ";
cin>>n;
cout<<"Fibonacci Series: ";
cout<<"0 "<<"1 ";
printFibonacci(n-2); //n-2 because 2 numbers are already printed
return 0;
}
Output
Enter the number of elements: 10
Fibonacci Series: 0 1 1 2 3 5 8 13 21 34
7
Algorithm
1) Create an empty stack S.
2) Initialize current node as root
3) Push the current node to S and set current = current->left until current is NULL
4) If current is NULL and stack is not empty then
a) Pop the top item from stack.
b) Print the popped item, set current = popped_item->right
c) Go to step 3.
5) If current is NULL and stack is empty then we are done.
#include <iostream>
#include <stack>
using namespace std;
Node(int data)
{
this->data = data;
this->left = this->right = nullptr;
}
};
stack.pop();
// push the right child of the popped node into the stack
if (curr->right) {
stack.push(curr->right);
}
// push the left child of the popped node into the stack
if (curr->left) {
stack.push(curr->left);
}
// the right child must be pushed first so that the left child
// is processed first (LIFO order)
}
}
int main()
{
/* Construct the following tree
1
/ \
/ \
2 3
/ / \
/ / \
4 5 6
/\
/ \
7 8
*/
return 0;
}
Output
12435786
9
#include <iostream>
using namespace std;
int main() {
int n1=0,n2=1,n3,i,number;
cout<<"Enter the number of elements: ";
cin>>number;
cout<<n1<<" "<<n2<<" "; //printing 0 and 1
for(i=2;i<number;++i) //loop starts from 2 because 0 and 1 are already printed
{
n3=n1+n2;
cout<<n3<<" ";
n1=n2;
n2=n3;
}
return 0;
}
Output
Enter the number of elements: 9
0 1 1 2 3 5 8 13 21
10
Algorithm
The MergeSort function repeatedly divides the array into two halves until we reach a
stage where we try to perform MergeSort on a subarray of size 1 i.e. p == r.
After that, the merge function comes into play and combines the sorted arrays into
larger arrays until the whole array is merged.
#include<iostream>
using namespace std;
void swapping(int &a, int &b) { //swap the content of a and b
int temp;
temp = a;
a = b;
b = temp;
}
void display(int *array, int size) {
for(int i = 0; i<size; i++)
cout << array[i] << " ";
cout << endl;
}
void merge(int *array, int l, int m, int r) {
int i, j, k, nl, nr;
//size of left and right sub-arrays
nl = m-l+1; nr = r-m;
int larr[nl], rarr[nr];
//fill left and right sub-arrays
for(i = 0; i<nl; i++)
larr[i] = array[l+i];
for(j = 0; j<nr; j++)
rarr[j] = array[m+1+j];
i = 0; j = 0; k = l;
//marge temp arrays to real array
while(i < nl && j<nr) {
if(larr[i] <= rarr[j]) {
array[k] = larr[i];
i++;
}else{
array[k] = rarr[j];
j++;
}
k++;
}
while(i<nl) { //extra element in left array
array[k] = larr[i];
11
i++; k++;
}
while(j<nr) { //extra element in right array
array[k] = rarr[j];
j++; k++;
}
}
void mergeSort(int *array, int l, int r) {
int m;
if(l < r) {
int m = l+(r-l)/2;
// Sort first and second arrays
mergeSort(array, l, m);
mergeSort(array, m+1, r);
merge(array, l, m, r);
}
}
int main() {
int n;
cout << "Enter the number of elements: ";
cin >> n;
int arr[n]; //create an array with given number of elements
cout << "Enter elements:" << endl;
for(int i = 0; i<n; i++) {
cin >> arr[i];
}
cout << "Array before Sorting: ";
display(arr, n);
mergeSort(arr, 0, n-1); //(n-1) for last index
cout << "Array after Sorting: ";
display(arr, n);
}
Output
Enter the number of elements: 5
Enter elements:
94178
Array before Sorting: 9 4 1 7 8
Array after Sorting: 1 4 7 8 9
Algorithm
1. An array is divided into subarrays by selecting a pivot element (element selected from
the array).
12
While dividing the array, the pivot element should be positioned in such a way that
elements less than pivot are kept on the left side and elements greater than pivot are
on the right side of the pivot.
2. The left and right subarrays are also divided using the same approach. This process
continues until each subarray contains a single element.
3. At this point, elements are already sorted. Finally, elements are combined to form a
sorted array.
#include <iostream>
void quick_sort(int[],int,int);
int partition(int[],int,int);
int main()
{
int a[50],n,i;
cout<<"How many elements?";
cin>>n;
cout<<"\nEnter array elements:";
for(i=0;i<n;i++)
cin>>a[i];
quick_sort(a,0,n-1);
cout<<"\nArray after sorting:";
for(i=0;i<n;i++)
cout<<a[i]<<" ";
return 0;
}
void quick_sort(int a[],int l,int u)
{
int j;
if(l<u)
{
j=partition(a,l,u);
quick_sort(a,l,j-1);
quick_sort(a,j+1,u);
}
}
int partition(int a[],int l,int u)
{
int v,i,j,temp;
v=a[l];
i=l;
j=u+1;
do
{
13
do
i++;
while(a[i]<v&&i<=u);
do
j--;
while(v<a[j]);
if(i<j)
{
temp=a[i];
a[i]=a[j];
a[j]=temp;
}
}while(i<j);
a[l]=a[j];
a[j]=v;
return(j);
}
Output
How many elements?7
Algorithm
A binary search tree follows some order to arrange the elements. In a Binary search
tree, the value of left node must be smaller than the parent node, and the value of right node
must be greater than the parent node. This rule is applied recursively to the left and right
subtrees of the root.
Search in BST
If root == NULL
return NULL;
If number == root->data
return root->data;
If number < root->data
return search(root->left)
If number > root->data
return search(root->right)
Insert
If node == NULL
return createNode(data)
if (data < node->data)
node->left = insert(node->left, data);
else if (data > node->data)
node->right = insert(node->right, data);
return node;
Remove
There are three cases for deleting a node from a binary search tree.
Case I
In the first case, the node to be deleted is the leaf node. In such a case, simply delete the node
from the tree.
Case II
In the second case, the node to be deleted lies has a single child node. In such a case follow
the steps below:
1. Replace that node with its child node.
2. Remove the child node from its original position.
Case III
In the third case, the node to be deleted has two children. In such a case follow the steps
below:
Get the inorder successor of that node.
Replace the node with the inorder successor.
Remove the inorder successor from its original position.
#include<iostream>
using namespace std;
class BST {
struct node {
15
int data;
node* left;
node* right;
};
node* root;
node* makeEmpty(node* t) {
if(t == NULL)
return NULL;
{
makeEmpty(t->left);
makeEmpty(t->right);
delete t;
}
return NULL;
}
node* findMin(node* t)
{
if(t == NULL)
return NULL;
else if(t->left == NULL)
return t;
else
return findMin(t->left);
}
node* findMax(node* t) {
if(t == NULL)
return NULL;
else if(t->right == NULL)
return t;
else
return findMax(t->right);
16
return t;
}
void inorder(node* t) {
if(t == NULL)
return;
inorder(t->left);
cout << t->data << " ";
inorder(t->right);
}
public:
BST() {
17
root = NULL;
}
~BST() {
root = makeEmpty(root);
}
void insert(int x) {
root = insert(x, root);
}
void remove(int x) {
root = remove(x, root);
}
void display() {
inorder(root);
cout << endl;
}
void search(int x) {
root = find(root, x);
}
};
int main() {
BST t;
t.insert(20);
t.insert(25);
t.insert(15);
t.insert(10);
t.insert(30);
t.display();
t.remove(20);
t.display();
t.remove(25);
t.display();
t.remove(30);
t.display();
return 0;
}
Output
10 15 25 30 70
10 15 25 30 70
10 15 30 70
10 15 70
18
Red-Black tree is a self-balancing binary search tree in which each node contains an extra bit
for denoting the color of the node, either red or black.
A red-black tree satisfies the following properties:
1. Red/Black Property: Every node is colored, either red or black.
2. Root Property: The root is black.
3. Leaf Property: Every leaf (NIL) is black.
4. Red Property: If a red node has children then, the children are always black.
5. Depth Property: For each node, any simple path from this node to any of its
descendant leaf has the same black-depth (the number of black nodes).
Algorithm
Left Rotate
In left-rotation, the arrangement of the nodes on the right is transformed into the
arrangements on the left node.
Algorithm
Right Rotate
In right-rotation, the arrangement of the nodes on the left is transformed into the
arrangements on the right node.
#include <cstdlib>
#include <stdexcept>
#include <iostream>
using namespace std;
~RedBlack()
{
DeleteNode(root);
}
parent = NULL;
node = root;
while (node)
{
parent = node;
24
if (!parent)
{
z = root = new Node;
z->key = key;
z->value = value;
z->colour = BLACK;
z->parent = z->left = z->right = NULL;
}
else
{
z = new Node;
z->key = key;
z->value = value;
z->colour = RED;
z->parent = parent;
z->left = z->right = NULL;
Node *uncle;
bool side;
while (z->parent && z->parent->colour == RED)
{
if ((side = (z->parent == z->parent->parent->left)))
{
uncle = z->parent->parent->right;
}
else
{
uncle = z->parent->parent->left;
}
25
z->parent->colour = BLACK;
z->parent->parent->colour = RED;
side ? RotateRight(z->parent->parent) : RotateLeft(z->parent->parent);
}
}
root->colour = BLACK;
}
{
if (node->key > key)
{
node = node->left;
}
else if (node->key < key)
{
node = node->right;
}
else
{
break;
}
}
Colour original;
Node *sub, *old;
if (!node->left)
{
Transplant(node, sub = node->right);
}
else if (!node->right)
{
Transplant(node, sub = node->left);
}
else
{
old = Minimum(node->right);
original = old->colour;
sub = old->right;
if (old->parent == node)
{
sub->parent = node;
}
else
{
Transplant(old, old->right);
old->right = node->right;
old->right->parent = old;
}
Transplant(node, old);
old->left = node->left;
old->left->parent = old;
27
old->colour = node->colour;
}
delete node;
if (original == BLACK)
{
bool side;
Node *sibling;
while (old != root && old->colour == BLACK)
{
if ((side = (old == old->parent->left)))
{
sibling = old->parent->right;
}
else
{
sibling = old->parent->left;
}
if (sibling->colour == RED)
{
sibling->colour = BLACK;
old->parent->colour = RED;
side ? RotateLeft(old->parent) : RotateRight(old->parent);
sibling = side ? old->parent->right : old->parent->left;
}
sibling->colour = old->parent->colour;
old->parent->colour = BLACK;
if (side)
{
sibling->left->colour = BLACK;
RotateLeft(old->parent);
}
else
{
sibling->right->colour = BLACK;
RotateRight(old->parent);
}
old = root;
}
}
}
}
void Dump()
{
Dump(root, 0);
}
private:
enum Colour
{
RED,
BLACK
};
struct Node
{
Colour colour;
Key key;
Value value;
Node *parent;
Node *left;
Node *right;
};
Node *root;
y = x->right;
x->right = y->left;
29
if (y->left)
{
y->left->parent = x;
}
y->parent = x->parent;
y->left = x;
if (!x->parent)
{
root = y;
}
else if (x == x->parent->left)
{
x->parent->left = y;
}
else
{
x->parent->right = y;
}
x->parent = y;
}
x = y->left;
y->left = x->right;
if (x->right)
{
x->right->parent = y;
}
x->parent = y->parent;
x->right = y;
if (!y->parent)
{
root = x;
}
else if (y == y->parent->left)
{
y->parent->left = x;
}
else
{
y->parent->right = x;
}
30
y->parent = x;
}
if (src)
{
src->parent = dest->parent;
}
}
return tree;
}
if (node->left)
{
DeleteNode(node->left);
}
if (node->right)
{
DeleteNode(node->right);
}
delete node;
}
};
int main()
{
RedBlack<int, int> tree;
for (int i = 1; i < 10; ++i)
{
tree.Insert(i, i);
}
tree.Delete(9);
tree.Delete(8);
tree.Dump();
return 0;
}
Output
1B
2R
3B
4B
5B
6R
7R
32
Heap data structure is a complete binary tree that satisfies the heap property, where any given
node is
always greater than its child node/s and the key of the root node is the largest among
all other nodes. This property is also called max heap property.
always smaller than the child node/s and the key of the root node is the smallest
among all other nodes. This property is also called min heap property.
Max-heap Min-heap
Heap Operations
Some of the important operations performed on a heap are described below along with their
algorithms.
Heapify
Heapify is the process of creating a heap data structure from a binary tree. It is used to create
a Min-Heap or a Max-Heap.
1. Let the input array be
Initial Array
3. Start from the first index of non-leaf node whose index is given by n/2 - 1.
Algorithm
Heapify(array, size, i)
set i as largest
leftChild = 2i + 1
rightChild = 2i + 2
create a newNode.
else (a node is already present)
insert the newNode at the end (last node from left to right.)
For Min Heap, above algorithm is modified so that both childNodes are greater smaller
than currentNode.
Extract-Max/Min
Extract-Max returns the node with maximum value after removing it from a Max Heap
whereas Extract-Min returns the node with minimum after removing it from Min Heap
36
/*
* Insert Element into a Heap
*/
void Heap::Insert(int element)
{
heap.push_back(element);
heapifyup(heap.size() -1);
}
/*
* Delete Minimum Element
*/
void Heap::DeleteMin()
{
if (heap.size() == 0)
37
{
cout<<"Heap is Empty"<<endl;
return;
}
heap[0] = heap.at(heap.size() - 1);
heap.pop_back();
heapifydown(0);
cout<<"Element Deleted"<<endl;
}
/*
* Extract Minimum Element
*/
int Heap::Extract Min()
{
if (heap.size() == 0)
{
return -1;
}
else
return heap.front();
}
/*
* Display Heap
*/
void Heap::DisplayHeap()
{
vector <int>::iterator pos = heap.begin();
cout<<"Heap --> ";
while (pos != heap.end())
{
cout<<*pos<<" ";
pos++;
}
cout<<endl;
}
/*
* Return Left Child
*/
int Heap::left(int parent)
{
int l = 2 * parent + 1;
if (l < heap.size())
return l;
else
return -1;
}
38
/*
* Return Right Child
*/
int Heap::right(int parent)
{
int r = 2 * parent + 2;
if (r < heap.size())
return r;
else
return -1;
}
/*
* Return Parent
*/
int Heap::parent(int child)
{
int p = (child - 1)/2;
if (child == 0)
return -1;
else
return p;
}
/*
* Heapify- Maintain Heap Structure bottom up
*/
void Heap::heapifyup(int in)
{
if (in >= 0 && parent(in) >= 0 && heap[parent(in)] > heap[in])
{
int temp = heap[in];
heap[in] = heap[parent(in)];
heap[parent(in)] = temp;
heapifyup(parent(in));
}
}
/*
* Heapify- Maintain Heap Structure top down
*/
void Heap::heapifydown(int in)
{
if (child > 0)
{
int temp = heap[in];
heap[in] = heap[child];
heap[child] = temp;
heapifydown(child);
}
}
/*
* Main Contains Menu
*/
int main()
{
Heap h;
while (1)
{
cout<<" ------------------ "<<endl;
cout<<"Operations on Heap"<<endl;
cout<<" ------------------ "<<endl;
cout<<"1.Insert Element"<<endl;
cout<<"2.Delete Minimum Element"<<endl;
cout<<"3.Extract Minimum Element"<<endl;
cout<<"4.Print Heap"<<endl;
cout<<"5.Exit"<<endl;
int choice, element;
cout<<"Enter your choice: ";
cin>>choice;
switch(choice)
{
case 1:
cout<<"Enter the element to be inserted: ";
cin>>element;
h.Insert(element);
break;
case 2:
h.DeleteMin();
break;
case 3:
cout<<"Minimum Element: ";
if (h.Extract Min() == -1)
{
cout<<"Heap is Empty"<<endl;
}
else
cout<<"Minimum Element: "<<h.Extract Min()<<endl;
break;
case 4:
cout<<"Displaying elements of Hwap: ";
h.DisplayHeap();
40
break;
case 5:
exit(1);
default:
cout<<"Enter Correct Choice"<<endl;
}
}
return 0;
}
Output
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 1
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 2
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 3
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
41
5.Exit
Enter your choice: 1
Enter the element to be inserted: 4
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 5
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 9
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 4
Displaying elements of Hwap: Heap --> 1 2 3 4 5 9
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 1
Enter the element to be inserted: 7
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
42
5.Exit
Enter your choice: 4
Displaying elements of Hwap: Heap --> 1 2 3 4 5 9 7
Operations on Heap
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 2
Element Deleted
Operations on Heap
1.Insert Element
2.Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 4
Displaying elements of Hwap: Heap --> 2 4 3 7 5 9
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5.Exit
Enter your choice: 3
Minimum Element: Minimum Element: 2
Operations on Heap
1. Insert Element
2. Delete Minimum Element
3.Extract Minimum Element
4.Print Heap
5. Exit
Enter your choice:
43
Inserting a node into an already existing heap follows the steps below.
insert(H, x)
degree[x] = 0
p[x] = NIL
child[x] = NIL
left[x] = x
right[x] = x
mark[x] = FALSE
concatenate the root list containing x with root list H
if min[H] == NIL or key[x] < key[min[H]]
then min[H] = x
n[H] = n[H] + 1
44
/*
* C++ Program to Implement Fibonacci Heap
*/
#include <iostream>
#include <cmath>
#include <cstdlib>
using namespace std;
/*
* Node Declaration
*/
struct node
{
int n;
int degree;
node* parent;
node* child;
node* left;
node* right;
char mark;
char C;
};
/*
45
* Class Declaration
*/
class FibonacciHeap
{
private:
int nH;
node *H;
public:
node* InitializeHeap();
int Fibonnaci_link(node*, node*, node*);
node *Create_node(int);
node *Insert(node *, node *);
node *Union(node *, node *);
node *Extract_Min(node *);
int Consolidate(node *);
int Display(node *);
node *Find(node *, int);
int Decrease_key(node *, int, int);
int Delete_key(node *,int);
int Cut(node *, node *, node *);
int Cascase_cut(node *, node *);
FibonacciHeap()
{
H = InitializeHeap();
}
};
/*
* Initialize Heap
*/
node* FibonacciHeap::InitializeHeap()
{
node* np;
np = NULL;
return np;
}
/*
* Create Node
*/
node* FibonacciHeap::Create_node(int value)
{
node* x = new node;
x->n = value;
return x;
}
/*
* Insert Node
*/
node* FibonacciHeap::Insert(node* H, node* x)
{
x->degree = 0;
46
x->parent = NULL;
x->child = NULL;
x->left = x;
x->right = x;
x->mark = 'F';
x->C = 'N';
if (H != NULL)
{
(H->left)->right = x;
x->right = H;
x->left = H->left;
H->left = x;
if (x->n < H->n)
H = x;
}
else
{
H = x;
}
nH = nH + 1;
return H;
}
/*
* Link Nodes in Fibonnaci Heap
*/
int FibonacciHeap::Fibonnaci_link(node* H1, node* y, node* z)
{
(y->left)->right = y->right;
(y->right)->left = y->left;
if (z->right == z)
H1 = z;
y->left = y;
y->right = y;
y->parent = z;
if (z->child == NULL)
z->child = y;
y->right = z->child;
y->left = (z->child)->left;
((z->child)->left)->right = y;
(z->child)->left = y;
if (y->n < (z->child)->n)
z->child = y;
z->degree++;
}
/*
* Union Nodes in Fibonnaci Heap
*/
node* FibonacciHeap::Union(node* H1, node* H2)
{
node* np;
47
node* H = InitializeHeap();
H = H1;
(H->left)->right = H2;
(H2->left)->right = H;
np = H->left;
H->left = H2->left;
H2->left = np;
return H;
}
/*
* Display Fibonnaci Heap
*/
int FibonacciHeap::Display(node* H)
{
node* p = H;
if (p == NULL)
{
cout<<"The Heap is Empty"<<endl;
return 0;
}
cout<<"The root nodes of Heap are: "<<endl;
do
{
cout<<p->n;
p = p->right;
if (p != H)
{
cout<<"-->";
}
}
while (p != H && p->right != NULL);
cout<<endl;
}
/*
* Extract Min Node in Fibonnaci Heap
*/
node* FibonacciHeap::Extract_Min(node* H1)
{
node* p;
node* ptr;
node* z = H1;
p = z;
ptr = z;
if (z == NULL)
return z;
node* x;
node* np;
x = NULL;
if (z->child != NULL)
x = z->child;
48
if (x != NULL)
{
ptr = x;
do
{
np = x->right;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
if (x->n < H1->n)
H1 = x;
x->parent = NULL;
x = np;
}
while (np != ptr);
}
(z->left)->right = z->right;
(z->right)->left = z->left;
H1 = z->right;
if (z == z->right && z->child == NULL)
H = NULL;
else
{
H1 = z->right;
Consolidate(H1);
}
nH = nH - 1;
return p;
}
/*
* Consolidate Node in Fibonnaci Heap
*/
int FibonacciHeap::Consolidate(node* H1)
{
int d, i;
float f = (log(nH)) / (log(2));
int D = f;
node* A[D];
for (i = 0; i <= D; i++)
A[i] = NULL;
node* x = H1;
node* y;
node* np;
node* pt = x;
do
{
pt = pt->right;
d = x->degree;
while (A[d] != NULL)
49
{
y = A[d];
if (x->n > y->n)
{
np = x;
x = y;
y = np;
}
if (y == H1)
H1 = x;
Fibonnaci_link(H1, y, x);
if (x->right == x)
H1 = x;
A[d] = NULL;
d = d + 1;
}
A[d] = x;
x = x->right;
}
while (x != H1);
H = NULL;
for (int j = 0; j <= D; j++)
{
if (A[j] != NULL)
{
A[j]->left = A[j];
A[j]->right =A[j];
if (H != NULL)
{
(H->left)->right = A[j];
A[j]->right = H;
A[j]->left = H->left;
H->left = A[j];
if (A[j]->n < H->n)
H = A[j];
}
else
{
H = A[j];
}
if(H == NULL)
H = A[j];
else if (A[j]->n < H->n)
H = A[j];
}
}
}
/*
* Decrease key of Nodes in Fibonnaci Heap
50
*/
int FibonacciHeap::Decrease_key(node*H1, int x, int k)
{
node* y;
if (H1 == NULL)
{
cout<<"The Heap is Empty"<<endl;
return 0;
}
node* ptr = Find(H1, x);
if (ptr == NULL)
{
cout<<"Node not found in the Heap"<<endl;
return 1;
}
if (ptr->n < k)
{
cout<<"Entered key greater than current key"<<endl;
return 0;
}
ptr->n = k;
y = ptr->parent;
if (y != NULL && ptr->n < y->n)
{
Cut(H1, ptr, y);
Cascase_cut(H1, y);
}
if (ptr->n < H->n)
H = ptr;
return 0;
}
/*
* Cut Nodes in Fibonnaci Heap
*/
int FibonacciHeap::Cut(node* H1, node* x, node* y)
{
if (x == x->right)
y->child = NULL;
(x->left)->right = x->right;
(x->right)->left = x->left;
if (x == y->child)
y->child = x->right;
y->degree = y->degree - 1;
x->right = x;
x->left = x;
(H1->left)->right = x;
x->right = H1;
x->left = H1->left;
H1->left = x;
x->parent = NULL;
51
x->mark = 'F';
}
/*
* Cascade Cutting in Fibonnaci Heap
*/
int FibonacciHeap::Cascase_cut(node* H1, node* y)
{
node* z = y->parent;
if (z != NULL)
{
if (y->mark == 'F')
{
y->mark = 'T';
}
else
{
Cut(H1, y, z);
Cascase_cut(H1, z);
}
}
}
/*
* Find Nodes in Fibonnaci Heap
*/
node* FibonacciHeap::Find(node* H, int k)
{
node* x = H;
x->C = 'Y';
node* p = NULL;
if (x->n == k)
{
p = x;
x->C = 'N';
return p;
}
if (p == NULL)
{
if (x->child != NULL )
p = Find(x->child, k);
if ((x->right)->C != 'Y' )
p = Find(x->right, k);
}
x->C = 'N';
return p;
}
/*
* Delete Nodes in Fibonnaci Heap
*/
52
break;
case 3:
cout<<"Enter the key to be decreased: ";
cin>>m;
cout<<"Enter new key value: ";
cin>>l;
fh.Decrease_key(H, m, l);
break;
case 4:
cout<<"Enter the key to be deleted: ";
cin>>m;
fh.Delete_key(H, m);
break;
case 5:
cout<<"The Heap is: "<<endl;
fh.Display(H);
break;
case 6:
exit(1);
default:
cout<<"Wrong Choice"<<endl;
}
}
return 0;
}
Output
Operations on Binomial heap
void Graph::DFS(int v)
{
// Mark the current node as visited and
// print it
visited[v] = true;
cout << v << " ";
56
// Driver code
int main()
{
// Create a graph given in the above diagram
Graph g;
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 2);
g.addEdge(2, 0);
g.addEdge(2, 3);
g.addEdge(3, 3);
return 0;
}
Output
2013
Algorithm
BFS algorithm
A standard BFS implementation puts each vertex of the graph into one of two categories:
1. Visited
2. Not Visited
The purpose of the algorithm is to mark each vertex as visited while avoiding cycles.
The algorithm works as follows:
1. Start by putting any one of the graph's vertices at the back of a queue.
2. Take the front item of the queue and add it to the visited list.
3. Create a list of that vertex's adjacent nodes. Add the ones which aren't in the visited
list to the back of the queue.
4. Keep repeating steps 2 and 3 until the queue is empty.
The graph might have two different disconnected parts so to make sure that we cover every
vertex, we can also run the BFS algorithm on every node
57
Graph::Graph(int V)
{
this->V = V;
adj = new list<int>[V];
}
void Graph::BFS(int s)
{
// Mark all the vertices as not visited
bool *visited = new bool[V];
for(int i = 0; i < V; i++)
visited[i] = false;
visited[s] = true;
queue.push_back(s);
while(!queue.empty())
{
// Dequeue a vertex from queue and print it
s = queue.front();
cout << s << " ";
queue.pop_front();
return 0;
}
Output
2031
59
Algorithm
A minimum spanning tree is a spanning tree in which the sum of the weight of the
edges is as minimum as possible.
Kruskal's algorithm
We start from the edges with the lowest weight and keep adding edges until we reach our
goal.
The steps for implementing Kruskal's algorithm are as follows:
1. Sort all the edges from low weight to high
2. Take the edge with the lowest weight and add it to the spanning tree. If adding the
edge created a cycle, then reject this edge.
3. Keep adding edges until we reach all vertices.
// Constructor
Graph(int V, int E)
{
this->V = V;
this->E = E;
}
// Constructor.
DisjointSets(int n)
{
// Allocate memory
this->n = n;
parent = new int[n+1];
rnk = new int[n+1];
// Union by rank
void merge(int x, int y)
{
x = find(x), y = find(y);
if (rnk[x] == rnk[y])
rnk[y]++;
}
};
int Graph::kruskalMST()
{
int mst_wt = 0; // Initialize result
return mst_wt;
}
62
return 0;
}
Output
Edges of MST are
6-7
2-8
5-6
0-1
2-5
2-3
0-7
3-4
Weight of MST is 37
63
printArr(dist, V);
return;
}
BellmanFord(graph, 0);
return 0;
}
Output
Vertex Distance from Source
0 0
1 -1
2 2
3 -2
4 1
Algorithm
function dijkstra(G, S)
for each vertex V in G
distance[V] <- infinite
previous[V] <- NULL
If V != S, add V to Priority Queue Q
distance[S] <- 0
// A utility function to find the vertex with minimum distance value, from
// the set of vertices not yet included in shortest path tree
int minDistance(int dist[], bool sptSet[])
{
return min_index;
}
dijkstra(graph, 0);
return 0;
}
Output
Vertex Distance from Source
0 0
1 4
2 12
3 19
4 21
5 11
6 9
7 8
8 14
69
Algorithm
matOrder(array, n)
Input − List of matrices, the number of matrices in the list.
Output − Minimum number of matrix multiplication.
Begin
define table minMul of size n x n, initially fill with all 0s
for length := 2 to n, do
for i:=1 to n-length, do
j := i + length – 1
minMul[i, j] := ∞
for k := i to j-1, do
q := minMul[i, k] + minMul[k+1, j] + array[i-1]*array[k]*array[j]
if q < minMul[i, j], then minMul[i, j] := q
done
done
done
return minMul[1, n-1]
End
int i, j, k, L, q;
// L is chain length.
for (L = 2; L < n; L++)
{
for (i = 1; i < n - L + 1; i++)
{
j = i + L - 1;
m[i][j] = INT_MAX;
for (k = i; k <= j - 1; k++)
{
// q = cost/scalar multiplications
q = m[i][k] + m[k + 1][j]
+ p[i - 1] * p[k] * p[j];
if (q < m[i][j])
m[i][j] = q;
}
}
}
// Driver Code
int main()
{
int arr[] = { 1, 2, 3, 4 };
int size = sizeof(arr) / sizeof(arr[0]);
getchar();
return 0;
}
Ouput
Minimum number of multiplications is 18
71
Algorithm
Input Data for the Algorithm:
act[] array containing all the activities.
s[] array containing the starting time of all the activities.
f[] array containing the finishing time of all the activities.
Ouput Data from the Algorithm:
sol[] array refering to the solution set containing the maximum number of non-
conflicting activities.
Steps for Activity Selection Problem
Following are the steps we will be following to solve the activity selection problem,
Step 1: Sort the given activities in ascending order according to their finishing time.
Step 2: Select the first activity from sorted array act[] and add it to sol[] array.
Step 3: Repeat steps 4 and 5 for the remaining activities in act[].
Step 4: If the start time of the currently selected activity is greater than or equal to the finish
time of previously selected activity, then add it to the sol[] array.
Step 5: Select the next activity in act[] array.
Step 6: Print the sol[] array.
#include <bits/stdc++.h>
// Driver program
int main()
{
Activity arr[N];
for(int i=0; i<=N-1; i++)
{
cout<<"Enter the start and end time of "<<i+1<<" activity \n";
cin>>arr[i].start>>arr[i].finish;
}
print_Max_Activities(arr, N);
return 0;
}
Output
Enter the start and end time of 1 activity
12
Enter the start and end time of 2 activity
34
Enter the start and end time of 3 activity
06
Enter the start and end time of 4 activity
57
Enter the start and end time of 5 activity
59
Enter the start and end time of 6 activity
89
Following activities are selected
(1, 2)
(3, 4)
(5, 7)
(8, 9)