Eindin Brawnanvil

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Fighter [Champion] (6) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


Eindin Brawnanvil Dwarf/Hill Dwarf Lawful Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +1 25
0 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 34



+3 Strength
DEXTERITY
+1 Dexterity

+1 ●
+4 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

13 -1 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1 ●
+4 Acrobatics (Dex) SUCCESSES

12 6x(1d10+1)
-1 Animal Handling (Wis) FAILURES

+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+3 Athletics (Str)

+2 +3 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

14 ●
+2 Insight (Wis)
Crossbow, light +4 1d8+1 piercing
Backpack
WISDOM
+3 Intimidation (Cha)
+2 Investigation (Int)
Flail +3 1d8+0 bludgeoning
Chain mail
-1 Medicine (Wis) Glaive +3 1d10+0 slashing
Crossbow bolt
-1 +2 Nature (Int)
x20
-1 Perception (Wis) Number of
8
+3 Performance (Cha)
Attacks: 2 Crowbar
CHARISMA
+3 Persuasion (Cha)
+5 Religion (Int)
Emblem
Hammer

+3 +1 Sleight of Hand (Dex)

16
+1 Stealth (Dex)
Survival (Wis)
Piton x10
-1

SKILLS ATTACKS & SPELLCASTING


Prayer Wheel
Rations (1 day)
9 PASSIVE WISDOM (PERCEPTION)
CP x10
SP
Rope, hempen
Tool Proficiencies: Brewer's
Supplies Tinderbox
Weapon Proficiencies: Martial;
EP
Torch x10
Simple
GP Waterskin
Armor Proficiencies: Heavy; Light;
Medium; Shields PP

Language Proficiencies: Common;


Dwarvish; Gnomish; Goblin

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Eindin Brawnanvil
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Critical Hits: 19-20
Damage Resistances: poison

----------Bonus Actions----------
Second Wind. Regain 1d10 +6 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

-------------Reactions-------------
Protection Fighting Style. When a creature you can see attacks
a target other than you that is within 5 feet of you, you can use
your reaction to impose disadvantage on the attack roll. You
must be wielding a shield.

-----------Other Traits------------
Dwarven Resilience. Advantage on poison saves, resistance to
poison damage.

Sentinel. You sent better.

Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.

Stonecunning. 2X prof bonus on stonework-related history


checks.

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