Clo3D Manual

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Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Welcome to CLO

This booklet will introduce you to the


basic principles of the program
— the Core 8

3
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
Table of Contents
6 Layout

11 Navigation

13 Selection

15 Simulation

17 Arrangement + Avatar

19 Sewing

21 Materials

23 Particle Distance

24 Tool Index

28 Support

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CLO Enterprise | Core 8

I F G
C H
D

A B

Customize the workspace as needed. Use the icons located in the bottom-right
of the screen environment to change your view between the 3D and 2D windows,
or return to the default layout.

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 LAYOUT

SCREEN ENVIRONMENT
A 3D Garment Window
Arrange, drape, interact, and visualize your 3D Garment
B 2D Pattern Window
Create, edit, and add elements like patterns, sewing, and topstitches
C Library Show / Hide Y
Access default Avatars and link commonly used folders for quick access
D Object Browser
View all items used in the 3D Garment like Fabrics and Buttons
E Property Editor
Edit properties of all objects; options will change based on selection
F 3D Toolbar
Select and view all 3D tools
G 2D Toolbar
Select and view all 2D tools
H View Toggle Toolbar
Toggle options, views, and rendering styles for the 3D Garment and Avatar
I History
Access 3D State or return to an earlier point of the 3D design process

All tools are grouped by function. When a tool is selected it lights up in blue and
its background turns dark grey. Not sure which tool you are looking for? Refer to
the Tool Index in this Creator’s Field Guide or hover over tools in the toolbar and
refer to the tooltip.

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CLO Enterprise | Core 8

LIBRARY FUNCTIONS
Click on the + sign in the top-right corner of the Library window to
add the folder you want to link to the Library. Navigate to the desired
folder, click on it, then click on Select Folder. The folder will always
be linked to the Library unless it is deleted or the Library is reset. To
remove a folder, right-click on the folder and click on Delete.
Click on the Refresh button to update a linked folder. Any files added
will appear.
Use the Reset button to return the Library to default settings. This will
remove any custom linked folders.

SAVE FILES
There are two main file types:
-- Project (ZPRJ) file is the default file type and saves the Garment,
Avatar, and Animation data
-- Garment (ZPAC) file will only save the Garment

The Ctrl+S shortuct will save in the current file format. If you want
to Save As in a different file format or new file, use the Ctrl+Shift+S
shortcut.

OPEN FILES
Double-click, or drag & drop files directly into the workspace from the
Library to open. Right-click on files in the Library to add them to the
existing file.
To Open files manually, go to File, Open or use the Ctrl+O shortcut.

UNDO Ctrl+Z + REDO Ctrl+Y


Undo will go back to the previous action made while Redo will redo
any action made in the program

Files auto save in the background just in case of a program crash or unexpected
error.

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


EXPORT
There are a variety of file formats that can be exported from CLO. Go
to File » Export in the Main Menu to select a variety of formats:
-- Pattern Outlines (DXF) is a universal 2D CAD pattern format that
is compatible with multiple solutions
-- BOM (XML) exports a XML file or Excel compatible file that
includes all materials used in the Garment
-- OBJ, FBX, LXO, and Alembic are 3D file formats
-- Maya Cache, Point Cache 2, MDD Cache, OBJ Sequence are
animation related files

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CLO Enterprise | Core 8

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 N AV IGATION

Select Pan Zoom Rotate

3D GARMENT WINDOW
Pan
Hold down the scroll wheel, then move the mouse in any direction
Zoom
Scroll away from you to zoom out, scroll towards you to zoom in
Rotate
Hold right-click, then move the mouse in any direction

2D PATTERN WINDOW
Pan
Hold down the scroll wheel, then move the mouse in any direction
Zoom
Scroll away from you to zoom out, scroll towards you to zoom in
There is a right-click menu for just about everything! Right-click on patterns,
toolbars, Avatars, and window backgrounds for additional functions and options.

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CLO Enterprise | Core 8

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 SE LE CTION

3D SELECTION TOOLS
Select/Move Tool Q
-- Select and move patterns within the 3D Garment window
-- Hold Shift on the keyboard to select/deslect additional patterns
-- When Sim ulation if off, the Gizmo tool appears and allows
precise movement
-- Press Ctrl+A to select all patterns within the 3D Garment window
-- Click in the 3D background to deselect

2D SELECTION TOOLS
Transform Pattern Tool A
-- Select, transform, and move patterns within the 2D Pattern
window
-- Scale and rotate individual or multiple patterns
-- Hold Shift on the keyboard to select/deslect additional patterns
-- Press Ctrl+A to select all patterns within the 2D Pattern window
-- Click & drag to use marquee to select multiple patterns at once

Functions are tool specific so make sure you are using the right tool. For example,
you cannot select pattern segments or points with the Transform Pattern tool, you
need to use the Edit Pattern tool.

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CLO Enterprise | Core 8

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 SIMU LATION

SIMULATION Space
-- The Simulation icon will be gray when Simulation if off
-- The Simulation icon will be blue when Simulation is on
-- The Simulation icon will be red when Simulation is on and Hi-Res
Garment is on
-- Spacebar is the shortcut to turn Simulation on/off and it is recom-
mend to keep it this way as it is the most important function in the
program
-- When Simulation is on, use the Select/Move tool to interact and
adjust the Garment
-- When Simulation is off, use the Select/Move tool to access the
Gizmo tool and move pattern pieces

Functions are tool specific so make sure you are using the right tool. For example,
you cannot select pattern segments or points with the Transform Pattern tool, you
need to use the Edit Pattern tool.

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CLO Enterprise | Core 8

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 AR R AN G E MENT + AVATAR

SHOW ARRANGEMENT POINTS Shift+F


-- Arrangement points appear as blue points around the Avatar that
allow you to arrange pattern pieces around the Avatar quickly
-- Turn Arrangement Points on/off using the View Toggle menu, the
vertical toolbar located in the 3D Garment window
-- Hover over Arrangement Points to see a preview shadow of the
pattern arrangement
-- Click on an Arrangement Point to place the pattern piece
-- Move patterns out of the way of Arrangement Points to access
Arrangement Points easily

RESET 3D ARRANGEMENT (ALL)


Reset 3D Arrangement (All) will bring you back to how the patterns
were arranged in the 3D Garment window before the last Simulation

RESET 2D ARRANGEMENT (ALL)


Reset 2D Arrangement (All) will reset the pattern arrangement in the
3D Garment window as they are arranged in the 2D Pattern window

To reset the arrangement of selected patterns only, right-click on the pattern and
select Reset 3D Arrangement (Selected) or Reset 2D Arrangement (Selected)
from the pop-up menu. The shortcut for Reset 3D Arrangement (Selected) is
Ctrl+F.

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CLO Enterprise | Core 8

SUPERIMPOSE OVER Ctrl+[


SUPERIMPOSE UNDER Ctrl+]
SUPERIMPOSE SIDE
Use Superimpose to arrange patterns directly over, under, or on the
side of the patterns they are sewn to. Sewing must be applied to
patterns for Superimpose to work.

GIZMO TOOL
The Gizmo allows for specific control of objects in the 3D Garment
window:
-- Utilize the Gizmo when Arrangement Points do not offer enough
precision
-- Gizmo only appears when Simulation is off
-- Lines move the object along the x,y,z axes
-- Circles rotate the object along the x,y,z axes
-- The yellow square moves the pattern
-- The axis of the Gizmo depends on the current viewpoint; a
different viewpoint will alter the direction of movement
-- To hide the Gizmo, but maintain the current selection, press the
Esc-key

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 SE WING

INTRODUCTION TO SEWING
Sewing lines connect pattern pieces. All sewing functions are
performed and edited in the 2D Pattern window. Sewing lines will
appear in both 2D and 3D windows. Dotted lines and notches indicate
the sewing direction.

EDIT SEWING B
Select, edit, review, and delete sewing lines:
- Right-click on a sewing line and select Reverse Sewing from the
pop-up menu or use the shortcut Ctrl+B.

SEGMENT SEWING M
Sew two segments together:
Hover over the desired segment to activate a preview sewing line,
then click to establish the first part of the sewing line
Match the sewing directional notch of the other segment, then click to
complete segment sewing.

Sometimes sewing lines need to be crossed. When expressing pleats, sewing


lines will appear crossed, but will Simulate correctly.

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CLO Enterprise | Core 8

FREE SEWING M
Create sewing lines bypassing points and establishing the start and
end freely:
-- Click the beginning point of the sewing line, drag your mouse in
the desired direction, then click again to end the first sewing line
-- Click on the start of the second sewing line, drag your mouse in
the desired direction, then click again to complete the sewing line
pair
-- A blue dot will appear to guide you to the same sewing length;
click on the dot to complete the sewing

If an entire pattern shape is being sewn to another pattern —with the Free
Sewing tool selected— double-click on one of the points on one pattern, then
double-click on its respective point on the other pattern that it will be sewn to.
The entire shape will be sewn.

M:N SEWING
Sew one or multiple pattern pieces to multiple pattern pieces. This is
especially helpful for sewing two-piece sleeves to an entire armhole:
-- This function is available for both Segment Sewing and Free
Sewing tools
-- Click and hold on the Segment Sewing or Free Sewing tool in the
2D toolbar to access the M:N Sewing tool from the drop-down
menu
-- Click on the start point, drag your mouse, continue to click &
drag on all other segments or sections that will make up the first
sewing line, then press entire to complete the first sewing line, M
-- Repeat the above steps for the second line, N, then press Enter to
complete the M:N Sewing

SHOW 2D SEWING
This tool is used to toggle sewing lines on/off

CHECK SEWING LENGTH


Sewing line pairs with a noticeable difference in sewing length will
be highlighted

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 MATE R IAL S

INTRODUCTION TO FABRICS
All materials exist within the Object Browser.
Fabrics also sit within the Object Browser and it is important to note
that fabrics in CLO are made up of two things — its physical property
and its 2D texture.
The physical property of a fabric relates to the physics of the fabric ­­—
how it bends and stretches across a surface.
The 2D texture is a digital representation of the surface. This can be th
color, print, or weave.

OPEN / SAVE FABRICS


Fabrics can be opened and saved from the Fabric Property Editor. To
access the Fabric Property Editor, make sure a Fabric is selected in the
Fabric tab of the Object Browser.

ASSIGN FABRICS
To apply a Fabric to multiple patterns, select the desired pattern piec-
es with the Transform Pattern tool in the 2D or Select/Move tool in 3D,
then click on the Assign button in the Object Browser.

There are a variety of Fabrics available in the Library. Simply drag & drop them
onto patterns in either the 2D or 3D windows to apply them. To use multiple
Fabrics use the Add button in the Fabric tab in the Object Browser.

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CLO Enterprise | Core 8

TEXTURE
Textures can be any 2D image file format. PNG is recommended as it
maintains any transparency that needs to be reflected in the Garment.
This is helpful for sheer fabrics, lace, or graphics. There are a few ways
to apply textures to Fabric:
- Drag & drop it onto the Fabric in the Object Browser
- Drag & drop it from a folder on your computer directly into a
Fabric in the Object Browser
- Go to the Property Editor and click on the icon in the Texture
menu
- Expand the Texture menu to Desaturate any images applied to
apply new colors

EDIT TEXTURE
There are two gizmos that appear when the Edit Texture tool is
selected:
- The Grainline Gizmo appears on patterns and allows the grainline
direction to be changed or the texture can be moved
- The Edit Texture Gizmo in top-right corner allows you to
transform, scale, and rotate the texture image

GRAPHIC (2D/3D)
Add graphics, logos, or embroidery details with the Graphic tool in
either the 2D or 3D window.

EDIT GRAPHIC TOOL


Scale, rotate, or modify graphics with the Edit Graphic tool. The
Graphic Property Editor and right-click menus allow for additional
options.

Any edits made to texture images can be refreshed as long as they are saved with
the same name and file location. This includes graphics/logos applied in Adobe
Illustrator (AI/PDF) file format. Right-click on the background of the 2D or 3D
window and select Refresh Textures from the pop-up menu or press F5.

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


Core 8 PAR TICLE DISTA NC E

INTRODUCTION TO PARTICLE DISTANCE


Particle distance determines the size of the mesh triangles or quads.
The lower the particle distance, the more realistic the folds and
wirinkles will appear, but it will slow down the Simulation speed of
the program. Higher particle distance values will make the garment
less defined, but the Simulation speed will be faster. Therefore, it is
recommended to work with a higher particle distance setting, then
when the Garment is complete switch to a lower particle distance
value.

HI-RES GARMENT
Applies optimal settings for a visually high quality garment. Simulation
speeds will be slow so use this when you are finished with the
Garment.

LOW-RES GARMENT
Applies optimal settings for building the Garment. Simulation speed
will be fast so use this when you are arranging, sewing, and draping
the Garment.

A particle distance value of 20 is recommended for draping the Garment while a


particle distance value of 5 is recommended for presentation purposes. For small,
thin pattern pieces, we recommend a particle distance value of 3.

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CLO Enterprise | Core 8

Tool Index
3D TOOLBAR AV ATA R

Simulate Space Edit Avatar Tape


Simulates / drapes the garment
Circumference Avatar Tape
Select / Move Q Create tape that wraps around the
Select/Move points or patterns in the Avatar
3D window
Linear Avatar Tape
Select Mesh (Box / Lasso) Create tape by selecting 2 points on
Select sections of the garment freely the Avatar

Pin (Box / Lasso) Attach to Avatar Tape


Create larger pinned areas freely Attach pattern segments to Avatar Tape

Fold Arrangement Play Motion


Pre-fold patterns before simulation Play/Stop loaded motions and activate
poses
Edit Tack
Move or delete existing tacks on 3D LINE
garment
Edit Line (3D Pattern)
Tack Convert 3D line to internal shapes, or
Temporarily tack two points of the cut & sew
garment together
Line (3D Pattern)
Tack on Avatar Draw lines onto garment
Temporarily tack points of the garment
to the Avatar 3D TEXTURE

Edit Texture (3D)


ARRANGEMENT Transform surface textures in the 3D
window
Reset 2D Arrangement (All)
Rearrange patterns as organized in the Transform Graphic
2D Window Edit proportions of loaded texture
images in the 3D environment
Reset 3D Arrangement (All)
Rearrange patterns to positions before Graphic (3D Pattern)
Simulate was activated Place logos and placed prints on the
3D garment

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


3 D D E TA I L S SHOW / HIDE

Select/Move Button Show Garment Shift+C


Select/Modify Buttons andt Button Holes
Show Pressure Points
Button Show/Hide points of contact between
Add buttons to the 3D garment avatar and garment

Buttonhole Show Seams Shift+S


Add button holes to the 3D garment
Show Internal Lines
Fasten Button
Connect buttons to their respective Show Chalk Lines
button holes
Show 3D Lines
Edit Piping
Show 3D Threads
Add Piping
Add piping to edges of patterns
Show Pins
Press
Flatten two layers that have been sewn Show Buttons
together
Show Piping
Hi-Res Garment
Lowers particle distance and thickness Show Bond/Skive
of fabric
Show Puckering
Low-Res Garment
Suitable for when still editing, higher
particle distance Show Avatar Shift+A

Custom Resolution Show Arrangement Points Shift+F


Set your own resolution presets
Show Bounding Volumes
Edit Garment Measure
Change the points where the Show X-Ray Joints Shift+X
measurement is arranged
Show Avatar Measurements
Linear Garment Measure
Measure total lenght of garment or
Show Avatar Tape
segment

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CLO Enterprise | Core 8

GARMENT RENDERING 2 D PAT T E R N

Textured Surface ALT + 2 Transform Pattern A


Surface as texture image view Scale/Move patterns or internal shapes

Thick Textured Surface ALT + 1 Edit Pattern Z


Surface thickness and textured image Select/Move points, lines, or patterns
view
Edit Curvature C
Monochrome Surface ALT + 3 Manipulate curvature of pattern lines

Transparent Surface Edit Curve Point V


Add/Move curve line points
Mesh ALT+4
Add Point / Split Line X
Stress Map ALT + 5 Add or split straight pattern lines
View tension exerted on fabric per unit
Edit Round Corner
Strain Map ALT + 6 Rounds off corners of pattern pieces
Display effect of external forces on
garment Slash & Spread

Fit Map Polygon H


View how the garment is fitting on the
Avatar Rectangle S

AV ATA R R E N D E R I N G Circle E

Textured Surface Internal Polygon / Line G

Monochrome Surface Internal Rectangle

Mesh Internal Circle R

Trace I

Pleats Fold
Select pleat style and assign fold
angles

Pleats Sewing
Sew pleats together easily

Set Sublayer
Set layering relationshop beteen two
overlapping pattern pieces in 2D

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


SEWING TOPSTITCHING

Edit Sewing B Edit Topstitch J


Select/Modify sewing lines Select/Modify existing topstitches

Segment Sewing N Segment Topstitch K


Sew patterns segment-to-segment Create topstitches segment-to-segment

Free Sewing M
Sew together patterns creating the start
Free Topstitch L
Create topstitches by establishing the
and end points freely
start and end points freely
M:N Segment Sewing
Sew mutliple segments to multiple
Seamline Topstitch ;
Create topstitches that straddle both
connecting segments
sides of a seam
M:N Free Sewing
Free sew multiple edges to multiple
Show 2D Topstitches
Show/Hide topstitches in the 2D
connecting pieces
environment
Show 2D Sewing SHIFT + B PUCKERING
Show/Hide sewing lines in the 2D
environment
Edit Puckering
Edit lines and properties of puckering
Check Sewing Length
Easily check for unintentional sewing
mistakes
Segment Puckering
Apply puckering to the perimeter of
patterns, as well as internal lines or
Steam seams
De-Wrinkle and even out smaller areas
of garment Seamline Puckering
Apply puckering to both sides of a
Seam Taping seamline
Reinforce pattern edges
Show 2D Puckering
2D TEXTURES
OTHER
Edit Grainline
Select/Modify grainline direction Edit UV
Automatically or manually set up and
Transform 2D Texture T edit UV
Edit proportions of loaded texture imag-
es in the 2D environment Show UV Guide
Check pattern UV’s before exporting
Add Graphic (2D Pattern) garments
Place logos and placed prints on the 2D
patterns Symmetric Paste (with sewing) CTRL+
D
Show 2D Textures SHIFT + T Mirror 2D patterns with the sewing and
Show/Hide loaded texture images arrangement intact

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CLO Enterprise | Core 8

Support

CLO ENTERPRISE TRAINING SITE


Access video tutorials and practice files with your current user ID at
enterprise.clo3d.com

CONTACT US
Reach out to CLO Support at support@clo3d.com

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


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CLO Enterprise | Core 8

Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.


31
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