AMAS
AMAS
CHAPTER PAGE
Title Page i
I INTRODUCTION 1
II REVIEW OF LITERATURE 8
Related Literature 8
Conceptual Framework 23
Hypotheses 26
Definition of Terms 26
III METHODOLOGY 28
Research Design 28
The Sample 29
The Instruments 31
Intervention 37
An Outline Paper
Submitted by:
BRYANPETE R. TABADA
Student
Submitted to:
Adviser
CHAPTER 1
INTRODUCTION
Over time many different definitions of scaffolding have been formulated. Maybin,
Mercer and Stierer (1992) defined it as a help which will enable a learner to accomplish a task
which they would not have been quite able to manage on their own and bring the learner
closer to a state of competence which will enable them eventually to complete such a task on
their own. Gibbons (2002) defined it as temporary, intentional, responsive support that assists
learners to move towards new skills, concepts or levels of understanding. Stone (1998) saw it as
the joint but necessarily unequal engagement in a valued activity, with a gradual shift in
responsibility. Central to this image are the notions of affective engagement, intersubjectivity
Intersubjectivity has the very specific meaning of partial sharing of perspectives. Which of these
should be considered defining characteristics depends on the context in which the concept is
used.
Within educational research, the concept of scaffolding has gained popularity over the
past decades. One of its attractions is that the concept hints at what is considered good
teaching, namely the active and sensitive involvement of a teacher in students’ learning
(Mercer & Littleton, 2007). Where it initially referred to live interaction between tutor and
tutee, the concept has been broadened to include collaborative learning (Rojas-Drummond &
Mercer, 2003), peer scaffolding (Fernandez, Wegerif, Mercer & Rojas-Drummond, 2001), and
whole-class settings (Cazden, 1979; Puntambekar & Hubscher, 2005; Smit, Van Eerde, & Bakker,
2013). The importance of design has also come into the picture, and supporting artefacts have
become conceptualized as scaffolds (Davis & Miyake, 2004). Although originating in the context
of problem solving, that is, building a pyramid, it took some time for the concept of scaffolding
Most studies emphasize what Williams and Baxter (1996) call analytic scaffolding. This
includes generally formulated content such as problem solving, mathematical thinking, inquiry
and modelling, but also more specific learning goals such as arithmetic, algebra, geometry,
probability, statistics, calculus and number theory (Bakker, Smit, Wegerif, 2015). Mathematical
language also serves as the goal of scaffolding (Cohrssen et al., 2014; Esquinca, 2011; Prediger
Some studies focus on social scaffolding, the support of norm development required for
productive classroom interaction (Makar et al., 2015; Roll et al., 2012). Kazak and colleagues
(2015) combine both analytic and social scaffolding, and make the link between dialogic and
social scaffolding by highlighting scaffolding dialogic talk for conceptual breakthrough. Another
mathematical practices (Marshman & Brown, 2014; Moschkovich, 2015), because the social is
an intrinsic part of such practices. Schukajlow et al. (2012), found positive effects of an
operative strategic scaffolding strategy on enjoyment, value, interest and self-efficacy. Toh and
others (2014) studied both students’ dispositions and mathematical problem solving skills.
1978). Research has also shown that students remember more when they learn to handle
information at the higher levels of Bloom’s Taxonomy (i.e., application, analysis, synthesis, and
evaluation) because more reflection and elaboration is required of them (Huitt, 1992).
aspect of problem solving skills (Flavell, 1979, 1987; Schoenfeld, 1992). Although metacognition
is essential for the learning of critical thinking and problem solving skills (van Gelder, 2005;
Scruggs, 1985), it is not always clear how best to enhance metacognitive thinking in students.
Various methods have been used, such as providing prompts, providing feedback, reflective
practice, peer tutoring and self-questioning strategies (Kwon and Jonassen, 2011). Kwon and
Jonassen point out some of the drawbacks and deficiencies of these attempts, including student
(2011) designed a course built explicitly around the objective of developing students’ problem
solving, critical thinking and metacognitive skills. They found that the metacognitve reflection
demonstrated by students in their course is valid evidence of their learning of essential problem
Studies by Moreno and colleagues did not include an explicit instruction on how to
reflection was not considered in problem solving near transfer. In this research an instructional
concrete visual logic representations and hands-on experiment on its electrical and logic
equivalent circuit with metacognitive skill enhancer in solving logical problems will be examined
in teaching Boolean algebra to college students. Its effect on students’ visual-spatial ability (i.e.,
metavisualization), reflective learning (i.e., metacognitive reflection) and problem solving (i.e.,
far transfer) will also be studied. Metavisualization according to Gobert (2007) is the use of
metacognition in the processes of visualization. He asserts its prevalent role of metavisual skills
experience, and regulation (Wismath et al., 2011). Far transfer is the solution to problems with
a different underlying structure than the training problems or problem-solving with realistic
This research aims to investigate the effect of explicit instruction on combined concrete
metacognitive reflection?
6. Does logical-mathematical reasoning and prior knowledge affect logic problem solving
transfer?
Results of the study are beneficial for teachers, teacher trainers, and educators that
they may: appreciate and embrace the importance of multiple representations like concrete
learning by doing and real-life illustration; promote reflective learning by monitoring, evaluating
and regulating one’s cognition, experience and feelings; train teachers to alternative teaching
methods; and encourage teachers and teacher trainers to try active learning where students
are engage in meaningful activities. These can be done by using concrete materials as
manipulative like wooden blocks, pick-up sticks, etc. in representing the abstract concept and
operations of algebra like numbers, plus signs and the like. In addition, teaching Boolean
algebra or propositional logic is much easier if done with concrete visual representations like
In addition, for curriculum developers and textbook writers that they may: provide
develop books in mathematics that promotes mitavisual skills, visual-spatial abilities and
Furthermore, for officials of school, division, region, and central office that they may:
enhancing problem solving skills, reflective learning and metacognitive skills; upgrade or keep
Lastly, for policy makers that they may: support active learning, discovery learning,
sending teachers to seminars and trainings for upgrading their pedagogical knowledge; and
period for data collection is projected on school year, 2014-2015 at Siquijor State College, BIT-
International School, Quezon Memorial Institute and TESDA Siquijor Province. Forty second
year college level students in each school will be involved and the topics to be covered will be
propositional logic, truth table, Boolean expressions and Boolean algebra. One topic per week
Related Literature
This chapter discusses the relevant literature and conceptual framework of the study.
This also states the research hypotheses and operational definition of terms. The related
literature for the role of visual representations and hands-on to visualization, reflection and
The design of the visual representations in past studies was based on the typical
diagrams used in college engineering textbooks, which mostly represent electrical engineering
engineering problem and uses standard engineering symbols (Alexander &Sadiku, 2004; Irwin
&Nelms, 2005), such as the zigzag symbol to represent a light bulb. In contrast, Moreno and
colleagues (2011) define concrete electrical engineering diagrams as those that provide realistic
illustrations of the real-life electrical elements described in the word problems (e.g., the image
of a light bulb), instead of the standard symbols used by engineers. Their present research
combination of abstract and concrete diagrams would affect students’ problem solving practice,
Several studies have compared how students learn from schematic versus realistic
representations of science diagrams (Butcher, 2006; Dwyer, 1968, 1969; Joseph & Dwyer, 1984)
and science simulations (Goldstone & Sakamoto, 2003; Goldstone & Son, 2005; Scheiter,
Gerjets, Huk, Imhof, &Kammerer, 2009). In addition, past research has compared learning from
different problem representations, such as diagrams versus verbal descriptions of math and
physics problems (Larkin & Simon, 1987), electricity diagrams versus equations (Cheng, 2002),
1995), or grounded (e.g., story problems) versus symbolic (e.g., equations) representations of
In a recent preliminary study conducted with gifted high-school students, students who
learned about electrical circuit analysis with abstract diagrams produced higher transfer scores
and better problem representations after instruction than those who learned with diagrams
that included lifelike images of the circuit elements (Moreno, Reisslein, &Ozogul, 2009). They
extended this preliminary study by including high-school students in regular classrooms and
college students as participants and by adding an instructional treatment in which abstract and
concrete visual problem representations were combined (Moreno, Reisslein, &Ozogul, 2011).
Studies have documented the central role that the problem representation step plays in
redescribing problems in terms of concepts and principles learned (Chi, Feltovich, & Glaser,
1981), reducing the difficulty of the problem-solving process (Newell & Simon, 1972; Simon &
Hayes, 1976), and promoting the solution of problems (Brenner et al., 1997; Collins & Ferguson,
1993; Mayer &Hegarty, 1996; Rittle-Johnson, Siegler, &Alibali, 2001; Zhang, 1997).
Furthermore, expertise studies in a variety of domains have shown that visual representations
are a fundamental tool to support the reasoning and problem solving of experts (Ericsson &
Smith, 1991; Knorr-Cetina&Amann, 1990; Kozma, Chin, Russell, & Marx, 2000; Lynch, 1995;
Lynch &Woolgar, 1990; Roth, Bowen, &McGinn, 1999). After conducting a set of naturalistic
studies about the representational expertise of chemists, Kozma (2003) concluded, “The first
thing we noticed was that representations were everywhere in these laboratories. Structural
diagrams and equations were written on flasks and vials filled with compounds being heated,
filtered, or waiting for reactions. They were written on glass hoods and white boards
throughout the lab. And they were in notebooks and reference books, and in journal articles
In line with these findings, Schank (1994) identified the use of visual representations as
one of the seven essential skills of professional biologists. The way in which visual
representations are designed in instruction can play an important role in the lived experience of
students and in their associated appropriation of effective graphing practices (Collins &
Ferguson, 1993; Day, 1988; Kirshner, 1989; Zhang, 1997). Although diagrams have been shown
to support reasoning and problem solving (Glasgow, Narayanan, & Chan- drasekaran, 1995), the
evidence that not all visual representations are equally helpful to all students suggests that
Research on how individuals learn suggests that when students are novices in a domain,
their early encounters with new concepts and principles to be learned should be designed to
activate and build on their existing knowledge (Bransford, Brown, & Cocking, 2000; Collins,
Brown, & Newman, 1989; Donovan &Bransford, 2005). In a concrete electrical engineering
problem representation, the electrical components of a circuit (i.e., light- bulbs, batteries)
illustrated in diagrams are literally from the students’ everyday lives. These iconic
representations can be used as the foundation to construct a meaningful model of the problem
scenario. Once this meaning is established, then students should find it easier to advance
toward thinking about how the electrical principles learned can be used to solve the specific
problem (Sharp & Adams, 2002). Moreover, it has been argued that realistic graphics may
promote higher motivation because they are more interesting and evocative, a reason put
forward in support of the design of virtual reality learning environments (Goldstone & Son,
Concrete visual representations are those that illustrate the real- life objects
corresponding to a problem’s cover story. For example, the middle part of Figure 1 illustrates
the battery and light bulbs of the following concrete problem: “Consider two light bulbs with
resistance of this circuit.” Educators and cognitive scientists have frequently noted the value of
concrete representations in education. In one study, 84% of secondary math teachers reported
believing that concrete representations can facilitate learning significantly (Perry, Howard, &
Tracey, 1999). The main thesis underlying this position is that even if the instructional goal is to
develop abstract knowledge in a domain, abstractions can be most effectively learned through
ex- perience with perceptually rich, concrete knowledge representa- tions (Goldstone &
Sakamoto, 2003). More specifically, realistic rendering of objects within a representation may
benefit students by making a problem more readily accessible in long-term mem- ory (DiFonzo,
Hantula, & Bordia, 1998; Koedinger& Nathan, 2004). Realistic diagrams depict a close
correspondence between diagrams and the concrete objects that they represent; therefore,
realistic diagrams rely less on knowledge conventions for their interpretations. According to this
view, the usefulness of abstract diagrams is limited because students must be able to
understand and make use of abstract visual conventions to correctly interpret the problem
Abstract visual representations are those that use conventional symbols to represent
the relevant elements of a problem’s cover story. For example, the top portion of Figure 1
(Moreno, Reisslein, &Ozogul, 2011) illustrates the conventional circuit symbols of the following
parallel to a voltage source with V = 9 V. Find the total resistance of this circuit.” Although
concrete visual representations may have the cognitive advantage of relying less on knowledge
conventions and the motivational advantage of being more interesting than more abstract
ones, they have limited referential flexibility. Specifically, the knowledge contained in more
that concrete visual representations divert novice students’ attention to irrelevant problem
information. For instance, Dwyer (1968, 1969; Joseph & Dwyer, 1984) were able to conclude
from their investigations about learning with realistic versus diagrammatic science
distraction. Several other studies have found that more realistic visual representations un-
Figure 1. Abstract visual representation (top), concrete visual representation (middle), and
concrete and abstract visual representation (bottom)
& Son, 2005; Markman&Gentner, 1993), individuals are more likely to respond on the basis of
superficial object attributes as the richness of the objects in visual representations increases. By
leaving out the details of concrete objects, abstract visual representations help students focus
on the relevant structural characteristics of the problem (Colin, Chauvet, &Viennot, 2002; Elia,
Gagatsis, &Demetriou, 2007). In the few studies that found an advantage for learning with
concrete representations, the concrete information conveyed by the instructional materials was
relevant to the learning objectives of the lesson (Goldstone & Sakamoto, 2003).
An additional argument in support of abstract visual representations is that they put
fewer demands on working memory during problem solving (Koedinger, Alibali, & Nathan,
2008). Specifically, abstract visual representations do not require students to keep track of their
referents while solving the problem, which allows students to more easily imagine
The previous discussions pointed out advantages and disadvantages to both concrete
and abstract visual problem representations. Moreno and others (2011) hypothesized that
instruction which includes simultaneous concrete and abstract visual representations will more
effectively promote students’ problem solving than learning with abstract or concrete
representations alone. Combined abstract and concrete visual representations are those that
both illustrate the real-life objects corresponding to a problem’s cover story and use
conventional symbols to represent the relevant elements of a problem’s cover story. It can be
argued that students who learn with both representations benefit from the perceptual
scaffolding, schema activation, and motivational benefits that concrete visual representations
offer while at the same time they are provided with a tool to generalize the common underlying
Recent studies have examined the simultaneous combination of abstract and concrete
(Moreno, Reisslein&Ozogul, 2011) and other research have manipulated the order in which
students learn with schematic (abstract) and realistic (concrete) simulations. In one study
(Scheiter et al., 2009), students who watched a realistic simulation followed by a second
realistic simulation showed significantly lower learning outcomes than those who learned with
or a schematic simulation followed by a realistic one. Another study compared the amount of
transfer between two simulations that were governed by the same principle, with the
abstract and vice versa (Goldstone & Son, 2005). The findings showed that the best transfer
One of the most important and common aims of doing hands-on experiments in science
education is to promote genuine learning and thinking the subject matter through interaction
with the real world. That is so-called learning by doing (Xingkai et al., 1990). Hippel and Tyre
(1993) found the role of learning by doing which allows one to understand why it would be very
difficult to eliminate doing and still learn the same important things. They also suggests that
typically one can’t get it right the first time when introducing new product or process to the
field, and that it would be valuable to adapt the innovation process accordingly.
representational competence has been suggested for university students of chemistry (Kosma
2005). However, it is not yet clear whether such a scale has widespread applicability across
different age groups or across the sciences. However, this does suggest that systematically
addressing these skills in teaching should yield an improved realization of, or the development
of metavisualization.
visualization have emerged in recent years (Cams Hill Science Consortium, 2010). This extended
action research project has developed as series of successful teaching strategies for use with
students throughout the age range of 5 to 16 years. These are to: have students work in a
project mode on problems that they find interesting and this has enhanced student
engagement and lead to sustained learning; arrange classes so that students work in small
teams and the value of peer teaching has become apparent; encourage student to evaluate
their personal attainment and to set their own future learning goals and a sense of ownership
of education was widely observed; and require students to manage their own work and hence
According to Rudnicki (2008), combining science with hands-on is fun and effective. An
algebra teacher once illustrated the idea of variables and functions by having students count
the number of times per minute that a goldfish flapped its gills in lukewarm water. Then, cold
water was gradually added. Each time, the students counted gill movement for a minute;
he/she then recorded the number in a table. Finally, they graphed the results to see how
which existed between 1896 and 1904 (Kliebard, 1992). Neuroscience now supports the sort of
active learning Dewey fostered as the way people naturally learn.Active learning conditionalizes
knowledge through experiential learning. Smith (1997) writes that John Dewey believed
education must engage with and expand experience; those methods used to educate must
provide for exploration, thinking, and reflection; and that interaction with the environment is
necessary for learning; also, that democracy should be upheld in the educational process.
Dewey advocates the learning process of experiential learning through real life experience to
Visualization has been described as the creation of a mental image of a given concept
(Kosslyn, 1996) and its activity of seeing differently is not a self-evident, innate process, but
something created and learned (Whiteley, 2000; Hoffmann, 1998). As cognitive science
suggests, we learn to see; we create what we see; visual reasoning or seeing to think is learned,
it can also be taught and it is important to teach it (Whiteley, 2004, p. 3; Hoffmann, 1998).
Thus, teachers who have learned and became skillful in the use of visualization and seeing to
think would be able to reinforce mathematical concepts and improve the learning process in
the classroom.
The findings of a study conducted at two mid-western high schools that used
visualization combined with problem-based learning revealed that students made meaningful
connections between math and science data, connections between math and science language,
and connections between math, science and daily life experience (National Commission on
Mason and Singh (2008) found a positive correlation between final exam score and the
number of problems with diagrams or scratchworks for each group. But they are unaware of
any previous studies showing a positive correlation between the final exam score and the
number of diagrams drawn when answering multiple-choice questions when there is no partial
credit for it. The correlation between number of diagrams drawn and the final exam score is
identical for quantitative and conceptual questions. The correlation between number of
diagram and amount of scratchworks drawn and the final exam score is stronger for the peer
group drew more diagrams. The diagrams drawn by the peer-reflection group explain more of
the final exam performance (higher correlation). For group independent effect, there was a
positive correlation between how often students wrote scratchworks or drew diagrams &
students’ final exam scores. Students in both groups were also more likely to draw diagrams or
write scratchworks for quantitative problems than for conceptual problems. Chi et al. (2000)
suggest that students are likely to improve their approach to problem solving and learn
effectively from an intervention if two criteria are met: first, if the students compare artifacts,
e.g., an expert solution and their own solution, and realize that there are omissions in their
mental model; second, if the students receive guidance to understand why the expert solution
Hines III and others (2008) analyzed the metacognitive and cognitive mathematical
problem solving skills and results showed somewhat low metacognitve prediction and
metacognitive evaluation skills. The students also showed lower performances on multi-
sentence word problems (simple linguistic sentences (L), contextual information (C), relevant
information selection (R), and mental visualization (V) than simple sentence computational
word problems (number system knowledge (K), number sense estimation (N) , symbol
operation (S), numerical information (NR), and procedural calculation (P). They concluded that
problems and recommended from a metacognitive perspective, that teachers must also
develop the students’ ability to predict and reflect on chosen strategies for solving word
problems. Such intensive instruction could enhance students’ problem solving and overall
mathematical skills.
Several studies have compared how students learn from schematic versus realistic
representations of science diagrams (Butcher, 2006; Dwyer, 1968, 1969; Joseph & Dwyer, 1984)
and science simulations (Goldstone & Sakamoto, 2003; Goldstone & Son, 2005; Scheiter,
Gerjets, Huk, Imhof, &Kammerer, 2009). In addition, past research has compared learning from
different prob- lem representations, such as diagrams versus verbal descriptions of math and
physics problems (Larkin & Simon, 1987), electricity diagrams versus equations (Cheng, 2002),
graphics versus senten- tial representations of logical reasoning (Stenning, Cox, &Ober- lander,
1995), or grounded (e.g., story problems) versus symbolic (e.g., equations) representations of
algebra (Koedinger, Alibali, & Nathan, 2008; Koedinger& Nathan, 2004). In one study, 84% of
secondary math teachers reported believing that concrete representations can facilitate
learning significantly (Perry, Howard, & Tracey, 1999). The main thesis underlying this position
is that even if the instructional goal is to develop abstract knowledge in a domain, abstractions
can be most effectively learned through experience with perceptually rich, concrete knowledge
representations (Goldstone & Sakamoto, 2003). More specifically, realistic rendering of objects
within a representation may benefit students by making a problem more readily accessible in
long-term memory (DiFonzo, Hantula, & Bordia, 1998; Koedinger& Nathan, 2004).
Realistic diagrams depict a close correspondence between diagrams and the concrete
objects that they represent; therefore, realistic diagrams rely less on knowledge conventions
for their interpretations. According to this view, the usefulness of abstract diagrams is limited
because students must be able to understand and make use of abstract visual conventions to
correctly interpret the problem representation (Hegarty, Carpenter, & Just, 1991) while
representation.
pigeons. Six pigeons were trained using a matching-to-sample procedure where sample and
that varied in these dimensions. A strong preference was found for the attribute of color. The
discrimination was not found to transfer to novel colors, however, suggesting that a general
color rule had not been learned. Further, when color could not be used to guide responding,
some influence of other attributional cues such as shape, but not relational cues, was found.
They conclude that pigeons based their performance on attributional properties of but not on
recommend that future studies should look at examining other attributes to compare
activity (Brown, 1978; Dunlosky& Metcalfe, 2009; Kluwe, 1982; Schoenfeld, 1987). While
problem-solving, this is manifested in monitoring one’s own progress, evaluating that progress,
and regulating future activity (Zimmerman &Campillo, 2003; Winne&Hadwin, 1998). It is also a
process which allows for the creation of new knowledge, as monitoring and evaluating can lead
one to notice important deficits in knowledge, leading one to address that deficit by taking
Several researchers offer evidence that metacognition is teachable (Cross & Paris, 1988;
Dignath et al., 2008; Haller etal., 1988; Hennessey, 1999; Kramarski&Mevarech, 2003). For
example, Cross and Paris (1988) describe an intervention targeted at improving the
metacognitive skills and reading comprehension of students in third and fifth grades. Children
were exposed to a curriculum designed to increase their awareness and use of effective reading
strategies. During instruction, students received strategy training that included explicit
Students in both grades made significant gains relative to comparison students with regard to
awareness about reading in three areas—evaluation of task difficulty and one’s own abilities,
teaching metacognition. For example, many researchers have noted the importance of
providing explicit instruction in both cognitive knowledge and cognitive regulation. Cross and
knowledge. Similarly, Schraw et al. (2006) and Schraw (1998) urge educators to provide explicit
instruction in cognitive and metacognitive strategies. Further, Schraw emphasizes that such
strategy training needs to emphasize how to use strategies, when to use them, and why they
are beneficial.
Finally, Kramarski and Mevarech (2003) report the results of a study investigating the
eighth-grade students. They found that students exposed to metacognitive instruction in either
respect to the ability to interpret graphs, fluency and flexibility of correct mathematical
interpreting graphs.
Some of the difficulty in reasoning is due to the abstract nature of the materials. When
children have to learn concepts and principles of different levels of abstraction and to use them
according to instructions, more errors are made on the more abstract problems (Long & Welch
1942; Welch & Long 1940). As objects of thought, to be retained and processed in immediate
memory despite interference from other objects of thought, classes are more difficult than
perceived objects, and implications of propositions are more elusive than perceived relations.
Serafino and colleagues (2003) tested the effects of prior knowledge and two
problem solving and transfer to an analogous task. Data on students with high and low prior
knowledge highlighted significant main effects for prior knowledge, significant differences on
Based on the related literature being searched so far, teaching simultaneously with
concrete and abstract visual representation with explicit instruction and hands-on experiment
has not been tried yet as to its effect on metavisualization, metacognitive reflection, and
problem solving far transfer, and hence, this research. In addition, subvariables under
be examined on its effect to logical problem solving transfer. Furthermore, subvariables under
examined that may affect logical problem solving far transfer are: logical-mathematical
Conceptual Framework
Figure 2 shows the conceptual framework of the study. Causal relationships and
Instructional
Intervention
Boolean algebra with explicit instruction on how to interpret an abstract diagram supported by
hands-on experiment on its logic circuit equivalent. It is argued that the teaching approach has
a positive effect to students’ metavisual skills, metacognitive reflection, and logic problem
solving far transfer because of the combined cognitive advantages that concrete and abstract
visual representations offer (Moreno, Reisslein, &Ozogul, 2011) and that learning by doing
2005). He asserts its prevalent role of metavisual skills in the learning of science. This research
tests its relevance to mathematics. It is hypothesized that this skill promotes better logic
problem solving (Boonen et al., 2011) and has a positive effect on students’ production of
reflection.
Knowledge, experience, and regulation are the three main aspects of metacognitive
reflection. It is a crucial aspect of both problem solving and critical thinking (Wismath et al.,
2011). Mason and Singh (2008) found a stronger correlation between number of diagram and
amount of scratchworks drawn and the final exam score for the peer reflection group than for
the traditional group. It is predicted that metacognitive reflection has a positive effect on logic
problem solving transfer. It can foster problem solving in logic because of the monitoring,
deficits in knowledge, leading one to address that deficit by taking steps like consulting
progress, and regulating future activity (Zimmerman &Campillo, 2003; Winne&Hadwin, 1998).
In Figure 3, other variable that may affect problem solving far transfer is examined. It is
argued that students’ logical-mathematical reasoning and prior knowledge also affects logic
problem solving. Literature shows that logical-mathematical reasoning enhances word problem
solving performance and from the constructivist point of view, prior knowledge is needed for a
construction of new knowledge. It is hypothesized that this kind of reasoning positively affects
logic problem solving far transfer and prior knowledge relates closely to near transfer.
Logic Problem
Solving
Finally, it is predicted that students who learn with combined hands-on and abstract
concrete visual representations with hands-on experiment will outperform their counterparts
metacognitive reflection.
transfer.
solving transfer.
Definition of Terms
Concrete cover story – A situation or problem given wherein the elements are realistic
Abstract cover story – A situation or problem given wherein the elements are abstract
Concrete visual representations - Are those that illustrate the real-life objects corresponding to
Abstract visual representations - Are those that use conventional symbols to represent the
relevant elements of a problem’s cover story
Logic problem solving – Solving problems using propositional logic, Boolean algebra, and logic
circuit
Far transfer - Solution to problems with a different underlying structure than the training
Near transfer – Solution to problems with the same underlying structure but different surface
Spatial ability – Skill that is good in graphic representation, visualization and imagination
METHODOLOGY
Research Design
A pretest-posttest control group research design will be used in this study wherein forty
college students are randomly selected from among those who will enrol in discrete
mathematics and logical structure course. Twenty students are assigned to the experimental
group while the other twenty are assigned to the comparison group. The experimental group
will be taught using the intervention and the comparison group will be taught using traditional
method. Before the treatment, all students are pretested; shortly after the treatment is over
the students are posttested. The dependent variable in the experiment is the mean gain score
between the pretest score and posttest score. Analysis of covariance (ANCOVA) will be used to
analyze the data with pretest score as the covariate. Figure 6 shows the research design
diagram.
Pretest Posttest
Experimental Group Intervention or Treatment
The Sample
Forty second year information and computer technology students from the three
different schools in Siquijor Province, namely: Siquijor State College (SSC), BaliteInstitue of
Technology (BIT), and Quezon Memorial Institute of Siquijor (QMIS) will be the subjects of this
research. The students will be selected randomly by a draw lots with their names written on a
small sheet of paper. The first name, third, fifth, and so on until thirty-nine will be on the
experimental group while the second, fourth, sixth, and so on until forty will be on the
comparison group.
SSC is located at Larena, Siquijor which is ten kilometres away from BIT and QMIS both
at Siquijor, Siquijor. SSC, BIT and QMIS are institutions of higher learning. SSC offers a four-year
BS in Information Technology while BIT and QMIS offers a two-year course in Computer
Technology.
The Instruments
All instruments except the metacognitive reflection questionnaire will be made by the
practice test questionnaire that asked for the construction of a truth table and the value of
A 4-item posttest questionnaire composed of 2-item near transfer test (Appendix C) and
2-item far transfer test (Appendix D). A metavisualization questionnaire with 2 items that asked
questionnaire for metacognitive reflection is at Appendix F. A 5-point Likert scale is used. Table
1 presents the table of specifications for the researcher-made questionnaire. Every instruments
will be content-validated through logical analysis of the content by experts in research and by
an electronics and computer engineer. Pilot testing will be administered to the instructors and
students who had undergone Boolean algebra.
This intervention employs explicit instruction strategy and learning by doing with
combined concrete and abstract visual representation in teaching logic and Boolean algebra. A
combinational logic circuit will be used as the task domain and test bed. To this end, the effects
of learning with both types of visual representations with experiment on students’ problem-
solving practice, transfer, metavisual representations, and reflective learning will be addressed.
Visual representations will be presented in the form of electrical circuit diagrams and
combinational logic gates. These will be implemented with live circuitry by the instructor and a
Figure 5 illustrates the sample lesson on how the Boolean expression x=a +bwill be
represented in: (a) electrical abstract diagram, (b) logic OR gates abstract symbol, (c) concrete
visual diagram. Figures (5a) and (5b) are the abstract visual representation and (5c) is the
concrete visual representation. Each letter in the Boolean expression represents logic concepts.
Letters a and b stands for the input variable with a value of either logic 1 or logic 0 but not
both. Letter x represents the output variable with a value of either logic 1 or logic 0 but not
both. The “+” sign stands for the logic OR, or disjunction in propositional calculus. A proposition
is a statement that is either True or False but not both. The three most common compound
propositions are: conjunction, disjunction, and negation. This has equivalent relations to logic
circuits. Conjunction is equivalent to logic AND, disjunction is logic OR, and negation is logic
INVERTER. Each type has its own truth value which can be depicted in a table called truth table
presented in Table 2. In this table, logic 1 represents True and logic 0, False.
a
V x
b
(a) (b)
b
V
(c)
As seen in Table 2, notice that logic OR has an output of 1 whenever there is an input
value of 1, otherwise 0. However, logic AND has an output of 0 whenever there is an input
value of 0, otherwise 1. While, the logic INVERTER has an output which is always opposite to
the input.
Both the experimental and comparison group will go through the lesson proper but in
the representation of Boolean expressions, the comparison group will not be provided with the
concrete visual diagram and will not be demonstrated by the instructor on circuit
implementation.
Table 2. The truth value for logic OR, AND, and INVERTER
Output Variable
0 0 0 0 1
0 1 1 0 1
1 0 1 0 0
1 1 1 1 0
On the other hand, the experimental group will be demonstrated and they will be given
time to have a return demonstration. The demonstration will be the wiring of the concrete
visual diagram seen in Figure 5c following the values of the input variable in Table 1. In the
circuit, input 1 stands for switch ON and input 0, for switch OFF. At the output variable, 1 stands
for light is ON while 0, light is OFF. That is only for logic OR. Another hands-on will be done for
logic AND but this time the experimental group will be the one to make a concrete visual
diagram. Table 2 shows the comparison of sample lesson plans for experimental and
comparison groups.
There will be three experimental studies to be conducted. In Experiment 1; the
traditional method, participants learned with abstract cover stories and abstract visual
intervention, participants learned with abstract and concrete cover stories and a combination
of abstract and concrete visual representations of the problems with hands-on (Experimental
Group). Experiment 3 will be identical and at the same time different to the first and second
study except that the type of diagrams that students spontaneously produced when solving
The instructional conditions that will be tested in this study correspond to those found
in typical precollege and college instructional materials. Learning will be measured with a
paper-and-pencil near and far transfer test in which students will be asked to solve Boolean
expression simplification using three methods: (a) abstract visual representation using logic
gates; (b) truth table construction; and (c) Boolean algebraic manipulation applying the logic
principles learned. The first two methods will measure students’ near transfer while the third,
far transfer. The third method of simplification was not taught during the practice test to
Metacognitive reflection will be given before the session, during problem solving and after the
The learning materials will include the following sections: (a) a demographic survey, (b)
a pretest, (c) a conceptual overview of propositional logic, Boolean algebra and combinational
logic circuit with a corresponding worked-out problem (as discussed above), (d) a problem-
solving practice session, and (e) a metacognitive questionnaire and interview in which students
The first section of the program will be a questionnaire in which students will be asked
to report their gender, age, and math grade to measure logical-mathematical ability. The
second section of the program will be a pretest aimed at assessing students’ prior knowledge in
the domain.
The third section of the program will include a lesson about the meanings of
propositional logic and its relationship to Boolean algebra, Boolean identities, combinational
logic gates to represent the propositional logic. Work-out example will follow showing how to
use Boolean identities to simplify or find the value of a Boolean expression, how to represent
such expression and how to construct a truth table. The worked example is a three problem-
solving steps: (a) construction of a truth table; (b) representing the Boolean expression by logic
gates; and (c) justifying the solution of the Boolean expression using Boolean identities.
The fourth section of the program will be a problem solving practice session. Two logic
circuit problems in which students will be asked to find the output of a combinational circuit by
applying the principles they had learned in the conceptual portion of the program.
The fifth session will be for metacognitive reflection assessment. An interview will be
conducted by the instructor regarding their justification to their solutions to problem solving. A
qualitative analysis will be done regarding their answers. After the interview, a reflection
The transfer test will be identical in all conditions, and no time limit was imposed on the
participants.
Data Collection Procedure
A letter addressed to each dean of the three institutions asking permission to conduct
experiment to their students will be sought. Another letter of consent and arrangements
address to the teacher’s concerned asking permission to administer the instruments will also be
made. In addition, a letter informing the students about the purpose of the study and its
period. A one-month experiment will be done per school such that each week will have one
topic covering all the four topics. Every start and end of the treatment, a researcher-made
instrument for pretest and posttest will be given respectively and data will be collected right
after and then analyzed. The instruments are at the Appendix section.
Data Analysis
The answers to the multiple-choice pretest will be recorded and scored by the
instructor. One point will be given for each correct answer given in the pretest, and one point
will be given for each correct solution step produced during the problem-solving practice
session. On the basis of these data, a total pretest and practice score will be computed by
adding the number of correct solutions produced in each task. The maximum score students
could attain in both the pretest and the practice session will be twenty four.
To score the transfer test, we developed a scoring rubric in which students will be given
one point for correctly representing the Boolean expression, determining its value by logic
gates and by Boolean identities. Students will receive up to eight points for each one of the four
transfer problems, leading to a potential maximum transfer score of thirty two points; sixteen
points for near transfer and sixteen points for far transfer.
To score the metavisualization test, a coding rubric for scoring the quality of the circuit
diagrams produced by the participants during the transfer test. The rubric included a list of the
elements that encompass a complete representation of the logic circuit elements and variables
necessary to solve the logic problem. In particular, one point will be given for drawing each of
the following: a complete logic gates, a correct labelling of input and output variables, a correct
usage of logic gates and appropriate numerical values for the input and output. On the basis of
this rubric, the maximum diagram score that participants will achieve for the metavisualization
test is thirteen; eight for the production of visual-schematic representation and five for
relational processing.
For metacognitive reflection, a 26-item questionnaire will be given with a 5-point Likert
scale. In addition, an interview will be conducted regarding their justification to their solution in
problem solving far transfer and to validate their answer to the questionnaire.
Appendix A
Pretest Questionnaire
Boolean algebra.
II. Boolean Expression Simplification: Simplify the following Boolean expressions and
1. y=x ¿)
2. z=ab+a 1
Appendix B
2. Find the value of the Boolean equation c= ( a+1 ) ( b+0 ) using logic gates.
Appendix C
Posttest Questionnaire
4. Find the value of the Boolean equation c= ( a 1 )+ ( b+0 ) using logic gates.
Appendix D
Posttest Questionnaire
1. Find the value of the absorption law x ¿) using the Boolean identities and
MetaVisualization Questionnaire
Direction: Draw a schematic diagram or construct a truth table on the papers provided.
1. I read the statement of a problem carefully to fully understand it and determine what the
goal is.
2. When I do assigned problems, I try to learn more about the concepts so that I can apply this
knowledge to test problems.
4. Once a result is obtained, I check to see that it agrees with what I expected.
6. I try to determine the form in which the answer or product will be expressed.
7. If a problem involves several calculations, I make those calculations separately and check the
intermediate results.
8. I clearly identify the goal of a problem (the unknown variable to solve for or the concept to
be defined) before attempting a solution.
9. I consider what information needed might not be given in the statement of the problem.
10. I try to double-check everything: my understanding of the problem, calculations, units, etc.
11. I use graphic organizers (diagrams, flow-charts, etc) to better understand problems.
13. I jot down things I know that might help me solve a problem, before attempting a solution.
14. I find important relations amongst the quantities, factors or concepts involved before trying
a solution.
16. I plan how to solve a problem before I actually start solving it (even if it is a brief mental
plan).
18. I analyze the steps of my plan and the appropriateness of each step.
19. I attempt to break down the problem to find the starting point.
20. I spend little time on problems for which I do not already have a set of solving rules or that I
have not been taught before.
21. When I solve problems, I omit thinking of concepts before attempting a solution.
22. Once I know how to solve a type of problem, I put no more time in understanding the
concepts involved.
24.If I do not know exactly how to solve a problem, I immediately try to guess the answer.
25.I start solving problems without having to read all the details of the statement.
27.When practising, if a problem takes several attempts and I cannot get it right, I get someone
to do it for me and I try to memorize the procedure.
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